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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
"Designed with Mr. Spiegelman's help, "Co-Mix"] has the tall,
narrow proportions of "Raw."..its images form a chronological
sampling of Mr. Spiegelman's extraordinary imagination, including
his precocious early work, underground comics, preparatory notes
and sketches for "Maus," indelible covers for "The New Yorker,"
lithographic efforts and much else."--"New York Times"
In an art career that now spans six decades, Art Spiegelman has
been a groundbreaking and influential figure with a global impact.
His Pulitzer Prize-winning holocaust memoir "Maus" established the
graphic novel as a legitimate form and inspired countless
cartoonists while his shorter works have enormously expanded the
expressive range of comics.
"Co-Mix: A Retrospective of Comics, Graphics, and Scraps" is a
comprehensive career overview of the output of this legendary
cartoonist, showing for the first time the full range of a
half-century of relentless experimentation. Starting from
Spiegelman's earliest self-published comics and lavishly
reproducing graphics from a host of publications both obscure and
famous, "Co-Mix" provides a guided tour of an artist who has
continually reinvented not just comics but also made a mark in book
and magazine design, bubble gum cards, lithography, modern dance,
and most recently stained glass. By showing all facets of
Spiegelman's career, the book demonstrates how he has persistently
cross-pollinated the worlds of comics, commercial design, and fine
arts. Essays by acclaimed film critic J. Hoberman and MoMA curator
and Dean of the Yale University School of Art Robert Storr bookend
"Co-Mix," offering eloquent meditations on an artist whose work has
been genre-defining.
Author Michael Chabon described Ben Katchor (b. 1951) as "the
creator of the last great American comic strip." Katchor's comic
strip Julius Knipl, Real Estate Photographer, which began in 1988,
brought him to the attention of the readers of alternative weekly
newspapers along with a coterie of artists who have gone on to
public acclaim. In the mid-1990s, NPR ran audio versions of several
Julius Knipl stories, narrated by Katchor and starring Jerry
Stiller in the title role. An early contributor to RAW, Katchor
also contributed to Forward, the New Yorker, Slate, and weekly
newspapers. He edited and published two issues of Picture Story,
which featured his own work, with articles and stories by Peter
Blegvad, Jerry Moriarty, and Mark Beyer. In addition to being a
dramatist, Katchor has been the subject of profiles in the New
Yorker, a recipient of a MacArthur "Genius Grant" and a Guggenheim
Fellowship, and a fellow at both the American Academy in Berlin and
the New York Public Library. Katchor's work is often described as
zany or bizarre, and author Douglas Wolk has characterized his work
as "one or two notches too far" beyond an absurdist reality. And
yet the work resonates with its audience because, as was the case
with Knipl's journey through the wilderness of a decaying city,
absurdity was only what was usefully available; absurdity was the
reality. Julius Knipl, Real Estate Photographer presaged the themes
of Katchor's work: a concern with the past, an interest in the
intersection of Jewish identity and a secular commercial culture,
and the limits and possibilities of urban life.
Never before have comics seemed so popular or diversified,
proliferating across a broad spectrum of genres, experimenting with
a variety of techniques, and gaining recognition as a legitimate,
rich form of art. Maaheen Ahmed examines this trend by taking up
philosopher Umberto Eco's notion of the open work of art, whereby
the reader-or listener or viewer, as the case may be-is offered
several possibilities of interpretation in a cohesive narrative and
aesthetic structure. Ahmed delineates the visual, literary, and
other medium-specific features used by comics to form open rather
than closed works, methods by which comics generate or limit
meaning as well as increase and structure the scope of reading into
a work. Ahmed analyzes a diverse group of British, American, and
European (Franco-Belgian, German, Finnish) comics. She treats
examples from the key genre categories of fictionalized memoirs and
biographies, adventure and superhero, noir, black comedy and crime,
science fiction and fantasy. Her analyses demonstrate the ways in
which comics generate openness by concentrating on the gaps
essential to the very medium of comics, the range of meaning
ensconced within words and images as well as their interaction with
each other. The analyzed comics, extending from famous to lesser
known works, include Will Eisner's The Contract with God Trilogy,
Jacques Tardi's It Was the War of the Trenches, Hugo Pratt's The
Ballad of the Salty Sea, Edmond Baudoin's The Voyage, Grant
Morrison and Dave McKean's Arkham Asylum, Neil Gaiman's Sandman
series, Alan Moore and Eddie Campbell's From Hell, Moebius's
Arzach, Yslaire's Cloud 99 series, and Jarmo Makila's Taxi Ride to
Van Gogh's Ear.
Billy Batson discovers a secret in a forgotten subway tunnel. There
the young man meets a wizard who offers a precious gift: a magic
word that will transform the newsboy into a hero. When Billy says,
""Shazam!,"" he becomes Captain Marvel, the World's Mightiest
Mortal, one of the most popular comic book characters of the 1940s.
This book tells the story of that hero and the writers and artists
who created his magical adventures. The saga of Captain Marvel is
also that of artist C. C. Beck and writer Otto Binder, one of the
most innovative and prolific creative teams working during the
Golden Age of comics in the United States. While Beck was the
technician and meticulous craftsman, Binder contributed the still,
human voice at the heart of Billy's adventures. Later in his
career, Beck, like his friend and colleague Will Eisner, developed
a theory of comic art expressed in numerous articles, essays, and
interviews. A decade after Fawcett Publications settled a copyright
infringement lawsuit with Superman's publisher, Beck and Binder
became legendary, celebrated figures in comic book fandom of the
1960s. What Beck, Binder, and their readers share in common is a
fascination with nostalgia, which has shaped the history of comics
and comics scholarship in the United States. Billy Batson's
America, with its cartoon villains and talking tigers, remains a
living archive of childhood memories, so precious but elusive, as
strange and mysterious as the boy's first visit to the subway
tunnel. Taking cues from Beck's theories of art and from the
growing field of memory studies, Captain Marvel and the Art of
Nostalgia explains why we read comics and, more significantly, how
we remember them and the America that dreamed them up in the first
place.
Become the best comic book artist - ever! Graphic novelist Dan
Cooney will show you how to draw credible perspective from any
point of view for your own stories, from creating convincing
backgrounds to capturing the 'right' angle of the characters that
inhabit your world. This isn't your regular instructional book on
perspective; it's a journal with proper guidance and relevant
exercises on drawing scenes for the context of storytelling:
practical demonstrations, an interactive workbook with grids to
fill in, and inspiring artwork to complete specially designed by
Daniel, makes the development of your sketching skills and the
drawing mechanics needed for your storytelling an enjoyable,
progressive experience. It's all here: the behaviour of light and
its importance for drawing from imagination, the concepts of
composition, visually engaging characters and environments,
perspective (of course) and using references to create fantastic
work from unique camera angles. Discover everything you need to
know about drawing perspective and bring your ideas to the drawing
board with confidence, in this book that will inspire graphic novel
artists and storytellers from beginners upwards.
It is hard to discuss the current film industry without
acknowledging the impact of comic book adaptations, especially
considering the blockbuster success of recent superhero movies. Yet
transmedial adaptations are part of an evolution that can be traced
to the turn of the last century, when comic strips such as "Little
Nemo in Slumberland" and "Felix the Cat" were animated for the
silver screen. Representing diverse academic fields, including
technoculture, film studies, theater, feminist studies, popular
culture, and queer studies, Comics and Pop Culture presents more
than a dozen perspectives on this rich history and the effects of
such adaptations. Examining current debates and the questions
raised by comics adaptations, including those around authorship,
style, and textual fidelity, the contributors consider the topic
from an array of approaches that take into account representations
of sexuality, gender, and race as well as concepts of
world-building and cultural appropriation in comics from Modesty
Blaise to Black Panther. The result is a fascinating re-imagination
of the texts that continue to push the boundaries of panel, frame,
and popular culture.
I think that if you're an editor, and you do what's right, you
occasionally have to say 'no' to people. To the good people, the
professionals, that's fine. But the people who are 'hacks,' they
won't like that."" As an American comic book writer, editor, and
businessman, Jim Shooter (b. 1951) remains among the most important
figures in the history of the medium. Starting in 1966 at the age
of fourteen, Shooter, as the young protege of verbally abusive DC
editor Mort Weisinger, helped introduce themes and character
development more commonly associated with DC competitor Marvel
Comics. Shooter created several characters for the Legion of
Super-Heroes, introduced Superman's villain the Parasite, and
jointly devised the first race between the Flash and Superman. When
he later ascended to editor-in-chief at Marvel Comics, the company,
indeed the medium as a whole, was moribund. Yet by the time Shooter
left the company a mere decade later, the industry had again
achieved considerable commercial viability, with Marvel dominating
the market. Shooter enjoyed many successes during his tenure, such
as Chris Claremont and John Byrne's run on the Uncanny X-Men,
Byrne's work on the Fantastic Four, Frank Miller's Daredevil
stories, Walt Simonson's crafting of Norse mythology in Thor, and
Roger Stern's runs on Avengers and The Amazing Spider-Man, as well
as his own successes writing Secret Wars and Secret Wars II. After
a rift at Marvel, Shooter then helped lead Valiant Comics into one
of the most iconic comic book companies of the 1990s, before moving
to start-up companies Defiant and Broadway Comics. Interviews
collected in this book span Shooter's career. Included here is a
1969 interview that shows a restless teenager; the 1973 interview
that returned Shooter to comics; a discussion from 1980 during his
pinnacle at Marvel; and two conversations from his time at Valiant
and Defiant Comics. At the close, an extensive, original interview
encompasses Shooter's full career.
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