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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Copyright (c) 1984 FarWorks, Inc. All rights reserved. The Far Side(R), FarWorks, Inc.(R), and the Larson(R) signature are registered trademarks of FarWorks, Inc. in certain countries.
After being kidnapped by Vance and subsequently escaping, Tess is now officially part of the investigative team alongside Agent Reilly. But despite the constant danger of the lurking assassins who have already nearly killed her once, the young woman refuses to play a passive role. Her research will take her far from New York, under the protection of Sean Reilly-who is about to face a terrible crisis of faith.
Umberto Leone, a wealthy eccentric, dies in Egypt. In his will, he bequeaths enormous amounts of money to several perfect strangers-including Jean-Baptiste! Intrigued by such a curious inheritance, the young man decides to follow Leone's tracks and sails to Cairo, last destination of the late explorer. There, in the shadow of the pyramids, he will meet French expatriates with dubious motives, gold-crazed janissaries, mysterious holy men ...and above all the beautiful Dieneba...
Artist Butch Guice returns to The Winter Soldier as The Overstreet Comic Book Price Guide returns for its 52nd annual edition. From the Yellow Kid and some of the earliest days of comics to latest developments in the market, the Guide has been the Bible of serious comic book collectors, dealers and historians for more than five decades! This edition also includes a look at the history of James Buchanan Barnes - alias Bucky, a.k.a. The Winter Soldier, the latest inductees for The Overstreet Hall of Fame, and more. Lists comics from the developmental days more than 150 years ago to the present.
An easy-to-follow, step-by-step manga drawing instruction book from fan favorite manga artist and painter Camilla d'Errico, featuring 30 lessons on illustrating cute, cool, and quirky characters in the Pop Surrealist style with pencils. With wildly popular appearances at Comic Cons and her paintings displayed in art galleries around the world, Camilla d'Errico has established herself as a go-to resource for manga-influenced art. Following in the footsteps of her past art instruction books Pop Manga and Pop Painting, Pop Manga Drawing provides the most direct and accessible lessons yet for rendering characters in her signature Pop Surrealist style. Written in the fun and encouraging voice that fans have come to expect, Pop Manga Drawing takes you step-by-step through lessons on drawing with graphite and mechanical pencils, along with insights on enhancing pieces with other mediums (including acrylics, markers, and colored pencils). It also provides tips and expert advice on drawing specific elements, including hair, eyes, and animals, that can take your manga art to the next level. Pop Manga Drawing grants one-of-a-kind access to the basic building blocks of artistic expression, giving you the tools you need to create your own pop manga masterpieces.
As major universities and professional organizations like the Poynter Institute have begun to examine graphic nonfiction from a critical perspective, new courses are emerging that give student writers and artists the tools to tell their own nonfiction stories in comics form. Nonfiction Comics is the first textbook to bring these tools and techniques together in a single volume. Most novices who first attempt the form arrive at it from a background of journalism or art, meaning they arrive with at least one deficit in the required skill set. Journalists, for example, typically have had little training in illustration. Artists and designers may not know how to conduct interviews or to avoid the potential legal pitfalls of telling the personal stories of real people. This book aims to fill in the gaps providing student journalists, artists, designers, creative writers, web producers and others the tools they need to tell stories visually and graphically. Based on the authors' popular team-taught nonfiction comics course, Nonfiction Comics teaches readers how to create a graphic nonfiction story from start to finish, providing guidance on:
Interviews with well-known nonfiction comics creators--showcased in the book and on the book's companion website--will discuss best practice and offer readers inspiration to begin creating their own work.
Burne Hogarth is one of the most famous artists in the history of
comic strips - at the peak with Alex Raymond ("Flash Gordon") and
Hal Foster ("Prince Valiant"). In 1936 he followed Foster on the
massively popular Tarzan comic strip, and set a new standard for
dynamics and excitement. This is the first of four exclusive
volumes that will collect Hogarth's entire run, beginning with"
Tarzan "and the "Golden City."
This book provides both students and scholars with a critical and historical introduction to the graphic novel. Jan Baetens and Hugo Frey explore this exciting form of visual and literary communication, showing readers how to situate and analyse graphic novels since their rise to prominence half a century ago. Several key questions are addressed: what is the graphic novel? How do we read graphic novels as narrative forms? Why is page design and publishing format so significant? What theories are developing to explain the genre? How is this form blurring the categories of high and popular literature? Why are graphic novelists nostalgic for the old comics? The authors address these and many other questions raised by the genre. Through their analysis of the works of many well-known graphic novelists - including Bechdel, Clowes, Spiegelman and Ware - Baetens and Frey offer significant insights for future teaching and research on the graphic novel.
Alan Moore's Watchmen is set in 1985 and chronicles the alternative
history of the United States where the US edges dangerously closer
to nuclear war with the Soviet Union. Within this world exists a
group of crime busters, who don elaborate costumes to conceal their
identity and fight crime, and an intricate plot to kill and
discredit these "superheroes."
Print has always been an art form for everyone - relatively cheap to produce and easy to distribute, and intended to be accessible to all. It links to painting, and creative autographic expression, as well as to a tradition of satire and protest, both social and political. Above all, prints are a means of communication and cultural exchange and, in the context of Africa and the African diaspora, these qualities have had a particular resonance. The book covers the period from 1960, presenting and interpreting a variety of visual images from the V&A collections in terms of their political and social context, while also addressing their identity as art and design. It includes prints by Uzo Egonu, Carrie Mae Weems and Chris Ofili among others, as well as overtly political work, such as posters attacking the Apartheid policies of South Africa and material produced by American Black Power organizations.
Perhaps best known as the co-creator of and writer for the Goon Show, Spike Milligan has received accolades as a comedian, musician, poet and playwright. This mini wall calendar features a selection of his hilarious cartoons. The datepad features previous and next month's views.
"Congratulations to Bradford W. Wright for penning one of the most comprehensive and readable accounts of the pervasive effect that comic books have had upon generations of readers throughout America, and indeed -- the world." -- Stan Lee As American as jazz or rock and roll, comic books have been central in the nation's popular culture since Superman's 1938 debut in Action Comics #1. Selling in the millions each year for the past six decades, comic books have figured prominently in the childhoods of most Americans alive today. In Comic Book Nation, Bradford W. Wright offers an engaging, illuminating, and often provocative history of the comic book industry within the context of twentieth-century American society. From Batman's Depression-era battles against corrupt local politicians and Captain America's one-man war against Nazi Germany to Iron Man's Cold War exploits in Vietnam and Spider-Man's confrontations with student protestors and drug use in the early 1970s, comic books have continually reflected the national mood, as Wright's imaginative reading of thousands of titles from the 1930s to the 1980s makes clear. In every genre -- superhero, war, romance, crime, and horror comic books -- Wright finds that writers and illustrators used the medium to address a variety of serious issues, including racism, economic injustice, fascism, the threat of nuclear war, drug abuse, and teenage alienation. At the same time, xenophobic wartime series proved that comic books could be as reactionary as any medium. Wright's lively study also focuses on the role comic books played in transforming children and adolescents into consumers; the industry's ingenious efforts to market theirproducts to legions of young but savvy fans; the efforts of parents, politicians, religious organizations, civic groups, and child psychologists like Dr. Fredric Wertham (whose 1954 book Seduction of the Innocent, a salacious exposA(c) of the medium's violence and sexual content, led to U.S. Senate hearings) to link juvenile delinquency to comic books and impose censorship on the industry; and the changing economics of comic book publishing over the course of the century. For the paperback edition, Wright has written a new postscript that details industry developments in the late 1990s and the response of comic artists to the tragedy of 9/11. Comic Book Nation is at once a serious study of popular culture and an entertaining look at an enduring American art form.
Since at least 1939, when daily-strip caveman Alley Oop
time-traveled to the Trojan War, comics have been drawing (on)
material from Greek and Roman myth, literature and history. At
times the connection is cosmetic-as perhaps with Wonder Woman's
Amazonian heritage-and at times it is almost irrelevant-as with
Hercules' starfaring adventures in the 1982 Marvel miniseries. But
all of these make implicit or explicit claims about the place of
classics in modern literary culture.
A dysfunctional family lives in the shadow of a world famous comic strip and its tyrannical creator Caleb is a middle-aged painter with a non-starter career. He also happens to be the only child of one of the world's most famous cartoonists, Jimmi Wyatt. Known for the internationally beloved father and son comic Sonny Side Up, Jimmi made millions drawing saccharine family stories while neglecting his own son. Now sober, Caleb is haunted by his wasted past and struggling to take responsibility for his present before it's too late. His always patient boyfriend, James, is reaching the end of his rope. When Caleb gets the chance to step out from his father's shadow and shape the most public aspect of the family business, he makes every bad decision and watches his life fall apart. Is it too late to repair the harm? Are we forever doomed to make the same mistakes our parents did? Joe Ollmann is a master at portraying inner torment. His characters vacillate and sob and rage. His furrow-browed and deeply-lined cartooning has never been more expressive than in Fictional Father. Caleb storms around and slumps in equal measure as he tries to figure out who he is beyond the neglected son of a famous man. In addition to being a devastating portrait of the Wyatt family, Fictional Father is a hilariously sardonic interrogation of art-making and cartooning in particular.
Contributions by Jan Baetens, Alain Boillat, Philippe Bourdier, Laura Cecilia Caraballo, Thomas Faye, Pierre Floquet, Jean-Paul Gabilliet, Christophe Gelly, Nicolas Labarre, Benoit Mitaine, David Roche, Isabelle Schmitt-Pitiot, Dick Tomasovic, and Shannon Wells-LassagneBoth comics studies and adaptation studies have grown separately over the past twenty years. Yet there are few in-depth studies of comic books and adaptations together. Available for the first time in English, this collection pores over the phenomenon of comic books and adaptation, sifting through comics as both sources and results of adaptation. Essays shed light on the many ways adaptation studies inform research on comic books and content adapted from them. Contributors concentrate on fidelity to the source materials, comparative analysis, forms of media, adaptation and myth, adaptation and intertextuality, as well as adaptation and ideology. After an introduction that assesses adaptation studies as a framework, the book examines comics adaptations of literary texts as more than just illustrations of their sources. Essayists then focus on adaptations of comics, often from a transmedia perspective. Case studies analyze both famous and lesser-known American, Belgian, French, Italian, and Spanish comics. Essays investigate specific works, such as Robert Louis Stevenson's The Strange Case of Dr. Jekyll and Mr. Hyde, the Castilian epic poem Poema de Mio Cid, Ray Bradbury's Martian Chronicles, French comics artist Jacques Tardi's adaptation 120, rue de la Gare, and Frank Miller's Sin City. In addition to Marvel Comics' blockbusters, topics include various uses of adaptation, comic book adaptations of literary texts, narrative deconstruction of performance and comic book art, and many more.
With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favoured by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.
**Nominated for the 2021 Eisner Award for Best Academic/Scholarly Work** The first critical guide to cover the history, form and key critical issues of the medium, Webcomics helps readers explore the diverse and increasingly popular worlds of online comics. In an accessible and easy-to-navigate format, the book covers such topics as: *The history of webcomics and how developments in technology from the 1980s onwards presented new opportunities for comics creators and audiences *Cultural contexts - from the new financial and business models allowed by digital media to social justice causes in contemporary webcomics *Key texts - from early examples of the form such as Girl Genius and Penny Arcade to popular current titles such as Questionable Content and Dumbing of Age *Important theoretical and critical approaches to studying webcomics Webcomics includes a glossary of crucial critical terms, annotated guides to further reading, and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.
The Caped Crusade is a fascinating, critically acclaimed chronicle of the rises and falls of one of the world's most iconic superheroes and the fans who love him-now with a new afterword. For nearly a century, Batman has cycled through eras of dark melodrama and light comedy and back again. How we perceive his character, whether he's delivering dire threats in a raspy Christian Bale growl or trading blithely homoerotic double entendres with Robin the Boy Wonder, speaks to who we are and how we wish to be seen by the world. It's this endless adaptability that has made him so lasting, and ultimately human. But it's also Batman's fundamental nerdiness that uniquely resonates with his fans and makes them fiercely protective of him. As Weldon charts the evolution of Gotham's Guardian from Bob Kane and Bill Finger's hyphenated hero to Christopher Nolan's post-9/11 Dark Knight, he reveals how this symbol of justice has made us who we are today and why his legacy remains so strong. Well-researched, insightful, and engaging, The Caped Crusade, with a new afterword by the author, has something for everyone.
One of England's most famous caricaturists, James Gillray, was an immensely successful and popular artist, yet there were no accounts of his work published in England during his lifetime. The single contemporary source on Gillray is a series of commentaries published in the German journal London und Paris between 1798 and 1806. Christine Banerji and Diana Donald have translated and edited selected commentaries, with accompanying illustrations, to reveal how Gillray's art was understood by his contemporaries. The edition offers a unique insight into the role of satire in British politics during the Napoleonic era and shows the subtle artistry of Gillray's designs. The volume also includes an informative introduction which places Gillray and his work in the context of a fascinating episode in Anglo-German relations at the turn of the eighteenth century.
Superhero adventure comics have a long history of commenting upon American public opinion and government policy, and surge in the popularity of comics since the events of September 11, 2001, ensures their continued relevance. This critical text examines the seventy-year history of comic book superheroes on film and in comic books and their reflections of the politics of their time. Superheroes addressed include Batman, Wonder Woman, Spider-Man, Superman, the Invisible Woman and the X-Men, and topics covered include American wars, conflicts, and public policy. |
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