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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
In this special collectors’ edition, the first five Asterix stories are collected in one fabulous luxury volume. In ASTERIX THE GAUL, we join Asterix, Obleix and co as they try to defend one small village in Gaul from the mighty legionaires of Rome who surround them. In ASTERIX AND THE GOLDEN SICKLE, disaster strikes the Gaulish village as Getafix the druid has broken his golden sickle which means no more magic potion. In ASTERIX AND THE GOTHS, Getafix is kidnapped by the Goths so Asterix and Obelix have to ride to the rescue. In ASTERIX THE GLADIATOR, Julius Caesar plans to throw the captured Cacofonix to the lions. Asterix and Obelix enlist as gladiators in order to rescue him, and teach their colleagues some interesting new tricks. In ASTERIX AND THE BANQUET, the Romans build a barricade around the Gaulish village. But Asterix and Obelix break out and travel the entire country, collecting local specialities along the way.
Learn how to draw manga characters and scenes! Best-selling author, Christopher Hart, teaches budding artists how to master drawing manga hair, poses, facial expressions, and more in this essential how-to-draw volume.
The sequel to the #1 New York Times bestselling (November 2019) phenomenon Strange Planet, featuring more hilarious and poignant adventures from the fascinating inhabitants of Nathan W. Pyle's colourful world. In this eagerly awaited sequel, Nathan takes us back to his charming and instantly recognisable planet coloured in bright pinks, blues, greens, and purples, providing more escapades, jokes and p h r a s e s. Nathan mixes his most popular Instagram comics with more than thirty original works created exclusively for this second volume to explore four major topics: traditions, nature, emotions, and knowledge. He inducts new and longtime fans into a strangely familiar world and its culture, from "cohesion" (marriage) to "mild poison" (alcohol) to the full lyrics to "The Small Eight-Legged Creature" (sung to the tune of The Itsy Bitsy Spider). Bright, colourful, and whimsical - yet charmingly familiar - Stranger Planet is out-of-this-world fun.
Third volume in the Wildcat series of anarchist comics.
Hello Kitty cute meets office life rage with Aggretsuko! Despite her cute appearance, there are just some things in Retsuko's life that fill her with rage! From terrible commutes, harsh deadlines, unsympathetic bosses, to the struggles of the daily grind, the Aggretsuko Figurine is here to help you EMBRACE THE RAGE! or just remember that tomorrow is a new day. This kit includes: * one-of-a-kind figurine of Retsuko in rage-mode with unique sound element * 32-page book with quotes, character profiles, and art from the show
This is the third installment in comics icon Stan Lee's series showing readers how to draw some of the most exciting and dynamic superheroes of all time. Spider-Man, the X-Men, the Fantastic Four, Iron Man, the Incredible Hulk, and the Avengers all share a common trait - these hugely popular Marvel Comics superheroes were co-created by the legendary Stan Lee. Now, Lee shows readers everything they'll need to make their own mighty superheroes, just like his classic creations. Lee exposes his secret tools and techniques for bringing strong, inspiring heroes and heroines to life. He even shows aspiring creators how to expand their super-universes with evil villains, trusty sidekicks, brutes and monsters, super-pets, secret hideouts, and more! These invaluable insights from one of the greatest superhero creators of all time are must-haves for all fans of Lee's legendary superhero comic work.
Critical studies of the graphic novel have often employed methodologies taken from film theory and art criticism. Yet, as graphic novels from Maus to Watchmen have entered the literary canon, perhaps the time has come to develop theories for interpreting and evaluating graphic novels that are drawn from classic models of literary theory and criticism.  Using the methodology of Georg Lukács and his detailed defense of literary realism as a socially embedded practice, Litcomix tackles difficult questions about reading graphic novels as literature. What critical standards should we use to measure the quality of a graphic novel? How does the genre contribute to our understanding of ourselves and the world? What qualities distinguish it from other forms of literature?  LitComix hones its theoretical approach through case studies taken from across the diverse world of comics, from Yoshihiro Tatsumi’s groundbreaking manga to the Hernandez Brothers’ influential alt-comix. Whether looking at graphic novel adaptations of Proust or considering how Jack Kirby’s use of intertextuality makes him the Balzac of comics, this study offers fresh perspectives on how we might appreciate graphic novels as literature.Â
Stan Lee, who was the head writer of Marvel Comics in the early 1960s, co-created such popular heroes as Spider-Man, Hulk, the X-Men, the Fantastic Four, Iron Man, Thor, and Daredevil. This book traces the ways in which American theologians and comic books of the era were not only both saying things about what it means to be human, but, starting with Lee they were largely saying the same things. Author Anthony R. Mills argues that the shift away from individualistic ideas of human personhood and toward relational conceptions occurring within both American theology and American superhero comics and films does not occur simply on the ontological level, but is also inherent to epistemology and ethics, reflecting the comprehensive nature of human life in terms of being, knowing, and acting. This book explores the idea of the "American monomyth" that pervades American hero stories and examines its philosophical and theological origins and specific manifestations in early American superhero comics. Surveying the anthropologies of six American theologians who argue against many of the monomyth's assumptions, principally the staunch individualism taken to be the model of humanity, and who offer relationality as a more realistic and ethical alternative, this book offers a detailed argument for the intimate historical relationship between the now disparate fields of comic book/superhero film creation, on the one hand, and Christian theology, on the other, in the United States. An understanding of the early connections between theology and American conceptions of heroism helps to further make sense of their contemporary parallels, wherein superhero stories and theology are not strictly separate phenomena but have shared origins and concerns.
Ira "Iraville" Sluyterman van Langewedye is a popular contemporary illustrator beloved for her charming watercolour illustrations of nature, small towns, idyllic scenes, and everyday life. This title brings together a collection of her best work in a giftworthy, lavishly presented hardback art book, which includes never-before-seen images, impressive portfolio pieces, insightful works in progress, beautiful photography, and the artist's own guides to handcrafting sketchbooks and watercolour paints at home. Supported by a Kickstarter campaign in summer 2018, Cozy Days: The Art of Iraville marks another high quality collaboration between 3dtotal Publishing and some of the best illustrators working today.
Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.
The male form is the focus here--twisting, leaping and tumbling in dramatic action sequences! Master manga and anime artist Kyachi shows you the secrets professional Japanese artists use to create dynamic motion on the page. A series of detailed tutorials show you how to draw the male form in every possible position. Individual lessons cover standing, sitting, reclining, walking, running, kicking, pitching, swimming, dribbling and sparring. A rogues' gallery is also presented, showing how to create dastardly villains, armed with weapons and ready to rumble. With the help of this complete guide, you'll be able to: Populate the page or screen with eye-catching movement and powerful action poses Master Kyachi's methods through step-by-step progressions--before it's time to try it on your own Follow along with charming caricature guides who offer essential tips and steer you clear of pitfalls It can be intimidating to draw people as a beginning artist, but Learn to Draw Manga Men is meant to dispel those exact fears and wipe away any hesitations you may have. Begin with a blank page or empty screen and start populating it with people. Before you know it, your characters will come to life before you! Kyachi has distilled her specialized knowledge of the skeleton, muscles and physical structures, explaining and analyzing the most difficult aspects of figure drawing and presenting it to you in a clear and simple way. With the help of this fantastic resource, you'll soon master detailed male characters to include in your own comic strip or graphic novel! *Recommended for artists 16 & up*
Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War - "The Fatherland Liberation War", as it is known in North Korea - and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.
At the end of the second century, the lands of ancient China are thrown into turmoil when the Han Dynasty collapses, a tyrant overthrows the weak emperor, and a group of regional warlords forms an army to restore the nation. But bravery and valour are soon stifled by ambition and cunning, and the coalition dissolves before the battle is even won. Now, a new group of heroes must emerge if China is to survive!
This book shows you how to accurately render human faces and emotions to create complex characters and add compelling immediacy to your work. The ability to draw realistic and powerful facial expressions is essential for every manga artist. All artists will tell you that human faces are the most important and challenging element of any drawing. How to Create Manga: Drawing Facial Expressions is an essential resource for artists who want to bring their skills to the next level. Thirteen professional Japanese artists have contributed their expertise to this book, which contains 1,250 drawings, with several detailed tips and comments on every drawing. It includes a comprehensive opening section on all the basic expressions budding manga artists need to master. Sections dedicated to detailed emotions and playing up the intensity and drama of more animated facial expressions follow. Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and common missteps to avoid. Other books in the series include How to Create Manga: Drawing the Human Body, How to Create Manga: Drawing Clothing and Accessories and How to Create Manga: Drawing Action Scenes and Characters.
You've researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children's book, you're going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student "apprentices." His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis. Character Mentor is an apprenticeship in a book. Professional artists from a variety of media offer their experience through additional commentary. These include Marcus Hamilton (Dennis the Menace), Terry Dodson (X-Men), Bobby Rubio (Pixar), Sean "Cheeks" Galloway (Spiderman animated), and more. With a foreword by comicbook artist Adam Hughes, who has produced work for DC, Marvel Comics, Lucasfilm, Warner Bros. Pictures, and other companies.
Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story.
This detailed analysis of the adult manga phenomenon describes and analyzes the complex attitudes towards manga in Japan since the 1980s. Topics covered include: the revival of manga censorship and the moral panic surrounding manga otaku; the repression of the amateur manga subculture; and the promotion of certain genres of manga by educational and cultural institutions. The book aims to show how manga's status in Japanese society is intimately linked to changes in the balance of power between artists and editors.
First detailed analysis of the phenomenon in English. Describes and analyses the complex new attitudes to manga since the 1980s. Provocative and timely, the book shows how manga's status in Japanese society is intimately linked to changes in the balance of power between artists and editors.
The comedic and ironic misadventures of a confused Philosophy professor on the path to spiritual awakening. From Legendary artist Moebius (The Incal, Arzach, Blueberry) and writer Alejandro Jodorowsky (The Incal, Metabarons, Jodorowsky's Dune). Alan Mangel has it all. As a popular professor at the world-famous Universite de La Sorbonne, he is wealthy, married, and academically acclaimed. On his sixtieth birthday, however, his life crumbles as a beautiful young student claims she has received a holy vision that Mangel is to impregnate her with the second coming of John the Baptist. Thus begins a wild existential and spiritual journey that challenges Mangel's very reality when everything once true is proved to be false, while everything once false is proved to be true.
Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering (R)! Danger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering (R)! "Even gods shall kneel." -Nicol Bolas Centuries of scheming have come to fruition at last. Meet Nicol Bolas: Elder dragon, Planeswalker, God-Pharaoh. He is the ultimate mastermind, whose plots for domination twist through the histories of countless worlds. Now those plots culminate on the shattered streets of Ravnica, with undead armies marching at his command and dozens of Planeswalkers marshaled to oppose him. In these lavishly illustrated pages, featuring art carefully chosen from more than two decades of Magic: The Gathering (R), the full scope of Nicol Bolas's plans is revealed at last. It has all led to this. The greatest heroes of the Multiverse make their stand against the ultimate villain in the War of the Spark!
The first global history of comics from 1968 through to the present day, arranged chronologically and richly illustrated with prime examples of the artists, styles and movements being discussed. The authors contextualize the crucial modern period within the art form's broader history and offer a description of the more fluid, international and digital scene that is the medium's likely future. They supply examples from around the world - including the US and UK, France, Spain, Belgium, Italy, Germany, Switzerland, Argentina, Japan, South Korea and New Zealand - and from a range of renowned and lesser-known artists.
Eleven-year-old Satsuki and her sassy little sister Mei are overjoyed about moving into a historic country house with their dad - but the girls don't realise what a delightful adventure awaits them there. While exploring their sprawling home and the beautiful rural area that surrounds it, Satsuki & Mei meet Granny, a sweet old woman, and her timid grandson Kanta. They also experience first hand the magic of the Soot Sprites, mysterious creatures that live in the walls, and discover a huge camphor tree that just might be enchanted...
Comic book behind the upcoming new movie starring Sigourney Weaver & Michelle Rodriguez and directed by Walter Hill! A crime noir thriller from the team of critically acclaimed Hard Case Crime comic series, Triggerman - Walter Hill, Matz and Jef! Hitman Frank Kitchen's assignment to kill a celebrated fashion designer takes an unexpected turn when his victim's sister, a sociopathic surgeon, decides to punish him in the unique way only she can... Abducted and operated on against his will, Frank awakens in an altered condition - but with a hitman's hunger for revenge...
This book helps you learn to draw manga step by step with over 1000 illustrations. It offers everything you need to know about materials and techniques, creating characters, using props and backgrounds, building action scenes, digital enhancement and simple anime creation. It incorporates methods used to create all styles of manga, including shojo, shonen and super-deformed characters. It explains how to digitally enhance your manga drawings and transform them into anime animation. The Japanese drawing style known as manga has rapidly evolved from simple wood-block etchings and low-budget, black-and-white graphic novels to one of the most diverse, popular and celebrated contemporary art forms. This book is an illustrated guide to creating your own manga characters. There are sections on shojo and shonen, and manga characters in both hand-drawn and digital mediums. The book also explores the history and latest achievements in anime. With much to offer both a professional or a complete manga novice, this practical volume provides expert instruction about this cutting-edge and innovative art form. |
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