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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Robert Kirkman (b. 1978) is probably best known as the creator of
The Walking Dead. The comic book and its television adaptation have
reinvented the zombie horror story, transforming it from cult
curiosity and parody to mainstream popularity and critical acclaim.
In some ways, this would be enough to justify this career-spanning
collection of interviews. Yet Kirkman represents much more than
this single comic book title. Kirkman's story is a fanboy's dream
that begins with him financing his irreverent, independent comic
book Battle Pope with credit cards. After writing major titles with
Marvel comics (Spider-Man, Captain America, and X-Men), Kirkman
rejected companies like DC and Marvel and publicly advocated for
creator ownership as the future of the comics industry. As a
partner at Image, Kirkman wrote not only The Walking Dead but also
Invincible, a radical reinvention of the superhero genre. Robert
Kirkman: Conversations gives insight to his journey and explores
technique, creativity, collaboration, and the business of comics as
a multimedia phenomenon. For instance, while continuing to write
genre-based comics in titles like Outcast and Oblivion Song,
Kirkman explains his writerly bias for complex characters over
traditional plot development. As a fan-turned-creator, Kirkman
reveals a creator's complex relationship with fans in a comic-con
era that breaks down the consumer/producer dichotomy. And after
rejecting company-ownership practices, Kirkman articulates a vision
of the creator-ownership model and his goal of organic creativity
at Skybound, his multimedia company. While Stan Lee was the most
prominent comic book everyman of the previous era of comics
production, Kirkman is the most prominent comic book everyman of
this dynamic, evolving new era.
Desperate Times is the unmissable new collection of sketches of
contemporary political life by The Times's master of satire, Peter
Brookes. Within these pages, the multiple winner of the British
Press Awards Cartoonist of the Year showcases the stand-out pieces
from his daily cartoons in The Times, up to the minute and
breath-taking in their bite and wit. Desperate Times catalogues one
of the most eventful years on record with Brooke's usual satire and
unsparing critique of political leaders at home and abroad. From
Trump to Biden (literally), and from COVID-19 19 to Brexit, this
peerless collection of hilarious and beautiful cartoons provides a
peerless tonic for these torrid times!
A complete guide to the history, form and contexts of the genre,
Autobiographical Comics helps readers explore the increasingly
popular genre of graphic life writing. In an accessible and
easy-to-navigate format, the book covers such topics as: * The
history and rise of autobiographical comics * Cultural contexts *
Key texts - including Maus, Robert Crumb, Persepolis, Fun Home, and
American Splendor * Important theoretical and critical approaches
to autobiographical comics Autobiographical Comics includes a
glossary of crucial critical terms, annotated guides to further
reading and online resources and discussion questions to help
students and readers develop their understanding of the genre and
pursue independent study.
Sequential images are as natural at conveying narratives as verbal
language, and have appeared throughout human history, from cave
paintings and tapestries right through to modern comics.
Contemporary research on this visual language of sequential images
has been scattered across several fields: linguistics, psychology,
anthropology, art education, comics studies, and others. Only
recently has this disparate research begun to be incorporated into
a coherent understanding. In The Visual Narrative Reader, Neil Cohn
collects chapters that cross these disciplinary divides from many
of the foremost international researchers who explore fundamental
questions about visual narratives. How does the style of images
impact their understanding? How are metaphors and complex meanings
conveyed by images? How is meaning understood across sequential
images? How do children produce and comprehend sequential images?
Are visual narratives beneficial for education and literacy? Do
visual narrative systems differ across cultures and historical time
periods? This book provides a foundation of research for readers to
engage in these fundamental questions and explore the most vital
thinking about visual narrative. It collects important papers and
introduces review chapters summarizing the literature on specific
approaches to understanding visual narratives. The result is a
comprehensive "reader" that can be used as a coursebook, a
researcher resource and a broad overview of fascinating topics
suitable for anyone interested in the growing field of the visual
language of comics and visual narratives.
Japanese manga comic books have attracted a devoted global
following. In the popular press manga is said to have "invaded" and
"conquered" the United States, and its success is held up as a
quintessential example of the globalization of popular culture
challenging American hegemony in the twenty-first century. In Manga
in America - the first ever book-length study of the history,
structure, and practices of the American manga publishing industry
- Casey Brienza explodes this assumption. Drawing on extensive
field research and interviews with industry insiders about
licensing deals, processes of translation, adaptation, and
marketing, new digital publishing and distribution models, and
more, Brienza shows that the transnational production of culture is
an active, labor-intensive, and oft-contested process of
"domestication." Ultimately, Manga in America argues that the
domestication of manga reinforces the very same imbalances of
national power that might otherwise seem to have been transformed
by it and that the success of Japanese manga in the United States
actually serves to make manga everywhere more American.
Learn to draw thepopular Japanese style of anime and manga like a
pro with renowned Instagram artist Yoai in this follow-up to her
best-selling Chibi Art Class. In Anime Art Class, you will learn
how to draw Yoai's signature cute characters, from their bodies and
facial features, including their dreamy eyes, to trendy clothes and
accessories and fun hair. The 20 tutorials, with simple
step-by-step illustrations and instructions, guide you from drawing
characters in pencil and pen to coloring and shading them in with
colored pencils, markers, and watercolor paints. Also find: An
overview of the tools and materials you can use to create anime art
Anime basics, including demonstrations for drawing every part of
the body and article of clothing Techniques for refining your
pencil sketches, inking your drawings, and adding color Tips and
troubleshooting advice for perfecting your drawings An inspiration
gallery of different eyes, hairstyles, clothing, accessories, and
poses that you can also use as coloring pages Soon you will be
enhancing your notebooks, stationery, artwork, and more with your
own unique anime world. Anime Art Class is now in session! Create
even more supercute artwork with these other books from the Cute
and Cuddly Art series:Chibi Art Class, Mini Chibi Art Class, Cute
Chibi Animals, Anime Art Class, and Cute Chibi Mythical Beasts
& Magical Monsters.
Examining a wide range of comics and graphic novels - including
works by creators such as Will Eisner, Leela Corman, Neil Gaiman,
Art Spiegelman, Sarah Glidden and Joe Sacco - this book explores
how comics writers and artists have tackled major issues of Jewish
identity and culture. With chapters written by leading and emerging
scholars in contemporary comic book studies, Visualizing Jewish
Narrative highlights the ways in which Jewish comics have handled
such topics as: *Biography, autobiography, and Jewish identity
*Gender and sexuality *Genre - from superheroes to comedy *The
Holocaust *The Israel-Palestine conflict *Sources in the Hebrew
Bible and Jewish myth Visualizing Jewish Narrative also includes a
foreword by Danny Fingeroth, former editor of the Spider-Man line
and author of Superman on the Couch and Disguised as Clark Kent..
Nelson Mandela was called a terrorist, forced into hiding,
captured, threatened with the death penalty and eventually thrown
into jail for twenty-seven years, but nothing could stop him from
fighting to liberate his country from the evil of apartheid. A hero
in the struggle against a terrible regime, he never gave up. Even
when he was a prisoner, he worked secretly with his comrades to
undermine the oppressive apartheid government. This is the exciting
true story of a young herd boy who was to grow up to become a
lawyer, a freedom fighter, South Africas first democratically
elected president and the beloved grandfather of a nation. It is
told here in words and pictures for the young and the young at
heart: a story to read with enjoyment and remember with pride.
For over seventy-five years, Archie and the gang at Riverdale High
have been America's most iconic teenagers, delighting generations
of readers with their never-ending exploits. But despite their
ubiquity, "Archie "comics have been relatively ignored by
scholars--until now.
"Twelve-Cent Archie" is not only the first scholarly study of the
"Archie "comic, it is an innovative creative work in its own right.
Inspired by "Archie's "own concise storytelling format, renowned
comics scholar Bart Beaty divides the book into a hundred short
chapters, each devoted to a different aspect of the "Archie
"comics. Fans of the comics will be thrilled to read in-depth
examinations of their favorite characters and motifs, including
individual chapters devoted to Jughead's hat and Archie's
sweater-vest. But the book also has plenty to interest newcomers to
Riverdale, as it recounts the behind-the-scenes history of the
comics and analyzes how "Archie "helped shape our images of the
American teenager.
As he employs a wide range of theoretical and methodological
approaches, Beaty reveals that the "Archie "comics themselves were
far more eclectic, creative, and self-aware than most critics
recognize. Equally comfortable considering everything from the
representation of racial diversity to the semiotics of Veronica's
haircut, "Twelve-Cent Archie" gives a fresh appreciation for
America's most endearing group of teenagers.
The Art of Destiny 2, the follow-up to the successful The Art of
Destiny, is a celebration of the dynamic art and visual style that
fans have come to love about Destiny. The world of Destiny is
expansive and vibrant, encompassing planets within our solar system
and those far beyond. Praised for its artistic style and
imaginative worlds that paint a complex future of war, exploration,
and hope, Destiny is packed with life and colour. Customisable
characters make every gaming experience visually unique, with the
heroes and villains of Destiny crafted from worlds of science
fiction past, yet brimming with their own style. The Art of Destiny
2 features hundreds of pieces of concept art, from early sketches
and illustrations of characters to the colourful key art the
designers used to help shape the in-game worlds. Each step of the
process is meticulously detailed, from building in-game cinematics
to crafting the complex universe. This book celebrates the
exceptional attention to detail that the developers at Bungie have
put into Destiny 2, and continues the high production quality that
made The Art of Destiny a best-selling gaming art book. With
exclusive, never-before-seen imagery, developer commentary, and
more, The Art of Destiny 2 is the perfect gift for fans of The Art
of Destiny, and those seeking the companion book to one of the most
anticipated game releases of 2017.
A deluxe art book showcasing Haruichi Furudate’s incredible
artwork from the hit manga series Haikyu!! Ever since he saw the
legendary player known as “the Little Giant” compete at the
national volleyball finals, Shoyo Hinata has been aiming to be the
best volleyball player ever! Who says you need to be tall to play
volleyball when you can jump higher than anyone else? The Art of
Haikyu!! collects the dynamic and lush color art from the hit manga
series, including chapter title pages, illustrations, bonus
sketches, and more from creator Haruichi Furudate!
"Carrying ahead the project of cultural criminology, Phillips and
Strobl dare to take seriously that which amuses and entertains
us--and to find in it the most significant of themes. Audiences,
images, ideologies of justice and injustice--all populate the pages
of Comic Book Crime. The result is an analysis as colorful as a
good comic, and as sharp as the point on a superhero's
sword."--Jeff Ferrell, author of Empire of Scrounge Superman,
Batman, Daredevil, and Wonder Woman are iconic cultural figures
that embody values of order, fairness, justice, and retribution.
Comic Book Crime digs deep into these and other celebrated
characters, providing a comprehensive understanding of crime and
justice in contemporary American comic books. This is a world where
justice is delivered, where heroes save ordinary citizens from
certain doom, where evil is easily identified and thwarted by
powers far greater than mere mortals could possess. Nickie Phillips
and Staci Strobl explore these representations and show that comic
books, as a historically important American cultural medium,
participate in both reflecting and shaping an American ideological
identity that is often focused on ideas of the apocalypse, utopia,
retribution, and nationalism. Through an analysis of approximately
200 comic books sold from 2002 to 2010, as well as several years of
immersion in comic book fan culture, Phillips and Strobl reveal the
kinds of themes and plots popular comics feature in a post-9/11
context. They discuss heroes' calculations of "deathworthiness," or
who should be killed in meting out justice, and how these judgments
have as much to do with the hero's character as they do with the
actions of the villains. This fascinating volume also analyzes how
class, race, ethnicity, gender, and sexual orientation are used to
construct difference for both the heroes and the villains in ways
that are both conservative and progressive. Engaging, sharp, and
insightful, Comic Book Crime is a fresh take on the very meaning of
truth, justice, and the American way.Nickie D. Phillipsis Associate
Professor in the Sociology and Criminal Justice Department at St.
Francis College in Brooklyn, NY.Staci Stroblis Associate Professor
in the Department of Law, Police Science and Criminal Justice
Administration at John Jay College of Criminal Justice.In
theAlternative Criminologyseries
Contributions by Kylie Cardell, Aaron Cometbus, Margaret Galvan,
Sarah Hildebrand, Frederik Byrn Kohlert, Tahneer Oksman, Seamus
O'Malley, Annie Mok, Dan Nadel, Natalie Pendergast, Sarah
Richardson, Jessica Stark, and James Yeh In a self-reflexive way,
Julie Doucet's and Gabrielle Bell's comics, though often
autobiographical, defy easy categorization. In this volume, editors
Tahneer Oksman and Seamus O'Malley regard Doucet's and Bell's art
as actively feminist, not only because they offer women's
perspectives, but because they do so by provocatively bringing up
the complicated, multivalent frameworks of such engagements. While
each artist has a unique perspective, style, and worldview, the
essays in this book investigate their shared investments in formal
innovation and experimentation, and in playing with questions of
the autobiographical, the fantastic, and the spaces in between.
Doucet is a Canadian underground cartoonist, known for her
autobiographical works such as Dirty Plotte and My New York Diary.
Meanwhile, Bell is a British American cartoonist best known for her
intensely introspective semiautobiographical comics and graphic
memoirs, such as the Lucky series and Cecil and Jordan in New York.
By pairing Doucet alongside Bell, the book recognizes the
significance of female networks, and the social and cultural
connections, associations, and conditions that shape every work of
art. In addition to original essays, this volume republishes
interviews with the artists. By reading Doucet's and Bell's comics
together in this volume housed in a series devoted to
single-creator studies, the book shows how despite the importance
of finding ""a place inside yourself"" to create, this space seems
always for better or worse a shared space culled from and subject
to surrounding lives, experiences, and subjectivities.
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