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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Umberto Leone, a wealthy eccentric, dies in Egypt. In his will, he bequeaths enormous amounts of money to several perfect strangers-including Jean-Baptiste! Intrigued by such a curious inheritance, the young man decides to follow Leone's tracks and sails to Cairo, last destination of the late explorer. There, in the shadow of the pyramids, he will meet French expatriates with dubious motives, gold-crazed janissaries, mysterious holy men ...and above all the beautiful Dieneba...
The Gorillaz Art Book is here! Featuring brand new artwork by Jamie Hewlett, who has invited more than 40 creators to offer new interpretations of 2D, Murdoc Niccals, Noodle, and Russel Hobbs in one expansive volume of original artwork. Contributing artists include Ruff Mercy, Kim Jung Gi, Robert Smith, Kerbscrawler Ghost, Robert Valley, Craig McCracken and Tim McCourt & Max Taylor. Celebrating 20 years of Gorillaz, this latest Z2 partnership sees Hewlett expand the band’s collaborative vision to fellow visual artists in The Gorillaz Art Book, a stunning visual feast of 306 pages.
Journeying through the comic art worlds of Africa, Asia, Australia, and Latin America, one cannot help being deeply impressed with the longevity, magnitude, and versatility of their cartooning traditions. This is the fourth title in Lent's definitive bibliography of comic art worldwide--the series includes over 30,000 citations. The current volume covers 67 countries on the various continents. The 6,506 items here comprise the richest lode of research materials on comic art in these regions. Three famous cartoonists from Asia (Abu Abraham), Africa and the Middle East (Effat), and the Caribbean (Ares) provide interesting perspectives on their regions in separate forewords. The work is divided by regions, countries, and topics, and, like the others in the series, includes citations in many languages and in published and unpublished formats. The other three volumes are "Animation, Caricature, and Gag and Political Cartoons in the United States and Canada"; "Comic Art of Europe"; and "Comic Books and Comic Strips in the United States," all published by Greenwood in 1994. Early reviews of these volumes include statements such as, incredible...monumental task that gets] the art forM's reference files in order and you've set the study of comics ahead by about ten years.
An extraordinary memento of a life-changing moment in history, artist Vic Lee's visually stunning, graphic novel-style personal diary chronicles his experience of the coronavirus pandemic as it unfolded. With beautiful hand-drawn illustrations and typography, Vic Lee's Corona Diary vividly captures what it was like to live through this unprecedented period. Listening to daily news stories, experiencing different ways of living and working as well as adapting to new and necessary social controls, renowned London artist, illustrator and storyteller Vic Lee documents the first six months of the pandemic in real time. An epilogue spread touches on the events of July, August and September. Reflect on and process the unforgettable events of the pandemic through an intimate account in images and lettering of the initial news from a place called Wuhan, Italy's first cases then state of emergency, its spread across the world and the WHO's declaration of a global pandemic, the lockdown and toilet paper shortages, the economic fallout, the unfathomable numbers of people dead, the immense gratitude to those on the frontline of the health services, the reactions and decisions made by leaders that would affect us all, the anxiety and isolation - all the twists and turns. While this work of art is a snapshot of one person's experience, it conveys events experienced and emotions felt by billions around the world - a permanent record of a time we will never forget.
This book is a detailed study of the Indian graphic novel as a significant category of South Asian literature. It focuses on the genre's engagement with history, memory and cultural identity and its critique of the nation in the form of dissident histories and satire. Deploying a nuanced theoretical framework, the volume closely examines major texts such as The Harappa Files, Delhi Calm, Kari, Bhimayana, Gardener in the Wasteland, Pao Anthology, and authors and illustrators including Sarnath Banerjee, Vishwajyoti Ghosh, Durgabai Vyam, Amrutha Patil, Srividya Natarajan and others. It also explores - using key illustrations from the texts - critical themes like contested and alternate histories, urban realities, social exclusion, contemporary politics, and identity politics. A major intervention in Indian writing in English, this volume will be of great importance to scholars and researchers of South Asian literature, cultural studies, art and visual culture, and sociology.
A rich, vibrantly illustrated account of the history and sources of manga As contemporary as this graphic art form may appear to readers outside of Japan, manga has, in fact, deep roots in Japanese culture, drawing on centuries-old artistic traditions: traces can be found in seventh century temple paintings, folding screens decorated with comic characters, and painted medieval Emakimono scrolls. The more familiar manga comics of today echo similar themes, both light and serious, and draw on narrative forms present in the sagas and skits from Japan's rich cultural heritage. This book spans the history of manga in all its splendour and diversity: from Hokusai's seminal Manga in 1814 to the onset of the gekiga in the 1950s; from the landmark Astro Boy of Tezuka Ozamu to Lady Oscar, Riyoko Ikedan's shojo manga aimed at young girls; from samurai sagas to the more alternative productions of the review Garo; and from the demons that populate the works of Mizuki Shigeru to the latest creations from Jiro Taniguchi, each period is covered in detail. One Thousand Years of Manga is both a rich documentary account and a visual delight with over 400 illustrations, many never before seen outside of Japan. A thorough exploration of the sources of manga, this book makes it possible to understand how this mass-produced cultural artifact - aimed at adults as much as at children - has developed into an essential facet of Japanese culture that is now enjoyed across the globe.
Whereas in English-speaking countries comics are for children or adults 'who should know better', in France and Belgium the form is recognized as the 'Ninth Art' and follows in the path of poetry, architecture, painting and cinema. The bande dessinee [comic strip] has its own national institutions, regularly obtains front-page coverage and has received the accolades of statesmen from De Gaulle onwards. On the way to providing a comprehensive introduction to the most francophone of cultural phenomena, this book considers national specificity as relevant to an anglophone reader, whilst exploring related issues such as text/image expression, historical precedents and sociological implication. To do so it presents and analyses priceless manuscripts, a Franco- American rodent, Nazi propaganda, a museum-piece urinal, intellectual gay porn and a prehistoric warrior who's really Zinedine Zidane.
South Africa approaches 20 years of democracy and what better way to look back at the country's wild ride than through the lens of Zapiro. Look back to see how far the country has come but also how much further we still need to go to fulfil the promise of those early years of democracy. South Africa may have changed in twenty years but Zapiro's sharp wit and cutting satire have remained a welcome constant over the years.
The Comics of Joe Sacco addresses the range of his award-winning work, from his early comics stories as well as his groundbreaking journalism Palestine (1993) and Safe Area to Gorazde (2000), to Footnotes in Gaza (2009) and his most recent book The Great War (2013), a graphic history of World War I. First in the new series, Critical Approaches to Comics Artists, this edited volume explores Sacco's comics journalism, and features established and emerging scholars from comics studies, cultural studies, geography, literary studies, political science, and communication studies. Sacco's work has already found a place in some of the foundational scholarship in comics studies, and this book solidifies his role as one of the most important comics artists today. Sections focus on how Sacco's comics journalism critiques and employs the ""standard of objectivity"" in mainstream reporting, what aesthetic principles and approaches to lived experience can be found in his comics, how Sacco employs the space of the comics page to map history and war, and the ways that his comics function in the classroom and as human rights activism. The Comics of Joe Sacco offers definitive, exciting approaches to some of the most important--and necessary--comics today, by one of the most acclaimed journalist-artists of our time.
Faster than a speeding bullet. More powerful than a locomotive. Able to leap tall buildings in a single bound . . . It's Superman!"" Bending Steel examines the historical origins and cultural significance of Superman and his fellow American crusaders. Cultural historian Aldo J. Regalado asserts that the superhero seems a direct response to modernity, often fighting the interrelated processes of industrialization, urbanization, immigration, and capitalism that transformed the United States from the early nineteenth century to the present. Reeling from these exciting but rapid and destabilizing forces, Americans turned to heroic fiction as a means of explaining national and personal identities to themselves and to the world. In so doing, they created characters and stories that sometimes affirmed, but other times subverted conventional notions of race, class, gender, and nationalism. The cultural conversation articulated through the nation's early heroic fiction eventually led to a new heroic type--the brightly clad, super-powered, pro-social action heroes that first appeared in American comic books starting in the late 1930s. Although indelibly shaped by the Great Depression and World War II sensibilities of the second-generation immigrants most responsible for their creation, comic book superheroes remain a mainstay of American popular culture. Tracing superhero fiction all the way back to the nineteenth century, Regalado firmly bases his analysis of dime novels, pulp fiction, and comics in historical, biographical, and reader response sources. He explores the roles played by creators, producers, and consumers in crafting superhero fiction, ultimately concluding that these narratives are essential for understanding vital trajectories in American culture.
'Fast-paced, furiously funny and utterly fantastic.' A.F. Steadman 'Culture and technology clash as Zachary Ying takes adventure to a new level!' Kwame Mbalia Percy Jackson meets Yu-Gi-Oh in this hilarious, action-packed fantasy adventure. Zachary Ying has never had much chance to learn about his Chinese heritage. So when he's chosen to host the spirit of the First Emperor of China for a vital mission, he is woefully unprepared. As a result, the emperor botches his attempt to possess Zack's body and binds to his AR gaming headset instead. With the legendary tyrant yapping in his headset, Zack must journey across China to steal magical artifacts and defeat figures from history and myth. Using his newfound water dragon powers, can Zack complete the mission in time to save the mortal world?
From the bestselling author of Quiet Girl in a Noisy World comes a gently humorous and poignant collection of comics about anxiety and depression-because sometimes even the simple things like getting out of bed every day feel like an uphill battle. Everything Is OK is the story of Debbie Tung's struggle with anxiety and her experience with depression. She shares what it's like navigating life, overthinking every possible worst-case scenario, and constantly feeling like all hope is lost. The book explores her journey to understanding the importance of mental health in her day-to-day life and how she learns to embrace the highs and lows when things feel out of control. Debbie opens up about deeply personal issues and the winding road to recovery, discovers the value of self-love, and rebuilds a more mindful relationship with her mental health. In this graphic memoir, Debbie aims to provide positive and comforting messages to anyone who is facing similar difficulties or is just trying to get through a tough time in life. She hopes to encourage readers to be kinder to themselves, to know that they are not alone, and that it's okay to be vulnerable because they are not defined by their mental health struggles. The dark clouds won't be there forever. Everything will turn out all right.
W. Heath Robinson is best known for his hilarious drawings of zany contraptions, though his work ranged across a wide variety of topics covering many aspects of British life in the decades following the First World War. Starting out as a watercolour artist, he quickly turned to the more lucrative field of book illustration and developed his forte in satirical drawings and cartoons. He was regularly commissioned by the editors of Tatler and The Sketch and in great demand from advertising companies. Collections of his drawings were subsequently published in many different editions and became so successful as to transform Heath Robinson into a household name, celebrated for his eccentric brand of British humour. Presenting such innovations as the 'Zip-Opening Bonnet', the 'Duo-car for the Incompatible' and the handy 'New Rear Wheel Gear for Turning the Car in One Movement', this volume of Heath Robinson illustrations with commentary by K.R.G. Browne will appeal to 'everybody who is ever likely to drive, be driven in, or get run over by a mechanically propelled vehicle'.
This stunning book explores the rich mythology of Assassin's Creed, featuring the art and history of the series from the first groundbreaking game through the graphic novels to the DLCs. Highlighting the lush and vibrant art that has become a hallmark of the series, this luxury coffee-table book brings the game's famous historical locations and figures to life and explores the evolution of each iconic Assassin and Templar.
Stan Lee, the founding father of Marvel Comics, and John Buscema, artist of the classic Silver Surfer series, give professional advice and instruction for budding comics artists. Learn how to draw the Marvel way, courtesy of this lavishly illustrated, step-by-step guide to all facets of the process.
After the murder of his fiancee by a vicious street gang, a man rises from the grave to wreak bloody vengeance upon those who wronged him. Fully remastered and revised by artist James O'Barr himself, the timeless story of "The Crow" (also made into the cult movie starring Brandon Lee) returns in a new author's edition with over sixty pages of previously unseen material, including new story pages.
In a 2019 interview with the webzine DC in the 80s, Jeff Lemire (b. 1976) discusses the comics he read as a child growing up in Essex County, Ontario-his early exposure to reprints of Silver Age DC material, how influential Crisis on Infinite Earths and DC's Who's Who were on him as a developing comics fan, his first reading of Watchmen and The Dark Knight Returns, and his transition to reading the first wave of Vertigo titles when he was sixteen. In other interviews, he describes discovering independent comics when he moved to Toronto, days of browsing comics at the Beguiling, and coming to understand what was possible in the medium of comics, lessons he would take to heart as he began to establish himself as a cartoonist. Many cartoonists deflect from questions about one's history with comics and the influences of other artists, while others indulge the interviewer briefly before attempting to steer the questions in another direction. But Lemire, creator of Essex County Trilogy, Sweet Tooth, The Nobody, and Trillium, seems to bask in these discussions. Before he was ever a comics professional, he was a fan. What can be traced in these interviews is the story of the movement from comics fan to comics professional. In the twenty-nine interviews collected in Jeff Lemire: Conversations, readers see Lemire come to understand the process of collaboration, the balancing act involved in working for different kinds of comics publishers like DC and Marvel, the responsibilities involved in representing characters outside his own culture, and the possibilities that exist in the comics medium. We see him embrace a variety of genres, using each of them to explore the issues and themes most important to him. And we see a cartoonist and writer growing in confidence, a working professional coming into his own.
During a garden party in California, Shelton is approached by a clearly determined individual. The man tells him that he is there on behalf of Wayne's son, who apparently tracked down one Rod Hooker. The thing is, Sergeant Hooker once served under Shelton in Vietnam, on a mission that ended in betrayal and carnage. The hunt is on for our trouble shooter for hire, although there is one problem: he's never had any children...
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