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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
This book provides both students and scholars with a critical and historical introduction to the graphic novel. Jan Baetens and Hugo Frey explore this exciting form of visual and literary communication, showing readers how to situate and analyse graphic novels since their rise to prominence half a century ago. Several key questions are addressed: what is the graphic novel? How do we read graphic novels as narrative forms? Why is page design and publishing format so significant? What theories are developing to explain the genre? How is this form blurring the categories of high and popular literature? Why are graphic novelists nostalgic for the old comics? The authors address these and many other questions raised by the genre. Through their analysis of the works of many well-known graphic novelists - including Bechdel, Clowes, Spiegelman and Ware - Baetens and Frey offer significant insights for future teaching and research on the graphic novel.
100 Marvel comics that built a universe. Which comic books have helped define Marvel Comics and make them the pop-culture phenomenon they are today? Find out in Marvel Greatest Comics, a compelling showcase of some of the most trailblazing and inspiring comic books ever created. From the groundbreaking original Human Torch and his aquatic adversary Namor, the Sub-Mariner in 1939 to the game-changing 1960s Super Hero icons such as Spider-Man, the Avengers, and the Fantastic Four, to smart modern makeovers in the 21st century like Guardians of the Galaxy and Squirrel Girl, Marvel have set the pace. This book's specially curated and expertly appraised selection is a stunningly illustrated and insightful assessment of Marvel Comics and its legacy through the comics that made the company great. These are the comics that changed the face of an industry. These are Marvel's greatest comics. (c) 2020 MARVEL
If you have always wanted to draw manga but weren't sure how to begin, this fun and simple step-by-step book will help kick-start your comic-drawing journey. Learn how to draw boys, girls and creatures (ordinary and extraordinary) in the manga style. Starting with basic shapes, professional manga artist Yishan Li shows how easy it is to turn circles, rectangles, squares and ovals into teens, kids, witches, wizards, monsters, animals and much more. Professional manga art from well-known comic creator Yishan Li Over 130 step-by-step drawings Easy method with great results
"Boys Love Manga and Beyond" looks at a range of literary, artistic and other cultural products that celebrate the beauty of adolescent boys and young men. In Japan, depiction of the "beautiful boy" has long been a romantic and sexualized trope for both sexes and commands a high degree of cultural visibility today across a range of genres from pop music to animation. In recent decades, "Boys Love" (or simply BL) has emerged as a mainstream genre in manga, anime, and games for girls and young women. This genre was first developed in Japan in the early 1970s by a group of female artists who went on to establish themselves as major figures in Japan's manga industry. By the late 1970s many amateur women fans were getting involved in the BL phenomenon by creating and self-publishing homoerotic parodies of established male manga characters and popular media figures. The popularity of these fan-made products, sold and circulated at huge conventions, has led to an increase in the number of commercial titles available. Today, a wide range of products produced both by professionals and amateurs are brought together under the general rubric of "boys love," and are rapidly gaining an audience throughout Asia and globally. This collection provides the first comprehensive overview in English of the BL phenomenon in Japan, its history and various subgenres and introduces translations of some key Japanese scholarship not otherwise available. Some chapters detail the historical and cultural contexts that helped BL emerge as a significant part of girls' culture in Japan. Others offer important case studies of BL production, consumption, and circulation and explain why BL has become a controversial topic in contemporary Japan.
This book comes from best-selling Marvel Comics writer Brian Michael Bendis. In this book, step-by-step lessons teach everything needed to take ideas from script to dynamic sequential art. It exposes methods for crafting comic scripts, reveals business secrets, insights from Bendis' fellow creators and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis' step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis' fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.
As heard on Radio 4's Woman's Hour and BBC Breakfast TV
We think we know Betty and Veronica from Archie comics, but we don't. Far more than just Archie's girlfriends, this book shows how the girls adapted to be compelling, relevant characters for each new generation over the past eighty years. Betty, Veronica, and the rest of the Riverdale gang appear to be frozen in time in Archie comics. They are perpetual high schoolers, recycling the same basic plotlines over and over in their wholesome, small-town American world. However, there is much more to Betty and Veronica than the broad archetypes and cliched storytelling suggests. In Betty and Veronica: The Leading Ladies of Riverdale, Tim Hanley explores the complexity behind these two iconic characters. We know Betty and Veronica as Archie's girlfriends, but that's just the beginning-they are their own women with evolving motivations and aims. From fighting over Archie to tackling women's lib to chasing down serial killers on Riverdale, their friendship has endured and grown through decades of shifting characterizations and social change. Exploring their past offers unique insights into the ways life has progressed for young women over the past eighty years, and shows us the hidden strengths and secret depths of these pop culture icons. Featuring full-color comic book cover art that spans nearly eight decades of publishing-along with behind-the-scenes accounts of creative decisions, historical insights, and examinations of their different incarnations-this book provides a vibrant exploration of Betty and Veronica's many adventures along their long, intriguing journey in popular culture.
Despite their commercial appeal and cross-media reach, superheroes are only recently starting to attract sustained scholarly attention. This groundbreaking collection brings together essays and book excerpts by major writers on comics and popular culture.While superhero comics are a distinct and sometimes disdained branch of comics creation, they are integral to the development of the North American comic book and the history of the medium. For the past half-century they have also been the one overwhelmingly dominant market genre. The sheer volume of superhero comics that have been published over the years is staggering. Major superhero universes constitute one of the most expansive storytelling canvases ever fashioned. Moreover, characters inhabiting these fictional universes are immensely influential, having achieved iconic recognition around the globe. Their images and adventures have shaped many other media, such as film, videogames, and even prose fiction.The primary aim of this reader is twofold: first, to collect in a single volume a sampling of the most sophisticated commentary on superheroes, and second, to bring into sharper focus the ways in which superheroes connect with larger social, cultural, literary, aesthetic, and historical themes that are of interest to a great many readers both in the academy and beyond.
This book chronicles Zunar's fight through cartoons from 2009 to 2018. Peppered within the pages of this book are some of Zunar's timeless philosophies on cartooning, which have kept him going despite the odds stacked against him - arrests, court charges, banning of books, travel ban. In this book, Zunar also sheds light on the methodological approach he utilises in his cartoons to effectively deliver his messages. From the conception of a cartoon right down to inking it, Zunar bares what goes on his mind when he draws these cartoons. From being labelled controversial to becoming an award winning cartoonist, this is Zunar's fight through cartoons in his own words.
Designed and outlined by Will Eisner before his death in 2005, this posthumous masterwork, the third and final book in the Will Eisner Instructional Series, finally reveals the secrets of Eisner s own techniques and theories of movement, body mechanics, facial expressions, and posture: the key components of graphic storytelling. From his earliest comics, including the celebrated Spirit, to his pioneering graphic novels, Eisner understood that the proper use of anatomy is crucial to effective storytelling. His control over the mechanical and intuitive skills necessary for its application set him apart among comics artists, and his principles of body grammar have proven invaluable to legions of students in overcoming what is perhaps the most challenging aspect of creating comics. Buttressed by dozens of illustrations, which display Eisner s mastery of expression, both subtle and overt, Expressive Anatomy for Comics and Narrative will benefit comics fans, students, and teachers and is destined to become the essential primer on the craft."
This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his 'faster than a computer brain', the forays of the film veteran Amitabh Bachchan's superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies.
This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his 'faster than a computer brain', the forays of the film veteran Amitabh Bachchan's superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies.
Contributions by Michelle Ann Abate, Leah Anderst, Alissa S. Bourbonnais, Tyler Bradway, Natalja Chestopalova, Margaret Galvan, Judith Kegan Gardiner, Katie Hogan, Jonathan M. Hollister, Yetta Howard, Katherine Kelp-Stebbins, Don L. Latham, Vanessa Lauber, Katherine Parker-Hay, Anne N. Thalheimer, Janine Utell, and Susan R. Van Dyne. Alison Bechdel is both a driver and beneficiary of the welcoming of comics into the mainstream. Indeed, the seemingly simple binary of outside/inside seems perpetually troubled throughout the career of this important comics artist, known for Fun Home, Are You My Mother?, and Dykes to Watch Out For. This volume extends the body of scholarship on her work from a range of interdisciplinary perspectives. In a definitive collection of original essays, scholars cover the span of Bechdel's career, placing her groundbreaking early work within the context of her more well-known recent projects. The Contributors provide new insights on major themes in Bechdel's work, such as gender performativity, masculinity, lesbian politics and representation, trauma, life writing, and queer theory. Situating Bechdel among other comics artists, this book charts possible influences on her work, probes the experimental traits of her comics in their representations of kinship and trauma, combs archival materials to gain insight into Bechdel's creative process, and analyzes her work in community building and space making through the comics form. Ultimately, the volume shows that Bechdel's work consists of performing a Series of selves-serializing the self, as it were-each constructed and refracted across and within her chosen artistic modes and genres.
The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.
Contributions by Jose Alaniz, Jessica Baldanzi, Eric Berlatsky, Peter E. Carlson, Sika A. Dagbovie-Mullins, Antero Garcia, Aaron Kashtan, Winona Landis, A. David Lewis, Martin Lund, Shabana Mir, Kristin M. Peterson, Nicholaus Pumphrey, Hussein Rashid, and J. Richard Stevens Mainstream superheroes are becoming more and more diverse, with new identities for Spider-Man, Captain America, Thor, and Iron Man. Though the Marvel-verse is becoming much more racially, ethnically, and gender diverse, many of these comics remain shy about religion. The new Ms. Marvel, Kamala Khan, is a notable exception, not only because she is written and conceived by two women, Sana Amanat and G. Willow Wilson, but also because both of these women bring their own experiences as Muslim Americans to the character. This distinct collection brings together scholars from a range of disciplines including literature, cultural studies, religious studies, pedagogy, and communications to engage with a single character, exploring Khan's significance for a broad readership. While acknowledged as the first Muslim superhero to headline her own series, her character appears well-developed and multifaceted in many other ways. She is the first character to take over an established superhero persona, Ms. Marvel, without a reboot of the series or death of the original character. The teenager is also a second-generation immigrant, born to parents who arrived in New Jersey from Pakistan. With essays from and about diverse voices on an array of topics from fashion to immigration history to fandom, this volume includes an exclusive interview with Ms. Marvel author and cocreator G. Willow Wilson by gender studies scholar Shabana Mir.
From 1985 to 1995, the syndicated comic strip Calvin and Hobbes followed the antics of a precocious six-year-old boy and his sardonic stuffed tiger. At the height of its popularity, the strip ran in more than 2,400 newspapers and generated a fan base that continues to run in the millions. This critical analysis of Calvin and Hobbes explores Calvin's world as an intertextual space, revealing a deep reservoir of meanings. Close readings of individual strips highlight the profundity of Calvin's world with respect to a number of life's big questions, including what an individual values, friendship, God, death, and other struggles in life. By engaging with Calvin and Hobbes as more than ""just"" a comic strip, this work demonstrates how the imagination remains an invaluable resource for making sense of the world in which we live.
Copyright (c) 1984 FarWorks, Inc. All rights reserved. The Far Side(R), FarWorks, Inc.(R), and the Larson(R) signature are registered trademarks of FarWorks, Inc. in certain countries.
An aspiring young creator learns the fundamentals of visual storytelling from three comic book mentors in this charming illustrated tale-a graphic novel that teaches you how to turn your stories into comics! Acclaimed illustrator and graphic novelist Mark Crilley returns with a new approach to learning the essential elements of making comics. Using the same comics-style art instruction as in The Drawing Lesson, The Comic Book Lesson follows the story of Emily, an enthusiastic young comics fan and aspiring creator who has a story she needs to tell. On her quest to turn her story into a comic book, Emily visits her comic book shop and local comics convention, where she meets three mentors. Trudy, a high school student working on comics of her own, teaches Emily how to create expressive characters and how art can convey action and suspense. Madeline, a self-published manga artist, teaches Emily how to use panel composition and layout to tell a story visually and how to develop a comic from script to sketch to finished pages. Sophie, a professional graphic novelist, guides Emily through fine-tuning the details of dialogue, sequence, and pacing to lead readers through the story. The Comic Book Lesson blends these teaching moments into a sweet, clever, and poignant story that reveals why Emily is so driven to create her comic book. Each lesson builds off the previous information and skills presented, and the sequential art format provides the perfect vehicle for step-by-step instruction. This book also includes practise exercises to help readers develop their own comic book skills.
An examination of the narrative and pictorial qualities of comics and how these help comics to communicate and create meaning. In Narrative Structure in Comics: Making Sense of Fragments, Barbara Postema seeks to explain how comics communicate and create meaning, with an emphasis on two aspects of comics. She first examines the pictorial quality ofcomics, which receives more emphasis than verbal/textual elements. Her second focus is upon the storytelling and narrative qualities of comics, as well as the literary explorations they provide. The "narrative structure" refersto the potential of images, the story telling capacities of panels, and the sequence of panels, in addition to the more traditional narratological concepts. Overall, the author presents a credible rationale for the way in which comics structure their narratives. At every level of communication, comics rely on gaps or absences to create meaning and guide the reader to a meaningful experience. RIT Press is pleased to announce Narrative Structure in Comics as the first book published in its Comics Monograph Series. BARBARA POSTEMA is a Postdoctoral Research Fellow at Ryerson University in Toronto, where she is working on a project about wordless comics. She has published several articles in the International Journal of Comic Art.
All of Chris Hart's how-to-draw titles are best-sellers. And the best-sellers among all of his best-sellers are the ones about animals. "How to Draw Cartoon Animals," just one example, appears regularly on the BookScan Top 50 Art Books list, with more than 190,000 copies sold. Now "The Cartoonist's Big Book of Drawing Animals" is ready to roar onto the market All the most popular animals are here, including dogs, cats, horses, penguins, lions, tigers, bears, and elephants, as well as the favorite sidekick animals--pigs, kangaroos, giraffes, turtles. Simple step-by-step drawings show how to capture every cartoon emotion, from cutesy-sweet to begging to scheming, and how to create every box-office type, from baby animals to villain animals to clueless animals and much more. Faces, bodies, paws, feet, wings, tails--every part of dozens of animals is explained in this bumper book by the world's leading author of instructional art books. It's a mega-menagerie for cartoonists
Immigrants and Comics is an interdisciplinary, themed anthology that focuses on how comics have played a crucial role in representing, constructing, and reifying the immigrant subject and the immigrant experience in popular global culture of the twentieth and twenty-first centuries. Nhora Lucia Serrano and a diverse group of contributors examine immigrant experience as they navigate new socio-political milieux in cartoons, comics, and graphic novels across cultures and time periods. They interrogate how immigration is portrayed in comics and how the 'immigrant' was an indispensable and vital trope to the development of the comics medium in the twentieth century. At the heart of the book's interdisciplinary nexus is a critical framework steeped in the ideas of remembrance and commemoration, what Pierre Nora calls lieux de memoire. This book will be of interest to students and scholars in Visual Studies, Comparative Literature, English, Ethnic Studies, Francophone Studies, American Studies, Hispanic Studies, art history, and museum studies.
Untangle the complex web of philosophical dilemmas of Spidey and his world--in time for the release of "The Amazing Spider-Man" movie Since Stan Lee and Marvel introduced Spider-Man in "Amazing Fantasy" #15 in 1962, everyone's favorite webslinger has had a long career in comics, graphic novels, cartoons, movies, and even on Broadway. In this book some of history's most powerful philosophers help us explore the enduring questions and issues surrounding this beloved superhero: Is Peter Parker to blame for the death of his uncle? Does great power really bring great responsibility? Can Spidey champion justice and be with Mary Jane at the same time? Finding your way through this web of inquiry, you'll discover answers to these and many other thought-provoking questions.Gives you a fresh perspective and insights on Peter Parker and Spider-Man's story lines and ideasExamines important philosophical issues and questions, such as: What is it to live a good life? Do our particular talents come with obligations? What role should friendship play in life? Is there any meaning to life?Views Spider-Man through the lens of some of history's most influential thinkers, from Aristotle, Thomas Aquinas, and Immanuel Kant to Nietszche, William James, Ayn Rand, and Alasdair MacIntyre
Comic book studies has developed as a solid academic discipline, becoming an increasingly vibrant field in the United States and globally. A growing number of dissertations, monographs, and edited books publish every year on the subject, while world comics represent the fastest-growing sector of publishing. The Oxford Handbook of Comic Book Studies looks at the field systematically, examining the history and evolution of the genre from a global perspective. This includes a discussion of how comic books are built out of shared aesthetic systems such as literature, painting, drawing, photography, and film. The Handbook brings together readable, jargon-free essays written by established and emerging scholars from diverse geographic, institutional, gender, and national backgrounds. In particular, it explores how the term "global comics" has been defined, as well the major movements and trends that will drive the field in the years to come. Each essay will help readers understand comic books as a storytelling form grown within specific communities, and will also show how these forms exist within what can be considered a world system of comics. |
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