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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
From the No. 1 international bestselling author, film producer and Wattpad platform icon Anna Todd - the continuation of her bestselling love story AFTER in Volume Two of After: The Graphic Novel. Fall in love all over again in volume two of the graphic novel adaptation of the global phenomenon AFTER! Uncover Tessa and Hardin's love story as you've never seen it before . . . There was the time before Tessa met Hardin, and then there's everything AFTER . . . As good girl Tessa Young embarks on her first year of college at Washington Central University, she has direction, ambition and a new circle of friends who are always trying to push her beyond her comfort zone. Chief among them is fellow student, campus bad boy - and son of the University's Chancellor - Hardin Scott, who has simultaneously enraged and seduced her. Tessa can hardly abide Hardin's antics and ex-girlfriends yet, despite their differences, Tessa and Hardin are undeniably, passionately drawn to one other, and willing to risk a bumpy ride for a romance that will consume and change them both. Anna Todd's original story comes to life with breathtaking illustrations by Pablo Andres. Featuring twelve pages of behind-the-scenes and character profile bonus content, Volume Two of After: The Graphic Novel is the ultimate collector's item for fans everywhere!
A step-by-step guide to all aspects of comic book creation--from
conceptualization to early drafts to marketing and
promotion--written by two of the industry's most seasoned and
successful pros.
An easy-to-follow, step-by-step manga drawing instruction book from fan favorite manga artist and painter Camilla d'Errico, featuring 30 lessons on illustrating cute, cool, and quirky characters in the Pop Surrealist style with pencils. With wildly popular appearances at Comic Cons and her paintings displayed in art galleries around the world, Camilla d'Errico has established herself as a go-to resource for manga-influenced art. Following in the footsteps of her past art instruction books Pop Manga and Pop Painting, Pop Manga Drawing provides the most direct and accessible lessons yet for rendering characters in her signature Pop Surrealist style. Written in the fun and encouraging voice that fans have come to expect, Pop Manga Drawing takes you step-by-step through lessons on drawing with graphite and mechanical pencils, along with insights on enhancing pieces with other mediums (including acrylics, markers, and colored pencils). It also provides tips and expert advice on drawing specific elements, including hair, eyes, and animals, that can take your manga art to the next level. Pop Manga Drawing grants one-of-a-kind access to the basic building blocks of artistic expression, giving you the tools you need to create your own pop manga masterpieces.
The spry and devilishly creative pin-up elder-statesman Archie Dickens is back with a new compendium of cuties to delight an appreciative public. A contemporary of such artistic greats as Elvgren and Vargas, Mr. Dickens is still kicking, still making naughty portraits of young ladies in various states of undress - all with a sly smile and an innocent demeanor. Each illustration features a delightful damsel doing something perfectly ordinary, but in such an extraordinary way! Whether on the phone, on the beach, or on the prowl, Dickens makes these girls shine!
As Christopher Nolan's Batman films and releases from the Marvel Cinematic Universe have regularly topped the box office charts, fans and critics alike might assume that the comic book movie is a distinctly twenty-first-century form. Yet adaptations of comics have been an integral part of American cinema from its very inception, with comics characters regularly leaping from the page to the screen and cinematic icons spawning comics of their own. Movie Comics is the first book to study the long history of both comics-to-film and film-to-comics adaptations, covering everything from silent films starring Happy Hooligan to sound films and serials featuring Dick Tracy and Superman to comic books starring John Wayne, Gene Autry, Bob Hope, Abbott Costello, Alan Ladd, and Dean Martin and Jerry Lewis. With a special focus on the Classical Hollywood era, Blair Davis investigates the factors that spurred this media convergence, as the film and comics industries joined forces to expand the reach of their various brands. While analyzing this production history, he also tracks the artistic coevolution of films and comics, considering the many formal elements that each medium adopted and adapted from the other. As it explores our abiding desire to experience the same characters and stories in multiple forms, Movie Comics gives readers a new appreciation for the unique qualities of the illustrated page and the cinematic moving image.
What exactly are comics? Can they be art, literature, or even pornography? How should we understand the characters, stories, and genres that shape them? Thinking about comics raises a bewildering range of questions about representation, narrative, and value. Philosophy of Comics is an introduction to these philosophical questions. In exploring the history and variety of the comics medium, Sam Cowling and Wesley D. Cray chart a path through the emerging field of the philosophy of comics. Drawing from a diverse range of forms and genres and informed by case studies of classic comics such as Watchmen, Tales from the Crypt, and Fun Home, Cowling and Cray explore ethical, aesthetic, and ontological puzzles, including: - What does it take to create—or destroy—a fictional character like Superman? - Can all comics be adapted into films, or are some comics impossible to adapt? - Is there really a genre of “superhero comics� - When are comics obscene, pornographic, and why does it matter? At a time of rapidly growing interest in graphic storytelling, this is an ideal introduction to the philosophy of comics and some of its most central and puzzling questions.
The “Official Comic of Call of Duty®: Black Ops 4†collects all 10 issues of the series and introduces the iconic Specialists of the Black Ops Universe. In collaboration with Activision and Treyarch, it features stories from the minds of Greg Rucka, Chris Roberson, Jeremy Barlow, K.A. McDonald, Aaron Duran, Matthew Robinson, and Tony Shasteen.
After being kidnapped by Vance and subsequently escaping, Tess is now officially part of the investigative team alongside Agent Reilly. But despite the constant danger of the lurking assassins who have already nearly killed her once, the young woman refuses to play a passive role. Her research will take her far from New York, under the protection of Sean Reilly-who is about to face a terrible crisis of faith.
Dark Horse Books and Nintendo team up to bring you "The Legend of Zelda: Hyrule Historia", containing an unparalleled collection of historical information on "The Legend of Zelda" franchise. This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, "The Legend of Zelda: Hyrule Historia" includes an exclusive comic by the foremost creator of "The Legend of Zelda" manga - Akira Himekawa!
Artist Butch Guice returns to The Winter Soldier as The Overstreet Comic Book Price Guide returns for its 52nd annual edition. From the Yellow Kid and some of the earliest days of comics to latest developments in the market, the Guide has been the Bible of serious comic book collectors, dealers and historians for more than five decades! This edition also includes a look at the history of James Buchanan Barnes - alias Bucky, a.k.a. The Winter Soldier, the latest inductees for The Overstreet Hall of Fame, and more. Lists comics from the developmental days more than 150 years ago to the present.
Established how-to-draw author and artist J.C. Amberlyn's guide to drawing adorable Japanese-style characters and their chibi sidekicks in all the popular manga genres - shojo; shounen; magical girls; fantasy; mecha; school life; and horror. Bring your imagination to life. In her second manga book, best-selling author J.C. Amberlyn focuses on favorite manga archetype characters, with a fun and lively how-to-draw book aimed at beginners. Every genre of manga has its typical characters - plucky hero and heroine; school boys and girls; funny friend/sidekick; serious warrior; young innocent; bishounen; genki girls; chibis; chibi animals; cat girls/cat boys; magical girls; adorable animals; strong/scary animals; gothic characters; fantasy characters - and they are all here along with the step-by-step drawing instructions needed to give even beginners the direction they need to create the favorite characters they can't get enough of. A final chapter on backgrounds, scenery, and the environment will further give readers the information they need to pull everything together and create their own manga characters and the worlds they live in. Includes 23 step-by-step demonstrations and exercises. J.C. Amberlyn takes you through everything you need to know to create your favorite manga characters from Japanese comics or design your own. Includes in-depth instruction on character types, drawing the head and face, expressions, bodies and gestures, settings, scenes and samples.
It's been two years now since Thorgal and his family left the north to look for some hypothetical country where men might live in peace and harmony. They are sailing along a deserted and inhospitable stretch of land when Aaricia and the children convince Thorgal that enough is enough. But before they have a chance to turn around, they come across two strange characters who seem fascinated with Thorgal, and that night their boat is mysteriously torched...
Umberto Leone, a wealthy eccentric, dies in Egypt. In his will, he bequeaths enormous amounts of money to several perfect strangers-including Jean-Baptiste! Intrigued by such a curious inheritance, the young man decides to follow Leone's tracks and sails to Cairo, last destination of the late explorer. There, in the shadow of the pyramids, he will meet French expatriates with dubious motives, gold-crazed janissaries, mysterious holy men ...and above all the beautiful Dieneba...
As major universities and professional organizations like the Poynter Institute have begun to examine graphic nonfiction from a critical perspective, new courses are emerging that give student writers and artists the tools to tell their own nonfiction stories in comics form. Nonfiction Comics is the first textbook to bring these tools and techniques together in a single volume. Most novices who first attempt the form arrive at it from a background of journalism or art, meaning they arrive with at least one deficit in the required skill set. Journalists, for example, typically have had little training in illustration. Artists and designers may not know how to conduct interviews or to avoid the potential legal pitfalls of telling the personal stories of real people. This book aims to fill in the gaps providing student journalists, artists, designers, creative writers, web producers and others the tools they need to tell stories visually and graphically. Based on the authors' popular team-taught nonfiction comics course, Nonfiction Comics teaches readers how to create a graphic nonfiction story from start to finish, providing guidance on:
Interviews with well-known nonfiction comics creators--showcased in the book and on the book's companion website--will discuss best practice and offer readers inspiration to begin creating their own work.
Mooch the cat desperately wants to find a gift for his friend - Earl the Dog. 'But what do you give the guy who has everything?' Mooch wonders. The answer, of course, is nothing! This simple story features characters from one of the world's most successful comic strips - Patrick McDonnell's Mutts. With the same warmth and charm that he brings to the daily cartoon McDonnell's delightfully spare illustrations and simple text have created a book with the makings of a classic - perfect for gift-giving all year round.
..".an arresting terror!" -- Rick Kogan; Chicago Tribune Magazine With an ADDITIONAL 32 pages, superior printing, and a secure HARDCOVER binding, KRAMPUS: The Devil of Christmas picks up where the softcover edition of The Devil in Design leaves off. In the early Christmas traditions of Europe, the Krampus was St. Nicholas' dark servanta hairy, horned, supernatural beast whose pointed ears and long slithering tongue gave misbehavers the creeps! Whereas St. Nicholas would reward children who'd been good all year, those that had behaved badly were visited by the Krampus. This NEW and IMPROVED edition includes an introduction, a historical survey of the character, and over 180 lavish pre-World War 1 Krampus postcards. KRAMPUS: The Devil of Christmas is a lush, hair-raising collection guaranteed to give even Stephen King the creeps!
A marvellous, life-enhancing book for all ages, now a major animated film starring Jim Broadbent, Brenda Blethyn and Luke Treadaway Utterly original, deeply moving and very funny, Ethel & Ernest tells the story of Raymond Briggs' parents' marriage, lady's maid Ethel and milkman Ernest, from their first chance encounter in 1928, through the birth of their son Raymond in 1934, to their deaths, within months of each other, in 1971. Told in Brigg`s unique strip-cartoon format, Ethel and Ernest live through the defining moments of the twentieth century: the darkness of the Great Depression, the build up to World War II, the trials of the war years, the euphoria of VE Day and the emergence of a generation from post war austerity to the cultural enlightenment of the 1960s. Ethel & Ernest is a heartfelt and affectionate tribute to an ordinary couple and an extraordinary generation.
Celebrating the 75th anniversary of DC Comics, these 100 all-different postcards feature the incredible art of DC's comic book covers from the 1930s through the 1980s.
Contributions by Georgiana Banita, Colin Beinecke, Harriet Earle, Ariela Freedman, Liza Futerman, Shawn Gilmore, Sarah Hamblin, Cara Koehler, Lee Konstantinou, Patrick Lawrence, Philip Smith, and Kent Worcester A carefully curated, wide-ranging edited volume tracing Art Spiegelman's exceptional trajectory from underground rebellion to mainstream success, Artful Breakdowns: The Comics of Art Spiegelman reveals his key role in the rise of comics as an art form and of the cartoonist as artist. The collection grapples with Spiegelman's astonishing versatility, from his irreverent underground strips, influential avant-garde magazine RAW, the expressionist style of the comics classic Maus, the illustrations to the Jazz Age poem "The Wild Party," and his response to the September 11 terrorist attacks to his iconic cover art for the New Yorker, his children's books, and various cross-media collaborations. The twelve chapters cut across Spiegelman's career to document continuities and ruptures that the intense focus on Maus has obscured, yielding an array of original readings. Spiegelman's predilection for collage, improvisation, and the potent protest of silence shows his allegiance to modernist art. His cultural critique and anticapitalist, antimilitary positions shed light on his vocal public persona, while his deft intertextual strategies of mixing media archives, from comics to photography and film, amplify the poignance of his works. Developing new approaches to Spiegelman's comics-such as the publication history of Maus, the history of immigration and xenophobia, and the cartoonist's elevation of children's comics-the collection leaves no doubt that despite the accolades his accessible comics have garnered, we have yet to grasp the full range of Spiegelman's achievements in the realm of comics and beyond. |
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