![]() |
![]() |
Your cart is empty |
||
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
The Penguin Classics Marvel Collection presents the origin stories, seminal tales, and characters of the Marvel Universe to explore Marvel's transformative and timeless influence on an entire genre of fantasy. It is impossible to imagine American popular culture without Marvel Comics. For decades, Marvel has published groundbreaking visual narratives that sustain attention on multiple levels: as metaphors for the experience of difference and otherness; as meditations on the fluid nature of identity; and as high-water marks in the artistic tradition of American cartooning, to name a few. The Black Panther is not just a super hero; as King T'Challa, he is also the monarch of the hidden African nation of Wakanda. Combining the strength and stealth of his namesake with a creative scientific intelligence, the Black Panther is an icon of Afro-futurist fantasy. This new anthology includes the Black Panther's 1966 origin tale and the entirety of the critically acclaimed "Panther's Rage" storyline from his 1970s solo series. A foreword by Nnedi Okorafor, a scholarly introduction and apparatus by Qiana J. Whitted, and a general series introduction by Ben Saunders offer further insight into the enduring significance of Black Panther and classic Marvel comics. The Deluxe Hardcover edition features gold foil stamping, gold top stain edges, special endpapers with artwork spotlighting series villains, and full-colour art throughout.
The most up-to-date critical guide mapping the history, impact, key critical issues, and seminal texts of the genre, Jewish Comics and Graphic Narratives interrogates what makes a work a "Jewish graphic narrative", and explores the form's diverse facets to orient readers to the richness and complexity of Jewish graphic storytelling. Accessible but comprehensive and in an easy-to-navigate format, the book covers such topics as: - The history of the genre in the US and Israel - and its relationship to superheroes, Underground Comix, and Jewish literature - Social and cultural discussions surrounding the legitimization of graphic representation as sites of trauma, understandings of gender, mixed-media in Jewish graphic novels, and the study of these works in the classroom - Critical explorations of graphic narratives about the Holocaust, Israel, the diasporic experience, Judaism, and autobiography and memoir - The works of Will Eisner, Ilana Zeffren, James Sturm, Joann Sfar, JT Waldman, Michel Kichka, Sarah Glidden, Rutu Modan, and Art Spiegelman and such narratives as X Men, Anne Frank's Diary, and Maus Jewish Comics and Graphic Novels includes an appendix of relevant works sorted by genre, a glossary of crucial critical terms, and close readings of key texts to help students and readers develop their understanding of the genre and pursue independent study.
William Marston was an unusual man--a psychologist, a soft-porn
pulp novelist, more than a bit of a carny, and the (self-declared)
inventor of the lie detector. He was also the creator of "Wonder
Woman," the comic that he used to express two of his greatest
passions: feminism and women in bondage.
'I really have a secret satisfaction in being considered rather mad.' The name of William Heath Robinson has entered the national vocabulary as a by-word for eccentric inventions and makeshift solutions - and with good reason. His world of cogs, bits of string, magnets and precarious tipping points holds a universal appeal. Whacky machines and bemusing solutions to everyday problems are brought to life in this hilarious collection of cartoons from Heath Robinson. From wart removers to potato peelers to an early version of the holiday selfie, this much-loved classic illustrator and would-be inventor shows us that there really can be a gadget for everything!
For the first time in history, those looking to break into comics have an enormous number of realistic, proven options for doing so all by themselves, without having to rely on big comics publishers. It's an exciting time, but a confusing one for neophytes overwhelmed by numerous options. The Complete Guide to Self-Publishing Comics is the first book of its kind to help readers make sense of it all and take control of their comics-making destinies. It provides would-be creators with a definitive guide to the tools needed for breaking into modern comics via self-publishing. Comic book self-publishers and instructors Comfort Love and Adam Withers cover every step of the creative enterprise from idea development to pencilling and inking to marketing and branding. For those looking to create comics on their own terms, this book provides a road map to success.
Alan Moore's Watchmen is set in 1985 and chronicles the alternative
history of the United States where the US edges dangerously closer
to nuclear war with the Soviet Union. Within this world exists a
group of crime busters, who don elaborate costumes to conceal their
identity and fight crime, and an intricate plot to kill and
discredit these "superheroes."
It's the most mammoth book of manga drawing EVER! If there's one key to drawing manga, it's GO BIG--starting with this humongous book of step-by-step instruction and inspiration. Compiled from nearly 10 years of best-selling books by David Okum, these pages are teeming with the most popular characters--ninjas, wizards, cyberpunk kids, space pirates, evil queens, mindless goons and more--all broken down into easy-to-follow steps, from pencil sketch to full-color renderings. Throughout, you'll find expert advice on rendering dynamic poses, expressions, weapons, clothing, cool modes of transportation and more. Hero or villain, chibi or giant, mecha or mega-cute...you'll learn how to draw them all manga-style. Simply add your one-of-a-kind twist, and POW! There's no stopping you! 150 step-by-step demos make it easy to learn by doing! 30+ memorable superheroes and the villains that make their lives difficult 30+ terrific monsters--killer robots, zombies, mutant cyborgs, vampires and the like 30+ varieties of fantasy characters, including goblins, elves, witches and skeleton warriors Sidekicks, thugs and other supporting characters to round out your cast PLUS a whole chapter of wicked-cool martial arts moves for action-filled fight scenes! Join the LEGIONS of budding artists who have learned to draw with David Okum!
The first complete narrative history of Underground Comix, the countercultural movement from the 1960s, '70s, and '80s that forever changed comicsIn Dirty Pictures: How Nerds, Feminists, Bikers, and Potheads Revolutionized Comix, author and journalist Brian Doherty tells the wild history of the outlaw, outsider, and sometimes illegal world of Underground Comix. This subterranean subgenre of comic strips and books was printed in lofts on out-of-date machinery, published in handbound zines and underground newspapers, and distributed in headshops, porno stores, and on street corners. Comix-spelled that way to distinguish the work from its dime-store superhero contemporaries-presented tales of illicit sex, casual drug use, and a transgressive view of American society that was embraced by hippies, the fine-art world, and legions of future creatives. With a narrative that weaves together the stories of Harvey Kurtzman, R. Crumb, Trina Robbins, Spain Rodriguez, and Art Spiegelman, among many others, Doherty details, in the first complete narrative history of this movement, the local scenes that sprang up in the 1960s and '70s in New York City, San Francisco, Los Angeles, Cleveland, and Chicago, and provides insight into the rivalries, ideological battles, and conflicts that flourished.The book begins with the artists' origin stories and follows them through major successes, including Spiegelman's Pulitzer Prize-winning Maus and Robbins's Wimmen's Comix, and tragedies, from S. Clay Wilson's spiral into alcohol abuse that resulted in career-ending brain damage to Crumb's neurotic running from his own success (and his use of controversial race and gender imagery), and ends with an examination of these creators' legacies. Dirty Pictures is the essential exploration of a truly American art form that recontextualized the way people thought about war, race, sex, gender, and expression.
The art. The craft. The business. Animation Writing and Development
takes students and animation professionals alike through the
process of creating original characters, developing a television
series, feature, or multimedia project, and writing professional
premises, outlines and scripts. It covers the process of developing
presentation bibles and pitching original projects as well as ideas
for episodes of shows already on the air. Animation Writing and
Development includes chapters on animation history, on child
development (writing for kids), and on storyboarding. It gives
advice on marketing and finding work in the industry. It provides
exercises for students as well as checklists for professionals
polishing their craft. This is a guide to becoming a good writer as
well as a successful one.
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
Winner, Charles Hatfield Book Prize, Comic Studies Society, 2020 A CHOICE Outstanding Academic Title, 2019 The history of America's civil rights movement is marked by narratives that we hear retold again and again. This has relegated many key figures and turning points to the margins, but graphic novels and graphic memoirs present an opportunity to push against the consensus and create a more complete history. Graphic Memories of the Civil Rights Movement showcases five vivid examples of this: Ho Che Anderson's King (2005), which complicates the standard biography of Martin Luther King Jr.; Congressman John Lewis's three-volume memoir, March (2013-2016); Darkroom (2012), by Lila Quintero Weaver, in which the author recalls her Argentinian father's participation in the movement and her childhood as an immigrant in the South; the bestseller The Silence of Our Friends, by Mark Long, Jim Demonakos, and Nate Powell (2012), set in Houston's Third Ward in 1967; and Howard Cruse's Stuck Rubber Baby (1995), whose protagonist is a closeted gay man involved in the movement. In choosing these five works, Jorge Santos also explores how this medium allows readers to participate in collective memory making, and what the books reveal about the process by which history is (re)told, (re)produced, and (re)narrativized. Concluding the work is Santos's interview with Ho Che Anderson.
The “Official Comic of Call of Duty®: Black Ops 4” collects all 10 issues of the series and introduces the iconic Specialists of the Black Ops Universe. In collaboration with Activision and Treyarch, it features stories from the minds of Greg Rucka, Chris Roberson, Jeremy Barlow, K.A. McDonald, Aaron Duran, Matthew Robinson, and Tony Shasteen.
While manga is now a well known entity in the global publishing scene, the medium's international success has its roots in the realm of eros. Japanese media critic Kimi Rito dives into the history of manga's erotic world a genre known internationally simply as - hentai. What are the origins of hentai? How has it evolved from the days of ukiyo-e to today's modern comics and animation. Who are the people making hentai? And who are the people reading these works? And what is the medium ultimately trying to express beyond sexuality? Rito looks at the content from a number of perspectives covering everything from the indie comics scene (doujinshi) to how hentai's symbolism has extended far beyond Japan and its comics industry.
|
![]() ![]() You may like...
Chemistry of Food, Food Production, and…
Mark a. Benvenuto, Satinder Ahuja, …
Hardcover
R5,913
Discovery Miles 59 130
Digital Gastronomy: From 3d Food…
Chee Kai Chua, Wai Yee Yeong, …
Hardcover
R3,518
Discovery Miles 35 180
Flavor Chemistry - Thirty Years of…
Roy Teranishi, Emily L. Wick, …
Hardcover
R1,677
Discovery Miles 16 770
Lactic Acid Bacteria - Microbiological…
Gabriel Vinderola, Arthur Ouwehand, …
Hardcover
R8,167
Discovery Miles 81 670
|