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Books > Computing & IT > Applications of computing

Feynman and Computation - Exploring the Limits of Computers (Paperback, Revised): Anthony Hey Feynman and Computation - Exploring the Limits of Computers (Paperback, Revised)
Anthony Hey
R2,281 Discovery Miles 22 810 Ships in 12 - 17 working days

Richard P. Feynman made profoundly important and prescient contributions to the physics of computing, notably with his seminal articles "There's Plenty of Room at the Bottom" and "Simulating Physics with Computers." These two provocative papers (both reprinted in this volume) anticipated, decades before their time, several breakthroughs that have since become fields of science in their own right, such as nanotechnology and the newest, perhaps most exciting area of physics and computer science, quantum computing.The contributors to this book are all distinguished physicists and computer scientists, and many of them were guest lecturers in Feynman's famous CalTech course on the limits of computers. they include Charles Bennett on Quantum Information Theory, Geoffrey Fox on Internetics, Norman Margolus on Crystalline Computation, and Tommaso Toffoli on the Fungibility of Computation.Both a tribute to Feynman and a new exploration of the limits of computers by some of today's most influential scientists, "Feynman and Computation" continues the pioneering work started by Feynman and published by him in his own Lectures on Computation. This new computation volume consists of both original chapters and reprints of classic papers by leaders in the field. "Feynman and Computation" will generate great interest from the scientific community and provide essential background for further work in this field.

Algorithms For Dummies, 2nd Edition (Paperback, 2nd Edition): J. Mueller Algorithms For Dummies, 2nd Edition (Paperback, 2nd Edition)
J. Mueller
R722 R516 Discovery Miles 5 160 Save R206 (29%) Ships in 9 - 15 working days

Your secret weapon to understanding--and using!--one of the most powerful influences in the world today From your Facebook News Feed to your most recent insurance premiums--even making toast!--algorithms play a role in virtually everything that happens in modern society and in your personal life. And while they can seem complicated from a distance, the reality is that, with a little help, anyone can understand--and even use--these powerful problem-solving tools! In Algorithms For Dummies, you'll discover the basics of algorithms, including what they are, how they work, where you can find them (spoiler alert: everywhere!), who invented the most important ones in use today (a Greek philosopher is involved), and how to create them yourself. You'll also find: Dozens of graphs and charts that help you understand the inner workings of algorithms Links to an online repository called GitHub for constant access to updated code Step-by-step instructions on how to use Google Colaboratory, a zero-setup coding environment that runs right from your browser Whether you're a curious internet user wondering how Google seems to always know the right answer to your question or a beginning computer science student looking for a head start on your next class, Algorithms For Dummies is the can't-miss resource you've been waiting for.

Big Data Applications in Industry 4.0 (Hardcover): P Kaliraj, T. Devi Big Data Applications in Industry 4.0 (Hardcover)
P Kaliraj, T. Devi
R3,511 Discovery Miles 35 110 Ships in 9 - 15 working days

Industry 4.0 is the latest technological innovation in manufacturing with the goal to increase productivity in a flexible and efficient manner. Changing the way in which manufacturers operate, this revolutionary transformation is powered by various technology advances including Big Data analytics, Internet of Things (IoT), Artificial Intelligence (AI), and cloud computing. Big Data analytics has been identified as one of the significant components of Industry 4.0, as it provides valuable insights for smart factory management. Big Data and Industry 4.0 have the potential to reduce resource consumption and optimize processes, thereby playing a key role in achieving sustainable development. Big Data Applications in Industry 4.0 covers the recent advancements that have emerged in the field of Big Data and its applications. The book introduces the concepts and advanced tools and technologies for representing and processing Big Data. It also covers applications of Big Data in such domains as financial services, education, healthcare, biomedical research, logistics, and warehouse management. Researchers, students, scientists, engineers, and statisticians can turn to this book to learn about concepts, technologies, and applications that solve real-world problems. Features An introduction to data science and the types of data analytics methods accessible today An overview of data integration concepts, methodologies, and solutions A general framework of forecasting principles and applications, as well as basic forecasting models including naive, moving average, and exponential smoothing models A detailed roadmap of the Big Data evolution and its related technological transformation in computing, along with a brief description of related terminologies The application of Industry 4.0 and Big Data in the field of education The features, prospects, and significant role of Big Data in the banking industry, as well as various use cases of Big Data in banking, finance services, and insurance Implementing a Data Lake (DL) in the cloud and the significance of a data lake in decision making

Freelance Video Game Writing - The Life & Business of the Digital Mercenary for Hire (Paperback): Toiya Finley Freelance Video Game Writing - The Life & Business of the Digital Mercenary for Hire (Paperback)
Toiya Finley
R1,154 Discovery Miles 11 540 Ships in 9 - 15 working days

* There are no books dedicated specifically to freelancing in games. * There are more freelancing jobs available than ever before, as permanent jobs in the industry decrease. * More and more developers are looking/willing to work with telecommuting/remote freelancers, giving more opportunities to freelancers who can't move for a job.

Simulation Engineering - Build Better Embedded Systems Faster (Paperback): Jim Ledin Simulation Engineering - Build Better Embedded Systems Faster (Paperback)
Jim Ledin
R2,109 Discovery Miles 21 090 Ships in 12 - 17 working days

This work describes the methods of dynamic system simulation from the ground up. It presents important techniques, the fundamentals of mathematical models, how to produce useful results, how to analyze and visualize data, and how to verify and validate models. There are step-by-step instructions for developing working simulations, and the author discuss determining when simulation is appropriate, managing the cost of simulation and communicating results.

Computer Concepts - Illustrated Introductory, International Edition (Paperback, 9th edition): June Jamrich Parsons, Dan Oja Computer Concepts - Illustrated Introductory, International Edition (Paperback, 9th edition)
June Jamrich Parsons, Dan Oja
R1,129 R1,015 Discovery Miles 10 150 Save R114 (10%) Ships in 10 - 15 working days

Computer Concepts: Illustrated Introductory, 9/e, International Edition is designed to help students learn and retain the most relevant and essential information about computers and technology in today's digital world This edition has been revised to cover the latest important computing trends and skills, but maintains the pedagogical and streamlined design elements that instructors and students know and love about the Illustrated Series. New for this edition, make the most of Computer Concepts: Illustrated Introductory, 9/e, International Edition with the all-in-one CourseMate digital solution complete with a media-rich ebook, interactive quizzes and activities, and the Engagement Tracker for hassle-free, automatic grading.

Game Audio Programming 3: Principles and Practices - Principles and Practices (Paperback): Guy Somberg Game Audio Programming 3: Principles and Practices - Principles and Practices (Paperback)
Guy Somberg
R1,763 Discovery Miles 17 630 Ships in 9 - 15 working days

Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you've been a game audio programmer for one year or ten years, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

The Routledge Handbook of FinTech (Paperback): K. Thomas Liaw The Routledge Handbook of FinTech (Paperback)
K. Thomas Liaw
R1,305 Discovery Miles 13 050 Ships in 9 - 15 working days

The Routledge Handbook of FinTech offers comprehensive coverage of the opportunities, challenges and future trends of financial technology. This handbook is a unique and in-depth reference work. It is organised in six thematic parts. The first part outlines the development, funding, and the future trends. The second focuses on blockchain technology applications and various aspects of cryptocurrencies. The next covers FinTech in banking. A significant element of FinTech, mobile payments and online lending, is included in the fourth part. The fifth continues with several chapters covering other financial services, while the last discusses ethics and regulatory issues. These six parts represent the most significant and overarching themes of FinTech innovations. This handbook will appeal to students, established researchers seeking a single repository on the subject, as well as policy makers and market professionals seeking convenient access to a one-stop guide.

Real World AI Ethics for Data Scientists - Practical Case Studies (Hardcover): Nachshon (Sean) Goltz, Tracey Dowdeswell Real World AI Ethics for Data Scientists - Practical Case Studies (Hardcover)
Nachshon (Sean) Goltz, Tracey Dowdeswell
R4,580 Discovery Miles 45 800 Ships in 12 - 17 working days

Designed to offer an accessible set of case studies and analyses of ethical dilemmas in data science. This book will be suitable for technical readers in data science who want to understand diverse ethical approaches to AI.

Handbook of Mathematical and Digital Engineering Foundations for Artificial Intelligence - A Systems Methodology (Hardcover):... Handbook of Mathematical and Digital Engineering Foundations for Artificial Intelligence - A Systems Methodology (Hardcover)
Adedeji B. Badiru, Olumuyiwa Asaolu
R4,740 Discovery Miles 47 400 Ships in 12 - 17 working days

Artificial intelligence (AI) and digital engineering have become prevalent in business, industry, government, and academia. However, the workforce still has a lot to learn on how to leverage them. This handbook presents the preparatory and operational foundations for the efficacy, applicability, risk, and how to take advantage of these tools and techniques. "Handbook of Mathematical and Digital Engineering Foundations for Artificial Intelligence: A Systems Methodology" provides a guide for using digital engineering platforms for advancing AI applications. The book discusses an interface of education and research in the pursuit of AI developments and highlights the facilitation of advanced education through AI and digital engineering systems. It presents an integration of soft and hard skills in developing and using AI and offers a rigorous systems approach to understanding and using AI. This handbook will be the go-to resource for practitioners and students on applying systems methodology to the body of knowledge of understanding, embracing, and using digital engineering tools and techniques.

Applications of 5G and Beyond in Smart Cities (Hardcover): Ambar Bajpai, Arun Balodi Applications of 5G and Beyond in Smart Cities (Hardcover)
Ambar Bajpai, Arun Balodi
R3,228 Discovery Miles 32 280 Ships in 12 - 17 working days

Gives broad perspective on 5G communications with a focus on smart cities Discusses artificial intelligence in future wireless communication and its applications Provides a systemic and comprehensive coverage of 6G technologies, challenges and use cases Explores role of future wireless in safety, health, and transport in smart cities Includes case studies of future wireless communications

Augmentation Technologies and Artificial Intelligence in Technical Communication - Designing Ethical Futures (Hardcover): Ann... Augmentation Technologies and Artificial Intelligence in Technical Communication - Designing Ethical Futures (Hardcover)
Ann Hill Duin, Isabel Pedersen
R4,130 Discovery Miles 41 300 Ships in 12 - 17 working days

Innovative examination of augmentation technologies in terms of technical, social, and ethical considerations Usable as a supplemental text for a variety of courses, and also of interest to researchers and professionals in fields including: technical communication, digital communication, UX design, information technology, informatics, human factors, artificial intelligence, ethics, philosophy of technology, and sociology of technology First major work to combine technological, ethical, social, and rhetorical perspectives on human augmentation Additional cases and research material available at the authors' Fabric of Digital Life research database at https://fabricofdigitallife.com/

Handbook of Alternative Data in Finance, Volume I (Hardcover): Gautam Mitra, Christina Erlwein-Sayer, Kieu Thi Hoang, Diana... Handbook of Alternative Data in Finance, Volume I (Hardcover)
Gautam Mitra, Christina Erlwein-Sayer, Kieu Thi Hoang, Diana Roman, Zryan Sadik
R4,474 Discovery Miles 44 740 Ships in 12 - 17 working days

Handbook of Alternative Data in Finance, Volume I motivates and challenges the reader to explore and apply Alternative Data in finance. The book provides a robust and in-depth overview of Alternative Data, including its definition, characteristics, difference from conventional data, categories of Alternative Data, Alternative Data providers, and more. The book also offers a rigorous and detailed exploration of process, application and delivery that should be practically useful to researchers and practitioners alike. Features Includes cutting edge applications in machine learning, fintech, and more Suitable for professional quantitative analysts, and as a resource for postgraduates and researchers in financial mathematics Features chapters from many leading researchers and practitioners.

Working with Sound - The Future of Audio Work in Interactive Entertainment (Hardcover): Rob Bridgett Working with Sound - The Future of Audio Work in Interactive Entertainment (Hardcover)
Rob Bridgett
R4,130 Discovery Miles 41 300 Ships in 12 - 17 working days

Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound.

Elementary Cluster Analysis - Four Basic Methods that (Usually) Work (Hardcover): James C. Bezdek Elementary Cluster Analysis - Four Basic Methods that (Usually) Work (Hardcover)
James C. Bezdek
R3,466 Discovery Miles 34 660 Ships in 10 - 15 working days

The availability of packaged clustering programs means that anyone with data can easily do cluster analysis on it. But many users of this technology don't fully appreciate its many hidden dangers. In today's world of "grab and go algorithms," part of my motivation for writing this book is to provide users with a set of cautionary tales about cluster analysis, for it is very much an art as well as a science, and it is easy to stumble if you don't understand its pitfalls. Indeed, it is easy to trip over them even if you do! The parenthetical word usually in the title is very important, because all clustering algorithms can and do fail from time to time. Modern cluster analysis has become so technically intricate that it is often hard for the beginner or the non-specialist to appreciate and understand its many hidden dangers. Here's how Yogi Berra put it, and he was right: In theory there's no difference between theory and practice. In practice, there is ~Yogi Berra This book is a step backwards, to four classical methods for clustering in small, static data sets that have all withstood the tests of time. The youngest of the four methods is now almost 50 years old: Gaussian Mixture Decomposition (GMD, 1898) SAHN Clustering (principally single linkage (SL, 1909)) Hard c-means (HCM, 1956, also widely known as (aka) "k-means") Fuzzy c-means (FCM, 1973, reduces to HCM in a certain limit) The dates are the first known writing (to me, anyway) about these four models. I am (with apologies to Marvel Comics) very comfortable in calling HCM, FCM, GMD and SL the Fantastic Four. Cluster analysis is a vast topic. The overall picture in clustering is quite overwhelming, so any attempt to swim at the deep end of the pool in even a very specialized subfield requires a lot of training. But we all start out at the shallow end (or at least that's where we should start!), and this book is aimed squarely at teaching toddlers not to be afraid of the water. There is no section of this book that, if explored in real depth, cannot be expanded into its own volume. So, if your needs are for an in-depth treatment of all the latest developments in any topic in this volume, the best I can do - what I will try to do anyway - is lead you to the pool, and show you where to jump in.

Editing Digital Film - Integrating Final Cut Pro, Avid, and Media 100 (Paperback): Jaime Fowler Editing Digital Film - Integrating Final Cut Pro, Avid, and Media 100 (Paperback)
Jaime Fowler
R1,257 Discovery Miles 12 570 Ships in 12 - 17 working days

At long last, film and video editors are using the same systems to edi t their projects, and Editing Digital Film is the guide to show them h ow to do it. This concise reference provides video and film editors fa miliar with the Avid, Media 100, and Final Cut Pro systems with crucia l information they will need to edit on all three of these systems. In addition to showing film editors and directors working on DV projects how to edit for this new format, this text also clarifies the NLE pro cess to those familiar with traditional film editing.

Computational, Geometric, and Process Perspectives on Facial Cognition - Contexts and Challenges (Hardcover): Michael J.... Computational, Geometric, and Process Perspectives on Facial Cognition - Contexts and Challenges (Hardcover)
Michael J. Wenger, James T. Townsend
R4,039 Discovery Miles 40 390 Ships in 12 - 17 working days

Within the last three decades, interest in the psychological experience of human faces has drawn together cognitive science researchers from diverse backgrounds. Computer scientists talk to neural scientists who draw on the work of mathematicians who explicitly influence those conducting behavioral experiments.
The chapters in this volume illustrate the breadth of the research on facial perception and memory, with the emphasis being on mathematical and computational approaches. In pulling together these chapters, the editors sought to do much more than illustrate breadth. They endeavored as well to illustrate the synergies and tensions that inevitably result from adopting a broad view, one consistent with the emerging discipline of cognitive science.

Restricted Congruences in Computing (Paperback): Khodakhast Bibak Restricted Congruences in Computing (Paperback)
Khodakhast Bibak
R631 Discovery Miles 6 310 Ships in 9 - 15 working days

Congruences are ubiquitous in computer science, engineering, mathematics, and related areas. Developing techniques for finding (the number of) solutions of congruences is an important problem. But there are many scenarios in which we are interested in only a subset of the solutions; in other words, there are some restrictions. What do we know about these restricted congruences, their solutions, and applications? This book introduces the tools that are needed when working on restricted congruences and then systematically studies a variety of restricted congruences. Restricted Congruences in Computing defines several types of restricted congruence, obtains explicit formulae for the number of their solutions using a wide range of tools and techniques, and discusses their applications in cryptography, information security, information theory, coding theory, string theory, quantum field theory, parallel computing, artificial intelligence, computational biology, discrete mathematics, number theory, and more. This is the first book devoted to restricted congruences and their applications. It will be of interest to graduate students and researchers across computer science, electrical engineering, and mathematics.

The Political Economy of Digital Automation - Measuring its Impact on Productivity, Economic Growth, and Consumption... The Political Economy of Digital Automation - Measuring its Impact on Productivity, Economic Growth, and Consumption (Paperback)
Sreenath Majumder, Anuradha Sengupta
R1,254 Discovery Miles 12 540 Ships in 9 - 15 working days

With digital automation becoming ubiquitous, the relationship between man and machine is being redefined. This book, through a focus on America, identifies the tension this relationship has produced, and how it has divided America socially, politically, and economically, ultimately breeding two fundamentally incompatible nations within one: the "forgotten America" and "elite America." This book enables the reader to visualize the changes brought by automation on our producer and buyer identities, and suggests policy changes that global leaders could adopt to deal with the increasing discord. The book is heavily dependent on a few fundamental concepts of both economics and sociology, such as globalization, labor economics, and cultural homogenization. The book is ideally suited to students and academics researching political economics and sociology, with focuses on globalization, unemployment, and the social impacts of technological advances.

Fundamentals of Capturing and Processing Drone Imagery and Data (Hardcover): Amy Frazier, Kunwar Singh Fundamentals of Capturing and Processing Drone Imagery and Data (Hardcover)
Amy Frazier, Kunwar Singh
R3,200 Discovery Miles 32 000 Ships in 9 - 15 working days

Lays out a step-by-step approach to identify relevant tools and methods for UAS data/image acquisition and processing Provides practical hands-on knowledge with visual interpretation, well-organized and designed for a typical, 16-week, UAS course offered on college and university campuses Suitable for all levels of readers and does not require prior knowledge of UAS, remote sensing, digital image processing, or geospatial analytics Includes real-world environmental applications along with data interpretations and software used, often non-proprietary Combines the expertise of a wide range of UAS researchers and practitioners across the geospatial sciences

The Cyber Security Handbook - Prepare For, Respond to and Recover from Cyber Attacks (Paperback): IT Governance The Cyber Security Handbook - Prepare For, Respond to and Recover from Cyber Attacks (Paperback)
IT Governance
R1,393 Discovery Miles 13 930 Ships in 12 - 17 working days

In the world as we know it, you can be attacked both physically and virtually. For today's organisations, which rely so heavily on technology - particularly the Internet - to do business, the latter is the far more threatening of the two. The cyber threat landscape is complex and constantly changing. For every vulnerability fixed, another pops up, ripe for exploitation. This book is a comprehensive cyber security implementation manual which gives practical guidance on the individual activities identified in the IT Governance Cyber Resilience Framework (CRF) that can help organisations become cyber resilient and combat the cyber threat landscape. Suitable for senior directors (CEO, CISO, CIO), compliance managers, privacy managers, IT managers, security analysts and others, the book is divided into six parts: Part 1: Introduction. The world of cyber security and the approach taken in this book. Part 2: Threats and vulnerabilities. A discussion of a range of threats organisations face, organised by threat category, to help you understand what you are defending yourself against before you start thinking about your actual defences. Part 3: The CRF processes. Detailed discussions of each of the 24 CRF processes, explaining a wide range of security areas by process category and offering guidance on how to implement each. Part 4: Eight steps to implementing cyber security. Our eight-step approach to implementing the cyber security processes you need and maintaining them. Part 5: Reference frameworks. An explanation of how standards and frameworks work, along with their benefits. It also presents ten framework options, introducing you to some of the best-known standards and giving you an idea of the range available. Part 6: Conclusion and appendices. The appendices include a glossary of all the acronyms and abbreviations used in this book. Whether you are just starting out on the road to cyber security or looking to enhance and improve your existing cyber resilience programme, it should be clear that cyber security is no longer optional in today's information age; it is an essential component of business success. Make sure you understand the threats and vulnerabilities your organisation faces and how the Cyber Resilience Framework can help you tackle them. Start your journey to cyber security now - buy this book today!

Biological and Computer Vision (Paperback): Gabriel Kreiman Biological and Computer Vision (Paperback)
Gabriel Kreiman
R1,320 Discovery Miles 13 200 Ships in 12 - 17 working days

Imagine a world where machines can see and understand the world the way humans do. Rapid progress in artificial intelligence has led to smartphones that recognize faces, cars that detect pedestrians, and algorithms that suggest diagnoses from clinical images, among many other applications. The success of computer vision is founded on a deep understanding of the neural circuits in the brain responsible for visual processing. This book introduces the neuroscientific study of neuronal computations in visual cortex alongside of the psychological understanding of visual cognition and the burgeoning field of biologically-inspired artificial intelligence. Topics include the neurophysiological investigation of visual cortex, visual illusions, visual disorders, deep convolutional neural networks, machine learning, and generative adversarial networks among others. It is an ideal resource for students and researchers looking to build bridges across different approaches to studying and developing visual systems.

Computer Applications in the Mineral Industries (Hardcover): Heping Xie Computer Applications in the Mineral Industries (Hardcover)
Heping Xie
R8,273 Discovery Miles 82 730 Ships in 12 - 17 working days

This text covers the use of computer applications in the mineral industries, encompassing topics such as the use of computer visualization in mining systems and aspects such as ventilation and safety.

Biomechanical Systems - Techniques and Applications, Volume IV: Biofluid Methods in Vascular and Pulmonary Systems (Hardcover):... Biomechanical Systems - Techniques and Applications, Volume IV: Biofluid Methods in Vascular and Pulmonary Systems (Hardcover)
Cornelius T. Leondes
R12,243 R9,853 Discovery Miles 98 530 Save R2,390 (20%) Ships in 12 - 17 working days

Because of developments in powerful computer technology, computational techniques, advances in a wide spectrum of diverse technologies, and other advances coupled with cross disciplinary pursuits between technology and its greatly significant applied implications in human body processes, the field of biomechanics is evolving as a broadly significant area. The four volumes of Biomechanical Systems: Techniques and Applications presents the advances in widely diverse areas with significant implications for human betterment that occur continuously at a high rate. These include dynamics of musculo-skeletal systems; mechanics of hard and soft tissues; mechanics of muscle; mechanics of bone remodeling; mechanics of implant-tissue interfaces; cardiovascular and respiratory biomechanics; mechanics of blood flow, air flow, flow-prosthesis interfaces; mechanics of impact; dynamics of man machine interaction; and numerous other areas. The great breadth and depth of the field of biomechanics on the international scene requires at least four volumes for adequate treatment. These four volumes constitute a well integrated set that can be utilized as individual volumes. They provide a substantively significant and rather comprehensive, in-depth treatment of biomechanic systems and techniques that is most surely unique on the international scene.

Fundamentals of Wearable Computers and Augmented Reality (Paperback): Woodrow Barfield, Thomas Caudell Fundamentals of Wearable Computers and Augmented Reality (Paperback)
Woodrow Barfield, Thomas Caudell
R3,752 R2,988 Discovery Miles 29 880 Save R764 (20%) Ships in 12 - 17 working days

"Fundamentals of Wearable Computers and Augmented Reality" presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers.
This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

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