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Mort Meskin was a consummate professional, dedicated to his work. A great talent. Jack Kirby From Shadow to Light: The Life and Art of Mort Meskin is a coffee table art book and critical biography of one of the twentieth century s most influential comic book artists. Meskin s career spanned both the Golden and Silver ages of comics, from the 1940s to the 1960s. His drawing, chiaroscuro technique, and storytelling are considered by connoisseurs of the form to be among the most sophisticated of his time. His passion for his artwork was equaled by his skill, and the quality of his overall oeuvre blurs the artificial distinction between high and low art. Yet he is known mostly among hard-core aficionados today, eclipsed by many of his peers, some of whom he profoundly influenced. Among Meskin s fans and admirers are Jim Steranko, Joe Kubert, Alex Toth, Carmine Infantino, Steve Ditko, Jerry Robinson, and Jack Kirby. From Shadow to Light: The Life and Art of Mort Meskin will finally give this neglected artist the recognition he s due. The first artist to draw Sheena of the Jungle, Meskin s work appeared in such diverse genres as romance, true crime and western comics. Following World War II he formed a studio with the legendary Jerry Robinson, co-creator of The Joker and Robin. He later worked for Joe Simon and Jack Kirby s company S&K Studio and with Stan Lee at Atlas (Marvel). During the 1950s and 60s he helped DC Comics define their mystery and science fiction lines. And there is one aspect of Meskin s voluminous creative output that has yet to be examined: his personal art. From Shadow to Light compiles for the first time the best of Meskin s art from his comic book career, his post-comics career bin advertising, and his fine art. Many of the comics pages are scanned form the original art, thanks to the cooperation of the Meskin estate. Mort Meskin s story is one of perseverance and overcoming personal demons. It is the tale of the indomitable spirit of a true artist and innovator. From Shadow to Light: The Life and Art of Mort Meskin will finally set the record straight and add his name to the pantheon of comic book artists who helped create this distinctly American art form.
The years between 1830 and 1852 were turbulent ones in French politics - but were also a golden age for French political caricature. Caricature was wielded as a political weapon, so much so that in 1835 the French politician Adolphe Thiers claimed that 'nothing was more dangerous' than graphic satire. This book is the first full study of French political caricature during the critical years of the July Monarchy (1830-48) and the Second Republic (1848-52). Focusing on the crucial question of republicanism, it shows how caricature was used - by both republicans and anti-republicans - to discuss, define and articulate notions of republican identity during this highly significant period in modern French and European history. -- .
The popularity of manga continues to grow, inspiring interest in learning how to draw in this exciting style of comics. Comic illustration Studio Joso has created the ultimate guide - 384 pages of manga instruction. "The Monster Book of Manga" is divided into sections focusing on the most popular figures and themes Girls, Boys, Samurais, Monsters, and more. Each illustration is broken down into six stages accompanied by step by-step instructions, taking the artist from initial black-and-white sketches to the final colour piece. They are all accompanied by practical suggestions, hints, and tips. From beginner to advanced, this is the most complete how-to-draw manga book available.
Comics and cartoons are ingrained in American life.
One critic has called comic books "crude, unimaginative, banal, vulgar, ultimately corrupting." They have been regarded with considerable suspicion by parents, educators, psychiatrists, and moral reformers. They have been investigated by governmental committees and subjected to severe censorship.
Yet more than 200 million copies are sold annually. Upon even casual examination BLONDIE, ARCHIE, MARY WORTH, THE WIZARD OF ID, and SHOE--among the many comic strips--will be found to support some commonly accepted notion or standard of society.
Why do comics both amuse and arouse controversy? Here is an attempt at an answer in a sharp-eyed comic-book lover's probing look at this step-child genre. He finds comics both loved and hated, relished and sneered at. In their relying on dramatic conventions of character, dialogue, scene, gesture, compressed time, and stage devices, he finds the comics close to the drama but probably closer kin to the movies.
Features a preface by Isabella Rossellini. Fantastically colourful illustrations. Extremely entertaining. "I want to go on Puut and Dali's next adventure!" Jennifer Garner "It's such an originale book! Bellissimo e Fun...no... more than fun, funissimo!" Isabella Rossellini Princess Puut - a Glamour Gal who's lost her grip - is the fantastically wicked, witty, and fun-loving brainchild of Emmy Award-winning production designer, Scott Chambliss. Reeling from the stunning blow that she's been thrown off the television cablewaves, ultra-glamorous Princess Puut - the former Maahvelous Infomercial Superstar and current Wandering Has-Been - one night has a peculiar dream. As a result, she enlists the company and comfort of Dali, her smart, sexy confidant, on a journey of scandal, style, and self-discovery that plops them in the heart of romantic, implausible Venice, Italy - minus the smell.
Iwao Takamoto (1925-2007) spent a lifetime in the animation industry and was influential in the creation of some of the most beloved characters in the medium's history, including Scooby-Doo, Atom Ant, "The Jetsons'" Astro, "The Flintstones'" Great Gazoo, and "The Wacky Races'" Penelope Pittstop and Muttley, all of whom he designed. "Iwao Takamoto: My Life with a Thousand Characters" is the story of this legendary American artist, told in his own words.
Takamoto records his experiences growing up in the heart of Los Angeles as a self-described "street kid" and his wartime ordeal of being sent to a government internment camp for Japanese Americans. He recalls stories of how he and his teenaged friends still managed to function as normal teens despite the confinement of Manzanar.
The book chronicles his career, first with the Walt Disney Studios, where he worked directly with the famous "Nine Old Men," and later for Hanna-Barbera, where he was a key artistic force. Packed with memorable stories of working in the trenches of two of Hollywood's most notable animation studios and filled with photographs and artwork, much of which has never before been published, this book is essential for any fan of animation and twentieth-century popular culture.
A collection of Scott Harrison's black and white artwork. Harrison is an internationally recognised tattoo artist, infamous for his cartoon imagery.
Chris Murray reveals the largely unknown and rather surprising history of the British superhero. It is often thought that Britain did not have its own superheroes, yet Murray demonstrates that there were a great many in Britain and that they were often used as a way to comment on the relationship between Britain and America. Sometimes they emulated the style of American comics, but they also frequently became sites of resistance to perceived American political and cultural hegemony, drawing upon satire and parody as a means of critique. Murray illustrates that the superhero genre is a blend of several influences, and that in British comics these influences were quite different from those in America, resulting in some contrasting approaches to the figure of the superhero. He identifies the origins of the superhero and supervillain in nineteenth-century popular culture such as the penny dreadfuls and boys' weeklies and in science fiction writing of the 1920s and 1930s. He traces the emergence of British superheroes in the 1940s, the advent of ""fake"" American comics, and the reformatting of reprinted material. Murray then chronicles the British Invasion of the 1980s and the pivotal roles in American superhero comics and film production held by British artists today. This book will challenge views about British superheroes and the comics creators who fashioned them. Murray brings to light a gallery of such comics heroes as the Amazing Mr X, Powerman, Streamline, Captain Zenith, Electroman, Mr Apollo, Masterman, Captain Universe, Marvelman, Kelly's Eye, Steel Claw, the Purple Hood, Captain Britain, Supercats, Bananaman, Paradax, Jack Staff, and SuperBob. He reminds us of the significance of many such creators and artists as Len Fullerton, Jock McCail, Jack Glass, Denis Gifford, Bob Monkhouse, Dennis M. Reader, Mick Anglo, Brendan McCarthy, Alan Moore, Grant Morrison, Dave Gibbons, and Mark Millar.
Got manga? Christopher Hart's got manga, and he wants to share it with all his millions of readers--especially the beginners. With "Manga for the Beginner," anyone who can hold a pencil can start drawing great manga characters right away. Using his signature step-by-step style, Hart shows how to draw the basic manga head and body, eyes, bodies, fashion, and more. Then he goes way beyond most beginner titles, exploring dynamic action poses, special effects, light and shading, perspective, popular manga types such as animals, anthros, and shoujo and shounen characters. By the end of this big book, the new artist is ready to draw dramatic story sequences full of movement and life.
In this highly portable mini version of Chibi Art Class, renowned anime artist Yoai teaches you the art of chibi, step by adorable step. Chibi is Japanese slang for "short," and popular Instagram anime artist Yoai (@yoaihime) shows you how to draw these adorable doll-like characters in Mini Chibi Art Class. Chibis are mini versions of Japanese anime and manga characters and are defined by their large heads and tiny bodies, both of which contribute to their kawaii, or cuteness, factor. Here, you'll learn how to create chibis' signature bodies, facial features, and props, including dreamy eyes, fun clothes and shoes, vibrant hair, colorful accessories, and lively backgrounds. You'll also learn how to color and shade your vertically challenged characters for optimal cuteness. This book also features 19 chibi tutorials with simplestep-by-step illustrations and instructions, inspiration galleries, blank body bases for you to start your own chibi drawings, and uncolored chibis for practicing coloring and shading. Mini Chibi Art Class is part of a series of adorable mini versions of Race Point art reference books that include Mini Kawaii Doodle Class and Mini Kawaii Doodle Cuties. Thanks to this take-anywhere crash course, soon you will be enhancing your notebooks, stationery, artwork, and more with your own unique chibi world. Mini Chibi Art Class is now in session!
At once familiar and hard to place, the work of acclaimed Canadian cartoonist Seth evokes a world that no longer exists - and perhaps never existed, except in the panels of long-forgotten comics. Seth's distinctive drawing style strikingly recalls a bygone era of cartooning, an apt vehicle for melancholy, gently ironic narratives that depict the grip of the past on the present. Even when he appears to look to the past, however, Seth (born Gregory Gallant) is constantly pushing the medium of comics forward with sophisticated work that often incorporates metafiction, parody, and formal experimentation. Forging the Past offers a comprehensive account of this work and the complex interventions it makes into the past. Moving beyond common notions of nostalgia, Daniel Marrone explores the various ways in which Seth's comics induce readers to participate in forging histories and memories. Marrone discusses collecting, Canadian identity, New Yorker cartoons, authenticity, artifice, and ambiguity - all within the context comics' unique structure and texture. Seth's comics are suffused with longing for the past, but on close examination this longing is revealed to be deeply ambivalent, ironic, and self-aware. Marrone undertakes the most thorough, sustained investigation of Seth's work to date, while advancing a broader argument about how comics operate as a literary medium. Included as an appendix is a substantial interview, conducted by the author, in which Seth candidly discusses his work, his peers, and his influences.
Laura Brouwers--widely known as Instagram sensation @Cyarine--has created her first book to share with her fans and aspiring artists. In Expedition Sketchbook: Inspiration and Skills for Your Artistic Journey, Laura takes readers through techniques that build better a better artist. In a fun and easy-to-follow manner, each page is full of inspiration to help every reader improve their own art. Expedition Sketchbook includes: - All forms of sketches, drawings, and doodles - Practice drills to sharpen technique - Projects and challenges to hone skills - Tips to cultivate your own personal style - Guides for use of materials Laura's personal story is one of triumph and perseverance. At a young age, she was diagnosed with Asperger's and autism, and told she would likely never be able to live on her own or find success in a professional career. Years of hard work, determination, and dedication to her craft has proven the opposite. In Expedition Sketchbook, Laura shares her challenges and all she has overcome to become the influencer and artistic phenomenon she is today.
Contributions by Paul Fisher Davies, Lisa DeTora, Yasemin J. Erden, Adam Gearey, Thomas Giddens, Peter Goodrich, Maggie Gray, Matthew J. A. Green, Vladislav Maksimov, Timothy D. Peters, Christopher Pizzino, Nicola Streeten, and Lydia Wysocki. Recent decades have seen comics studies blossom, but within the ecosystems of this growth, dominant assumptions have taken root - assumptions around the particular methods used to approach the comics form, the ways we should read comics, how its ""system"" works, and the disciplinary relationships that surround this evolving area of study. But other perspectives have also begun to flourish. These approaches question the reliance on structural linguistics and the tools of English and cultural studies in the examination and understanding of comics. In this edited collection, scholars from a variety of disciplines examine comics by addressing materiality and form as well as the wider economic and political contexts of comics' creation and reception. Through this lens, influenced by poststructuralist theories, contributors explore and elaborate other possibilities for working with comics as a critical resource, consolidating the emergence of these alternative modes of engagement in a single text. This opens comics studies to a wider array of resources, perspectives, and modes of engagement. Included in this volume are essays on a range of comics and illustrations as well as considerations of such popular comics as Deadpool, Daredevil, and V for Vendetta, and analyses of comics production, medical illustrations, and original comics. Some contributions even unfold in the form of comics panels.
One of the first edited collections devoted exclusively to digital comics, Perspectives on Digital Comics demonstrates the varied ways one can read, interpret, view, and use digital comics. These original essays discuss digital comics made specifically for web consumption, digital reproductions of print-comics, and scanned comics. Written for those who may not be familiar with digital comics and/or digital comic scholarship, the contributors explore theories for understanding and reading digital comics, criticism and analysis of specific digital comic titles, the global reach of digital comics, and how digital comics can be used in educational settings.
On November 18th of alternate years Mr Earbrass begins writing 'his new novel.' Weeks ago he chose its title at random from a list of them he keeps in a little green note-book. It being tea-time of the 17th, he is alarmed not to have thought of a plot to which The Unstrung Harp might apply, but his mind will keep reverting to the last biscuit on the plate. So begins what the Times Literary Supplement called a small masterpiece. TUH is a look at the literary life and its attendant woes: isolation, writer's block, professional jealousy, and plain boredom. But, as with all of Edward Gorey's books, TUH is also about life in general, with its anguish, turnips, conjunctions, illness, defeat, string, parties, no parties, urns, desuetude, disaffection, claws, loss, trebizond, napkins, shame, stones, distance, fever, antipodes, mush, glaciers, incoherence, labels, miasma, amputation, tides, deceit, mourning, elsewards. You get the point. Finally, TUH is about Edward Gorey the writer, about Edward Gorey writing The Unstrung Harp. It's a cracked mirror of a book, and it's dedicated to RDP or Real Dear Person.
Perhaps best known as the co-creator of and writer for the Goon Show, Spike Milligan has received accolades as a comedian, musician, poet and playwright. This wall calendar features a selection of his hilarious cartoons. The datepad features previous and next month's views.
The detective genre has explored supernatural and paranormal themes throughout its colorful history. Stories of detectives investigating spiritualists, ghostly apparitions, the occult and psychics have spanned pulp fiction magazines, comic books, novels, film, television, animation and video games. This encyclopedia covers the history of the genre in its multiple forms and informs and adds to the knowledge of either the new or informed reader. Its A-Z format provides ready reference by title, detective fans browsing for new discoveries will enjoy the entertaining style.
Master the basics of the most popular style of cartooning with "The Manga Artist's Workbook" by Christopher Hart, a bestselling author in the field of art instruction. You'll learn the fundamental proportions of the manga face and figure, how to draw those large sparkling eyes, and how to create hairstyles and costumes that make each character unique. A sketchbook and art tutorial rolled into one portable journal, this workbook contains tracing paper, blank practice pages, and exercise to help you become a true manga artist.
Acclaimed graphic artist Peter Kuper presents a brilliant, darkly
comic reimagining of Kafka's classic tale of family, alienation,
and a giant bug. Kuper's electric drawings--which merge American
cartooning with German expressionism--bring Kafka's prose to vivid
life, reviving the original story's humor and poignancy in a way
that will surprise and delight readers of Kafka and graphic novels
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