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The Peanuts gang offer their wisdom on happiness in this beautifully produced gift book for all generations. For the beguiling Peanuts gang, happiness is many things - a warm blanket, a snowy day, a full supper dish, but most of all happiness is being one of the gang. The millions of faithful Charles Schulz fans and those who fondly remember our best-loved beagle and his friends will cherish this latest title in our Peanuts Guide to Life series.
How can comics storytelling stay exciting and innovative? How can genres be kept alive? And what makes a successful comics creator? These are the questions writers and artists working in the highly competitive US comics mainstream have always had to ask. But they were especially pressing in the 1980s. As comics readers grew older, they started to call for more sophisticated stories. They were also no longer just following the adventures of popular characters-writers and artists with an immediately recognizable style and personality were in high demand as well. DC Comics and Marvel went looking for such mavericks, and they found them in the United Kingdom: creators like Alan Moore (Watchmen, Saga of the Swamp Thing), Grant Morrison (The Invisibles, Flex Mentallo, JLA), and Garth Ennis (Preacher) migrated from the anarchical British comics industry to the US mainstream and shook up the status quo. This book explores the relationship between their works and the mainstream comic book style that was dominant at the time-how the British Invasion subverted the norm, but also the many ways in which the movement came to rely on the genius of the American system.
"Whether readers are the 'Preston' or 'Andy' in their own friendships, they'll find this duo's interactions irresistible."--"Publishers Weekly," starred review
The Jump-Into-Chapters series offers stories that entertain, empower, and increase reading proficiency. This sequel to "Okay, Andy" features Andy, a crabby alligator, and Preston, an enthusiastic coyote pup.
The comics within capture in intimate, often awkward, but always relatable detail the tribulations and triumphs of life. In particular, the lives of 18 Jewish women artists who bare all in their work, which appeared in the internationally acclaimed exhibition "Graphic Details: Confessional Comics by Jewish Women." The comics are enhanced by original essays and interviews with the artists that provide further insight into the creation of autobiographical comics that resonate beyond self, beyond gender, and beyond ethnicity.
With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favoured by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.
..".an arresting terror!" -- Rick Kogan; Chicago Tribune Magazine With an ADDITIONAL 32 pages, superior printing, and a secure HARDCOVER binding, KRAMPUS: The Devil of Christmas picks up where the softcover edition of The Devil in Design leaves off. In the early Christmas traditions of Europe, the Krampus was St. Nicholas' dark servanta hairy, horned, supernatural beast whose pointed ears and long slithering tongue gave misbehavers the creeps! Whereas St. Nicholas would reward children who'd been good all year, those that had behaved badly were visited by the Krampus. This NEW and IMPROVED edition includes an introduction, a historical survey of the character, and over 180 lavish pre-World War 1 Krampus postcards. KRAMPUS: The Devil of Christmas is a lush, hair-raising collection guaranteed to give even Stephen King the creeps!
The sketching stage is integral to any piece of art - it forms the foundations that everything else balances on. Sketches can often provide interesting insights into the processes and thinking behind the finished piece as well as showing off technique and skill. An artist's sketchbook is sacred and personal - often thought of like a diary - filled with uncensored thoughts, emotions and unique flourishes that are special to them. The freewheeling excitement in sketches - where artists don't hold back, don't over-think, don't censor - is hard to beat. Sketchbook is about captured moments bursting with creativity, straight from the minds of the finest illustrators around the world. Whether made by pencil or stylus, sketches may be loose and generous or precise and economic, but all reveal something about the pure fun of creation. Whether you're a practising fantasy artist, a student or even a hobbyist wanting to take your skills further, there's something here for you: so, dive in and discover crazy creatures, cool futuristic vehicles and stunning expansive environments
Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.
Discover the lessons that helped bring about a new golden age of Disney animation! Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form. Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Academy Award (R)-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.
Chris Hart's Humongous Book of Cartooning is a great value book covering everything the beginner needs to master cartooning. It teaches how to draw cartoon people, fantasy characters, layouts, background design and much more. This latest cartoon title from Chris Hart, the world's bestselling author of drawing and cartooning books, packs a wallop. It's the cartooning book that has it all: cartoon people, animals, retro-style "toons'," funny robots (no one has ever done cartoon robots in a how-to book before, and movies like "Wall-E" and "Robots" were smash hits and prove their appeal), fantasy characters and even sections on cartoon costumes, character design, and cartoon backgrounds and composition. The Humongous Book of Cartooning is humongous, not only because it's so big, but also because it includes a huge amount of original eye-catching characters and copious visual "side hints" that Chris is famous for. There is more actual instruction in this book than in any other of Chris' cartooning titles. In short, if you want to know how to draw cartoons, Chris Hart's Humongous Book of Cartooning is for you.
Readers will learn how to draw popular anime and manga style characters in a way that is creative and communicates story. Through exercises, step-by-step tutorials, and full color examples, beginning and intermediate artists alike will tap into their own creativity as they get an inside look at the creative and inspiring mind of popular deviantArt illustrator Karolina "Larienne" Heikura. Through the use of traditional tools, along with some helpful hints on incorporating digital techniques for enhancing illustrations, readers will create the foundations and discover the souls of their own inspiring stories.
Distinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradable subcategories: 1) multilayered plot and narration, 2) multireferential use of color, 3) complex text-image relation, 4) meaning-enhancing panel design and layout, 5) structural performativity, 6) references to texts/media, and 7) self-referential and metafictional devices. Regarding the subcategory of narration, the existence of a narrator as known from classical narratology can no longer be assumed. In addition, conventional focalization cannot account for two crucial parameters of the comics image: what is shown (point of view, including mise en scene) and what is seen (character perception). On the basis of Francois Jost's concepts of ocularization and focalization, this book presents an analytical framework for graphic novels beyond conventional narratology and finally discusses aspects of subjectivity, a focal paradigm in the latest research. It is intended for advanced students of literature, scholars, and comics experts.
All of Chris Hart's how-to-draw titles are best-sellers. And the best-sellers among all of his best-sellers are the ones about animals. "How to Draw Cartoon Animals," just one example, appears regularly on the BookScan Top 50 Art Books list, with more than 190,000 copies sold. Now "The Cartoonist's Big Book of Drawing Animals" is ready to roar onto the market All the most popular animals are here, including dogs, cats, horses, penguins, lions, tigers, bears, and elephants, as well as the favorite sidekick animals--pigs, kangaroos, giraffes, turtles. Simple step-by-step drawings show how to capture every cartoon emotion, from cutesy-sweet to begging to scheming, and how to create every box-office type, from baby animals to villain animals to clueless animals and much more. Faces, bodies, paws, feet, wings, tails--every part of dozens of animals is explained in this bumper book by the world's leading author of instructional art books. It's a mega-menagerie for cartoonists
Before becoming one of the all-time greats of the comicbook world, artist Nick Cardy fought in World War II - and he took his sketchbook with him. From basic training in the US, through Europe to VE Day in Paris, Cardy documented everything, in vivid sketches and watercolors that show both the humor and horror of war: a chronicle of one man's journey, that speaks for millions.
Draw Fabulous Furries
Furries are so much fun to draw, people have been doing so for thousands of years. By crossing animal traits with human, you can create some fantastic characters with distinct personalities.
The authors of "Draw Furries" bring you more of the best step-by-step lessons for creating anthropomorphic characters. You'll learn everything from furry anatomy, facial expressions and poses to costumes, coloring and settings You'll also learn how to create characters that convey the various personalities and spirits of the animals they resemble. "Draw More Furries" is packed with 20 new furries, "scalies," and mythological creatures with lessons covering everything from drawing mouths and muzzles to paws, feathers and fur. The anthropomorphic creatures you can create with these easy-to-learn lessons are limitless
But you won't just stop there. Lindsay and Jared take you to the next level by showing you how to build a scene from start to finish. From dinosaur warriors to snow leopard pirates, you'll be drawing all kinds of fun, furry friends in no time
'Problematic' offers readers a unique tour of the inner world of Jim Woodring through a series of unfiltered sketches straight from the mind of the artist.
Han vs the green fellow. Chief Brody vs the very large shark. John McClane vs broken glass, and many, many more...This is Scott Campbell's acclaimed "Great Showdowns" series, showing strangely good-natured confrontations between his favorite movie characters, finally gets the book collection fans have been demanding! It comes with a Foreword by Neil Patrick Harris.
A comprehensive practical guide to digital manga and anime, suitable for both complete beginners and experienced digital artists. An informative introduction covers all the equipment you will need, with step-by-step guides to using the tools of Adobe Photoshop to create different effects. It also covers the translation of manga characters to the screen in the creation of anime, including the software you will need, pre-production and animation.
Perfect Child is a company specialised in medically assisted procreation - for extremely wealthy customers. An activity that isn't to everyone's taste, and the CEO, Ava Troy, has received many threats. Enter Ellie Braxton, assigned as Ava's bodyguard. Unfortunately, Ellie isn't doing too well. Her teammate and mentor, Walt, is still in a coma, and she's having many doubts about her life choices. But can she really afford such a luxury...
'Blab World' defies description - neither book nor magazine, it is simply a work of art. Over the last decade, 'Blab ' has accrued countless design awards and honours. Founded in 1986 by acclaimed Chicago-based graphic designer and art director Monte Beauchamp, it has evolved from a comic into a printed keepsake.
Marvel Comics is home to such legendary super-heroes as Spider-Man, Hulk, Thor, Captain America, and Iron Man, all of whom have spun box office gold in the 21st century. But Marvel Comics has a secret history hidden in the shadows of these well-known franchises.
The Secret History of Marvel Comics digs back to the 1930s when Marvel Comics wasn't just a comic-book producing company. Marvel Comics owner Martin Goodman had tentacles into a publishing world that might have made that era s conservative American parents lynch him on his front porch. Marvel was but a small part of Goodman s publishing empire, which had begun years before he published his first comic book. Goodman mostly published lurid and sensationalistic story books (known as pulps ) and magazines, featuring sexually-charged detective and romance short fiction, and celebrity gossip scandal sheets. And artists like Jack Kirby, who was producing Captain America for eight-year-olds, were simultaneously dipping their toes in both ponds.
The Secret History of Marvel Comics tells this parallel story of 1930s/40s Marvel Comics sharing offices with those Goodman publications not quite fit for children. The book also features a comprehensive display of the artwork produced for Goodman s other enterprises by Marvel Comics artists such as Jack Kirby and Joe Simon, Alex Schomburg, Bill Everett, Al Jaffee, and Dan DeCarlo, plus the very best pulp artists in the field, including Norman Saunders, John Walter Scott, Hans Wesso, L.F. Bjorklund, and Marvel Comics #1 cover artist Frank R. Paul. Goodman s magazines also featured cover stories on celebrities such as Jackie Gleason, Elizabeth Taylor, Liberace, and Sophia Loren, as well as contributions from famous literary and social figures such as Isaac Asimov, Theodore Sturgeon, and L. Ron Hubbard.
These rare pieces of comic art, pulp and magazine history will open the door to Marvel Comics unseen history."
First with his magisterial fantasy Bone to his mind-bending, time-warping sci-fi noir RASL, Paleolithic-Set fantasy Tuki: Save the Humans, arthouse-styled superheroic miniSeries Shazam!, and his latest children's book Smiley's Dream Book, Jeff Smith (b. 1960) has made an indelible mark on the comics industry. As a child, Smith was drawn to Charles Schulz's Peanuts, Carl Barks's Donald Duck, and Walt Kelly's Pogo, and he began the daily practice of drawing his own stories. After writing his regular strip Thorn for The Ohio State University's student paper, Smith worked in animation before creating, writing, and illustrating his runaway success, Bone. A comedic fantasy epic, Bone focuses on the Bone cousins, white, bald cartoon characters run out of their hometown, lost in a distant, mysterious valley. The self-published Series ran from 1991 to 2004 and won numerous awards, including ten Eisner Awards. This career-spanning collection of interviews, ranging from 1999 to 2017, enables readers to follow along with Smith's development as an independent creator, writer, and illustrator.
An illustrated comedy zine geared toward those enlightened souls who understand the genius of Joan Rivers and Adam Sandler. It features the work of moonlighting professionals from the hallowed worlds of journalism, rock music, cartooning and television.
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