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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Ten years after its initial successful publication, The MarvelVault is due for an update. New text and images chroniclehow Marvel has channelled its singular storytelling into ablockbuster movie studio, even as it has stayed true to itshallowed roots in the comics world. This updated editionfeatures 16 new pages that focus on Marvel's history andcore stories, plus an envelope containing removabledocuments.
Images from Ryden's acclaimed Japanese snow yak show are here depicted in large format as never before.
Will Eisner (1917-2005) is universally considered the master of comics storytelling and is best known for his iconic comic strip The Spirit and for his seminal work A Contract With God. Considered the first significant graphic novel, upon publication in 1978 it ushered in a new kind of personal, non-super-hero genre of comics storytelling. Since then, Eisner went on to write and illustrate over twenty award-winning graphic novels. Will Eisner: Champion of the Graphic Novel by noted historian Paul Levitz celebrates Eisner by including not only unpublished and rare art, photographs, letters and sketches from the archives, but original interviews with creators such as Jules Feiffer, Art Spiegelman, Scott McCloud, Jeff Smith and Neil Gaiman, all of whom knew and were inspired by Eisner and have offered their support to help publicise this long-awaited tribute to a comics legend.
How can comics storytelling stay exciting and innovative? How can genres be kept alive? And what makes a successful comics creator? These are the questions writers and artists working in the highly competitive US comics mainstream have always had to ask. But they were especially pressing in the 1980s. As comics readers grew older, they started to call for more sophisticated stories. They were also no longer just following the adventures of popular characters-writers and artists with an immediately recognizable style and personality were in high demand as well. DC Comics and Marvel went looking for such mavericks, and they found them in the United Kingdom: creators like Alan Moore (Watchmen, Saga of the Swamp Thing), Grant Morrison (The Invisibles, Flex Mentallo, JLA), and Garth Ennis (Preacher) migrated from the anarchical British comics industry to the US mainstream and shook up the status quo. This book explores the relationship between their works and the mainstream comic book style that was dominant at the time-how the British Invasion subverted the norm, but also the many ways in which the movement came to rely on the genius of the American system.
Fans of the genre-defining series, Monster Musume, can now display their favourites using this creative book of paper crafts. Never before released anywhere in the world, Monster Musume Papercraft contains a dozen different designs ready to be cut out and built. The cute designs and simple instructions make this a collectible for Monster Musume fans and casual crafters alike.
For more than 60 years, Captain America served as an iconic figure in popular culture, and one of Marvel Comics' flagship characters. He represented everything good and positive about the classic American ideal - truth, strength, liberty, and an unflappable belief that justice would always prevail. When his alter ego, Steve Rogers, was assassinated by a sniper outside a federal courthouse, his death rocked the comic world and left fans and critics with numerous questions about his life and how it ended. Did he die a political casualty of the Global War on Terrorism, or was it just another Marvel marketing ploy? Had he become an anachronism in tights, or was he still a self-conscious, larger than life figure who tried to bear the full existential weight of what American military power had become? And how is his death in the Civil War series to be reconciled with his second death, in Morrell and Breitweiser's series ""The Chosen?"" This book brings such speculations into sharper focus, compiling critical essays by a wide range of authors, including art and literary scholars, professors and graduate students, historians, and ""Captain America"" writers. The range of topics discussed include the ways in which Nazi Germany was represented in ""Captain America Comics"" from the 1940s to his resurrection in the 1960s; the creation of ""Captain America"" in light of the Jewish American experience; the relationship between Captain America and Captain Britain, who was featured in a few rare UK Marvel comics; the groundbreaking partnership between Captain America and one of the first mainstream African American superheroes, The Falcon; and, the various successful and unsuccessful attempts that were made to kill Captain America before his 'real' death.
In "Persepolis," heralded by the "Los Angeles Times" as "one of the
freshest and most original memoirs of our day," Marjane Satrapi
dazzled us with her heartrending memoir-in-comic-strips about
growing up in Iran during the Islamic Revolution. Here is the
continuation of her fascinating story.
This introduction to studying comics and graphic novels is a structured guide to a popular topic. It deploys new cognitive methods of textual analysis and features activities and exercises throughout. * Deploys novel cognitive approaches to analyze the importance of psychological and physical aspects of reader experience * Carefully structured to build a sequenced, rounded introduction to the subject * Includes study activities, writing exercises, and essay topics throughout * Dedicated chapters cover popular sub-genres such as autobiography and literary adaptation
Miss Kobayashi's Dragon Maid is a delightful, ongoing comedy manga series about a young lady who, after saving a dragon's life, finds herself the object of its indebtedness and undying affection. Featuring a cast of colorful supernatural characters, Miss Kobayashi's Dragon Maid is the perfect book for fans of Monster Musume and Merman in my Tub. Miss Kobayashi is your average office worker who lives a boring life alone in her small apartment - until she saves the life of a female dragon in distress. The dragon, named Tohru, has the ability to magically transform into an adorable human girl (albeit with horns and a long tail!), who will do anything to pay off her debt of gratitude, whether Miss Kobayashi likes it or not. With a very persistent and amorous dragon as a roommate, nothing comes easy, and Miss Kobayashi's normal life is about to gooff the deep end!
This is an affectionate and revealing book about uncovering the story behind this most uncommon trio - a man, a boy and his tiger. For ten years, "Calvin and Hobbes" was one of the world's most beloved comic strips. And then, on the last day of 1995, the strip ended. Its mercurial and reclusive creator, Bill Watterson, not only finished the strip but withdrew entirely from public life. There is no merchandising associated with Calvin and Hobbes: no movie franchise; no plush toys; no coffee mugs; and, no t-shirts (except a handful of illegal ones). There is only the strip itself, and the books in which it has been compiled. In "Looking for Calvin and Hobbes", Nevin Martell traces the life and career of the intensely private man behind "Calvin and Hobbes". With input from a wide range of artists and writers (including Dave Barry, Harvey Pekar, and Brad Bird) as well as some of Watterson's closest friends and professional colleagues, this is as close as we're ever likely to get to one of America's most ingenious and intriguing figures - and a fascinating detective story, too.
After finding out she is to be forced into an marriage of convenience as soon as she graduates high school, Kokoro sees her life ending before her eyes at her father's wishes. And so in her final year of high school, she decides to indulge in her love of other women, and create an incredible sketchbook of lesbian romance to leave behind as her legacy. As she observes the young women of her town, she learns more about their desires, their struggles, and the unpredictable whims of love.
In the same easy to understand and fun to experience style as Perspective Made Easy, Robbie Lee shows readers, step by step, the basic drawing skills they need to build a successful base on which to build any style of drawing expertise. With a fun robot as their guide, readers will experience immediate success as they follow along with more than 20 step-by-step demonstrations and 30 lessons on topics such as the drawing process, perspective, drawing people, and drawing scenes. The book also broaches the differences in drawing methods: spontaneous drawing, drawing from observation, and drawing from your imagination. The simple language and graphic novel approach makes it all fun and easy.
International Convention of Asia Scholars 2019 Book Prize - Best Art Publication In the most comprehensive and authoritative source on this subject, Comics Art in China covers almost all comics art forms in mainland China, providing the history from the nineteenth century to the present as well as perspectives on both the industry and the art form. This volume encompasses political, social, and gag cartoons, lianhuanhua (picture books), comic books, humorous drawings, cartoon and humor periodicals, and donghua (animation) while exploring topics ranging from the earliest Western-influenced cartoons and the popular, often salacious, 1930s humor magazines to cartoons as wartime propaganda and comics art in the reform. Coupling a comprehensive review of secondary materials (histories, anthologies, biographies, memoirs, and more) in English and Chinese with the artists' actual works, the result spans more than two centuries of Chinese animation. Structured chronologically, the study begins with precursors in early China and proceeds through the Republican, wartime, Communist, and market economy periods. Based primarily on interviews senior scholar John A. Lent and Xu Ying conducted with over one hundred cartoonists, animators, and other comics art figures, Comics Art in China sheds light on tumult and triumphs. Meticulously, Lent and Xu describe the evolution of Chinese comics within a global context, probing the often-tense relationship between expression and government, as well as proving that art can be a powerful force for revolution. Indeed, the authors explore Chinese comics art as it continues to grow and adapt in the twenty-first century. Enhanced with over one hundred black-and-white and color illustrations, this book stands out as not only the first such survey in English, but perhaps the most complete one in any language.
Contributions by Ofra Amihay, Madeline Backus, Samantha Baskind, Elizabeth Rae Coody, Scott S. Elliott, Assaf Gamzou, Susan Handelman, Leah Hochman, Leonard V. Kaplan, Ken Koltun-Fromm, Shiamin Kwa, Samantha Langsdale, A. David Lewis, Karline McLain, Ranen Omer-Sherman, Joshua Plencner, and Jeffrey L. Richey Comics and Sacred Texts explores how comics and notions of the sacred interweave new modes of seeing and understanding the sacral. Comics and graphic narratives help readers see religion in the everyday and in depictions of God, in transfigured, heroic selves as much as in the lives of saints and the meters of holy languages. Coeditors Assaf Gamzou and Ken Koltun-Fromm reveal the graphic character of sacred narratives, imagining new vistas for both comics and religious texts. In both visual and linguistic forms, graphic narratives reveal representational strategies to encounter the sacred in all its ambivalence. Through close readings and critical inquiry, these essays contemplate the intersections between religion and comics in ways that critically expand our ability to think about religious landscapes, rhetorical practices, pictorial representation, and the everyday experiences of the uncanny. Organized into four sections-Seeing the Sacred in Comics; Reimagining Sacred Texts through Comics; Transfigured Comic Selves, Monsters, and the Body; and The Everyday Sacred in Comics-the essays explore comics and graphic novels ranging from Craig Thompson's Habibi and Marvel's X-Men and Captain America to graphic adaptions of religious texts such as 1 Samuel and the Gospel of Mark. Sacred Texts and Comics shows how claims to the sacred are nourished and concealed in comic narratives. Covering many religions, not only Christianity and Judaism, this rare volume contests the profane/sacred divide and establishes the import of comics and graphic narratives in disclosing the presence of the sacred in everyday human experience.
28 different characters, poses and expressions that offer a dynamic selection of Manga-style male figures. Drawing boys is a very popular subject within the manga genre and this book is perfect for anyone seeking to learn the basics of creating these delightful characters.
His iconic take on Batwoman has left an imprint on comics, his fantastic works in Sandman have left us in awe, and the mythical Promethea, J.H. Williams III has created a name for himself in comics! Collected in amazing poster format, the boldest art from this comics legend!
A step-by-step guide to all aspects of comic book creation--from
conceptualization to early drafts to marketing and
promotion--written by two of the industry's most seasoned and
successful pros.
The emergence of Turkish nationalism prior to World War I opened the way for various ethnic, religious, and cultural stereotypes to link the notion of the Other to the concept of national identity. The founding elite took up a massive project of social engineering that now required the amplification of Turkishness as the founding concept of the new nation-state. This concept was shaped by the construction of various Others as a backdrop, and for Turkey in many ways, the Arab in his keffiyeh and traditional garb constituted the ultimate Other. In this nuanced and richly detailed study, Ilkim Buke Okyar examines the development of Turkish national identity from the 1908 constitutional revolution to the inclusion of Alexandretta in 1939, using the lens of contemporary political cartoons. Okyar brings the everyday production of nationalist discourse into the mainstream political and historical narrative of modern Turkey. In doing so, Okyar shows how the cartoon press became one of the most important agents in the construction, maintenance, and mobilization of Turkish nationalism, reinforcing a perceived image of the Arab that was haunted forever by its ethnic and religious origins.
Illustrator and cartoonist W. Heath Robinson is renowned for his ingenious and haphazard contraptions. His witty drawings of complicated machines, are ironically designed to simplify everyday life, but always manage to make everything appear more complicated! His work is steeped in the humour of calamity and his name soon became synonymous for absurd and makeshift devices. This delightful new book is packed with his madcap designs and the delicate watercolour illustrations which continue to delight us all today.
If you have always wanted to draw manga but weren't sure how to begin, this fun and simple step-by-step book will help kick-start your comic-drawing journey. Learn how to draw boys, girls and creatures (ordinary and extraordinary) in the manga style. Starting with basic shapes, professional manga artist Yishan Li shows how easy it is to turn circles, rectangles, squares and ovals into teens, kids, witches, wizards, monsters, animals and much more. Professional manga art from well-known comic creator Yishan Li Over 130 step-by-step drawings Easy method with great results
As Christopher Nolan's Batman films and releases from the Marvel Cinematic Universe have regularly topped the box office charts, fans and critics alike might assume that the comic book movie is a distinctly twenty-first-century form. Yet adaptations of comics have been an integral part of American cinema from its very inception, with comics characters regularly leaping from the page to the screen and cinematic icons spawning comics of their own. Movie Comics is the first book to study the long history of both comics-to-film and film-to-comics adaptations, covering everything from silent films starring Happy Hooligan to sound films and serials featuring Dick Tracy and Superman to comic books starring John Wayne, Gene Autry, Bob Hope, Abbott Costello, Alan Ladd, and Dean Martin and Jerry Lewis. With a special focus on the Classical Hollywood era, Blair Davis investigates the factors that spurred this media convergence, as the film and comics industries joined forces to expand the reach of their various brands. While analyzing this production history, he also tracks the artistic coevolution of films and comics, considering the many formal elements that each medium adopted and adapted from the other. As it explores our abiding desire to experience the same characters and stories in multiple forms, Movie Comics gives readers a new appreciation for the unique qualities of the illustrated page and the cinematic moving image. |
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