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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
This volume collects a wide-ranging sample of fresh analyses of Spider-Man. It traverses boundaries of medium, genre, epistemology, and discipline in essays both insightful and passionate that move forward the study of one of the world's most beloved characters. The editors have crafted the book for fans, creators, and academics alike. Foreword by Tom DeFalco, with poetry and an afterword by Gary Jackson (winner of the 2009 Cave Canem Poetry Prize).
Tell your friends how much they mean to you with this customizable gift book, which pairs 46 endearing fill-in-the-blank prompts with humorous illustrations of the Peanuts gang. Once completed, this interactive fill-in book becomes a personalized gift full of funny, memorable, and sweet expressions of appreciation that friends and loved ones will cherish for years to come.
This edited collection explores how graphic art and in particular Japanese manga represent Japanese history. The articles explore the representation of history in manga from disciplines that include such diverse fields as literary studies, politics, history, cultural studies, linguistics, narratology, and semiotics. Despite this diversity of approaches all academics from these respective fields of study agree that manga pose a peculiarly contemporary appeal that transcends the limitation imposed by traditional approaches to the study and teaching of history. The representation of history via manga in Japan has a long and controversial historiographical dimension. Thereby manga and by extension graphic art in Japanese culture has become one of the world's most powerful modes of expressing contemporary historical verisimilitude. The contributors to this volume elaborate how manga and by extension graphic art rewrites, reinvents and re-imagines the historicity and dialectic of bygone epochs in postwar and contemporary Japan. Manga and the Representation of Japanese History will be of interest to students and scholars of Asian studies, Asian history, Japanese culture and society, as well as art and visual culture
Since its debut manga RG Veda, CLAMP has steadily asserted itself as one of the most widely renowned teams of manga artists, leaving a durable imprint in every established genre while also devising novel formulas along the way. Endowed not only with stylistic distinctiveness but also comprehensive cultural structure, CLAMP's output is distinguished by unique worldbuilding ?air and visual vitality. Exploring a selection of CLAMP manga as well as anime it inspired, this volume examines CLAMP's broader philosophical underpinnings, its dedication to the invention of elaborate narrative constructs, its legendary passion for multilayered universes, and its symbolic interpretation of human identity. Throughout, the work highlights the team's incremental creation of a graphic constellation of unparalleled appeal.
A lavishly illustrated biography of James Gillray, inventor of the art of political caricature James Gillray (1756-1815) was late Georgian Britain's funniest, most inventive, and most celebrated graphic satirist and continues to influence cartoonists today. His exceptional drawing, matched by his flair for clever dialogue and amusing titles, won him unprecedented fame; his sophisticated designs often parodied artists such as William Hogarth, Joshua Reynolds, and Henry Fuseli, while he borrowed and wittily redeployed celebrated passages from William Shakespeare and John Milton to send up politicians in an age-as now-where society was fast changing, anxieties abounded, truth was sometimes scarce, and public opinion mattered. Tim Clayton's definitive biography explores Gillray's life and work through his friends, publishers-the most important being women-and collaborators, aiming to identify those involved in inventing satirical prints and the people who bought them. Clayton thoughtfully explores the tensions between artistic independence, financial necessity, and the conflicting demands of patrons and self-appointed censors in a time of political and social turmoil. Distributed for the Paul Mellon Centre for Studies in British Art
Discover the craft of writing comics the Marvel way, with scripts and commentary from top writers and editors. The Marvel Script To Page series is an official behind-the-scenes look at the craft of writing comic books, featuring exclusive scripts and commentary from top Marvel creators and editors. The Avengers are the Earth's mightiest heroes, and one of the most famous superhero teams in comics history Meet Captain America, Iron Man, Black Widow and many, many more iconic characters in selected scripts from a range of contemporary comics creators, with exclusive editorial commentary.
From his first comic-book appearance in 1939 through his many incarnations on the big screen, the archetypal superhero known as The Batman has never been far from the American consciousness. The character shaped the way we read comics and graphic novels, view motion pictures, and analyze the motifs of the Hero, the Anti-Hero and the Villain. He has also captured the scholarly imagination, telling us much about our society and ourselves. These essays examine how Batman is both the canvas on which our cultural identity is painted, and the Eternal Other that informs our own journeys of understanding. Questions relating to a wide range of disciplines--philosophy, literature, psychology, pop culture, and more--are thoroughly and entertainingly explored, in a manner that will appeal both to scholars and to fans of the Caped Crusader alike.
Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. The authors introduce a wide range of critical perspectives on comics, including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more. As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for a variety of courses in comics studies. Contributors: Henry Jenkins, David Berona, Joseph Witek, Randy Duncan, Marc Singer, Pascal Lefevre, Andrei Molotiu, Jeff McLaughlin, Amy Kiste Nyberg, Christopher Murray, Mark Rogers, Ian Gordon, Stanford Carpenter, Matthew J. Smith, Brad J. Ricca, Peter Coogan, Leonard Rifas, Jennifer K. Stuller, Ana Merino, Mel Gibson, Jeffrey A. Brown, Brian Swafford
Few scholars nursed on the literary canon would dispute that knowledge of Western literature benefits readers and writers of the superhero genre. This analysis of superhero comics as Romance literature shows that the reverse is true--knowledge of the superhero romance has something to teach critics of traditional literature. Establishing the comic genre as a cousin to Arthurian myth, Spenser, and Shakespeare, it uses comics to inform readings of The Faerie Queene, The Tempest, Malory's Morte and more, while employing authors like Ben Johnson to help explain comics by Alan Moore, Jack Kirby, and Grant Morrison and characters like Iron Man, the Hulk, the X-Men, and the Justice League. Scholars of comics, medieval and Renaissance literature alike will find it appealing.
Enter the vivid world of manga and anime art, with its unique aesthetic and unmistakably rendered characters. The latest in the popular Sketching from the Imagination series, Anime captures the work of 50 artists as they put their own spin on this intriguing style and share the inspiration, processes, and techniques that brought their imaginary manga creations to life.
Bring your manga to life with awesome action, powerful poses, body basics: IT'S ALL HERE! Learn the essentials of manga drawing from professional Japanese illustrators, and let them show you how to tell better stories with your manga art. Start with anatomy and body structure to create compelling characters in a few simple head-to-toe steps. Then it's time to build your world and tell your story. With this all-in-one guide, your characters, drawing, and storytelling abilities will quickly soar! In this book you'll learn not only the basics, but the insider tips and secrets only the professionals know. You'll also learn to avoid common pitfalls and overcome obstacles that might otherwise lessen the impact of your work and prevent you from becoming a successful artist! Here are just some of the features of this practical handbook: A complete art course in one volume--from anatomy and body structure to facial features and expressions, clothing and accessories, action poses and narrative techniques A guide to world-building and storytelling in the authentic Japanese manga style Two professional Japanese illustrators share their expertise in figure drawing and composition as well as two- and three-dimensional design and perspective Hundreds of dynamic examples and tips show you how to master the details that make a difference and the effects that can elevate your work to another level Over 1,000 color illustrations help to guide you on your path to becoming a better artist! Drawing Manga gives you the tips and tools you need to develop your skills and tell the stories you want to tell effectively-- just like the pros! *Recommended for artists 16 & up*
Combining entertainment and education, India's most beloved comic book series, Amar Chitra Katha, or "Immortal Picture Stories," is also an important cultural institution that has helped define, for several generations of readers, what it means to be Hindu and Indian. Karline McLain worked in the ACK production offices and had many conversations with Anant Pai, founder and publisher, and with artists, writers, and readers about why the comics are so popular and what messages they convey. In this intriguing study, she explores the making of the comic books and the kinds of editorial and ideological choices that go into their production.
Are you interested in using Copic markers to take your art to the next level? Learn all about Copic marker colouring techniques from professional manga artists who know all the tricks of the trade! Considered the cream of the crop when it comes to markers, Copic are beloved by artists around the world for their smooth and vibrant colours. If you're new to the markers, there's no need to be intimidated when you have this informative guide with you every step of the way! You'll start off by learning basic techniques, including blending, mixing, and layering colour. Next, you'll discover how to use Copic markers to create texture when colouring skin, hair, clothing, and scenery. Dozens of illustrations from talented manga artists are broken down into step-by-step instructions, allowing you to implement the same colouring techniques in your own work. Along the way, you'll find countless tips and tricks for getting the most out of your markers - you'll even learn how to fix mistakes!
This book is an analysis of the Amar Chitra Katha genre, historical comic-books that capture and promote a middle class masculine identity, as culture became the new site for right-wing hegemonic politics in India over the last 4 decades of the 20th century.
Over the last several decades, comic book superheroes have multiplied and, in the process, become more complicated. In this cutting edge anthology an international roster of contributors offer original research and writing on the contemporary comic book superhero, with occasional journeys into the film and television variation. As superheroes and their stories have grown with the audiences that consume them, their formulas, conventions, and narrative worlds have altered to follow suit, injecting new, unpredictable and more challenging characterizations that engage ravenous readers who increasingly demand more.
Anatomy and art combine in this incredibly detailed manga drawing guide that offers an in-depth look at the human body. Manga artists of every level will benefit from this essential anatomical overview. Step-by-step instructions bring manga characters to life and provide a clearly defined and easy-to-follow art course on the human body. With more than 1,500 highly-detailed drawings and useful tips from a manga artist actually working in the business, this book is a self-contained art class in a single volume. In this book, the body is covered head-to-toe--from various angles and positions with versions for men, women and children all provided. How to Create Manga: Drawing the Human Body is a must-have for budding manga artists and an essential reference for experienced artists looking to hone their ability to draw certain parts of their characters with greater accuracy. Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and common missteps to avoid. Other books in the series include How to Create Manga: Drawing Facial Expressions, How to Create Manga: Drawing Clothing and Accessories and How to Create Manga: Drawing Action Scenes and Characters.
Got manga? Christopher Hart's got manga, and he wants to share it with all his millions of readers--especially the beginners. With "Manga for the Beginner," anyone who can hold a pencil can start drawing great manga characters right away. Using his signature step-by-step style, Hart shows how to draw the basic manga head and body, eyes, bodies, fashion, and more. Then he goes way beyond most beginner titles, exploring dynamic action poses, special effects, light and shading, perspective, popular manga types such as animals, anthros, and shoujo and shounen characters. By the end of this big book, the new artist is ready to draw dramatic story sequences full of movement and life.
Over the last several decades, comic book superheroes have multiplied and, in the process, become more complicated. In this cutting edge anthology an international roster of contributors offer original research and writing on the contemporary comic book superhero, with occasional journeys into the film and television variation. As superheroes and their stories have grown with the audiences that consume them, their formulas, conventions, and narrative worlds have altered to follow suit, injecting new, unpredictable and more challenging characterizations that engage ravenous readers who increasingly demand more.
Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.
In the last fifteen years or so, a wide community of artists working in a variety of western European nations have overturned the dominant traditions of comic book publishing as it has existed since the end of the Second World War. These artists reject both the traditional form and content of comic books (hardcover, full-colour 'albums' of humour or adventure stories, generally geared towards children), seeking instead to instil the medium with experimental and avant-garde tendencies commonly associated with the visual arts. Unpopular Culture addresses the transformation of the status of the comic book in Europe since 1990. Increasingly, comic book artists seek to render a traditionally degraded aspect of popular culture un-popular, transforming it through the adoption of values borrowed from the field of 'high art.' The first English-language book to explore these issues, Unpopular Culture represents a challenge to received histories of art and popular culture that downplay significant historical anomalies in favour of more conventional narratives. In tracing the efforts of a large number of artists to disrupt the hegemony of high culture, Bart Beaty raises important questions about cultural value and its place as an important structuring element in contemporary social processes.
John Jennings (b. 1970) is perhaps best known for his collaboration with Damian Duffy on the New York Times bestseller and Eisner Award-winning graphic novel adaptation of Octavia Butler's Kindred. However, Jennings is also a graphic designer and comic book scholar who, throughout his career, has conducted several interviews that shed light on the importance of Black Speculative narratives. The most enlightening of his interviews are brought together in John Jennings: Conversations. As a collective these interviews explore folklore, systemic racism, his Mississippi roots, and the phrase Jennings cocreated, the Ethnogothic. Jennings discusses the necessity for black heroes, not just for the sake of diversity, but for inclusiveness, touching on the conventions he has cofounded, such as the Schomburg Center's Black Comic Book Festival in Harlem. He addresses the struggle to be financially compensated for work, and he speaks at length about how being a professor informs his craft where he continues to examine black stereotypes in popular culture with courses of his own design. As a group the interviews in John Jennings: Conversations give a picture of a black man forging a way where comic books have afforded him a means to carve out an important space for people of color.
**Nominated for the 2021 Eisner Award for Best Academic/Scholarly Work** The first critical guide to cover the history, form and key critical issues of the medium, Webcomics helps readers explore the diverse and increasingly popular worlds of online comics. In an accessible and easy-to-navigate format, the book covers such topics as: *The history of webcomics and how developments in technology from the 1980s onwards presented new opportunities for comics creators and audiences *Cultural contexts - from the new financial and business models allowed by digital media to social justice causes in contemporary webcomics *Key texts - from early examples of the form such as Girl Genius and Penny Arcade to popular current titles such as Questionable Content and Dumbing of Age *Important theoretical and critical approaches to studying webcomics Webcomics includes a glossary of crucial critical terms, annotated guides to further reading, and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.
Superheroes have been the major genre to emerge from comics and graphic novels, saturating popular culture with images of muscular men and sexy women. A major aspect of this genre is identity in the roles played by individuals, the development of identities through extended stories and in the ways the characters inspire audiences. This collection analyses stories from popular comics franchises such as Batman, Captain America, Ms Marvel and X-Men, alongside less well known comics such as Kabuki and Flex Mentallo. It explores what superhero narratives can reveal about our attitudes towards femininity, race, maternity, masculinity and queer culture. Using this approach, the volume asks questions such as why there are no black supervillains in mainstream comics, how second wave feminism and feminist film theory may help us to understand female comic book characters, the ways in which Flex Mentallo transcends the boundaries of straightness and gayness and how both fans and industry appropriate the sexual identity of superheroes. The book was originally published in a special issue of the Journal of Graphic Novels and Comics. |
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