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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War - "The Fatherland Liberation War", as it is known in North Korea - and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.
Chibis, Mascots, and More covers the popular genre of Chibis - wild, highly expressive characters and their faithful but volatile friends. With lessons on the body construction, expressions, and character types that are unique to the chibi genre, as well as demonstrations that teach how to draw their critter friends, this book covers everything readers need to go from chibi fans to chibi artists. After an introduction to these elements, readers will have a chance to follow along Hart's in-depth step-by-steps, and will even be invited to draw on their own, right in the book's pages.
Hoping to break out of a sales slump at Marvel in the early 1960s, veteran comic creators Stan Lee and Jack Kirby hit on the idea of doing a super team. Kirby, who thought superheroes were due for a revival after 15 years of being pushed aside by romance, horror, and war comics, saw it as smart business. Lee just once wanted to "do the type of story I myself would enjoy reading." The Fantastic Four forever changed their careers, their lives, and the comic book industry. Some of the most iconic moments in Marvel history are here, starting with Reed Richards, his girlfriend Sue Storm, his best friend Ben Grimm, and her little brother Johnny Storm crash landing their rocket after it has been hit cosmic rays and discovering they have been transformed into Mr. Fantastic, the Invisible Girl, the Thing, and the Human Torch in issue No. 1. They were emotionally complex characters, who weren't always sure whether their powers were a benefit or burden. Stories were set in New York City, not some fictional stand-in, and Marvel heroes regularly crossed over into each other's books. The art was dynamic and the writing conversational and engaging. Lee and Kirby were like the Lennon and McCartney of comic books. Where the talents of one ended and the other began was not always clear, but together one plus one equaled three. Collected here in an XXL-size volume are the first 20 issues reproduced from the most pristine pedigreed original comics, which were cracked open and photographed in close collaboration with Marvel and the Certified Guaranty Company. Featured alongside the comics is an in-depth essay by acclaimed Marvel writer Mark Waid, a foreword by former NASA astronaut Mike Massimino, and original art, photographs, and other rarities. Welcome true believers to the Marvel Age of Comics. (c) 2022 MARVEL About the series MARVEL COMICS LIBRARY is an exclusive, long-term collaboration between TASCHEN and Marvel. The rarest classic comics, including Spider-Man, Avengers, and Captain America are meticulously reproduced in their original glory, in extra-large format. The library offers collectors a once-in-a-lifetime opportunity to lay their hands on the world's most desirable comics. Each volume includes an essay by a comic book historian along with hundreds of photos and artifacts, including rare original comic book artwork.
With this high-quality sketchbook, experienced and aspiring manga artists can take what they've learned about drawing manga and create their own manga graphic novels. The opening pages of this sketchbook include information on filling the panels, creating drama with angles, using speech balloons, and creating special effects. After that, the book is divided into six sections, each with a cover template and blank, black-framed panels that allow artists to create different manga stories from start to finish. The possibilities are endless!
Stan Lee, who was the head writer of Marvel Comics in the early 1960s, co-created such popular heroes as Spider-Man, Hulk, the X-Men, the Fantastic Four, Iron Man, Thor, and Daredevil. This book traces the ways in which American theologians and comic books of the era were not only both saying things about what it means to be human, but, starting with Lee they were largely saying the same things. Author Anthony R. Mills argues that the shift away from individualistic ideas of human personhood and toward relational conceptions occurring within both American theology and American superhero comics and films does not occur simply on the ontological level, but is also inherent to epistemology and ethics, reflecting the comprehensive nature of human life in terms of being, knowing, and acting. This book explores the idea of the "American monomyth" that pervades American hero stories and examines its philosophical and theological origins and specific manifestations in early American superhero comics. Surveying the anthropologies of six American theologians who argue against many of the monomyth's assumptions, principally the staunch individualism taken to be the model of humanity, and who offer relationality as a more realistic and ethical alternative, this book offers a detailed argument for the intimate historical relationship between the now disparate fields of comic book/superhero film creation, on the one hand, and Christian theology, on the other, in the United States. An understanding of the early connections between theology and American conceptions of heroism helps to further make sense of their contemporary parallels, wherein superhero stories and theology are not strictly separate phenomena but have shared origins and concerns.
Saul Steinberg's inimitable drawings, paintings, and assemblages enriched the New Yorker, gallery and museum shows, and his own books for more than half a century. Although the literary qualities of Steinberg's work have often been noted in passing, critics and art historians have yet to fathom the specific ways in which Steinberg meant drawing not merely to resemble writing but to be itself a type of literary writing. Jessica R. Feldman's Saul Steinberg's Literary Journeys, the first book-length critical study of Steinberg's art and its relation to literature, explores his complex literary roots, particularly his affinities with modernist aesthetics and iconography. The Steinberg who emerges is an artist of far greater depth than has been previously recognized. Feldman begins her study with a consideration of Steinberg as a reader and writer, including a survey of his personal library. She explores the practice of modernist parody as the strongest affinity between Steinberg and the two authors he repeatedly claimed as his ""teachers"" Vladimir Nabokov and James Joyce. Studying Steinberg's art in tandem with readings of selected works by Nabokov and Joyce, Feldman explores fascinating bonds between Steinberg and these writers, from their tastes for parody and popular culture to their status as mythmakers, emigres, and perpetual wanderers. Further, Feldman relates Steinberg's uniquely literary art to a host of other authors, including Rimbaud, Baudelaire, Flaubert, Gogol, Tolstoy, and Defoe. Generously illustrated with the artist's work and drawing on invaluable archival material from the Saul Steinberg Foundation, this innovative fusion of literary history and art history allows us to see anew Steinberg's art.
This edited collection explores how graphic art and in particular Japanese manga represent Japanese history. The articles explore the representation of history in manga from disciplines that include such diverse fields as literary studies, politics, history, cultural studies, linguistics, narratology, and semiotics. Despite this diversity of approaches all academics from these respective fields of study agree that manga pose a peculiarly contemporary appeal that transcends the limitation imposed by traditional approaches to the study and teaching of history. The representation of history via manga in Japan has a long and controversial historiographical dimension. Thereby manga and by extension graphic art in Japanese culture has become one of the world's most powerful modes of expressing contemporary historical verisimilitude. The contributors to this volume elaborate how manga and by extension graphic art rewrites, reinvents and re-imagines the historicity and dialectic of bygone epochs in postwar and contemporary Japan. Manga and the Representation of Japanese History will be of interest to students and scholars of Asian studies, Asian history, Japanese culture and society, as well as art and visual culture
Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. The authors introduce a wide range of critical perspectives on comics, including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more. As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for a variety of courses in comics studies. Contributors: Henry Jenkins, David Berona, Joseph Witek, Randy Duncan, Marc Singer, Pascal Lefevre, Andrei Molotiu, Jeff McLaughlin, Amy Kiste Nyberg, Christopher Murray, Mark Rogers, Ian Gordon, Stanford Carpenter, Matthew J. Smith, Brad J. Ricca, Peter Coogan, Leonard Rifas, Jennifer K. Stuller, Ana Merino, Mel Gibson, Jeffrey A. Brown, Brian Swafford
Copyright (c) 1984 FarWorks, Inc. All rights reserved. The Far Side(R), FarWorks, Inc.(R), and the Larson(R) signature are registered trademarks of FarWorks, Inc. in certain countries.
In The Secret Origins of Comics Studies, today's leading comics scholars turn back a page to reveal the founding figures dedicated to understanding comics art. Edited by comics scholars Matthew J. Smith and Randy Duncan, this collection provides an in-depth study of the individuals and institutions that have created and shaped the field of Comics Studies over the past 75 years. From Coulton Waugh to Wolfgang Fuchs, these influential historians, educators, and theorists produced the foundational work and built the institutions that inspired the recent surge in scholarly work in this dynamic, interdisciplinary field. Sometimes scorned, often underappreciated, these visionaries established a path followed by subsequent generations of scholars in literary studies, communication, art history, the social sciences, and more. Giving not only credit where credit is due, this volume both offers an authoritative account of the history of Comics Studies and also helps move the field forward by being a valuable resource for creating graduate student reading lists and the first stop for anyone writing a comics-related literature review.
It's never been easier to attack Attack on Titan than with these new, giant-sized 3-in-1 omnibus editions! If you've been waiting for the final anime season to check out the do-or-die shonen adventure that defined a decade, now's your chance. These new books tuck almost 600 pages of manga behind a specially-embossed cover, all in a larger size than the regular version. Includes Vol. 33-34 of Attack on Titan. Eren's titanic Rumbling claims thousands of lives beyond the walls of Paradis, and the boy who once lived in fear of the Titans becomes the world's most feared man. Determined to stop the destruction wrought by their childhood friend, Armin, Mikasa, and their surviving comrades reach the Attack Titan and decide to face him head on in an ultimate showdown. Will humanity finally be set free from the cycle of fear, oppression, and destruction, or will the Titans outlive their victims?
Hello students, meet Professor Skeletor. Be on time, don t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry s bestselling Syllabus and this time she shares all of her comics-making exercises. In a new hand drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can t draw that they can, and most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.
This book is an analysis of the Amar Chitra Katha genre, historical comic-books that capture and promote a middle class masculine identity, as culture became the new site for right-wing hegemonic politics in India over the last 4 decades of the 20th century.
Over the last several decades, comic book superheroes have multiplied and, in the process, become more complicated. In this cutting edge anthology an international roster of contributors offer original research and writing on the contemporary comic book superhero, with occasional journeys into the film and television variation. As superheroes and their stories have grown with the audiences that consume them, their formulas, conventions, and narrative worlds have altered to follow suit, injecting new, unpredictable and more challenging characterizations that engage ravenous readers who increasingly demand more.
This book shows you how to accurately render human faces and emotions to create complex characters and add compelling immediacy to your work. The ability to draw realistic and powerful facial expressions is essential for every manga artist. All artists will tell you that human faces are the most important and challenging element of any drawing. How to Create Manga: Drawing Facial Expressions is an essential resource for artists who want to bring their skills to the next level. Thirteen professional Japanese artists have contributed their expertise to this book, which contains 1,250 drawings, with several detailed tips and comments on every drawing. It includes a comprehensive opening section on all the basic expressions budding manga artists need to master. Sections dedicated to detailed emotions and playing up the intensity and drama of more animated facial expressions follow. Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and common missteps to avoid. Other books in the series include How to Create Manga: Drawing the Human Body, How to Create Manga: Drawing Clothing and Accessories and How to Create Manga: Drawing Action Scenes and Characters.
The legendary Samurai, and the sharp-edged katanas they mastered, are the point of this thrill-seeking guide to drawing swordfights, battle scenes and skirmishes. The Complete Guide to Drawing Dynamic Manga Sword Fighters provides a highly detailed series of lessons--ideal for digital artists--starting with the body, the fighter's stance and the various ways your characters can be twisted, torqued and turned into powerful poses. No detail is overlooked: from the grip on the weapon to the intense look on your character's face. Also included is an entire chapter devoted to the various razor-sharp weapons your characters can come armed with. This invaluable manga drawing guide then concludes with a gallery of full-color scenes, poses and anime stills showing important, aspirational details: captivating scenes, compelling characters and powerful weapons at the ready. With this book, intermediate artists of all ages can refine their style and add intensity, authenticity and drama to their stories. Enjoy as your characters slash, fence and fight their way through your own custom-designed action manga.
Learn to create detailed female characters to include in your own comic strip or graphic novel! Professional manga and anime artist Kyachi offers aspiring artists an easy-to-follow approach to drawing manga women. For beginners, it can be intimidating to know where to start when drawing the human form. This book is meant to dispel those fears and wipe away any hesitation, so you can begin with a blank page or empty screen and start populating it with people. Soon your simple forms will take on greater detail and your characters will come to life before you! Kyachi has distilled her specialized knowledge of the skeleton, muscles and physical structures, explaining and analyzing the most difficult aspects of figure drawing and presenting it to you in a clear and simple way. With this all-in-one, how-to guide you'll: Create compelling characters and eye-catching action poses Learn about contrapposto (a specialized art term, meaning that most of the body's weight rests on either the left or right leg, achieving an angular or asymmetrical stance) Master traditional freehand, as well as digital techniques Follow along with the step-by-step progressions, before it's time to try it on your own Consult the cartoon guide who pops up and chimes in when expert tips are needed most A series of detailed lessons shows you how to draw the female form in every possible position. Individual chapters cover standing, sitting, reclining, walking, running and jumping. Essential details are then added--such as realistic creases to clothing and colorizing with brightness, contrast and saturation effects. Lovers of action manga and those hoping to create original, complex female characters will find this book absolutely indispensable! *Recommended for artists 16 & up*
The ultimate guide to creating the most popular form of
manga--shoujo
Collects Thor The Mighty Avenger #1-8 and material from Free Comic Book
Day 2011: Captain America & Thor.
This book is an analysis of the Amar Chitra Katha genre, historical comic-books that capture and promote a middle class masculine identity, as culture became the new site for right-wing hegemonic politics in India over the last 4 decades of the 20th century.
Learn how to draw manga characters and scenes! Best-selling author, Christopher Hart, teaches budding artists how to master drawing manga hair, poses, facial expressions, and more in this essential how-to-draw volume.
Third volume in the Wildcat series of anarchist comics. |
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