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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
In this book, comics icon Lee provides aspiring comics artists with the modern tools they need to succeed in the world of comic-book creation. Focusing on topics like anatomy, perspective and character design, as well as brand-new topics like manga art styles, digital art and more, this is the next step for those looking to perfect their superhero rendering and create fantastic worlds perfect for today's modern comic-book audience. With examples from his classic collaborations at Marvel Comics and from today's top comics artists, Lee builds on concepts only touched upon in his previous instructional offerings and provides a pathway for aspiring artists to bring their comic-book artwork to professional-quality levels.
International Convention of Asia Scholars 2019 Book Prize - Best Art Publication In the most comprehensive and authoritative source on this subject, Comics Art in China covers almost all comics art forms in mainland China, providing the history from the nineteenth century to the present as well as perspectives on both the industry and the art form. This volume encompasses political, social, and gag cartoons, lianhuanhua (picture books), comic books, humorous drawings, cartoon and humor periodicals, and donghua (animation) while exploring topics ranging from the earliest Western-influenced cartoons and the popular, often salacious, 1930s humor magazines to cartoons as wartime propaganda and comics art in the reform. Coupling a comprehensive review of secondary materials (histories, anthologies, biographies, memoirs, and more) in English and Chinese with the artists' actual works, the result spans more than two centuries of Chinese animation. Structured chronologically, the study begins with precursors in early China and proceeds through the Republican, wartime, Communist, and market economy periods. Based primarily on interviews senior scholar John A. Lent and Xu Ying conducted with over one hundred cartoonists, animators, and other comics art figures, Comics Art in China sheds light on tumult and triumphs. Meticulously, Lent and Xu describe the evolution of Chinese comics within a global context, probing the often-tense relationship between expression and government, as well as proving that art can be a powerful force for revolution. Indeed, the authors explore Chinese comics art as it continues to grow and adapt in the twenty-first century. Enhanced with over one hundred black-and-white and color illustrations, this book stands out as not only the first such survey in English, but perhaps the most complete one in any language.
In the twenty-first century, the field of comics studies has exploded. Scholarship on graphic novels, comic books, comic strips, webcomics, manga, and all forms of comic art has grown at a dizzying pace, with new publications, institutions, and courses springing up everywhere. The field crosses disciplinary and cultural borders and brings together myriad traditions. Comics Studies: A Guidebook offers a rich but concise introduction to this multifaceted field, authored by leading experts in multiple disciplines. It opens diverse entryways to comics studies, including history, form, audiences, genre, and cultural, industrial, and economic contexts. An invaluable one-stop resource for veteran and new comics scholars alike, this Guidebook represents the state of the art in contemporary comics scholarship.
With bestselling author Christopher Hart as your guide, learning to draw cartoons has never been easier! Thanks to Christopher Hart's simplified process, anyone can start creating dynamic cartoon characters right away. He has developed the easiest-ever approach to drawing the basics like heads, bodies, and those super-important cartoon expressions. Hart then helps beginners apply these fundamentals to a variety of fun types and settings such as animals, under-the-sea locales, famous stock characters, and popular backgrounds. Each lesson is laid out in accessible steps and accompanied by Chris's personable, quick instruction.
From stories of zombie apocalypses to love stories centered on brooding, blood-sucking vampires, the occult and all things goth are immensely popular in today's media. Now, Christopher Hart's latest title in his Manga for the Beginner series, teaches fans and artists how to draw their own spooky people. Inside, readers will find all they need to know about turning a cute child into an undead one, how to draw ghoulish creatures of the night and secrets for injecting any drawing with gothic flair. With his trademark quick tips and helpful hints, Chris Hart provides the most thorough instruction available for this all-time favourite genre of manga fans.
Sidney Harris, acclaimed Dean of Scientific Humor, presents his most recent collection of cartoons. No scientific or technical topic is safe from the scope of his humor. Harriss cartoons have appeared in American Scientist, Playboy, The New Yorker, Discover, and Science, among many other popular magazines. Previous collections include Einstein Simplified, "You Want Proof? Ill Give You Proof," and From Personal Ads to Cloning Labs. "The humor in science that is most widely laughed at comes from nonscientists, like the cartoonist, Sidney Harris." NEW YORK TIMES BOOK REVIEW
2022 Eisner Award Winner for Best Academic/Scholarly Work Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century.  Comics and the Origins of Manga reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier developed in the United States in response to new technologies like motion pictures and sound recording, which revolutionized visual storytelling by prompting the invention of devices like speed lines and speech balloons. As audiovisual entertainment like movies and record players spread through Japan, comics followed suit. Their immediate popularity quickly encouraged Japanese editors and cartoonists to enthusiastically embrace the foreign medium and make it their own, paving the way for manga as we know it today.  By challenging the conventional wisdom that manga evolved from centuries of prior Japanese art and explaining why manga and other comics around the world share the same origin story, Comics and the Origins of Manga offers a new understanding of this increasingly influential artform.
Howard Cruse is the first biography to tell the life story of one of the most important figures in LGBTQ+ comics. A preacher's kid from Alabama who became "the godfather of queer comics," Cruse (1944-2019) was a groundbreaking underground cartoonist, a wicked satirist, an LGBTQ+ activist, and a mentor to a vast network of queer comics artists. His comic strip Wendel, published in The Advocate throughout the 1980s, is considered a revolutionary moment in the development of LGBTQ+ comics, as is his inaugurating the editorship of Gay Comix with Kitchen Sink Press in 1979, which furthered the careers of important artists like Jennifer Camper and Alison Bechdel. Cruse's graphic novel Stuck Rubber Baby, published in 1995, fictionalizes his own coming out in the context of the civil rights movement in 1960s Birmingham and was a significant forerunner to contemporary graphic novels and memoirs. Howard Cruse draws on extensive archival research and interviews and covers Cruse's entire body of work: the cute and zany Barefootz, the unexpected innovations of the Gay Comix stories, the domestic intimacies of Wendel, and the complexity and power of Stuck Rubber Baby. The book places Cruse's art in the context of his life and his times, including the historic movements for gay rights and against the AIDS crisis, and it celebrates this extraordinary and essential figure of LGBTQ+ comics and American comics art more broadly.
Was Superman's arch nemesis Lex Luthor based on Aleister Crowley? Can Captain Marvel be linked to the Norse god Thor? In "Our Gods Wear Spandex", Christopher Knowles answers these questions and brings to light many other intriguing links between superheroes and the enchanted world of estoerica. Occult students and comic-book fans alike will discover countless fascinating connections, from the fact that like DC Comics editor Julius Schwartz started his career as H.P. Lovecraft's agent, to the tantalizing influence of Madame Blavatsky's Theosophy on the birth of comics, and the Gnosticism of Superman.The book also traces the rise of the comic superhero and how they relate to several cultural trends in the late 19th century, specifically the occult explosion in Western Europe and America. Knowles reveals the distinct superhero archetypes - for example, the Messiah, the Golem and the Amazon -and shows how the occult Bohemian underground of the early 20th century was the breeding ground for the modern comic book. With the popularity of occult comics writers like "Invisibles" creator Grant Morrison and "V for Vendetta" creator Alan Moore, the vast ComiCon audience is poised for someone to seriously introduce them to the esoteric mysteries. Chris Knowles is doing just that in this epic book.The chapters include: Ancient of Days, Ascended Masters, God and Gangsters, Mad Scientists and Modern Sorcerers, and many more. From the ghettos of Prague and the Halls of Valhalla to the Fortress of Solitude and the aisles of BEA and ComiCon, this is the first book to show the inextricable link between superheroes and the enchanted world of esoterica.
"Kawaii"--so cute it hurts
Turn creating anime characters and stories from a passion into your profession with this guide to drawing and painting, promoting, and selling your work. Specially commissioned step-by-step tutorials by respected professionals help you fine-tune your technique for engaging results, and define your niche as a pro artist. Projects tackle anime styles such as the dynamic Shonen and fantasy tinged Shojo, both aimed at adults, and Kodomo, created for children. Case studies explore anime sub-styles, helping you pinpoint how your innate style fits into the anime landscape, and what to focus on creatively and commercially for professional success. The book also asks: what is your brand, who is your audience, and how will you engage with it In a competitive environment, your ability to stand out, grab, and maintain attention is key. Independent professional artists who have done just that discuss this, plus the planning, work, and management that go into running you own brand. Promoting your art, growing your audience on social media, and establishing an ecommerce site to convert that audience into sales - every aspect of being a professional artist is covered. There is even advice about choosing related products and merchandise that complement your brand and provide a relevant backdrop for your art.
Images from Ryden's acclaimed Japanese snow yak show are here depicted in large format as never before.
Can comics be documentary, and can documentary take the form of, and thus be, comics? Examining comics as documentary, this book challenges the persistent assumption that ties documentary to recording technologies, and instead engages an understanding of the category in terms of narrative, performativity and witnessing. Through a cluster of early twenty-first century comics, Nina Mickwitz argues that these comics share a documentary ambition to visually narrate and represent aspects and events of the real world.
This book looks at the representation of female characters in French comics from their first appearance in 1905. Organised into three sections, the book looks at the representation of women as main characters created by men, as secondary characters created by men, and as characters created by women. It focuses on female characters, both primary and secondary, in the francophone comic or bande dessinee, as well as the work of female bande dessinee creators more generally. Until now these characters and creators have received relatively little scholarly attention; this new book is set to change this status quo. Using feminist scholarship, especially from well-known film and literary theorists, the book asks what it means to draw women from within a phallocentric, male-dominated paradigm, as well as how the particular medium of bande dessinee, its form as well as its history, has shaped dominant representations of women. This is the first book to study the representation of women in the French-language drawn strip. There are no other works with this specific focus, either on women in Franco-Belgian comics, or on the drawn representation of women by men. This is a very useful addition to both general discussions of French-language comics, and to discussions of women's comics, which are focused on comics by women only. As it is written in English, and due to the popularity of comic art in Britain and the United States, this book will primarily appeal to an Anglo-American market. However, the cultural and gender studies approach this text employs (theoretical frameworks still not widely seen in non-Anglophone studies of the bande dessinee) will ensure that the text is also of interest to a Franco-Belgian audience. With a focus on an art-form which also inspires a lot of public (non-academic) enthusiasm, it will also appeal to fans of the bande dessinee (or wider comic art medium) who are interested in the representation of women in comic art, and to comics scholars on a broad scale.
A complete guide to the comics work of the writer Alan Moore, this book helps readers explore one of the genre's most important, compelling and subversive writers. In an accessible and easy-to-navigate format, the book covers: * Moore's comics career - from his early work in 2000AD to his breakthrough graphic novels and his later battles with the industry * Moore's major works - including Watchmen, V for Vendetta, Saga of the Swamp Thing and Promethea * Key themes and contexts - from Moore's subversion of the superhero genre and metafictional techniques to his creative collaborations and battles with the industry for creator control * Critical approaches to Moore's work The book includes a bibliography of critical work on Moore and discussion questions for classroom use.
Contributions by Dorian Alexander, Janine Coleman, Gabriel Gianola, Mel Gibson, Michael Goodrum, Tim Hanley, Vanessa Hemovich, Christina Knopf, Christopher McGunnigle, Samira Nadkarni, Ryan North, Lisa Perdigao, Tara Prescott, Philip Smith, and Maite Ucaregui The explosive popularity of San Diego's Comic-Con, Star Wars: The Force Awakens and Rogue One, and Netflix's Jessica Jones and Luke Cage all signal the tidal change in superhero narratives and mainstreaming of what were once considered niche interests. Yet just as these areas have become more openly inclusive to an audience beyond heterosexual white men, there has also been an intense backlash, most famously in 2015's Gamergate controversy, when the tension between feminist bloggers, misogynistic gamers, and internet journalists came to a head. The place for gender in superhero narratives now represents a sort of battleground, with important changes in the industry at stake. These seismic shifts-both in the creation of superhero media and in their critical and reader reception-need reassessment not only of the role of women in comics, but also of how American society conceives of masculinity. Gender and the Superhero Narrative launches ten essays that explore the point where social justice meets the Justice League. Ranging from comics such as Ms. Marvel, Batwoman: Elegy, and Bitch Planet to video games, Netflix, and cosplay, this volume builds a platform for important voices in comics research, engaging with controversy and community to provide deeper insight and thus inspire change.
At once familiar and hard to place, the work of acclaimed Canadian cartoonist Seth evokes a world that no longer exists-and perhaps never existed, except in the panels of long-forgotten comics. Seth's distinctive drawing style strikingly recalls a bygone era of cartooning, an apt vehicle for melancholy, gently ironic narratives that depict the grip of the past on the present. Even when he appears to look to the past, however, Seth (born Gregory Gallant) is constantly pushing the medium of comics forward with sophisticated work that often incorporates metafiction, parody, and formal experimentation. Forging the Past offers a comprehensive account of this work and the complex interventions it makes into the past. Moving beyond common notions of nostalgia, Daniel Marrone explores the various ways in which Seth's comics induce readers to participate in forging histories and memories. Marrone discusses collecting, Canadian identity, New Yorker cartoons, authenticity, artifice, and ambiguity-all within the context of comics' unique structure and texture. Seth's comics are suffused with longing for the past, but on close examination this longing is revealed to be deeply ambivalent, ironic, and self-aware. Marrone undertakes the most thorough, sustained investigation of Seth's work to date, while advancing a broader argument about how comics operate as a literary medium. Included as an appendix is a substantial interview, conducted by the author, in which Seth candidly discusses his work, his peers, and his influences.
At the end of the second century, the lands of ancient China are thrown into turmoil when the Han Dynasty collapses, a tyrant overthrows the weak emperor, and a group of regional warlords forms an army to restore the nation. But bravery and valour are soon stifled by ambition and cunning, and the coalition dissolves before the battle is even won. Now, a new group of heroes must emerge if China is to survive!
A finely wrought coming-of-age memoir about the author's relationship with her beloved grandfather Joe Simon, cartoonist and co-creator of Captain America. In the 1990s, Megan Margulies's Upper West Side neighborhood was marked by addicts shooting up in subway stations, frequent burglaries, and the "Wild Man of 96th Street," who set fires under cars and heaved rocks through stained glass church windows. The world inside her parents' tiny one-bedroom apartment was hardly a respite, with a family of five-including some loud personalities-eventually occupying the 550-square-foot space. Salvation arrived in the form of her spirited grandfather, Daddy Joe, whose midtown studio became a second home to Megan. There, he listened to her woes, fed her Hungry Man frozen dinners, and simply let her be. His living room may have been dominated by the drawing table, notes, and doodles that marked him as Joe Simon the cartoonist. But for Megan, he was always Daddy Joe: an escape from her increasingly hectic home, a nonjudgmental voice whose sense of humor was as dry as his farfel, and a steady presence in a world that felt off balance. Evoking New York City both in the 1980s and '90s and during the Golden Age of comics in the 1930s and '40s, My Captain America flashes back from Megan's story to chart the life and career of Rochester-native Joe Simon, from his early days retouching publicity photos and doing spot art for magazines, to his partnership with Jack Kirby at Timely Comics (the forerunner of Marvel Comics), which resulted in the creation of beloved characters like Captain America, the Boy Commandos, and Fighting American. My Captain America offers a tender and sharply observed account of Megan's life with Daddy Joe-and an intimate portrait of the creative genius who gave us one of the most enduring superheroes of all time.
A breathtakingly imaginative fantasy series starring Max - a trans high school student who has to save the world as a Magical Girl ... as a boy! Although he was assigned female at birth, Max is your average trans man trying to get through high school as himself. But on top of classes, crushes and coming out, Max's life is turned upside down when his mom reveals an eons old family secret: he's descended from a long line of Magical Girls tasked with defending humanity from a dark, ancient evil! With a sassy feline sidekick and loyal gang of friends by his side, can Max take on his destiny, save the world and become the next Magical Boy? A hilarious and heartfelt riff on the magical girl genre made popular by teen manga series, Magical Boy is a one-of-a-kind fantasy series that comic readers of all ages will love With full-colour illustrations inside From popular illustrator and comic artist, Vincent Kao, as The Kao.
"The definitive educational title to bring readers through the journey of comic strips from the perspective of British history... a whole new world of information and staggeringly beautiful art." - Comic Beat This wildly entertaining and educational tome is a journey through the history of British comics - from the birth of the 20th century to the 80s invasion of American comics by the likes of Brian Bolland, Dave Gibbons and Kevin O' Neill (to name but a few), right up to today's up-and-coming British art stars and the talents of tomorrow. Revealing the extraordinary history of the UK's prolific comic book industry from the 19th Century to the 21st, this ground breaking volume celebrates the incredible artists who made a huge impact on British comics and would go on to revolutionize the industry on a global scale. Featuring a Who's Who of talent, including Brian Bolland, Yvonne Hutton, Dave Gibbons, celebrated greats such as Don Lawrence and lost masters like Reg Bunn and Shirley Bellwood. Author and 2000 AD artist David Roach takes us on a journey through time detailing the surprising and fascinating evolution of the art from its humble beginnings to its current world-conquering status. Including artwork from a vast number highly-acclaimed artists, carefully scanned from original artwork, Masters of British Comic Art is the definitive study and celebration of a beloved industry.
The Comics of Charles Schulz collects new essays on the work of the creator of the immensely popular Peanuts comic strip. Despite Schulz's celebrity, few scholarly books on his work and career have been published. This collection serves as a foundation for future study not only of Charles Schulz (1922-2000) but, more broadly, of the understudied medium of newspaper comics. Schulz's Peanuts ran for a half century, during which time he drew the strip and its characters to express keen observations on postwar American life and culture. As Peanuts' popularity grew, Schulz had opportunities to shape the iconography, style, andphilosophy of modern life in ways he never could have imagined when he began the strip in 1950. Edited by leading scholars Jared Gardner and Ian Gordon, this volume ranges over a spectrum of Schulz's accomplishments and influence, touching on everything from cartoon aesthetics to the marketing of global fast food. Philosophy, ethics, and cultural history all come into play. Indeed, the book even highlights Snoopy's global reach as American soft power. As the broad interdisciplinary range of this volume makes clear, Peanuts offers countless possibilities for study and analysis. From many perspectives-including childhood studies, ethnic studies, health and exercise studies, as well as sociology-The Comics of Charles Schulz offers the most comprehensive and diverse study of the most influential cartoonist during the second half of the twentieth century. With contributions by: Leonie Brialey, MJ Clarke, Roy T. Cook, Joseph J. Darowski, Ian Gordon, Gene Kannenberg Jr., Christopher P. Lehman, Anne C. McCarthy, Ben Owen, Lara Saguisag, Ben Saunders, Jeffrey O. Segrave, and Michael Tisserand.
Draw Fabulous Furries Furries are so much fun to draw, people have been doing so for thousands of years. By crossing animal traits with human, you can create some fantastic characters with distinct personalities. The authors of "Draw Furries" bring you more of the best step-by-step lessons for creating anthropomorphic characters. You'll learn everything from furry anatomy, facial expressions and poses to costumes, coloring and settings You'll also learn how to create characters that convey the various personalities and spirits of the animals they resemble. "Draw More Furries" is packed with 20 new furries, "scalies," and mythological creatures with lessons covering everything from drawing mouths and muzzles to paws, feathers and fur. The anthropomorphic creatures you can create with these easy-to-learn lessons are limitless But you won't just stop there. Lindsay and Jared take you to the next level by showing you how to build a scene from start to finish. From dinosaur warriors to snow leopard pirates, you'll be drawing all kinds of fun, furry friends in no time
Herge's Tintin cartoon adventures have been translated into more than fifty languages and read by tens of millions of children aged, as their publishers like to say, 'from 7 to 77'. Arguing that their characters are as strong and their plots as complex as any dreamt up by the great novelists, Tom McCarthy asks a simple question: is Tintin literature? McCarthy takes a cue from Tintin himself, who spends much of his time tracking down illicit radio signals, entering crypts and decoding puzzles and suggests that we too need to 'tune in' and decode if we want to capture what's going on in Herge's work. What emerges is a remarkable story of hushed-up royal descent in both Herge's work and his own family history. McCarthy shows how the themes this story generates - expulsion from home, violation of the sacred, the host-guest relationship turned sour and anxieties around questions of forgery and fakeness - are the same that have fuelled and troubled writers from the classical era to the present day. His startling conclusion is that Tintin's ultimate 'secret' is that of literature itself. Appearing on the eve of the release of a major Steven Spielberg Tintin film, Tintin and the Secret of Literature should be avidly devoured by not only Tintin lovers but also by anyone with an interest in literature, philosophy or art.
Kase-san and Bento is the second release from Hiromi Takashima's ongoing yuri series about a high school romance between the clumsy, flower-adoring Yamada and the exuberant Kase-san, the school's track and field star. This multi-volume yuri manga series consists of stand-alone volumes that can be read in any order, making this the perfect edition for one-shot readers and series collectors alike. Yamada may be shy and rather clumsy, but the flower gardens at her school have always brought her happiness. Suddenly, a different sort of beauty catches her eye - the vivacious track star Kase-san. Although the two girls don't seem to have much in common, they soon start a romance where each must learn an important lesson in tending their budding relationship. Can the two girls, so different from each other, learn how to make their first love blossom? |
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