In the last few years, Android has progressed with the debut of
better fonts, new User Interface and Experience (UI/UX) APIs,
tablet considerations, multi-touch capabilities, multi-tasking,
faster performance, improved battery management techniques, and now
Google TV Android Apps for the Android game app developer
repertoire. With actionable real-world source, Pro Android Games,
Second Edition shows you how to build more sophisticated and
addictive Android games, by leveraging the power of these recent
advancements found in the new Android Jelly Beans development
platform as well as those you've counted on in earlier releases.
Multi-touch code gives these games and their players dynamic input
and exchange ability, for a more realistic arcade game experience.
Faster and better performance offers game players a more seamless,
fun arcade experience like never before on Android. There is also
improved native C/C++ integration with Android's NDK as well, which
makes coding, compiling, and converting both productive and
efficient with gains in app performance. Pro Android Games, Second
Edition features the following improvements: Updates to the latest
version of the Android SDK, NKD, plus the latest Eclipse IDE.
Greater focus on tablets the ever changing device resolutions, and
hardware specs. Native game development and hardware accelerated
graphics. Bigger and Better Real World Engines, such as Quake I and
II Plus an oldie from the previous edition: Doom Coverage of the
new smart TV APIs (Google TV), UI, UX, multi-touch and
multi-tasking features available with Android Jelly Bean. A look
into the future with augmented reality Advanced techniques for
improving your game playing experience including better
multi-tasking, improved performance optimization, battery
management and more. A Quake 3D-like game app case study You'll
definitely have fun, and perhaps you'll even make some money. Enjoy
What you'll learn Key advanced Android gaming techniques using the
new Android SDK and NDK How to add and integrate multi-touch How to
use Bluetooth controllers (Zeemote) More gaming tricks and tips,
such as hybrid 3D graphics with OpenGL and JNI How to port, augment
a 3D shooter Doom-like game app using OpenGL How to build a 3D
shooter game like Quake and Quake II How and where to best deploy
these game apps Who this book is for This book is for savvy Android
app developers who are looking for professional or advanced
techniques for porting, augmenting and building 3D game apps that
are complex, fun and lucrative.
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