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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
This book traces the history of crime comics from their beginnings to the current resurgence and analyzes the cultural forces that give rise to influential works like Frank Miller's Sin City. Crime comic books in the 1950s caused controversy leading to their suppression and near extinction. Twenty-five years later, the dark hero, femme fatale, and bleak outlook of crime story comic books are even more striking and subversive. Terrence Wandtke traces the history of crime comics from their beginnings to the current resurgence and analyzes the cultural forces that give rise to influential works like Frank Miller's Sin City, Brian Azzarello's 100 Bullets, and Ed Brubaker's Criminal. The Dark Night Returns is the third book published in the RIT Press' Comics Studies Monograph Series. The series editor is Dr. Gary Hoppenstand, Professor of English at Michigan State University. TERRENCE WANDTKE is a professor at Judson University. His books include The Meaning of Superhero Comics (McFarland) and Ed Brubaker: Conversations (forthcoming from the University Press of Mississippi). He is the founder of the Imago Film Festival.
2017 The Association for the Studies of the Present Book Prize Finalist Mention, 2017 Lora Romero First Book Award Presented by the American Studies Association Winner of the 2012 CLAGS Fellowship Award for Best First Book Project in LGBT Studies How fantasy meets reality as popular culture evolves and ignites postwar gender, sexual, and race revolutions. In 1964, noted literary critic Leslie Fiedler described American youth as "new mutants," social rebels severing their attachments to American culture to remake themselves in their own image. 1960s comic book creators, anticipating Fiedler, began to morph American superheroes from icons of nationalism and white masculinity into actual mutant outcasts, defined by their genetic difference from ordinary humanity. These powerful misfits and "freaks" soon came to embody the social and political aspirations of America's most marginalized groups, including women, racial and sexual minorities, and the working classes. In The New Mutants, Ramzi Fawaz draws upon queer theory to tell the story of these monstrous fantasy figures and how they grapple with radical politics from Civil Rights and The New Left to Women's and Gay Liberation Movements. Through a series of comic book case studies-including The Justice League of America, The Fantastic Four, The X-Men, and The New Mutants-alongside late 20th century fan writing, cultural criticism, and political documents, Fawaz reveals how the American superhero modeled new forms of social belonging that counterculture youth would embrace in the 1960s and after. The New Mutants provides the first full-length study to consider the relationship between comic book fantasy and radical politics in the modern United States.
Superhero films and comic book adaptations dominate contemporary Hollywood filmmaking, and it is not just the storylines of these blockbuster spectacles that have been influenced by comics. The comic book medium itself has profoundly influenced how movies look and sound today, as well as how viewers approach them as texts. Comic Book Film Style explores how the unique conventions and formal structure of comic books have had a profound impact on film aesthetics, so that the different representational abilities of comics and film are put on simultaneous display in a cinematic work. With close readings of films including Batman: The Movie, American Splendor, Superman, Hulk, Spider-Man 2, V for Vendetta, 300, Scott Pilgrim vs. the World, Watchmen, The Losers, and Creepshow, Dru Jeffries offers a new and more cogent definition of the comic book film as a stylistic approach rather than a genre, repositioning the study of comic book films from adaptation and genre studies to formal/stylistic analysis. He discusses how comic book films appropriate comics' drawn imagery, vandalize the fourth wall with the use of graphic text, dissect the film frame into discrete panels, and treat time as a flexible construct rather than a fixed flow, among other things. This cinematic remediation of comic books' formal structure and unique visual conventions, Jeffries asserts, fundamentally challenges the classical continuity paradigm and its contemporary variants, placing the comic book film at the forefront of stylistic experimentation in post-classical Hollywood.
In a 2019 interview with the webzine DC in the 80s, Jeff Lemire (b. 1976) discusses the comics he read as a child growing up in Essex County, Ontario-his early exposure to reprints of Silver Age DC material, how influential Crisis on Infinite Earths and DC's Who's Who were on him as a developing comics fan, his first reading of Watchmen and The Dark Knight Returns, and his transition to reading the first wave of Vertigo titles when he was sixteen. In other interviews, he describes discovering independent comics when he moved to Toronto, days of browsing comics at the Beguiling, and coming to understand what was possible in the medium of comics, lessons he would take to heart as he began to establish himself as a cartoonist. Many cartoonists deflect from questions about one's history with comics and the influences of other artists, while others indulge the interviewer briefly before attempting to steer the questions in another direction. But Lemire, creator of Essex County Trilogy, Sweet Tooth, The Nobody, and Trillium, seems to bask in these discussions. Before he was ever a comics professional, he was a fan. What can be traced in these interviews is the story of the movement from comics fan to comics professional. In the twenty-nine interviews collected in Jeff Lemire: Conversations, readers see Lemire come to understand the process of collaboration, the balancing act involved in working for different kinds of comics publishers like DC and Marvel, the responsibilities involved in representing characters outside his own culture, and the possibilities that exist in the comics medium. We see him embrace a variety of genres, using each of them to explore the issues and themes most important to him. And we see a cartoonist and writer growing in confidence, a working professional coming into his own.
As a man, I'm flesh and blood, I can be ignored, I can be destroyed; but as a symbol... as a symbol I can be incorruptible, I can be everlasting". In the 2005 reboot of the Batman film franchise, Batman Begins, Bruce Wayne articulates how the figure of the superhero can serve as a transcendent icon. It is hard to imagine a time when superheroes have been more pervasive in our culture. Today, superheroes are intellectual property jealously guarded by media conglomerates, icons co-opted by grassroots groups as a four-color rebuttal to social inequities, masks people wear to more confidently walk convention floors and city streets, and bulletproof banners that embody regional and national identities. From activism to cosplay, this collection unmasks the symbolic function of superheroes. Bringing together superhero scholars from a range of disciplines, alongside key industry figures such as Harley Quinn co-creator Paul Dini, The Superhero Symbol provides fresh perspectives on how characters like Captain America, Iron Man, and Wonder Woman have engaged with media, culture, and politics, to become the 'everlasting' symbols to which a young Bruce Wayne once aspired.
Marie, Alex, Antac and Selkert have gone through another temporal disturbance after Djamila was captured by bizarre sentient cephalopods. The terrible news comes soon after: they've jumped forward almost a century! Horrified, devastated, they nonetheless launch an assault against the cephalopods' floating village, hoping that the temporal disturbance struck there too. But even if they find Djamila, what of their other companions-not to mention Earth and Aldebaran?
This book comes from best-selling Marvel Comics writer Brian Michael Bendis. In this book, step-by-step lessons teach everything needed to take ideas from script to dynamic sequential art. It exposes methods for crafting comic scripts, reveals business secrets, insights from Bendis' fellow creators and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis' step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis' fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.
Acre, 1291. The last Crusadercity in the Holy Land is about to fall. TwoKnights Templar, obeying the grandmaster's orders, manage to escape theinvading Muslim army on the order's last ship. New York City, nowadays. During the unveilingof an exhibition of some of the Vatican's treasures, four men disguised asTemplars attack the Metropolitan Museum and steal several artefacts, includinga centuries-old decoder - a loss that horrifies the Church.
In the less than eight decades since Superman's debut in 1938, comic book superheroes have become an indispensible part of American society and the nation's dominant mythology. They quickly expanded from their sequential art origins to become a part of nearly every portion of society, from film and television to art and academia. They represent America's hopes, dreams, fears, and needs and have become ingrained in the nation's social and cultural fabric. As a form of popular literature, superhero narratives have closely mirrored and molded social trends and changes, influencing and reflecting political, social, and cultural events. This study provides a decade by decade chronicle of American history from 1938 to 2010 through the lens of superhero comics, revealing the spandex-clad guardians to be not only fictional characters but barometers of the place and time in which they reside.
Mooch the cat desperately wants to find a gift for his friend - Earl the Dog. 'But what do you give the guy who has everything?' Mooch wonders. The answer, of course, is nothing! This simple story features characters from one of the world's most successful comic strips - Patrick McDonnell's Mutts. With the same warmth and charm that he brings to the daily cartoon McDonnell's delightfully spare illustrations and simple text have created a book with the makings of a classic - perfect for gift-giving all year round.
Aspiring cartoonists of all ages can begin drawing a repertoire of
characters from the moment they follow the wide-ranging yet
simplified lessons that fill these instructive pages, written and
illustrated by an all-time best-selling artist/teacher.
"Comics' answer to Finnegan's Wake, an inspired work of obsessive genius that will take a long time to untangle." - Rob Salkowitz, Senior Contributor, FORBES "The Strange Death of Alex Raymond is one of the most spectacular comics I have ever read or seen. I can't recommend it enough, although you may hate it. Bizarre and beautiful and completely unique." - Jim Rugg, Cartoonist Kayfabe, Street Angel, The P.L.A.I.N. Janes "This is a master work. I'm honoured to have even laid eyes on it." - E.S. Glenn, author of Unsmooth, cartoonist for The New Yorker "A must-read for anyone interested in the history and craft of comics" - Brandon Graham, King City, Warhead, Prophet "Grubaugh provides a brilliant and fitting conclusion to what would have otherwise been one of the most notable unfinished works of recent times. I for one am excited at holding the completed Strange Death of Alex Raymond in my hands." - Gary Spencer Millidge, Strangehaven, Alan Moore: Portrait of an Extraordinary Gentleman Legendary creator Dave Sim is renowned world-wide for his groundbreaking Cerebus the Aardvark. Now, in The Strange Death of Alex Raymond, Sim brings to life the history of comics' greatest creators, using their own techniques. Equal parts Understanding Comics and From Hell, Strange Death is a head-on collision of ink drawing and spiritual intrigue, pulp comics and movies, history and fiction. The story traces the lives and techniques of Alex Raymond (Flash Gordon, Rip Kirby), Stan Drake (Juliet Jones), Hal Foster (Prince Valiant), and more, dissecting their techniques through recreations of their artwork, and highlighting the metatextual resonances that bind them together. Foreword by Eddie Campbell.
By the end of this wordless novel, when the artist wakes and ends the nightmare, readers have experienced a visual thriller with political overtones.
Cartoonist and national treasure Ralph Steadman's unique take on a variety of extinct birds ... When Ceri Levy asked Ralph Steadman to produce one piece of art representing an extinct bird for a recent exhibition, Ghosts of Gone Birds, Ralph said 'yes'. Then 'yes' again ... and again ... and again. An astonishing 100 paintings later, Extinct Boids was born. Ralph got carried away by the birds, taking Ceri with him ... this book details the discoveries they made on their travels through the savage seas of extinction. After stumbling on the previously hidden Toadstool Island, where the extinct birds of the world live on in secretive harmony, the duo spent nearly a year in close proximity to a host of fantastical avian creatures. Ralph documents them all in this series of remarkable paintings, featuring unique interpretations of well-known birds such as the Great Auk, Passenger Pigeon and Dodo, along with less familiar members of the feathersome firmament - Snail-eating Coua, for example, or the Red-moustached Fruit Dove - and a variety of bizarre beasts including the Gob Swallow, the Long-legged Shortwing and the Needless Smut. All are captured in a riot of expression and colour, with a slice of trademark Steadman humour. Based on emails, diary entries and phone conversations, Ceri's accompanying text provides a running commentary, detailing the unfolding madness behind the creation of each piece in Ralph's extraordinary work. Things got tough as the pair discovered just how many amazing birds have been lost from our world forever. "But," as Ralph said "it did, after all, make a nice change from drawing politicians". Bloomsbury is proud to publish this unique title.
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes
Immigrants and Comics is an interdisciplinary, themed anthology that focuses on how comics have played a crucial role in representing, constructing, and reifying the immigrant subject and the immigrant experience in popular global culture of the twentieth and twenty-first centuries. Nhora Lucia Serrano and a diverse group of contributors examine immigrant experience as they navigate new socio-political milieux in cartoons, comics, and graphic novels across cultures and time periods. They interrogate how immigration is portrayed in comics and how the 'immigrant' was an indispensable and vital trope to the development of the comics medium in the twentieth century. At the heart of the book's interdisciplinary nexus is a critical framework steeped in the ideas of remembrance and commemoration, what Pierre Nora calls lieux de memoire. This book will be of interest to students and scholars in Visual Studies, Comparative Literature, English, Ethnic Studies, Francophone Studies, American Studies, Hispanic Studies, art history, and museum studies.
Garbage Pail kids, a series of stickers produced by Topps in 1985 were designed to parody overly saccharine Cabbage Patch Kids. Each sticker card features a Garbage Pail Kid character depicted in a grotesque and biting image, christened with a humourous character name involving wordplay. The series was the creation of Pulizer Prize-winning cartoonist Art Spiegelman, who in collaboration with other successful artists, turned the cads into a pop-culture phenomenon. Garbage Pail Kids will feature all 206 rare and hard-to-find stickers from Series 1 through 5, originally release in 1985 and 1 986 and contains an introduction by Spiegelman. Garbage Pail Kids includes a limited edition set of four rare and unreleased stickers, is packaged in a wax-coated jacket and is guaranteed to appeal to die-hard collectors as well as a new generation of fans.
A marvellous, life-enhancing book for all ages, now a major animated film starring Jim Broadbent, Brenda Blethyn and Luke Treadaway Utterly original, deeply moving and very funny, Ethel & Ernest tells the story of Raymond Briggs' parents' marriage, lady's maid Ethel and milkman Ernest, from their first chance encounter in 1928, through the birth of their son Raymond in 1934, to their deaths, within months of each other, in 1971. Told in Brigg`s unique strip-cartoon format, Ethel and Ernest live through the defining moments of the twentieth century: the darkness of the Great Depression, the build up to World War II, the trials of the war years, the euphoria of VE Day and the emergence of a generation from post war austerity to the cultural enlightenment of the 1960s. Ethel & Ernest is a heartfelt and affectionate tribute to an ordinary couple and an extraordinary generation.
Everything you need to start drawing manga! In the jam-packed pages of Manga Crash Course, popular YouTube artist Mina "Mistiqarts" Petrovic shares with you all the techniques you need to create not just manga figures and faces, but full characters and scenes. After learning the basics for drawing and coloring eyes, hands, feet and other body parts, you'll move on to facial expressions, hair and clothes--the things that will make your characters stand out from the rest. Then, you'll put what you learned to the test as you play the Character Idea Game. Roll the dice to create wacky character combinations like Scary Vampire School Girl or Noisy Winged Knight. Finally, put your characters together in full manga scenes and paneled pages to create a dynamic story. Your crash course to manga drawing begins...NOW! More than 25 step-by-step demonstrations to guide you through creating each body part of your manga characters. Over 130 lessons for facial anatomy, poses, clothing and accessories, and common hairstyles and emotions. Turn your your full-sized manga characters into chibis with easy techniques. Try the character invention game to help you create your own endless supply of unique manga characters and stories.
A gorgeous, coffee-table collection that captures the energy, excitement and, of course, the love, behind Peanuts's first-ever partnership and public art exhibition with seven major internationally renowned artists including Nina Chanel Abney, AVAF (Assume Vivid Astro Focus), FriendsWithYou, Mr. A (Andre Saraiva), Tomokazu Matsuyama, Rob Pruitt, and Kenny Scharf. Launched in early 2018, the Peanuts Global Artist Collective--which features dozens of specially commissioned pieces by seven high-profile distinguished artists--has been an international sensation that includes major public art displays in more than seven cities around the world, as well as product and retail partnerships. The artists selected to reinterpret the work of Charles Schulz are Nina Chanel Abney, AVAF (Assume Vivid Astro Focus), FriendsWithYou, Mr. A (Andre Saraiva), Tomokazu Matsuyama, Rob Pruitt, and Kenny Scharf. This beautifully designed and illustrated tie-in book collects the original works by each artist as well as interviews and information on what inspired their unique and delightful renditions of our favourite Peanuts characters. It also includes behind-the-scenes imagery and rarely seen material from the Peanuts archive.
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