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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Ernest Hemingway casts a long shadow in literature--reaching beyond
his status as a giant of 20th-century fiction and a Nobel Prize
winner--extending even into comic books. Appearing variously with
Superman, Mickey Mouse, Captain Marvel, and Cerebus, he has even
battled fascists alongside Wolverine in Spain and teamed up with
Shade to battle adversaries in the Area of Madness. Robert K.
Elder's research into Hemingway's comic presence demonstrates the
truly international reach of Hemingway as a pop culture icon. In
more than 120 appearances across multiple languages, Hemingway is
often portrayed as the hypermasculine legend: bearded, boozed up,
and ready to throw a punch. But just as often, comic book writers
see past the bravado to the sensitive artist looking for
validation. Hemingway's role in these comics ranges from the divine
to the ridiculous, as his image is recorded, distorted, lampooned,
and whittled down to its essential parts. As Elder notes, comic
book creators and Hemingway share a natural kinship. The comic book
page demands an economy of words, much like Hemingway's
less-is-more "iceberg theory," only in graphic form. In addition,
he turned out to be the perfect avatar for comic book artists
wanting to tell history-rich stories, as he experienced beautiful
places during the most chaotic times: Paris in the 1920s, Spain
during the Spanish Civil War, Cuba on the brink of revolution,
France during World War I and during World War II just after the
Allies landed in Normandy. Hemingway in Comics provides a unique
lens for considering one of our most influential authors. Not only
for the dedicated Hemingway fan, this book will appeal to all those
with an appreciation for comics, pop culture, and the absurd.
Thirteen years after his Eisner Award-winning, nationally
best-selling Mythology--here is the long-awaited Marvel Comics
counterpart, a retrospective celebration of the other half of the
comics galaxy that is currently ruling the world: Spider-Man, Iron
Man, Captain America, Black Panther, the Avengers, the X-Men,
Doctor Strange, the Guardians of the Galaxy, and the Fantastic
Four. "Alex is a legend. Even if you don't consider yourself a
comics-head, you should check out his work to see what the best of
the form has to offer." --Ta-Nehisi Coates As he did for the DC
characters in Mythology, Alex Ross now brings the heroes of the
Marvel universe into dynamic life as never before. Marvelocity
includes more than 50 never-been-published sketches, paintings,
photographs and working models, and other preparatory art, and a
14-panel portfolio gallery of Marvel's most beloved characters. And
Ross has written a new 10-page story pitting Spider-Man against the
Sinister Six--the webslinger's most popular villains--that ends
with a stunning twist. With an introduction by J. J. Abrams
This study compares text/image interaction as manifested in emblem
books (and related forms) and the modern bande dessinee, or
French-language comic strip. It moves beyond the issue of defining
the emblematic genre to examine the ways in which emblems - and
their modern counterparts - interact with the surrounding culture,
and what they disclose about that culture. Drawing largely on
primary material from the Bibliotheque nationale de France and from
Glasgow University Library's Stirling Maxwell Collection of emblem
literature, Laurence Grove builds on the ideas of Marshall McLuhan,
Elizabeth Eisenstein and, more recently, Neil Rhodes and Jonathan
Sawday. Divided into four sections-Theoretics, Production,
Thematics and Reception-Text/Image Mosaics in French Culture
broaches topics such as theoretical approaches (past and present)
to text/image forms, the question of narrative within the scope of
text/image creations, and the reuse of visual iconography for
diametrically opposed political or religious purposes. The author
argues that, despite the gap in time between the advent of emblems
and that of comic strips, the two forms are analogous, in that both
are the products of a 'parallel mentality'. The mindsets of the
periods that popularised these forms have certain common features
related to repeated social conditions rather than to the pure
evolution over time. Grove's analysis and historical
contextualisation of that mentality provide insight into our own
popular culture forms, not only the comic strip but also other
hybrid media such as advertising and the Internet. His
juxtaposition of emblems and the bande dessinee increases our
understanding of all such combinations of picture and text.
Hoping to break out of a sales slump at Marvel in the early 1960s,
veteran comic creators Stan Lee and Jack Kirby hit on the idea of
doing a super team. Kirby, who thought superheroes were due for a
revival after 15 years of being pushed aside by romance, horror,
and war comics, saw it as smart business. Lee just once wanted to
"do the type of story I myself would enjoy reading." The Fantastic
Four forever changed their careers, their lives, and the comic book
industry. Some of the most iconic moments in Marvel history are
here, starting with Reed Richards, his girlfriend Sue Storm, his
best friend Ben Grimm, and her little brother Johnny Storm crash
landing their rocket after it has been hit cosmic rays and
discovering they have been transformed into Mr. Fantastic, the
Invisible Girl, the Thing, and the Human Torch in issue No. 1. They
were emotionally complex characters, who weren't always sure
whether their powers were a benefit or burden. Stories were set in
New York City, not some fictional stand-in, and Marvel heroes
regularly crossed over into each other's books. The art was dynamic
and the writing conversational and engaging. Lee and Kirby were
like the Lennon and McCartney of comic books. Where the talents of
one ended and the other began was not always clear, but together
one plus one equaled three. Collected here in an XXL-size volume
are the first 20 issues reproduced from the most pristine pedigreed
original comics, which were cracked open and photographed in close
collaboration with Marvel and the Certified Guaranty Company.
Featured alongside the comics is an in-depth essay by acclaimed
Marvel writer Mark Waid, a foreword by former NASA astronaut Mike
Massimino, and original art, photographs, and other rarities.
Welcome true believers to the Marvel Age of Comics. (c) 2022 MARVEL
About the series MARVEL COMICS LIBRARY is an exclusive, long-term
collaboration between TASCHEN and Marvel. The rarest classic
comics, including Spider-Man, Avengers, and Captain America are
meticulously reproduced in their original glory, in extra-large
format. The library offers collectors a once-in-a-lifetime
opportunity to lay their hands on the world's most desirable
comics. Each volume includes an essay by a comic book historian
along with hundreds of photos and artifacts, including rare
original comic book artwork.
In this special collectors’ edition, the first five Asterix stories are collected in one fabulous luxury volume.
In ASTERIX THE GAUL, we join Asterix, Obleix and co as they try to defend one small village in Gaul from the mighty legionaires of Rome who surround them.
In ASTERIX AND THE GOLDEN SICKLE, disaster strikes the Gaulish village as Getafix the druid has broken his golden sickle which means no more magic potion.
In ASTERIX AND THE GOTHS, Getafix is kidnapped by the Goths so Asterix and Obelix have to ride to the rescue.
In ASTERIX THE GLADIATOR, Julius Caesar plans to throw the captured Cacofonix to the lions. Asterix and Obelix enlist as gladiators in order to rescue him, and teach their colleagues some interesting new tricks.
In ASTERIX AND THE BANQUET, the Romans build a barricade around the Gaulish village. But Asterix and Obelix break out and travel the entire country, collecting local specialities along the way.
Nationalist superheroes - such as Captain America, Captain Canuck
and Union Jack - often signify the nation-state for readers, but
how do these characters and comic books address issues of
multiculturalism and geopolitical order? In his engaging book,
Superpowers, geographer Jason Dittmer traces the evolution of the
comic book genre as it adapted to new national audiences. He argues
that these iconic superheroes contribute to our contemporary
understandings of national identity, the righteous use of power,
and the role of the U.S., Canada, and Britain in the world. Tracing
the nationalist superhero genre from its World War II origins to
its contemporary manifestations throughout the world, Superpowers
analyzes nearly one thousand comic books, and includes interviews
with key comic book writers from Stan Lee and J.M. DeMatteis to
Steve Englehart and Paul Cornell.
Learn the skills to set any scene or capture any mood. With this
book, your manga drawings will spring to life and leap off the
page! Drawing Action Scenes and Characters is most suited to
digital artists, but the tips and techniques in this book are
applicable to illustrators of all schools and persuasions. No
matter where you're at in your development as a manga master, this
companion volume helps bring your skills to the next level. Follow
along through the forty mini-lessons, created and guided by experts
tapping into years of experience in the Japanese animation and
entertainment industries. Open new pathways to your visual
storytelling possibilities as your characters find themselves in
increasingly complex and compellingly rendered scenarios. Tuttle's
How to Create Manga series guides users through the process of
reaching a professional-looking final drawing through actual sketch
progressions, practical tips and caution on common missteps to
avoid. Other books in the series include How to Create Manga:
Drawing the Human Body, How to Create Manga: Drawing Facial
Expressions and How to Create Manga: Drawing Clothing and
Accessories.
First with his magisterial fantasy Bone to his mind-bending,
time-warping sci-fi noir RASL, Paleolithic-Set fantasy Tuki: Save
the Humans, arthouse-styled superheroic miniSeries Shazam!, and his
latest children's book Smiley's Dream Book, Jeff Smith (b. 1960)
has made an indelible mark on the comics industry. As a child,
Smith was drawn to Charles Schulz's Peanuts, Carl Barks's Donald
Duck, and Walt Kelly's Pogo, and he began the daily practice of
drawing his own stories. After writing his regular strip Thorn for
The Ohio State University's student paper, Smith worked in
animation before creating, writing, and illustrating his runaway
success, Bone. A comedic fantasy epic, Bone focuses on the Bone
cousins, white, bald cartoon characters run out of their hometown,
lost in a distant, mysterious valley. The self-published Series ran
from 1991 to 2004 and won numerous awards, including ten Eisner
Awards. This career-spanning collection of interviews, ranging from
1999 to 2017, enables readers to follow along with Smith's
development as an independent creator, writer, and illustrator.
![The Assignment (Paperback): Walter Hill, Matz](//media.loot.co.za/images/x80/709766961265179215.jpg) |
The Assignment
(Paperback)
Walter Hill, Matz; Artworks by Jef
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R532
R360
Discovery Miles 3 600
Save R172 (32%)
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Ships in 12 - 17 working days
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Comic book behind the upcoming new movie starring Sigourney Weaver
& Michelle Rodriguez and directed by Walter Hill! A crime noir
thriller from the team of critically acclaimed Hard Case Crime
comic series, Triggerman - Walter Hill, Matz and Jef! Hitman Frank
Kitchen's assignment to kill a celebrated fashion designer takes an
unexpected turn when his victim's sister, a sociopathic surgeon,
decides to punish him in the unique way only she can... Abducted
and operated on against his will, Frank awakens in an altered
condition - but with a hitman's hunger for revenge...
Since Tintin first appeared in 1929, he has captivated generations
of children and adults alike. Millions followed Tintin's journeys
from the wilds of the Congo to the streets of Prague, Moscow, and
New York. Published in 2013, Tintin: The Art of Herge attracted
Tintin fans everywhere by offering insight into this iconic
character, with incredible access to original sources from the
Herge Museum in Belgium. Illustrated by images of this unparalleled
collection, Tintin: The Art of Herge provides a rare glimpse into
Tintin and Herge's world. Previously unpublished drawings depict
how the beloved characters were created and offer fresh commentary.
Now, this popular book is available in paperback at an appealing
price point.
Enter the world of Junji Ito's art--an abyss of horror and sublime
beauty. A first-ever collection of Junji Ito's artworks, featuring
over 130 images from his bestselling manga titles along with rare
works. This sublime collection includes all of Ito's unforgettable
illustrations in both black-and-white and color, from Tomie's
dreadful beauty to the inhuman spirals of Uzumaki. Includes an
interview focused on Ito's art technique as well as commentary from
the artist on each work.
Can comics be documentary, and can documentary take the form of,
and thus be, comics? Examining comics as documentary, this book
challenges the persistent assumption that ties documentary to
recording technologies, and instead engages an understanding of the
category in terms of narrative, performativity and witnessing.
Through a cluster of early twenty-first century comics, Nina
Mickwitz argues that these comics share a documentary ambition to
visually narrate and represent aspects and events of the real
world.
Create compelling, original characters using archetypes and design
elements such as shadows and line with the tips and techniques
found in this image-packed book. Bryan Tillman bridges the gap
between the technique of drawing characters and the theory of good
character design by using case studies, examples of professional
art, and literary and pop culture references to teach you how to
develop a character, not just draw one. The book also features
Character Model Sheets that will guide you through the creation of
new and unique characters. Finally, Bryan will break down
established character archetypes to show you why and how the
different aspects of good character design work. Key Features:
Learn what makes a character unique and powerful through tools like
character model sheets and case studies from established artists.
Develop your abolity to use story and archetypes to create
compelling new characters. See artwork by professional artists as
examples of the techniques shown in the book Bridges the gap
between the technique of drawing characters and the theory of good
character design in a practical, hands-on way - learn how to use
story and archetypes to develop compelling, new characters Based on
a standing-room only presentation at Comic-Con 2009 in San Diego.
Master manga with 100 creatures, characters and super-cute chibis.
This is the ultimate introduction to drawing manga: 100 simple,
step-by-step drawings of everything from superheroes to super-cute
pets. Practise drawing different hair and facial expressions then
create your own elaborate and colourful manga characters; draw up a
battling universe of manga superheroes and villains; start your own
collection of super-cute chibi chums. Whether you're looking for
inspiration or just getting started, professional comic creator
Yishan Li will be your guide. Every project is broken down into a
handful of simple stages that lead you effortlessly through to the
final coloured drawing. There are no written instructions to follow
– just basic shapes and pencil strokes. Even if you’ve never
drawn anything before, you will be amazed at how quickly you will
achieve your own cute and characterful manga drawings! This
title contains content from two books in the How to Draw
series:Â Manga Heroes and Manga Faces.
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