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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Steve Gerber (1947-2008) is among the most significant comics
writers of the modern era. Best known for his magnum opus Howard
the Duck, he also wrote influential series such as Man-Thing, Omega
the Unknown, The Phantom Zone, and Hard Time, expressing a
combination of intelligence and empathy rare in American comics.
Gerber rose to prominence during the 1970s. His work for Marvel
Comics during that era helped revitalize several increasingly
cliched generic conventions of superhero, horror, and funny animal
comics by inserting satire, psychological complexity, and
existential absurdism. Gerber's scripts were also often socially
conscious, confronting, among other things, capitalism,
environmentalism, political corruption, and censorship. His
critique also extended into the personal sphere, addressing such
taboo topics as domestic violence, racism, inequality, and poverty.
This volume follows Gerber's career through a range of interviews,
beginning with his height during the 1970s and ending with an
interview with Michael Eury just before Gerber's death in 2008.
Among the pieces featured is a 1976 interview with Mark Lerer,
originally published in the low-circulation fanzine Pittsburgh Fan
Forum, where Gerber looks back on his work for Marvel during the
early to mid-1970s, his most prolific period. This volume concludes
with selections from Gerber's dialogue with his readers and
admirers in online forums and a Gerber-based Yahoo Group, wherein
he candidly discusses his many projects over the years. Gerber's
unique voice in comics has established his legacy. Indeed, his
contribution earned him a posthumous induction into the Will Eisner
Comic Book Hall of Fame.
Become the best comic book artist - ever! Graphic novelist Dan
Cooney will show you how to draw credible perspective from any
point of view for your own stories, from creating convincing
backgrounds to capturing the 'right' angle of the characters that
inhabit your world. This isn't your regular instructional book on
perspective; it's a journal with proper guidance and relevant
exercises on drawing scenes for the context of storytelling:
practical demonstrations, an interactive workbook with grids to
fill in, and inspiring artwork to complete specially designed by
Daniel, makes the development of your sketching skills and the
drawing mechanics needed for your storytelling an enjoyable,
progressive experience. It's all here: the behaviour of light and
its importance for drawing from imagination, the concepts of
composition, visually engaging characters and environments,
perspective (of course) and using references to create fantastic
work from unique camera angles. Discover everything you need to
know about drawing perspective and bring your ideas to the drawing
board with confidence, in this book that will inspire graphic novel
artists and storytellers from beginners upwards.
Literary scholar Michael A. Chaney examines graphic novels to
illustrate that in form and function they inform readers on how
they ought to be read. His arguments result in an innovative
analysis of the various knowledges that comics produce and the
methods artists and writers employ to convey them. Theoretically
eclectic, this study attends to the lessons taught by both the form
and content of today's most celebrated graphic novels. Chaney
analyzes the embedded lessons in comics and graphic novels through
the form's central tropes: the iconic child storyteller and the
inherent childishness of comics in American culture; the use of
mirrors and masks as ciphers of the unconscious; embedded puzzles
and games in otherwise story-driven comic narratives; and the
form's self-reflexive propensity for showing its work. Comics
reveal the labor that goes into producing them, embedding lessons
on how to read the ""work"" as a whole. Throughout, Chaney draws
from a range of theoretical insights from psychoanalysis and
semiotics to theories of reception and production from film
studies, art history, and media studies. Some of the major texts
examined include Marjane Satrapi's Persepolis; Chris Ware's Jimmy
Corrigan: The Smartest Kid on Earth; Joe Sacco's Palestine; David
B.'s Epileptic; Kyle Baker's Nat Turner; and many more. As Chaney's
examples show, graphic novels teach us even as they create meaning
in their infinite relay between words and pictures.
Author Michael Chabon described Ben Katchor (b. 1951) as "the
creator of the last great American comic strip." Katchor's comic
strip Julius Knipl, Real Estate Photographer, which began in 1988,
brought him to the attention of the readers of alternative weekly
newspapers along with a coterie of artists who have gone on to
public acclaim. In the mid-1990s, NPR ran audio versions of several
Julius Knipl stories, narrated by Katchor and starring Jerry
Stiller in the title role. An early contributor to RAW, Katchor
also contributed to Forward, the New Yorker, Slate, and weekly
newspapers. He edited and published two issues of Picture Story,
which featured his own work, with articles and stories by Peter
Blegvad, Jerry Moriarty, and Mark Beyer. In addition to being a
dramatist, Katchor has been the subject of profiles in the New
Yorker, a recipient of a MacArthur "Genius Grant" and a Guggenheim
Fellowship, and a fellow at both the American Academy in Berlin and
the New York Public Library. Katchor's work is often described as
zany or bizarre, and author Douglas Wolk has characterized his work
as "one or two notches too far" beyond an absurdist reality. And
yet the work resonates with its audience because, as was the case
with Knipl's journey through the wilderness of a decaying city,
absurdity was only what was usefully available; absurdity was the
reality. Julius Knipl, Real Estate Photographer presaged the themes
of Katchor's work: a concern with the past, an interest in the
intersection of Jewish identity and a secular commercial culture,
and the limits and possibilities of urban life.
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