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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
"Kawaii"--so cute it hurts
A finely wrought coming-of-age memoir about the author's relationship with her beloved grandfather Joe Simon, cartoonist and co-creator of Captain America. In the 1990s, Megan Margulies's Upper West Side neighborhood was marked by addicts shooting up in subway stations, frequent burglaries, and the "Wild Man of 96th Street," who set fires under cars and heaved rocks through stained glass church windows. The world inside her parents' tiny one-bedroom apartment was hardly a respite, with a family of five-including some loud personalities-eventually occupying the 550-square-foot space. Salvation arrived in the form of her spirited grandfather, Daddy Joe, whose midtown studio became a second home to Megan. There, he listened to her woes, fed her Hungry Man frozen dinners, and simply let her be. His living room may have been dominated by the drawing table, notes, and doodles that marked him as Joe Simon the cartoonist. But for Megan, he was always Daddy Joe: an escape from her increasingly hectic home, a nonjudgmental voice whose sense of humor was as dry as his farfel, and a steady presence in a world that felt off balance. Evoking New York City both in the 1980s and '90s and during the Golden Age of comics in the 1930s and '40s, My Captain America flashes back from Megan's story to chart the life and career of Rochester-native Joe Simon, from his early days retouching publicity photos and doing spot art for magazines, to his partnership with Jack Kirby at Timely Comics (the forerunner of Marvel Comics), which resulted in the creation of beloved characters like Captain America, the Boy Commandos, and Fighting American. My Captain America offers a tender and sharply observed account of Megan's life with Daddy Joe-and an intimate portrait of the creative genius who gave us one of the most enduring superheroes of all time.
An incredible new graphic novel starring the Tenth Doctor, played by fan-favorite David Tennant, and features his mortal enemies, the Daleks, for the first time ever in TITAN COMICS! This story ties in with the BBC's multi-platform event: Time Lord Victorious! After awaking in an alternate reality where the Time War never took place, the Tenth Doctor is recruited by his deadly nemeses, the Daleks, to defeat a terror that even they fear. Can the Doctor make peace with his enemies in order to stop this unknown monster from the Dark Times as it seeks to extinguish all life in the universe?! This brand new time-travelling tale is part of the BBC's multi-platform event that connects across all Doctor Who publishing media, including books, audio dramas, an escape room and much more! Collects Doctor Who: Time Lord Victorious #1 & #2.
By placing comics in a lively dialogue with contemporary narrative theory, The Narratology of Comic Art builds a systematic theory of narrative comics, going beyond the typical focus on the Anglophone tradition. This involves not just the exploration of those properties in comics that can be meaningfully investigated with existing narrative theory, but an interpretive study of the potential in narratological concepts and analytical procedures that has hitherto been overlooked. This research monograph is, then, not an application of narratology in the medium and art of comics, but a revision of narratological concepts and approaches through the study of narrative comics. Thus, while narratology is brought to bear on comics, equally comics are brought to bear on narratology.
Geek art is the new pop art  Characters from comics, movies, TV shows, and video games are a part of the collective imagination forever, so it’s only natural that artists would begin integrating them into their work, giving birth to a new artistic movement: GEEK-ART. In Total Geek Art, the work of 80 painters, illustrators, and sculptors is collected to offer an international panorama of the geek-art genre of artistic expression. It presents proï¬les of geek-art’s greatest founders as well as insights on the latest trends, such as the return of enamel pins, the development of toy photography, and the recognition of video game art.  Featuring stunning artwork and exclusive interviews and essays, this deluxe collection is a must-have for every pop culture enthusiast.
Get ready every "Futurama" and Matt Groening fan, here comes Futurama-O-Rama, the very FIRST comic compilation based on the Emmy-nominated television show "Futurama." It's a long way from making a pizza delivery on New Year's Eve to the bustling cityscape of New York in the 31st century, but for Phillip J. Fry it only took one little cryogenically frozen nap. Awakening in a future imagined by "The Simpsons" creator Matt Groening, Fry finds a job at an interplanetary messenger service and falls in with Leela, a sexy one-eyed space orphan, and Bender, an alcoholic misanthropic robot programmed to bend things. Blast off with this all-new Futurama comics collection, and leap feet first into a fun-filled future!
"I found this book to be a hoot from beginning to end. Ms. Gresh and Mr. Weinberg must have spent some time in institutions for the deranged, because well-balanced minds could not have conceived of this project. But thank God for their derangement, for they have produced a package of pure fun from first page to last. If, like me, you admire superheroes from a distance, or if you are a hardcore fan of them, you will enjoy this book as surely as you would enjoy waking one morning to discover that you are invincible, able to fly, and in possession of a totally cool costume behind which to hide your true identity." —Dean Koontz, from the Introduction "We comics fans have known it for years, of course: somewhere, in some nether dimension or on some alternate world, there is an Earth on which superheroes are real, living, breathing beings . . . and now Lois Gresh and Bob Weinberg have shown us how that’s possible. Mutants . . . aliens . . . scientific geniuses with a penchant for wearing costumes and masks . . . or just plain Joes who’ve trained their bodies within an inch of their lives . . . all are probed, dissected, examined in loving details. To paraphrase an old DC Comics feature: Science says you’re wrong if you believe that The Science of Superheroes isn’t more fun than a barrel of genetically-altered winged monkeys." —Roy Thomas, writer and editor of X-Men, Fantastic Four, The Incredible Hulk, Superman, Justice League of America, Legion of Superheroes, Star Wars, and many other comic book classics "Weinberg and Gresh tell it like it is–– and how it would be, if our favorite comic book characters actually existed. The Science of Superheroes is a fascinating and entertaining examination of everything from astrophysics to genetic biology to the evolution of the "superhero." —Mark Powers, editor of X-Men and Uncanny X-Men
An examination of the popular horror comics of the 1950s and their re-emergence thirty years later. The popular horror comics of the 1950s not only frightened their readers, they also alarmed Cold War politicians who enacted the prohibitive Comics Code, sacrificing horror on the altar of good taste. Wandtke examines and explainsthe story of the resurgence of horror comics and introduces readers to the new shape of horror comics within the American culture in the 1980s. Terrence Wandtke is a professor at Judson University and the author of The Dark Night Returns (RIT, 2015).
The world of Naruto explodes in full color!; Experience Naruto in full, vibrant color!; Experience the art of Naruto! Relish Masashi Kishimoto's artwork in all its colorful glory in this new hardbound collection of images from the Naruto manga! Naruto, Sasuke, Sakura, Kakashi and all your favorite characters appear in over a hundred pages of gorgeous full-color images. The book also includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster! Relish Masashi Kishimoto's artwork in all its colorful glory in this new hardbound collection of images from the Naruto manga! Naruto, Sasuke, Sakura, Kakashi and all your favorite characters appear in over a hundred pages of gorgeous full-color images. The book also includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster!
Historical Dictionary of Animation and Cartoons is intended to provide an overview of the animation industry and its historical development. The animation industry has been in existence as long (some would argue longer) than cinema, yet it has had less exposure in terms of the discourse of moving-image history. This book introduces animation by considering the various definitions that have been used to describe it over the years. A different perception of animation by producers and consumers has affected how the industry developed and changed over the past hundred years. This second edition of Historical Dictionary of Animation and Cartoons contains a chronology, an introduction, and an extensive bibliography. The dictionary section has over 300 cross-referenced entries on animators, directors, studios, techniques, films, and some of the best-known characters. This book is an excellent resource for students, researchers, and anyone wanting to know more about animation and cartoons.
The artwork of Curt Swan (1920-1996) defined the look of "Superman" for over 30 years. His amazing skills of storytelling, draftsmanship and design brought a realism and sense of wonder to The Man of Steel's adventures, making them the best-selling comic books of their day. Filled with iconic artwork, this biography traces the artist's career from its beginning on features like "Gangbusters" to his widespread regard as the Dean of American comics and, later, his frustrations with an industry that viewed his dignified work as unfashionable. It features one-to-one interviews with Curt Swan's family members as well as with comics legends Joe Kubert, Carmine Infantino, Murphy Anderson and others.
When Superman debuted 1938, he ushered in a string of imitators-Batman, Wonder Woman, Captain Marvel, Captain America. But what about the many less well-known heroes who lined up to fight crooks, super villains or Hitler, like the Shield, the Black Terror, Crimebuster, Cat-Man, Dynamic Man, the Blue Beetle, the Black Cat and even Frankenstein? These and other four-color fighters crowded the newsstands from the late 1930s through the early 1950s. Most have since been overlooked, and not necessarily because they were victims of poor publication. This book gives the other superheroes of the Golden Age of comics their due.
For over 30 years, Stan Winston and his team of artists and
technicians have been creating characters, creatures and monsters
for the silver screen, from "The Terminator" and the
extraterrestrial monstrosities of "Aliens" and "Predator "to the
amazing dinosaurs of "Jurassic Park "and the fanciful character of
"Edward Scissorhands."
One of the first edited collections devoted exclusively to digital comics, Perspectives on Digital Comics demonstrates the varied ways one can read, interpret, view, and use digital comics. These original essays discuss digital comics made specifically for web consumption, digital reproductions of print-comics, and scanned comics. Written for those who may not be familiar with digital comics and/or digital comic scholarship, the contributors explore theories for understanding and reading digital comics, criticism and analysis of specific digital comic titles, the global reach of digital comics, and how digital comics can be used in educational settings.
Horror comics were among the first comic books published--ghastly tales that soon developed an avid young audience, along with a bad reputation. Parent groups, psychologists, even the U.S. Government joined in a crusade to wipe out the horror comics industry--and they almost succeeded. Yet the genre survived and flourished, from the 1950s to today. This history covers the tribulations endured by horror comics creators and the broader impact on the comics industry. The genre's ultimate success helped launch the careers of many of the biggest names in comics. Their stories and the stories of other key players are included, along with a few surprises.
The adventure continues as author/illustrator Chris Ayers adds another 365 animals to his zoological menagerie with The Daily Zoo: Year Three. The series began as a personal project in 2006 as a means of art therapy for Chris as he recovered from acute myelogenous leukemia, a cancer of the blood. The premise was to draw one animal each day. In this latest installment, Chris - still going strong in terms of his health and his art - brings us such whimsical characters as koala gymnasts, tigers in tuxedos, and golfing frogs (who cheat!). Accompanying the images are the author's continuing reflections on his cancer experience and his artistic processes, as well as fun animal factoids.
A guided sketchbook with templates for telling stories like a graphic novelist, with tips and tricks from ten comic artists. This guided journal is both template and mini-course in graphic storytelling. The notebook includes 160 pages of comic templates and is filled with exercises and insider tips from ten established comic artists. With differing styles and backgrounds, the artists offer illuminating and insightful ideas to expand anyone's drawing and storytelling skills. The book includes funny & engaging exercises for how to convey emotion, time, and perspective through drawing, sequencing and storytelling.
From the beginning, controversies have swirled around the ways in which both Robert Kirkman's comics and AMC's series of The Walking Dead represent race, gender, and sexuality. This collection of essays will be the first to address those controversies in a sustained way. Critics and fans have protested that identity politics in The Walking Dead have veered toward the decidedly conservative, offering up traditional understandings of masculinity, femininity, heterosexuality, racial hierarchy, and white supremacy. And while some critics acknowledge that the series has undeniably evolved toward less conventional representations, there is still much more to be said. All of the essays in our collection explore the complicated nature of relationships among the survivors as they adapt to the conditions of a new world-and, in the end, characters demonstrate often surprising permutations of identity, consistently serving to comment on identity politics in our own world. While individual chapters in this collection sometimes agree and sometimes disagree with the critics of The Walking Dead, together they offer a rich view of how gender, race, class, and sexuality intersect in complex new ways in the TV series and the comics.
Distinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradable subcategories: 1) multilayered plot and narration, 2) multireferential use of color, 3) complex text-image relation, 4) meaning-enhancing panel design and layout, 5) structural performativity, 6) references to texts/media, and 7) self-referential and metafictional devices. Regarding the subcategory of narration, the existence of a narrator as known from classical narratology can no longer be assumed. In addition, conventional focalization cannot account for two crucial parameters of the comics image: what is shown (point of view, including mise en scene) and what is seen (character perception). On the basis of Francois Jost's concepts of ocularization and focalization, this book presents an analytical framework for graphic novels beyond conventional narratology and finally discusses aspects of subjectivity, a focal paradigm in the latest research. It is intended for advanced students of literature, scholars, and comics experts. |
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