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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Fast facts, illuminating info, and tantalizing trivia about the heroes and villains of the whole DC Comics Universe. The latest title in a bestselling series, DC Comics: Absolutely Everything You Need To Know has the lowdown on everyone's favorite DC Comics Super Heroes and Super-Villains, including Superman™, Batman™, Wonder Woman™, The Flash™, Green Lantern™, Aquaman™ and The Joker™. The infographic design of each illustrated, double-page feature gives readers a totally new slant on the DC Comics Universe and its super-powered heroes and villains, fantastic weapons, futuristic technology, strange planets, exotic places and alternate worlds. The punchy, accessible text, incorporates key data, fun facts, lists, quotes and amazing stats, spanning 80 years of DC Comics Super Hero thrills. Information is presented in exciting box styles and illustrated with DC Comics artwork.
Themed boxes capture the essence of characters or topics by pinpointing their most unforgettable aspects. Discover Superman's strangest powers and Batman's top death-defying escapes! Find out who wins when Wonder Woman and The Cheetah™ go head to head. Check out The Joker's best and worst days! Learn the greatest secrets of Aquaman's undersea kingdom Atlantis! Explore the darkest corners of Arkham Asylum and Apokolips! These and many more eye-popping revelations and strange, intriguing insights await readers of DC Comics: Absolutely Everything You Need to Know-a book that will inform, delight and enthral DC Comics fans of all ages.
TM & © DC Comics.
Experiencing Comics: An Introduction to Reading, Discussing, and
Creating Comics shows students how to critically examine the craft
and storytelling elements found inside a graphic novel or comic and
spotlights groundbreaking work by comics creators and scholars from
underrepresented and diverse backgrounds. This accessible,
introductory guide to comics is divided into four chapters. Chapter
one discusses how a comic is made and introduces students to the
unique form and structure of comics, demonstrating how panels,
splash pages, and word balloons are used to tell a story. Chapter
two encourages students to apply literary theory and social
politics to the world of comics to encourage discussions of comics
within a larger cultural context. Chapter three explores the
history of comics and introduces students to significant movements
and moments in comics history in the United States. The final
chapter provides students with comic-making activities so they can
practice the craft and storytelling elements discussed throughout
the book. Students will gain first-hand insight from comics
professionals and practitioners through interviews with creators,
artists, writers, anthology editors, scholars, and comics
enthusiasts such as: John Jennings, Gene Luen Yang, Ramzi Fawaz,
Lucy Knisley, Ronald Wimberly, Sonny Liew, Nilah Magruder, Belle
Yang, Andi Santagata, Keith Chow, Yumi Sakugawa, Ryan North, Taneka
Stotts, Fred Van Lente, Jeff Yang, MariNaomi, Deborah Elizabeth
Whaley, Keith Sicat, Alexander Rothman, Glynnes Pruett, Danica
Novgorodoff, Jenny Lin, Betsy Gomez, Sophie Goldstein, Ashanti
Fortson, Leela Corman, Jeffrey A. Brown, Rina Ayuyang, and more.
The second edition features fresh content on a variety of genres in
comics, such as poetry, autographical, and horror comics. The text
also includes new coverage on A.B.O. Comix, a collective that seeks
to amplify the voices of incarcerated queer people through the
medium of comics. Experiencing Comics is an excellent resource for
courses in creative writing or comparative literature that focus
specifically on graphic novels and comics. It can also be used in
gender studies, ethnic studies, and sexuality courses.
The comic book has become an essential icon of the American
Century, an era defined by optimism in the face of change and by
recognition of the intrinsic value of democracy and modernization.
For many, the Middle Ages stand as an antithesis to these ideals,
and yet medievalist comics have emerged and endured, even thrived
alongside their superhero counterparts. Chris Bishop presents a
reception history of medievalist comics, setting them against a
greater backdrop of modern American history. From its genesis in
the 1930s to the present, Bishop surveys the medievalist comic, its
stories, characters, settings, and themes drawn from the European
Middle Ages. Hal Foster's Prince Valiant emerged from an America at
odds with monarchy, but still in love with King Arthur. Green Arrow
remains the continuation of a long fascination with Robin Hood that
has become as central to the American identity as it was to the
British. The Mighty Thor reflects the legacy of Germanic migration
into the United States. The rugged individualism of Conan the
Barbarian owes more to the western cowboy than it does to the
continental knight-errant. In the narrative of Red Sonja, we can
trace a parallel history of feminism. Bishop regards these comics
as not merely happenchance, but each success (Prince Valiant and
The Mighty Thor) or failure (Beowulf: Dragon Slayer) as a result
and an indicator of certain American preoccupations amid a larger
cultural context. Intrinsically modernist paragons of pop-culture
ephemera, American comics have ironically continued to engage with
the European Middle Ages. Bishop illuminates some of the ways in
which we use an imagined past to navigate the present and plots
some possible futures as we valiantly shape a new century.
Dealing with a dead phone, ordering a coffee or stuck with DIY
around the home? Sometimes we all need a little guidance, and this
new series pitches our favourite super-heroes against real-life
(and often tricky) situations we will all recognise, from pet
ownership to fashion tips - with often hilarious results. With
official Marvel comic-book artwork throughout, and a dynamic
design, this is the perfect gift book for Thor fans who want to see
the world through the eyes of their hero.
'I have been ill and frightfully bored and the one thing I have
wanted is a big album of your absurd beautiful drawings to turn
over. You give me a peculiar pleasure of the mind like nothing else
in the world.' - H. G. Wells to W. Heath Robinson (1914) This book
takes a nostalgic look back to the imaginative and often frivolous
world of William Heath Robinson, one of the few artists to have
given his name to the English language. According to the Oxford
English Dictionary, the expression Heath Robinson is used to
describe 'any absurdly ingenious and impracticable device of the
kind illustrated by this artist'. Yet his elaborate drawings of
contraptions are not the only thing to make this book very Heath
Robinson. Full of quirky images from Romans wearing polka dots to
balding men seducing mermaids, Very Heath Robinson presents an
unconventional history of the world in which technology and its
social setting get equal billing.
Late for a meeting, lost your keys or having romance problems?
Sometimes we all need a little guidance, and this new series
pitches our favourite super-heroes against tricky situations we
will all recognise, from battles with body positivity to pacifying
office conflict - with often hilarious results. With official
Marvel comic-book artwork throughout, and a dynamic design, this is
the perfect book for Spider-Man fans who want to see the world
through the eyes of their hero.
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