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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Discarded by archivists and disregarded by scholars despite its cultural impact on post-World War II Europe, the film photonovel represents a unique crossroads. This hybrid medium presented popular films in a magazine format that joined film stills or set pictures with captions and dialogue balloons to re-create a cinematic story, producing a tremendously popular blend of cinema and text that supported more than two dozen weekly or monthly publications. Illuminating a long-overlooked 'lowbrow' medium with a significant social impact, The Film Photonovel studies the history of the format as a hybrid of film novelizations, drawn novels, and nonfilm photonovels. While the field of adaptation studies has tended to focus on literary adaptations, this book explores how the juxtaposition of words and pictures functioned in this format and how page layout and photo cropping could affect reading. Finally, the book follows the film photonovel's brief history in Latin America and the United States. Adding an important dimension to the interactions between filmmakers and their audiences, this work fills a gap in the study of transnational movie culture.
What exactly are comics? Can they be art, literature, or even pornography? How should we understand the characters, stories, and genres that shape them? Thinking about comics raises a bewildering range of questions about representation, narrative, and value. Philosophy of Comics is an introduction to these philosophical questions. In exploring the history and variety of the comics medium, Sam Cowling and Wesley D. Cray chart a path through the emerging field of the philosophy of comics. Drawing from a diverse range of forms and genres and informed by case studies of classic comics such as Watchmen, Tales from the Crypt, and Fun Home, Cowling and Cray explore ethical, aesthetic, and ontological puzzles, including: - What does it take to create—or destroy—a fictional character like Superman? - Can all comics be adapted into films, or are some comics impossible to adapt? - Is there really a genre of “superhero comics� - When are comics obscene, pornographic, and why does it matter? At a time of rapidly growing interest in graphic storytelling, this is an ideal introduction to the philosophy of comics and some of its most central and puzzling questions.
"The Comics of Chris Ware: Drawing Is a Way of Thinking" brings together contributions from established and emerging scholars about the comics of Chicago-based cartoonist Chris Ware (b. 1967). Both inside and outside academic circles, Ware's work is rapidly being distinguished as essential to the developing canon of the graphic novel. Winner of the 2001 "Guardian" First Book Prize for the genre-defining "Jimmy Corrigan: The Smartest Kid on Earth," Ware has received numerous accolades from both the literary and comics establishment. This collection addresses the range of Ware's work from his earliest drawings in the 1990s in "The ACME Novelty Library" and his acclaimed "Jimmy Corrigan," to his most recent works-in-progress, "Building Stories" and "Rusty Brown."
Perhaps best known as the co-creator of and writer for the Goon Show, Spike Milligan has received accolades as a comedian, musician, poet and playwright. This mini wall calendar features a selection of his hilarious cartoons. The datepad features previous and next month's views.
Since at least 1939, when daily-strip caveman Alley Oop
time-traveled to the Trojan War, comics have been drawing (on)
material from Greek and Roman myth, literature and history. At
times the connection is cosmetic-as perhaps with Wonder Woman's
Amazonian heritage-and at times it is almost irrelevant-as with
Hercules' starfaring adventures in the 1982 Marvel miniseries. But
all of these make implicit or explicit claims about the place of
classics in modern literary culture.
This is an affectionate and revealing book about uncovering the story behind this most uncommon trio - a man, a boy and his tiger. For ten years, "Calvin and Hobbes" was one of the world's most beloved comic strips. And then, on the last day of 1995, the strip ended. Its mercurial and reclusive creator, Bill Watterson, not only finished the strip but withdrew entirely from public life. There is no merchandising associated with Calvin and Hobbes: no movie franchise; no plush toys; no coffee mugs; and, no t-shirts (except a handful of illegal ones). There is only the strip itself, and the books in which it has been compiled. In "Looking for Calvin and Hobbes", Nevin Martell traces the life and career of the intensely private man behind "Calvin and Hobbes". With input from a wide range of artists and writers (including Dave Barry, Harvey Pekar, and Brad Bird) as well as some of Watterson's closest friends and professional colleagues, this is as close as we're ever likely to get to one of America's most ingenious and intriguing figures - and a fascinating detective story, too.
One of the most beloved characters in all of comics, Tintin won an
enormous international following. Translated into dozens of
languages, Tintin's adventures have sold millions of copies, and
Steven Spielberg is presently adapting the stories for the big
screen. Yet, despite Tintin's enduring popularity, Americans know
almost nothing about his gifted creator, Georges Remi--better known
as Herge. Offering a captivating portrait of a man who
revolutionized the art of comics, this is the first full biography
of Herge available for an English-speaking audience.
Manga Anatomy Like You've Never Seen It
Contributions by Eric Bain-Selbo, Jeremy Barris, Maria Botero, Manuel "Mandel" Cabrera Jr., David J. Leichter, Ian MacRae, Jeff McLaughlin, Alfonso Munoz-Corcuera, Corry Shores, and Jarkko TuusvuoriIn a follow-up to Comics as Philosophy, international Contributors address two questions: Which philosophical insights, concepts, and tools can shed light on the graphic novel? And how can the graphic novel cast light on the concerns of philosophy? Each Contributor ponders a well-known graphic novel to illuminate ways in which philosophy can untangle particular combinations of image and written word for deeper understanding. Jeff McLaughlin collects a range of essays to examine notable graphic novels within the framework posited by these two questions. One essay discusses how a philosopher discovered that the panels in Jeff Lemire's Essex County do not just replicate a philosophical argument, but they actually give evidence to an argument that could not have existed otherwise. Another essay reveals how Chris Ware's manipulation of the medium demonstrates an important sense of time and experience. Still another describes why Maus tends to be more profound than later works that address the Holocaust because of, not in spite of, the fact that the characters are cartoon animals rather than human. Other works contemplated include Will Eisner's A Contract with God, Alan Moore and David Lloyd's V for Vendetta, Alison Bechdel's Fun Home, and Joe Sacco's Footnotes in Gaza. Mainly, each essay, Contributor, graphic novelist, and artist is doing the same thing: trying to tell us how the world is-at least from their point of view.
After finding out she is to be forced into an marriage of convenience as soon as she graduates high school, Kokoro sees her life ending before her eyes at her father's wishes. And so in her final year of high school, she decides to indulge in her love of other women, and create an incredible sketchbook of lesbian romance to leave behind as her legacy. As she observes the young women of her town, she learns more about their desires, their struggles, and the unpredictable whims of love.
Chibis are the cute, miniature characters and creatures of Japanese comics. Chibis appear in all genres of manga, from the serious to the broadly comedic, which is why they enjoy such a high recognition factor among manga readers. And because chibis are such stylized and fun characters, many manga fans are motivated to learn how to draw them. In this book, chibis are covered character by character, according to the various subgenres in which they appear, including fantasy, occult, shoujo, fairy and action. In addition, important and appealing character design instruction is discussed, such as creating chibi eyes, body language and action poses. New to this book is the introduction of adorable chibi animals, chibi witches and vampires (all cute!), as well as harmless and hilarious little bad guys. Completing the book is a section on creating chibi props and backgrounds, which is designed to give readers the tools necessary to make their own chibi scenes and environments.
**Nominated for the 2021 Eisner Award for Best Academic/Scholarly Work** The first critical guide to cover the history, form and key critical issues of the medium, Webcomics helps readers explore the diverse and increasingly popular worlds of online comics. In an accessible and easy-to-navigate format, the book covers such topics as: *The history of webcomics and how developments in technology from the 1980s onwards presented new opportunities for comics creators and audiences *Cultural contexts - from the new financial and business models allowed by digital media to social justice causes in contemporary webcomics *Key texts - from early examples of the form such as Girl Genius and Penny Arcade to popular current titles such as Questionable Content and Dumbing of Age *Important theoretical and critical approaches to studying webcomics Webcomics includes a glossary of crucial critical terms, annotated guides to further reading, and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.
Contributions by Ofra Amihay, Madeline Backus, Samantha Baskind, Elizabeth Rae Coody, Scott S. Elliott, Assaf Gamzou, Susan Handelman, Leah Hochman, Leonard V. Kaplan, Ken Koltun-Fromm, Shiamin Kwa, Samantha Langsdale, A. David Lewis, Karline McLain, Ranen Omer-Sherman, Joshua Plencner, and Jeffrey L. Richey Comics and Sacred Texts explores how comics and notions of the sacred interweave new modes of seeing and understanding the sacral. Comics and graphic narratives help readers see religion in the everyday and in depictions of God, in transfigured, heroic selves as much as in the lives of saints and the meters of holy languages. Coeditors Assaf Gamzou and Ken Koltun-Fromm reveal the graphic character of sacred narratives, imagining new vistas for both comics and religious texts. In both visual and linguistic forms, graphic narratives reveal representational strategies to encounter the sacred in all its ambivalence. Through close readings and critical inquiry, these essays contemplate the intersections between religion and comics in ways that critically expand our ability to think about religious landscapes, rhetorical practices, pictorial representation, and the everyday experiences of the uncanny. Organized into four sections-Seeing the Sacred in Comics; Reimagining Sacred Texts through Comics; Transfigured Comic Selves, Monsters, and the Body; and The Everyday Sacred in Comics-the essays explore comics and graphic novels ranging from Craig Thompson's Habibi and Marvel's X-Men and Captain America to graphic adaptions of religious texts such as 1 Samuel and the Gospel of Mark. Sacred Texts and Comics shows how claims to the sacred are nourished and concealed in comic narratives. Covering many religions, not only Christianity and Judaism, this rare volume contests the profane/sacred divide and establishes the import of comics and graphic narratives in disclosing the presence of the sacred in everyday human experience.
'I really have a secret satisfaction in being considered rather mad.' The name of William Heath Robinson has entered the national vocabulary as a by-word for eccentric inventions and makeshift solutions - and with good reason. His world of cogs, bits of string, magnets and precarious tipping points holds a universal appeal. Whacky machines and bemusing solutions to everyday problems are brought to life in this hilarious collection of cartoons from Heath Robinson. From wart removers to potato peelers to an early version of the holiday selfie, this much-loved classic illustrator and would-be inventor shows us that there really can be a gadget for everything!
For the first time in history, those looking to break into comics have an enormous number of realistic, proven options for doing so all by themselves, without having to rely on big comics publishers. It's an exciting time, but a confusing one for neophytes overwhelmed by numerous options. The Complete Guide to Self-Publishing Comics is the first book of its kind to help readers make sense of it all and take control of their comics-making destinies. It provides would-be creators with a definitive guide to the tools needed for breaking into modern comics via self-publishing. Comic book self-publishers and instructors Comfort Love and Adam Withers cover every step of the creative enterprise from idea development to pencilling and inking to marketing and branding. For those looking to create comics on their own terms, this book provides a road map to success.
Ever wondered what a superhero eats for breakfast? Do they need a special diet to feed their superpowers? The odd metabolisms of superheroes must mean they have strange dietary needs, from the high calorie diets to fuel flaming bodies and super speeds, to not so obvious requirements for vitamins and minerals. The Secret Science of Superheroes looks at the underpinning chemistry, physics and biology needed for their superpowers. Individual chapters look at synthesising elements on demand, genetic evolution and what superhero suits could be made of. By exploring these topics, the book introduces a wide range of scientific concepts, from protein chemistry to particle physics for a general scientifically interested audience. With contributions from leading science communicators the book hopes to answer some of these important questions rather than debunk or pick holes in the science of superheroes.
Millions of Americans know and love Charlie Brown and Snoopy, Blondie and Dagwood, Doonesbury, Li'l Abner, Garfield, Cathy, Beetle Bailey and other such comic strip characters. Thanks to the cartoonists - the people who have brought and still bring these and other characters to life day after day in the newspapers - the characters have become an entertaining and important part of American culture. Charles Schulz (Peanuts), Chic Young (Blondie), Gary Trudeau (Doonesbury), Al Capp (Li'l Abner), Jim Davis (Garfield), Cathy Guisewite (Cathy), Mort Walker (Beetle Bailey), Rudolph Dirks (The Katzenjammer Kids), Alex Raymond (Rip Kirby), Chester Gould (Dick Tracy), Frank King (Gasoline Alley), Cliff Sterrett (Polly and Her Pals), and other cartoonists whose comic strips appeared in American newspapers between 1945 to 1980 are featured in this work. The author provides a biographical sketch of each cartoonist, with special attention given to the cartoonist's career and characters.
The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.
Miss Kobayashi's Dragon Maid is a delightful, ongoing comedy manga series about a young lady who, after saving a dragon's life, finds herself the object of its indebtedness and undying affection. Featuring a cast of colorful supernatural characters, Miss Kobayashi's Dragon Maid is the perfect book for fans of Monster Musume and Merman in my Tub. Miss Kobayashi is your average office worker who lives a boring life alone in her small apartment - until she saves the life of a female dragon in distress. The dragon, named Tohru, has the ability to magically transform into an adorable human girl (albeit with horns and a long tail!), who will do anything to pay off her debt of gratitude, whether Miss Kobayashi likes it or not. With a very persistent and amorous dragon as a roommate, nothing comes easy, and Miss Kobayashi's normal life is about to gooff the deep end!
Learn to Draw Comics is a new title in the successful Learn to Draw series of instructional step-by-step books for beginners. It covers the basic techniques of drawing comic strips and graphic stories in a lively and accessible way. Comic strips and graphic stories are very popular and have international appeal. This book, which complements the author's very successful Learn to Draw Cartoons, provides an ideal introduction to the skills required to draw successful comics of your own. All the basics are covered, including how to develop cartoon characters and then create a narrative for them, and the essential techniques and processes are described in a clear and entertaining way, accompanied by step-by-step illustrations. A number of different types of comics are featured, including the popular 'superhero' type, with something to appeal to all age groups. |
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