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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
This anthology explores tensions between the individualistic artistic ideals and the collective industrial realities of contemporary cultural production with eighteen all-new chapters presenting pioneering empirical research on the complexities and controversies of comics work. Art Spiegelman. Alan Moore. Osamu Tezuka. Neil Gaiman. Names such as these have become synonymous with the medium of comics. Meanwhile, the large numbers of people without whose collective action no comic book would ever exist in the first place are routinely overlooked. Cultures of Comics Work unveils this hidden, global industrial labor of writers, illustrators, graphic designers, letterers, editors, printers, typesetters, publicists, publishers, distributors, translators, retailers, and countless others both directly and indirectly involved in the creative production of what is commonly thought of as the comic book. Drawing upon diverse theoretical and methodological perspectives, an international and interdisciplinary cohort of cutting-edge researchers and practitioners intervenes in debates about cultural work and paves innovative directions for comics scholarship.
Chris Murray reveals the largely unknown and rather surprising history of the British superhero. It is often thought that Britain did not have its own superheroes, yet Murray demonstrates that there were a great many in Britain and that they were often used as a way to comment on the relationship between Britain and America. Sometimes they emulated the style of American comics, but they also frequently became sites of resistance to perceived American political and cultural hegemony, drawing upon satire and parody as a means of critique. Murray illustrates that the superhero genre is a blend of several influences, and that in British comics these influences were quite different from those in America, resulting in some contrasting approaches to the figure of the superhero. He identifies the origins of the superhero and supervillain in nineteenth-century popular culture such as the penny dreadfuls and boys' weeklies and in science fiction writing of the 1920s and 1930s. He traces the emergence of British superheroes in the 1940s, the advent of ""fake"" American comics, and the reformatting of reprinted material. Murray then chronicles the British Invasion of the 1980s and the pivotal roles in American superhero comics and film production held by British artists today. This book will challenge views about British superheroes and the comics creators who fashioned them. Murray brings to light a gallery of such comics heroes as the Amazing Mr X, Powerman, Streamline, Captain Zenith, Electroman, Mr Apollo, Masterman, Captain Universe, Marvelman, Kelly's Eye, Steel Claw, the Purple Hood, Captain Britain, Supercats, Bananaman, Paradax, Jack Staff, and SuperBob. He reminds us of the significance of many such creators and artists as Len Fullerton, Jock McCail, Jack Glass, Denis Gifford, Bob Monkhouse, Dennis M. Reader, Mick Anglo, Brendan McCarthy, Alan Moore, Grant Morrison, Dave Gibbons, and Mark Millar.
One of four volumes dealing with the world of comic art, this volume is a comprehensive, international bibliography dealing with animation, caricature, gag, illustrative, magazine, and political cartoons in the United States and Canada. Reflecting the substantial growth of comic art literature in recent years, it is representative of various types of publications, writing formats and styles, and languages from all over the world. The four volumes attempt for the first time to pull together the massive amount of comic art literature worldwide. Organized with meticulous detail, the work consists of numerous resources, including an annotated directory of 66 comic art-related periodicals; a section of comic art functions, activities, and relationships with various socio-cultural phenomena, such as education, eroticism, ethnicity, race, social consciousness, and violence; as well as historical and contemporary parts on animation, caricature, gag cartoons, and political cartoons. At least 224 animators, caricaturists, and cartoonists are singled out for special prominence. Business, legal, and technical aspects of each genre make up other categories. The book is enhanced by Maurice Horn's foreword, retracing the pioneer work he and others did in the field of comic art studies. To further help the user, the indices are systematically broken down by authors, cartoonists, characters and titles, periodicals, and subjects.
A comprehensive history of a small, but important, comic book publisher, this work reflects the reading tastes of tens of millions of Americans during the Golden and Silver ages of comics (1934-1970). The earlier Sangor "Shop" reinvented itself as the American Comics Group and by 1967 had published over one thousand issues. ACG was a microcosm of the larger industry, publishing magazines in every major comic book genre. Best known titles include "Herbie" and "Forbidden Worlds." It was ACG's "Adventures into the Unknown" that sparked a new genre--horror--which led to the Comics Code Authority, and industry-wide "self" censorship.
This anthology hosts a collection of essays examining the role of comics as portals for historical and academic content, while keeping the approach on an international market verses the American one. Few resources currently exist showing the cross-disciplinary aspects of comics. Some of the chapters examine the use of Wonder Woman during World War II, the development and culture of French comics, and theories of Locke and Hobbs in regards to the state of nature and the bonds of community. More so, the continual use of comics for the retelling of classic tales and current events demonstrates that the genre has long passed the phase of for children's eyes only. Additionally, this anthology also weaves graphic novels into the dialogue with comics.
Follow Peter Parker's journey from ordinary boy to Spider-Man. This is the story of Peter Parker, a shy and brainy boy living in New York. He struggles to fit in with the cool crowd at school, but he loves science and going to watch the wrestling with his Uncle Ben and Aunt May. Then one day, his whole world is changed forever as a chance encounter with a radioactive spider turns him into Spider-Man, one of the most remarkable Super Heroes in history. Spider-Man must learn about the responsibility that comes with his powers. Marvel Origins tell the stories of our favourite Marvel characters from their early lives and struggles to getting their powers and becoming some of the best-known Super Heroes of all time. These action-packed books are the perfect way to introduce children to the world of Marvel or to learn more about their favourite heroes. (c) 2020 MARVEL
Along with Batman, Spider-Man, and Superman, the Joker stands out as one of the most recognizable comics characters in popular culture. While there has been a great deal of scholarly attention on superheroes, very little has been done to understand supervillains. This is the first academic work to provide a comprehensive study of this villain, illustrating why the Joker appears so relevant to audiences today. Batman's foe has cropped up in thousands of comics, numerous animated series, and three major blockbuster feature films since 1966. Actually, the Joker debuted in DC comics Batman 1 (1940) as the typical gangster, but the character evolved steadily into one of the most ominous in the history of sequential art. Batman and the Joker almost seemed to define each other as opposites, hero and nemesis, in a kind of psychological duality. Scholars from a wide array of disciplines look at the Joker through the lens of feature films, video games, comics, politics, magic and mysticism, psychology, animation, television, performance studies, and philosophy. As the first volume that examines the Joker as complex cultural and cross-media phenomenon, this collection adds to our understanding of the role comic book and cinematic villains play in the world and the ways various media affect their interpretation. Connecting the Clown Prince of Crime to bodies of thought as divergent as Karl Marx and Friedrich Nietzsche, contributors demonstrate the frightening ways in which we get the monsters we need.
Perfect for fans of Liz Pichon's Tom Gates series! 'Fast and bonkers and very funny with very lovable characters' PERDITA CARGILL on The Cartoons That Came to Life When best friends and comic strip creators Finn and Isha discover a group of 'lost toons' stranded in the real world, they vow to help them get back home. But a mistake sees the pair zapped into Toon World themselves! With the help of their own characters - Arley, Tapper and Jenny Weatherlegs - Finn and Isha must defeat two of the worst baddies ever created, while navigating the biggest bump in their friendship. And make it back to the real world before it's all too late ... The rambunctious sequel to Tom Ellen's critically acclaimed The Cartoons That Came to Life; perfect for readers aged 8-12 Brilliant laugh-out-loud comic-style illustrations by Phil Corbett Perfect for fans of Captain Underpants and Tom Gates, this big-hearted, funny adventure series celebrates individuality, friendship and true loyalty
After the murder of his fiancee by a vicious street gang, a man rises from the grave to wreak bloody vengeance upon those who wronged him. Fully remastered and revised by artist James O'Barr himself, the timeless story of "The Crow" (also made into the cult movie starring Brandon Lee) returns in a new author's edition with over sixty pages of previously unseen material, including new story pages.
This transnational, interdisciplinary study argues for the use of comics as a primary source. In recuperating currently unknown or neglected strips the authors demonstrate that these examples, produced during the World Wars, act as an important cultural record, providing, amongst other information, a barometer for contemporary popular thinking.
Celebrate Spidey's 60th anniversary by discovering the wonderful world of webs in this epic official Marvel Spider-Man colouring book! Colour your way through the spider-verse and bring all of the different iterations of Spider-Man to life, including Miles Morales, Spider-girl, Scarlet Spider and many more. With original artwork and illustrations from giants like Steve Ditko and Jack Kirby all the way to John Romita Jr. and Todd McFarlane, this epic colouring book will keep you glued to the page for hours! Also available: - Spider-Man Museum: The Story of a Comic Book Icon - Marvel Museum - Marvel Heroes & Villains - Marvel Universe: An Atlas of Marvel - What Would Spider-Man Do? - What Would Hulk Do? - What Would The Mighty Thor Do? (c) 2022 MARVEL
In RADIANCE, Mallory finds the Lord ever faithful as she pushes ahead with her diamonds and design business, partnering with Diana Faulkner. David is never far from her thoughts as the five years pass, sometimes seeming to crawl and, at other times, racing by. With her equilibrium thrown off temporarily by the entrance of handsome Cy Warrington, it isn't easy for her to get back on track and live down the failure. Can the Lord give her victory and the desires of her heart? Can she keep her companies profitable and embrace the relationships the Lord has placed in her life? It seems like a lot for one so young. As her friends announce engagements and rush to the marriage altar, can she resist being caught up in the mad dash? Read Radiance and experience what the blessing of the Lord can accomplish with a surrendered life.
Due to the huge success of her graphic memoir Fun Home: A Family Tragicomic in 2006 and its subsequent Tony Award-winning musical adaptation in 2009, Alison Bechdel (b. 1960) has recently become a household name. However, Bechdel, who has won numerous awards including a MacArthur Fellowship, has been writing and drawing comics since the early 1980s. Her comic strip Dykes to Watch Out For (DTWOF) stood out as one of the first to depict lesbians in popular culture and is widely hailed as an essential LGBTQ resource. It is also from this comic strip that the wildly popular Bechdel Test-a test to gauge positive female representation in film-obtained its name. While DTWOF secured Bechdel's role in the comics world and queer community long before her mainstream success, Bechdel now experiences notoriety that few comics artists ever achieve and that women cartoonists have never attained. Spanning from 1990 to 2017, Alison Bechdel: Conversations collects ten interviews that illustrate how Bechdel uses her own life, relationships, and contemporary events to expose the world to what she has referred to as the ""fringes of acceptability""-the comics genre as well as queer culture and identity. These interviews reveal her intentionality in the use of characters, plots, structure, and cartooning to draw her readers toward disrupting the status quo. Starting with her earliest interviews on public access television and in little-known comics and queer presses, Rachel R. Martin traces Bechdel's career from her days with DTWOF to her popularity with Fun Home and Are You My Mother? This volume includes her ""one-off"" DTWOF strips from November 2016 and March 2017 (not anthologized anywhere else) and in-depth discussions of her laborious creative process as well as upcoming projects.
At once familiar and hard to place, the work of acclaimed Canadian cartoonist Seth evokes a world that no longer exists - and perhaps never existed, except in the panels of long-forgotten comics. Seth's distinctive drawing style strikingly recalls a bygone era of cartooning, an apt vehicle for melancholy, gently ironic narratives that depict the grip of the past on the present. Even when he appears to look to the past, however, Seth (born Gregory Gallant) is constantly pushing the medium of comics forward with sophisticated work that often incorporates metafiction, parody, and formal experimentation. Forging the Past offers a comprehensive account of this work and the complex interventions it makes into the past. Moving beyond common notions of nostalgia, Daniel Marrone explores the various ways in which Seth's comics induce readers to participate in forging histories and memories. Marrone discusses collecting, Canadian identity, New Yorker cartoons, authenticity, artifice, and ambiguity - all within the context comics' unique structure and texture. Seth's comics are suffused with longing for the past, but on close examination this longing is revealed to be deeply ambivalent, ironic, and self-aware. Marrone undertakes the most thorough, sustained investigation of Seth's work to date, while advancing a broader argument about how comics operate as a literary medium. Included as an appendix is a substantial interview, conducted by the author, in which Seth candidly discusses his work, his peers, and his influences.
This pioneering study presents an overview of the Mexican comic book industry, together with in-depth studies of the best selling Mexican comic books of the 1960s and 1970s. Most of the popular superhero, adventure, humor, romance, political, detective, and Western comic books are described and analyzed in detail, and then discussed in terms of how they reflect both Mexican and United States cultures. The study concludes with a critical discussion of the media imperialism hypothesis' applicability to the Mexican comic book. The comic book is Mexico's most popular print medium, read by all ages and socio-economic groups. Many may be surprised to learn that, in Mexico, Mexican comic books far outsell U.S. comic books in Spanish translation. The Mexican comic book is not a clone of its U.S. model, but rather a hybrid product that mixes U.S. forms and conventions with Mexican content. This work is a major contribution to the understanding of contemporary Mexican culture.
The best-loved comic characters in the world - Superman, Batman, Wonder Woman, the JLA and many more - are all brought to life by the number one fan-favourite artist working in the medium today, the incomparable Alex Ross. With a new jacket and an additional 16 pages, this book reveals Ross's lifelong love of these classic superheroes and his vision - combining his dynamic art with Chip Kidd's kinetic design. Step into the studio for a behind-the-scenes look at his creative process, with hundreds of never-before seen sketches, limited edition prints, and prototype sculptures. It also has 32 pages of exclusive new material centring on Ross's startling new comic series, "Justice", written by Jim Kreuger, with Ross painting over Doug Braithwaite's pencils!
A celebration of 30 years Marvel's most anarchic anti-hero, Deadpool with profiles of his greatest allies, his deadliest enemies, and his most anarchic adventures! This deluxe book explores the comic book history of Deadpool, looking in-depth at his greatest adventures, strangest foes, and his unlikeliest allies. Lavishly illustrated with stunning art, this tribute to the most outspoken Marvel character also includes interviews with the real life geniuses behind his ongoing adventures. For all fans of X-Men and Marvel comics characters.
A critical biography of one of the pioneers of alternative weekly comic strips Best known for her long-running comic strip Ernie Pook's Comeek, illustrated fiction (Cruddy, The Good Times Are Killing Me), and graphic novels (One Hundred Demons ), the art of Lynda Barry (b. 1956) has branched out to incorporate plays, paintings, radio commentary, and lectures. With a combination of seemingly simple, raw drawings and mature, eloquent text, Barry's oeuvre blurs the boundaries between fiction and memoir, comics and literary fiction, and fantasy and reality. Her recent volumes What It Is (2008) and Picture This (2010) fuse autobiography, teaching guide, sketchbook, and cartooning into coherent visions. In Lynda Barry: Girlhood through the Looking Glass, author Susan E. Kirtley examines the artist's career and contributions to the field of comic art and beyond. The study specifically concentrates on Barry's recurring focus on figures of young girls, in a variety of mediums and genres. Barry follows the image of the girl through several lenses--from text-based novels to the hybrid blending of text and image in comic art, to art shows and coloring books. In tracing Barry's aesthetic and intellectual development, Kirtley reveals Barry's work to be groundbreaking in its understanding of femininity and feminism.
Literary scholar Michael A. Chaney examines graphic novels to illustrate that in form and function they inform readers on how they ought to be read. His arguments result in an innovative analysis of the various knowledges that comics produce and the methods artists and writers employ to convey them. Theoretically eclectic, this study attends to the lessons taught by both the form and content of today's most celebrated graphic novels. Chaney analyzes the embedded lessons in comics and graphic novels through the form's central tropes: the iconic child storyteller and the inherent childishness of comics in American culture; the use of mirrors and masks as ciphers of the unconscious; embedded puzzles and games in otherwise story-driven comic narratives; and the form's self-reflexive propensity for showing its work. Comics reveal the labor that goes into producing them, embedding lessons on how to read the ""work"" as a whole. Throughout, Chaney draws from a range of theoretical insights from psychoanalysis and semiotics to theories of reception and production from film studies, art history, and media studies. Some of the major texts examined include Marjane Satrapi's Persepolis; Chris Ware's Jimmy Corrigan: The Smartest Kid on Earth; Joe Sacco's Palestine; David B.'s Epileptic; Kyle Baker's Nat Turner; and many more. As Chaney's examples show, graphic novels teach us even as they create meaning in their infinite relay between words and pictures.
As the creator of Tintin, Herge (1907-1983) remains one of the most important and influential figures in the history of comics. When Herge, born Georges Prosper Remi in Belgium, emerged from the controversy surrounding his actions after World War II, his most famous work leapt to international fame and set the standard for European comics. While his style popularized what became known as the ""clear line"" in cartooning, this edited volume shows how his life and art turned out much more complicated than his method. The book opens with Herge's aesthetic techniques, including analyses of his efforts to comprehend and represent absence and the rhythm of mundaneness between panels of action. Broad views of his career describe how Herge navigated changing ideas of air travel, while precise accounts of his life during Nazi occupation explain how the demands of the occupied press transformed his understanding of what a comics page could do. The next section considers a subject with which Herge was himself consumed: the fraught lines between high and low art. By reading the late masterpieces of the Tintin series, these chapters situate his artistic legacy. A final section considers how the clear line style has been reinterpreted around the world, from contemporary Francophone writers to a Chinese American cartoonist and on to Turkey, where Tintin has been reinvented into something meaningful to an audience Herge probably never anticipated. Despite the attention already devoted to Herge, no multi-author critical treatment of his work exists in English, the majority of the scholarship being in French. With contributors from five continents drawing on a variety of critical methods, this volume's range will shape the study of Herge for many years to come.
This comprehensive collection of essays written by a practicing psychiatrist shows that superheroes are more about superegos than about bodies and brawn, even though they contain subversive sexual subtexts that paved the path for major social shifts of the late 20th century. Superheroes have provided entertainment for generations, but there is much more to these fictional characters than what first meets the eye. Superheros and Superegos: Analyzing the Minds Behind the Masks begins its exploration in 1938 with the creation of Superman and continues to the present, with a nod to the forerunners of superhero stories in the Bible and Greek, Roman, Norse, and Hindu myth. The first book about superheroes written by a psychiatrist in over 50 years, it invokes biological psychiatry to discuss such concepts as "body dysmorphic disorder," as well as Jungian concepts of the shadow self that explain the appeal of the masked hero and the secret identity. Readers will discover that the earliest superheroes represent fantasies about stopping Hitler, while more sophisticated and socially-oriented publishers used superheroes to encourage American participation in World War II. The book also explores themes such as how the feminist movement and the dramatic shift in women's roles and rights were predicted by Wonder Woman and Sheena nearly 30 years before the dawn of the feminist era. |
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