Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Showing 1 - 4 of 4 matches in All Departments
The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching and recognition; sparse methods for computer vision, graphics and medical imaging; and face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications and virtual reality.
The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching and recognition; sparse methods for computer vision, graphics and medical imaging; face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications; virtual reality.
Personal mobile devices (MDs) have evolved tremendously during recent years. The use of MDs is becoming pervasive; the hardware configurations are enhanced to be comparable to low-end desktop systems; and there are drastic improvements in the wireless communication infrastructures. These trends make novel applications and business models by deploying virtual environments (VEs) for MDs promising and desirable. However, to make the key elements of a VE, i.e. visualization and interaction, work as smoothly on MDs as on desktop systems, three research challenges need to be addressed: 1) which visual factors of a VE make the user's realism perception similar to that in the physical world? 2) How to effectively allow a user to collect his/her own biometric data to build personalized profiles? 3) How to efficiently make use of the processing resources in the infrastructure for the computing-intensive tasks of an individual user, such as intelligent human computer interaction? Read this book about a framework that strives for the solutions.
|
You may like...
Killer Stories - Conversations With…
Brin Hodgskiss, Nicole Engelbrecht
Paperback
|