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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art

How To Draw Manga Volume 1 - Your Step By Step Guide To Drawing Manga (Hardcover): Howexpert, Paola Barleta How To Draw Manga Volume 1 - Your Step By Step Guide To Drawing Manga (Hardcover)
Howexpert, Paola Barleta
R815 Discovery Miles 8 150 Ships in 10 - 15 working days
The Art of Demon Slayer: Kimetsu no Yaiba the Anime (Paperback): Ufotable, Koyoharu Gotouge The Art of Demon Slayer: Kimetsu no Yaiba the Anime (Paperback)
Ufotable, Koyoharu Gotouge
R394 Discovery Miles 3 940 Ships in 12 - 17 working days

Lose yourself in this incredible collection of art from the ultra-popular Demon Slayer: Kimetsu no Yaiba anime! The incredible designs and thrilling animation of global smash hit Demon Slayer: Kimetsu no Yaiba have cemented its place as one of the most popular anime series of all time! The Art of Demon Slayer: Kimetsu no Yaiba the Anime collects a wide variety of art, illustrations, and production material from the show, artfully crafted by popular animation studio ufotable. The book includes over 300 illustrations primarily created for the Tanjiro Kamado Unwavering Resolve arc and features an exclusive cover illustration by Akira Matsushima, character designer and chief animation director for the series.

The The Art of Destiny: Volume 2 (Hardcover): Bungie The The Art of Destiny: Volume 2 (Hardcover)
Bungie 1
R1,155 R909 Discovery Miles 9 090 Save R246 (21%) Ships in 12 - 17 working days

The Art of Destiny 2, the follow-up to the successful The Art of Destiny, is a celebration of the dynamic art and visual style that fans have come to love about Destiny. The world of Destiny is expansive and vibrant, encompassing planets within our solar system and those far beyond. Praised for its artistic style and imaginative worlds that paint a complex future of war, exploration, and hope, Destiny is packed with life and colour. Customisable characters make every gaming experience visually unique, with the heroes and villains of Destiny crafted from worlds of science fiction past, yet brimming with their own style. The Art of Destiny 2 features hundreds of pieces of concept art, from early sketches and illustrations of characters to the colourful key art the designers used to help shape the in-game worlds. Each step of the process is meticulously detailed, from building in-game cinematics to crafting the complex universe. This book celebrates the exceptional attention to detail that the developers at Bungie have put into Destiny 2, and continues the high production quality that made The Art of Destiny a best-selling gaming art book. With exclusive, never-before-seen imagery, developer commentary, and more, The Art of Destiny 2 is the perfect gift for fans of The Art of Destiny, and those seeking the companion book to one of the most anticipated game releases of 2017.

The Comics World - Comic Books, Graphic Novels, and Their Publics (Hardcover): Benjamin Woo, Jeremy Stoll The Comics World - Comic Books, Graphic Novels, and Their Publics (Hardcover)
Benjamin Woo, Jeremy Stoll
R3,360 Discovery Miles 33 600 Ships in 10 - 15 working days

Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production, circulation, and reception of comics from a social-scientific point of view. Designed to promote interdisciplinary dialogue about theory and methods in comics studies, this volume draws on approaches from fields as diverse as sociology, political science, history, folklore, communication studies, and business, among others, to study the social life of comics and graphic novels. Taking the concept of a ""comics world""-that is, the collection of people, roles, and institutions that ""produce"" comics as they are-as its organizing principle, the book asks readers to attend to the contexts that shape how comics move through societies and cultures. Each chapter explores a specific comics world or particular site where comics meet one of their publics, such as artists and creators; adaptors; critics and journalists; convention-goers; scanners; fans; and comics scholars themselves. Through their research, contributors demonstrate some of the ways that people participate in comics worlds and how the relationships created in these spaces can provide different perspectives on comics and comics studies. Moving beyond the page, The Comics World explores the complexity of the lived reality of the comics world: how comics and graphic novels matter to different people at different times, within a social space shared with others.

The Journey of a Thousand Naira Note - Part 2: A Graphic Novel (Hardcover): Sharon Abimbola Salu The Journey of a Thousand Naira Note - Part 2: A Graphic Novel (Hardcover)
Sharon Abimbola Salu
R895 R774 Discovery Miles 7 740 Save R121 (14%) Ships in 10 - 15 working days
The Journey of a Thousand Naira Note - Part 1: A Graphic Novel (Hardcover): Sharon Abimbola Salu The Journey of a Thousand Naira Note - Part 1: A Graphic Novel (Hardcover)
Sharon Abimbola Salu
R768 R675 Discovery Miles 6 750 Save R93 (12%) Ships in 10 - 15 working days
If you can write you can draw (Hardcover): Dov Fedler If you can write you can draw (Hardcover)
Dov Fedler
R706 Discovery Miles 7 060 Ships in 12 - 17 working days
Carl Barks' Surviving Comic Book Covers (Hardcover): Matti Eronen Carl Barks' Surviving Comic Book Covers (Hardcover)
Matti Eronen
R714 Discovery Miles 7 140 Ships in 10 - 15 working days
Mirror Resist Connect 2018 - A graphic thesis on hacking the all-seeing eye (Hardcover): Michael Kelly Mirror Resist Connect 2018 - A graphic thesis on hacking the all-seeing eye (Hardcover)
Michael Kelly
R479 R443 Discovery Miles 4 430 Save R36 (8%) Ships in 10 - 15 working days
How To - Absurd Scientific Advice for Common Real-World Problems from Randall Munroe of xkcd (Paperback): Randall Munroe How To - Absurd Scientific Advice for Common Real-World Problems from Randall Munroe of xkcd (Paperback)
Randall Munroe
R342 R311 Discovery Miles 3 110 Save R31 (9%) Ships in 9 - 15 working days

Randall Munroe is . . .'Nerd royalty' Ben Goldacre 'Totally brilliant' Tim Harford 'Laugh-out-loud funny' Bill Gates 'Wonderful' Neil Gaiman AN INSTANT #1 NEW YORK TIMES BESTSELLER The world's most entertaining and useless self-help guide, from the brilliant mind behind the wildly popular webcomic xkcd and the million-selling What If? and Thing Explainer For any task you might want to do, there's a right way, a wrong way, and a way so monumentally bad that no one would ever try it. How To is a guide to the third kind of approach. It's full of highly impractical advice for everything from landing a plane to digging a hole. 'How strange science can fix everyday problems' New Scientist 'A brilliant book: clamber in for a wild ride' Nature

ZendleArt (Hardcover): Tony Zendle ZendleArt (Hardcover)
Tony Zendle
R1,183 Discovery Miles 11 830 Ships in 12 - 17 working days
Gender and the Superhero Narrative (Hardcover): Michael Goodrum, Tara Prescott, Philip Smith Gender and the Superhero Narrative (Hardcover)
Michael Goodrum, Tara Prescott, Philip Smith
R3,378 Discovery Miles 33 780 Ships in 10 - 15 working days

Contributions by Dorian Alexander, Janine Coleman, Gabriel Gianola, Mel Gibson, Michael Goodrum, Tim Hanley, Vanessa Hemovich, Christina Knopf, Christopher McGunnigle, Samira Nadkarni, Ryan North, Lisa Perdigao, Tara Prescott, Philip Smith, and Maite Ucaregui The explosive popularity of San Diego's Comic-Con, Star Wars: The Force Awakens and Rogue One, and Netflix's Jessica Jones and Luke Cage all signal the tidal change in superhero narratives and mainstreaming of what were once considered niche interests. Yet just as these areas have become more openly inclusive to an audience beyond heterosexual white men, there has also been an intense backlash, most famously in 2015's Gamergate controversy, when the tension between feminist bloggers, misogynistic gamers, and internet journalists came to a head. The place for gender in superhero narratives now represents a sort of battleground, with important changes in the industry at stake. These seismic shifts-both in the creation of superhero media and in their critical and reader reception-need reassessment not only of the role of women in comics, but also of how American society conceives of masculinity. Gender and the Superhero Narrative launches ten essays that explore the point where social justice meets the Justice League. Ranging from comics such as Ms. Marvel, Batwoman: Elegy, and Bitch Planet to video games, Netflix, and cosplay, this volume builds a platform for important voices in comics research, engaging with controversy and community to provide deeper insight and thus inspire change.

10th Muse #1 - Hardcover Anniversary edition (Hardcover): Darren G Davis 10th Muse #1 - Hardcover Anniversary edition (Hardcover)
Darren G Davis; Marv Wolfman; Contributions by Ken Lashley
R596 Discovery Miles 5 960 Ships in 10 - 15 working days
Autobiographical Comics (Hardcover, HPOD): Andrew J. Kunka Autobiographical Comics (Hardcover, HPOD)
Andrew J. Kunka
R3,270 Discovery Miles 32 700 Ships in 12 - 17 working days

A complete guide to the history, form and contexts of the genre, Autobiographical Comics helps readers explore the increasingly popular genre of graphic life writing. In an accessible and easy-to-navigate format, the book covers such topics as: * The history and rise of autobiographical comics * Cultural contexts * Key texts - including Maus, Robert Crumb, Persepolis, Fun Home, and American Splendor * Important theoretical and critical approaches to autobiographical comics Autobiographical Comics includes a glossary of crucial critical terms, annotated guides to further reading and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.

Ben Katchor - Conversations (Hardcover): Ian Gordon Ben Katchor - Conversations (Hardcover)
Ian Gordon
R3,342 Discovery Miles 33 420 Ships in 10 - 15 working days

Author Michael Chabon described Ben Katchor (b. 1951) as "the creator of the last great American comic strip." Katchor's comic strip Julius Knipl, Real Estate Photographer: Stories, which began in 1988, brought him to the attention of the readers of alternative weekly newspapers along with a coterie of artists who have gone on to public acclaim. In the mid-1990s, NPR ran audio versions of several Julius Knipl stories, narrated by Katchor and starring Jerry Stiller in the title role. An early contributor to RAW, Katchor has contributed to Forward, New Yorker, Slate, and weekly newspapers. He edited and published two issues of Picture Story, which featured his own work, with articles and stories by Peter Blegvad, Jerry Moriarty, and Mark Beyer. In addition to being a dramatist, Katchor has been the subject of profiles in the New Yorker, a recipient of a MacArthur "Genius Grant" and a Guggenheim Fellowship, and a fellow at both the American Academy in Berlin and the New York Public Library. Katchor's work is often described as zany or bizarre, and author Douglas Wolk has characterized his work as "one or two notches too far" beyond an absurdist reality. And yet the work resonates with its audience because, as was the case with Knipl's journey through the wilderness of a decaying city, absurdity was only what was usefully available; absurdity was the reality. Julius Knipl, Real Estate Photographer: Stories presaged the themes of Katchor's work: a concern with the past, an interest in the intersection of Jewish identity and a secular commercial culture, and the limits and possibilities of urban life.

The Visual Narrative Reader (Hardcover): Neil Cohn The Visual Narrative Reader (Hardcover)
Neil Cohn
R5,394 Discovery Miles 53 940 Ships in 12 - 17 working days

Sequential images are as natural at conveying narratives as verbal language, and have appeared throughout human history, from cave paintings and tapestries right through to modern comics. Contemporary research on this visual language of sequential images has been scattered across several fields: linguistics, psychology, anthropology, art education, comics studies, and others. Only recently has this disparate research begun to be incorporated into a coherent understanding. In The Visual Narrative Reader, Neil Cohn collects chapters that cross these disciplinary divides from many of the foremost international researchers who explore fundamental questions about visual narratives. How does the style of images impact their understanding? How are metaphors and complex meanings conveyed by images? How is meaning understood across sequential images? How do children produce and comprehend sequential images? Are visual narratives beneficial for education and literacy? Do visual narrative systems differ across cultures and historical time periods? This book provides a foundation of research for readers to engage in these fundamental questions and explore the most vital thinking about visual narrative. It collects important papers and introduces review chapters summarizing the literature on specific approaches to understanding visual narratives. The result is a comprehensive "reader" that can be used as a coursebook, a researcher resource and a broad overview of fascinating topics suitable for anyone interested in the growing field of the visual language of comics and visual narratives.

Jim Shooter - Conversations (Hardcover): Jason Sacks, Eric Hoffman, Dominick Grace Jim Shooter - Conversations (Hardcover)
Jason Sacks, Eric Hoffman, Dominick Grace
R3,346 Discovery Miles 33 460 Ships in 10 - 15 working days

As an American comic book writer, editor, and businessman, Jim Shooter (b. 1952) remains among the most important figures in the history of the medium. Starting in 1966 at the age of fourteen, Shooter, as the young protege of verbally abusive DC editor Mort Weisinger, helped introduce themes and character development more commonly associated with DC competitor Marvel Comics. Shooter created several characters for the Legion of Super-Heroes, introduced Superman's villain the Parasite, and jointly devised the first race between the Flash and Superman. When he later ascended to editor-in-chief at Marvel Comics, the company, indeed the medium as a whole, was moribund. Yet by the time Shooter left the company a mere decade later, the industry had again achieved considerable commercial viability, with Marveldominating the market. Shooter enjoyed many successes during his tenure, such as Chris Claremont and John Byrne's run on the Uncanny X-Men, Byrne's work on the Fantastic Four, Frank Miller's Daredevil stories, Walt Simonson's crafting of Norse mythology in Thor, and Roger Stern's runs on Avengers and The Amazing Spider-Man, as well as his own successes writing Secret Wars and Secret Wars II. After a rift at Marvel, Shooter then helped lead Valiant Comics into one of the most iconic comic book companies of the 1990s, before moving to start-up companies Defiant andBroadway Comics. Interviews collected in this book span Shooter's career. Included here is a 1969 interview that shows a restless teenager; the 1973 interview that returned Shooter to comics; a discussion from 1980 during his pinnacle at Marvel; and two conversations from his time at Valiant and Defiant Comics. At the close, anextensive, original interview encompasses Shooter's full career.

A Little Levity Never Hurts (Hardcover): Jonathan Vreeland A Little Levity Never Hurts (Hardcover)
Jonathan Vreeland
R731 R691 Discovery Miles 6 910 Save R40 (5%) Ships in 10 - 15 working days
Manga in America - Transnational Book Publishing and the Domestication of Japanese Comics (Hardcover): Casey Brienza Manga in America - Transnational Book Publishing and the Domestication of Japanese Comics (Hardcover)
Casey Brienza
R3,445 Discovery Miles 34 450 Ships in 12 - 17 working days

Japanese manga comic books have attracted a devoted global following. In the popular press manga is said to have "invaded" and "conquered" the United States, and its success is held up as a quintessential example of the globalization of popular culture challenging American hegemony in the twenty-first century. In Manga in America - the first ever book-length study of the history, structure, and practices of the American manga publishing industry - Casey Brienza explodes this assumption. Drawing on extensive field research and interviews with industry insiders about licensing deals, processes of translation, adaptation, and marketing, new digital publishing and distribution models, and more, Brienza shows that the transnational production of culture is an active, labor-intensive, and oft-contested process of "domestication." Ultimately, Manga in America argues that the domestication of manga reinforces the very same imbalances of national power that might otherwise seem to have been transformed by it and that the success of Japanese manga in the United States actually serves to make manga everywhere more American.

Panel to the Screen - Style, American Film, and Comic Books during the Blockbuster Era (Hardcover): Drew Morton Panel to the Screen - Style, American Film, and Comic Books during the Blockbuster Era (Hardcover)
Drew Morton
R3,346 Discovery Miles 33 460 Ships in 10 - 15 working days

Over the past forty years, American film has entered into a formal interaction with the comic book. Such comic book adaptations as Sin City, 300, and Scott Pilgrim vs. the World have adopted components of their source materials' visual style. The screen has been fractured into panels, the photographic has given way to the graphic, and the steady rhythm of cinematic time has evolved into a far more malleable element. In other words, films have begun to look like comics. Yet, this interplay also occurs in the other direction. In order to retain cultural relevancy, comic books have begun to look like films. Frank Miller's original Sin City comics are indebted to film noir while Stephen King's The Dark Tower series could be a Sergio Leone spaghetti western translated onto paper. Film and comic books continuously lean on one another to reimagine their formal attributes and stylistic possibilities. In Panel to the Screen, Drew Morton examines this dialogue in its intersecting and rapidly changing cultural, technological, and industrial contexts. Early on, many questioned the prospect of a ""low"" art form suited for children translating into ""high"" art material capable of drawing colossal box office takes. Now the naysayers are as quiet as the queued crowds at Comic-Cons are massive. Morton provides a nuanced account of this phenomenon by using formal analysis of the texts in a real-world context of studio budgets, grosses, and audience reception.

Only in America - The Stimulating Life of a Street Artist (Hardcover): Gil McCue Only in America - The Stimulating Life of a Street Artist (Hardcover)
Gil McCue
R483 Discovery Miles 4 830 Ships in 12 - 17 working days
New Fashion Illustration - Outfit Ideas For All (Paperback): Pie International New Fashion Illustration - Outfit Ideas For All (Paperback)
Pie International
R611 Discovery Miles 6 110 Ships in 12 - 17 working days
Captain Marvel and the Art of Nostalgia (Hardcover): Brian Cremins Captain Marvel and the Art of Nostalgia (Hardcover)
Brian Cremins
R3,337 Discovery Miles 33 370 Ships in 10 - 15 working days

Billy Batson discovers a secret in a forgotten subway tunnel. There the young man meets a wizard who offers a precious gift: a magic word that will transform the newsboy into a hero. When Billy says, ""Shazam!,"" he becomes Captain Marvel, the World's Mightiest Mortal, one of the most popular comic book characters of the 1940s. This book tells the story of that hero and the writers and artists who created his magical adventures. The saga of Captain Marvel is also that of artist C. C. Beck and writer Otto Binder, one of the most innovative and prolific creative teams working during the Golden Age of comics in the United States. While Beck was the technician and meticulous craftsman, Binder contributed the still, human voice at the heart of Billy's adventures. Later in his career, Beck, like his friend and colleague Will Eisner, developed a theory of comic art expressed in numerous articles, essays, and interviews. A decade after Fawcett Publications settled a copyright infringement lawsuit with Superman's publisher, Beck and Binder became legendary, celebrated figures in comic book fandom of the 1960s. What Beck, Binder, and their readers share in common is a fascination with nostalgia, which has shaped the history of comics and comics scholarship in the United States. Billy Batson's America, with its cartoon villains and talking tigers, remains a living archive of childhood memories, so precious but elusive, as strange and mysterious as the boy's first visit to the subway tunnel. Taking cues from Beck's theories of art and from the growing field of memory studies, Captain Marvel and the Art of Nostalgia explains why we read comics and, more significantly, how we remember them and the America that dreamed them up in the first place.

Visualizing Jewish Narratives - Jewish Comics and Graphic Novels (Hardcover): Derek Parker Royal Visualizing Jewish Narratives - Jewish Comics and Graphic Novels (Hardcover)
Derek Parker Royal
R4,676 Discovery Miles 46 760 Ships in 12 - 17 working days

Examining a wide range of comics and graphic novels - including works by creators such as Will Eisner, Leela Corman, Neil Gaiman, Art Spiegelman, Sarah Glidden and Joe Sacco - this book explores how comics writers and artists have tackled major issues of Jewish identity and culture. With chapters written by leading and emerging scholars in contemporary comic book studies, Visualizing Jewish Narrative highlights the ways in which Jewish comics have handled such topics as: *Biography, autobiography, and Jewish identity *Gender and sexuality *Genre - from superheroes to comedy *The Holocaust *The Israel-Palestine conflict *Sources in the Hebrew Bible and Jewish myth Visualizing Jewish Narrative also includes a foreword by Danny Fingeroth, former editor of the Spider-Man line and author of Superman on the Couch and Disguised as Clark Kent..

Pioneering Cartoonists of Color (Hardcover): Tim Jackson Pioneering Cartoonists of Color (Hardcover)
Tim Jackson
R2,638 Discovery Miles 26 380 Ships in 10 - 15 working days

The marvelous recovery of neglected black artists and their awesome body of comics creativity. Syndicated cartoonist and illustrator Tim Jackson offers an unprecedented look at the rich yet largely untold story of African American cartoon artists. This book provides a historical record of the men and women who created seventy-plus comic strips, many editorial cartoons, and illustrations for articles. The volume covers the mid-1880s, the early years of the self-proclaimed black press, to 1968, when African American cartoon artists were accepted in the so-called mainstream. When the cartoon world was preparing to celebrate the one hundredth anniversary of the American comic strip, Jackson anticipated that books and articles published upon the anniversary would either exclude African American artists or feature only the three whose work appeared in mainstream newspapers after Dr. Martin Luther King Jr.'s assassination in 1968. Jackson was determined to make it impossible for critics and scholars to plead an ignorance of black cartoonists or to claim that there is no information on them. He began in 1997 cataloging biographies of African American cartoonists, illustrators, and graphic designers, and showing samples of their work. His research involved searching historic newspapers and magazines as well as books and ""Who's Who"" directories. This project strives not only to record the contributions of African American artists, but also to place them in full historical context. Revealed chronologically, these cartoons offer an invaluable perspective on American history of the black community during pivotal moments, including the Great Migration, race riots, the Great Depression, and both World Wars. Many of the greatest creators have already died, so Jackson recognizes the stakes in remembering them before this hidden yet vivid history is irretrievably lost.

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