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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
After the death of Joseph Stalin, Soviet-era Russia experienced a flourishing artistic movement due to relaxed censorship and new economic growth. In this new atmosphere of freedom, Russia's satirical magazine Krokodil (The Crocodile) became rejuvenated. John Etty explores Soviet graphic satire through Krokodil and its political cartoons. He investigates the forms, production, consumption, and functions of Krokodil, focusing on the period from 1954 to 1964. Krokodil remained the longest-serving and most important satirical journal in the Soviet Union, unique in producing state-sanctioned graphic satirical comment on Soviet and international affairs for over seventy years. Etty's analysis of Krokodil extends and enhances our understanding of Soviet graphic satire beyond state-sponsored propaganda. For most of its life, Krokodil consisted of a sixteen-page satirical magazine comprising a range of cartoons, photographs, and verbal texts. Authored by professional and nonprofessional contributors and published by Pravda in Moscow, it produced state-sanctioned satirical comment on Soviet and international affairs from 1922 onward. Soviet citizens and scholars of the USSR recognized Krokodil as the most significant, influential source of Soviet graphic satire. Indeed, the magazine enjoyed an international reputation, and many Americans and Western Europeans, regardless of political affiliation, found the images pointed and witty. Astoundingly, the magazine outlived the USSR but until now has received little scholarly attention.
Delectable dessert patterns to satisfy any sweet tooth. Crochet a variety of sweet things, including key chains, pouches, bag mascots, and more!
For over seventy-five years, Archie and the gang at Riverdale High have been America's most iconic teenagers, delighting generations of readers with their never-ending exploits. But despite their ubiquity, Archie comics have been relatively ignored by scholars-until now. Twelve-Cent Archie is not only the first scholarly study of the Archie comic, it is an innovative creative work in its own right. Inspired by Archie's own concise storytelling format, renowned comics scholar Bart Beaty divides the book into a hundred short chapters, each devoted to a different aspect of the Archie comics. Fans of the comics will be thrilled to read in-depth examinations of their favorite characters and motifs, including individual chapters devoted to Jughead's hat and Archie's sweater-vest. But the book also has plenty to interest newcomers to Riverdale, as it recounts the behind-the-scenes history of the comics and analyzes how Archie helped shape our images of the American teenager. As he employs a wide range of theoretical and methodological approaches, Beaty reveals that the Archie comics themselves were far more eclectic, creative, and self-aware than most critics recognize. Equally comfortable considering everything from the representation of racial diversity to the semiotics of Veronica's haircut, Twelve-Cent Archie gives a fresh appreciation for America's most endearing group of teenagers.
William Marston was an unusual man-a psychologist, a soft-porn pulp novelist, more than a bit of a carny, and the (self-declared) inventor of the lie detector. He was also the creator of Wonder Woman, the comic that he used to express two of his greatest passions: feminism and women in bondage. Comics expert Noah Berlatsky takes us on a wild ride through the Wonder Woman comics of the 1940s, vividly illustrating how Marston's many quirks and contradictions, along with the odd disproportionate composition created by illustrator Harry Peter, produced a comic that was radically ahead of its time in terms of its bold presentation of female power and sexuality. Himself a committed polyamorist, Marston created a universe that was friendly to queer sexualities and lifestyles, from kink to lesbianism to cross-dressing. Written with a deep affection for the fantastically pulpy elements of the early Wonder Woman comics, from invisible jets to giant multi-lunged space kangaroos, the book also reveals how the comic addressed serious, even taboo issues like rape and incest. Wonder Woman: Bondage and Feminism in the Marston/Peter Comics 1941-1948 reveals how illustrator and writer came together to create a unique, visionary work of art, filled with bizarre ambition, revolutionary fervor, and love, far different from the action hero symbol of the feminist movement many of us recall from television.
Learn to draw 28 dynamic manga heroes and villains using this simple step-by-step book. Manga artist Yishan Li teaches you to transform simple shapes into a characterful range of 20 valiant heroes and eight despicable villains. Each project starts with a few basic outlines and progresses into a finished drawing in eight easy steps; a final coloured version shows you how to develop your artwork even further. Perfect for beginners, as well as budding manga artists, you'll be amazed how easily you too can create your own team of manga heroes with this inspiring guide.
The latest book for fans and collectors of animation art delivers up-to-date and fascinating information about what to buy, where to buy it, and what the cost might be. Jeff Lotman has done it again! With over 1500+ photographs and more than 5,000 concise textual entries, almost every studio that produced animation art for shorts, features, or commercials has work included. And all these pieces have been sold at auction since 1994. Jeff Lotman's previous books: Animation Art: The Early Years, 1911-1953 and Animation Art: The Later Years, 1953-1993, traced the evolution of the studios and their art. This book covers the whole time range and brings the study up-to-date. It is highly recommended for any collector of animation art, beginner to advanced, and for students of this unique and wonderful art form.
CREATE BEAUTIFUL MANGA PEOPLE AND ANIMALS IN 10 SIMPLE STEPS If you love drawing manga but don't know where to start, this is the book for you! 10 Step Drawing: Manga will help you turn simple shapes into beautiful manga drawings in just 10 steps. Create over 30 different portraits, from cute chibi people to a multicoloured manga unicorn, by following the instructions inside. Learning to draw has never been so simple!
As Christopher Nolan's Batman films and releases from the Marvel Cinematic Universe have regularly topped the box office charts, fans and critics alike might assume that the comic book movie is a distinctly twenty-first-century form. Yet adaptations of comics have been an integral part of American cinema from its very inception, with comics characters regularly leaping from the page to the screen and cinematic icons spawning comics of their own. Movie Comics is the first book to study the long history of both comics-to-film and film-to-comics adaptations, covering everything from silent films starring Happy Hooligan to sound films and serials featuring Dick Tracy and Superman to comic books starring John Wayne, Gene Autry, Bob Hope, Abbott Costello, Alan Ladd, and Dean Martin and Jerry Lewis. With a special focus on the Classical Hollywood era, Blair Davis investigates the factors that spurred this media convergence, as the film and comics industries joined forces to expand the reach of their various brands. While analyzing this production history, he also tracks the artistic coevolution of films and comics, considering the many formal elements that each medium adopted and adapted from the other. As it explores our abiding desire to experience the same characters and stories in multiple forms, Movie Comics gives readers a new appreciation for the unique qualities of the illustrated page and the cinematic moving image.
Gorgeous color art from Eiichiro Oda’s One Piece! The first three Color Walk art books collected into one beautiful compendium. Color images and special illustrations from the world’s most popular manga, One Piece! This compendium features over 300 pages of beautiful color art as well as interviews between the creator and other famous manga artists, including Taiyo Matsumoto, the creator of Tekkonkinkreet. This second volume continues to showcase the artful adventures of the One Piece series. From the Water Seven arc, where the Straw Hats encounter the sinister CP9 organization, to the Paramount War arc that follows their journey to Marineford where Luffy’s brother Ace resides.
Nationalist superheroes - such as Captain America, Captain Canuck and Union Jack - often signify the nation-state for readers, but how do these characters and comic books address issues of multiculturalism and geopolitical order? In his engaging book, Superpowers, geographer Jason Dittmer traces the evolution of the comic book genre as it adapted to new national audiences. He argues that these iconic superheroes contribute to our contemporary understandings of national identity, the righteous use of power, and the role of the U.S., Canada, and Britain in the world. Tracing the nationalist superhero genre from its World War II origins to its contemporary manifestations throughout the world, Superpowers analyzes nearly one thousand comic books, and includes interviews with key comic book writers from Stan Lee and J.M. DeMatteis to Steve Englehart and Paul Cornell.
Distinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradable subcategories: 1) multilayered plot and narration, 2) multireferential use of color, 3) complex text-image relation, 4) meaning-enhancing panel design and layout, 5) structural performativity, 6) references to texts/media, and 7) self-referential and metafictional devices. Regarding the subcategory of narration, the existence of a narrator as known from classical narratology can no longer be assumed. In addition, conventional focalization cannot account for two crucial parameters of the comics image: what is shown (point of view, including mise en scene) and what is seen (character perception). On the basis of Francois Jost's concepts of ocularization and focalization, this book presents an analytical framework for graphic novels beyond conventional narratology and finally discusses aspects of subjectivity, a focal paradigm in the latest research. It is intended for advanced students of literature, scholars, and comics experts.
This study compares text/image interaction as manifested in emblem books (and related forms) and the modern bande dessinee, or French-language comic strip. It moves beyond the issue of defining the emblematic genre to examine the ways in which emblems - and their modern counterparts - interact with the surrounding culture, and what they disclose about that culture. Drawing largely on primary material from the Bibliotheque nationale de France and from Glasgow University Library's Stirling Maxwell Collection of emblem literature, Laurence Grove builds on the ideas of Marshall McLuhan, Elizabeth Eisenstein and, more recently, Neil Rhodes and Jonathan Sawday. Divided into four sections-Theoretics, Production, Thematics and Reception-Text/Image Mosaics in French Culture broaches topics such as theoretical approaches (past and present) to text/image forms, the question of narrative within the scope of text/image creations, and the reuse of visual iconography for diametrically opposed political or religious purposes. The author argues that, despite the gap in time between the advent of emblems and that of comic strips, the two forms are analogous, in that both are the products of a 'parallel mentality'. The mindsets of the periods that popularised these forms have certain common features related to repeated social conditions rather than to the pure evolution over time. Grove's analysis and historical contextualisation of that mentality provide insight into our own popular culture forms, not only the comic strip but also other hybrid media such as advertising and the Internet. His juxtaposition of emblems and the bande dessinee increases our understanding of all such combinations of picture and text.
In Long Drawn Out Trip: My Life, Gerald Scarfe tells his life story for the first time. With captivating, often thrilling stories, he takes us from his childhood and early days at Punch and Private Eye, through his long and occasionally tumultuous career as the Sunday Times cartoonist, to his film-making at the BBC and much-loved designs for Pink Floyd's The Wall and Disney's Hercules. Along the way he has drawn Churchill from life, gone on tour with The Beatles and thoroughly upset Mrs Mary Whitehouse. It is a very personal, wickedly funny and caustically insightful account of an artist's life at the forefront of contemporary culture and society.
Are you a bit of a lone wolf, who is stirred into leading through a crisis - like Wolverine? Or do you exhibit the overachieving prowess of a Superman? Or perhaps your experience makes you a bit more of a Father Figure, like the mighty Optimus Prime? Superheroes play a huge part in popular culture, and beyond. They inspire people and make them aspire to greatness. One reason they seem larger than life is their willingness to sacrifice and their impressive strength of character - which translates into remarkable leadership ability. Lead Like a Superhero goes in depth into the psyche of well-known Comic Book Icons, analyzing their leadership strengths and weaknesses, and what makes them tick. But here is the kicker: it will, through it's one of a kind lens, enable its readers to recognize the superhero leaders around them, or better yet... the one within. Sebastien Richard's deepest desire for Lead Like a Superhero is that it will inspire a younger generation of leaders to embrace the values modelled by the likes of Superman, Spiderman, or Wonder Woman to better lead their own lives and the lives of those around them. These values are timeless, universal, and they shape the character of the best men and women out there. Ditch the suit... Embrace the cape, and lead like a Superhero!
This book explores anime auteur Hayao Miyazaki's films through the lens of the monomyth of the Heroic Quest Cycle. According to Joseph Campbell and other mythology researchers, the Quest is for boys and men, with women acting as either the Hero's mother or the Prize at the end of the journey. Miyazaki nearly exclusively portrays girls and young women as heroes, arguing that we must reassess Campbell's archetype. The text begins with a brief history of animation and anime, followed by Miyazaki's background and rise to prominence. The following chapters look at each of Miyazaki's films from the perspective of the Heroic Quest Cycle, with the last section outlining where Miyazaki and other animators can lead the archetype of the Hero in the future.
Ernest Hemingway casts a long shadow in literature--reaching beyond his status as a giant of 20th-century fiction and a Nobel Prize winner--extending even into comic books. Appearing variously with Superman, Mickey Mouse, Captain Marvel, and Cerebus, he has even battled fascists alongside Wolverine in Spain and teamed up with Shade to battle adversaries in the Area of Madness. Robert K. Elder's research into Hemingway's comic presence demonstrates the truly international reach of Hemingway as a pop culture icon. In more than 120 appearances across multiple languages, Hemingway is often portrayed as the hypermasculine legend: bearded, boozed up, and ready to throw a punch. But just as often, comic book writers see past the bravado to the sensitive artist looking for validation. Hemingway's role in these comics ranges from the divine to the ridiculous, as his image is recorded, distorted, lampooned, and whittled down to its essential parts. As Elder notes, comic book creators and Hemingway share a natural kinship. The comic book page demands an economy of words, much like Hemingway's less-is-more "iceberg theory," only in graphic form. In addition, he turned out to be the perfect avatar for comic book artists wanting to tell history-rich stories, as he experienced beautiful places during the most chaotic times: Paris in the 1920s, Spain during the Spanish Civil War, Cuba on the brink of revolution, France during World War I and during World War II just after the Allies landed in Normandy. Hemingway in Comics provides a unique lens for considering one of our most influential authors. Not only for the dedicated Hemingway fan, this book will appeal to all those with an appreciation for comics, pop culture, and the absurd.
Detective Inspector Peter Grant is back in an all-new comic miniseries from author Ben Aaronovitch! Trouble never lies far from the race track. When a flash car belonging to a young boy racer from England washes up in the Netherlands with a bagload of unusual cargo, it's evident there is more than meets the eye happening at street races held in an Essex car park. Enter Detective Inspector Peter Grant. Fresh from suspension, he takes to the track in his orange 'asbo' Ford Focus to try and infiltrate the big leagues. But Peter soon finds himself sucked back into an Otherworld - a real-life fairyland!
One of the first edited collections devoted exclusively to digital comics, Perspectives on Digital Comics demonstrates the varied ways one can read, interpret, view, and use digital comics. These original essays discuss digital comics made specifically for web consumption, digital reproductions of print-comics, and scanned comics. Written for those who may not be familiar with digital comics and/or digital comic scholarship, the contributors explore theories for understanding and reading digital comics, criticism and analysis of specific digital comic titles, the global reach of digital comics, and how digital comics can be used in educational settings.
The legendary masterpieces of Hokusai-fifteen volumes in a single
chunky book. Hokusai Manga is one of the masterpieces by Katsushika
Hokusai (1760-1849), a master of Ukiyo-e art, depicting ordinary
people's lives, animals, plants, landscapes and human figures,
historical and supernatural, even demons and monsters, as if it
were a visual encyclopedia, amounting to fifteen volumes. Hokusai
Manga turned out to be very popular among every class of people,
from feudal lords to the general public, and became a long time
best-seller in the Edo period. This book selects pieces from each
volume and compiles them into one charming book.
First with his magisterial fantasy Bone to his mind-bending, time-warping sci-fi noir RASL, Paleolithic-Set fantasy Tuki: Save the Humans, arthouse-styled superheroic miniSeries Shazam!, and his latest children's book Smiley's Dream Book, Jeff Smith (b. 1960) has made an indelible mark on the comics industry. As a child, Smith was drawn to Charles Schulz's Peanuts, Carl Barks's Donald Duck, and Walt Kelly's Pogo, and he began the daily practice of drawing his own stories. After writing his regular strip Thorn for The Ohio State University's student paper, Smith worked in animation before creating, writing, and illustrating his runaway success, Bone. A comedic fantasy epic, Bone focuses on the Bone cousins, white, bald cartoon characters run out of their hometown, lost in a distant, mysterious valley. The self-published Series ran from 1991 to 2004 and won numerous awards, including ten Eisner Awards. This career-spanning collection of interviews, ranging from 1999 to 2017, enables readers to follow along with Smith's development as an independent creator, writer, and illustrator.
An eagerly awaited album that comes out annually, this year's collection of Zapiro's editorial cartoons was hugely well-received by South Africans and rose to become the bestselling book in the country. Full of delightful satire, the cartoons are informed by a sense of truth and dignity even while tackling sensitive issues and attacking public figures, particularly those in the ruling party. For news hounds who follow current affairs around the globe, this book provides an education on the issues and a bounty of deft political humor.
Stuck in traffic, trying a new recipe or still figuring out the ultimate workout regime? Sometimes we all need a little guidance, and this new series pitches our favourite super-heroes against real-life (and often tricky) situations we will all recognise, from bumping into an ex to asking for a raise - with often hilarious results. With official Marvel comic-book artwork throughout, and a dynamic design, this is the perfect gift book for Hulk fans who want to see the world through the eyes of their hero. |
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