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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art

Conversations with Neil Gaiman (Hardcover): Joseph Michael Sommers Conversations with Neil Gaiman (Hardcover)
Joseph Michael Sommers
R2,943 Discovery Miles 29 430 Ships in 10 - 17 working days

Neil Gaiman (b. 1960) currently reigns in the literary world as one of the most critically decorated and popular authors of the last fifty years. Perhaps best known as the writer of the Harvey, Eisner, and World Fantasy Award-winning DC/Vertigo series, The Sandman, Gaiman quickly became equally renowned in literary circles for works such as Neverwhere, Coraline, and American Gods, as well as the Newbery and Carnegie Medal-winning The Graveyard Book. For adults, for children, for the comics reader to the viewer of the BBC's Doctor Who, Gaiman's writing has crossed the borders of virtually all media and every language, making him a celebrity on a worldwide scale. The interviews presented here span the length of his career, beginning with his first formal interview by the BBC at the age of seven and ending with a new, unpublished interview held in 2017. They cover topics as wide and varied as a young Gaiman's thoughts on Scientology and managing anger, learning the comics trade from Alan Moore, and being on the clock virtually 24/7. What emerges is a complicated picture of a man who seems fully assembled from the start of his career, but only came to feel comfortable in his own skin and voice far later in life. The man who brought Morpheus from the folds of his imagination into the world shares his dreams and aspirations from different points in his life, including informing readers where he plans to take them next.

It Happens at Comic-Con - Ethnographic Essays on a Pop Culture Phenomenon (Paperback): Ben Bolling, Matthew J Smith It Happens at Comic-Con - Ethnographic Essays on a Pop Culture Phenomenon (Paperback)
Ben Bolling, Matthew J Smith
R919 R685 Discovery Miles 6 850 Save R234 (25%) Ships in 10 - 15 working days

This collection of 13 new essays employs ethnographic methods to investigate San Diego's Comic-Con international, the largest annual celebration of the popular arts in North America. Working from a common grounding in fan studies, these individual explorations examine a range of cultural practices at an event drawing crowds of nearly 150,000 each summer. Investigations range from the practices of fans costuming themselves to the talk of corporate marketers. The collection seeks to expand fan studies in general and to explore more deeply into Comic-Con International than any publication before it.

Monster Hunter: World - Official Complete Works (Paperback): Viz Media Monster Hunter: World - Official Complete Works (Paperback)
Viz Media
R1,435 R1,255 Discovery Miles 12 550 Save R180 (13%) Ships in 18 - 22 working days

Dive into this monstrously massive compendium and explore all of the hunting fields, monsters, weaponry and lore that turned Capcom’s beloved Monster Hunter franchise into a global hit! Monster Hunter: World is one of the biggest games to release in years, and an epic game deserves an epic book! Explore the world of Monster Hunter firsthand with detailed commentary from the producers, beautiful reproductions of designs and concept art, spotlights on the weapons you can forge, and a trek through the story of the game—from the moment the Fifth Fleet made landfall in the New World all the way through the end of their hunt for Zorah Magdaros and their investigation of the Elder Crossing!

Design Your Own Anime and Manga Characters - Step-by-Step Lessons for Creating and Drawing Unique Characters - Learn Anatomy,... Design Your Own Anime and Manga Characters - Step-by-Step Lessons for Creating and Drawing Unique Characters - Learn Anatomy, Poses, Expressions, Costumes, and More (Paperback)
TB Choi
R468 Discovery Miles 4 680 Ships in 10 - 15 working days

With Design Your Own Anime and Manga Characters, you'll learn character design for these popular entertainment genres from renowned concept artist and teacher TB Choi. Constructing a Character. Build a character right from the start with the basics of human anatomy and proportion. Simplifying Forms for Poses and Gestures. Streamline form to develop effective poses and gestures from a variety of angles. Drawing Hair, Clothing, and Accessories. Render authentic details that support your characters and enrich your stories. Conveying Dimension, Emotion, and Character. Refine your use of line, shadow, and form to create visual variety, depth, and emotion. Pets, Chibis, and Sidekicks. Create pets, chibis, anthros, and kemonomimi with personality. Exercise: Design and Draw a Character. Learn a simple method for developing an original character, from mind map to finished drawing. Filled with step-by-step demonstrations and expert guidance and advice, Design Your Own Anime and Manga Characters teaches you everything you need to bring unique characters to life.

The Comics World - Comic Books, Graphic Novels, and Their Publics (Paperback): Benjamin Woo, Jeremy Stoll The Comics World - Comic Books, Graphic Novels, and Their Publics (Paperback)
Benjamin Woo, Jeremy Stoll
R923 R844 Discovery Miles 8 440 Save R79 (9%) Ships in 10 - 15 working days

Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production, circulation, and reception of comics from a social-scientific point of view. Designed to promote interdisciplinary dialogue about theory and methods in comics studies, this volume draws on approaches from fields as diverse as sociology, political science, history, folklore, communication studies, and business, among others, to study the social life of comics and graphic novels. Taking the concept of a ""comics world""-that is, the collection of people, roles, and institutions that ""produce"" comics as they are-as its organizing principle, the book asks readers to attend to the contexts that shape how comics move through societies and cultures. Each chapter explores a specific comics world or particular site where comics meet one of their publics, such as artists and creators; adaptors; critics and journalists; convention-goers; scanners; fans; and comics scholars themselves. Through their research, contributors demonstrate some of the ways that people participate in comics worlds and how the relationships created in these spaces can provide different perspectives on comics and comics studies. Moving beyond the page, The Comics World explores the complexity of the lived reality of the comics world: how comics and graphic novels matter to different people at different times, within a social space shared with others.

Panel to the Screen - Style, American Film, and Comic Books during the Blockbuster Era (Hardcover): Drew Morton Panel to the Screen - Style, American Film, and Comic Books during the Blockbuster Era (Hardcover)
Drew Morton
R2,938 Discovery Miles 29 380 Ships in 10 - 17 working days

Over the past forty years, American film has entered into a formal interaction with the comic book. Such comic book adaptations as Sin City, 300, and Scott Pilgrim vs. the World have adopted components of their source materials' visual style. The screen has been fractured into panels, the photographic has given way to the graphic, and the steady rhythm of cinematic time has evolved into a far more malleable element. In other words, films have begun to look like comics. Yet, this interplay also occurs in the other direction. In order to retain cultural relevancy, comic books have begun to look like films. Frank Miller's original Sin City comics are indebted to film noir while Stephen King's The Dark Tower series could be a Sergio Leone spaghetti western translated onto paper. Film and comic books continuously lean on one another to reimagine their formal attributes and stylistic possibilities. In Panel to the Screen, Drew Morton examines this dialogue in its intersecting and rapidly changing cultural, technological, and industrial contexts. Early on, many questioned the prospect of a ""low"" art form suited for children translating into ""high"" art material capable of drawing colossal box office takes. Now the naysayers are as quiet as the queued crowds at Comic-Cons are massive. Morton provides a nuanced account of this phenomenon by using formal analysis of the texts in a real-world context of studio budgets, grosses, and audience reception.

The Comics of Joss Whedon - Critical Essays (Paperback): Valerie Estelle Frankel The Comics of Joss Whedon - Critical Essays (Paperback)
Valerie Estelle Frankel
R929 R695 Discovery Miles 6 950 Save R234 (25%) Ships in 10 - 15 working days

A great deal of scholarship has focused on Joss Whedon's television and film work, which includes Buffy the Vampire Slayer, Firefly, Doctor Horrible's Sing-Along Blog, The Cabin in the Woods and The Avengers. But Whedon's work in the world of comics has largely been ignored. He created his own dystopian heroine, Fray, assembled the goofy fannish heroes of Sugarshock, and wrote arcs for Marvel's Astonishing X-Men and Runaways. Along with The Avengers, Whedon's contributions to the Marvel Cinematic Universe include script doctoring the first X-Men film, writing a ground-shaking Wonder Woman screenplay, and co-creating ABC's Agents of S.H.I.E.L.D. Today, Whedon continues the Buffy and Firefly stories with innovative comics that shatter the rules of storytelling and force his characters to grow through life-altering conflicts. This collection of new essays focuses on Whedon's comics work and its tie-ins with his film and television productions, emphasizing his auteurism in crossing over from panel to screen to panel. Essays focus on the comic inspirations and subversive tropes of the Whedonverse, as well as character changes and new interpretations.

Captain Marvel and the Art of Nostalgia (Hardcover): Brian Cremins Captain Marvel and the Art of Nostalgia (Hardcover)
Brian Cremins
R2,930 Discovery Miles 29 300 Ships in 10 - 17 working days

Billy Batson discovers a secret in a forgotten subway tunnel. There the young man meets a wizard who offers a precious gift: a magic word that will transform the newsboy into a hero. When Billy says, ""Shazam!,"" he becomes Captain Marvel, the World's Mightiest Mortal, one of the most popular comic book characters of the 1940s. This book tells the story of that hero and the writers and artists who created his magical adventures. The saga of Captain Marvel is also that of artist C. C. Beck and writer Otto Binder, one of the most innovative and prolific creative teams working during the Golden Age of comics in the United States. While Beck was the technician and meticulous craftsman, Binder contributed the still, human voice at the heart of Billy's adventures. Later in his career, Beck, like his friend and colleague Will Eisner, developed a theory of comic art expressed in numerous articles, essays, and interviews. A decade after Fawcett Publications settled a copyright infringement lawsuit with Superman's publisher, Beck and Binder became legendary, celebrated figures in comic book fandom of the 1960s. What Beck, Binder, and their readers share in common is a fascination with nostalgia, which has shaped the history of comics and comics scholarship in the United States. Billy Batson's America, with its cartoon villains and talking tigers, remains a living archive of childhood memories, so precious but elusive, as strange and mysterious as the boy's first visit to the subway tunnel. Taking cues from Beck's theories of art and from the growing field of memory studies, Captain Marvel and the Art of Nostalgia explains why we read comics and, more significantly, how we remember them and the America that dreamed them up in the first place.

The Comics World - Comic Books, Graphic Novels, and Their Publics (Hardcover): Benjamin Woo, Jeremy Stoll The Comics World - Comic Books, Graphic Novels, and Their Publics (Hardcover)
Benjamin Woo, Jeremy Stoll
R3,278 R2,428 Discovery Miles 24 280 Save R850 (26%) Ships in 10 - 15 working days

Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production, circulation, and reception of comics from a social-scientific point of view. Designed to promote interdisciplinary dialogue about theory and methods in comics studies, this volume draws on approaches from fields as diverse as sociology, political science, history, folklore, communication studies, and business, among others, to study the social life of comics and graphic novels. Taking the concept of a ""comics world""-that is, the collection of people, roles, and institutions that ""produce"" comics as they are-as its organizing principle, the book asks readers to attend to the contexts that shape how comics move through societies and cultures. Each chapter explores a specific comics world or particular site where comics meet one of their publics, such as artists and creators; adaptors; critics and journalists; convention-goers; scanners; fans; and comics scholars themselves. Through their research, contributors demonstrate some of the ways that people participate in comics worlds and how the relationships created in these spaces can provide different perspectives on comics and comics studies. Moving beyond the page, The Comics World explores the complexity of the lived reality of the comics world: how comics and graphic novels matter to different people at different times, within a social space shared with others.

Pioneering Cartoonists of Color (Hardcover): Tim Jackson Pioneering Cartoonists of Color (Hardcover)
Tim Jackson
R2,318 Discovery Miles 23 180 Ships in 10 - 17 working days

The marvelous recovery of neglected black artists and their awesome body of comics creativity. Syndicated cartoonist and illustrator Tim Jackson offers an unprecedented look at the rich yet largely untold story of African American cartoon artists. This book provides a historical record of the men and women who created seventy-plus comic strips, many editorial cartoons, and illustrations for articles. The volume covers the mid-1880s, the early years of the self-proclaimed black press, to 1968, when African American cartoon artists were accepted in the so-called mainstream. When the cartoon world was preparing to celebrate the one hundredth anniversary of the American comic strip, Jackson anticipated that books and articles published upon the anniversary would either exclude African American artists or feature only the three whose work appeared in mainstream newspapers after Dr. Martin Luther King Jr.'s assassination in 1968. Jackson was determined to make it impossible for critics and scholars to plead an ignorance of black cartoonists or to claim that there is no information on them. He began in 1997 cataloging biographies of African American cartoonists, illustrators, and graphic designers, and showing samples of their work. His research involved searching historic newspapers and magazines as well as books and ""Who's Who"" directories. This project strives not only to record the contributions of African American artists, but also to place them in full historical context. Revealed chronologically, these cartoons offer an invaluable perspective on American history of the black community during pivotal moments, including the Great Migration, race riots, the Great Depression, and both World Wars. Many of the greatest creators have already died, so Jackson recognizes the stakes in remembering them before this hidden yet vivid history is irretrievably lost.

Art by Tim - Hardback - Drawings, Illustrations, Character Design, Technique & a Step-by-Step to Picture Book Making and more... Art by Tim - Hardback - Drawings, Illustrations, Character Design, Technique & a Step-by-Step to Picture Book Making and more by Artist Tim Dowling (Hardcover)
Dowling Tim
R791 Discovery Miles 7 910 Ships in 10 - 17 working days
Manga - A Critical Guide (Hardcover): Shige (CJ) Suzuki, Ronald Stewart Manga - A Critical Guide (Hardcover)
Shige (CJ) Suzuki, Ronald Stewart
R2,381 Discovery Miles 23 810 Ships in 10 - 15 working days

A wide-ranging introductory guide for readers making their first steps into the world of manga, this book helps readers move beyond manga available in translation to more fully explore the incredible diversity of Japanese comics styles, forms and traditions from its earliest texts to the internationally popular comics of the 21st century. In an accessible and easy-to-navigate format, the book covers: * A history of Japanese comics, from their emergence within modern print culture, through their astounding growth as an industry and diversification in form in the second half of the 20th century, and on to the present * Case studies of texts reflecting the range of themes, genres, forms and creators, including Osamu Tezuka, Machiko Hasegawa and Katsuhiro Otomo * Key themes and contexts - from gender and sexuality, to history and censorship * Critical approaches to manga, including definitions, biography and reception and global publishing contexts The book includes a bibliography of essential critical writing on manga, discussion questions for classroom use and a glossary of key critical terms.

The Comics of R. Crumb - Underground in the Art Museum (Paperback): Daniel Worden The Comics of R. Crumb - Underground in the Art Museum (Paperback)
Daniel Worden
R924 R819 Discovery Miles 8 190 Save R105 (11%) Ships in 10 - 15 working days

Contributions by Jose Alaniz, Ian Blechschmidt, Paul Fisher Davies, Zanne Domoney-Lyttle, David Huxley, Lynn Marie Kutch, Julian Lawrence, Liliana Milkova, Stiliana Milkova, Kim A. Munson, Jason S. Polley, Paul Sheehan, Clarence Burton Sheffield Jr., and Daniel Worden From his work on underground comix like Zap and Weirdo, to his cultural prominence, R. Crumb is one of the most renowned comics artists in the medium's history. His work, beginning in the 1960s, ranges provocatively and controversially over major moments, tensions, and ideas in the late twentieth and early twenty-first centuries, from the counterculture and the emergence of the modern environmentalist movement, to racial politics and sexual liberation. While Crumb's early work refined the parodic, over-the-top, and sexually explicit styles we associate with underground comix, he also pioneered the comics memoir, through his own autobiographical and confessional comics, as well as in his collaborations. More recently, Crumb has turned to long-form, book-length works, such as his acclaimed Book of Genesis and Kafka. Over the long arc of his career, Crumb has shaped the conventions of underground and alternative comics, autobiographical comics, and the ""graphic novel."" And, through his involvement in music, animation, and documentary film projects, Crumb is a widely recognized persona, an artist who has defined the vocation of the cartoonist in a widely influential way. The Comics of R. Crumb: Underground in the Art Museum is a groundbreaking collection on the work of a pioneer of underground comix and a fixture of comics culture. Ranging from art history and literary studies, to environmental studies and religious history, the essays included in this volume cast Crumb's work as formally sophisticated and complex in its representations of gender, sexuality, race, politics, and history, while also charting Crumb's role in underground comix and the ways in which his work has circulated in the art museum.

Women Discoverers - Top Women in Science (Hardcover): Marie Moinard Women Discoverers - Top Women in Science (Hardcover)
Marie Moinard; Illustrated by Christelle Pecout
R487 Discovery Miles 4 870 Ships in 10 - 17 working days
Very Heath Robinson - Stories of His Absurdly Ingenious World (Hardcover): Adam Hart-Davis Very Heath Robinson - Stories of His Absurdly Ingenious World (Hardcover)
Adam Hart-Davis 1
R1,214 R1,015 Discovery Miles 10 150 Save R199 (16%) Ships in 9 - 17 working days

'I have been ill and frightfully bored and the one thing I have wanted is a big album of your absurd beautiful drawings to turn over. You give me a peculiar pleasure of the mind like nothing else in the world.' - H. G. Wells to W. Heath Robinson (1914) This book takes a nostalgic look back to the imaginative and often frivolous world of William Heath Robinson, one of the few artists to have given his name to the English language. According to the Oxford English Dictionary, the expression Heath Robinson is used to describe 'any absurdly ingenious and impracticable device of the kind illustrated by this artist'. Yet his elaborate drawings of contraptions are not the only thing to make this book very Heath Robinson. Full of quirky images from Romans wearing polka dots to balding men seducing mermaids, Very Heath Robinson presents an unconventional history of the world in which technology and its social setting get equal billing.

The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback): Blair... The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback)
Blair Farrell
R679 Discovery Miles 6 790 Ships in 10 - 15 working days

For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.

The Gorillaz Art Book (Hardcover): Gorillaz The Gorillaz Art Book (Hardcover)
Gorillaz; Performed by Gorillaz; Jamie Hewlett, Z2 Comics; Contributions by Marella Moon, …
R1,911 R1,320 Discovery Miles 13 200 Save R591 (31%) Ships in 9 - 17 working days

The Gorillaz Art Book is here! Featuring brand new artwork by Jamie Hewlett, who has invited more than 40 creators to offer new interpretations of 2D, Murdoc Niccals, Noodle, and Russel Hobbs in one expansive volume of original artwork. Contributing artists include Ruff Mercy, Kim Jung Gi, Robert Smith, Kerbscrawler Ghost, Robert Valley, Craig McCracken and Tim McCourt & Max Taylor. Celebrating 20 years of Gorillaz, this latest Z2 partnership sees Hewlett expand the band’s collaborative vision to fellow visual artists in The Gorillaz Art Book, a stunning visual feast of 306 pages.

The Metamorphosis: The Illustrated Edition (Paperback, 1st pbk. ed): Peter Kuper The Metamorphosis: The Illustrated Edition (Paperback, 1st pbk. ed)
Peter Kuper; Franz Kafka
R329 R283 Discovery Miles 2 830 Save R46 (14%) Ships in 18 - 22 working days

Acclaimed graphic artist Peter Kuper presents a brilliant, darkly comic reimagining of Kafka's classic tale of family, alienation, and a giant bug. Kuper's electric drawings--which merge American cartooning with German expressionism--bring Kafka's prose to vivid life, reviving the original story's humor and poignancy in a way that will surprise and delight readers of Kafka and graphic novels alike.
"A brilliant illustrated adaptation of Franz Kafka's famous story. It's a real pleasure to read and one in which everyone will recognize the existential drama and uncanny wit of the original text."--Susan Bernstein, associate professor of comparative literature and German studies, Brown University

Cylinder 2 (Paperback): Joris Van De Moortel Cylinder 2 (Paperback)
Joris Van De Moortel
R332 Discovery Miles 3 320 Ships in 10 - 15 working days
Contraptions: a timely new edition by a legend of inventive illustrations and cartoon wizardry (Hardcover): William Heath... Contraptions: a timely new edition by a legend of inventive illustrations and cartoon wizardry (Hardcover)
William Heath Robinson
R685 R635 Discovery Miles 6 350 Save R50 (7%) Ships in 10 - 15 working days

A timely new edition featuring the brilliant work from among the most inventive minds in illustration and cartoon wizardry. Heath Robinson was one of Britain's most successful graphic artists. His work has had a huge influence on comic art in this country, but also on the image and self-image of the British. As the champion of pragmatic man, Heath Robinson presented a vision of the British as an unflappable, ingenious and slightly demented breed of inventors that persists to the present day. The British are still a nation of garage-haunting amateur engineers who will recognise the inhabitants of Heath Robinson's world, with their pot bellies and pots of tea, archaic faces and sturdily commonsensical approach to the problems of existence. How to hunt tigers by elephant, how to get an even tan, rise with the sun or put out a chimney fire, these and many more pressing questions are answered in the pages of Contraptions. With illustrations salvaged from the family archives and commentary by Heath Robinson expert, Geoffrey Beare, Contraptions is the best possible introduction to the work of one of Britain's great comic talents.

Dragon Ball Culture Volume 5 - Demons (Hardcover): Derek Padula Dragon Ball Culture Volume 5 - Demons (Hardcover)
Derek Padula
R638 R595 Discovery Miles 5 950 Save R43 (7%) Ships in 9 - 17 working days
The Art of Demon Slayer: Kimetsu no Yaiba (Hardcover): Koyoharu Gotouge The Art of Demon Slayer: Kimetsu no Yaiba (Hardcover)
Koyoharu Gotouge
R575 Discovery Miles 5 750 Ships in 10 - 15 working days

Hunting demons has never been so beautiful than in this collection of art from Demon Slayer: Kimetsu no Yaiba! After the debut of the global smash-hit manga Demon Slayer: Kimetsu no Yaiba, Koyoharu Gotouge instantly became one of the most popular artists in the world! The trials and travails of Tanjiro and Nezuko, two siblings cursed by fate, touched the hearts of fans even as the beautifully drawn action scenes thrilled them. The Art of Demon Slayer: Kimetsu no Yaiba collects the intricate and mind-bogglingly beautiful color art from the series, in addition to a host of chapter pages, illustrations, bonus manga, and commentary from creator Koyoharu Gotouge!

Cylinder 4 (Paperback): Joris Van De Moortel, Paul Schwer Cylinder 4 (Paperback)
Joris Van De Moortel, Paul Schwer
R332 Discovery Miles 3 320 Ships in 10 - 15 working days
Draw Manga - Complete Skills (Paperback): Sonia Leong Draw Manga - Complete Skills (Paperback)
Sonia Leong 1
R461 R428 Discovery Miles 4 280 Save R33 (7%) Ships in 9 - 17 working days

For beginners up, everything you need to know. Includes 28 teaching videos to view online. This combined book and video-guide to drawing manga will allow artists of ANY ability to master this hugely popular drawing style. The 256 page book is packed with step-by-step tutorials on every aspect of manga drawing, basing the instructions around traditional sketching and colouring techniques, and including digital tools for rendering and finishing artwork. The author is highly accomplished professional artist Sonia Leong, who is also creating 28 two-minute video demonstrations designed to link specifically to the content of this book. These video clips are hosted online, and accessed from the book's pages using QR codes (or URLs), making this one of the most user-friendly manga tutor books on the market. Readers will learn how to build up characters from basic shapes and measurements, get the anatomy and poses absolutely right, add crucial design elements to enhance drawings and stories, render artwork in different styles and mediums (including digital), and even start to create comic pages and sequences- for publication in print or online.

Erotic Comics in Japan - An Introduction to Eromanga (Hardcover, 0): Patrick Galbraith, Jessica Bauwens-Sugimoto Erotic Comics in Japan - An Introduction to Eromanga (Hardcover, 0)
Patrick Galbraith, Jessica Bauwens-Sugimoto; Kaoru Nagayama
R3,993 R3,791 Discovery Miles 37 910 Save R202 (5%) Ships in 10 - 15 working days

Comics and cartoons from Japan, or manga and anime, are an increasingly common feature of visual and popular culture around the world. While it is often observed that these media forms appeal to broad and diverse demographics, including many adults, eroticism continues to unsettle critics and has even triggered legal action in some jurisdictions. It is more urgent than ever to engage in productive discussion, which begins with being informed about content that is still scarcely understood outside small industry and fan circles. Erotic Comics in Japan: An Introduction to Eromanga is the most comprehensive introduction in English to erotic comics in Japan, or eromanga. Divided into three parts, it provides a history of eroticism in Japanese comics and cartoons generally leading to the emergence of eromanga specifically, an overview of seven themes running across works with close analysis of outstanding examples and a window onto ongoing debates surrounding regulation and freedom of expression in Japan.

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