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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
The outrage sparked by the Danish cartoon affair the publication of images of the Prophet Muhammad in the European press was a sharp reminder of the potency of the cartoon in the modern media. It is one of the most popular and effective means of communication. By exaggerating and exasperating, cartoons by their very nature lack neutrality, and the cartoon is an important weapon in the Middle Eastern crisis. In response to the Danish cartoon affair, an Iranian newspaper announced a competition for cartoons about the Holocaust, even though it had nothing to do with Israel or the Jewish people. Antisemitic cartoons have long been rife in the Arab-Muslim media. The September 2001 Durban Conference against Racism, intended to denounce and combat racism in all its forms, also featured the distribution of antisemitic cartoons by an Arab organization, yet this elicited no reaction from Western NGOs at the conference. This event set the author on a trail that revealed thousands of such draw
Ten of Yellowstone National Park's most fascinating tales are presented in an appealing graphic novel format, perfect for kids ages 8-12. Come sit by the campfire and listen as Tall Tale Tom brings to life some of park's wildest legends and myths! [[Discover the adventure in American Indian creation stories [[Explore the incredible legends told by Yellowstone's mountain men [[Shiver as you read spooky stories of Yellowstone's ghosts [[Feel the heat as myths about the Yellowstone wildfires of 1988 are scorched
Operating out of a tiny office on Madison Avenue in the early 1960s, a struggling company called Marvel Comics presented a cast of brightly costumed characters distinguished by smart banter and compellingly human flaws. Spider-Man, the Fantastic Four, Captain America, the Incredible Hulk, the Avengers, Iron Man, Thor, the X-Men, Daredevil - these superheroes quickly won children's hearts and sparked the imaginations of pop artists, public intellectuals, and campus radicals. Over the course of a half century, Marvel's epic universe would become the most elaborate fictional narrative in history and serve as a modern American mythology for millions of readers. Throughout this decades-long journey to becoming a multibillion-dollar enterprise, Marvel's identity has continually shifted, careening between scrappy underdog and corporate behemoth. As the company has weathered Wall Street machinations, Hollywood failures, and the collapse of the comic book market, its characters have been passed along among generations of editors, artists, and writers-also known as the celebrated Marvel Bullpen. Entrusted to carry on tradition, Marvel's contributors-impoverished child prodigies, hallucinating peaceniks, and mercenary careerists among them-struggled with commercial mandates, a fickle audience, and, over matters of credit and control, one another. For the first time, Marvel Comics reveals the outsized personalities behind the scenes, including Martin Goodman, the self-made publisher who forayed into comics after a get-rich-quick tip in 1939; Stan Lee, the energetic editor who would shepherd the company through thick and thin for decades; and Jack Kirby, the World War II veteran who'd co-created Captain America in 1940 and, twenty years later, developed with Lee the bulk of the company's marquee characters in a three-year frenzy of creativity that would be the grounds for future legal battles and endless debates. Drawing on more than one hundred original interviews with Marvel insiders then and now, Marvel Comics is a story of fertile imaginations, lifelong friendships, action-packed fistfights, reformed criminals, unlikely alliances, and third-act betrayals - a narrative of one of the most extraordinary, beloved, and beleaguered pop cultural entities in America's history.
What does every aspiring comic artist REALLY want to draw? Action, of course Learn how to render all aspects of adrenalin-filled movement, from jaw-dropping superhero antics to kick-ass fistfights.
Here is a kaleidoscopic analysis of Jewish humor as seen through "Funnyman," a little-known super-heroic invention by the creators of "Superman." Included are complete comic-book stories and daily and Sunday newspaper panels from Jerry Siegel and Joe Shuster's creative fiasco. Siegel and Shuster, two Jewish teenagers from Cleveland, sold the rights to their amazing and astonishingly lucrative comic book superhero to Detective Comics for $130 in 1938. Not only did they lose the ownership of the Superman character, they also agreed to write and illustrate it for ten years at ten dollars per page. Their contract with the DC publishers was soon heralded as the most foolish agreement in the history of American popular culture. After toiling on workman's wages for a decade, Siegel and Shuster struggled to come up with a new superhero, one that would right their wrongs and prove that justice, fair-play, and zany craftsmanship was the true American way and would lead to ultimate victory. But when the naive duo launched their new comic character Funnyman in 1947, it failed miserably. All the turmoil and personal disasters in Siegel and Shuster's postwar life percolated into the comic strip. This book tells the back story of the unsuccessful strip and Siegel and Shuster's ambition to have their funny Jewish superhero trump Superman. Mel Gordon is the author of "Voluptuous Panic: The Erotic World of Weimar Berlin." Thomas Andrae is the author of "Batman and Me."
After finding out she is to be forced into an marriage of convenience as soon as she graduates high school, Kokoro sees her life ending before her eyes at her father's wishes. And so in her final year of high school, she decides to indulge in her love of other women, and create an incredible sketchbook of lesbian romance to leave behind as her legacy. As she observes the young women of her town, she learns more about their desires, their struggles, and the unpredictable whims of love.
The superhero Wolverine time travels and changes storylines. On Torchwood, there's a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or ""retconning,"" as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character's past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning's ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.
Autobiography is one of the most dynamic and quickly-growing genres in contemporary comics and graphic narratives. In Serial Selves, Frederik Byrn Kohlert examines the genre's potential for representing lives and perspectives that have been socially marginalized or excluded. With a focus on the comics form's ability to produce alternative and challenging autobiographical narratives, thematic chapters investigate the work of artists writing from perspectives of marginality including gender, sexuality, disability, and race, as well as trauma. Interdisciplinary in scope and attuned to theories and methods from both literary and visual studies, the book provides detailed formal analysis to show that the highly personal and hand-drawn aesthetics of comics can help artists push against established narrative and visual conventions, and in the process invent new ways of seeing and being seen. As the first comparative study of how comics artists from a wide range of backgrounds use the form to write and draw themselves into cultural visibility, Serial Selves will be of interest to anyone interested in the current boom in autobiographical comics, as well as issues of representation in comics and visual culture more broadly.
From the moment Captain America punched Hitler in the jaw, comic books have always been political, and whether it is Marvel's chairman Ike Perlmutter making a campaign contribution to Donald Trump in 2016 or Marvel's character Howard the Duck running for president during America's bicentennial in 1976, the politics of comics have overlapped with the politics of campaigns and governance. Pop culture opens avenues for people to declare their participation in a collective project and helps them to shape their understandings of civic responsibility, leadership, communal history, and present concerns. Politics in the Gutters: American Politicians and Elections in Comic Book Media opens with an examination of campaign comic books used by the likes of Herbert Hoover and Harry S. Truman, follows the rise of political counterculture comix of the 1960s, and continues on to the graphic novel version of the 9/11 Report and the cottage industry of Sarah Palin comics. It ends with a consideration of comparisons to Donald Trump as a supervillain and a look at comics connections to the pandemic and protests that marked the 2020 election year. More than just escapist entertainment, comics offer a popular yet complicated vision of the American political tableau. Politics in the Gutters considers the political myths, moments, and mimeses, in comic books-from nonfiction to science fiction, superhero to supernatural, serious to satirical, golden age to present day-to consider how they represent, re-present, underpin, and/or undermine ideas and ideals about American electoral politics.
Discover the uniquely dynamic work of acclaimed artist Jock, from his groundbreaking comics art to his stunning posters for the pop culture company Mondo and his evocative concept illustrations for a range of acclaimed films. Mark Simpson, known by his pen name, Jock, is an internationally recognized three-time"New York Times "best-selling artist and Eisner Award nominee. Over the last two decades, Jock has become one of the most distinguished illustrators in comics, with credits that include titles with DC Comics/Vertigo ("The Losers, Batman: The Black Mirror, Green Arrow: Year One"), Marvel ("Savage Wolverine, Daredevil"), and his runaway success, "Wytches"(co-created with Scott Snyder for Image Comics). He is also known for his extensive work with Mondo the renowned pop culture company famous for its iconic poster designs and collectibles including electrifying posters that offer unique interpretations of fan-favorite movies such as "Shaun of the Dead," "The Thing," "Pan s Labyrinth," "The Dark Knight Trilogy," "Halloween," and many more. In the movie world, Jock s concept art has defined the look of major films such as "Dredd," "Ex Machina," and "Star Wars Episode VIII." Made in collaboration with Mondo, "The Art of Jock"delves into the prolific artist s catalog, showcasing not only the best of his sketches and published images but also personal notes from Jock himself that provide insight into the inner workings of his creative process. Featuring commentary from long-time collaborators, including Scott Snyder and Alex Garland, this look into the mind and method of one of the most critically acclaimed illustrators working today is a must-have for fans of comic book and pop culture art, as well as aspiring artists and illustrators. Features two gatefolds, plus excusive vellum and acetate overlays that further illuminate Jock s creative process."
Aspiring cartoonists of all ages can begin drawing a repertoire of
characters from the moment they follow the wide-ranging yet
simplified lessons that fill these instructive pages, written and
illustrated by an all-time best-selling artist/teacher.
Share the little word of Liz Climo with friends and family! Featuring
all new comics and fan favorites from the bestselling artist's
delightful cast of animal friends, these 30 postcards will bring a
smile to anyone you send them to, no matter the occasion.
While manga is now a well known entity in the global publishing scene, the medium's international success has its roots in the realm of eros. Japanese media critic Kimi Rito dives into the history of manga's erotic world a genre known internationally simply as - hentai. What are the origins of hentai? How has it evolved from the days of ukiyo-e to today's modern comics and animation. Who are the people making hentai? And who are the people reading these works? And what is the medium ultimately trying to express beyond sexuality? Rito looks at the content from a number of perspectives covering everything from the indie comics scene (doujinshi) to how hentai's symbolism has extended far beyond Japan and its comics industry.
Why do heroes fight each other? Why do villains keep trying even though they almost never win? Why don't heroes simply take over the world? Economics and comics may seem to be a world apart. But in the hands of economics professor and comic book hero aficionado Brian O'Roark, the two form a powerful alliance. With brilliant deadpan enthusiasm he shows how the travails of superheroes can explain the building blocks of economics, and how economics explains the mysteries of superhero behavior. Spider-Man's existential doubts revolve around opportunity costs; Wonder Woman doesn't have a sidekick because she has a comparative advantage; game theory sheds light on the battle between Captain America and Iron Man; the Joker keeps committing crimes because of the Peltzman effect; and utility curves help us decide who is the greatest superhero of all. Why Superman Doesn't Take Over the World probes the motivations of our favorite heroes, and reveals that the characters in the comics may have powers we dont, but they are still beholden to the laws of economics.
Bill Peet tells his life story, including his years with Disney, with illustrations on every page.
In Britain's Best Political Cartoons 2022 the nation's finest satirists turn their eyes and their pens to the biggest, funniest and most poignant news stories of the year so far. Bringing much needed humour to a tumultuous year in politics, this companion features the work of Peter Brookes, Steve Bell, Morten Morland, Nicola Jennings, Christian Adams, Dave Brown, Brian Adcock and many more, alongside captions from Britain's leading cartoon expert. The result is a razor-sharp, witty and essential companion to another year like no other. __________________________________________________________________ 'A wonderful book . . . A beautiful thing to look at . . . Our brilliant cartoonists show there is still something to satirise . . . A great stocking filler.' Giles Coren 'A blockbuster collection of the year's funniest political cartoons . . . [compiled by] Britain's leading authority on political cartoons . . . It made us chuckle.' Eamonn Holmes
The art. The craft. The business. Animation Writing and Development
takes students and animation professionals alike through the
process of creating original characters, developing a television
series, feature, or multimedia project, and writing professional
premises, outlines and scripts. It covers the process of developing
presentation bibles and pitching original projects as well as ideas
for episodes of shows already on the air. Animation Writing and
Development includes chapters on animation history, on child
development (writing for kids), and on storyboarding. It gives
advice on marketing and finding work in the industry. It provides
exercises for students as well as checklists for professionals
polishing their craft. This is a guide to becoming a good writer as
well as a successful one.
In this groundbreaking collection of essays, interviews, and artwork, contributors draw upon a rich treasure trove of Jewish women's comics to explore the representation of Jewish women's bodies and bodily experience in pictorial narratives. Spanning national, cultural, and artistic borders, the essays shine a light on the significant contributions of Jewish women to comics. The volume includes major figures such as Miriam Katin, Emil Ferris, Aline Kominsky-Crumb, and Rutu Modan alongside works by artists translated for the first time into English, such as the Georgian Nino Biniashvili and the Haredi artist Batsheva Havlin. Exploring topics such as family, motherhood, miscarriages, queerness, gender and Judaism, illness, war, and the lingering impact of the Holocaust, the contributors present unique, at times deeply personal, insights into how Jewishness intersects with other forms of identity and identification. In doing so, the volume deepens our understanding of Jewish women's experiences.
In Bad Language, Naked Ladies, and Other Threats to the Nation, Anne Rubenstein examines how comic books-which were overwhelmingly popular but extremely controversial in post-revolutionary Mexico-played an important role in the development of a stable, legitimate state. Studying the relationship of the Mexican state to its civil society from the 1930s to the 1970s through comic books and their producers, readers, and censors, Rubenstein shows how these thrilling tales of adventure-and the debates over them-reveal much about Mexico's cultural nationalism and government attempts to direct, if not control, social change. Since their first appearance in 1934, comic books enjoyed wide readership, often serving as a practical guide to life in booming new cities. Conservative protest against the so-called immorality of these publications, of mass media generally, and of Mexican modernity itself, however, led the Mexican government to establish a censorship office that, while having little impact on the content of comic books, succeeded in directing conservative ire away from government policies and toward the Mexican media. Bad Language, Naked Ladies, and Other Threats to the Nation examines the complex dynamics of the politics of censorship occasioned by Mexican comic books, including the conservative political campaigns against them, government and industrial responses to such campaigns, and the publishers' championing of Mexican nationalism and their efforts to preserve their publishing empires through informal influence over government policies. Rubenstein's analysis suggests a new Mexican history after the revolution, one in which negotiation over cultural questions replaced open conflict and mass-media narrative helped ensure political stability. This book will engage readers with an interest in Mexican history, Latin American studies, cultural studies, and popular culture.
Learn to create and color your own manga characters! Massive Manga shows you step by step how to bring your ideas to life on paper. Learn by practicing the skills needed for drawing a wide range of manga in a huge variety of hairstyles, faces, and clothing, as well as animals, mechas, weapons, and vehicles. Each subject has a chapter of its own in which you’ll find line-by-line instructions and tons of designs. From teens to tech, cuddly pups to dangerous dragons, you’ll find them all here in these pages. Step-by-step drawings in pencil, ink, and color show you how to draw bodies, faces, eyes, hair, hands, and feet across a range of human and fantasy creations. Learn scores of hairstyles, facial expressions, hand gestures, and body poses. To complete your scenes, you’ll learn how to draw accessories and gadgets, weapons, vehicles, and so much more!
The most recent collection of Amend's cartoons about the antics of the Fox family as they deal with life in the '90s--"the funniest family this side of the Simpsons" ("Wired"). Syndicated by Universal Press Syndicate since 1988, "FoxTrot" appears in nearly 800 daily and Sunday newspapers throughout the U.S.
One Marvel book to guide them all. The Marvel Book charts an exhilarating course through the fascinating, dynamic and awe-inspiring Marvel Comics universe. Packed with vivid comic book imagery, illuminating infographics and incisive, specially curated essays, this book explores the key concepts, characters and events that have defined and shaped Marvel Comics over the past 80 years. Meticulously researched and expertly written, this discerning guide sheds new light on the myriad wonders of the Marvel Comics universe. So whether you are a devoted Marvel Comics fan or a casual reader keen to find out more, The Marvel Book is an invaluable roadmap to a boundless comics universe that will encourage you to see it anew. © 2019 MARVEL |
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