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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Animated by the stories of some of the last century's most charismatic and conniving artists, writers, and businessmen, Men of Tomorrow brilliantly demonstrates how the creators of the superheroes gained their cultural power and established a crucial place in the modern imagination. "This history of the birth of superhero comics highlights three pivotal figures. The story begins early in the last century, on the Lower East Side, where Harry Donenfeld rises from the streets to become the king of the 'smooshes'-soft-core magazines with titles like French Humor and Hot Tales. Later, two high school friends in Cleveland, Joe Shuster and Jerry Siegel, become avid fans of 'scientifiction,' the new kind of literature promoted by their favorite pulp magazines. The disparate worlds of the wise guy and the geeks collide in 1938, and the result is Action Comics #1, the debut of Superman. For Donenfeld, the comics were a way to sidestep the censors. For Shuster and Siegel, they were both a calling and an eventual source of misery: the pair waged a lifelong campaign for credit and appropriate compensation." -The New Yorker
This book opens with a foreword by special effects pioneer Ray Harryhausen (The 7th Voyage of Sinbad) and a biographical essay on Knight by William Stout (The New Dinosaurs). The autobiographical pieces feature illustrations by Mark Schultz (Xenozoic Tales). To round out the volume, it closes with memories from his granddaughter Rhoda Knight Kalt and appreciations from prominent names in the arts and sciences, from Ray Bradbury to Ian Tattersall. Though Knight once said "No one interests me less than Charles Knight," find out why artists such as Frank Frazetta, Mark Hallett, Doug Henderson, Joe Kubert, Al Williamson, and Bernie Wrightson have said that no one interests them more!
Madden presents humorous, thought-provoking cartoons about the environmental dilemmas facing the world in the 21st century.
This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.
It's a rare comic character who can make audiences laugh for well over half a century--but then again, it's a pretty rare cartoon hero who can boast of forearms thicker than his waist, who can down a can of spinach in a single gulp, or who generally faces the world with one eye squinted completely shut. When E.C. Segar's gruff but lovable sailor man first tooted his pipe to the public on January 7, 1929, it was not in the animated cartoon format for which he is best known today (and which would become the longest running series in film history). Instead it was on the comics page of the New York Journal, as Segar's Thimble Theatre strip. Over the decades to come, Popeye was to appear on radio, television, stage, and even in a live-action feature film. This comprehensive and lavishly illustrated history is a thoroughly updated and revised edition of the highly acclaimed 1994 work. Animated series and films are examined, noting the different directions each studio took and the changing character designs of the Popeye family. Popeye in other media--comics, books, radio, and a stage play--is thoroughly covered, as are Robert Altman's 1980 live-action film, and Popeye memorabilia.
First published in 1972, the annual series has been widely acclaimed as a concise yet far-ranging pictorial history of each year's events. In addition, many volumes have featured a foreword by a distinguished history maker, reporter, or interpreter of historic events. Providing special insight into the cartoonist's art have been the following notables: James J. Kirkpatrick, syndicated columnist Daniel Patrick Moynihan, United States senator Jerry Robinson, syndicated editorial cartoonist Barry Goldwater, United States senator Hubert Humphrey, United States senator The 1982 edition contains more than 360 editorial cartoons reflecting the best efforts of 141 cartoonists, along with an illuminating foreword by Pulitzer Prize-winning cartoonist Mike Peters. He discusses how a cartoonist conceives the ideas for his daily work. ABOUT THE EDITOR Charles Brooks is past president of the Association of American Editorial Cartoonists and was a cartoonist for the Birmingham (Ala.) News for thirty-eight years. He has been the recipient of thirteen Freedom Foundation awards, a national VFW award, two Vigilante Patriot awards, and a Sigma Delta Chi award for editorial cartooning.
Even as the major superhero film franchises appear to be exhausting their runs The Umbrella Academy demonstrates that the superhero genre is still extremely effective at creating role models with lasting psychological resonance and allegories with extraordinary emotional impact. These essays give a voice to the misunderstood family members of The Umbrella Academy in the comic book series and its highly popular Netflix adaptation. They explore different forces like individualism, identity, family, and feminism. One of the most striking features that unites these concepts is the linkage between violence with voice, as well as violence's aestheticized depiction.
The giants of the American cartoon world, from the post-World War II era to the late 1980s, spring to life in this lavishly illustrated memoir. Award-winning cartoonist Art Wood analyzes the distinctive styles, substance, and creations of his fellow cartoonists. Taken from the extensive private collection of Art Wood, the more than 120 reproductions of original work trace the history and development of cartooning. His warm and telling portraits reveal the real men "behind the brush," offering details about the illustrators and their relationships to their creations. Wood offers valuable insights into the cartoon as a legitimate art form. Many important graphic artists began as cartoonists and Wood outlines the achievements of such artists as Daumier, Goya, and Toulouse Latrec, among others. He traces the development of the American version of the cartoon, from its colonial days and Benjamin Franklin, through to the nineteenth and twentieth centuries.
What do the comic book figures Static, Hardware, and Icon all have in common? "Black Superheroes, Milestone Comics, and Their Fans" gives an answer that goes far beyond "tights and capes," an answer that lies within the mission Milestone Media, Inc., assumed in comic book culture. Milestone was the brainchild of four young black creators who wanted to part from the mainstream and do their stories their own way. This history of Milestone, a "creator-owned" publishing company, tells how success came to these mavericks in the 1990s and how comics culture was expanded and enriched as fans were captivated by this new genre. Milestone focused on the African American heroes in a town called Dakota. Quite soon these black action comics took a firm position in the controversies of race, gender, and corporate identity in contemporary America. Characters battled supervillains and sometimes even clashed with more widely known superheroes. Front covers of Milestone comics often bore confrontational slogans like "Hardware: A Cog in the Corporate Machine is About to Strip Some Gears." Milestone's creators aimed for exceptional stories that addressed racial issues without alienating readers. Some competitors, however, accused their comics of not being black enough or of merely marketing Superman in black face. Some felt that the stories were too black, but a large cluster of readers applauded these new superheroes for fostering African American pride and identity. Milestone came to represent an alternative model of black heroism and, for a host of admirers, the ideal of masculinity. "Black Superheroes" gives details about the founding of Milestone and reports on the secure niche its work and its image achieved in the marketplace. Tracing the company's history and discussing its creators, their works, and the fans, this book gauges Milestone alongside other black comic book publishers, mainstream publishers, and the history of costumed characters. Jeffrey A. Brown is an assistant professor of popular culture at Bowling Green State University. He has been published in "Screen," "Cinema Journal," "African American Review," "Journal of Popular Culture," "Discourse," and "Journal of Popular Film and Television."
What are super-devoted fans of comic books really like? What draws them together and energizes their zeal? What do the denizens of this pop-culture world have in common? This book provides good answers as it scrutinizes the fans whose profiles can be traced at their conventions, in pages of fanzines, on websites, in chat-rooms, on electronic bulletin boards, and before the racks in comic-book stores. They are a singular breed, and an absorbing interest in comic books (sometimes life-consuming) unites them. Studies have shows that the clustering, die-hard disciples of Star Trek have produced a unique culture. The same can be said of American enthusiasts of comic books. These aficionados range from the stereotypical "fanboy" who revels in the minute details of mainstream superhero titles like X-Men to the more discriminating (and downright snobbish) reader of idiosyncratic alternative comics like Eightball. Literate comics like Watchman, Radioactive Man, and Peepshow demand a knowledgeable audience and reward members of the culture for their expertise while tending to allienate those outside. This book shows how the degree of "comics literacy" determines a fan's place in the culture and how the most sophisticated share the nuanced history of the format. Although their interaction is filled with conflicts, all groups share an intense love for the medium. But whether one is a Fanboy or a True Believer, the preferred hangout is the specialty store. Here, as they talk shop, the culture proliferates. They debate among themselves, spread news about the industry, arrange trades, discuss collectibles, and attach themselves to their particular mainstream. With history, interviews, and textual analysis Comic Book Culture: Fanboys and True Believers examines the varied reading communities absorbed by the veneration of the comics and demonstrates how each functions in the ever-broadening culture. Matthew J. Pustz is an adjunct professor of American studies at the University of Iowa
Born in Mallorca, Pere Joan Riera (known professionally as Pere Joan) thrived in the underground comics world, beginning in the mid-1970s with the self-published collections Baladas Urbanas and MuZrdago, both of which were released almost immediately after the death of the dictator Francisco Franco and Spain's transition to democracy. The first monograph in English on a comics artist from Spain, The Art of Pere Joan takes a topographical approach to reading comics, applying theories of cultural and urban geography to Pere Joan's treatment of space and landscape in his singular body of work. Balancing this goal with an exploration of specific works by Pere Joan, Benjamin Fraser demonstrates that looking at the thematic, structural, and aesthetic originality of the artist's landscape-driven work can help us begin to newly understand the representational properties of comics as a spatial medium. This in-depth examination reveals the resonance between the cultural landscapes of Mallorca and Pere Joan's metaphorical approach to both rural and urban environments in comics that weave emotional, ecological, and artistic strands in revolutionary ways.
One of England's most famous caricaturists, James Gillray, was an immensely successful and popular artist, yet there were no accounts of his work published in England during his lifetime. The single contemporary source on Gillray is a series of commentaries published in the German journal London und Paris between 1798 and 1806. Christine Banerji and Diana Donald have translated and edited selected commentaries, with accompanying illustrations, to reveal how Gillray's art was understood by his contemporaries. The edition offers a unique insight into the role of satire in British politics during the Napoleonic era and shows the subtle artistry of Gillray's designs. The volume also includes an informative introduction which places Gillray and his work in the context of a fascinating episode in Anglo-German relations at the turn of the eighteenth century.
A CHOICE Outstanding Academic Title, 2019 Comics studies has reached a crossroads. Graphic novels have never received more attention and legitimation from scholars, but new canons and new critical discourses have created tensions within a field built on the populist rhetoric of cultural studies. As a result, comics studies has begun to cleave into distinct camps-based primarily in cultural or literary studies-that attempt to dictate the boundaries of the discipline or else resist disciplinarity itself. The consequence is a growing disconnect in the ways that comics scholars talk to each other-or, more frequently, do not talk to each other or even acknowledge each other's work. Breaking the Frames: Populism and Prestige in Comics Studies surveys the current state of comics scholarship, interrogating its dominant schools, questioning their mutual estrangement, and challenging their propensity to champion the comics they study. Marc Singer advocates for greater disciplinary diversity and methodological rigor in comics studies, making the case for a field that can embrace more critical and oppositional perspectives. Working through extended readings of some of the most acclaimed comics creators-including Marjane Satrapi, Alan Moore, Kyle Baker, and Chris Ware-Singer demonstrates how comics studies can break out of the celebratory frameworks and restrictive canons that currently define the field to produce new scholarship that expands our understanding of comics and their critics.
Editorial cartoonists are buffeted by unprecedented challenges from
global computer information networks. Newspapers fail, colleagues
are dismissed or harried, and they tussle over "selling" gags
rather than satire. "Graphic Opinions" offers a path-breaking group
portrait of these artists' attempts to reconcile economics with a
sense of
The imagery of political cartoons in the Middle East can provide an insight into how Middle Eastern societies think. By combining the indigenous comic tradition of shadow plays with the imported western print form, and by drawing on both visual and verbal narratives, Middle Eastern political cartoons free the imagination, challenge the intellect, and resist state domination. The essays in this collection focus on the multiple cultural spaces that political cartoons in the Middle East create across societies. Palmira Brummett analyzes the images of women in Ottoman cartoons, while Shiva Balaghi studies issues of nationalism in caricatures from Qajar Iranian newspapers. Ayhan Akman concentrates on the issue of modernity in Turkish cartoons during the 1930-1975 period. Mohammed-Salah Omri takes up the issue of war and cartoons as he comments on the politicization of Tunisian cartoons during the Gulf War.
For the past forty years the content of comic books has been governed by an industry self-regulatory code adopted by publishers in 1954 in response to public and governmental pressure. This book examines why comic books were the subject of controversy, beginning with objections that surfaced shortly after the introduction of modern comic books in the mid-1930s, when parents and teachers accused comic books of contaminating children's culture and luring children away from more appropriate reading material. It traces how, in the years following World War II, the criticism of comic books shifted to their content, and the reading of comic books became linked with the rise of juvenile delinquency. This resulted in attempts at the local, state, and national level to ban or license comic book sales. A major figure in the crusade against comic books was the psychiatrist Dr. Fredric Wertham. While he played a significant role in the postwar attack on comics, his accusations against the comic book industry have been misunderstood by comic book fans and media scholars alike. They have accused him of being a naive social scientist who saw direct causal links between the reading of comic books and delinquency. In fact, Seal of Approval shows that Wertham's work is much better understood in the intellectual tradition of media criticism of the Frankfurt school and their critique of mass culture. The negative publicity aroused by the controversy, coupled with fears that the government would pass censorship legislation, led publishers to adopt the self-regulatory code. It has been changed only twice, once in 1971 and again in 1989. The legacy of the comics code is that it continues to define the comic book medium as essentially juvenile literature. While the code offers protection against those who attack the media (and not just comic books), it also reaffirms the public perception of comic books as children's fare. As a result, the comic book has yet to achieve legitimation as a unique form of expression that blends words and pictures in a way that no other medium can duplicate. In tracing the evolution of the controversy and the resulting code Seal of Approval examines important issues about children, media effects, and censorship. It is the first booklength scholarly study of this period of comic book history. Amy Kiste Nyberg is a professor in the Department of Communication at Seton Hall University.
In this definitive study of one of popular culture's favorite genres Robert C. Harvey, a cartoonist and comics critic, traces the evolution of the comic book as a potent form of narrative art. He takes it from its beginnings in the 1930s through the most contemporary of productions in the mid-1990s. In defining comic book aesthetics Harvey establishes both a critical perspective and a vocabulary for evaluating the art. Because he is an able practitioner himself, his insights are especially valuable. As he demonstrates how words and pictures function together to tell stories in ways unique to the medium, he explains the processes of narrative breakdown, page layout, and panel composition, and shows how these aspects of the art form can be manipulated for dramatic effects. Enhanced by many illustrations, this detailed examination of comic book art includes work from both the mainstream and the counterculture, both veteran and newcomer. Whether traditional or iconoclastic, their cartoon art continues to uphold the aesthetic that Harvey finds to be the basis of cartooning.
Seven Minutes is a social and aesthetic history of the "controlled anarchy" of the cartoon, from the first talking Mickeys to the demise of Warners and MGM theatrical productions in 1960. Norman M. Klein follows the scrambling graphics and upside-down ballet of Fleischer's Betty Boop, Popeye, Superman of the Wolfie cartoons by Tex Avery, of the Bugs and Daffy, Tweetie and Roadrunner cartoons from Warners, of full animation at Disney, of the "whiteness of Snow White", and of how Mickey Mouse became a logo. Reviewing the graphics, scripts and marketing of each era, he discovers the links between cartoons and live action movies, newspapers, popular illustration, and the entertainment architecture coming out of Disneyland. Klein shows that the cartoon was a perverse juggling act, invaded constantly by economic and political pressures, by marketing for sound, by licensing characters to stave off bankruptcies, by Prohibition, the Great Depression, World War II and the first wave of television.
The "Journal" acts as a volume of "head shots" for actors and actresses. Interested companies and individuals pursuing the art will find contact information for each of the featured artists. In addition, this book provides a powerful tool for matching a particular style of art to a given item, idea, theme, or client.
Michael Allred (b. 1962) stands out for his blend of spiritual and philosophical approaches with an art style reminiscent of 1960s era superhero comics, which creates a mixture of both postmodernism and nostalgia. His childhood came during an era where pop art and camp embraced elements of kitsch and pastiche and introduced them into the lexicon of popular culture. Allred's use of both in his work as a cartoonist on his signature comic book Madman in the early 1990s offset the veiled autobiography of his own spiritual journey through Mormonism and struggles with existentialism. Thematically, Allred's work deals heavily with the afterlife as his creations struggle with the grander questions-whether his modern Frankenstein hero Madman, cosmic rock 'n' roller Red Rocket 7, the undead heroine of iZombie (co-created with writer Chris Roberson), or the cast of superhero team book The Atomics. Allred also enjoys a position in the creator-driven generation that informs the current batch of independent cartoonists and has experienced his own brush with a major Hollywood studio's aborted film adaptation of Madman. Allred's other brushes with Hollywood include an independent adaptation of his comic book The G-Men from Hell, an appearance as himself in Kevin Smith's romantic comedy Chasing Amy (where he provided illustrations for a fictitious comic book), the television adaptation of iZombie, and an ongoing relationship with director Robert Rodriguez on a future Madman film. Michael Allred: Conversations features several interviews with the cartoonist from the early days of Madman's success through to his current mainstream work for Marvel Comics. To read them is to not only witness the ever-changing state of the comic book industry, but also to document Allred's growth as a creative genius.
Born of color and light in Long Beach, a protege of legendary lowbrow icon The PIZZ, Candy has struck a fever in the landscape of pop surrealism. Her damsels of the West, exotic tiki vixens, sultry hot-rod gals, and weirdo monsters have graced galleries, books, and magazines as far out as France, Italy, Germany, Japan, and Australia. Now, for the first time, Candy Weil's wild and wondrous works are collected and served up as the sexy, funny cartoon cocktail your eyes so desperately need. Over 200 color and black-and-white pieces, as well as sketches from various stages of her creative process, showcase Candy's unforgettable, eye-popping style and her growing fame in the lowbrow scene. Featuring a foreword by BigToe, this collection is a must-have for all lowbrow, vintage, and pop surrealism art lovers.
This well focused and perceptive analysis of a phenomenon in our popular culture--the new respectability of the comic book form--argues that the comics medium has a productive tradition of telling true stories with grace and economy. It details vividly the outburst of underground comics in the late 1960s and '70s, whose cadre of artistically gifted creators were committed to writing comic books for adults, an audience they made aware that comic books can offer narratives of great power and technical sophistication. In this study Joseph Witek examines the rise of the comic book to a position of importance in modern culture and assesses its ideological and historical implications. Jack Jackson, Art Spiegelman, and Harvey Pekar are among the creators whom Witek credits for the emergence of the comic book as a serious artistic medium. As American codes of ethics, aesthetics, and semiotics have evolved, so too has the comic book as a mode for presenting the weightier matters of history. It is safe to claim that comic books are not just for kids anymore.
Comics and cartoons are ingrained in American life. One critic has called comic books "crude, unimaginative, banal, vulgar, ultimately corrupting." They have been regarded with considerable suspicion by parents, educators, psychiatrists, and moral reformers. They have been investigated by governmental committees and subjected to severe censorship. Yet more than 200 million copies are sold annually. Upon even casual examination BLONDIE, ARCHIE, MARY WORTH, THE WIZARD OF ID, and SHOE--among the many comic strips--will be found to support some commonly accepted notion or standard of society. Why do comics both amuse and arouse controversy? Here is an attempt at an answer in a sharp-eyed comic-book lover's probing look at this step-child genre. He finds comics both loved and hated, relished and sneered at. In their relying on dramatic conventions of character, dialogue, scene, gesture, compressed time, and stage devices, he finds the comics close to the drama but probably closer kin to the movies.
Author of more than six acclaimed graphic novels and well-known for his economical drawing and clear, explanatory narrative, Cunningham shows how the West and its leaders have been culpable in aiding Putin's rise - Obama being a particular example. Areas covered include Brexit and Trump; the crackdown on human rights, especially on homosexuality in Russia; and the poisonings-among them, journalist Anna Politkovskaya in Russia, Alexander Litvinenko in London, Sergei Skripal in Salisbury. By putting all these events into a timeline, Cunningham aims to show that Putin is opportunistic rather than the master manipulator people make him out to be: 'He's essentially a gangster and not a particularly smart one. We need to demythologise Putin if we are to beat him.'
Stan Lee invented SPIDER-MAN! And IRON MAN! And the HULK! And the X-MEN! And more than 500 other iconic characters! His name has appeared on more than a billion comic books, in 75 countries, in 25 languages. His creations have starred in multi-billion-dollar grossing movies and TV series. This is his story. Danny Fingeroth writes a comprehensive biography of this powerhouse of ideas who changed the world's understanding of what a hero is and how a story should be told, while exploring Lee's unique path to becoming the face of comics. With behind-the-scenes stories and interviews with Stan's brother Larry Lieber and other industry legends, A Marvelous Life has insights that only an insider like Fingeroth can offer. Fingeroth, himself a longtime writer and editor of Marvel's Comics and now a lauded pop culture critic and historian, knew and worked with Stan Lee for over three decades. Due to this connection, Fingeroth is able to put Lee's life and work in a context that makes events and actions come to life as no other writer could. |
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