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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
A gorgeous, coffee-table collection that captures the energy, excitement and, of course, the love, behind Peanuts's first-ever partnership and public art exhibition with seven major internationally renowned artists including Nina Chanel Abney, AVAF (Assume Vivid Astro Focus), FriendsWithYou, Mr. A (Andre Saraiva), Tomokazu Matsuyama, Rob Pruitt, and Kenny Scharf. Launched in early 2018, the Peanuts Global Artist Collective--which features dozens of specially commissioned pieces by seven high-profile distinguished artists--has been an international sensation that includes major public art displays in more than seven cities around the world, as well as product and retail partnerships. The artists selected to reinterpret the work of Charles Schulz are Nina Chanel Abney, AVAF (Assume Vivid Astro Focus), FriendsWithYou, Mr. A (Andre Saraiva), Tomokazu Matsuyama, Rob Pruitt, and Kenny Scharf. This beautifully designed and illustrated tie-in book collects the original works by each artist as well as interviews and information on what inspired their unique and delightful renditions of our favourite Peanuts characters. It also includes behind-the-scenes imagery and rarely seen material from the Peanuts archive.
Keep the blues away with the power of positivity. Is the world getting you down? Struggling to find the silver lining to that cloud? Put your best paw forwards and ask yourself, "What would Snoopy do?" Learn to be more like the world's most famous beagle. Embrace joy, champion your friends, lead the way, and spread happiness wherever you go. With original comic-strip artwork accompanied by sharp witticisms and sage advice, Be More Snoopy is the perfect gift for friends, family, and colleagues who need guidance on how to make the best of every situation. (c) 2020 Peanuts Worldwide LLC
Get Rolling on Your Most Inventive Artwork Ever What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of "Fantasy Genesis." A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations.
In the late 1970s and early 1980s, writer-artist Frank Miller turned Daredevil from a tepid-selling comic into an industry-wide success story, doubling its sales within three years. Lawyer by day and costumed vigilante by night, the character of Daredevil was the perfect vehicle for the explorations of heroic ideals and violence that would come to define Miller's work. Frank Miller's Daredevil and the Ends of Heroism is both a rigorous study of Miller's artistic influences and innovations and a reflection on how his visionary work on Daredevil impacted generations of comics publishers, creators, and fans. Paul Young explores the accomplishments of Miller the writer, who fused hardboiled crime stories with superhero comics, while reimaging Kingpin (a classic Spider-Man nemesis), recuperating the half-baked villain Bullseye, and inventing a completely new kind of Daredevil villain in Elektra. Yet, he also offers a vivid appreciation of the indelible panels drawn by Miller the artist, taking a fresh look at his distinctive page layouts and lines. A childhood fan of Miller's Daredevil, Young takes readers on a personal journey as he seeks to reconcile his love for the comic with his distaste for the fascistic overtones of Miller's controversial later work. What he finds will resonate not only with Daredevil fans, but with anyone who has contemplated what it means to be a hero in a heartless world. Other titles in the Comics Culture series include Twelve-Cent Archie, Wonder Woman: Bondage and Feminism in the Marston/Peter Comics, 1941-1948, and Considering Watchmen: Poetics, Property, Politics.
"The Comics of Chris Ware: Drawing Is a Way of Thinking" brings together contributions from established and emerging scholars about the comics of Chicago-based cartoonist Chris Ware (b. 1967). Both inside and outside academic circles, Ware's work is rapidly being distinguished as essential to the developing canon of the graphic novel. Winner of the 2001 "Guardian" First Book Prize for the genre-defining "Jimmy Corrigan: The Smartest Kid on Earth," Ware has received numerous accolades from both the literary and comics establishment. This collection addresses the range of Ware's work from his earliest drawings in the 1990s in "The ACME Novelty Library" and his acclaimed "Jimmy Corrigan," to his most recent works-in-progress, "Building Stories" and "Rusty Brown."
First with his magisterial fantasy Bone to his mind-bending, time-warping sci-fi noir RASL, Paleolithic-Set fantasy Tuki: Save the Humans, arthouse-styled superheroic miniSeries Shazam!, and his latest children's book Smiley's Dream Book, Jeff Smith (b. 1960) has made an indelible mark on the comics industry. As a child, Smith was drawn to Charles Schulz's Peanuts, Carl Barks's Donald Duck, and Walt Kelly's Pogo, and he began the daily practice of drawing his own stories. After writing his regular strip Thorn for The Ohio State University's student paper, Smith worked in animation before creating, writing, and illustrating his runaway success, Bone. A comedic fantasy epic, Bone focuses on the Bone cousins, white, bald cartoon characters run out of their hometown, lost in a distant, mysterious valley. The self-published Series ran from 1991 to 2004 and won numerous awards, including ten Eisner Awards. This career-spanning collection of interviews, ranging from 1999 to 2017, enables readers to follow along with Smith's development as an independent creator, writer, and illustrator.
Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted widespread attention and acclaim. Today, some eight volumes, two novels, and multiple boxed sets of plastic miniatures later, Dmitry and Kate Burmak have produced more than 85 illustrations, guided by the concepts developed by Frostgrave creator Joseph A. McCullough. Together, these three have breathed life into the Frozen City, depicting the wizards, warriors, and creatures that call it home. With behind-the-scenes content, including concepts, sketches, work-in-progress shots, and commentary from the creators, this lavish volume features all the artwork produced for Frostgrave - from the rulebook that started it all to the Perilous Dark supplement.
Invitingly designed, illustrated with hundreds of pieces of lush art from the creators of the games, this is the definitive guide to BioWare's dark fantasy masterpiece! For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monsters, magic, and more! For dedicated fans, never before have the secrets of BioWare's epic fantasy been revealed so completely and so compellingly! This dramatic, accessible, beautiful tome illuminates the darkest corners of the Deep Roads to the most illusory reaches of the Fade, taking readers on a journey through one of the most fully realized fantasy universes of our time!
Some of the most acclaimed books of the twenty-first century are autobiographical comics by women. Aline Kominsky-Crumb is a pioneer of the autobiographical form, showing women's everyday lives, especially through the lens of the body. Phoebe Gloeckner places teenage sexuality at the center of her work, while Lynda Barry uses collage and the empty spaces between frames to capture the process of memory. Marjane Satrapi's "Persepolis" experiments with visual witness to frame her personal and historical narrative, and Alison Bechdel's "Fun Home" meticulously incorporates family documents by hand to re-present the author's past. These five cartoonists move the art of autobiography and graphic storytelling in new directions, particularly through the depiction of sex, gender, and lived experience. Hillary L. Chute explores their verbal and visual techniques, which have transformed autobiographical narrative and contemporary comics. Through the interplay of words and images, and the counterpoint of presence and absence, they express difficult, even traumatic stories while engaging with the workings of memory. Intertwining aesthetics and politics, these women both rewrite and redesign the parameters of acceptable discourse.
This is the definitive biography of Emile Cohl (1857-1938), one of the most important pioneers of the art of the animated cartoon and an innovative contributor to popular graphic humor at a critical moment when it changed from traditional caricature to the modern comic strip. This profusely illustrated book provides not only a wealth of information on Cohl's life but also an analysis of his contribution to the development of the animation film in both France and the United States and an interpretation of how the new genre fit into the historical shift from a "primitive" to a "classical" cinema. "Beautiful in look and design, with stunning reproductions from films and newspapers, Emile Cohl, Caricature, and Film offers a biography of a figure who virtually created the European art of animation...In its theory and history, the book is one of the most important contributions to [the field of animated film]. But [it] is central for film study per se, offering a fresh, exciting look at the complicated world of early cinema."--Dana Polan, Film Quarterly Originally published in 1990. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
It was an age of mighty heroes, misunderstood monsters, and complex villains. With the publication of Fantastic Four No. 1 in November 1961, comics giant Marvel inaugurated a transformative era in pop culture. Through the next two decades, the iconic Hulk, Spider-Man, Iron Man, and the X-Men leapt, darted, and towered through its pages. Captain America was resurrected from his 1940s deep-freeze and the Avengers became the World's Greatest Super Heroes. Daredevil, Doctor Strange, and dozens more were added to the pantheon, each with their own rogues' gallery of malevolent counterparts. Nearly 60 years later, these thrilling characters from the 1960s and '70s are more popular than ever, fighting the good fight in comics, toy aisles, and blockbuster movies around the world. In The Marvel Age of Comics 1961-1978, legendary writer and editor Roy Thomas takes you to the heart of this seminal segment in comic history-an age of triumphant character and narrative innovation that reinvented the super hero genre. With more than 500 images and insider insights, the book traces the birth of champions who were both epic in their powers and grounded in a world that readers recognized as close to their own; relatable heroes with the same problems, struggles, and shortcomings as everyone else. By the '70s, we see how the House of Ideas also elevated horror, sword and sorcery, and martial arts in its stable of titanic demigods, introducing iconic characters like Man-Thing, Conan, and Shang-Chi and proving that their brand of storytelling could succeed and flourish outside of the capes and tights. Behind it all, we get to know the extraordinary Marvel architects whose names are almost as familiar as the mortals (and immortals!) they brought to life-Stan "The Man" Lee, Jack "King" Kirby, and Steve Ditko, along with a roster of greats like John Romita, John Buscema, Marie Severin, Jim Steranko, and countless others. The result is a behind-the-scenes treasure trove and a jewel for any comic fan's library, brimming with the innovation and energy of an invincible era for Marvel and its heroes alike. (c) 2020 MARVEL About the series TASCHEN is 40! Since we started our work as cultural archaeologists in 1980, TASCHEN has become synonymous with accessible publishing, helping bookworms around the world curate their own library of art, anthropology, and aphrodisia at an unbeatable price. Today we celebrate 40 years of incredible books by staying true to our company credo. The 40 series presents new editions of some of the stars of our program-now more compact, friendly in price, and still realized with the same commitment to impeccable production.
Contributions by Georgiana Banita, Lan Dong, Ann D'Orazio, Kevin C. Dunn, Alexander Dunst, Jared Gardner, Edward C. Holland, Isabel Macdonald, Brigid Maher, Ben Owen, Rebecca Scherr, Maureen Shay, Marc Singer, Richard Todd Stafford, and Oyvind Vagnes The Comics of Joe Sacco addresses the range of his award-winning work, from his early comics stories as well as his groundbreaking journalism Palestine (1993) and Safe Area to Gorazde (2000), to Footnotes in Gaza (2009) and his most recent book The Great War (2013), a graphic history of World War I.First in the series, Critical Approaches to Comics Artists, this edited volume explores Sacco's comics journalism, and features established and emerging scholars from comics studies, cultural studies, geography, literary studies, political science, and communication studies. Sacco's work has already found a place in some of the foundational scholarship in comics studies, and this book solidifies his role as one of the most important comics artists today. Sections focus on how Sacco's comics journalism critiques and employs the "standard of objectivity" in mainstream reporting, what aesthetic principles and approaches to lived experience can be found in his comics, how Sacco employs the space of the comics page to map history and war, and the ways that his comics function in the classroom and as human rights activism. The Comics of Joe Sacco offers definitive, exciting approaches to some of the most important-and necessary-comics today, by one of the most acclaimed journalist-artists of our time.
Many of the most inspiring characters in comics and graphic novels began their epic journeys as orphaned or abandoned children. In these stories, the loss of a parent inflicts challenges that even superpowers cannot easily resolve. For over a century and millions of readers, the comic strip is a space in which this narrative has been continuously reimagined. Superheroes, Orphans & Origins: 125 Years in Comics offers a richly illustrated and thought-provoking exploration of the representation of orphans, foundlings, adoptees and foster children in sequential art. Surveying 125 years of creative practice and an international cast of characters, this book examines how care-experience is depicted in early comic strips like Little Orphan Annie, celebrated superhero narratives including Superman and Batman, and popular Japanese manga, among other examples. The complex issues and identities that feature in these stories are considered from a variety of perspectives, ranging from art historical to activist. Contributing authors include Lemn Sissay, MBE and award-winning artists Carlos Gimenez and Lisa Wool- Rim Sjoeblom, all drawing inspiration from their own experiences in care. Bringing together critical essays, candid conversations and outstanding artwork, this book encourages a new way to experience comics. This book is published on the occasion of the first major exhibition to focus on the representation of care experience in comics, produced by the Foundling Museum in London (April - August 2022).
"Story hook, tragic moment, poster, or outrageous character, the covers lured us in." - Paul Levitz, president of DC Comics 2002-2009 From the trailblazing works of Bob Kane, to the photorealistic stylings of Adam Hughes and quirky humour of Amanda Conner, DC Comics Cover Art is a collection of the most iconic covers in DC's history. Stunning artwork is accompanied by expert commentary exploring the significance of each cover, while artist profiles shed light on their creators. Discover the most striking covers from more than 85 years of DC Comics. All DC characters and elements (c) & (TM) DC Comics. (s20)
Superman, Donald Duck, Mickey Mouse and others helped fight World War II via comic books and strips, single-panel and editorial cartoons, and even ads. Cartoons for Victory showcases wartime work by cartoonists such as Charles Addams (The Addams Family), Harold Gray (Little Orphan Annie), Harvey Kurtzman (Mad magazine), Will Eisner, and many others. Most of the cartoons and comics in this book have not been seen since their first publication. Editor Bernard gathered them over years of unstinting research through private collections and the obscure holdings of public sources. This is the most comprehensive collection ever assembled of World War II era cartoons, reflecting the indefatigable spirit of the time."
It is hard to discuss the current film industry without acknowledging the impact of comic book adaptations, especially considering the blockbuster success of recent superhero movies. Yet transmedial adaptations are part of an evolution that can be traced to the turn of the last century, when comic strips such as "Little Nemo in Slumberland" and "Felix the Cat" were animated for the silver screen. Representing diverse academic fields, including technoculture, film studies, theater, feminist studies, popular culture, and queer studies, Comics and Pop Culture presents more than a dozen perspectives on this rich history and the effects of such adaptations. Examining current debates and the questions raised by comics adaptations, including those around authorship, style, and textual fidelity, the contributors consider the topic from an array of approaches that take into account representations of sexuality, gender, and race as well as concepts of world-building and cultural appropriation in comics from Modesty Blaise to Black Panther. The result is a fascinating re-imagination of the texts that continue to push the boundaries of panel, frame, and popular culture.
An engaging look at the philosophical underpinnings of Earth's Mightiest Heroes Avengers assemble Tackling intriguing dilemmas and issues that no single great philosopher can withstand, this powerful book enlists the brainpower of an A-list team of history's most prominent thinkers to explore the themes behind the action of Marvel Comics' all-star superhero team.Arms you with new insights into the characters and themes of "The Avengers"Deepens your appreciation both of "The Avengers" comics and the Joss Whedon movie adaptationAnswers the philosophical questions you've always had about Earth's Mightiest Heroes, including: Can a reformed criminal become a superhero? Can an android love a human? If a hero beats his wife, is he still a hero?Helps you think differently about the members of the superhero team--Captain America, Iron Man, Thor, and the others This thought-provoking book will help you understand this band of superheroes better, whether you've followed the Avengers for years or are a Joss Whedon fan just getting to know them.
A long overdue look at the famed "fumetti" work of Emanuele Taglietti, a legendary comic book cover artist known for his outrageous artwork In the course of his acclaimed career in the 1970s and 1980s, Emanuele Taglietti painted more than 500 covers for such books as "Zora the Vampire," "Sukia," "Mafia," and "44 Magnum." Taglietti was one of most outstanding artists of the golden age of Italian comics, and crime and horror were his specialties. His iconic work, overflowing with violence and eroticism, is unforgettable. This highly visual biography displays dozens of his amazing full-color paintings, explores his fascinating life and career, and takes a look behind the scenes at his exacting technique. A must-have for comic book fans, artists, and popular culture aficionados alike, the book features never-before-seen photos and art. A unique collection of retrospective of the work of one of the greats of the golden age of Italian comics, this book will appeal to pulp art, comic, and illustration fans.
One of the most beloved characters in all of comics, Tintin won an
enormous international following. Translated into dozens of
languages, Tintin's adventures have sold millions of copies, and
Steven Spielberg is presently adapting the stories for the big
screen. Yet, despite Tintin's enduring popularity, Americans know
almost nothing about his gifted creator, Georges Remi--better known
as Herge. Offering a captivating portrait of a man who
revolutionized the art of comics, this is the first full biography
of Herge available for an English-speaking audience. |
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