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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
28 different characters, poses and expressions that offer a dynamic selection of Manga-style male figures. Drawing boys is a very popular subject within the manga genre and this book is perfect for anyone seeking to learn the basics of creating these delightful characters.
Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.
After being kidnapped by Vance and subsequently escaping, Tess is now officially part of the investigative team alongside Agent Reilly. But despite the constant danger of the lurking assassins who have already nearly killed her once, the young woman refuses to play a passive role. Her research will take her far from New York, under the protection of Sean Reilly-who is about to face a terrible crisis of faith.
NEW HARDCOVER EDITION! Darkstalkers, Capcom's horror/anime fight-fest video game property, is a fan-favorite among gamers worldwide. Now illustrators, animators, comic artists, manga creators, pros and fans alike have come together to produce nearly 300 pages of all-new artwork celebrating the Darkstalkers franchise. This video game art gallery is packed with beastly creatures, sexy temptresses, and a hefty helping of inspiration, energy, and excitement!
Umberto Leone, a wealthy eccentric, dies in Egypt. In his will, he bequeaths enormous amounts of money to several perfect strangers-including Jean-Baptiste! Intrigued by such a curious inheritance, the young man decides to follow Leone's tracks and sails to Cairo, last destination of the late explorer. There, in the shadow of the pyramids, he will meet French expatriates with dubious motives, gold-crazed janissaries, mysterious holy men ...and above all the beautiful Dieneba...
Contributions by Georgiana Banita, Colin Beinecke, Harriet Earle, Ariela Freedman, Liza Futerman, Shawn Gilmore, Sarah Hamblin, Cara Koehler, Lee Konstantinou, Patrick Lawrence, Philip Smith, and Kent Worcester A carefully curated, wide-ranging edited volume tracing Art Spiegelman's exceptional trajectory from underground rebellion to mainstream success, Artful Breakdowns: The Comics of Art Spiegelman reveals his key role in the rise of comics as an art form and of the cartoonist as artist. The collection grapples with Spiegelman's astonishing versatility, from his irreverent underground strips, influential avant-garde magazine RAW, the expressionist style of the comics classic Maus, the illustrations to the Jazz Age poem "The Wild Party," and his response to the September 11 terrorist attacks to his iconic cover art for the New Yorker, his children's books, and various cross-media collaborations. The twelve chapters cut across Spiegelman's career to document continuities and ruptures that the intense focus on Maus has obscured, yielding an array of original readings. Spiegelman's predilection for collage, improvisation, and the potent protest of silence shows his allegiance to modernist art. His cultural critique and anticapitalist, antimilitary positions shed light on his vocal public persona, while his deft intertextual strategies of mixing media archives, from comics to photography and film, amplify the poignance of his works. Developing new approaches to Spiegelman's comics-such as the publication history of Maus, the history of immigration and xenophobia, and the cartoonist's elevation of children's comics-the collection leaves no doubt that despite the accolades his accessible comics have garnered, we have yet to grasp the full range of Spiegelman's achievements in the realm of comics and beyond.
Burne Hogarth is one of the most famous artists in the history of
comic strips - at the peak with Alex Raymond ("Flash Gordon") and
Hal Foster ("Prince Valiant"). In 1936 he followed Foster on the
massively popular Tarzan comic strip, and set a new standard for
dynamics and excitement. This is the first of four exclusive
volumes that will collect Hogarth's entire run, beginning with"
Tarzan "and the "Golden City."
As major universities and professional organizations like the Poynter Institute have begun to examine graphic nonfiction from a critical perspective, new courses are emerging that give student writers and artists the tools to tell their own nonfiction stories in comics form. Nonfiction Comics is the first textbook to bring these tools and techniques together in a single volume. Most novices who first attempt the form arrive at it from a background of journalism or art, meaning they arrive with at least one deficit in the required skill set. Journalists, for example, typically have had little training in illustration. Artists and designers may not know how to conduct interviews or to avoid the potential legal pitfalls of telling the personal stories of real people. This book aims to fill in the gaps providing student journalists, artists, designers, creative writers, web producers and others the tools they need to tell stories visually and graphically. Based on the authors' popular team-taught nonfiction comics course, Nonfiction Comics teaches readers how to create a graphic nonfiction story from start to finish, providing guidance on:
Interviews with well-known nonfiction comics creators--showcased in the book and on the book's companion website--will discuss best practice and offer readers inspiration to begin creating their own work.
Award-winning manga artist Sonia Leong, with the help of other acclaimed manga creators and educators, gives you all the tips, tricks and tools you will need to get your ideas onto the page. - Discover how to get started, build your confidence, and boost your skills, beginning from first principles. - Learn how to draw faces, bodies, hands, feet, and create unique characters with their own styles. - Get the most out of your drawing materials, from traditional pens and pencils to digital software, and discover how best to use them to work up your own manga stories and comics. - Benefit from advice on pacing, layout, composition and lettering.
With bestselling author Christopher Hart as your guide, learning to draw cartoons has never been easier! Thanks to Christopher Hart's simplified process, anyone can start creating dynamic cartoon characters right away. He has developed the easiest-ever approach to drawing the basics like heads, bodies, and those super-important cartoon expressions. Hart then helps beginners apply these fundamentals to a variety of fun types and settings such as animals, under-the-sea locales, famous stock characters, and popular backgrounds. Each lesson is laid out in accessible steps and accompanied by Chris's personable, quick instruction.
Missy's up to her old tricks, but this time she's not alone! How will the Doctor survive this latest maniacal plot in this special story celebrating the 50th anniversary of the Master? Bursting straight out of the long-running hit television series, this Doctor Who collection continues the time-travelling tales of the Doctor and friends. Buy it, read it, then travel back in time to read it for the first time all over again...!
The curiously relatable inhabitants of Nathan W. Pyle's New York Times bestselling phenomenon Strange Planet are at it once again! Illustrated with art from the Strange Planet collections, Nathan W. Pyle's guided journal takes a fresh, self-reflective look at the behaviour that makes us human. Strange Planet: Existence Chronicle explores favourite themes from the Strange Planet social media stream and books, including emotions, recreation, and cultural traditions. Filled with prompts from the Strange Planet universe, and showcasing the signature characters in pastel hues of pink, blue, green, and purple, this guided journal can help fans explore and better understand the "strange planet" they inhabit.
Animation designer Tom Bancroft brings his knowledge and experience to this fun and accessible book on character design. From Snow White to Shrek, from Fred Flintstone to Sponge Bob Squarepants, it is the design that communicates a character's personality even before a single word of dialogue is spoken. Bancroft, who designed the character Mushu, voiced by Eddie Murphy, in the Disney animated feature film, "Mulan," begins the book with time-tested design concepts, then explains how to work with a script, about character hierarchy (treating important characters, and lesser characters differently), how to maximize a pose and expressions, and ultimately, how to finish a character that sparkles. At the end of each chapter are exercises to help the reader hone his skills. Bancroft also explains how these lessons can be applied to different industries: film, TV, video games, and graphic novels. The book will include practical advice from professionals in each of these industries, including Mark Henn (director of animation, Disney's "The Little Mermaid"), Peter DeSeve (character designer, "Ice Age"), J. Scott Campbell (Wildstorm/DC Comics), Rob Corley (feature animator, "The Lion King", "Aladdin", "Lilo and Stitch"), Butch Hartman (creator, "Fairly Oddparents"), Jack Davis (MAD magazine), and Bill Amend (cartoonist, "Fox Trot". The introduction is written by Glen Keane (Walt Disney).
The master of mayhem, Matt Groening, will drive you berserk with this crazy collection of crackpot comics. Find out what bizarre secrets lie in the bowels of the Kwik-E-Mart, but beware the effects of the Squishie brain freeze. Witness the outrageous events that take place when Bart manages to have all the teachers deported at Springfield Elementary and they are replaced by substitutes -- Lisa and Martin. Watch Krusty the Clown turn the town upside-down with his new Krustyburger spokesman. See Bart go from zany to brainy as he attempts to outwit, outlast, and outlive both the dramatic return of his arch-nemesis Sideshow Bob and a near-fatal fling into the future. Then, it is Homer's turn to put his life on the line in the most dangerous game show ever invented. Simpsons Comics Madness will have you bouncing off the walls with insane fits of laughter.
Print has always been an art form for everyone - relatively cheap to produce and easy to distribute, and intended to be accessible to all. It links to painting, and creative autographic expression, as well as to a tradition of satire and protest, both social and political. Above all, prints are a means of communication and cultural exchange and, in the context of Africa and the African diaspora, these qualities have had a particular resonance. The book covers the period from 1960, presenting and interpreting a variety of visual images from the V&A collections in terms of their political and social context, while also addressing their identity as art and design. It includes prints by Uzo Egonu, Carrie Mae Weems and Chris Ofili among others, as well as overtly political work, such as posters attacking the Apartheid policies of South Africa and material produced by American Black Power organizations.
Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory.
In 1947, Bill Gaines inherited EC Comics, a new venture founded by his legendary father M. C. Gaines, who was responsible for midwifing the birth of the comic book as we know it during his tenure at All-American Comics, bringing the likes of Wonder Woman and Green Lantern to the world. Over the next eight years, Bill Gaines and a "who's who" of the era including Al Feldstein, Harvey Kurtzman, and Wally Wood would reinvent the very notion of the comic book with titles like Tales from the Crypt, Crime SuspenStories, Weird Science, and MAD. EC delighted in publishing gory, morbid horror and crime comics that had snap, ironic endings-but they also pioneered the first true-to-life war comics, the first "real" science-fiction stories, and a series of tales about such then-taboo subjects as racism, bigotry, vigilantism, drug addiction, police corruption, and anti-Semitism. Too good to last, they were eventually caught up by various 1950s guardians of morality, who were convinced that EC's often over-the-top content was causing juvenile delinquency. A year or so after a full inquiry investigating horror and crime comics, the incredible EC Comics were no more. TASCHEN presents the full, fascinating story of this fabled company, written and expertly curated by EC-authority Grant Geissman. Even the most die-hard EC Fan-Addicts will find something new within these pages, with the Gaines family archives providing more than 100 rarities that have never seen print. Many of the cover images are reproduced from Gaines File Copies, which are widely regarded as the best surviving copies of the EC Comics. Gathering more than 1,000 illustrations that include the rarest and most notorious covers, interior pages and panels, photos, vintage original artwork, and some of the most celebrated stories ever to be printed in four colors for a dime, this is the ultimate EC Comics compendium and a must-have for any comics enthusiast or pop culture historian.
"Congratulations to Bradford W. Wright for penning one of the most comprehensive and readable accounts of the pervasive effect that comic books have had upon generations of readers throughout America, and indeed -- the world." -- Stan Lee As American as jazz or rock and roll, comic books have been central in the nation's popular culture since Superman's 1938 debut in Action Comics #1. Selling in the millions each year for the past six decades, comic books have figured prominently in the childhoods of most Americans alive today. In Comic Book Nation, Bradford W. Wright offers an engaging, illuminating, and often provocative history of the comic book industry within the context of twentieth-century American society. From Batman's Depression-era battles against corrupt local politicians and Captain America's one-man war against Nazi Germany to Iron Man's Cold War exploits in Vietnam and Spider-Man's confrontations with student protestors and drug use in the early 1970s, comic books have continually reflected the national mood, as Wright's imaginative reading of thousands of titles from the 1930s to the 1980s makes clear. In every genre -- superhero, war, romance, crime, and horror comic books -- Wright finds that writers and illustrators used the medium to address a variety of serious issues, including racism, economic injustice, fascism, the threat of nuclear war, drug abuse, and teenage alienation. At the same time, xenophobic wartime series proved that comic books could be as reactionary as any medium. Wright's lively study also focuses on the role comic books played in transforming children and adolescents into consumers; the industry's ingenious efforts to market theirproducts to legions of young but savvy fans; the efforts of parents, politicians, religious organizations, civic groups, and child psychologists like Dr. Fredric Wertham (whose 1954 book Seduction of the Innocent, a salacious exposA(c) of the medium's violence and sexual content, led to U.S. Senate hearings) to link juvenile delinquency to comic books and impose censorship on the industry; and the changing economics of comic book publishing over the course of the century. For the paperback edition, Wright has written a new postscript that details industry developments in the late 1990s and the response of comic artists to the tragedy of 9/11. Comic Book Nation is at once a serious study of popular culture and an entertaining look at an enduring American art form.
Charles M. Schulz's Peanuts comic strip franchise, the most successful of all time, forever changed the industry. For more than half a century, the endearing, witty insights brought to life by Charlie Brown, Snoopy, Linus, and Lucy have caused newspaper readers and television viewers across the globe to laugh, sigh, gasp, and ponder. A Charlie Brown Religion explores one of the most provocative topics Schulz broached in his heartwarming work-religion.Based on new archival research and original interviews with Schulz's family, friends, and colleagues, author Stephen J. Lind offers a new spiritual biography of the life and work of the great comic strip artist. In his lifetime, aficionados and detractors both labeled Schulz as a fundamentalist Christian or as an atheist. Yet his deeply personal views on faith have eluded journalists and biographers for decades. Previously unpublished writings from Schulz will move fans as they begin to see the nuances of the humorist's own complex, intense journey toward understanding God and faith. "There are three things that I've learned never to discuss with people," Linus says, "Religion, politics, and the Great Pumpkin." Yet with the support of religious communities, Schulz bravely defied convention and dared to express spiritual thought in the "funny pages," a secular, mainstream entertainment medium. This insightful, thorough study of the 17,897 Peanuts newspaper strips, seventy-five animated titles, and global merchandising empire will delight and intrigue as Schulz considers what it means to believe, what it means to doubt, and what it means to share faith with the world. |
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