![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Superheroes have been the major genre to emerge from comics and graphic novels, saturating popular culture with images of muscular men and sexy women. A major aspect of this genre is identity in the roles played by individuals, the development of identities through extended stories and in the ways the characters inspire audiences. This collection analyses stories from popular comics franchises such as Batman, Captain America, Ms Marvel and X-Men, alongside less well known comics such as Kabuki and Flex Mentallo. It explores what superhero narratives can reveal about our attitudes towards femininity, race, maternity, masculinity and queer culture. Using this approach, the volume asks questions such as why there are no black supervillains in mainstream comics, how second wave feminism and feminist film theory may help us to understand female comic book characters, the ways in which Flex Mentallo transcends the boundaries of straightness and gayness and how both fans and industry appropriate the sexual identity of superheroes. The book was originally published in a special issue of the Journal of Graphic Novels and Comics.
In late 1995 and early 1996, cartoonist/reporter Joe Sacco travelled four times to Gorazde, a UN-designated safe area during the Bosnian War, which had teetered on the brink of obliteration for three and a half years. Still surrounded by Bosnian Serb forces, the mainly Muslim people of Gorazde had endured heavy attacks and severe privation to hang on to their town while the rest of Eastern Bosnia was brutally 'cleansed' of its non-Serb population. But as much as Safe Area Gorazde is an account of a terrible siege, it presents a snapshot of people who were slowly letting themselves believe that a war was ending and that they had survived. Since it was first published in 2000, Safe Area Gorazde has been recognized as one of the absolute classics of graphic non-fiction. We are delighted to publish it in the UK for the first time, to stand beside Joe Sacco's other books on the Cape list - Palestine, The Fixer and Notes from a Defeatist.
A deluxe art book showcasing Posuka Demizu's incredible artwork from the hit manga series. A beautiful hardcover art book featuring full-color art, sketches, comments, and a Q&A with Kaiu Shirai and Posuka Demizu about their popular manga series. Featuring Posuka Demizu's incredible artwork, as well as creator commentary and interviews, The Promised Neverland: Art Book World is a beautiful and haunting gaze into the art of one of today's most popular Shonen Jump manga series.
The grandfather of manga and anime, Osamu Tezuka created hundreds of unforgettable characters during his 40+ year career as an illustrator and animator. His influence on generations of artists has been immeasurable, and is still felt today across Japan and beyond. Osamu Tezuka: Anime Character Illustrations collects the character designs from several of Tezuka's animation projects. Included are characters from Mighty Atom (Astroboy), Jungle Emperor (Kimba the White Lion), Black Jack, and many more.
Listen to the podcast about this book. The Joker both fascinates and repels us. From his origin in Detective Comics in 1940, he has committed obscene crimes, some of the worst the Batman universe has ever known, and, conversely, fans have made him the topic of erotic and pornographic "fan fiction." Speculation about the Joker abounds, where some fans have even claimed that the Joker is "queer coded." This work explores various popular claims about the Joker, and delves into the history of comic books, and of other popular media from a semiotic viewpoint to understand "The Clown Prince of Crime" in the contexts in which he existed to understand his evolution in the past. From his roots as a "typical hoodlum," The Joker even starred in his own eponymous comic book series and he was recently featured in a non-canonical movie. This work examines what it is about the Joker which fascinates us.
Simply magical manga in watercolor! Learn how to create beautiful manga art from pencil sketch to finished painting, with this comprehensive guide. As the popularity of Manga art continues to soar, manga and comic book artist Lisa Santrau shows beginners how to create subtle and beautiful manga pictures using pencil and watercolors - the simplest of art materials. Lisa explains the materials and tools needed and then explores the fundamentals of how to draw manga - from color theory and breaking down drawings into basic shapes, to body proportions and faces for both classic manga and chibi manga figures. You will learn how to sketch, how to create depth in your work with shading, and a range of watercolor techniques including washes, wet-on-wet and layering, as well as special techniques involving masking fluid and an innovative 'film' technique for creating texture and patterns. The exercises that follow the basics explore a wide range of techniques including manga poses, hair and eyes, then learn about backgrounds, textures, gradients and more. Finally, there are 12 step-by-step painting projects to perfect your manga art skills, with downloadable templates if you want to skip the drawing and get straight to the painting. The projects are varied and fun, and comprise: Sweet chibi girl on a slice of cake, using the dry technique Steampunk chibis against a bright background, using the wet-on-wet technique Chibi sorcerer's apprentice in a flying teacup, with a galaxy background Chibi Harry, aka a world-famous wizard, teaching you character design Young girl framed by a romantic floral design, using a monochrome palette Sailor boy in a symbolic sun circle, created with masking fluid Girl in a kimono backlit by a window with flowers, using the white of the paper Historical heroine in a voluminous ballgown, using the film technique Melancholic schoolgirl against a fluorescent background, with the film technique Silhouette in the evening sunset, using the wet-on-wet technique Food overload boy in the land of plenty, featuring surface textures Girl's face with expressive eyes, exploring cool versus warm colors This easy-to-follow book by the creator of the popular Mechanical Princess comics, contains all you need to successfully paint your own watercolor manga art.
Comics Studies Here and Now marks the arrival of comics studies scholarship that no longer feels the need to justify itself within or against other fields of study. The essays herein move us forward, some in their re-diggings into comics history and others by analyzing comics-and all its transmedial and fan-fictional offshoots-on its own terms. Comics Studies stakes the flag of our arrival-the arrival of comics studies as a full-fledged discipline that today and tomorrow excavates, examines, discusses, and analyzes all aspects that make up the resplendent planetary republic of comics. This collection of scholarly essays is a testament to the fact that comic book studies have come into their own as an academic discipline; simply and powerfully moving comic studies forward with their critical excavations and theoretical formulas based on the common sense understanding that comics add to the world as unique, transformative cultural phenomena.
Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War - "The Fatherland Liberation War", as it is known in North Korea - and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.
For several generations, comics were regarded as a boy's club-created by, for, and about men and boys. In the twenty-first century, however, comics have seen a rise of female creators, characters, and readers. While this sudden presence of women and girls in comics is being regarded as new and noteworthy, the observation is not true for the genre's entire history. Throughout the first half of the twentieth century, the medium was enjoyed equally by both sexes, and girls were the protagonists of some of the earliest, most successful, and most influential comics. In Funny Girls: Guffaws, Guts, and Gender in Classic American Comics, Michelle Ann Abate examines the important but long-overlooked cadre of young female protagonists in US comics during the first half of the twentieth century. She treats characters ranging from Little Orphan Annie and Nancy to Little Lulu, Little Audrey of the Harvey Girls, and Li'l Tomboy-a group that collectively forms a tradition of funny girls in American comics. Abate demonstrates the massive popularity these funny girls enjoyed, revealing their unexplored narrative richness, aesthetic complexity, and critical possibility. Much of the humor in these comics arose from questioning gender roles, challenging social manners, and defying the status quo. Further, they embodied powerful points of collection about both the construction and intersection of race, class, gender, and age, as well as popular perceptions about children, representations of girlhood, and changing attitudes regarding youth. Finally, but just as importantly, these strips shed light on another major phenomenon within comics: branding, licensing, and merchandising. Collectively, these comics did far more than provide amusement-they were serious agents for cultural commentary and sociopolitical change.
In October 1931, Dick Tracy made his debut on the American newspaper pages. Through extensive research and interviews with Chester Gould (the creator of ""Dick Tracy""), his assistants, Dick Locher (the current artist), Mark Allan Collins (who scripted the stories for 15 years), and many others associated with the strip, Dick Tracy as a cultural icon emerges. The artists are fully revealed and Dick Tracy paraphernalia and the 1990 movie Dick Tracy are discussed. Dick Tracy's appearances in other media - books, comics, radio, movie serials, ""B"" movies, television dramas, and animated cartoons - are fully covered.
A critical biography of one of the pioneers of alternative weekly comic strips Best known for her long-running comic strip Ernie Pook's Comeek, illustrated fiction (Cruddy, The Good Times Are Killing Me), and graphic novels (One Hundred Demons ), the art of Lynda Barry (b. 1956) has branched out to incorporate plays, paintings, radio commentary, and lectures. With a combination of seemingly simple, raw drawings and mature, eloquent text, Barry's oeuvre blurs the boundaries between fiction and memoir, comics and literary fiction, and fantasy and reality. Her recent volumes What It Is (2008) and Picture This (2010) fuse autobiography, teaching guide, sketchbook, and cartooning into coherent visions. In Lynda Barry: Girlhood through the Looking Glass, author Susan E. Kirtley examines the artist's career and contributions to the field of comic art and beyond. The study specifically concentrates on Barry's recurring focus on figures of young girls, in a variety of mediums and genres. Barry follows the image of the girl through several lenses--from text-based novels to the hybrid blending of text and image in comic art, to art shows and coloring books. In tracing Barry's aesthetic and intellectual development, Kirtley reveals Barry's work to be groundbreaking in its understanding of femininity and feminism.
A Darkly Humorous Collection of Cartoons Rejected by The New Yorker
Over the last ten years, Australian artist Matthew Revert has gained a cult fanbase in various artistic fields including graphic design, writing, & music. TRY NOT TO THINK BAD THOUGHTS collects over 150 pieces of absurdist collage, watercolor, and ink, imbued with humor, horror, sex, heart, and surreal love.
In The Secret Origins of Comics Studies, today's leading comics scholars turn back a page to reveal the founding figures dedicated to understanding comics art. Edited by comics scholars Matthew J. Smith and Randy Duncan, this collection provides an in-depth study of the individuals and institutions that have created and shaped the field of Comics Studies over the past 75 years. From Coulton Waugh to Wolfgang Fuchs, these influential historians, educators, and theorists produced the foundational work and built the institutions that inspired the recent surge in scholarly work in this dynamic, interdisciplinary field. Sometimes scorned, often underappreciated, these visionaries established a path followed by subsequent generations of scholars in literary studies, communication, art history, the social sciences, and more. Giving not only credit where credit is due, this volume both offers an authoritative account of the history of Comics Studies and also helps move the field forward by being a valuable resource for creating graduate student reading lists and the first stop for anyone writing a comics-related literature review.
Literary scholar Michael A. Chaney examines graphic novels to illustrate that in form and function they inform readers on how they ought to be read. His arguments result in an innovative analysis of the various knowledges that comics produce and the methods artists and writers employ to convey them. Theoretically eclectic, this study attends to the lessons taught by both the form and content of today's most celebrated graphic novels. Chaney analyzes the embedded lessons in comics and graphic novels through the form's central tropes: the iconic child storyteller and the inherent childishness of comics in American culture; the use of mirrors and masks as ciphers of the unconscious; embedded puzzles and games in otherwise story-driven comic narratives; and the form's self-reflexive propensity for showing its work. Comics reveal the labor that goes into producing them, embedding lessons on how to read the ""work"" as a whole. Throughout, Chaney draws from a range of theoretical insights from psychoanalysis and semiotics to theories of reception and production from film studies, art history, and media studies. Some of the major texts examined include Marjane Satrapi's Persepolis; Chris Ware's Jimmy Corrigan: The Smartest Kid on Earth; Joe Sacco's Palestine; David B.'s Epileptic; Kyle Baker's Nat Turner; and many more. As Chaney's examples show, graphic novels teach us even as they create meaning in their infinite relay between words and pictures.
Award-winning comic book letterer, and founder of Blambot.com, NATE PIEKOS, provides you with the most in-depth tips and techniques ever published on the subject of digital comic book lettering . . . from creating your own lettering templates, emotive dialogue, and dynamic sound effects . . . to developing design skills and building a lettering career in the comic industry.
Featuring the complete Zits comics from 2020, the newest treasury by award-winning duo Jerry Scott and Jim Borgman is filled with zaniness, wit, and relatable comedic truths about being - and raising - a teenager. Featuring the award-winning combination of Jerry Scott's trademark humor and Jim Borgman's brilliant line art, Zits is the perfect comic for anyone parenting a teenager, or who remembers the days of sleeping in until noon, subsisting entirely on pizza, and rehearsing for an arena rock tour from the cozy confines of the garage. This fantastic Zits treasury presents the timeless teenage antics of Jeremy and friends and the trials of his Baby Boomer parents. Filled with lessons about growing up and growing older, this book contains so many laughs it will make your sides hurt. |
You may like...
Numbers, Hypotheses & Conclusions - A…
Colin Tredoux, Kevin Durrheim
Paperback
Empirical Investigations of Social Space
Joerg Blasius, Frederic Lebaron, …
Hardcover
R4,335
Discovery Miles 43 350
Worlds Apart? - Perspectives On…
Adeoye O. Akinola, Jesper Bjarnesen
Paperback
Method in the Madness - Research Stories…
Keith Townsend, John Burgess
Paperback
R1,460
Discovery Miles 14 600
Disability in the Time of Pandemic
Allison C Carey, Sara E. Green, …
Hardcover
R3,194
Discovery Miles 31 940
The Oxford Handbook of Social Networks
Ryan Light, James Moody
Hardcover
R3,698
Discovery Miles 36 980
|