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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
2022 Eisner Award Winner for Best Academic/Scholarly Work Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century.  Comics and the Origins of Manga reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier developed in the United States in response to new technologies like motion pictures and sound recording, which revolutionized visual storytelling by prompting the invention of devices like speed lines and speech balloons. As audiovisual entertainment like movies and record players spread through Japan, comics followed suit. Their immediate popularity quickly encouraged Japanese editors and cartoonists to enthusiastically embrace the foreign medium and make it their own, paving the way for manga as we know it today.  By challenging the conventional wisdom that manga evolved from centuries of prior Japanese art and explaining why manga and other comics around the world share the same origin story, Comics and the Origins of Manga offers a new understanding of this increasingly influential artform.
The essential guide to drawing manga figures. Ideal for seasoned comic artists or complete beginners, this fantastic book is packed with clear instructions and inspiration for drawing manga figures. It begins with the basics and contains galleries of body parts, expressions and hair styles to inspire and encourage the reader, along with step-by-step guides to mastering fundamentals such as anatomy and hands and feet. A range of profiles, characters, genders and ages is included. Build up skill through drawing and inking and then experiment using different colouring media - including markers, watercolour acrylics and pencils - to achieve outstanding results. This title was previously published as Manga - The Mega Guide (9781782210764)
100 Marvel comics that built a universe. Which comic books have helped define Marvel Comics and make them the pop-culture phenomenon they are today? Find out in Marvel Greatest Comics, a compelling showcase of some of the most trailblazing and inspiring comic books ever created. From the groundbreaking original Human Torch and his aquatic adversary Namor, the Sub-Mariner in 1939 to the game-changing 1960s Super Hero icons such as Spider-Man, the Avengers, and the Fantastic Four, to smart modern makeovers in the 21st century like Guardians of the Galaxy and Squirrel Girl, Marvel have set the pace. This book's specially curated and expertly appraised selection is a stunningly illustrated and insightful assessment of Marvel Comics and its legacy through the comics that made the company great. These are the comics that changed the face of an industry. These are Marvel's greatest comics. (c) 2020 MARVEL
In Long Drawn Out Trip: My Life, Gerald Scarfe tells his life story for the first time. With captivating, often thrilling stories, he takes us from his childhood and early days at Punch and Private Eye, through his long and occasionally tumultuous career as the Sunday Times cartoonist, to his film-making at the BBC and much-loved designs for Pink Floyd's The Wall and Disney's Hercules. Along the way he has drawn Churchill from life, gone on tour with The Beatles and thoroughly upset Mrs Mary Whitehouse. It is a very personal, wickedly funny and caustically insightful account of an artist's life at the forefront of contemporary culture and society.
"The definitive educational title to bring readers through the journey of comic strips from the perspective of British history... a whole new world of information and staggeringly beautiful art." - Comic Beat This wildly entertaining and educational tome is a journey through the history of British comics - from the birth of the 20th century to the 80s invasion of American comics by the likes of Brian Bolland, Dave Gibbons and Kevin O' Neill (to name but a few), right up to today's up-and-coming British art stars and the talents of tomorrow. Revealing the extraordinary history of the UK's prolific comic book industry from the 19th Century to the 21st, this ground breaking volume celebrates the incredible artists who made a huge impact on British comics and would go on to revolutionize the industry on a global scale. Featuring a Who's Who of talent, including Brian Bolland, Yvonne Hutton, Dave Gibbons, celebrated greats such as Don Lawrence and lost masters like Reg Bunn and Shirley Bellwood. Author and 2000 AD artist David Roach takes us on a journey through time detailing the surprising and fascinating evolution of the art from its humble beginnings to its current world-conquering status. Including artwork from a vast number highly-acclaimed artists, carefully scanned from original artwork, Masters of British Comic Art is the definitive study and celebration of a beloved industry.
Mooch the cat desperately wants to find a gift for his friend - Earl the Dog. 'But what do you give the guy who has everything?' Mooch wonders. The answer, of course, is nothing! This simple story features characters from one of the world's most successful comic strips - Patrick McDonnell's Mutts. With the same warmth and charm that he brings to the daily cartoon McDonnell's delightfully spare illustrations and simple text have created a book with the makings of a classic - perfect for gift-giving all year round.
Since Tintin first appeared in 1929, he has captivated generations of children and adults alike. Millions followed Tintin's journeys from the wilds of the Congo to the streets of Prague, Moscow, and New York. Published in 2013, Tintin: The Art of Herge attracted Tintin fans everywhere by offering insight into this iconic character, with incredible access to original sources from the Herge Museum in Belgium. Illustrated by images of this unparalleled collection, Tintin: The Art of Herge provides a rare glimpse into Tintin and Herge's world. Previously unpublished drawings depict how the beloved characters were created and offer fresh commentary. Now, this popular book is available in paperback at an appealing price point.
This collaborative book explores the artistic and aesthetic development of shojo, or girl, manga and discusses the significance of both shojo manga and the concept of shojo, or girl culture. It features contributions from manga critics, educators, and researchers from both manga's home country of Japan and abroad, looking at shojo and shojo manga's influence both locally and globally. Finally, it presents original interviews of shojo manga-ka, or artists, who discuss their work and their views on this distinct type of popular visual culture.
Valentin Popov's art combines images of the superhero in American society with traditional religious iconic art from his native Ukraine. His work is in a number of major art museum collections including the National Museum of Ukrainian Art, the Fine Arts Museum of San Francisco, the Metropolitan Museum of Art in New York, and more. Ironic Icons is his first book.
Have you ever wanted to try your hand at cartoony computer animation? Then look no further... Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation. From planning to posing to polish, you'll learn how to make the most of breakdowns, take the terror out of tangent types and overcome the oft-feared graph editor. Each chapter includes insight and advice from world-leading character animators, and the companion website, www.bloomsbury.com/Osborn-Cartoon-Animation, includes a short animation featuring the star of the book, Mr. Buttons. There's also a specially created rig of Mr. Buttons for you to animate with, as well as walk-through videos demonstrating key techniques. Everything you need to help you animate your own cartoony creations! Includes interviews with: Ken Duncan, Beauty and the Beast, Aladdin, 9; Jason Figliozzi, Wreck it Ralph, Frozen, Big Hero 6; T. Dan Hofstedt, Pocahontas, Mulan, Planes; Ricardo Jost, The Nut Job, The Snow Queen 2; Pepe Sanchez, Pocoyo, Jelly Jamm; Matt Williames, Looney Tunes: Back in Action, The Princess and the Frog
As major universities and professional organizations like the Poynter Institute have begun to examine graphic nonfiction from a critical perspective, new courses are emerging that give student writers and artists the tools to tell their own nonfiction stories in comics form. Nonfiction Comics is the first textbook to bring these tools and techniques together in a single volume. Most novices who first attempt the form arrive at it from a background of journalism or art, meaning they arrive with at least one deficit in the required skill set. Journalists, for example, typically have had little training in illustration. Artists and designers may not know how to conduct interviews or to avoid the potential legal pitfalls of telling the personal stories of real people. This book aims to fill in the gaps providing student journalists, artists, designers, creative writers, web producers and others the tools they need to tell stories visually and graphically. Based on the authors' popular team-taught nonfiction comics course, Nonfiction Comics teaches readers how to create a graphic nonfiction story from start to finish, providing guidance on:
Interviews with well-known nonfiction comics creators--showcased in the book and on the book's companion website--will discuss best practice and offer readers inspiration to begin creating their own work.
This book covers producing concepts and character sketches to laying out the final page of art. From comics icon Stan Lee, creator of the Mighty Marvel Universe and characters such as Spider-Man, Incredible Hulk and the X-Men, comes this ultimate how-to book for aspiring comic book artists. In Stan Lee's "How to Draw Comics", the author sets out to teach everything he knows about writing, drawing and creating comic book characters. The book focuses primarily on action-adventure comics, but will touch upon other genres and styles, such as romance, humour, horror and the widely influential manga style. From producing concepts and character sketches to laying out the final page of art, the man with no peer, Stan Lee, is the ultimate guide to the world of creating comics.
Cartoonist and national treasure Ralph Steadman's unique take on a variety of extinct birds ... When Ceri Levy asked Ralph Steadman to produce one piece of art representing an extinct bird for a recent exhibition, Ghosts of Gone Birds, Ralph said 'yes'. Then 'yes' again ... and again ... and again. An astonishing 100 paintings later, Extinct Boids was born. Ralph got carried away by the birds, taking Ceri with him ... this book details the discoveries they made on their travels through the savage seas of extinction. After stumbling on the previously hidden Toadstool Island, where the extinct birds of the world live on in secretive harmony, the duo spent nearly a year in close proximity to a host of fantastical avian creatures. Ralph documents them all in this series of remarkable paintings, featuring unique interpretations of well-known birds such as the Great Auk, Passenger Pigeon and Dodo, along with less familiar members of the feathersome firmament - Snail-eating Coua, for example, or the Red-moustached Fruit Dove - and a variety of bizarre beasts including the Gob Swallow, the Long-legged Shortwing and the Needless Smut. All are captured in a riot of expression and colour, with a slice of trademark Steadman humour. Based on emails, diary entries and phone conversations, Ceri's accompanying text provides a running commentary, detailing the unfolding madness behind the creation of each piece in Ralph's extraordinary work. Things got tough as the pair discovered just how many amazing birds have been lost from our world forever. "But," as Ralph said "it did, after all, make a nice change from drawing politicians". Bloomsbury is proud to publish this unique title.
In the 1970s and 1980s, the Disney animation studio redefined its creative vision in the wake of Walt Disney's death. This latest volume from renowned Disney historian Didier Ghez profiles Ken Anderson and Mel Shaw, whose work defined beloved classic Disney characters from films like The Jungle Book, The Aristocats, Robin Hood, and The Rescuers. With vivid descriptions of passages from the artists' autobiographies and interviews, accompanied by never-before-seen images of their art and process, this visually rich collection offers a rare view of the Disney leg ends whose work helped shape the nature of character and story development for generations to come. Copyright (c)2019 Disney Enterprises, Inc. All Rights Reserved
Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted widespread attention and acclaim. Today, some eight volumes, two novels, and multiple boxed sets of plastic miniatures later, Dmitry and Kate Burmak have produced more than 85 illustrations, guided by the concepts developed by Frostgrave creator Joseph A. McCullough. Together, these three have breathed life into the Frozen City, depicting the wizards, warriors, and creatures that call it home. With behind-the-scenes content, including concepts, sketches, work-in-progress shots, and commentary from the creators, this lavish volume features all the artwork produced for Frostgrave - from the rulebook that started it all to the Perilous Dark supplement.
Ceri's humorous but meaningful message accompanied by Ralph's sensational paintings will satisfy art-lovers and conservationists alike. Following on from Extinct Boids and Nextinction, Critical Critters is the third in this epic trilogy of books dedicated to extinct and critically endangered animals from cartoonist Ralph Steadman and film-maker Ceri Levy - the GONZOVATIONISTS. Expect plenty more of what made the first two books so successful - unpredictable nonsense beasts, irreverent jokes, a diary-style record of the creative mayhem, and around 100 spectacular illustrations by Ralph of critically endangered mammals, insects, fish, lizards and trees – a stunning collection, with a serious conservation message.
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists. Key Features Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects. Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips. Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks. Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Superheroes have been the major genre to emerge from comics and graphic novels, saturating popular culture with images of muscular men and sexy women. A major aspect of this genre is identity in the roles played by individuals, the development of identities through extended stories and in the ways the characters inspire audiences. This collection analyses stories from popular comics franchises such as "Batman, Captain America, Ms Marvel" and "X-Men, " alongside less well known comics such as "Kabuki "and "Flex Mentallo. "It explores what superhero narratives can reveal about our attitudes towards femininity, race, maternity, masculinity and queer culture. Using this approach, the volume asks questions such as why there are no black supervillains in mainstream comics, how second wave feminism and feminist film theory may help us to understand female comic book characters, the ways in which "Flex Mentallo" transcends the boundaries of straightness and gayness and how both fans and industry appropriate the sexual identity of superheroes. The book was originally published in a special issue of the "Journal of Graphic Novels and Comics."
The Peanuts gang offer their wisdom on love in this beautifully produced gift book for all generations. From Woodstock falling in love with a worm to Charlie Brown's obsession with the Little Red-Headed Girl, from Snoopy's yearning for that girl beagle to Lucy's unwavering (and unrequited) affection for Schroeder, the beguiling Peanuts gang know a thing or two about love. The millions of faithful Charles Schulz fans and those who fondly remember our best-loved beagle and his friends will cherish this latest title in our Peanuts Guide to Life series.
"Magnificent! The best how-to manual ever published." - Kevin Kelly, Cool Tools Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand-in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Both comic book devotees and the uninitiated will marvel at this journey into a once-underappreciated art form.
THE WORLD-FAMOUS COMIC STRIP, RESTORED AND COLLECTED FOR THE FIRST TIME IN ITS ENTIRETY! Following on from"Tarzan in the City of Gold"and"Tarzan Versus The Barbarians, Tarzan Versus The Nazis"is the third of four exclusive volumes authorized by the Edgar Rice Burroughs estate, collecting the entire run of the legendary Tarzan comic strip by one of the most influential artists of the 20th Century, Burne Hogarth (with Don Garden)."
This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his 'faster than a computer brain', the forays of the film veteran Amitabh Bachchan's superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies. |
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