|
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
 |
10th Muse
- Justice #4
(Paperback)
Darren G Davis; Contributions by Carlos Silvia; Cover design or artwork by Roger Cruz
|
R192
Discovery Miles 1 920
|
Ships in 10 - 17 working days
|
|
Winner, 2021 Katherine Singer Kovacs Book Award, given by the
Society for Cinema and Media Studies Winner, 2021 Will Eisner Comic
Industry Awards for Best Academic/Scholarly Work Honorable Mention,
2021 Harry Shaw and Katrina Hazzard-Donald Award for Outstanding
Work in African-American Popular Culture Studies, given by the
Popular Culture Association Winner, 2020 Charles Hatfield Book
Prize, given by the Comic Studies Society Traces the history of
racial caricature and the ways that Black cartoonists have turned
this visual grammar on its head Revealing the long aesthetic
tradition of African American cartoonists who have made use of
racist caricature as a black diasporic art practice, Rebecca Wanzo
demonstrates how these artists have resisted histories of visual
imperialism and their legacies. Moving beyond binaries of positive
and negative representation, many black cartoonists have used
caricatures to criticize constructions of ideal citizenship in the
United States, as well as the alienation of African Americans from
such imaginaries. The Content of Our Caricature urges readers to
recognize how the wide circulation of comic and cartoon art
contributes to a common language of both national belonging and
exclusion in the United States. Historically, white artists have
rendered white caricatures as virtuous representations of American
identity, while their caricatures of African Americans are excluded
from these kinds of idealized discourses. Employing a rich
illustration program of color and black-and-white reproductions,
Wanzo explores the works of artists such as Sam Milai, Larry
Fuller, Richard "Grass" Green, Brumsic Brandon Jr., Jennifer Crute,
Aaron McGruder, Kyle Baker, Ollie Harrington, and George Herriman,
all of whom negotiate and navigate this troublesome history of
caricature. The Content of Our Caricature arrives at a gateway to
understanding how a visual grammar of citizenship, and hence
American identity itself, has been constructed.
Fantasy art, that colorful blend of myth, muscle and sexy maidens,
took off in 1923 with the launch of Weird Tales magazine, was
reinvigorated in the 1960s with The Lord of the Rings, Conan the
Barbarian paperbacks with Frank Frazetta covers, and the late '60s
emergence of fantasy psychedelia. It went big in the '70s with the
role-playing game Dungeons & Dragons, the brilliant French
magazine Metal Hurlant, and the first Star Wars film. The number of
active artists peaked in that decade, but a new generation of fans
discovered the genre through fantasy trading card games in the
'90s, leading to a massive interest in the art form today. Frank
Frazetta's oil paintings-when they infrequently come to market-have
sold for more than $ 5 million in recent years. Fans line up at
Comic-Cons to meet Boris Vallejo, Rodney Matthews, Greg
Hildebrandt, Michael Whelan, and Philippe Druillet, and memorialize
dead icons HR Giger, Jeffrey Catherine Jones, and Frazetta. Imagine
how eagerly they'll welcome TASCHEN's History of Fantasy Art,
including all the artists listed above and more. This monster-sized
tome features original paintings, contextualized by preparatory
sketches, sculptures, calendars, magazines, and paperback books for
an immersive dive into this dynamic, fanciful genre. Insightful
bios go beyond Wikipedia to give a more accurate and eye-opening
look into the life of each artist. Complete with tipped-in chapter
openers, this collection will reign as the most exquisite and
informative guide to this popular subject for years to come.
In hard-hitting accounts of Auschwitz, Bosnia, Palestine, and
Hiroshima's Ground Zero, comics display a stunning capacity to bear
witness to trauma. Investigating how hand-drawn comics has come of
age as a serious medium for engaging history, Disaster Drawn
explores the ways graphic narratives by diverse artists, including
Jacques Callot, Francisco Goya, Keiji Nakazawa, Art Spiegelman, and
Joe Sacco, document the disasters of war. Hillary L. Chute traces
how comics inherited graphic print traditions and innovations from
the seventeenth century and later, pointing out that at every turn
new forms of visual-verbal representation have arisen in response
to the turmoil of war. Modern nonfiction comics emerged from the
shattering experience of World War II, developing in the 1970s with
Art Spiegelman's first "Maus" story about his immigrant family's
survival of Nazi death camps and with Hiroshima survivor Keiji
Nakazawa's inaugural work of "atomic bomb manga," the comic book
Ore Wa Mita ("I Saw It")-a title that alludes to Goya's famous
Disasters of War etchings. Chute explains how the form of
comics-its collection of frames-lends itself to historical
narrative. By interlacing multiple temporalities over the space of
the page or panel, comics can place pressure on conventional
notions of causality. Aggregating and accumulating frames of
information, comics calls attention to itself as evidence. Disaster
Drawn demonstrates why, even in the era of photography and film,
people understand hand-drawn images to be among the most powerful
forms of historical witness.
From the moment Captain America punched Hitler in the jaw, comic
books have always been political, and whether it is Marvel's
chairman Ike Perlmutter making a campaign contribution to Donald
Trump in 2016 or Marvel's character Howard the Duck running for
president during America's bicentennial in 1976, the politics of
comics have overlapped with the politics of campaigns and
governance. Pop culture opens avenues for people to declare their
participation in a collective project and helps them to shape their
understandings of civic responsibility, leadership, communal
history, and present concerns. Politics in the Gutters: American
Politicians and Elections in Comic Book Media opens with an
examination of campaign comic books used by the likes of Herbert
Hoover and Harry S. Truman, follows the rise of political
counterculture comix of the 1960s, and continues on to the graphic
novel version of the 9/11 Report and the cottage industry of Sarah
Palin comics. It ends with a consideration of comparisons to Donald
Trump as a supervillain and a look at comics connections to the
pandemic and protests that marked the 2020 election year. More than
just escapist entertainment, comics offer a popular yet complicated
vision of the American political tableau. Politics in the Gutters
considers the political myths, moments, and mimeses, in comic
books-from nonfiction to science fiction, superhero to
supernatural, serious to satirical, golden age to present day-to
consider how they represent, re-present, underpin, and/or undermine
ideas and ideals about American electoral politics.
Fans and scholars have long regarded the 1980s as a significant
turning point in the history of comics in the United States, but
most critical discussions of the period still focus on books from
prominent creators such as Frank Miller, Alan Moore, and Art
Spiegelman, eclipsing the work of others who also played a key role
in shaping comics as we know them today. The Other 1980s: Reframing
Comics' Crucial Decade offers a more complicated and multivalent
picture of this robust era of ambitious comics publishing. The
twenty essays in The Other 1980s illuminate many works hailed as
innovative in their day that have nonetheless fallen from critical
view, partly because they challenge the contours of conventional
comics studies scholarship: open-ended serials that eschew the
graphic-novel format beloved by literature departments; sprawling
superhero narratives with no connection to corporate universes;
offbeat and abandoned experiments by major publishers, including
Marvel and DC; idiosyncratic and experimental independent comics;
unusual genre exercises filtered through deeply personal
sensibilities; and oft-neglected offshoots of the classic
""underground"" comics movement of the 1960s and 1970s. The
collection also offers original examinations of the ways in which
the fans and critics of the day engaged with creators and
publishers, establishing the groundwork for much of the
contemporary critical and academic discourse on comics. By
uncovering creators and works long ignored by scholars, The Other
1980s revises standard histories of this major period and offers a
more nuanced understanding of the context from which the iconic
comics of the 1980s emerged.
|
|