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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Discover the craft of writing comics the Marvel way, with scripts and commentary from top writers and editors. The Marvel Script To Page series is an official behind-the-scenes look at the craft of writing comic books, featuring exclusive scripts and commentary from top Marvel creators and editors. The Avengers are the Earth's mightiest heroes, and one of the most famous superhero teams in comics history Meet Captain America, Iron Man, Black Widow and many, many more iconic characters in selected scripts from a range of contemporary comics creators, with exclusive editorial commentary.
I think that if you're an editor, and you do what's right, you occasionally have to say 'no' to people. To the good people, the professionals, that's fine. But the people who are 'hacks,' they won't like that."" As an American comic book writer, editor, and businessman, Jim Shooter (b. 1951) remains among the most important figures in the history of the medium. Starting in 1966 at the age of fourteen, Shooter, as the young protege of verbally abusive DC editor Mort Weisinger, helped introduce themes and character development more commonly associated with DC competitor Marvel Comics. Shooter created several characters for the Legion of Super-Heroes, introduced Superman's villain the Parasite, and jointly devised the first race between the Flash and Superman. When he later ascended to editor-in-chief at Marvel Comics, the company, indeed the medium as a whole, was moribund. Yet by the time Shooter left the company a mere decade later, the industry had again achieved considerable commercial viability, with Marvel dominating the market. Shooter enjoyed many successes during his tenure, such as Chris Claremont and John Byrne's run on the Uncanny X-Men, Byrne's work on the Fantastic Four, Frank Miller's Daredevil stories, Walt Simonson's crafting of Norse mythology in Thor, and Roger Stern's runs on Avengers and The Amazing Spider-Man, as well as his own successes writing Secret Wars and Secret Wars II. After a rift at Marvel, Shooter then helped lead Valiant Comics into one of the most iconic comic book companies of the 1990s, before moving to start-up companies Defiant and Broadway Comics. Interviews collected in this book span Shooter's career. Included here is a 1969 interview that shows a restless teenager; the 1973 interview that returned Shooter to comics; a discussion from 1980 during his pinnacle at Marvel; and two conversations from his time at Valiant and Defiant Comics. At the close, an extensive, original interview encompasses Shooter's full career.
Few scholars nursed on the literary canon would dispute that knowledge of Western literature benefits readers and writers of the superhero genre. This analysis of superhero comics as Romance literature shows that the reverse is true--knowledge of the superhero romance has something to teach critics of traditional literature. Establishing the comic genre as a cousin to Arthurian myth, Spenser, and Shakespeare, it uses comics to inform readings of The Faerie Queene, The Tempest, Malory's Morte and more, while employing authors like Ben Johnson to help explain comics by Alan Moore, Jack Kirby, and Grant Morrison and characters like Iron Man, the Hulk, the X-Men, and the Justice League. Scholars of comics, medieval and Renaissance literature alike will find it appealing.
Author Michael Chabon described Ben Katchor (b. 1951) as "the creator of the last great American comic strip." Katchor's comic strip Julius Knipl, Real Estate Photographer: Stories, which began in 1988, brought him to the attention of the readers of alternative weekly newspapers along with a coterie of artists who have gone on to public acclaim. In the mid-1990s, NPR ran audio versions of several Julius Knipl stories, narrated by Katchor and starring Jerry Stiller in the title role. An early contributor to RAW, Katchor has contributed to Forward, New Yorker, Slate, and weekly newspapers. He edited and published two issues of Picture Story, which featured his own work, with articles and stories by Peter Blegvad, Jerry Moriarty, and Mark Beyer. In addition to being a dramatist, Katchor has been the subject of profiles in the New Yorker, a recipient of a MacArthur "Genius Grant" and a Guggenheim Fellowship, and a fellow at both the American Academy in Berlin and the New York Public Library. Katchor's work is often described as zany or bizarre, and author Douglas Wolk has characterized his work as "one or two notches too far" beyond an absurdist reality. And yet the work resonates with its audience because, as was the case with Knipl's journey through the wilderness of a decaying city, absurdity was only what was usefully available; absurdity was the reality. Julius Knipl, Real Estate Photographer: Stories presaged the themes of Katchor's work: a concern with the past, an interest in the intersection of Jewish identity and a secular commercial culture, and the limits and possibilities of urban life.
Comics Studies Here and Now marks the arrival of comics studies scholarship that no longer feels the need to justify itself within or against other fields of study. The essays herein move us forward, some in their re-diggings into comics history and others by analyzing comics-and all its transmedial and fan-fictional offshoots-on its own terms. Comics Studies stakes the flag of our arrival-the arrival of comics studies as a full-fledged discipline that today and tomorrow excavates, examines, discusses, and analyzes all aspects that make up the resplendent planetary republic of comics. This collection of scholarly essays is a testament to the fact that comic book studies have come into their own as an academic discipline; simply and powerfully moving comic studies forward with their critical excavations and theoretical formulas based on the common sense understanding that comics add to the world as unique, transformative cultural phenomena.
Written in straightforward, jargon-free language, A Concise Dictionary of Comics guides students, researchers, readers, and educators of all ages and at all levels of comics expertise. It provides them with a dictionary that doubles as a compendium of comics scholarship. A Concise Dictionary of Comics provides clear and informative definitions for each term. It includes twenty-five witty illustrations, and pairs most defined terms with references to books, articles, book chapters, and other relevant critical sources. All references are dated and listed in an extensive, up-to-date bibliography of comics scholarship. Each term is also categorized according to type in an index of thematic groupings. This organization serves as a pedagogical aid for teachers and students learning about a specific facet of comics studies and as a research tool for scholars who are unfamiliar with a particular term but know what category it falls into. These features make A Concise Dictionary of Comics especially useful for critics, students, teachers, and researchers, and a vital reference to anyone else who wants to learn more about comics.
Winner of the Literacy Research Association's 2015 Edward B. Fry Book Award Immigration is an ongoing, global phenomenon and schools and teachers in host countries must continually find new ways of working with the increasing numbers of immigrant pupils, including refugees and asylum seekers. Language and literacy are crucial for inclusion in a new context but these must be developed in spaces where these children feel safe to explore themes that resonate with their experiences; to express their understanding and to engage in intercultural exchange. Visual Journeys Through Wordless Narratives presents the exploration of response strategies to Shaun Tan's The Arrival. The inquiry was carried out in educational settings, with children from many different parts of the world, in four host countries: the UK, Spain, Italy and the USA. The findings reveal the benefits of using wordless narratives such as picturebooks and graphic novels together with visual strategies to support immigrant children's literary understandings and visual literacy. They also reveal the wealth of experiences the children bring with them which have the potential to transform educational practices.
Contributions by Jordan Bolay, Ian Brodie, Jocelyn Sakal Froese, Dominick Grace, Eric Hoffman, Paddy Johnston, Ivan Kocmarek, Jessica Langston, Judith Leggatt, Daniel Marrone, Mark J. McLaughlin, Joan Ormrod, Laura A. Pearson, Annick Pellegrin, Mihaela Precup, Jason Sacks, and Ruth-Ellen St. Onge. This overview of the history of Canadian comics explores acclaimed as well as unfamiliar artists. Contributors look at the myriad ways that English-language, Francophone, indigenous, and queer Canadian comics and cartoonists pose alternatives to American comics, to dominant perceptions, even to gender and racial categories. In contrast to the United States' melting pot, Canada has been understood to comprise a social, cultural, and ethnic mosaic, with distinct cultural variation as part of its identity. This volume reveals differences that often reflect in highly regional and localized comics such as Paul MacKinnon's Cape Breton-specific Old Trout Funnies, Michel Rabagliati's Montreal-based Paul comics, and Kurt Martell and Christopher Merkley's Thunder Bay-specific zombie apocalypse. The collection also considers some of the conventionally "alternative" cartoonists, namely Seth, Dave Sim, and Chester Brown. It offers alternate views of the diverse and engaging work of two very different Canadian cartoonists who bring their own alternatives into play: Jeff Lemire in his bridging of Canadian/US and mainstream/alternative sensibilities and Nina Bunjevac in her own blending of realism and fantasy as well as of insider/outsider status. Despite an upsurge in research on Canadian comics, there is still remarkably little written about most major and all minor Canadian cartoonists. This volume provides insight into some of the lesser-known Canadian alternatives still awaiting full exploration.
Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.
They're back and more popular than ever! The Simpsons continues to be the longest-running prime-time program still on the air, and fans and collectors are still trying to keep up with the incredible variety of toys and collectibles they've inspired. Having discovered a little extra room in his attic for stashing new acquisitions, the author of the world's first guide to Simpsons stuff, The Unauthorized Guide to the Simpsons Collectibles (of which the Copley News Service said, A book worthy of these characters...appropriately witty and well-written.), returns with more. Featuring over 460 brand new, full-color photographs of dolls, figurines, glasses, games, music, comics, promos, and much more, this slightly irreverent and totally engaging book pays homage to those endearing residents of Springfield, USA ,and is, like its predecessor, pure entertainment (Antique Week).
In The Expanding Art of Comics: Ten Modern Masterpieces, prominent scholar Thierry Groensteen offers a distinct perspective on important evolutions in comics since the 1960s through close readings of ten seminal works. He covers over half a century of comics production, sampling a single work from the sixties (Ballad of the Salt Sea by Hugo Pratt), seventies (The Airtight Garage of Jerry Cornelius by Moebius), eighties (Watchmen by Alan Moore and Dave Gibbons), and nineties (Epileptic by David B.). Then this remarkable critic, scholar, and author of The System of Comics and Comics and Narration delves into recent masterpieces, such as Building Stories by Chris Ware. Each of these books created an opening, achieved a breakthrough, offered a new narrative model, or took up an emerging tendency and perfected it. Groensteen recaptures the impact with which these works, each in its own way, broke with what had gone before. He regards comics as an expanding art, not only because groundbreaking works such as these are increasing in number, but also because it is an art that has only gradually become aware of its considerable potential and is unceasingly opening up new expressive terrain.
Conflict and trauma remain among the most prevalent themes in film and literature. Comics has never avoided such narratives, and comics artists are writing them in waysthat are both different from and complementary to literature and film. In Comics, Trauma, and the New Art of War, Harriet E. H. Earle brings together two distinct areas of research-trauma studies and comics studies-to provide a new interpretation of a long-standing theme. Focusing on representations of conflict in post-Vietnam War American comics, Earle claims that the comics form is uniquely able to show traumatic experience by representing events as viscerally as possible. Using texts from across the form and placing mainstream superhero comics alongside alternative and art comics, Earle suggests that comics are the ideal artistic representation of trauma.Because comics bridge the gap between the visual and the written, they represent such complicated narratives as loss and trauma in unique ways, particularly through the manipulation of time and experience. Comics can fold time and confront traumatic events, be they personal or shared, through a myriad of both literary andvisual devices. As a result, comics can represent trauma in ways that are unavailable to other narrative and artistic forms. With themes such as dreams and mourning, Earle concentrates on trauma in American comics after the Vietnam War. These works include Alissa Torres's American Widow, Doug Murray's The'Nam, and Art Spiegelman's much lauded Maus. These works pair with ideas from a wide range of thinkers, including Sigmund Freud, Mikhail Bakhtin, and Fredric Jameson, as well as contemporary trauma theory and clinical psychology. Through these examples and others, Comics, Trauma, and the New Art of War proves that comics open up new avenues to explore personal and public trauma in extraordinary, necessary ways.
A full-color art book showcasing the terrific and terrifying work of Sui Ishida, creator of the hit manga and anime Tokyo Ghoul. Tokyo Ghoul Illustrations: zakki features artwork and behind-the-scenes notes, commentary and ruminations from Tokyo Ghoul creator Sui Ishida. Discover the creative process that brought the hit manga and anime to life, in gloriously ghoulish full color. Features the artwork from the grotesque horror/action story about a reluctant monster that became the definitive smash hit of 2015. * Complete in one volume. * Main series concluded at volume 14 in August 2017 with the sequel Tokyo Ghoul: re launchedin October 2017. * The novels and manga volumes 1–11 have sold more than 400,000 copies ( US Bookscan 2/17). * Volumes 1–11 of the manga have consistently been at the top of both the Bookscan and NYT lists since release, often simultaneously. * Manga review: “...The manga continues to surprise me with its character development and extra backstory that it adds.” —Dustin Cabeal, Comic Book Bastards * Manga review: “This is a great series for anyone looking for unrelenting existential dread.” —Che Gilson, Otaku USA
The legendary Samurai, and the sharp-edged katanas they mastered, are the point of this thrill-seeking guide to drawing swordfights, battle scenes and skirmishes. The Complete Guide to Drawing Dynamic Manga Sword Fighters provides a highly detailed series of lessons--ideal for digital artists--starting with the body, the fighter's stance and the various ways your characters can be twisted, torqued and turned into powerful poses. No detail is overlooked: from the grip on the weapon to the intense look on your character's face. Also included is an entire chapter devoted to the various razor-sharp weapons your characters can come armed with. This invaluable manga drawing guide then concludes with a gallery of full-color scenes, poses and anime stills showing important, aspirational details: captivating scenes, compelling characters and powerful weapons at the ready. With this book, intermediate artists of all ages can refine their style and add intensity, authenticity and drama to their stories. Enjoy as your characters slash, fence and fight their way through your own custom-designed action manga.
Create your own chibi world with fun and adorable step-by-step drawing exercises, including over 60 fantasy creatures and characters featuring different accessories, clothing, facial expressions, and poses. These fantasy creatures and animals will make you squeal with delight! Chibi is Japanese slang for "short," and the characters in Cute Chibi Mythical Beasts & Magical Monsters live up to this description with their cute roly-poly bodies that make them extremely lovable and huggable. Phoebe Im, creator of Bobblejot, has a cute and easy drawing style that is made accessible through this how-to book for artists of all levels. Cute Chibi Mythical Beasts & Magical Monsters features easy-to-follow instructions to help you enjoy the world of chibi, incorporating dynamic expressions and poses to challenge your skills. Along with the step-by-step instructions, there are inspiration pages with fun accessories and clothing, facial expressions, and different poses as well as a digital workshop to guide you on how to make quick drawings on your phone or tablet. Learn how to draw these fantasy creatures in cute chibi style: Gnome Troll Mermaid Fairy Golem Cyclops Big Foot Unicorn Dragons (various species) Vampire Zombie Chimera Pegasus Phoenix Loch Ness Monster Griffon Cerberus Sphinx Werewolf Practice and expand your drawing skills as you create adorable chibi beasts and creatures with this fun and accessible book.
Following in the successful paw and hoof prints of The Daily Zoo: Volume One comes another exotic menagerie of creative fauna from Hollywood artist Chris Ayers. The Daily Zoo 2 offers more furry and feathered friends along with continuing reflections on his life as an artist and cancer survivor. And, as with Volume 1 and perhaps more so, regardless of your artistic experience, this book will leave you inspired to grab the nearest pencil, pen, brush or crayon and start drawing ... for fun and perhaps as a way to bring healing!
As an American comic book writer, editor, and businessman, Jim Shooter (b. 1952) remains among the most important figures in the history of the medium. Starting in 1966 at the age of fourteen, Shooter, as the young protege of verbally abusive DC editor Mort Weisinger, helped introduce themes and character development more commonly associated with DC competitor Marvel Comics. Shooter created several characters for the Legion of Super-Heroes, introduced Superman's villain the Parasite, and jointly devised the first race between the Flash and Superman. When he later ascended to editor-in-chief at Marvel Comics, the company, indeed the medium as a whole, was moribund. Yet by the time Shooter left the company a mere decade later, the industry had again achieved considerable commercial viability, with Marveldominating the market. Shooter enjoyed many successes during his tenure, such as Chris Claremont and John Byrne's run on the Uncanny X-Men, Byrne's work on the Fantastic Four, Frank Miller's Daredevil stories, Walt Simonson's crafting of Norse mythology in Thor, and Roger Stern's runs on Avengers and The Amazing Spider-Man, as well as his own successes writing Secret Wars and Secret Wars II. After a rift at Marvel, Shooter then helped lead Valiant Comics into one of the most iconic comic book companies of the 1990s, before moving to start-up companies Defiant andBroadway Comics. Interviews collected in this book span Shooter's career. Included here is a 1969 interview that shows a restless teenager; the 1973 interview that returned Shooter to comics; a discussion from 1980 during his pinnacle at Marvel; and two conversations from his time at Valiant and Defiant Comics. At the close, anextensive, original interview encompasses Shooter's full career.
Delve behind the scenes of artist Eric Guillon's artwork for Illumination and Entertainment's popular films, including Despicable Me, Sing, and upcoming The Secret Life of Pets 2. Illumination Entertainment has produced some of this century's most popular and successful animated films all over the world. Artist Eric Guillon helped design many of the most beloved and iconic characters for these films, such as Gru and the Mininons from Despicable Me, the adorable animals in The Secret Life of Pets, and more. Explore behind the scenes of Eric Guillon's artwork with this comprehensive coffee table book, which delves into Guillon's creative process and Illumination Entertainment's hit films. The Illumination Art of Eric Guillon features never-before-seen concept art, sketches, film stills, and other unique graphics, tracing the animation process from start to finish, and examines Guillon's many different roles, ranging from art director, character designer, and production designer to co-director.
By placing comics in a lively dialogue with contemporary narrative theory, The Narratology of Comic Art builds a systematic theory of narrative comics, going beyond the typical focus on the Anglophone tradition. This involves not just the exploration of those properties in comics that can be meaningfully investigated with existing narrative theory, but an interpretive study of the potential in narratological concepts and analytical procedures that has hitherto been overlooked. This research monograph is, then, not an application of narratology in the medium and art of comics, but a revision of narratological concepts and approaches through the study of narrative comics. Thus, while narratology is brought to bear on comics, equally comics are brought to bear on narratology.
Chris Murray reveals the largely unknown and rather surprising history of the British superhero. It is often thought that Britain did not have its own superheroes, yet Murray demonstrates that there were a great many in Britain and that they were often used as a way to comment on the relationship between Britain and America. Sometimes they emulated the style of American comics, but they also frequently became sites of resistance to perceived American political and cultural hegemony, drawing upon satire and parody as a means of critique. Murray illustrates that the superhero genre is a blend of several influences, and that in British comics these influences were quite different from those in America, resulting in some contrasting approaches to the figure of the superhero. He identifies the origins of the superhero and supervillain in nineteenth-century popular culture such as the penny dreadfuls and boys' weeklies and in science fiction writing of the 1920s and 1930s. He traces the emergence of British superheroes in the 1940s, the advent of ""fake"" American comics, and the reformatting of reprinted material. Murray then chronicles the British Invasion of the 1980s and the pivotal roles in American superhero comics and film production held by British artists today. This book will challenge views about British superheroes and the comics creators who fashioned them. Murray brings to light a gallery of such comics heroes as the Amazing Mr X, Powerman, Streamline, Captain Zenith, Electroman, Mr Apollo, Masterman, Captain Universe, Marvelman, Kelly's Eye, Steel Claw, the Purple Hood, Captain Britain, Supercats, Bananaman, Paradax, Jack Staff, and SuperBob. He reminds us of the significance of many such creators and artists as Len Fullerton, Jock McCail, Jack Glass, Denis Gifford, Bob Monkhouse, Dennis M. Reader, Mick Anglo, Brendan McCarthy, Alan Moore, Grant Morrison, Dave Gibbons, and Mark Millar.
Iwao Takamoto (1925-2007) spent a lifetime in the animation industry and was influential in the creation of some of the most beloved characters in the medium's history, including Scooby-Doo, Atom Ant, "The Jetsons'" Astro, "The Flintstones'" Great Gazoo, and "The Wacky Races'" Penelope Pittstop and Muttley, all of whom he designed. "Iwao Takamoto: My Life with a Thousand Characters" is the story of this legendary American artist, told in his own words. Takamoto records his experiences growing up in the heart of Los Angeles as a self-described "street kid" and his wartime ordeal of being sent to a government internment camp for Japanese Americans. He recalls stories of how he and his teenaged friends still managed to function as normal teens despite the confinement of Manzanar. The book chronicles his career, first with the Walt Disney Studios, where he worked directly with the famous "Nine Old Men," and later for Hanna-Barbera, where he was a key artistic force. Packed with memorable stories of working in the trenches of two of Hollywood's most notable animation studios and filled with photographs and artwork, much of which has never before been published, this book is essential for any fan of animation and twentieth-century popular culture.
As the creator of Tintin, Herge (1907-1983) remains one of the most important and influential figures in the history of comics. When Herge, born Georges Prosper Remi in Belgium, emerged from the controversy surrounding his actions after World War II, his most famous work leapt to international fame and set the standard for European comics. While his style popularized what became known as the ""clear line"" in cartooning, this edited volume shows how his life and art turned out much more complicated than his method. The book opens with Herge's aesthetic techniques, including analyses of his efforts to comprehend and represent absence and the rhythm of mundaneness between panels of action. Broad views of his career describe how Herge navigated changing ideas of air travel, while precise accounts of his life during Nazi occupation explain how the demands of the occupied press transformed his understanding of what a comics page could do. The next section considers a subject with which Herge was himself consumed: the fraught lines between high and low art. By reading the late masterpieces of the Tintin series, these chapters situate his artistic legacy. A final section considers how the clear line style has been reinterpreted around the world, from contemporary Francophone writers to a Chinese American cartoonist and on to Turkey, where Tintin has been reinvented into something meaningful to an audience Herge probably never anticipated. Despite the attention already devoted to Herge, no multi-author critical treatment of his work exists in English, the majority of the scholarship being in French. With contributors from five continents drawing on a variety of critical methods, this volume's range will shape the study of Herge for many years to come.
If you love the Kawaii style but don't know where to start, this is the book for you! 10 Step Drawing: Kawaii will help you turn simple shapes into cute drawings in this popular style in just ten easy steps. Create over 50 different characters from a cuddly penguin and a magical unicorn to a cheeky bubble tea and a cute cupcake, by following the step-by-step instructions. Learning to draw has never been so simple!
The end of the twentieth century and the turn of the new millennium witnessed an unprecedented flood of traumatic narratives and testimonies of suffering in literature and the arts. Graphic novels, free at last from long decades of stern censorship, helped explore these topics by developing a new subgenre: the trauma graphic novel. This book seeks to analyze this trend through the consideration of five influential graphic novels in English. Works by Paul Hornschemeier, Joe Sacco, Art Spiegelman, Alan Moore and Dave Gibbons will be considered as illustrative examples of the representation of individual, collective, and political traumas. This book provides a link between the contemporary criticism of Trauma Studies and the increasingly important world of comic books and graphic novels. |
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