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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
This is the Marvel Universe. Where the personalities, powers, and straight-up legends of countless heroic women have captured readers for generations. This unique book is the perfect start-or addition-to any Marvel fan's collection! Using her in-depth knowledge and passion for Super Heroes, Lorraine Cink explores the lives of the exceptional and diverse women of the Marvel Universe. Filled with inspirational lessons and clever observations, each section digs into what these relatable women can teach us all about growth, bravery, and the true meaning of strength. Paired with over one hundred original, vibrant, and emotive illustrations from the talented Alice X. Zhang, this book balances the responsibility and the fun that comes with being a hero. © 2019 MARVEL
Contributions by Kylie Cardell, Aaron Cometbus, Margaret Galvan, Sarah Hildebrand, Frederik Byrn Kohlert, Tahneer Oksman, Seamus O'Malley, Annie Mok, Dan Nadel, Natalie Pendergast, Sarah Richardson, Jessica Stark, and James Yeh In a self-reflexive way, Julie Doucet's and Gabrielle Bell's comics, though often autobiographical, defy easy categorization. In this volume, editors Tahneer Oksman and Seamus O'Malley regard Doucet's and Bell's art as actively feminist, not only because they offer women's perspectives, but because they do so by provocatively bringing up the complicated, multivalent frameworks of such engagements. While each artist has a unique perspective, style, and worldview, the essays in this book investigate their shared investments in formal innovation and experimentation, and in playing with questions of the autobiographical, the fantastic, and the spaces in between. Doucet is a Canadian underground cartoonist, known for her autobiographical works such as Dirty Plotte and My New York Diary. Meanwhile, Bell is a British American cartoonist best known for her intensely introspective semiautobiographical comics and graphic memoirs, such as the Lucky series and Cecil and Jordan in New York. By pairing Doucet alongside Bell, the book recognizes the significance of female networks, and the social and cultural connections, associations, and conditions that shape every work of art. In addition to original essays, this volume republishes interviews with the artists. By reading Doucet's and Bell's comics together in this volume housed in a series devoted to single-creator studies, the book shows how despite the importance of finding ""a place inside yourself"" to create, this space seems always for better or worse a shared space culled from and subject to surrounding lives, experiences, and subjectivities.
Contributions by Michelle Ann Abate, William S. Armour, Alison Bechdel, Jennifer Camper, Tesla Cariani, Matthew Cheney, Hillary Chute, Edmond (Edo) Ernest dit Alban, Ramzi Fawaz, Margaret Galvan, Justin Hall, Lara Hedberg, Susanne Hochreiter, Sheena C. Howard, Rebecca Hutton, remus jackson, Keiko Miyajima, Chinmay Murali, Marina Rauchenbacher, Katharina Serles, Sathyaraj Venkatesan, and Lin Young The LGBTQ+ Comics Studies Reader explores the exemplary trove of LGBTQ+ comics that coalesced in the underground and alternative comix scenes of the mid-1960s and in the decades after. Through insightful essays and interviews with leading comics figures, volume contributors illuminate the critical opportunities, current interactions, and future directions of these comics. This heavily illustrated volume engages with the work of preeminent artists across the globe, such as Howard Cruse, Edie Fake, Justin Hall, Jennifer Camper, and Alison Bechdel, whose iconic artwork is reproduced within the volume. Further, it addresses and questions the possibilities of LGBTQ+ comics from various scholarly positions and multiple geographical vantages, covering a range of queer lived experience. Along the way, certain LGBTQ+ touchstones emerge organically and inevitably-pride, coming out, chosen families, sexual health, gender, risk, and liberation. Featuring comics figures across the gamut of the industry, from renowned scholars to emerging creators and webcomics artists, the reader explores a range of approaches to LGBTQ+ comics-queer history, gender and sexuality theory, memory studies, graphic medicine, genre studies, biography, and more-and speaks to the diversity of publishing forms and media that shape queer comics and their reading communities. Chapters trace the connections of LGBTQ+ comics from the panel, strip, comic book, graphic novel, anthology, and graphic memoir to their queer readership, the LGBTQ+ history they make visible, the often still quite fragile LGBTQ+ distribution networks, the coded queer intelligence they deploy, and the community-sustaining energy and optimism they conjure. Above all, The LGBTQ+ Comics Studies Reader highlights the efficacy of LGBTQ+ comics as a kind of common ground for creators and readers.
American comics from the start have reflected the white supremacist culture out of which they arose. Superheroes and comic books in general are products of whiteness, and both signal and hide its presence. Even when comics creators and publishers sought to advance an antiracist agenda, their attempts were often undermined by a lack of awareness of their own whiteness and the ideological baggage that goes along with it. Even the most celebrated figures of the industry, such as Jerry Siegel and Joe Shuster, Jack Jackson, William Gaines, Stan Lee, Robert Crumb, Will Eisner, and Frank Miller, have not been able to distance themselves from the problematic racism embedded in their narratives despite their intentions or explanations. Bandits, Misfits, and Superheroes: Whiteness and Its Borderlands in American Comics and Graphic Novels provides a sober assessment of these creators and their role in perpetuating racism throughout the history of comics. Josef Benson and Doug Singsen identify how whiteness has been defined, transformed, and occasionally undermined over the course of eighty years in comics and in many genres, including westerns, horror, crime, funny animal, underground comix, autobiography, literary fiction, and historical fiction. This exciting and groundbreaking book assesses industry giants, highlights some of the most important episodes in American comic book history, and demonstrates how they relate to one another and form a larger pattern, in unexpected and surprising ways.
Desperate Times is the unmissable new collection of sketches of contemporary political life by The Times's master of satire, Peter Brookes. Within these pages, the multiple winner of the British Press Awards Cartoonist of the Year showcases the stand-out pieces from his daily cartoons in The Times, up to the minute and breath-taking in their bite and wit. Desperate Times catalogues one of the most eventful years on record with Brooke's usual satire and unsparing critique of political leaders at home and abroad. From Trump to Biden (literally), and from COVID-19 19 to Brexit, this peerless collection of hilarious and beautiful cartoons provides a peerless tonic for these torrid times!
"Looking for Calvin and Hobbes" is an affectionate and revealing book about uncovering the story behind this most uncommon trio - a man, a boy and his tiger. From the get-go, it was obvious that this was no ordinary comic strip. Calvin was named after the 16th-century Protestant theologian who believed in predestination, Hobbes after the philosopher a century later who once observed that life is 'nasty, brutish and short'. Watterson injected real philosophical questions into his strip and coupled his commentaries with groundbreaking artwork. His lavish half-page Sunday strips completely re-envisioned the potential of the comics, while never detracting from his poignant humor. Bill Watterson was completely different from most comic strip creators because he never wanted to see Calvin & Hobbes turn into a commercial monolith. A longtime liberal and former political cartoonist, he staunchly refused to have the characters merchandised - a decision which could have netted him millions of additional dollars in income per year - and rarely made public appearances or granted interviews. When Steven Spielberg called him to talk about making an animated Calvin & Hobbes movie, Watterson didn't take the call. As a result, dozens of bootleg items have flooded the market. There were only 3,160 strips ever produced, but Watterson has left behind an impressive legacy. Calvin & Hobbes references litter the pop culture landscape and his fans are as varied as they are numerable.
Randall Munroe is . . .'Nerd royalty' Ben Goldacre 'Totally brilliant' Tim Harford 'Laugh-out-loud funny' Bill Gates 'Wonderful' Neil Gaiman AN INSTANT #1 NEW YORK TIMES BESTSELLER The world's most entertaining and useless self-help guide, from the brilliant mind behind the wildly popular webcomic xkcd and the million-selling What If? and Thing Explainer For any task you might want to do, there's a right way, a wrong way, and a way so monumentally bad that no one would ever try it. How To is a guide to the third kind of approach. It's full of highly impractical advice for everything from landing a plane to digging a hole. 'How strange science can fix everyday problems' New Scientist 'A brilliant book: clamber in for a wild ride' Nature
"The real war," said Walt Whitman, "will never get in the books." During World War II, the truest glimpse most Americans got of the "real war" came through the flashing black lines of twenty-two-year-old infantry sergeant Bill Mauldin. Week after week, Mauldin defied army censors, German artillery, and Patton's pledge to "throw his ass in jail" to deliver his wildly popular cartoon, "Up Front," to the pages of Stars and Stripes. "Up Front" featured the wise-cracking Willie and Joe, whose stooped shoulders, mud-soaked uniforms, and pidgin of army slang and slum dialect bore eloquent witness to the world of combat and the men who lived-and died-in it. This taut, lushly illustrated biography-the first of two-time Pulitzer Prize winner Bill Mauldin-is illustrated with more than ninety classic Mauldin cartoons and rare photographs. It traces the improbable career and tumultuous private life of a charismatic genius who rose to fame on his motto: "If it's big, hit it."
Unlocking a new and overdue model for reading comic books, this unique volume explores religious interpretations of popular comic book superheroes such as the Green Lantern and the Hulk. This superhero subgenre offers a hermeneutic for those interested in integrating mutiplicity into religious practices and considerations of the afterlife.
Ichigo Kurosaki never asked for the ability to see ghosts--he was born with the gift. See the world of Bleach in a blast of color! This art book contains Tite Kubo's vibrant illustrations, including art from Volumes 1-19 of the series, as well as an annotated art guide and some extra character information!
South Africa approaches 20 years of democracy and what better way to look back at the country's wild ride than through the lens of Zapiro. Look back to see how far the country has come but also how much further we still need to go to fulfil the promise of those early years of democracy. South Africa may have changed in twenty years but Zapiro's sharp wit and cutting satire have remained a welcome constant over the years.
This anthology hosts a collection of essays examining the role of comics as portals for historical and academic content, while keeping the approach on an international market verses the American one. Few resources currently exist showing the cross-disciplinary aspects of comics. Some of the chapters examine the use of Wonder Woman during World War II, the development and culture of French comics, and theories of Locke and Hobbs in regards to the state of nature and the bonds of community. More so, the continual use of comics for the retelling of classic tales and current events demonstrates that the genre has long passed the phase of for children's eyes only. Additionally, this anthology also weaves graphic novels into the dialogue with comics.
Ed Brubaker (b. 1966) has emerged as one of the most popular, significant figures in art comics since the 1990s. Most famous as the man who killed Captain America in 2007, Brubaker's work on company-owned properties such as Batman and Captain America and creator-owned series like Criminal and Fatale live up to the usual expectations for the superhero and crime genres. And yet, Brubaker layers his stories with a keen self-awareness, applying his expansive knowledge of American comic book history to invigorate his work and challenge the dividing line between popular entertainment and high art. This collection of interviews explores the sophisticated artist's work, drawing upon the entire length of the award-winning Brubaker's career. With his stints writing Catwoman, Gotham Central, and Daredevil, Brubaker advanced the work of crime comic book writers through superhero stories informed by hard-boiled detective fiction and film noir. During his time on Captain America and his series Sleeper and Incognito, Brubaker revisited the conventions of the espionage thriller. With double agents who lose themselves in their jobs, the stories expose the arbitrary superhero standards of good and evil. In his series Criminal, Brubaker offered complex crime stories and, with a clear sense of the complicated lost world before the Comics Code, rejected crusading critic Fredric Wertham's myth of the innocence of early comics. Overall, Brubaker demonstrates his self-conscious methodology in these often little-known and hard-to-find interviews, worthwhile conversations in their own right as well as objects of study for both scholars and researchers.
RETURN TO PLANET CUTE!!! Kawaii: How to Draw Really Cute Animals teaches you how to draw almost 100 different creatures in an adorable manner. Don't believe seagulls and stingrays can be cute? Think again! You don't need any specialist tools or materials to start drawing cute stuff: all you need is a biro or marker pen, then you're ready to go! In her latest book, artist and illustrator Angela Nguyen starts by teaching you the essential techniques of kawaii through quick and easy exercises on the basic shapes, effects and style. From there, jump straight into drawing the myriad beasts - small and big - you can find inside the book, from household pets to the exotic animals in the seas and skies. The clear and easy-to-follow step-by-step diagrams are great for visual learners, and make following the instructions for your kawaii critters a breeze. As a brand new addition to this series, interactive pages have been included to encourage you to get drawing straight away, and practice alongside Angela's examples. A perfect book for beginners - add cute-appeal to your furry 'n' feathered companions in no time at all! Other title in the series is the incredibly popular Kawaii: How to Draw Really Cute Stuff
'Fast-paced, furiously funny and utterly fantastic.' A.F. Steadman 'Culture and technology clash as Zachary Ying takes adventure to a new level!' Kwame Mbalia Percy Jackson meets Yu-Gi-Oh in this hilarious, action-packed fantasy adventure. Zachary Ying has never had much chance to learn about his Chinese heritage. So when he's chosen to host the spirit of the First Emperor of China for a vital mission, he is woefully unprepared. As a result, the emperor botches his attempt to possess Zack's body and binds to his AR gaming headset instead. With the legendary tyrant yapping in his headset, Zack must journey across China to steal magical artifacts and defeat figures from history and myth. Using his newfound water dragon powers, can Zack complete the mission in time to save the mortal world?
After the murder of his fiancee by a vicious street gang, a man rises from the grave to wreak bloody vengeance upon those who wronged him. Fully remastered and revised by artist James O'Barr himself, the timeless story of "The Crow" (also made into the cult movie starring Brandon Lee) returns in a new author's edition with over sixty pages of previously unseen material, including new story pages.
Superheroes are enjoying a cultural resurgence, dominating the box office and breaking out of specialty comics stores onto the shelves of mainstream retailers. A leading figure behind the superhero Renaissance is Grant Morrison, long-time architect of the DC Comics' universe and author of many of the most successful comic books in recent years. Known for his anarchic original creations - Zenith, The Invisibles, The Filth, We3 - as well as for his acclaimed serialized comics - JLA, Superman, Batman, New X-Men - Morrison has radically redefined the superhero archetype. Known for his eccentric lifestyle and as a practitioner of ""pop magic,"" Morrison sees the superhero as not merely fantasy but a medium for imagining a better humanity. Drawing on a variety of analytical approaches, this first-ever collection of critical essays on his work explores his rejuvenation of the figure of the superhero as a means to address the challenges of modern life.
One of four volumes dealing with the world of comic art, this volume is a comprehensive, international bibliography dealing with animation, caricature, gag, illustrative, magazine, and political cartoons in the United States and Canada. Reflecting the substantial growth of comic art literature in recent years, it is representative of various types of publications, writing formats and styles, and languages from all over the world. The four volumes attempt for the first time to pull together the massive amount of comic art literature worldwide. Organized with meticulous detail, the work consists of numerous resources, including an annotated directory of 66 comic art-related periodicals; a section of comic art functions, activities, and relationships with various socio-cultural phenomena, such as education, eroticism, ethnicity, race, social consciousness, and violence; as well as historical and contemporary parts on animation, caricature, gag cartoons, and political cartoons. At least 224 animators, caricaturists, and cartoonists are singled out for special prominence. Business, legal, and technical aspects of each genre make up other categories. The book is enhanced by Maurice Horn's foreword, retracing the pioneer work he and others did in the field of comic art studies. To further help the user, the indices are systematically broken down by authors, cartoonists, characters and titles, periodicals, and subjects. |
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