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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
It was an age of mighty heroes, misunderstood monsters, and complex
villains. With the publication of Fantastic Four No. 1 in November
1961, comics giant Marvel inaugurated a transformative era in pop
culture. Through the next two decades, the iconic Hulk, Spider-Man,
Iron Man, and the X-Men leapt, darted, and towered through its
pages. Captain America was resurrected from his 1940s deep-freeze
and the Avengers became the World's Greatest Super Heroes.
Daredevil, Doctor Strange, and dozens more were added to the
pantheon, each with their own rogues' gallery of malevolent
counterparts. Nearly 60 years later, these thrilling characters
from the 1960s and '70s are more popular than ever, fighting the
good fight in comics, toy aisles, and blockbuster movies around the
world. In The Marvel Age of Comics 1961-1978, legendary writer and
editor Roy Thomas takes you to the heart of this seminal segment in
comic history-an age of triumphant character and narrative
innovation that reinvented the super hero genre. With more than 500
images and insider insights, the book traces the birth of champions
who were both epic in their powers and grounded in a world that
readers recognized as close to their own; relatable heroes with the
same problems, struggles, and shortcomings as everyone else. By the
'70s, we see how the House of Ideas also elevated horror, sword and
sorcery, and martial arts in its stable of titanic demigods,
introducing iconic characters like Man-Thing, Conan, and Shang-Chi
and proving that their brand of storytelling could succeed and
flourish outside of the capes and tights. Behind it all, we get to
know the extraordinary Marvel architects whose names are almost as
familiar as the mortals (and immortals!) they brought to life-Stan
"The Man" Lee, Jack "King" Kirby, and Steve Ditko, along with a
roster of greats like John Romita, John Buscema, Marie Severin, Jim
Steranko, and countless others. The result is a behind-the-scenes
treasure trove and a jewel for any comic fan's library, brimming
with the innovation and energy of an invincible era for Marvel and
its heroes alike. (c) 2020 MARVEL About the series TASCHEN is 40!
Since we started our work as cultural archaeologists in 1980,
TASCHEN has become synonymous with accessible publishing, helping
bookworms around the world curate their own library of art,
anthropology, and aphrodisia at an unbeatable price. Today we
celebrate 40 years of incredible books by staying true to our
company credo. The 40 series presents new editions of some of the
stars of our program-now more compact, friendly in price, and still
realized with the same commitment to impeccable production.
Contributions by Michelle Ann Abate, Leah Anderst, Alissa S.
Bourbonnais, Tyler Bradway, Natalja Chestopalova, Margaret Galvan,
Judith Kegan Gardiner, Katie Hogan, Jonathan M. Hollister, Yetta
Howard, Katherine Kelp-Stebbins, Don L. Latham, Vanessa Lauber,
Katherine Parker-Hay, Anne N. Thalheimer, Janine Utell, and Susan
R. Van Dyne. Alison Bechdel is both a driver and beneficiary of the
welcoming of comics into the mainstream. Indeed, the seemingly
simple binary of outside/inside seems perpetually troubled
throughout the career of this important comics artist, known for
Fun Home, Are You My Mother?, and Dykes to Watch Out For. This
volume extends the body of scholarship on her work from a range of
interdisciplinary perspectives. In a definitive collection of
original essays, scholars cover the span of Bechdel's career,
placing her groundbreaking early work within the context of her
more well-known recent projects. The Contributors provide new
insights on major themes in Bechdel's work, such as gender
performativity, masculinity, lesbian politics and representation,
trauma, life writing, and queer theory. Situating Bechdel among
other comics artists, this book charts possible influences on her
work, probes the experimental traits of her comics in their
representations of kinship and trauma, combs archival materials to
gain insight into Bechdel's creative process, and analyzes her work
in community building and space making through the comics form.
Ultimately, the volume shows that Bechdel's work consists of
performing a Series of selves-serializing the self, as it were-each
constructed and refracted across and within her chosen artistic
modes and genres.
Conflict and trauma remain among the most prevalent themes in film
and literature. Comics has never avoided such narratives, and
comics artists are writing them in ways that are both different
from and complementary to literature and film. Harriet E. H. Earle
brings together two distinct areas of research-trauma studies and
comics studies-to provide a new interpretation of a long-standing
theme. Focusing on representations of conflict in American comics
after the Vietnam War, Earle claims that the comics form is
uniquely able to show traumatic experience by representing events
as viscerally as possible. Using texts from across the form and
placing mainstream superhero comics alongside alternative and art
comics, Earle suggests that comics are the ideal artistic
representation of trauma. Because comics bridge the gap between the
visual and the written, they represent such complicated narratives
as loss and trauma in unique ways, particularly through the
manipulation of time and experience. Comics can fold time and
confront traumatic events, be they personal or shared, through a
myriad of both literary and visual devices. As a result, comics can
represent trauma in ways that are unavailable to other narrative
and artistic forms. With themes such as dreams and mourning, Earle
concentrates on trauma in American comics after the Vietnam War.
Examples include Alissa Torres's American Widow, Doug Murray's The
'Nam, and Art Spiegelman's much-lauded Maus. These works pair with
ideas from a wide range of thinkers, including Sigmund Freud,
Mikhail Bakhtin, and Fredric Jameson, as well as contemporary
trauma theory and clinical psychology. Through these examples and
others, Comics, Trauma, and the New Art of War proves that comics
open up new avenues to explore personal and public trauma in
extraordinary, necessary ways.
With the Ta-Nehisi Coates-authored Black Panther comic book series
(2016); recent films Django Unchained (2012) and The Birth of a
Nation (2016), Nate Parker's cinematic imagining of the Nat Turner
rebellion; and screen adaptations of Marvel's Luke Cage (2016) and
Black Panther (2018), violent black redeemers have rarely been so
present in mainstream Western culture. Yet the black avenger has
always been with us: the trope has fired the news and imaginations
of the United States and the larger Atlantic World for three
centuries. The black avenger channeled the fresh anxieties about
slave uprisings and racial belonging occasioned by the European
colonization project in the Americas. Even as he is portrayed as
wholly Other, a heathen and a barbarian, his values?honor, loyalty,
love?reflect his ties to the West. Yet being racially different, he
cannot belong, and his qualities in turn make him an anomaly among
black people. The black avenger is thus a liminal figure defining
racial borders. Where his body lies, lies the color line. Regularly
throughout the modern era and to this day, variations on the trope
have contributed to defining race in the Atlantic World and
thwarting the constitution of a black polity. Gregory Pierrot's The
Black Avenger in Atlantic Culture studies this cultural history,
examining a multicultural and cross-historical network of print
material including fiction, drama, poetry, news, and historical
writing as well as visual culture. It tracks the black avenger
trope from its inception in the seventeenth century to the U.S.
occupation of Haiti in 1915. Pierrot argues that this Western
archetype plays an essential role in helping exclusive, hostile
understandings of racial belonging become normalized in the
collective consciousness of Atlantic nations. His study follows
important articulations of the figure and how it has shifted based
on historical and cultural contexts.
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