|
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
This is a critical overview of monster magazines from the 1950s
through the 1970s. "Monster magazine" is a blanket term to describe
both magazines that focus primarily on popular horror movies and
magazines that contain stories featuring monsters, both of which
are illustrated in comic book style and printed in black and white.
The book describes the rise and fall of these magazines, examining
the contributions of Marvel Comics and several other well-known
companies, as well as evaluating the effect of the Comics Code
Authority on both present and future efforts in the field. It
identifies several sub-genres, including monster movies, zombies,
vampires, sword-and-sorcery, and pulp-style fiction. The work
includes several indexes and technical credits.
This book is an analysis of the Amar Chitra Katha genre, historical
comic-books that capture and promote a middle class masculine
identity, as culture became the new site for right-wing hegemonic
politics in India over the last 4 decades of the 20th century.
Written in straightforward, jargon-free language, A Concise
Dictionary of Comics guides students, researchers, readers, and
educators of all ages and at all levels of comics expertise. It
provides them with a dictionary that doubles as a compendium of
comics scholarship. A Concise Dictionary of Comics provides clear
and informative definitions for each term. It includes twenty-five
witty illustrations, and pairs most defined terms with references
to books, articles, book chapters, and other relevant critical
sources. All references are dated and listed in an extensive,
up-to-date bibliography of comics scholarship. Each term is also
categorized according to type in an index of thematic groupings.
This organization serves as a pedagogical aid for teachers and
students learning about a specific facet of comics studies and as a
research tool for scholars who are unfamiliar with a particular
term but know what category it falls into. These features make A
Concise Dictionary of Comics especially useful for critics,
students, teachers, and researchers, and a vital reference to
anyone else who wants to learn more about comics.
Delve behind the scenes of artist Eric Guillon's artwork for
Illumination and Entertainment's popular films, including
Despicable Me, Sing, and upcoming The Secret Life of Pets 2.
Illumination Entertainment has produced some of this century's most
popular and successful animated films all over the world. Artist
Eric Guillon helped design many of the most beloved and iconic
characters for these films, such as Gru and the Mininons from
Despicable Me, the adorable animals in The Secret Life of Pets, and
more. Explore behind the scenes of Eric Guillon's artwork with this
comprehensive coffee table book, which delves into Guillon's
creative process and Illumination Entertainment's hit films. The
Illumination Art of Eric Guillon features never-before-seen concept
art, sketches, film stills, and other unique graphics, tracing the
animation process from start to finish, and examines Guillon's many
different roles, ranging from art director, character designer, and
production designer to co-director.
Two strangers, both reading the same novel, share a fleeting glance
between passing subway cars. A bookstore owner locks eyes with a
neighbor as she receives an Amazon package. Strangers are united by
circumstance as they wait on the subway stairs for a summer storm
to pass. Instantly recognizable, Adrian Tomine's illustrations and
comics have been appearing for over a decade in the pages (and on
the cover) of The New Yorker. New York Drawings is a loving homage
to the city that Tomine, a West Coast transplant, has called home
for the past seven years. This lavish, beautifully-designed volume
collects every cover, comic and illustration that he has produced
for The New Yorker to date, along with an assortment of other rare
and uncollected illustrations and sketches. Complete with notes and
annotations by the author, New York Drawings will also feature an
all-new introductory comic (in the style of the final two pages of
Optic Nerve #12).
Following in the successful paw and hoof prints of The Daily Zoo:
Volume One comes another exotic menagerie of creative fauna from
Hollywood artist Chris Ayers. The Daily Zoo 2 offers more furry and
feathered friends along with continuing reflections on his life as
an artist and cancer survivor. And, as with Volume 1 and perhaps
more so, regardless of your artistic experience, this book will
leave you inspired to grab the nearest pencil, pen, brush or crayon
and start drawing ... for fun and perhaps as a way to bring
healing!
An eagerly awaited album that comes out annually, this year's
collection of Zapiro's editorial cartoons was hugely well-received
by South Africans and rose to become the bestselling book in the
country. Full of delightful satire, the cartoons are informed by a
sense of truth and dignity even while tackling sensitive issues and
attacking public figures, particularly those in the ruling party.
For news hounds who follow current affairs around the globe, this
book provides an education on the issues and a bounty of deft
political humor.
The comic book has become an essential icon of the American
Century, an era defined by optimism in the face of change and by
recognition of the intrinsic value of democracy and modernization.
For many, the Middle Ages stand as an antithesis to these ideals,
and yet medievalist comics have emerged and endured, even thrived
alongside their superhero counterparts. Chris Bishop presents a
reception history of medievalist comics, setting them against a
greater backdrop of modern American history. From its genesis in
the 1930s to the present, Bishop surveys the medievalist comic, its
stories, characters, settings, and themes drawn from the European
Middle Ages. Hal Foster's Prince Valiant emerged from an America at
odds with monarchy, but still in love with King Arthur. Green Arrow
remains the continuation of a long fascination with Robin Hood that
has become as central to the American identity as it was to the
British. The Mighty Thor reflects the legacy of Germanic migration
into the United States. The rugged individualism of Conan the
Barbarian owes more to the western cowboy than it does to the
continental knight-errant. In the narrative of Red Sonja, we can
trace a parallel history of feminism. Bishop regards these comics
as not merely happenchance, but each success (Prince Valiant and
The Mighty Thor) or failure (Beowulf: Dragon Slayer) as a result
and an indicator of certain American preoccupations amid a larger
cultural context. Intrinsically modernist paragons of pop-culture
ephemera, American comics have ironically continued to engage with
the European Middle Ages. Bishop illuminates some of the ways in
which we use an imagined past to navigate the present and plots
some possible futures as we valiantly shape a new century.
First introduced in a 1938 comic book, Superman has since become an
iconic character in American entertainment. This complete history
covers Superman's appearances in film and television, from the 1941
introduction of the first Superman cartoon to the 2006 live-action
film Superman Returns. The book includes several rarely seen
photographs of the actors who have brought Superman to life for
over seven decades, including Clayton "Bud" Collyer, Kirk Alyn,
George Reeves and Christopher Reeve. Multiple appendices provide a
complete listing of Superman-related books and websites, along with
a comprehensive list of the cast and characters featured in
Superman films, television shows, and radio programs since 1941.
Create your own chibi world with fun and adorable step-by-step
drawing exercises, including over 60 fantasy creatures and
characters featuring different accessories, clothing, facial
expressions, and poses. These fantasy creatures and animals will
make you squeal with delight! Chibi is Japanese slang for "short,"
and the characters in Cute Chibi Mythical Beasts & Magical
Monsters live up to this description with their cute roly-poly
bodies that make them extremely lovable and huggable. Phoebe Im,
creator of Bobblejot, has a cute and easy drawing style that is
made accessible through this how-to book for artists of all levels.
Cute Chibi Mythical Beasts & Magical Monsters features
easy-to-follow instructions to help you enjoy the world of chibi,
incorporating dynamic expressions and poses to challenge your
skills. Along with the step-by-step instructions, there are
inspiration pages with fun accessories and clothing, facial
expressions, and different poses as well as a digital workshop to
guide you on how to make quick drawings on your phone or tablet.
Learn how to draw these fantasy creatures in cute chibi style:
Gnome Troll Mermaid Fairy Golem Cyclops Big Foot Unicorn Dragons
(various species) Vampire Zombie Chimera Pegasus Phoenix Loch Ness
Monster Griffon Cerberus Sphinx Werewolf Practice and expand your
drawing skills as you create adorable chibi beasts and creatures
with this fun and accessible book.
In this groundbreaking collection of essays, interviews, and
artwork, contributors draw upon a rich treasure trove of Jewish
women’s comics to explore the representation of Jewish women’s
bodies and bodily experience in pictorial narratives. Spanning
national, cultural, and artistic borders, the essays shine a light
on the significant contributions of Jewish women to comics. The
volume includes major figures such as Miriam Katin, Emil Ferris,
Aline Kominsky-Crumb, and Rutu Modan alongside works by artists
translated for the first time into English, such as the Georgian
Nino Biniashvili and the Haredi artist Batsheva Havlin. Exploring
topics such as family, motherhood, miscarriages, queerness, gender
and Judaism, illness, war, and the lingering impact of the
Holocaust, the contributors present unique, at times deeply
personal, insights into how Jewishness intersects with other forms
of identity and identification. In doing so, the volume deepens our
understanding of Jewish women’s experiences.
They're back and more popular than ever! The Simpsons continues to
be the longest-running prime-time program still on the air, and
fans and collectors are still trying to keep up with the incredible
variety of toys and collectibles they've inspired. Having
discovered a little extra room in his attic for stashing new
acquisitions, the author of the world's first guide to Simpsons
stuff, The Unauthorized Guide to the Simpsons Collectibles (of
which the Copley News Service said, A book worthy of these
characters...appropriately witty and well-written.), returns with
more. Featuring over 460 brand new, full-color photographs of
dolls, figurines, glasses, games, music, comics, promos, and much
more, this slightly irreverent and totally engaging book pays
homage to those endearing residents of Springfield, USA ,and is,
like its predecessor, pure entertainment (Antique Week).
Blockheads, Beagles, and Sweet Babboos: New Perspectives on Charles
M. Schulz's "Peanuts" sheds new light on the past importance,
ongoing significance, and future relevance of a comics series that
millions adore: Charles M. Schulz's Peanuts. More specifically, it
examines a fundamental feature of the series: its core cast of
characters. In chapters devoted to Charlie Brown, Snoopy, Lucy,
Franklin, Pigpen, Woodstock, and Linus, author Michelle Ann Abate
explores the figures who made Schulz's strip so successful, so
influential, and-above all-so beloved. In so doing, the book gives
these iconic figures the in-depth critical attention that they
deserve and are long overdue. Abate considers the exceedingly
familiar characters from Peanuts in markedly unfamiliar ways.
Drawing on a wide array of interpretive lenses, Blockheads,
Beagles, and Sweet Babboos invites readers to revisit, reexamine,
and rethink characters that have been household names for
generations. Through this process, the chapters not only
demonstrate how Schulz's work remains a subject of acute critical
interest more than twenty years after the final strip appeared, but
also how it embodies a rich and fertile site of social, cultural,
and political meaning.
The decolonization of Algeria represents a turning point in world
history, marking the end of France's colonial empire, the birth of
the Algerian republic, and the appearance of the Third World and
pan-Arabism. Algeria emerged from colonial domination to negotiate
the release of American hostages in Iran during the Carter
administration. Radical Islam would later rise from the ashes of
Algeria's failed democracy, leading to a civil war and the training
of Algerian terrorists in Afghanistan. Moreover, the decolonization
of Algeria offered an imperfect model of decolonization to other
nations like South Africa that succeeded in abolishing apartheid
while retaining its white settler population. Algeria and its war
of national liberation therefore constitute an inescapable
reference for those looking to understand today's "war on terror"
and ever-expanding islamophobia in Western media circuits.
Consequently, it is imperative that students and educators
understand the global implications of the Algerian War and how to
best approach this conflict in school and at home so as to learn
from the consequences of misrepresentation at all levels of the
memory transmission chain. These objectives are all the more
important today given the West's misunderstanding and
mischaracterization of Islam, the Arab Spring, the Muslim-majority
world, and, most importantly, the continuing influence of French
colonialism-especially in the postcolonial era. Conceived as a case
study, The Algerian War in French-Language Comics: Postcolonial
Memory, History, and Subjectivity argues that comics provide an
alternative to textbook representations of the Algerian War in
France because they draw from many of the same source materials yet
produce narratives that are significantly different. This book
demonstrates that although comics rely on conventional vectors of
memory transmission like national education, the family, and
mainstream media, they can also create new and productive dialogues
using these same vectors in ways unavailable to traditional
textbooks. From this perspective, these comics are an effective and
alternative way to develop a more inclusive social consciousness.
Learn to draw 28 dynamic manga heroes and villains using this
simple step-by-step book. Manga artist Yishan Li teaches you to
transform simple shapes into a characterful range of 20 valiant
heroes and eight despicable villains. Each project starts with a
few basic outlines and progresses into a finished drawing in eight
easy steps; a final coloured version shows you how to develop your
artwork even further. Perfect for beginners, as well as budding
manga artists, you'll be amazed how easily you too can create your
own team of manga heroes with this inspiring guide.
Whereas in English-speaking countries comics are for children or
adults who should know better, A in France and Belgium the form is
recognized as the ninth art and follows in the path of poetry,
architecture, painting, and cinema. The bande dessinee comic strip]
has its own national institutions, regularly obtains front-page
coverage, and has received the accolades of statesmen from De
Gaulle onwards. On the way to providing a comprehensive
introduction to the most francophone of cultural phenomena, this
book will consider national specificity as relevant to an
anglophone reader, whilst exploring related issues such as
text/image expression, historical precedents, and sociological
implication. To do so it will present and analyse priceless
manuscripts, a Franco-American rodent, Nazi propaganda, a
museum-piece urinal, intellectual gay porn and a prehistoric
warrior who is really Zinedine Zidane.
By placing comics in a lively dialogue with contemporary narrative
theory, The Narratology of Comic Art builds a systematic theory of
narrative comics, going beyond the typical focus on the Anglophone
tradition. This involves not just the exploration of those
properties in comics that can be meaningfully investigated with
existing narrative theory, but an interpretive study of the
potential in narratological concepts and analytical procedures that
has hitherto been overlooked. This research monograph is, then, not
an application of narratology in the medium and art of comics, but
a revision of narratological concepts and approaches through the
study of narrative comics. Thus, while narratology is brought to
bear on comics, equally comics are brought to bear on narratology.
The first superhero team from the Silver Age of comics, DC's
Justice League has seen many iterations since its first appearance
in 1960. As the original comic book continued and spin-off titles
proliferated, talented writers, artists and editors adapted the
team to appeal to changing audience tastes. This collection of new
essays examines more than five decades of Justice League comics and
related titles. Each essay considers a storyline or era of the
franchise in its historical and social contexts. Exploring both the
popular culture and relevant events of the day, the contributors
discuss how the Vietnam War was addressed in Justice League comics,
how the Cold War transformed the roles of superheroes in the DC
universe and how the post-9/11 political climate affected a
crossover character.
First appearing in Marvel Comics in the 1960s, Natasha Romanoff,
a.k.a. Black Widow, was introduced to movie audiences in Iron Man 2
(2010). Her character has grown in popularity with subsequent
Marvel films, and fans have been vocal about wanting to see Black
Widow in a titular role. Romanoff has potent appeal: a strong
female character who is not defined by her looks or her romantic
relationships, with the skill set of a veteran spyfirst for the
KGB, then for S.H.I.E.L.D. This collection of new essays is the
first to examine Black Widow and her development, from Cold War era
comics to the Marvel Cinematic Universe.
Have you spent years admiring manga drawing and wondering how to
draw cool stuff, but you haven't known how to make it on your own?
This book by Danica Davidson and illustrated by the amazing Melanie
Westin will guide you to drawing your own manga. These two help you
find your why and include how to draw for adult beginners in this
book. They also include how to draw anime for beginners, how to
draw cartoon comic strips, how to draw tigers, and more. This
cartoon drawing guide will be especially useful for the beginner
cartoon artist. This belongs on any anime bookshelf and can help
readers create a book. Learn more about the art of manga with
Danica Davidson and Melanie Westin in Manga Art for Beginners: How
to Create Your Own Manga Drawings.
Comics are all around campuses everyday, and with students arriving
less prepared to tackle basics like reading, writing, and
analyzing, this text helps connect what students enjoy to the
classroom. Comic Connections: Analyzing Hero and Identity is
designed to help teachers from middle school through college find a
new strategy that they can use right away as part of their
curricular goals. Each chapter has three pieces: comic relevance,
classroom connections, and concluding thoughts; this format allows
a reader to pick-and-choose where to start. Some readers might want
to delve into the history of a comic to better understand
characters and their usefulness, while other readers might want to
pick up an activity, presentation, or project that they can fold
into that day's lesson. This book focuses on defining heroic traits
in popular characters such as Superman, Batman, or Daredevil, while
offering a scholarly perspective on how to analyze character and
identity in ways that would complement any literary classroom.
|
You may like...
Bird Box
Josh Malerman
Paperback
(1)
R328
R258
Discovery Miles 2 580
|