![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Garbage Pail kids, a series of stickers produced by Topps in 1985 were designed to parody overly saccharine Cabbage Patch Kids. Each sticker card features a Garbage Pail Kid character depicted in a grotesque and biting image, christened with a humourous character name involving wordplay. The series was the creation of Pulizer Prize-winning cartoonist Art Spiegelman, who in collaboration with other successful artists, turned the cads into a pop-culture phenomenon. Garbage Pail Kids will feature all 206 rare and hard-to-find stickers from Series 1 through 5, originally release in 1985 and 1 986 and contains an introduction by Spiegelman. Garbage Pail Kids includes a limited edition set of four rare and unreleased stickers, is packaged in a wax-coated jacket and is guaranteed to appeal to die-hard collectors as well as a new generation of fans.
A wide-ranging introductory guide for readers making their first steps into the world of manga, this book helps readers explore the full range of Japanese comic styles, forms and traditions from its earliest texts to the internationally popular comics of the 21st century. In an accessible and easy-to-navigate format, the book covers: · The history of Japanese comics, from influences in early visual culture to the global ‘Manga Boom’ of the 1990s to the present · Case studies of texts reflecting the range of themes, genres, forms and creators, including Osamu Tezuka, Machiko Hasegawa and Katsuhiro Otomo · Key themes and contexts – from gender and sexuality, to history and censorship · Critical approaches to manga, including definitions, biography and reception and global publishing contexts The book includes a bibliography of essential critical writing on manga, discussion questions for classroom use and a glossary of key critical terms.
Everything you need to start drawing manga! In the jam-packed pages of Manga Crash Course, popular YouTube artist Mina "Mistiqarts" Petrovic shares with you all the techniques you need to create not just manga figures and faces, but full characters and scenes. After learning the basics for drawing and coloring eyes, hands, feet and other body parts, you'll move on to facial expressions, hair and clothes--the things that will make your characters stand out from the rest. Then, you'll put what you learned to the test as you play the Character Idea Game. Roll the dice to create wacky character combinations like Scary Vampire School Girl or Noisy Winged Knight. Finally, put your characters together in full manga scenes and paneled pages to create a dynamic story. Your crash course to manga drawing begins...NOW! More than 25 step-by-step demonstrations to guide you through creating each body part of your manga characters. Over 130 lessons for facial anatomy, poses, clothing and accessories, and common hairstyles and emotions. Turn your your full-sized manga characters into chibis with easy techniques. Try the character invention game to help you create your own endless supply of unique manga characters and stories.
Ever wondered what a superhero eats for breakfast? Do they need a special diet to feed their superpowers? The odd metabolisms of superheroes must mean they have strange dietary needs, from the high calorie diets to fuel flaming bodies and super speeds, to not so obvious requirements for vitamins and minerals. The Secret Science of Superheroes looks at the underpinning chemistry, physics and biology needed for their superpowers. Individual chapters look at synthesising elements on demand, genetic evolution and what superhero suits could be made of. By exploring these topics, the book introduces a wide range of scientific concepts, from protein chemistry to particle physics for a general scientifically interested audience. With contributions from leading science communicators the book hopes to answer some of these important questions rather than debunk or pick holes in the science of superheroes.
The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.
Learn to Draw Comics is a new title in the successful Learn to Draw series of instructional step-by-step books for beginners. It covers the basic techniques of drawing comic strips and graphic stories in a lively and accessible way. Comic strips and graphic stories are very popular and have international appeal. This book, which complements the author's very successful Learn to Draw Cartoons, provides an ideal introduction to the skills required to draw successful comics of your own. All the basics are covered, including how to develop cartoon characters and then create a narrative for them, and the essential techniques and processes are described in a clear and entertaining way, accompanied by step-by-step illustrations. A number of different types of comics are featured, including the popular 'superhero' type, with something to appeal to all age groups.
This book comes from best-selling Marvel Comics writer Brian Michael Bendis. In this book, step-by-step lessons teach everything needed to take ideas from script to dynamic sequential art. It exposes methods for crafting comic scripts, reveals business secrets, insights from Bendis' fellow creators and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis' step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis' fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.
Millions of Americans know and love Charlie Brown and Snoopy, Blondie and Dagwood, Doonesbury, Li'l Abner, Garfield, Cathy, Beetle Bailey and other such comic strip characters. Thanks to the cartoonists - the people who have brought and still bring these and other characters to life day after day in the newspapers - the characters have become an entertaining and important part of American culture. Charles Schulz (Peanuts), Chic Young (Blondie), Gary Trudeau (Doonesbury), Al Capp (Li'l Abner), Jim Davis (Garfield), Cathy Guisewite (Cathy), Mort Walker (Beetle Bailey), Rudolph Dirks (The Katzenjammer Kids), Alex Raymond (Rip Kirby), Chester Gould (Dick Tracy), Frank King (Gasoline Alley), Cliff Sterrett (Polly and Her Pals), and other cartoonists whose comic strips appeared in American newspapers between 1945 to 1980 are featured in this work. The author provides a biographical sketch of each cartoonist, with special attention given to the cartoonist's career and characters.
A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion. From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in adventures of their own. Each exercise can stand on its own or work together with others in the book to stimulate creativity via the comics medium. In the end, readers who complete the activities inside the book itself will have created several comics of their own, and will have generated many ideas for more sequential art creations. Praise for Let's Make Comics! "At once playful and complex, this book is a perfect introduction to cartooning, as well as a lovely (and lovingly crafted) tribute to the comics form and a timely reminder that artmaking can be fun."-Roman Muradov, creator of Vanishing Act and On Doing Nothing "Let's Make Comics is a book I wish I had when I was 9, but 29 works too! It's so fun and brilliant and packed with oodles of awesome activities. Great book for learning to make comics or for a seasoned cartoonist to find some new inspiration."-Ben Clanton, creator of the Narwhal and Jelly books "It's fantastic! This book will make you a better writer and a better artist and show you how to think like a comic star."-Charise Harper, creator of the Fashion Kitty and Crafty Cat books "Warning! This book will make you make comics, and it will be fun!"-Greg Pizzoli, creator of The Watermelon Seed, Number One Sam, and The Book Hog "If only we'd had this book! Our comics would be much better."-Elizabeth Pich and Jonathan Kunz, creators of War and Peas
An original sci-fi adventure of rebellion against a totalitarian and oppressive world, as imagined by master storyteller Alejandro Jodorowsky (The Incal, Metabarons, Jodorowsky's Dune). On Megalex, the city-planet, a tyrannical order reigns over a population controlled by drug addiction and genetic manipulation. Its only opposition are the freedom fighters hiding in a primitive and impenetrable forest. The fighters are easy prey--until a clone policeman, known only as Anomaly, is rescued from death by the rebel Adama and learns the truth about the side he's been fighting for. Now the gentle giant has joined the opposition and is eager to help topple his former masters. At long-last back in print in a gorgeous oversized deluxe edition for the first time, this is the definitive way to enjoy this classic sci-fi epic. Experience the art in the way it was meant to be. Includes: Special Edition with Gold Foil Stamping on Cover Cover gallery
Draw Fabulous Furries Furries are so much fun to draw, people have been doing so for thousands of years. By crossing animal traits with human, you can create some fantastic characters with distinct personalities. The authors of "Draw Furries" bring you more of the best step-by-step lessons for creating anthropomorphic characters. You'll learn everything from furry anatomy, facial expressions and poses to costumes, coloring and settings You'll also learn how to create characters that convey the various personalities and spirits of the animals they resemble. "Draw More Furries" is packed with 20 new furries, "scalies," and mythological creatures with lessons covering everything from drawing mouths and muzzles to paws, feathers and fur. The anthropomorphic creatures you can create with these easy-to-learn lessons are limitless But you won't just stop there. Lindsay and Jared take you to the next level by showing you how to build a scene from start to finish. From dinosaur warriors to snow leopard pirates, you'll be drawing all kinds of fun, furry friends in no time
Face front, true believers! The Stan Lee Universe is the ultimate repository of interviews with and mementos about Marvel Comics' fearless leader! From his Soapbox to the box office, the Smilin' One literally changed the face of comic books and pop culture, and this tome presents in his own words - and those of the illustrious folks he's worked with - the co-creation of Spider-Man, the X-Men, the Silver Surfer, and so many other super-characters! Presented are numerous rare and unpublished interviews with Stan, discussing how he made Marvel Comics the household name it is today. Also featured are interviews with top luminaries of the comics industry, including John Romita Sr. & Jr., Tod McFarlane, Dennis O'Neil, Roy Thomas, Gene Colan, Al Jaffee, Larry Lieber, Jerry Robinson, and Michael Uslan discussing his vital importance to the field he helped shape. Plus, this book contains the essential-to-every-writer Stan Lee's Top Ten Tips for Writers! And as a bonus for this special edition, and direct from Stan's personal archives (housed at the University of Wyoming), you'll see rare photos, sample scripts and plots, personal correspondences, and other tidbits from the entire span of his career, some unseen for decades!
Winner, 2021 Katherine Singer Kovacs Book Award, given by the Society for Cinema and Media Studies Winner, 2021 Will Eisner Comic Industry Awards for Best Academic/Scholarly Work Honorable Mention, 2021 Harry Shaw and Katrina Hazzard-Donald Award for Outstanding Work in African-American Popular Culture Studies, given by the Popular Culture Association Winner, 2020 Charles Hatfield Book Prize, given by the Comic Studies Society Traces the history of racial caricature and the ways that Black cartoonists have turned this visual grammar on its head Revealing the long aesthetic tradition of African American cartoonists who have made use of racist caricature as a black diasporic art practice, Rebecca Wanzo demonstrates how these artists have resisted histories of visual imperialism and their legacies. Moving beyond binaries of positive and negative representation, many black cartoonists have used caricatures to criticize constructions of ideal citizenship in the United States, as well as the alienation of African Americans from such imaginaries. The Content of Our Caricature urges readers to recognize how the wide circulation of comic and cartoon art contributes to a common language of both national belonging and exclusion in the United States. Historically, white artists have rendered white caricatures as virtuous representations of American identity, while their caricatures of African Americans are excluded from these kinds of idealized discourses. Employing a rich illustration program of color and black-and-white reproductions, Wanzo explores the works of artists such as Sam Milai, Larry Fuller, Richard "Grass" Green, Brumsic Brandon Jr., Jennifer Crute, Aaron McGruder, Kyle Baker, Ollie Harrington, and George Herriman, all of whom negotiate and navigate this troublesome history of caricature. The Content of Our Caricature arrives at a gateway to understanding how a visual grammar of citizenship, and hence American identity itself, has been constructed.
The Number One Fashion Workshop for Shojo Manga From 'dos to shoes, how you dress and style your characters says a lot about who they are, before they even utter a word. Whether your story calls for a flashy drama queen or a mousy bookworm, this guide contains everything you need to know to create fabulous shojo manga characters with personality.
The past decade has seen the medium of comics reach unprecedented heights of critical acclaim and commercial success - and that new prominence has led to increasing interest within the academy as well. Comics & Media, a special issue of the journal Critical Inquiry, reflects that, using the successful Comics: Philosophy and Practice conference held at the University of Chicago in 2012 as a springboard for a larger set of scholarly essays on comics, animation, film, digital games, and media ecologies. Essays from prominent scholars range across such topics as media archaeology, theories of the image, popular forms, the history of aesthetics, and transmedia dynamics in nineteenth-, twentieth-, and early twenty-first-century contexts, all supported by full-color reproductions of the work of the artists under consideration, including such prominent figures as R. Crumb and Art Spiegelman. Seeking to expand the reach of fields such as media studies and comics studies by seeking out the crossover between different media practices and different disciplines, such as literary theory, art history, film studies, and digital humanities, Comics & Media also highlights the tensions - and connections - between "new" and "old" media throughout. The most substantial scholarly exploration of comics yet, Comics & Media offers an up-to-date take on a burgeoning field and suggests countless avenues for future inquiry.
American comics reflect the distinct sensibilities and experiences of the Jewish American men who played an outsized role in creating them, but what about the contributions of Jewish women? Focusing on the visionary work of seven contemporary female Jewish cartoonists, Tahneer Oksman draws a remarkable connection between innovations in modes of graphic storytelling and the unstable, contradictory, and ambiguous figurations of the Jewish self in the postmodern era. Oksman isolates the dynamic Jewishness that connects each frame in the autobiographical comics of Aline Kominsky Crumb, Vanessa Davis, Miss Lasko-Gross, Lauren Weinstein, Sarah Glidden, Miriam Libicki, and Liana Finck. Rooted in a conception of identity based as much on rebellion as identification and belonging, these artists' representations of Jewishness take shape in the spaces between how we see ourselves and how others see us. They experiment with different representations and affiliations without forgetting that identity ties the self to others. Stemming from Kominsky Crumb's iconic 1989 comic "Nose Job," in which her alter ego refuses to assimilate through cosmetic surgery, Oksman's study is an arresting exploration of invention in the face of the pressure to disappear.
The memoir of legendary cartoonist John Callahan, now a major motion picture directed by Gus Van Sant and starring Joaquin Phoenix, Jonah Hill, and Rooney Mara. Featuring more than 60 of Callahan's original cartoons In 1972, at the age of twenty-one, John Callahan was involved in a car crash that made him a quadriplegic. A heavy drinker since the age of twelve (alcohol had played a role in his crash), the accident could have been the beginning of a downward spiral. Instead, it sparked a personal transformation. By 1978, Callahan had sworn off drinking for good and began to draw cartoons. Over the next three decades, until his death in 2010, Callahan would become one of America's most beloved - and at times polarising - cartoonists. His work, which shows off a wacky and sometimes warped sense of humour, pokes fun at social conventions and pushes boundaries. One cartoon features Christ at the cross with a thought bubble reading 'T.G.I.F.' In another, three sheriffs on horseback approach an empty wheelchair in the desert. 'Don't worry,' one sheriff says to another, 'He won't get far on foot.' Don't Worry, He Won't Get Far on Foot recounts Callahan's life story, from the harrowing to the hilarious. Featuring more than sixty of Callahan's cartoons, it's a compelling look at art, addiction, disability and fame.
What exactly are comics? Can they be art, literature, or even pornography? How should we understand the characters, stories, and genres that shape them? Thinking about comics raises a bewildering range of questions about representation, narrative, and value. Philosophy of Comics is an introduction to these philosophical questions. In exploring the history and variety of the comics medium, Sam Cowling and Wesley D. Cray chart a path through the emerging field of the philosophy of comics. Drawing from a diverse range of forms and genres and informed by case studies of classic comics such as Watchmen, Tales from the Crypt, and Fun Home, Cowling and Cray explore ethical, aesthetic, and ontological puzzles, including: - What does it take to create—or destroy—a fictional character like Superman? - Can all comics be adapted into films, or are some comics impossible to adapt? - Is there really a genre of “superhero comics”? - When are comics obscene, pornographic, and why does it matter? At a time of rapidly growing interest in graphic storytelling, this is an ideal introduction to the philosophy of comics and some of its most central and puzzling questions. |
You may like...
Cold War - A Captivating Guide to the…
Captivating History
Hardcover
Aliens: The Original Years Vol. 1
Mark A Nelson, Anina Bennett
Paperback
|