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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Written and illustrated by a former Marvel Comics' artist with
brilliant hand-done images throughout, this graphic handbook of
cartooning is without equal. It's simply larger, better
illustrated, and more in depth than any similar title on the
market. In elaborate detail, it focuses on superheroes and their
atmospheric world filled with speed and movement. Every aspect of
creating cartoons is taught: the supplies, developing mood, and the
techniques that endow characters with personality. See how to draw
a variety of faces (female, heroic, cute, gaunt), and give the
appearance of age. From the skeleton to the torso, to the arms,
hands, and legs, follow every stroke that goes into producing
bodies of all shapes and sizes. Finally, there's instruction on
sending those figures into running, jumping, punching, kicking
action in a fully realized scene. With advice so thorough, any
amateur can become a professional.
Since its debut manga RG Veda, CLAMP has steadily asserted itself
as one of the most widely renowned teams of manga artists, leaving
a durable imprint in every established genre while also devising
novel formulas along the way. Endowed not only with stylistic
distinctiveness but also comprehensive cultural structure, CLAMP's
output is distinguished by unique worldbuilding ?air and visual
vitality. Exploring a selection of CLAMP manga as well as anime it
inspired, this volume examines CLAMP's broader philosophical
underpinnings, its dedication to the invention of elaborate
narrative constructs, its legendary passion for multilayered
universes, and its symbolic interpretation of human identity.
Throughout, the work highlights the team's incremental creation of
a graphic constellation of unparalleled appeal.
Discover the complete story of the Teenage Mutant Ninja Turtles for
the first time-from their humble beginnings in black-and-white
comics created in a home studio in Dover, New Hampshire, to their
multimillion-dollar breakout success, and their position as four of
the best-loved characters of all time.
Featuring interviews with every key figure in the Turtles'
evolution, "Teenage Mutant Ninja Turtles: The Ultimate Visual
History" presents the tale straight from the mouths of those who
were there, including co-creators Kevin Eastman and Peter Laird,
animation legend Fred Wolf, creature effects maestro Brian Henson,
and even the man behind the "Ninja Rap," Vanilla Ice.
In visually stunning detail, this book explores each iteration of
the Turtles from the past to the present, including the hit
animation show from Nickelodeon and the Michael Bay-produced
live-action movie from Paramount starring Megan Fox. Bringing
together the rarest art and artifacts from three decades of TMNT
comics, TV shows, and films, "Teenage Mutant Ninja Turtles: The
Ultimate Visual History" leaves no shell unturned
Superhero comics reckon with issues of corporeal control. And while
they commonly deal in characters of exceptional or superhuman
ability, they have also shown an increasing attention and
sensitivity to diverse forms of disability, both physical and
cognitive. The essays in this collection reveal how the superhero
genre, in fusing fantasy with realism, provides a visual forum for
engaging with issues of disability and intersectional identity
(race, ethnicity, class, gender, and sexuality) and helps to
imagine different ways of being in the world. Working from the
premise that the theoretical mode of the uncanny, with its interest
in what is simultaneously known and unknown, ordinary and
extraordinary, opens new ways to think about categories and markers
of identity, Uncanny Bodies explores how continuums of ability in
superhero comics can reflect, resist, or reevaluate broader
cultural conceptions about disability. The chapters focus on
lesser-known characters-such as Echo, Omega the Unknown, and the
Silver Scorpion-as well as the famous Barbara Gordon and the
protagonist of the acclaimed series Hawkeye, whose superheroic
uncanniness provides a counterpoint to constructs of normalcy.
Several essays explore how superhero comics can provide a
vocabulary and discourse for conceptualizing disability more
broadly. Thoughtful and challenging, this eye-opening examination
of superhero comics breaks new ground in disability studies and
scholarship in popular culture. In addition to the editors, the
contributors are Sarah Bowden, Charlie Christie, Sarah Gibbons,
Andrew Godfrey-Meers, Marit Hanson, Charles Hatfield, Naja Later,
Lauren O'Connor, Daniel J. O'Rourke, Daniel Pinti, Lauranne
Poharec, and Deleasa Randall-Griffiths.
Monsters seem inevitably linked to humans and not always as mere
opposites. Maaheen Ahmed examines good monsters in comics to show
how Romantic themes from the eighteenth and the nineteenth
centuries persist in today's popular culture. Comics monsters,
questioning the distinction between human and monster, self and
other, are valuable conduits of Romantic inclinations. Engaging
with Romanticism and the many monsters created by Romantic writers
and artists such as Mary Shelley, Victor Hugo, and Goya, Ahmed maps
the heritage, functions, and effects of monsters in contemporary
comics and graphic novels. She highlights the persistence of
recurrent Romantic features through monstrous protagonists in
English- and French-Language comics and draws out their
implications. Aspects covered include the dark Romantic
predilection for ruins and the sordid, the solitary protagonist and
his quest, nostalgia, the prominence of the spectacle as well as
excessive emotions, and above all, the monster's ambiguity and
rebelliousness. Ahmed highlights each Romantic theme through close
readings of well-known but often overlooked comics, including Enki
Bilal's Monstre tetralogy, Jim O'Barr's The Crow, and Emil Ferris's
My Favorite Thing Is Monsters, as well as the iconic comics Series
Alan Moore's Swamp Thing and Mike Mignola's Hellboy. In blurring
the otherness of the monster, these protagonists retain the
exaggeration and uncontrollability of all monsters while
incorporating Romantic characteristics.
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