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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
The Comics of Charles Schulz collects new essays on the work of the creator of the immensely popular Peanuts comic strip. Despite Schulz's celebrity, few scholarly books on his work and career have been published. This collection serves as a foundation for future study not only of Charles Schulz (1922-2000) but, more broadly, of the understudied medium of newspaper comics. Schulz's Peanuts ran for a half century, during which time he drew the strip and its characters to express keen observations on postwar American life and culture. As Peanuts' popularity grew, Schulz had opportunities to shape the iconography, style, andphilosophy of modern life in ways he never could have imagined when he began the strip in 1950. Edited by leading scholars Jared Gardner and Ian Gordon, this volume ranges over a spectrum of Schulz's accomplishments and influence, touching on everything from cartoon aesthetics to the marketing of global fast food. Philosophy, ethics, and cultural history all come into play. Indeed, the book even highlights Snoopy's global reach as American soft power. As the broad interdisciplinary range of this volume makes clear, Peanuts offers countless possibilities for study and analysis. From many perspectives-including childhood studies, ethnic studies, health and exercise studies, as well as sociology-The Comics of Charles Schulz offers the most comprehensive and diverse study of the most influential cartoonist during the second half of the twentieth century. With contributions by: Leonie Brialey, MJ Clarke, Roy T. Cook, Joseph J. Darowski, Ian Gordon, Gene Kannenberg Jr., Christopher P. Lehman, Anne C. McCarthy, Ben Owen, Lara Saguisag, Ben Saunders, Jeffrey O. Segrave, and Michael Tisserand.
Chris Hart's Humongous Book of Cartooning is a great value book covering everything the beginner needs to master cartooning. It teaches how to draw cartoon people, fantasy characters, layouts, background design and much more. This latest cartoon title from Chris Hart, the world's bestselling author of drawing and cartooning books, packs a wallop. It's the cartooning book that has it all: cartoon people, animals, retro-style "toons'," funny robots (no one has ever done cartoon robots in a how-to book before, and movies like "Wall-E" and "Robots" were smash hits and prove their appeal), fantasy characters and even sections on cartoon costumes, character design, and cartoon backgrounds and composition. The Humongous Book of Cartooning is humongous, not only because it's so big, but also because it includes a huge amount of original eye-catching characters and copious visual "side hints" that Chris is famous for. There is more actual instruction in this book than in any other of Chris' cartooning titles. In short, if you want to know how to draw cartoons, Chris Hart's Humongous Book of Cartooning is for you.
Learn the Tricks of the Trade for Drawing Irresistibly Cute Manga-Style Animals and Chibis The world of manga is filled with strange creatures and adorable sidekicks. Just about every manga hero and heroine has an animal mascot, and all the most popular ones have a cute "chibi" form. This book teaches aspiring manga artists how to create the funny critters that populate girls' manga and the more gritty, gothic creatures found in boys' manga. It starts with the basics of creating manga-style characters--everything from drawing heads and faces to eyes and expressions, to creating incredibly cute chibis. Part two features a valuable reference section on the mythological and real animals that have shaped Japanese artwork and stories. The final section has step-by-step demonstrations on using computer programs such as Photoshop and Corel Painter to create manga art and comics. So whether you're just starting out and want to draw a cute, simple mascot, or would like to try something more complex like an Asian dragon, or are ready to create your own otherworldly adventure, this book has something for you no matter what your skill level.
In this book, comics icon Lee provides aspiring comics artists with the modern tools they need to succeed in the world of comic-book creation. Focusing on topics like anatomy, perspective and character design, as well as brand-new topics like manga art styles, digital art and more, this is the next step for those looking to perfect their superhero rendering and create fantastic worlds perfect for today's modern comic-book audience. With examples from his classic collaborations at Marvel Comics and from today's top comics artists, Lee builds on concepts only touched upon in his previous instructional offerings and provides a pathway for aspiring artists to bring their comic-book artwork to professional-quality levels.
Explore the greatest art from five decades of Marvel's Guardians of the Galaxy comics with this deluxe art book. Since first appearing in the pages of Marvel Super-Heroes in 1969, while the team's lineup has changed significantly over the years, its popularity with fans has continued to grow. This deluxe book delves into the creation and evolution of the Guardians through exclusive interviews with the writers and artists who have brought them to life.
Herge's Tintin cartoon adventures have been translated into more than fifty languages and read by tens of millions of children aged, as their publishers like to say, 'from 7 to 77'. Arguing that their characters are as strong and their plots as complex as any dreamt up by the great novelists, Tom McCarthy asks a simple question: is Tintin literature? McCarthy takes a cue from Tintin himself, who spends much of his time tracking down illicit radio signals, entering crypts and decoding puzzles and suggests that we too need to 'tune in' and decode if we want to capture what's going on in Herge's work. What emerges is a remarkable story of hushed-up royal descent in both Herge's work and his own family history. McCarthy shows how the themes this story generates - expulsion from home, violation of the sacred, the host-guest relationship turned sour and anxieties around questions of forgery and fakeness - are the same that have fuelled and troubled writers from the classical era to the present day. His startling conclusion is that Tintin's ultimate 'secret' is that of literature itself. Appearing on the eve of the release of a major Steven Spielberg Tintin film, Tintin and the Secret of Literature should be avidly devoured by not only Tintin lovers but also by anyone with an interest in literature, philosophy or art.
As major universities and professional organizations like the Poynter Institute have begun to examine graphic nonfiction from a critical perspective, new courses are emerging that give student writers and artists the tools to tell their own nonfiction stories in comics form. Nonfiction Comics is the first textbook to bring these tools and techniques together in a single volume. Most novices who first attempt the form arrive at it from a background of journalism or art, meaning they arrive with at least one deficit in the required skill set. Journalists, for example, typically have had little training in illustration. Artists and designers may not know how to conduct interviews or to avoid the potential legal pitfalls of telling the personal stories of real people. This book aims to fill in the gaps providing student journalists, artists, designers, creative writers, web producers and others the tools they need to tell stories visually and graphically. Based on the authors' popular team-taught nonfiction comics course, Nonfiction Comics teaches readers how to create a graphic nonfiction story from start to finish, providing guidance on:
Interviews with well-known nonfiction comics creators--showcased in the book and on the book's companion website--will discuss best practice and offer readers inspiration to begin creating their own work.
For fans of Peter Bagge (b. 1957) and his bracing satirical writing and drawing, this collection offers a perfect means to track how he describes his career choices, work habits, preoccupations, and comedic sensibility since the 1980s. Featuring a new interview and much previously unavailable material, this book delivers insightful, occasionally gossipy, sometimes funny, and often tart conversations. His career has intersected with the modern history of comics, from underground comix and indie comics to comics journalism and graphic nonfiction. Bagge's detailed, garrulous, and often grotesquely funny (and discomfiting) work harks back to the underground generation, recalling Robert Crumb and Gilbert Shelton, while also pointing forward to the emergence of alternative comics as a distinct genre. His signature series, the rawly humorous Hate (1990-1998) and his editorship (1983-1986) of the often outrageous Weirdo magazine, founded by Crumb, established Bagge as a leading voice in alternative comics, and his rude, wildly expressive cartooning makes him a counterpoint to the still introspection of recent literary graphic novels. In his career over three decades, Bagge has left his mark on various formats and genres, as a prolific cartoonist, an accomplished musician, and a sometime essayist, editor, and animator. While his creative output encompasses autobiographical comics, graphic nonfiction, magazine illustrations, gag cartoons, minicomics, political commentary, superhero parodies, comic strips, animated videos, and one-page humor pieces, Bagge stands out for creating continuity-based graphic stories that revolve around sharply defined, over-the-top fictional characters. Libertarians know him for his comics journalism, as his graphic biography of Margaret Sanger in 2013 reaches new audiences. While some have lazily branded Bagge as a grunge-era visual satirist, his creative restlessness and expanding body of work make it difficult to confine him within any single genre, cultural niche, or historical moment.
This book chronicles Zunar's fight through cartoons from 2009 to 2018. Peppered within the pages of this book are some of Zunar's timeless philosophies on cartooning, which have kept him going despite the odds stacked against him - arrests, court charges, banning of books, travel ban. In this book, Zunar also sheds light on the methodological approach he utilises in his cartoons to effectively deliver his messages. From the conception of a cartoon right down to inking it, Zunar bares what goes on his mind when he draws these cartoons. From being labelled controversial to becoming an award winning cartoonist, this is Zunar's fight through cartoons in his own words.
No comic author from the ancient world features the gods as often as Lucian of Samosata, yet the meaning of his works remain contested. He is either seen as undermining the gods and criticizing religion through his humor, or as not engaging with religion at all, featuring the gods as literary characters. His humor was traditionally viewed as a symptom of decreased religiosity, but that model of religious decline in the second century CE has been invalidated by ancient historians. Understanding these works now requires understanding what it means to imagine as laughing and laughable gods who are worshipped in everyday cult.  In Lucian's Laughing Gods, author Inger N. I. Kuin argues that in ancient Greek thought, comedic depictions of divinities were not necessarily desacralizing. In religion, laughter was accommodated to such an extent as to actually be constituent of some ritual practices, and the gods were imagined either to reciprocate or push back against human laughter—they were never deflated by it. Lucian uses the gods as comic characters, but in doing so, he does not automatically negate their power. Instead, with his depiction of the gods and of how they relate to humans—frivolous, insecure, callous—Lucian challenges the dominant theologies of his day as he refuses to interpret the gods as ethical models. This book contextualizes Lucian’s comedic performances in the intellectual life of the second century CE Roman East broadly, including philosophy, early Christian thought, and popular culture (dance, fables, standard jokes, etc.). His texts are analyzed as providing a window onto non-elite attitudes and experiences, and methodologies from religious studies and the sociology of religion are used to conceptualize Lucian’s engagement with the religiosity of his contemporaries.
Never before have comics seemed so popular or diversified, proliferating across a broad spectrum of genres, experimenting with a variety of techniques, and gaining recognition as a legitimate, rich form of art. Maaheen Ahmed examines this trend by taking up philosopher Umberto Eco's notion of the open work of art, whereby the reader - or listener or viewer, as the case may be - is offered several possibilities of interpretation in a cohesive narrative and aesthetic structure. Ahmed delineates the visual, literary, and other medium-specific features used by comics to form open rather than closed works, methods by which comics generate or limit meaning as well as increase and structure the scope of reading into a work. Ahmed analyzes a diverse group of British, American, and European (Franco-Belgian, German, Finnish) comics. She treats examples from the key genre categories of fictionalized memoirs and biographies, adventure and superhero, noir, black comedy and crime, science fiction and fantasy. Her analyses demonstrate the ways in which comics generate openness by concentrating on the gaps essential to the very medium of comics, the range of meaning ensconced within words and images as well as their interaction with each other. The analyzed comics, extending from famous to lesser known works, include Will Eisner's The Contract with God Trilogy, Jacques Tardi's It Was the War of the Trenches, Hugo Pratt's The Ballad of the Salty Sea, Edmond Baudoin's The Voyage, Grant Morrison and Dave McKean's Arkham Asylum, Neil Gaiman's Sandman series, Alan Moore and Eddie Campbell's From Hell, Moebius's Arzach, Yslaire's Cloud 99 series, and Jarmo Makila's Taxi Ride to Van Gogh's Ear.
This collaborative book explores the artistic and aesthetic development of shojo, or girl, manga and discusses the significance of both shojo manga and the concept of shojo, or girl culture. It features contributions from manga critics, educators, and researchers from both manga's home country of Japan and abroad, looking at shojo and shojo manga's influence both locally and globally. Finally, it presents original interviews of shojo manga-ka, or artists, who discuss their work and their views on this distinct type of popular visual culture.
At once familiar and hard to place, the work of acclaimed Canadian cartoonist Seth evokes a world that no longer exists - and perhaps never existed, except in the panels of long-forgotten comics. Seth's distinctive drawing style strikingly recalls a bygone era of cartooning, an apt vehicle for melancholy, gently ironic narratives that depict the grip of the past on the present. Even when he appears to look to the past, however, Seth (born Gregory Gallant) is constantly pushing the medium of comics forward with sophisticated work that often incorporates metafiction, parody, and formal experimentation. Forging the Past offers a comprehensive account of this work and the complex interventions it makes into the past. Moving beyond common notions of nostalgia, Daniel Marrone explores the various ways in which Seth's comics induce readers to participate in forging histories and memories. Marrone discusses collecting, Canadian identity, New Yorker cartoons, authenticity, artifice, and ambiguity - all within the context comics' unique structure and texture. Seth's comics are suffused with longing for the past, but on close examination this longing is revealed to be deeply ambivalent, ironic, and self-aware. Marrone undertakes the most thorough, sustained investigation of Seth's work to date, while advancing a broader argument about how comics operate as a literary medium. Included as an appendix is a substantial interview, conducted by the author, in which Seth candidly discusses his work, his peers, and his influences.
The comic book has become an essential icon of the American Century, an era defined by optimism in the face of change and by recognition of the intrinsic value of democracy and modernization. For many, the Middle Ages stand as an antithesis to these ideals, and yet medievalist comics have emerged and endured, even thrived alongside their superhero counterparts. Chris Bishop presents a reception history of medievalist comics, setting them against a greater backdrop of modern American history. From its genesis in the 1930s to the present, Bishop surveys the medievalist comic, its stories, characters, settings, and themes drawn from the European Middle Ages. Hal Foster's Prince Valiant emerged from an America at odds with monarchy, but still in love with King Arthur. Green Arrow remains the continuation of a long fascination with Robin Hood that has become as central to the American identity as it was to the British. The Mighty Thor reflects the legacy of Germanic migration into the United States. The rugged individualism of Conan the Barbarian owes more to the western cowboy than it does to the continental knight-errant. In the narrative of Red Sonja, we can trace a parallel history of feminism. Bishop regards these comics as not merely happenchance, but each success (Prince Valiant and The Mighty Thor) or failure (Beowulf: Dragon Slayer) as a result and an indicator of certain American preoccupations amid a larger cultural context. Intrinsically modernist paragons of pop-culture ephemera, American comics have ironically continued to engage with the European Middle Ages. Bishop illuminates some of the ways in which we use an imagined past to navigate the present and plots some possible futures as we valiantly shape a new century.
Superheroes have been the major genre to emerge from comics and graphic novels, saturating popular culture with images of muscular men and sexy women. A major aspect of this genre is identity in the roles played by individuals, the development of identities through extended stories and in the ways the characters inspire audiences. This collection analyses stories from popular comics franchises such as "Batman, Captain America, Ms Marvel" and "X-Men, " alongside less well known comics such as "Kabuki "and "Flex Mentallo. "It explores what superhero narratives can reveal about our attitudes towards femininity, race, maternity, masculinity and queer culture. Using this approach, the volume asks questions such as why there are no black supervillains in mainstream comics, how second wave feminism and feminist film theory may help us to understand female comic book characters, the ways in which "Flex Mentallo" transcends the boundaries of straightness and gayness and how both fans and industry appropriate the sexual identity of superheroes. The book was originally published in a special issue of the "Journal of Graphic Novels and Comics."
From the prizewinning Jewish Lives series, a meditation on the deeply Jewish and surprisingly spiritual roots of Stan Lee and Marvel Comics Few artists have had as much of an impact on American popular culture as Stan Lee. The characters he created-Spider-Man and Iron Man, the X-Men and the Fantastic Four-occupy Hollywood's imagination and production schedules, generate billions at the box office, and come as close as anything we have to a shared American mythology. This illuminating biography focuses as much on Lee's ideas as it does on his unlikely rise to stardom. It surveys his cultural and religious upbringing and draws surprising connections between celebrated comic book heroes and the ancient tales of the Bible, the Talmud, and Jewish mysticism. Was Spider-Man just a reincarnation of Cain? Is the Incredible Hulk simply Adam by another name? From close readings of Lee's work to little-known anecdotes from Marvel's history, the book paints a portrait of Lee that goes much deeper than one of his signature onscreen cameos. About Jewish Lives: Jewish Lives is a prizewinning series of interpretative biography designed to explore the many facets of Jewish identity. Individual volumes illuminate the imprint of Jewish figures upon literature, religion, philosophy, politics, cultural and economic life, and the arts and sciences. Subjects are paired with authors to elicit lively, deeply informed books that explore the range and depth of the Jewish experience from antiquity to the present. In 2014, the Jewish Book Council named Jewish Lives the winner of its Jewish Book of the Year Award, the first series ever to receive this award. More praise for Jewish Lives: "Excellent." - New York times "Exemplary." - Wall St. Journal "Distinguished." - New Yorker "Superb." - The Guardian
During a garden party in California, Shelton is approached by a clearly determined individual. The man tells him that he is there on behalf of Wayne's son, who apparently tracked down one Rod Hooker. The thing is, Sergeant Hooker once served under Shelton in Vietnam, on a mission that ended in betrayal and carnage. The hunt is on for our trouble shooter for hire, although there is one problem: he's never had any children...
Includes nearly 750 toys, representing almost 50 years of cartoon collectibles, with items dating back to 1949. All the major players are here: Casper, cereal and advertising characters; Disney; Dr. Seuss; Hanna-Barbera; Looney Tunes; The Peanuts Gang; Popeye; Rocky and Bullwinkle; Underdog, and many more. Jameson Scott and Jim Rash include a value guide, with representative prices for each toy; over 200 full-color photographs; and information on animation companies and figural toys of the post-World War II era. For the very serious collector, for the newly interested buyer, for the grown-up kid, for the nostalgia buff--here is a book for all to enjoy.
"Boys Love Manga and Beyond" looks at a range of literary, artistic and other cultural products that celebrate the beauty of adolescent boys and young men. In Japan, depiction of the "beautiful boy" has long been a romantic and sexualized trope for both sexes and commands a high degree of cultural visibility today across a range of genres from pop music to animation. In recent decades, "Boys Love" (or simply BL) has emerged as a mainstream genre in manga, anime, and games for girls and young women. This genre was first developed in Japan in the early 1970s by a group of female artists who went on to establish themselves as major figures in Japan's manga industry. By the late 1970s many amateur women fans were getting involved in the BL phenomenon by creating and self-publishing homoerotic parodies of established male manga characters and popular media figures. The popularity of these fan-made products, sold and circulated at huge conventions, has led to an increase in the number of commercial titles available. Today, a wide range of products produced both by professionals and amateurs are brought together under the general rubric of "boys love," and are rapidly gaining an audience throughout Asia and globally. This collection provides the first comprehensive overview in English of the BL phenomenon in Japan, its history and various subgenres and introduces translations of some key Japanese scholarship not otherwise available. Some chapters detail the historical and cultural contexts that helped BL emerge as a significant part of girls' culture in Japan. Others offer important case studies of BL production, consumption, and circulation and explain why BL has become a controversial topic in contemporary Japan.
One of the most distinctive voices in mainstream comics since the 1970s, Howard Chaykin (b. 1950) has earned a reputation as a visionary formal innovator and a compelling storyteller whose comics offer both pulp-adventure thrills and thoughtful engagement with real-world politics and culture. His body of work is defined by the belief that comics can be a vehicle for sophisticated adult entertainment and for narratives that utilize the medium's unique properties to explore serious themes with intelligence and wit. Beginning with early interviews in fanzines and concluding with a new interview conducted in 2010 with the volume's editor, "Howard Chaykin: Conversations" collects widely ranging discussions from Chaykin's earliest days as an assistant for such legends as Gil Kane and Wallace Wood to his recent work on titles including "Dominic Fortune, Challengers of the Unknown," and "American Century." The book includes 35 line illustrations selected from Chaykin, as well. As a writer/artist for outlets such as DC Comics, Marvel Comics, and "Heavy Metal," he has participated in and influenced many of the major developments in mainstream comics over the past four decades. He was an early pioneer in the graphic novel format in the 1970s, and his groundbreaking sci-fi satire "American Flagg " was an essential contribution to the maturation of the comic book as a vehicle for social commentary in the 1980s.
From stories of zombie apocalypses to love stories centered on brooding, blood-sucking vampires, the occult and all things goth are immensely popular in today's media. Now, Christopher Hart's latest title in his Manga for the Beginner series, teaches fans and artists how to draw their own spooky people. Inside, readers will find all they need to know about turning a cute child into an undead one, how to draw ghoulish creatures of the night and secrets for injecting any drawing with gothic flair. With his trademark quick tips and helpful hints, Chris Hart provides the most thorough instruction available for this all-time favourite genre of manga fans.
Valentin Popov's art combines images of the superhero in American society with traditional religious iconic art from his native Ukraine. His work is in a number of major art museum collections including the National Museum of Ukrainian Art, the Fine Arts Museum of San Francisco, the Metropolitan Museum of Art in New York, and more. Ironic Icons is his first book. |
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