|
|
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
While manga is now a well known entity in the global publishing
scene, the medium's international success has its roots in the
realm of eros. Japanese media critic Kimi Rito dives into the
history of manga's erotic world a genre known internationally
simply as - hentai. What are the origins of hentai? How has it
evolved from the days of ukiyo-e to today's modern comics and
animation. Who are the people making hentai? And who are the people
reading these works? And what is the medium ultimately trying to
express beyond sexuality? Rito looks at the content from a number
of perspectives covering everything from the indie comics scene
(doujinshi) to how hentai's symbolism has extended far beyond Japan
and its comics industry.
This title is aimed at beginner artists interested in cartooning
and at the countless fans of cartoons, animation and comics. Not
only are cartoons a form of entertainment, but they're an
incredibly popular style of drawing! With a fresh and
easy-to-follow approach to cartooning, Christopher Hart shows
readers basic tips for creating a cast of the most hilarious,
outrageous characters inspired by today's cartoons. Chock-full of
tips, hints and step-by-step illustrations, "Modern Cartooning"
gives artists of all ages the tools they need to let their
imaginations run wild.
One of the most beloved characters in all of comics, Tintin won an
enormous international following. Translated into dozens of
languages, Tintin's adventures have sold millions of copies. Yet,
despite Tintin's enduring popularity, Americans know almost nothing
about his gifted creator, Georges Remi--better known as Herge.
Timed to coincide with Steven Spielberg's long-awaited film The
Adventures of Tin Tin: Secret of the Unicorn, here is the first
full biography of Herge available for an English-speaking audience,
offering a captivating portrait of a man who revolutionized the art
of comics. Granted unprecedented access to thousands of the
cartoonist's unpublished letters, Assouline gets behind the genial
public mask to take full measure of Herge's life and art and the
fascinating ways in which the two intertwine. Neither sugarcoating
nor sensationalizing his subject, he weighs such controversial
issues as Herge's support for Belgian imperialism in the Congo and
his alleged collaboration with the Nazis. He also analyzes the
underpinnings of Tintin--how the conception of the character as an
asexual adventurer reflected Herge's love for the Boy Scouts as
well as his Catholic mentor's anti-Soviet ideology--and relates the
comic strip to Herge's own place within the Belgian middle class.
For all his huge success--achieved with almost no formal
training--Herge would say unassumingly of his art, "I was just
happy drawing little guys, that's all." A profound influence on a
generation of artists such as Andy Warhol and Roy Lichtenstein, the
elusive figure of Herge comes to life in this illuminating
biography--a deeply nuanced account that unveils the man and his
career as never before.
"Highlights yet again that all-too-common divide between the flawed
private man and the admirable creative genius.... Those fascinated
by the strange lives of creative geniuses may want to read
Assouline's fine, if somewhat disillusioning, biography."
--Michael Dirda, Washington Post
"Will inform and edify America's Tintin devotees."
--San Francisco Chronicle"
This inspiring book provides a detailed guide to drawing, colouring
and manipulating your own digital cartoons. It is packed full with
professional advice, fantastic examples and practical step-by-step
techniques showing how to create amazing characters and worlds. The
book begins by introducing the essential equipment and types of
computer software needed. A useful guide to digital techniques
follows, which explains how to colour a scanned image, how to
combine different media, add speech bubbles and much more. The main
section features a range of projects that offer the opportunity to
practice the techniques, and produce a variety of cartoon styles,
such as graphic novel, manga, and science fiction. There are over
200 amazing drawings and 70 step-by-step exercises which show the
artist how to build and develop their skills and also to polish
their existing abilitiesand gives hope to endless visual
possibilities.
What does every aspiring comic artist REALLY want to draw?
Action, of course Learn how to render all aspects of
adrenalin-filled movement, from jaw-dropping superhero antics to
kick-ass fistfights.
- Techniques for drawing every dynamic action are explained, from
body contact and flying through to fistfights, group rumbles and
full-on battles
- Clever exercises show how to achieve convincing movement, from
dynamic standing poses, to running, swinging, flying and
fighting
- An Action File of comic character drawings in dynamic poses
forms an invaluable resource for practice and reference
Perfect for fans of Liz Pichon's Tom Gates series! 'Fast and
bonkers and very funny with very lovable characters' PERDITA
CARGILL on The Cartoons That Came to Life When best friends and
comic strip creators Finn and Isha discover a group of 'lost toons'
stranded in the real world, they vow to help them get back home.
But a mistake sees the pair zapped into Toon World themselves! With
the help of their own characters - Arley, Tapper and Jenny
Weatherlegs - Finn and Isha must defeat two of the worst baddies
ever created, while navigating the biggest bump in their
friendship. And make it back to the real world before it's all too
late ... The rambunctious sequel to Tom Ellen's critically
acclaimed The Cartoons That Came to Life; perfect for readers aged
8-12 Brilliant laugh-out-loud comic-style illustrations by Phil
Corbett Perfect for fans of Captain Underpants and Tom Gates, this
big-hearted, funny adventure series celebrates individuality,
friendship and true loyalty
Whatever your age, if you have a sense of fun you'll love drawing
cartoons. With the help of professional cartoonist David Mostyn,
you can create wonderful comic drawings to amuse yourself, your
family and friends. * Draw the funniest cartoons free hand or with
a computer * Exaggerate reality and invent your own cartoon world *
Create mind-boggling expressions for people and animals * Develop
exciting action scenes * Produce entertaining strip cartoons and
greetings cards. Make your family and friends laugh!
From their big bright eyes and chubby cheeks to their childlike
cuteness and adorable expressions, it's hard not to fall in love
with Chibi Mangas. The origin of many of popular chibis are the
result of creating a child version of adult characters from
well-known anime series such as Sailor Moon, Naruto, Dragon Ball,
and One Piece. Filled with super cute characters created by artists
from around the world, this is the perfect guidebook to creating
your own collection of sweet CHIBI manga.
This is the greatest work of the greatest pulp artist. The
masterful paintings of J. Allen St. John, the illustrator of
"Tarzan", John Carter of "Mars", and many other pulp icons,
inspired generations of later artists, including Frank Frazetta,
Roy G. Krenkel, and Jeffrey Jones. "The Paintings of J. Allen St.
John" presents the artist's full-colour fantasy and science-fiction
paintings for novels and pulp magazine stories by famous authors,
such as Edgar Rice Burroughs. Essays by today's top science-fiction
writers, including Jack Williamson, illustrator, Vincent Di Fate
and historian, Robert R. Barrett, make this book - Vanguard's
second devoted to the art of St. John - essential for any fantasy
collection. It includes more than 170 paintings of "Tarzan", John
Carter of "Mars", and more - many shot from original paintings. It
also features essays by top science fiction authors.
A lavishly illustrated biography of James Gillray, inventor of the
art of political caricature James Gillray (1756-1815) was late
Georgian Britain's funniest, most inventive, and most celebrated
graphic satirist and continues to influence cartoonists today. His
exceptional drawing, matched by his flair for clever dialogue and
amusing titles, won him unprecedented fame; his sophisticated
designs often parodied artists such as William Hogarth, Joshua
Reynolds, and Henry Fuseli, while he borrowed and wittily
redeployed celebrated passages from William Shakespeare and John
Milton to send up politicians in an age-as now-where society was
fast changing, anxieties abounded, truth was sometimes scarce, and
public opinion mattered. Tim Clayton's definitive biography
explores Gillray's life and work through his friends,
publishers-the most important being women-and collaborators, aiming
to identify those involved in inventing satirical prints and the
people who bought them. Clayton thoughtfully explores the tensions
between artistic independence, financial necessity, and the
conflicting demands of patrons and self-appointed censors in a time
of political and social turmoil. Distributed for the Paul Mellon
Centre for Studies in British Art
Before becoming one of the all-time greats of the comicbook world,
artist Nick Cardy fought in World War II - and he took his
sketchbook with him. From basic training in the US, through Europe
to VE Day in Paris, Cardy documented everything, in vivid sketches
and watercolors that show both the humor and horror of war: a
chronicle of one man's journey, that speaks for millions.
|
You may like...
Fall at Camp
Deb L Hamel
Hardcover
R515
Discovery Miles 5 150
|