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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
Witness what the gods do after dark in the fifth volume of a stylish
and contemporary reimagining of one of the best-known stories in Greek
mythology, featuring exclusive behind-the-scenes content from creator
Rachel Smythe.
What is it about anime that is so appealing to a transnational fan base? Is the American attraction to anime similar to the popularity of previous fads of Japanese culture, like the Japonisants of fin-de-siecle France enamored of Japanese art and architecture, or the American poets in the fifties and sixties who latched onto haiku? Or is this something new, a product of global culture in which ethnic identities carry less weight? This book explores these issues by taking a look at anime fans and the place they occupy, both in terms of subculture in Japan and America, and in relation to Western perceptions of Japan since the late 1800s.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW, TIME, BUZZFEED, ESQUIRE, LIBRARY JOURNAL AND KIRKUS REVIEWS LONGLISTED FOR THE PEN/OPEN BOOK AWARD 'Hilarious and heart-rending' Celeste Ng 'Heartbreaking, but also infused with levity and humour. What stands out most is the fierce compassion with which she parses the complexities of family and love' Time How brown is too brown? Can Indians be racist? What does real love between really different people look like? Like many six-year-olds, Mira Jacob's half-Jewish, half-Indian son, Z, has questions about everything - and as tensions from the 2016 election spread from the media into his own family, they become much, much more complicated. Trying to answer him honestly, Mira has to think back to where she's gotten her own answers. Written with humor and vulnerability, this deeply relatable graphic memoir is a love letter to the art of conversation - and to the hope that hovers in our most difficult questions. 'Helps us think with grace and disarming wit ... Reading these searching, often hilarious tete-a-tetes is as effortless as eavesdropping on a crosstown bus ... Magic' New York Times Book Review 'Vibrant, inventive and vulnerable ... Good Talk attempts to answer, with humour and heart, some of the most difficult questions of all' Bustle 'Moving and very funny' Esquire
Are you interested in using Copic markers to take your art to the next level? Learn all about Copic marker colouring techniques from professional manga artists who know all the tricks of the trade! Considered the cream of the crop when it comes to markers, Copic are beloved by artists around the world for their smooth and vibrant colours. If you're new to the markers, there's no need to be intimidated when you have this informative guide with you every step of the way! You'll start off by learning basic techniques, including blending, mixing, and layering colour. Next, you'll discover how to use Copic markers to create texture when colouring skin, hair, clothing, and scenery. Dozens of illustrations from talented manga artists are broken down into step-by-step instructions, allowing you to implement the same colouring techniques in your own work. Along the way, you'll find countless tips and tricks for getting the most out of your markers - you'll even learn how to fix mistakes!
Lose yourself in this incredible collection of art from the ultra-popular Demon Slayer: Kimetsu no Yaiba anime! The incredible designs and thrilling animation of global smash hit Demon Slayer: Kimetsu no Yaiba have cemented its place as one of the most popular anime series of all time! The Art of Demon Slayer: Kimetsu no Yaiba the Anime collects a wide variety of art, illustrations, and production material from the show, artfully crafted by popular animation studio ufotable. The book includes over 300 illustrations primarily created for the Tanjiro Kamado Unwavering Resolve arc and features an exclusive cover illustration by Akira Matsushima, character designer and chief animation director for the series.
The Gorillaz Art Book is here! Featuring brand new artwork by Jamie Hewlett, who has invited more than 40 creators to offer new interpretations of 2D, Murdoc Niccals, Noodle, and Russel Hobbs in one expansive volume of original artwork. Contributing artists include Ruff Mercy, Kim Jung Gi, Robert Smith, Kerbscrawler Ghost, Robert Valley, Craig McCracken and Tim McCourt & Max Taylor. Celebrating 20 years of Gorillaz, this latest Z2 partnership sees Hewlett expand the band’s collaborative vision to fellow visual artists in The Gorillaz Art Book, a stunning visual feast of 306 pages.
From young love to heartbreak, the fourth book in Christopher Hart's bestselling Master Guide to Drawing Anime series focuses on the hugely popular Romance genre. The newest addition to Christopher Hart's bestselling Master Guide to Drawing Anime series takes on one of the most popular styles in Japanese cartoons: Romance. It provides an overview of romance subgenres and teaches every aspect of drawing anime romance, from common male and female character types to the dramatic--and funny--situations they find themselves in. Hart covers the complete arc of romantic anime stories--bliss, arguing, breaking up, and getting back together--and explains how to draw the anime head and body, match poses to the characters' personalities, craft emotional expressions, design standout features, draw couples that click, and create a romantic setting. Fans will welcome this deep dive into the genre, and newcomers will be drawn in by the dynamic artwork that is a hallmark of Christopher Hart's anime and manga titles.
In The Transmedia Construction of the Black Panther: Long Live the King, Bryan J. Carr explores and analyzes the evolution of the Black Panther character since his inception in the 1960s across comics, film, television, video games, and music. The Black Panther, Carr argues, is the sum of the creative works of countless individuals across various media that have each contributed to the legacy of the first mainstream Black superhero, all happening against a backdrop of social and cultural upheaval, global political struggle for equality, and the long shadow of colonizing Western attitudes. The Panther's existence is a complex one that not only illustrates in microcosm those same struggles in the historically white superhero space, but also offers a perfect case study for media trends of representation then and now. Carr addresses a number of questions: Does the Black Panther really represent a powerful counter-narrative to long-standing regressive attitudes toward Black identity and Africa? Who were the key contributors to our understanding of the character? And finally, how can we use the character to understand the complexities of our modern consolidated media systems? Scholars of media studies, film and television studies, comics studies, cultural studies, critical race studies, and African studies will find this book particularly useful.
Theology and Spider-Man provides a look at the religious themes present in one of the most popular heroes of the past half-century, Spider-Man. In order to create a systematic theology of Spider-Man, the contributors delve into themes of sin, salvation, and creedal theology, while also addressing liberation theology, Black theology, bioethics, and hermeneutics. This volume balances theological depth with discussion of the comics and films, which makes it a perfect collection for those interested in theology, Spider-Man, or both.
The first global history of comics from 1968 through to the present day, arranged chronologically and richly illustrated with prime examples of the artists, styles and movements being discussed. The authors contextualize the crucial modern period within the art form's broader history and offer a description of the more fluid, international and digital scene that is the medium's likely future. They supply examples from around the world - including the US and UK, France, Spain, Belgium, Italy, Germany, Switzerland, Argentina, Japan, South Korea and New Zealand - and from a range of renowned and lesser-known artists.
Comic books have presented fictional and fact-based stories of the Korean War, as it was being fought and afterward. Comparing these comics with events that inspired them offers a deeper understanding of the comics industry, America's "forgotten war," and the anti-comics movement, championed by psychiatrist Fredric Wertham, who criticized their brutalization of the imagination. Comics--both newsstand offerings and government propaganda--used fictions to justify the unpopular war as necessary and moral. This book examines the dramatization of events and issues, including the war's origins, germ warfare, brainwashing, Cold War espionage, the nuclear threat, African Americans in the military, mistreatment of POWs, and atrocities.
Encompassing 29 countries of Europe, this detailed bibliography covers the field of comic art. European academicians and journalists began the study of comic art earlier than their counterparts in other areas of the world. This volume reflects those efforts as well as the substantial growth of contemporary writings. Art Historian David Kunzle introduces the work, thus acknowledging the importance of Europe's lead in the scholarship of comic art in all its forms. This is one of four volumes dealing with various regions of the world in an attempt for the first time to present a comprehensive, international study of comic art scholarship. Chapters are country(ies) specific, except for the first, which includes continental, regional, and comparative perspectives. A feature of chapter one is its resources component, including an annotated directory of 81 comic art-related periodicals. Because of an unusually large number of sources, the chapters on Belgium, France, Germany, Great Britain, and Italy were expanded and subcategorised beyond historical and contemporary perspectives and specific comic art forms. Thus, many citations appear under categories of children's press, festivals, humor periodicals, anthologies, art and aesthetics, cinema, education and culture, effects debate, genres, industry, language and semiotics, legal aspects, literature, psychology, religion, socio-cultural aspects, and technical aspects. Additionally, more than 250 individual cartoonists and over 110 characters and titles were given separate categories. Art Historian David Kunzle, who has written the definitive histories of comic art precursors, wrote a personalized foreword. A preface delineating the unique characteristics of the book and complete indices conveniently divided by authors, cartoonists, characters and titles, periodicals, and subjects are provided.
Leiji Matsumoto is one of Japan's most influential myth creators. Yet the huge scope of his work, spanning past, present and future in a constantly connecting multiverse, is largely unknown outside Japan. Matsumoto was the major creative force on Star Blazers, America's gateway drug for TV anime, and created Captain Harlock, a TV phenomenon in Europe. As well as space operas, he made manga on musicians from Bowie to Tchaikovsky, wrote the manga version of American cowboy show Laramie, and created dozens of girls' comics. He is a respected manga scholar, an expert on Japanese swords, a frustrated engineer and pilot who still wants to be a spaceman in his eighties. This collection of new essays-the first book on Matsumoto in English-covers his seven decades of comic creation, drawing on contemporary scholarship, artistic practice and fan studies to map Matsumoto's vast universe. The contributors-artists, creators, translators and scholars-mirror the range of his work and experience. From the bildungsroman to the importance of textual analysis for costume and performance, from early days in poverty to honors around the world, this volume offers previously unexplored biographical and bibliographic detail from a life story as thrilling as anything he created.
He is the law - and you better believe it! Judge, jury and executioner, Judge Dredd is the brutal comic book cop policing the chaotic future urban jungle of Mega-City One, created by John Wagner and Carlos Ezquerra and launching in the pages of 2000 AD in 1977. But what began as a sci-fi action comic quickly evolved into a searing satire on hardline, militarised policing and 'law and order' politics, its endless inventiveness and ironic humour acting as a prophetic warning about our world today - and with important lessons for our future. Blending comic book history with contemporary radical theories on policing, I Am The Law takes key Dredd stories from the last 45 years and demonstrates how they provide a unique wake up call about our gradual, and not so gradual, slide towards authoritarian policing. From the politicisation of policing to 'zero tolerance', from violent suppression of protest to the rise of the surveillance state, I Am The Law examines how a comic book warned us about the chilling endgame of today's 'law and order' politics.
An eye-opening exploration of the toxic masculinity and sexism that pervades the superhero genre. Superheroes have been exciting and inspirational cultural icons for decades, dating back to the debut of Superman in the 1930s. The earliest tales have been held up as cornerstones of the genre, looked upon with nostalgic reverence. However, enshrining these tales also enshrines many outdated values that have allowed sexist gender dynamics to thrive. In Not All Supermen: Sexism, Toxic Masculinity, and the Complex History of Superheroes, Tim Hanley examines how anger, aggression, and violence became the norm in superhero comics, paired with a disdain for women that the industry has yet to fully move beyond. The sporadic addition of new female heroes over the years proved largely ineffective, the characters often underused and objectified. Hanley also reveals how the genre's sexism has had real-world implications, with many creators being outed as sexual harassers and bigots, while intolerant fan movements are awash with misogynistic hate speech. Superheroes can be a force for good, representing truth, justice, and courage, but the industry is laden with excessive baggage. The future of the genre depends on what elements of its past are celebrated and what is left behind. Not All Supermen unravels this complex history and shows how superheroes can become more relevant and inspiring for everyone.
Batman fans can call upon the world's greatest superhero with this high-quality die-cast metal Bat-Signal--projects up to 20 feet! Special features: - 5-inch tall authentically detailed Bat-Signal replica - Metal construction - LED light-up function, up to 20-feet projection in darkness - 360A Degrees rotatable base - 48-page hardcover book on Batman and Bat-Signal lore, featuring full-color illustrations throughout 3 AAA batteries not included.
In a film eight years in making, Studio Ghibli's cofounder Isao Takahata tells the untold story of Princess Kaguya. An old bamboo cutter and his wife find a tiny girl inside a bamboo shoot and raise her. The mysterious little princess grows rapidly into a young lady, enthralling everyone who encounters her-but ultimately, she must face her fate. This book captures the breathtaking art of the film from conception to production, and features commentary, interviews, and an in-depth look at the production process. "Every frame is worthy of being its own painting." -Joe Hisaishi, film's composer
In Asterix and the Chariot Race, Senator Lactus Bifidus announces a special one-off chariot race, to defend his name and prove Rome's greatness. Julius Caesar insists a Roman must win, or Bifidus will pay. Open to anyone from the known world, competitors arrive from far and wide, including Asterix and Obelix. With Bifidus secretly scheming, who will win this almighty chariot race? In Asterix and the Chieftain's Daughter, Adrenalin, the rebellious daughter of the great Gaulish chieftain Vercingetorix, arrives at their village, and Asterix and Obelix are tasked with protecting her from the Romans chasing her. This is easier said than done though, as Adrenalin is desperate to escape! Follow our favourite heroes as they try and reach Adrenalin before the Romans do. In Asterix and the Griffin, Asterix and Obelix set out on their 39th adventure on a long journey in search of a strange and terrifying creature. Half-eagle, half-lion, and idolised and feared by ancient peoples, this creature is the griffin. |
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