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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
There's this guy we know--quiet, unassuming, with black hair and
thick glasses. He's doing his best to fit in, in a world far away
from the land of his birth. He knows he's different and that his
differences make him alien, an outsider--but they also make him
special. Yet he finds himself unable to reveal his true self to the
world. . . . For many Asian Americans, this chronicle sounds familiar because
many of us have lived it. But it also happens to be the tale of
mild-mannered reporter Clark Kent, better known as Superman. And
the parallels between those stories help explain why Asian
Americans have become such a driving force in the contemporary
comics renaissance as artists, writers, and fans. Yet there's one place where Asians are still underrepresented in
comics: between the four-color covers themselves. That's why, in
"Secret Identities," top Asian American writers, artists, and
comics professionals have come together to create twenty-six
original stories centered around Asian American
superheroes--stories set in a shadow history of our country,
exploring ordinary Asian American life from a decidedly
extraordinary perspective. Entertaining, enlightening, and more
than a little provocative, "Secret Identities" blends action,
satire, and thoughtful commentary into a groundbreaking anthology
about a community too often overlooked by the cultural
mainstream.
A gold mine of essential information for every aspiring comics artist. Highly recommended. --Scott McCloud Drawing Words and Writing Pictures is a course on comic creation - for college classes or for independent study - that centers on storytelling and concludes with making a finished comic. With chapters on lettering, story structure, and panel layout, the fifteen lessons offered - each complete with homework, extra credit activities and supplementary reading suggestions - provide a solid introduction for people interested in making their own comics. Additional resources, lessons, and after-class help are available on the DW-WP website.
Everything you need to start drawing manga! In the jam-packed pages of Manga Crash Course, popular YouTube artist Mina "Mistiqarts" Petrovic shares with you all the techniques you need to create not just manga figures and faces, but full characters and scenes. After learning the basics for drawing and coloring eyes, hands, feet and other body parts, you'll move on to facial expressions, hair and clothes--the things that will make your characters stand out from the rest. Then, you'll put what you learned to the test as you play the Character Idea Game. Roll the dice to create wacky character combinations like Scary Vampire School Girl or Noisy Winged Knight. Finally, put your characters together in full manga scenes and paneled pages to create a dynamic story. Your crash course to manga drawing begins...NOW! More than 25 step-by-step demonstrations to guide you through creating each body part of your manga characters. Over 130 lessons for facial anatomy, poses, clothing and accessories, and common hairstyles and emotions. Turn your your full-sized manga characters into chibis with easy techniques. Try the character invention game to help you create your own endless supply of unique manga characters and stories.
Keep the blues away with the power of positivity. Is the world getting you down? Struggling to find the silver lining to that cloud? Put your best paw forwards and ask yourself, "What would Snoopy do?" Learn to be more like the world's most famous beagle. Embrace joy, champion your friends, lead the way, and spread happiness wherever you go. With original comic-strip artwork accompanied by sharp witticisms and sage advice, Be More Snoopy is the perfect gift for friends, family, and colleagues who need guidance on how to make the best of every situation. (c) 2020 Peanuts Worldwide LLC
First with his magisterial fantasy Bone to his mind-bending, time-warping sci-fi noir RASL, Paleolithic-Set fantasy Tuki: Save the Humans, arthouse-styled superheroic miniSeries Shazam!, and his latest children's book Smiley's Dream Book, Jeff Smith (b. 1960) has made an indelible mark on the comics industry. As a child, Smith was drawn to Charles Schulz's Peanuts, Carl Barks's Donald Duck, and Walt Kelly's Pogo, and he began the daily practice of drawing his own stories. After writing his regular strip Thorn for The Ohio State University's student paper, Smith worked in animation before creating, writing, and illustrating his runaway success, Bone. A comedic fantasy epic, Bone focuses on the Bone cousins, white, bald cartoon characters run out of their hometown, lost in a distant, mysterious valley. The self-published Series ran from 1991 to 2004 and won numerous awards, including ten Eisner Awards. This career-spanning collection of interviews, ranging from 1999 to 2017, enables readers to follow along with Smith's development as an independent creator, writer, and illustrator.
Superman, Donald Duck, Mickey Mouse and others helped fight World War II via comic books and strips, single-panel and editorial cartoons, and even ads. Cartoons for Victory showcases wartime work by cartoonists such as Charles Addams (The Addams Family), Harold Gray (Little Orphan Annie), Harvey Kurtzman (Mad magazine), Will Eisner, and many others. Most of the cartoons and comics in this book have not been seen since their first publication. Editor Bernard gathered them over years of unstinting research through private collections and the obscure holdings of public sources. This is the most comprehensive collection ever assembled of World War II era cartoons, reflecting the indefatigable spirit of the time."
A stylish digital colouring manual for artists working on anime, manga, and game characters. Packed with step-by-step projects that demonstrate character development, colour, and rendering styles. Artists are shown how to combine their own hand-drawn artwork with latest graphics software to create fully rendered, professional-looking artwork.
One of the most beloved characters in all of comics, Tintin won an
enormous international following. Translated into dozens of
languages, Tintin's adventures have sold millions of copies, and
Steven Spielberg is presently adapting the stories for the big
screen. Yet, despite Tintin's enduring popularity, Americans know
almost nothing about his gifted creator, Georges Remi--better known
as Herge. Offering a captivating portrait of a man who
revolutionized the art of comics, this is the first full biography
of Herge available for an English-speaking audience.
Mainstream narratives of the graphic novel’s development describe the form’s “coming of age,” its maturation from pulp infancy to literary adulthood. In Arresting Development, Christopher Pizzino questions these established narratives, arguing that the medium’s history of censorship and marginalization endures in the minds of its present-day readers and, crucially, its authors. Comics and their writers remain burdened by the stigma of literary illegitimacy and the struggles for status that marked their earlier history. Many graphic novelists are intensely aware of both the medium’s troubled past and their own tenuous status in contemporary culture. Arresting Development presents case studies of four key works—Frank Miller’s Batman: The Dark Knight Returns, Alison Bechdel’s Fun Home, Charles Burns’s Black Hole, and Gilbert Hernandez’s Love and Rockets—exploring how their authors engage the problem of comics’ cultural standing. Pizzino illuminates the separation of high and low culture, art and pulp, and sophisticated appreciation and vulgar consumption as continual influences that determine the limits of literature, the status of readers, and the value of the very act of reading.
Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.
Entertaining Comics Group (EC Comics) is perhaps best-known today for lurid horror comics like Tales from the Crypt and for a publication that long outlived the company's other titles, Mad magazine. But during its heyday in the early 1950s, EC was also an early innovator in another genre of comics: the so-called "preachies," socially conscious stories that boldly challenged the conservatism and conformity of Eisenhower-era America. EC Comics examines a selection of these works-sensationally-titled comics such as "Hate!," "The Guilty!," and "Judgment Day!"-and explores how they grappled with the civil rights struggle, antisemitism, and other forms of prejudice in America. Putting these socially aware stories into conversation with EC's better-known horror stories, Qiana Whitted discovers surprising similarities between their narrative, aesthetic, and marketing strategies. She also recounts the controversy that these stories inspired and the central role they played in congressional hearings about offensive content in comics. The first serious critical study of EC's social issues comics, this book will give readers a greater appreciation of their legacy. They not only served to inspire future comics creators, but also introduced a generation of young readers to provocative ideas and progressive ideals that pointed the way to a better America.
This critical compilation introduces the cartoonist Daniel Clowes's award-winning comics and provides those familiar with his work new ways of appreciating his visual and literary achievement by organising 10 Clowes narratives into 3 thematic sections and supplying each story with an introduction and annotations.
Embark on an amazing adventure through more than 80 years of DC Comics history! Explore the evolution of DC Comics from Superman first taking to the skies in 1938 to the Rebirth of the DC multiverse and the final countdown of the Doomsday Clock. Comics, characters, and storylines are presented alongside background information and real-world events to give readers unique insights into the DC Universe. Now fully updated, this spectacular visual chronicle is written by DC Comics experts and includes comic book art from legendary artists such as Bob Kane and C.C. Beck to latter-day superstars like Jim Lee and Tony Daniel, and many more of DC's finest talents. Includes two stunning prints. Previous Edition: 9780241181287 (TM) & (c) DC Comics. (s19)
'Blab World' defies description - neither book nor magazine, it is simply a work of art. Over the last decade, 'Blab ' has accrued countless design awards and honours. Founded in 1986 by acclaimed Chicago-based graphic designer and art director Monte Beauchamp, it has evolved from a comic into a printed keepsake.
Comics and cartoons are ingrained in American life. One critic has called comic books "crude, unimaginative, banal, vulgar, ultimately corrupting." They have been regarded with considerable suspicion by parents, educators, psychiatrists, and moral reformers. They have been investigated by governmental committees and subjected to severe censorship. Yet more than 200 million copies are sold annually. Upon even casual examination BLONDIE, ARCHIE, MARY WORTH, THE WIZARD OF ID, and SHOE--among the many comic strips--will be found to support some commonly accepted notion or standard of society. Why do comics both amuse and arouse controversy? Here is an attempt at an answer in a sharp-eyed comic-book lover's probing look at this step-child genre. He finds comics both loved and hated, relished and sneered at. In their relying on dramatic conventions of character, dialogue, scene, gesture, compressed time, and stage devices, he finds the comics close to the drama but probably closer kin to the movies.
500 Portraits collects for the first time over two decades of portrait work by the beloved and award-winning creator of Drinky Crow s Maakies, Sock Monkey and Billy Hazelnuts. Tony Millionaire s gorgeous fountain pen illustrations, which mingle naturalistic detail with strong doses of the fanciful and grotesque, include the famous (Bob Dylan), the infamous (Abu Ghraib soldier/model Lynndie England), the fictional (Yoda), the animal kingdom (a cockroach), and everything in between. Literary figures (Hemingway), literary characters (Don Quixote and Sancho Panza), Hollywood legends (Steven Spielberg), comics icons (Herge) and historical figures (Hitler) also figure prominently. Millionaire s impeccable linework resembles that of Johnny Gruelle (creator of Raggedy Ann and Andy), whom he cites as one of his main sources of inspiration along with Ernest Shepard and all those freaks from the 20s and 30s who did the newspaper strips. Many of these 500 portraits were created for The Believer, the magazine founded by Dave Eggers that Millionaire has helped define visually with his signature portraits of interview subjects in every issue since the magazine started. But it also includes dozens if not hundreds of illustrations from various other publications, including The New York Times, The New Yorker, Ephemera Press Historical Maps, The Wall Street Journal, and others.
Superhero comics reckon with issues of corporeal control. And while they commonly deal in characters of exceptional or superhuman ability, they have also shown an increasing attention and sensitivity to diverse forms of disability, both physical and cognitive. The essays in this collection reveal how the superhero genre, in fusing fantasy with realism, provides a visual forum for engaging with issues of disability and intersectional identity (race, ethnicity, class, gender, and sexuality) and helps to imagine different ways of being in the world. Working from the premise that the theoretical mode of the uncanny, with its interest in what is simultaneously known and unknown, ordinary and extraordinary, opens new ways to think about categories and markers of identity, Uncanny Bodies explores how continuums of ability in superhero comics can reflect, resist, or reevaluate broader cultural conceptions about disability. The chapters focus on lesser-known characters-such as Echo, Omega the Unknown, and the Silver Scorpion-as well as the famous Barbara Gordon and the protagonist of the acclaimed series Hawkeye, whose superheroic uncanniness provides a counterpoint to constructs of normalcy. Several essays explore how superhero comics can provide a vocabulary and discourse for conceptualizing disability more broadly. Thoughtful and challenging, this eye-opening examination of superhero comics breaks new ground in disability studies and scholarship in popular culture. In addition to the editors, the contributors are Sarah Bowden, Charlie Christie, Sarah Gibbons, Andrew Godfrey-Meers, Marit Hanson, Charles Hatfield, Naja Later, Lauren O'Connor, Daniel J. O'Rourke, Daniel Pinti, Lauranne Poharec, and Deleasa Randall-Griffiths.
"I Am Not of This Planet" is a series of drawings and paintings from an early figure in the underground comix scene, Gary Arlington. Contains works of art made during the early 1970s as well as recent creations. Ninety pages jam packed with eye popping art and photos of Gary. Contains snippets of pages from his unpublished diaries. Gary Arlington, 72, has spent his entire life in the San Francisco Bay Area. He opened the first comic book shop in America in San Francisco in the 1960s. His shop became a meeting place for young artists and helped inspire and launch the careers of many famous figures in underground comix.
This is a comprehensive A-Z sourcebook of everything you ever wanted to know about the Man of Steel, including entries on Lex Luthor, Lois Lane, Lana Lang, Supergirl, and Doomsday. Plus, complete details of Superman's origins, and biographies of every character in his universe. It is illustrated with hundreds of black and white comic book images throughout, and two 16-page colour inserts. |
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