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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Milt Gross (1895-1953), a Bronx-born cartoonist and animator, first found fame in the late 1920s, writing comic strips and newspaper columns in the unmistakable accent of Jewish immigrants. By the end of the 1920s, Gross had become one of the most famous humorists in the United States, his work drawing praise from writers like H. L. Mencken and Constance Roarke, even while some of his Jewish colleagues found Gross' extreme renderings of Jewish accents to be more crass than comical. Working during the decline of vaudeville and the rise of the newspaper cartoon strip, Gross captured American humor in transition. Gross adapted the sounds of ethnic humor from the stage to the page and developed both a sound and a sensibility that grew out of an intimate knowledge of immigrant life. His parodies of beloved poetry sounded like reading primers set loose on the Lower East Side, while his accounts of Jewish tenement residents echoed with the mistakes and malapropisms born of the immigrant experience. Introduced by an historical essay, Is Diss a System? presents some of the most outstanding and hilarious examples of Jewish dialect humor drawn from the five books Gross published between 1926 and 1928--"Nize Baby," "De Night in de Front from Chreesmas," "Hiawatta, Dunt Esk," and "Famous Fimmales"--providing a fresh opportunity to look, read, and laugh at this nearly forgotten forefather of American Jewish humor.
Miss Kobayashi's Dragon Maid is a delightful, ongoing comedy manga series about a young lady who, after saving a dragon's life, finds herself the object of its indebtedness and undying affection. Featuring a cast of colorful supernatural characters, Miss Kobayashi's Dragon Maid is the perfect book for fans of Monster Musume and Merman in my Tub. Miss Kobayashi is your average office worker who lives a boring life alone in her small apartment - until she saves the life of a female dragon in distress. The dragon, named Tohru, has the ability to magically transform into an adorable human girl (albeit with horns and a long tail!), who will do anything to pay off her debt of gratitude, whether Miss Kobayashi likes it or not. With a very persistent and amorous dragon as a roommate, nothing comes easy, and Miss Kobayashi's normal life is about to gooff the deep end!
The modern comic book shop was born in the early 1970s. Its rise was due in large part to Phil Seuling, the entrepreneur whose direct market model allowed shops to get comics straight from the publishers. Stores could then better customize their offerings and independent publishers could access national distribution. Shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants. Comic Shop is the first book to trace the history of these cultural icons. Dan Gearino brings us from their origins to the present-day, when the rise of digital platforms and a changing retail landscape have the industry at a crossroads. When the book was first published in 2017, Gearino had spent a year with stores around the country, following how they navigated the business. For this updated and expanded paperback edition, he covers the wild retail landscape of 2017 and 2018, a time that was brutal for stores and rich for comics as an art form. Along the way he interviews pioneers of comics retailing and other important players, including many women; top creators; and those who continue to push the business in new directions. A revised guide to dozens of the most interesting shops around the United States and Canada is a bonus for fans.
Using images from a wide variety of international wartime magazines, newspapers, books, postcards, posters and prints Mark Bryant tells the history of World War I from both sides of the conflict in an immediate and refreshing manner that brings history alive. The book contains more than 300 cartoons and caricatures, in colour and black and white, many of which are published here in book form for the first time. Artists featured include such famous names as Bruce Bairnsfather, H.M.Bateman, F.H.Townshend, Alfred Leete, E.J. Sullivan, Lucien Metivet and Louis Raemaekers, with drawings from the Bystander, London Opinion, Daily Graphic, Punch, Le Rire, Simplicissimus and Kladderadatsch amongst many others.
Don Rosa is one of the world's most popular cartoonists. For over 20 years he kept up the duck universe of his idol Carl Barks with his stories about Scrooge McDuck, Donald Duck and the Beagle Boys Inc. He is adored for his detailed duck adventures. His biography The Life and Times of Scrooge McDuck earned him immortality and an Eisner Award. But who is the man behind the ducks? Don Rosa - I Still Get Chills! has the answers. It is published in honour of Don Rosa's 66th and Scrooge McDuck's 70th birthday. And what's more, Don Rosa himself lent a hand with this book, commenting on photos and drawings, creating typical Don Rosa quotes and turning it into a unique Don Rosa work.
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
The memoir of legendary cartoonist John Callahan, now a major motion picture directed by Gus Van Sant and starring Joaquin Phoenix, Jonah Hill, and Rooney Mara. Featuring more than 60 of Callahan's original cartoons In 1972, at the age of twenty-one, John Callahan was involved in a car crash that made him a quadriplegic. A heavy drinker since the age of twelve (alcohol had played a role in his crash), the accident could have been the beginning of a downward spiral. Instead, it sparked a personal transformation. By 1978, Callahan had sworn off drinking for good and began to draw cartoons. Over the next three decades, until his death in 2010, Callahan would become one of America's most beloved - and at times polarising - cartoonists. His work, which shows off a wacky and sometimes warped sense of humour, pokes fun at social conventions and pushes boundaries. One cartoon features Christ at the cross with a thought bubble reading 'T.G.I.F.' In another, three sheriffs on horseback approach an empty wheelchair in the desert. 'Don't worry,' one sheriff says to another, 'He won't get far on foot.' Don't Worry, He Won't Get Far on Foot recounts Callahan's life story, from the harrowing to the hilarious. Featuring more than sixty of Callahan's cartoons, it's a compelling look at art, addiction, disability and fame.
What exactly are comics? Can they be art, literature, or even pornography? How should we understand the characters, stories, and genres that shape them? Thinking about comics raises a bewildering range of questions about representation, narrative, and value. Philosophy of Comics is an introduction to these philosophical questions. In exploring the history and variety of the comics medium, Sam Cowling and Wesley D. Cray chart a path through the emerging field of the philosophy of comics. Drawing from a diverse range of forms and genres and informed by case studies of classic comics such as Watchmen, Tales from the Crypt, and Fun Home, Cowling and Cray explore ethical, aesthetic, and ontological puzzles, including: - What does it take to create—or destroy—a fictional character like Superman? - Can all comics be adapted into films, or are some comics impossible to adapt? - Is there really a genre of “superhero comics”? - When are comics obscene, pornographic, and why does it matter? At a time of rapidly growing interest in graphic storytelling, this is an ideal introduction to the philosophy of comics and some of its most central and puzzling questions.
Timed for the 50th anniversary, a collectible portfolio featuring 12 ready-to-frame reproductions of the iconic Marvel Comics black light posters The Marvel Super Heroes are here! Fans will light up when they see this psychedelic, collectible portfolio featuring 12 frameable black light posters of celebrated Marvel Comics characters, including Captain America, Spider-Man, the Hulk, Thor, Iron Man, the Fantastic Four, and Doctor Strange, illustrated by legendary artists Jack Kirby, Gene Colan, Tom Palmer, and others. First printed in 1971 by Marvel Comics and the famed black light publisher Third Eye, Inc., 12 rare images from the original series of 24 are reproduced here for the first time. Also included is a brief history of Third Eye and their Marvel Comics black light publishing by historian and former Marvel editor in chief Roy Thomas, along with images of the original comic book art featured on the posters. This vibrant, far-out collection is perfect for fans who are looking to brighten their lives. Features include: 12 high-quality reproduction posters ready-to-frame in standard 20" x 30" frames Printed in fluorescent inks for viewing in black light Fully designed keepsake packaging for safe storing Brief history of the posters and the original comic book art by historian and former Marvel editor in chief Roy Thomas
Celebrate the landmark 50th anniversary of The Overstreet Comic Book Price Guide with this special facsimile edition of the famous, rare blue cover 1971 edition, the second printing of the first Guide from 1971, complete with minor corrections and additional vintage advertisements. How different were things back then? Action Comics #1, now worth more than $3 million, was the most expensive listed comic in 1971 for just $300! And that's just one example!
Moe is a huge cultural phenomenon and one of the driving forces behind the enormous success of Japanese anime and manga--not just in Japan but now throughout the world. In Japan, avid fans of manga comics, anime films and video games use the term Moe to refer to the strong sense of emotional attachment they feel for their favorite characters. These fans have a powerful desire to protect and nurture the youthful, beautiful and innocent characters they adore--like Sagisawa Moe in Dinosaur Planet and Tomoe Hotaru in Sailor Moon. They create their own websites, characters, stories, discussion groups, toys and games based on the original manga and anime roles. Author Patrick Galbraith is the world's acknowledged expert on Moe and a journalist based in Tokyo. For this book, he interviewed twenty important figures in the world of Japanese manga and anime to gain their insights on the Moe phenomenon. These interviews provide us with the first in-depth survey of this subject. Galbraith uncovers how Moe is influencing an entire generation of manga artists and readers. For those new to anime, manga, and youth culture in Japan, he discusses what constitutes the ideal Moe relationship and why some fans are even determined to marry their fictional sweethearts. He reveals key moments in the development of Moe, and current and future trends in the spread of Moe works and characters from Japan to other parts of the world. The Moe Manifesto provides an insider's look at the earliest Moe characters such as Ayame by Tezuka Osamu. The book has over 100 illustrations of the most famous Moe characters, many in color, and it is sure to delight manga and anime fans of every age.
Sophie Crumb's startlingly expressive drawings track her development as an artist from age two to twenty-eight. Sifting through dozens of their daughter's remarkable sketchbooks, our generation's most celebrated graphic artists have, with their only child, Sophie, now selected more than three hundred paintings and drawings that depict her artistic and psychological maturation. Revealing how an original artistic sensibility is both innate and nurtured, the book features six separate developmental stages, including Sophie's earliest drawings, the elaborate fantasy world of her childhood, her late adolescent rebellion, and her coming of age in the milieu of the Paris circus world and New York's "seventh circle of hell." The drawings from her early twenties of tattoo artists, dangerous men reflect a personal anguish that finally ends with her becoming a mother and creating a family of her own. Illuminating and intimate, this book is a dramatic yet subtle statement on the evolution of personality as seen through art."
'Pure joy. Happy, generous, funny, kind, wise and full of fresh air. An absolutely wonderful book.' - Jeremy Vine 'Engaging, entertaining and enlightening' - Chris Boardman 'A glorious celebration of the wonder and absurdity of cycling' - Ned Boulting 'Hilarious' - Cycling Weekly More joyful cycling cartoons from the renowned Cycling Cartoonist. Inside you'll find over 100 full-page cartoons that cast an affectionate eye over the delights and challenges of cycling: from everyday commuting to cycling adventures, and everything in between. This cartoon manifesto for pedal-powered transport is a mixture of comedic insights and actually useful information, for everyone from beginners to seasoned cycling campaigners. These are funny, thoughtful and powerful cartoons from best-selling cartoonist Dave Walker, celebrating the simple pleasure of getting from A to B on two wheels. Topics addressed include: - Motivational sentiments for riding up hills - Ways to keep your saddle dry in the rain - Things you could carry on a cargo bike - A traffic report for the National Cycle Network
The American Comic Book Chronicles is an ambitious new series of FULL-COLOR HARDCOVERS, where TwoMorrows' top authors document every decade of comic book history from the 1940s to today! John Wells leads off with the first of two volumes on the 1960s, covering all the pivotal moments and behind-the-scenes details of comics in the JFK and Beatles era! You'll get a year-by-year account of theA most significant publications, notable creators, and impactful trends, including: DC Comics' rebirth of Green Lantern, Hawkman, and others, and the launch of Justice League of America and multiple earths! Stan Lee and Jack Kirby's transformation of superhero comics with the debut of Marvel' Fantastic Four, Spider-Man, Hulk, X-Men, Avengers, and other iconic characters! Plus Batman gets a "new look", the Blue Beetle is revamped at Charlton Comics, and Creepy #1 brings horror back to comic book form, just as Harvey's "kid" comics are booming! These are just a few of the events chronicled in this exhaustive, full-color hardcover. Taken together, the series forms a cohesive, linear overview of the entire landscape of comics history, sure to be an invaluable resource for ANY comic book enthusiast!
100 Marvel comics that built a universe. Which comic books have helped define Marvel Comics and make them the pop-culture phenomenon they are today? Find out in Marvel Greatest Comics, a compelling showcase of some of the most trailblazing and inspiring comic books ever created. From the groundbreaking original Human Torch and his aquatic adversary Namor, the Sub-Mariner in 1939 to the game-changing 1960s Super Hero icons such as Spider-Man, the Avengers, and the Fantastic Four, to smart modern makeovers in the 21st century like Guardians of the Galaxy and Squirrel Girl, Marvel have set the pace. This book's specially curated and expertly appraised selection is a stunningly illustrated and insightful assessment of Marvel Comics and its legacy through the comics that made the company great. These are the comics that changed the face of an industry. These are Marvel's greatest comics. (c) 2020 MARVEL
Build your imagination and drawing design skills while following the step-by-step instructions of Draw 62 Characters and Make Them Cute in this third book in the quirky illustration series Draw 62 (following Animals and Magical Creatures). Beloved illustrator and Instagrammer Heegyum Kim takes you on a fun journey to expand your character-building skills as she shows you how to draw 62 creative, imaginary characters and make them cute! On the left-hand page, follow along with the steps as each character is built, from simple shapes to identifying marks. On the right-hand page, you will find several other clever options for varying your character design. Your character may have particular personality traits, or perhaps an interesting career. Your character may be part cat and part kangaroo! Discover the pleasure of dreaming up, mashing up, and lighting up the pages with your wonderful imaginary characters. Grab your pen and use the open spaces throughout the book to create your own versions and variations of each one. Whether it's an elephant plumber, a catopotamus, or a furry superhero-you'll delight in the charm of this cute character collection. Fresh, modern, and with a dash of silly humor, you won't find a more enjoyable way to practice your illustration and expand your imagination.
Over the years, the companies have deployed an arsenal of schemes in an attempt to outmaneuver the competition, whether it be stealing ideas, poaching employees, planting spies, ripping off characters or launching price wars. Sometimes the feud has been vicious, at other times, more cordial. But it has never completely disappeared, and it simmers on a low boil to this day. This is the story of the greatest corporate rivalry never told. Other books have revealed elements of the Marvel-DC battle, but this will be the first one to put it all together into a single, juicy narrative. It will also serve as an alternate history of the superhero, told through the lens of these two publishers.
As Christopher Nolan's Batman films and releases from the Marvel Cinematic Universe have regularly topped the box office charts, fans and critics alike might assume that the comic book movie is a distinctly twenty-first-century form. Yet adaptations of comics have been an integral part of American cinema from its very inception, with comics characters regularly leaping from the page to the screen and cinematic icons spawning comics of their own. Movie Comics is the first book to study the long history of both comics-to-film and film-to-comics adaptations, covering everything from silent films starring Happy Hooligan to sound films and serials featuring Dick Tracy and Superman to comic books starring John Wayne, Gene Autry, Bob Hope, Abbott Costello, Alan Ladd, and Dean Martin and Jerry Lewis. With a special focus on the Classical Hollywood era, Blair Davis investigates the factors that spurred this media convergence, as the film and comics industries joined forces to expand the reach of their various brands. While analyzing this production history, he also tracks the artistic coevolution of films and comics, considering the many formal elements that each medium adopted and adapted from the other. As it explores our abiding desire to experience the same characters and stories in multiple forms, Movie Comics gives readers a new appreciation for the unique qualities of the illustrated page and the cinematic moving image.
From nineteenth-century American art and literature to comic books of the twentieth century and afterwards, Chad A. Barbour examines in From Daniel Boone to Captain America the transmission of the ideals and myths of the frontier and playing Indian in American culture. In the nineteenth century, American art and literature developed images of the Indian and the frontiersman that exemplified ideals of heroism, bravery, and manhood, as well as embodying fears of betrayal, loss of civilization, and weakness. In the twentieth century, comic books, among other popular forms of media, would inherit these images. The Western genre of comic books participated fully in the common conventions, replicating and perpetuating the myths and ideals long associated with the frontier in the United States. A fascination with Native Americans also emerged in comic books devoted to depicting the Indian past of the US In such stories, the Indian remains a figure of the past, romanticized as a lost segment of US history, ignoring contemporary and actual Native peoples. Playing Indian occupies a definite subgenre of Western comics, especially during the postwar period when a host of comics featuring a ""white Indian"" as the hero were being published. Playing Indian migrates into superhero comics, a phenomenon that heightens and amplifies the notions of heroism, bravery, and manhood already attached to the white Indian trope. Instances of superheroes like Batman and Superman playing Indian correspond with depictions found in the strictly Western comics. The superhero as Indian returned in the twenty-first century via Captain America, attesting to the continuing power of this ideal and image.
In the late 1970s and early 1980s, writer-artist Frank Miller turned Daredevil from a tepid-selling comic into an industry-wide success story, doubling its sales within three years. Lawyer by day and costumed vigilante by night, the character of Daredevil was the perfect vehicle for the explorations of heroic ideals and violence that would come to define Miller's work. Frank Miller's Daredevil and the Ends of Heroism is both a rigorous study of Miller's artistic influences and innovations and a reflection on how his visionary work on Daredevil impacted generations of comics publishers, creators, and fans. Paul Young explores the accomplishments of Miller the writer, who fused hardboiled crime stories with superhero comics, while reimaging Kingpin (a classic Spider-Man nemesis), recuperating the half-baked villain Bullseye, and inventing a completely new kind of Daredevil villain in Elektra. Yet, he also offers a vivid appreciation of the indelible panels drawn by Miller the artist, taking a fresh look at his distinctive page layouts and lines. A childhood fan of Miller's Daredevil, Young takes readers on a personal journey as he seeks to reconcile his love for the comic with his distaste for the fascistic overtones of Miller's controversial later work. What he finds will resonate not only with Daredevil fans, but with anyone who has contemplated what it means to be a hero in a heartless world. Other titles in the Comics Culture series include Twelve-Cent Archie, Wonder Woman: Bondage and Feminism in the Marston/Peter Comics, 1941-1948, and Considering Watchmen: Poetics, Property, Politics.
With a dozen games released over the past 20 years, The Legend of Heroes is a mainstay of Japanese RPGs from pioneering game developer Nihon Falcom. Now, the gorgeous character art from the newest games in this legendary series is collected in this prestigious volume. Included in this collection are rough sketches, character artwork, expression charts, and more from The Legend of Heroes: Trails of Blue, Trails of Zero, and all three Trails in the Sky chapters.
Enjoy the incredible art of Frank Quitely collected into poster format! Known for his incredible takes on Superman, Batman, Robin, and more this is a collection for any art lover! |
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