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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Not many of us make it into the dictionary as an adjective. But
then again, Rube Goldberg was no ordinary noun. He was a
cartoonist, humorist, sculptor, author, engineer, and inventor, and
in a 72-year career he wrote and illustrated nearly 50,000
cartoons. Goldberg (1883-1970) was the most famous cartoonist of
his time, best known for his comical inventions, which were
syndicated in daily newspapers throughout the world. Author
Jennifer George celebrates all aspects of her grandfather's career,
from his very first published drawings in his high school newspaper
and college yearbook to his iconic inventions, his comic strips and
advertising work, and his later sculpture and Pulitzer
Prize-winning political cartoons. Also included are essays by noted
comics historians, rare photographs, letters, memorabilia, and
patents, many reproduced here for the first time. Brilliantly
designed and packaged to capture the inventiveness of Rube
Goldberg's work, The Art of Rube Goldberg is a coffee table book
the whole family can enjoy. From Merriam-Webster's Dictionary: Rube
Gold*berg. adjective \rub-?g?l(d)-?b?rg\: accomplishing by complex
means what seemingly could be done simply ; also: characterized by
such complex means. also: Rube Gold*berg*i*an "Goldberg's cartoons
touch the edge of modern art." -Adam Gopnik, from his introduction
This book calls for an investigation of the "borderlands of
narrativity" the complex and culturally productive area where the
symbolic form of narrative meets other symbolic logics, such as
data(base), play, spectacle, or ritual. It opens up a conversation
about the "beyond" of narrative, about the myriad constellations in
which narrativity interlaces with, rubs against, or morphs into the
principles of other forms. To conceptualise these borderlands, the
book introduces the notion of "narrative liminality", which the 16
articles utilize to engage literature, popular culture, digital
technology, historical artifacts, and other kinds of texts from a
time span of close to 200 years.
In Fantagraphics ceaseless effort to rediscover every world-class
cartoonist in the history of the medium, we turn your attention to
a neglected part of the art form sports cartooning and to its
greatest practitioner Willard Mullin. The years 1930-1970 were the
Golden Age of both American sports and American comic strips, when
giants strode their respective fields Babe Ruth, Lou Gehrig, and
Hank Aaron in one, George (Krazy Kat) Herriman, Milton (Steve
Canyon) Caniff, Walt (Pogo) Kelly in the other and Mullin was
there, straddling both fields, recording every major player and
event in the mid-20th-century history of baseball. Mullin was to
baseball players what Bill Mauldin was to soldiers: advocate and
critic, investing them with personality, humanity, dignity, and
poignancy; Mauldin had Willie & Joe and Mullin had the Brooklyn
Bum, his affectionate 1939 character representing the bedraggled
figure of the Brooklyn Dodgers. Willard Mullin s Golden Age of
Baseball: Drawings 1934-1972 collects for the first time Mullin s
best drawings devoted to baseball depictions of players like Joe
DiMaggio, Ted Williams, Yogi Berra, and Sandy Koufax, legendary
managers like Casey Stengel and George Steinbrenner, and events
like Lou Gehrig s emotional retirement speech on July 4, 1939, for
which Mullin not only drew a portrait but composed a poem (which he
often incorporated into his cartoons). Mullin s fluid line and
delicate but vigorous brushwork are shown to beautiful effect, with
many drawings reproduced from original art. See why millions of
baseball fans from the 30s to the 70s looked forward to Mullin s
cartoons in their daily paper. Mullins was voted Sports Cartoonist
of the Century upon his retirement by his peers, and his legacy has
been summed up by New Yorker cartoonist Bob Staake, who wrote,
Mullin defined the modern sports cartoon by combining
representative portraiture, cartoonish doodlery, and editorial
commentary part news account, part personal observation, his
cartoons celebrated sport for its entertainment, cultural, and
artistic value. "
Filled with colourful illustrations and step-by-step explanations,
How to Draw an Object is a foolproof introduction to the art of
sketching. Equal parts inspiration and tutorial, the delightful
drawings are sure to have even the shyest artists reaching for a
sketchbook. The book begins with simple explanations of drawing
fundamentals - how to use perspective and draw basic shapes like
cubes, cylinders, and cones. From there newly minted sketch artists
will learn how to transform those simple components into realistic
drawings. A cylinder becomes a many layered wedding cake festooned
with frosting while a cone is transformed into a martini, a
butterfly net, or a sea shell. Soon readers will see that even the
most complicated drawing is really only a collection of basic
shapes. The book also includes a range of more specific tips and
tricks, such as how to mimic the drape of fabric when drawing
clothes or add texture. How to Draw an Object will give anyone
who's ever wanted to learn to draw the confidence to pick up a
pencil and begin!
Superhero comics reckon with issues of corporeal control. And while
they commonly deal in characters of exceptional or superhuman
ability, they have also shown an increasing attention and
sensitivity to diverse forms of disability, both physical and
cognitive. The essays in this collection reveal how the superhero
genre, in fusing fantasy with realism, provides a visual forum for
engaging with issues of disability and intersectional identity
(race, ethnicity, class, gender, and sexuality) and helps to
imagine different ways of being in the world. Working from the
premise that the theoretical mode of the uncanny, with its interest
in what is simultaneously known and unknown, ordinary and
extraordinary, opens new ways to think about categories and markers
of identity, Uncanny Bodies explores how continuums of ability in
superhero comics can reflect, resist, or reevaluate broader
cultural conceptions about disability. The chapters focus on
lesser-known characters-such as Echo, Omega the Unknown, and the
Silver Scorpion-as well as the famous Barbara Gordon and the
protagonist of the acclaimed series Hawkeye, whose superheroic
uncanniness provides a counterpoint to constructs of normalcy.
Several essays explore how superhero comics can provide a
vocabulary and discourse for conceptualizing disability more
broadly. Thoughtful and challenging, this eye-opening examination
of superhero comics breaks new ground in disability studies and
scholarship in popular culture. In addition to the editors, the
contributors are Sarah Bowden, Charlie Christie, Sarah Gibbons,
Andrew Godfrey-Meers, Marit Hanson, Charles Hatfield, Naja Later,
Lauren O'Connor, Daniel J. O'Rourke, Daniel Pinti, Lauranne
Poharec, and Deleasa Randall-Griffiths.
'Blab World' defies description - neither book nor magazine, it is
simply a work of art. Over the last decade, 'Blab ' has accrued
countless design awards and honours. Founded in 1986 by acclaimed
Chicago-based graphic designer and art director Monte Beauchamp, it
has evolved from a comic into a printed keepsake.
'Problematic' offers readers a unique tour of the inner world of
Jim Woodring through a series of unfiltered sketches straight from
the mind of the artist.
500 Portraits collects for the first time over two decades of
portrait work by the beloved and award-winning creator of Drinky
Crow s Maakies, Sock Monkey and Billy Hazelnuts. Tony Millionaire s
gorgeous fountain pen illustrations, which mingle naturalistic
detail with strong doses of the fanciful and grotesque, include the
famous (Bob Dylan), the infamous (Abu Ghraib soldier/model Lynndie
England), the fictional (Yoda), the animal kingdom (a cockroach),
and everything in between. Literary figures (Hemingway), literary
characters (Don Quixote and Sancho Panza), Hollywood legends
(Steven Spielberg), comics icons (Herge) and historical figures
(Hitler) also figure prominently. Millionaire s impeccable linework
resembles that of Johnny Gruelle (creator of Raggedy Ann and Andy),
whom he cites as one of his main sources of inspiration along with
Ernest Shepard and all those freaks from the 20s and 30s who did
the newspaper strips. Many of these 500 portraits were created for
The Believer, the magazine founded by Dave Eggers that Millionaire
has helped define visually with his signature portraits of
interview subjects in every issue since the magazine started. But
it also includes dozens if not hundreds of illustrations from
various other publications, including The New York Times, The New
Yorker, Ephemera Press Historical Maps, The Wall Street Journal,
and others.
From the influential work of Los Bros Hernandez in Love &
Rockets, to comic strips and political cartoons, to traditional
superheroes made nontraditional by means of racial and sexual
identity (e.g., Miles Morales/Spider-Man), comics have become a
vibrant medium to express Latino identity and culture. Indeed,
Latino fiction and nonfiction narratives are rapidly proliferating
in graphic media as diverse and varied in form and content as is
the whole of Latino culture today. Graphic Borders presents the
most thorough exploration of comics by and about Latinos currently
available. Thirteen essays and one interview by eminent and rising
scholars of comics bring to life this exciting graphic genre that
conveys the distinctive and wide-ranging experiences of Latinos in
the United States. The contributors' exhilarating excavations delve
into the following areas: comics created by Latinos that push the
boundaries of generic conventions; Latino comic book author-artists
who complicate issues of race and gender through their careful
reconfigurations of the body; comic strips; Latino superheroes in
mainstream comics; and the complex ways that Latino superheroes are
created and consumed within larger popular cultural trends. Taken
as a whole, the book unveils the resplendent riches of comics by
and about Latinos and proves that there are no limits to the ways
in which Latinos can be represented and imagined in the world of
comics.
A complete guide to the comics work of the writer Alan Moore, this
book helps readers explore one of the genre's most important,
compelling and subversive writers. In an accessible and
easy-to-navigate format, the book covers: * Moore's comics career -
from his early work in 2000AD to his breakthrough graphic novels
and his later battles with the industry * Moore's major works -
including Watchmen, V for Vendetta, Saga of the Swamp Thing and
Promethea * Key themes and contexts - from Moore's subversion of
the superhero genre and metafictional techniques to his creative
collaborations and battles with the industry for creator control *
Critical approaches to Moore's work The book includes a
bibliography of critical work on Moore and discussion questions for
classroom use.
The emergence of Turkish nationalism prior to World War I opened
the way for various ethnic, religious, and cultural stereotypes to
link the notion of the Other to the concept of national identity.
The founding elite took up a massive project of social engineering
that now required the amplification of Turkishness as the founding
concept of the new nation-state. This concept was shaped by the
construction of various Others as a backdrop, and for Turkey in
many ways, the Arab in his keffiyeh and traditional garb
constituted the ultimate Other. In this nuanced and richly detailed
study, Ilkim Buke Okyar examines the development of Turkish
national identity from the 1908 constitutional revolution to the
inclusion of Alexandretta in 1939, using the lens of contemporary
political cartoons. Okyar brings the everyday production of
nationalist discourse into the mainstream political and historical
narrative of modern Turkey. In doing so, Okyar shows how the
cartoon press became one of the most important agents in the
construction, maintenance, and mobilization of Turkish nationalism,
reinforcing a perceived image of the Arab that was haunted forever
by its ethnic and religious origins.
"I Am Not of This Planet" is a series of drawings and paintings
from an early figure in the underground comix scene, Gary
Arlington. Contains works of art made during the early 1970s as
well as recent creations. Ninety pages jam packed with eye popping
art and photos of Gary. Contains snippets of pages from his
unpublished diaries. Gary Arlington, 72, has spent his entire life
in the San Francisco Bay Area. He opened the first comic book shop
in America in San Francisco in the 1960s. His shop became a meeting
place for young artists and helped inspire and launch the careers
of many famous figures in underground comix.
Over the years, the companies have deployed an arsenal of schemes
in an attempt to outmaneuver the competition, whether it be
stealing ideas, poaching employees, planting spies, ripping off
characters or launching price wars. Sometimes the feud has been
vicious, at other times, more cordial. But it has never completely
disappeared, and it simmers on a low boil to this day. This is the
story of the greatest corporate rivalry never told. Other books
have revealed elements of the Marvel-DC battle, but this will be
the first one to put it all together into a single, juicy
narrative. It will also serve as an alternate history of the
superhero, told through the lens of these two publishers.
"Story hook, tragic moment, poster, or outrageous character, the
covers lured us in." - Paul Levitz, president of DC Comics
2002-2009 From the trailblazing works of Bob Kane, to the
photorealistic stylings of Adam Hughes and quirky humour of Amanda
Conner, DC Comics Cover Art is a collection of the most iconic
covers in DC's history. Stunning artwork is accompanied by expert
commentary exploring the significance of each cover, while artist
profiles shed light on their creators. Discover the most striking
covers from more than 85 years of DC Comics. All DC characters and
elements (c) & (TM) DC Comics. (s20)
Using images from a wide variety of international wartime
magazines, newspapers, books, postcards, posters and prints Mark
Bryant tells the history of World War I from both sides of the
conflict in an immediate and refreshing manner that brings history
alive. The book contains more than 300 cartoons and caricatures, in
colour and black and white, many of which are published here in
book form for the first time. Artists featured include such famous
names as Bruce Bairnsfather, H.M.Bateman, F.H.Townshend, Alfred
Leete, E.J. Sullivan, Lucien Metivet and Louis Raemaekers, with
drawings from the Bystander, London Opinion, Daily Graphic, Punch,
Le Rire, Simplicissimus and Kladderadatsch amongst many others.
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