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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Meet Little Nemo, a diminutive hero of comic narrative, but one of
the greatest dream voyagers of the 20th century. The master
creation of Winsor McCay (1869-1934), restless sleeper Nemo
inspired generations of artists with his weekly adventures from bed
to Slumberland, a realm of colorful companions, psychedelic
scenery, and thrilling escapades. Nemo's creator Winsor McCay was a
founding figure in the modern American entertainment industry,
above all with his revolutionary comics, which set standards for
panel layout and storytelling technique, timing and pacing, and
architectural and other detail that left an inestimable influence
on subsequent artists, including Robert Crumb and Federico Fellini.
TASCHEN's sumptuous Winsor McCay - The Complete Little Nemo
collects, in full, glorious color, all 549 episodes of Little Nemo.
In the illustrated essay, art historian and comics expert Alexander
Braun places Winsor McCay's life and work within the cultural
history of the U.S. media and entertainment industry, and explores
the immense art historical value of McCay's dream narrative. At
once an adventure story, visual delight, and piece of cultural
history, this publication is a tremendous monument to one of the
most innovative pioneers-and one of the most intrepid explorers-of
comic history.
Since the creation of the comic book, there has been a lot of legal
conflict and confusion where concepts such as public domain,
unincorporated entities and moral rights are involved. As a result,
comics creators are frequently concerned about whether they are
protecting themselves. There are many questions and no single place
to find the answers - that is, until now. Entertaining as it
instructs, this book seeks to provide those answers, examining the
legal history of comics and presenting information in a way that is
understandable to everyone. While not seeking to provide legal
advice, or case history this book presents the legal background in
plain English, and looks at the stories behind the cases. Every
lawsuit has a story and every case has lessons to be learned. As
these lessons are explored, the reader will learn the importance of
contracts, the precautions necessary when working with public
domain characters, and the effects of censorship.
Written in straightforward, jargon-free language, A Concise
Dictionary of Comics guides students, researchers, readers, and
educators of all ages and at all levels of comics expertise. It
provides them with a dictionary that doubles as a compendium of
comics scholarship. A Concise Dictionary of Comics provides clear
and informative definitions for each term. It includes twenty-five
witty illustrations, and pairs most defined terms with references
to books, articles, book chapters, and other relevant critical
sources. All references are dated and listed in an extensive,
up-to-date bibliography of comics scholarship. Each term is also
categorized according to type in an index of thematic groupings.
This organization serves as a pedagogical aid for teachers and
students learning about a specific facet of comics studies and as a
research tool for scholars who are unfamiliar with a particular
term but know what category it falls into. These features make A
Concise Dictionary of Comics especially useful for critics,
students, teachers, and researchers, and a vital reference to
anyone else who wants to learn more about comics.
Two strangers, both reading the same novel, share a fleeting glance
between passing subway cars. A bookstore owner locks eyes with a
neighbor as she receives an Amazon package. Strangers are united by
circumstance as they wait on the subway stairs for a summer storm
to pass. Instantly recognizable, Adrian Tomine's illustrations and
comics have been appearing for over a decade in the pages (and on
the cover) of The New Yorker. New York Drawings is a loving homage
to the city that Tomine, a West Coast transplant, has called home
for the past seven years. This lavish, beautifully-designed volume
collects every cover, comic and illustration that he has produced
for The New Yorker to date, along with an assortment of other rare
and uncollected illustrations and sketches. Complete with notes and
annotations by the author, New York Drawings will also feature an
all-new introductory comic (in the style of the final two pages of
Optic Nerve #12).
An eagerly awaited album that comes out annually, this year's
collection of Zapiro's editorial cartoons was hugely well-received
by South Africans and rose to become the bestselling book in the
country. Full of delightful satire, the cartoons are informed by a
sense of truth and dignity even while tackling sensitive issues and
attacking public figures, particularly those in the ruling party.
For news hounds who follow current affairs around the globe, this
book provides an education on the issues and a bounty of deft
political humor.
Delve behind the scenes of artist Eric Guillon's artwork for
Illumination and Entertainment's popular films, including
Despicable Me, Sing, and upcoming The Secret Life of Pets 2.
Illumination Entertainment has produced some of this century's most
popular and successful animated films all over the world. Artist
Eric Guillon helped design many of the most beloved and iconic
characters for these films, such as Gru and the Mininons from
Despicable Me, the adorable animals in The Secret Life of Pets, and
more. Explore behind the scenes of Eric Guillon's artwork with this
comprehensive coffee table book, which delves into Guillon's
creative process and Illumination Entertainment's hit films. The
Illumination Art of Eric Guillon features never-before-seen concept
art, sketches, film stills, and other unique graphics, tracing the
animation process from start to finish, and examines Guillon's many
different roles, ranging from art director, character designer, and
production designer to co-director.
Few scholars nursed on the literary canon would dispute that
knowledge of Western literature benefits readers and writers of the
superhero genre. This analysis of superhero comics as Romance
literature shows that the reverse is true--knowledge of the
superhero romance has something to teach critics of traditional
literature. Establishing the comic genre as a cousin to Arthurian
myth, Spenser, and Shakespeare, it uses comics to inform readings
of The Faerie Queene, The Tempest, Malory's Morte and more, while
employing authors like Ben Johnson to help explain comics by Alan
Moore, Jack Kirby, and Grant Morrison and characters like Iron Man,
the Hulk, the X-Men, and the Justice League. Scholars of comics,
medieval and Renaissance literature alike will find it appealing.
Following in the successful paw and hoof prints of The Daily Zoo:
Volume One comes another exotic menagerie of creative fauna from
Hollywood artist Chris Ayers. The Daily Zoo 2 offers more furry and
feathered friends along with continuing reflections on his life as
an artist and cancer survivor. And, as with Volume 1 and perhaps
more so, regardless of your artistic experience, this book will
leave you inspired to grab the nearest pencil, pen, brush or crayon
and start drawing ... for fun and perhaps as a way to bring
healing!
The Ages of the Avengers: Essays on Earth's Mightiest Heroes in
Changing Times examines stories from one of Marvel Comic's most
popular franchises in light of the contemporary cultures when those
comic books originally produced. With essays that address tales
from some of the very first issues of The Avengers through Avengers
Arena, which concluded in 2014, five decades of comic books are
analyzed by popular culture scholars. Audience expectations for
entertainment have fluctuated dramatically throughout the years,
and comic book creators have been forced to adapt to shifting
hopes, fears, and concerns amongst readers. Like any popular
culture product, issues of the Avengers are reflective of the time
period when they were produced, and the comic books have adapted to
changing times to avoid becoming relics of a bygone era. In this
collection, essays examine Avengers storylines such as the Korvac
Saga, Civil War, and Secret Invastion, scrutinize key characters
including the Black Panther and Hank Pym, and explore how real
world events such as the Cuban Missile Crisis, the Vietnam War, the
end of the Cold War, and 9/11 influenced the popular entertainment
being produced and consumed in America.
The comic book has become an essential icon of the American
Century, an era defined by optimism in the face of change and by
recognition of the intrinsic value of democracy and modernization.
For many, the Middle Ages stand as an antithesis to these ideals,
and yet medievalist comics have emerged and endured, even thrived
alongside their superhero counterparts. Chris Bishop presents a
reception history of medievalist comics, setting them against a
greater backdrop of modern American history. From its genesis in
the 1930s to the present, Bishop surveys the medievalist comic, its
stories, characters, settings, and themes drawn from the European
Middle Ages. Hal Foster's Prince Valiant emerged from an America at
odds with monarchy, but still in love with King Arthur. Green Arrow
remains the continuation of a long fascination with Robin Hood that
has become as central to the American identity as it was to the
British. The Mighty Thor reflects the legacy of Germanic migration
into the United States. The rugged individualism of Conan the
Barbarian owes more to the western cowboy than it does to the
continental knight-errant. In the narrative of Red Sonja, we can
trace a parallel history of feminism. Bishop regards these comics
as not merely happenchance, but each success (Prince Valiant and
The Mighty Thor) or failure (Beowulf: Dragon Slayer) as a result
and an indicator of certain American preoccupations amid a larger
cultural context. Intrinsically modernist paragons of pop-culture
ephemera, American comics have ironically continued to engage with
the European Middle Ages. Bishop illuminates some of the ways in
which we use an imagined past to navigate the present and plots
some possible futures as we valiantly shape a new century.
A hilarious, colourful collection of straight-talking, no-nonsense
advice from very sassy cats Favourite suggestions include: *
Embrace "Procatstination": F*** it off and do it tomorrow * Focus
on the sh*t you can control (like naps) * Shine so bright that
those b*tches need sunglasses Cats have lived the right way for
centuries, it's about time we started listening to them.
Witness what the gods do after dark in the fifth volume of a stylish
and contemporary reimagining of one of the best-known stories in Greek
mythology, featuring exclusive behind-the-scenes content from creator
Rachel Smythe.
"You want to know about The Bringer of Death."
It is Persephone's birthday, and she receives the ultimate gift: Hades
confesses his desire for her, leading to their first kiss. But that
doesn't necessarily make things easier for the goddess of spring, who
is still in over her head in gossip-driven Olympus. Persephone feels
intense guilt over the official breakup between Hades and Minthe, she
is struggling to find her footing in her fast-paced job, and - worst of
all - the shades of her past are slowly coming to light.
After an unexpected encounter with Apollo, Persephone flees into the
depths of the Underworld. Concerned for her safety and determined to
find her, Hades must team up with Artemis, Eros, and Hera, but they're
working against a ticking clock. Zeus knows about the bloody secret in
Persephone's past, and now the furious king of the gods will stop at
nothing to bring her to justice.
This edition of Smythe's original Eisner Award-winning webcomic Lore
Olympus features exclusive behind-the-scenes content and brings the
Greek pantheon into the modern age in a sharply perceptive and romantic
graphic novel.
This volume collects episodes 103-126 of the #1 WEBTOON comic Lore
Olympus.
This anthology hosts a collection of essays examining the role of
comics as portals for historical and academic content, while
keeping the approach on an international market versus the American
one. Few resources currently exist showing the cross-disciplinary
aspects of comics. Some of the chapters examine the use of Wonder
Woman during World War II, the development and culture of French
comics, and theories of Locke and Hobbs in regards to the state of
nature and the bonds of community. More so, the continual use of
comics for the retelling of classic tales and current events
demonstrates that the genre has long passed the phase of for
children's eyes only. Additionally, this anthology also weaves
graphic novels into the dialogue with comics.
In this groundbreaking collection of essays, interviews, and
artwork, contributors draw upon a rich treasure trove of Jewish
women’s comics to explore the representation of Jewish women’s
bodies and bodily experience in pictorial narratives. Spanning
national, cultural, and artistic borders, the essays shine a light
on the significant contributions of Jewish women to comics. The
volume includes major figures such as Miriam Katin, Emil Ferris,
Aline Kominsky-Crumb, and Rutu Modan alongside works by artists
translated for the first time into English, such as the Georgian
Nino Biniashvili and the Haredi artist Batsheva Havlin. Exploring
topics such as family, motherhood, miscarriages, queerness, gender
and Judaism, illness, war, and the lingering impact of the
Holocaust, the contributors present unique, at times deeply
personal, insights into how Jewishness intersects with other forms
of identity and identification. In doing so, the volume deepens our
understanding of Jewish women’s experiences.
They're back and more popular than ever! The Simpsons continues to
be the longest-running prime-time program still on the air, and
fans and collectors are still trying to keep up with the incredible
variety of toys and collectibles they've inspired. Having
discovered a little extra room in his attic for stashing new
acquisitions, the author of the world's first guide to Simpsons
stuff, The Unauthorized Guide to the Simpsons Collectibles (of
which the Copley News Service said, A book worthy of these
characters...appropriately witty and well-written.), returns with
more. Featuring over 460 brand new, full-color photographs of
dolls, figurines, glasses, games, music, comics, promos, and much
more, this slightly irreverent and totally engaging book pays
homage to those endearing residents of Springfield, USA ,and is,
like its predecessor, pure entertainment (Antique Week).
Chris Murray reveals the largely unknown and rather surprising
history of the British superhero. It is often thought that Britain
did not have its own superheroes, yet Murray demonstrates that
there were a great many in Britain and that they were often used as
a way to comment on the relationship between Britain and America.
Sometimes they emulated the style of American comics, but they also
frequently became sites of resistance to perceived American
political and cultural hegemony, drawing upon satire and parody as
a means of critique. Murray illustrates that the superhero genre is
a blend of several influences, and that in British comics these
influences were quite different from those in America, resulting in
some contrasting approaches to the figure of the superhero. He
identifies the origins of the superhero and supervillain in
nineteenth-century popular culture such as the penny dreadfuls and
boys' weeklies and in science fiction writing of the 1920s and
1930s. He traces the emergence of British superheroes in the 1940s,
the advent of ""fake"" American comics, and the reformatting of
reprinted material. Murray then chronicles the British Invasion of
the 1980s and the pivotal roles in American superhero comics and
film production held by British artists today. This book will
challenge views about British superheroes and the comics creators
who fashioned them. Murray brings to light a gallery of such comics
heroes as the Amazing Mr X, Powerman, Streamline, Captain Zenith,
Electroman, Mr Apollo, Masterman, Captain Universe, Marvelman,
Kelly's Eye, Steel Claw, the Purple Hood, Captain Britain,
Supercats, Bananaman, Paradax, Jack Staff, and SuperBob. He reminds
us of the significance of many such creators and artists as Len
Fullerton, Jock McCail, Jack Glass, Denis Gifford, Bob Monkhouse,
Dennis M. Reader, Mick Anglo, Brendan McCarthy, Alan Moore, Grant
Morrison, Dave Gibbons, and Mark Millar.
By placing comics in a lively dialogue with contemporary narrative
theory, The Narratology of Comic Art builds a systematic theory of
narrative comics, going beyond the typical focus on the Anglophone
tradition. This involves not just the exploration of those
properties in comics that can be meaningfully investigated with
existing narrative theory, but an interpretive study of the
potential in narratological concepts and analytical procedures that
has hitherto been overlooked. This research monograph is, then, not
an application of narratology in the medium and art of comics, but
a revision of narratological concepts and approaches through the
study of narrative comics. Thus, while narratology is brought to
bear on comics, equally comics are brought to bear on narratology.
For fans of Peter Bagge (b. 1957) and his bracing satirical writing
and drawing, this collection offers a perfect means to track how he
describes his career choices, work habits, preoccupations, and
comedic sensibility since the 1980s. Featuring a new interview and
much previously unavailable material, this book delivers
insightful, occasionally gossipy, sometimes funny, and often tart
conversations. His career has intersected with the modern history
of comics, from underground comix and indie comics to comics
journalism and graphic nonfiction. Bagge's detailed, garrulous, and
often grotesquely funny (and discomfiting) work harks back to the
underground generation, recalling Robert Crumb and Gilbert Shelton,
while also pointing forward to the emergence of alternative comics
as a distinct genre. His signature series, the rawly humorous Hate
(1990-1998) and his editorship (1983-1986) of the often outrageous
Weirdo magazine, founded by Crumb, established Bagge as a leading
voice in alternative comics, and his rude, wildly expressive
cartooning makes him a counterpoint to the still introspection of
recent literary graphic novels. In his career over three decades,
Bagge has left his mark on various formats and genres, as a
prolific cartoonist, an accomplished musician, and a sometime
essayist, editor, and animator. While his creative output
encompasses autobiographical comics, graphic nonfiction, magazine
illustrations, gag cartoons, minicomics, political commentary,
superhero parodies, comic strips, animated videos, and one-page
humor pieces, Bagge stands out for creating continuity-based
graphic stories that revolve around sharply defined, over-the-top
fictional characters. Libertarians know him for his comics
journalism, as his graphic biography of Margaret Sanger in 2013
reaches new audiences. While some have lazily branded Bagge as a
grunge-era visual satirist, his creative restlessness and expanding
body of work make it difficult to confine him within any single
genre, cultural niche, or historical moment.
Explore the greatest art from over two decades of Marvel's Deadpool
comics with this deluxe art book, showcasing iconic covers and
other amazing art from the Marvel Comics archives. From the
Deadpool Corps to team-ups with Spider-Man and other iconic Marvel
Comics characters, The Art of Deadpool is the ultimate visual
journey into the bizarre world of the Merc with a Mouth. An
essential addition to any comic book fan's collection.
If Disney's Snow White and the Seven Dwarfs represented the
Animation industry's infancy, Ed Hooks thinks that the current
production line of big-budget features is its artistically awkward
adolescence. While a well-funded marketing machine can conceal
structural flaws, uneven performances and superfluous characters,
the importance of crafted storytelling will only grow in importance
as animation becomes a broader, more accessible art form. Craft
Notes for Animators analyses specific films - including Frozen and
Despicable Me - to explain the secrets of creating truthful stories
and believable characters. It is an essential primer for the for
tomorrow's industry leaders and animation artists.
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