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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Create your own chibi world with fun and adorable step-by-step drawing exercises, including over 60 fantasy creatures and characters featuring different accessories, clothing, facial expressions, and poses. These fantasy creatures and animals will make you squeal with delight! Chibi is Japanese slang for "short," and the characters in Cute Chibi Mythical Beasts & Magical Monsters live up to this description with their cute roly-poly bodies that make them extremely lovable and huggable. Phoebe Im, creator of Bobblejot, has a cute and easy drawing style that is made accessible through this how-to book for artists of all levels. Cute Chibi Mythical Beasts & Magical Monsters features easy-to-follow instructions to help you enjoy the world of chibi, incorporating dynamic expressions and poses to challenge your skills. Along with the step-by-step instructions, there are inspiration pages with fun accessories and clothing, facial expressions, and different poses as well as a digital workshop to guide you on how to make quick drawings on your phone or tablet. Learn how to draw these fantasy creatures in cute chibi style: Gnome Troll Mermaid Fairy Golem Cyclops Big Foot Unicorn Dragons (various species) Vampire Zombie Chimera Pegasus Phoenix Loch Ness Monster Griffon Cerberus Sphinx Werewolf Practice and expand your drawing skills as you create adorable chibi beasts and creatures with this fun and accessible book.
The American Villain: Encyclopedia of Bad Guys in Comics, Film, and Television seeks to provide one go-to reference for the study of the most popular and iconic villains in American popular culture. Since the 1980s, pop culture has focused on what makes a villain a villain. The Joker, Darth Vader, and Hannibal Lecter have all been placed under the microscope to get to the origins of their villainy. Additionally, such bad guys as Angelus from Buffy the Vampire Slayer and Barnabas Collins from Dark Shadows have emphasized the desire for redemption-in even the darkest of villains. Various incarnations of Lucifer/Satan have even gone so far as to explore the very foundations of what we consider "evil." The American Villain: Encyclopedia of Bad Guys in Comics, Film, and Television seeks to collect all of those stories into one comprehensive volume. The volume opens with essays about villains in popular culture, followed by 100 A-Z entries on the most notorious bad guys in film, comics, and more. Sidebars highlight ancillary points of interest, such as authors, creators, and tropes that illuminate the motives of various villains. A glossary of key terms and a bibliography provide students with resources to continue their study of what makes the "baddest" among us so bad. Examines in detail how villains and villainesses have appeared in comics and other media over the decades Shows how villains and villainesses have reflected the fears, anxieties, and hopes of American society at any given period Provides scholarly material that gives readers additional important historical context in five essays Ensures that diverse and obscure villains and villainesses are given equal coverage
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW, TIME, BUZZFEED, ESQUIRE, LIBRARY JOURNAL AND KIRKUS REVIEWS LONGLISTED FOR THE PEN/OPEN BOOK AWARD 'Hilarious and heart-rending' Celeste Ng 'Heartbreaking, but also infused with levity and humour. What stands out most is the fierce compassion with which she parses the complexities of family and love' Time How brown is too brown? Can Indians be racist? What does real love between really different people look like? Like many six-year-olds, Mira Jacob's half-Jewish, half-Indian son, Z, has questions about everything - and as tensions from the 2016 election spread from the media into his own family, they become much, much more complicated. Trying to answer him honestly, Mira has to think back to where she's gotten her own answers. Written with humor and vulnerability, this deeply relatable graphic memoir is a love letter to the art of conversation - and to the hope that hovers in our most difficult questions. 'Helps us think with grace and disarming wit ... Reading these searching, often hilarious tete-a-tetes is as effortless as eavesdropping on a crosstown bus ... Magic' New York Times Book Review 'Vibrant, inventive and vulnerable ... Good Talk attempts to answer, with humour and heart, some of the most difficult questions of all' Bustle 'Moving and very funny' Esquire
World War One was the landmark event of the first quarter of the
20th century. In "The Great War, 1914-1918, " Roy Douglas tells the
history of the period through an international collection of over
100 cartoons, many of them previously unknown. This pioneering
pan-European approach offers new perspectives of key themes, events
and figures, forcing a new reinterpretation of the familiar. Both
"establishment" and "subversive" cartoons demonstrate the real
concerns of all participants from the governments of the combative
powers, to the soldier to those at home.
Marie Duval: maverick Victorian cartoonist offers the first critical appraisal of the work of Marie Duval (Isabelle Emilie de Tessier, 1847-1890), one of the most unusual, pioneering and visionary cartoonists of the later nineteenth century. It discusses key themes and practices of Duval's vision and production, relative to the wider historic social, cultural and economic environments in which her work was made, distributed and read, identifing Duval as an exemplary radical practitioner. The book interrogates the relationships between the practices and the forms of print, story-telling, drawing and stage performance. It focuses on the creation of new types of cultural work by women and highlights the style of Duval's drawings relative to both the visual conventions of theatre production and the significance of the visualisation of amateurism and vulgarity. Marie Duval: maverick Victorian cartoonist establishes Duval as a unique but exemplary figure in a transformational period of the nineteenth century. -- .
In this special collectors’ edition, the first five Asterix stories are collected in one fabulous luxury volume. In ASTERIX THE GAUL, we join Asterix, Obleix and co as they try to defend one small village in Gaul from the mighty legionaires of Rome who surround them. In ASTERIX AND THE GOLDEN SICKLE, disaster strikes the Gaulish village as Getafix the druid has broken his golden sickle which means no more magic potion. In ASTERIX AND THE GOTHS, Getafix is kidnapped by the Goths so Asterix and Obelix have to ride to the rescue. In ASTERIX THE GLADIATOR, Julius Caesar plans to throw the captured Cacofonix to the lions. Asterix and Obelix enlist as gladiators in order to rescue him, and teach their colleagues some interesting new tricks. In ASTERIX AND THE BANQUET, the Romans build a barricade around the Gaulish village. But Asterix and Obelix break out and travel the entire country, collecting local specialities along the way.
Animal characters abound in graphic narratives ranging from Krazy Kat and Maus to WE3 and Terra Formars. Exploring these and other multispecies storyworlds presented in words and images, Animal Comics draws together work in comics studies, narrative theory, and cross-disciplinary research on animal environments and human-animal relationships to shed new light on comics and graphic novels in which animal agents play a significant role. At the same time, the volume's international team of contributors show how the distinctive structures and affordances of graphic narratives foreground key questions about trans-species entanglements in a more-than-human world. The writers/artists covered in the book include: Nick Abadzis, Adolpho Avril, Jeffrey Brown, Sue Coe, Matt Dembicki, Olivier Deprez, J. J. Grandville, George Herriman, Adam Hines, William Hogarth, Grant Morrison, Osamu Tezuka, Frank Quitely, Yu Sasuga, Charles M. Schultz, Art Spiegelman, Fiona Staples, Ken'ichi Tachibana, Brian K. Vaughan, and others.
In this follow-up to the best-selling The Master Guide to Drawing Anime, manga master Christopher Hart focuses on some of the most popular characters of Japanese anime: the dynamic and beautiful women and girls. Aspiring anime artists will learn all the ins and outs of creating these stunning heroines, schoolgirls and fantasy characters. Basic templates make it easy to draw the head, hairstyles, clothing, body proportions and more. Tutorials on creating scenes and multiple characters take the drawings to the next level. All of these topics and more are covered with Christopher Hart's trademark easy-to-follow steps with helpful techniques and tips.
Batman fans can call upon the world's greatest superhero with this high-quality die-cast metal Bat-Signal--projects up to 20 feet! Special features: - 5-inch tall authentically detailed Bat-Signal replica - Metal construction - LED light-up function, up to 20-feet projection in darkness - 360A Degrees rotatable base - 48-page hardcover book on Batman and Bat-Signal lore, featuring full-color illustrations throughout 3 AAA batteries not included.
Written in straightforward, jargon-free language, A Concise Dictionary of Comics guides students, researchers, readers, and educators of all ages and at all levels of comics expertise. It provides them with a dictionary that doubles as a compendium of comics scholarship. A Concise Dictionary of Comics provides clear and informative definitions for each term. It includes twenty-five witty illustrations, and pairs most defined terms with references to books, articles, book chapters, and other relevant critical sources. All references are dated and listed in an extensive, up-to-date bibliography of comics scholarship. Each term is also categorized according to type in an index of thematic groupings. This organization serves as a pedagogical aid for teachers and students learning about a specific facet of comics studies and as a research tool for scholars who are unfamiliar with a particular term but know what category it falls into. These features make A Concise Dictionary of Comics especially useful for critics, students, teachers, and researchers, and a vital reference to anyone else who wants to learn more about comics.
In a film eight years in making, Studio Ghibli's cofounder Isao Takahata tells the untold story of Princess Kaguya. An old bamboo cutter and his wife find a tiny girl inside a bamboo shoot and raise her. The mysterious little princess grows rapidly into a young lady, enthralling everyone who encounters her-but ultimately, she must face her fate. This book captures the breathtaking art of the film from conception to production, and features commentary, interviews, and an in-depth look at the production process. "Every frame is worthy of being its own painting." -Joe Hisaishi, film's composer
Comic empires is a unique collection of new research exploring the relationship between imperialism and political cartoons, caricature, and satirical art. Edited by leading scholars across both fields (and with contributions from contexts as diverse as Egypt, Australia, the United States, and China, as well as Europe) the volume provides new perspectives on well-known events, and illuminates little-known players in the 'great game' of empire in modern times. Some of the finest comic art of the period is deployed as evidence, and examined seriously, in its own right, for the first time. Accessible to students of history at all levels, Comic empires is a major addition to the world-leading 'Studies in Imperialism' series, as well as standing alone as an innovative and significant contribution to the ever-growing international field of comics studies. -- .
With Design Your Own Anime and Manga Characters, you'll learn character design for these popular entertainment genres from renowned concept artist and teacher TB Choi. Constructing a Character. Build a character right from the start with the basics of human anatomy and proportion. Simplifying Forms for Poses and Gestures. Streamline form to develop effective poses and gestures from a variety of angles. Drawing Hair, Clothing, and Accessories. Render authentic details that support your characters and enrich your stories. Conveying Dimension, Emotion, and Character. Refine your use of line, shadow, and form to create visual variety, depth, and emotion. Pets, Chibis, and Sidekicks. Create pets, chibis, anthros, and kemonomimi with personality. Exercise: Design and Draw a Character. Learn a simple method for developing an original character, from mind map to finished drawing. Filled with step-by-step demonstrations and expert guidance and advice, Design Your Own Anime and Manga Characters teaches you everything you need to bring unique characters to life.
Part of a ten-volume bibliography series on comic art compiled by John A. Lent during the past decade, this volume provides more information on U.S. and Canadian comic art, animation, caricature, and gag, political, illustrative, and magazine cartoons than any other printed source in the world. Lent, founding editor of International Journal of Comic Art and longtime scholar of cartooning globally, takes great pains to be exhaustive, representative, and accurate in providing 11,367 citations of books, chapters, articles, and "fugitive" materials gleaned from a variety of sources worldwide, including about 400 periodicals and journals. Easy to use, incorporating a well-structured outline that includes categories and sub-categories, Lent spans every conceivable aspect of comic art. Other features include periodical directories for both Canada and the United States with addresses, typical contents, and inaugural dates of 101 comic art-related journals, magazines, and fanzines, and citations to hundreds of cartoonists and animators and their characters and works. Undoubtedly, this volume and the other nine in the Greenwood/Praeger series are unequalled as the definitive comic art bibliographies.
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