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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art
The Many Lives of the Batman (1991) was a pioneer within cultural and comic book scholarship. This fresh new sequel retains the best of the original chapters but also includes images, new chapters and new contributions from the Batman writers and editors. Spanning 75 years and multiple incarnations, this is the definitive history of Batman.
How to draw all kinds of musical instruments such as guitar, piano, harp and lots more. In this book the author and illustrator Amit Offir will teach you how you can draw step by step all kinds of musical instruments.
The Comics of Joe Sacco addresses the range of his award-winning work, from his early comics stories as well as his groundbreaking journalism Palestine (1993) and Safe Area to Gorazde (2000), to Footnotes in Gaza (2009) and his most recent book The Great War (2013), a graphic history of World War I. First in the new series, Critical Approaches to Comics Artists, this edited volume explores Sacco's comics journalism, and features established and emerging scholars from comics studies, cultural studies, geography, literary studies, political science, and communication studies. Sacco's work has already found a place in some of the foundational scholarship in comics studies, and this book solidifies his role as one of the most important comics artists today. Sections focus on how Sacco's comics journalism critiques and employs the ""standard of objectivity"" in mainstream reporting, what aesthetic principles and approaches to lived experience can be found in his comics, how Sacco employs the space of the comics page to map history and war, and the ways that his comics function in the classroom and as human rights activism. The Comics of Joe Sacco offers definitive, exciting approaches to some of the most important--and necessary--comics today, by one of the most acclaimed journalist-artists of our time.
A great drawing sport book for kids and adults about drawing sports world. if you are looking for a sports book for kids this is the great teaching how to draw sport book This sports book is teaching how to draw lots of sports drawings with cute comics characters step by step.
With the help of the easy-to-follow illustrations found in this book you'll quickly be able to learn how to draw a whole bunch of monsters. For each character, detailed step-by-step illustrations are provided so that you can easily follow along from start to finish. The H.W. Doodles series of drawing books are ideal for beginning artists who would like to learn and improve their drawing skills as well as more advanced artists who are looking to practice and hone the skills that they have already acquired. So, with the help of this drawing book, absolutely anyone will be able to tap into their creative side. These drawings can be completed on paper using drawing implements or, if you prefer to work digitally, then you can use your favorite drawing program instead. Either way, you're sure to have fun drawing all of the outlandish monsters found in this book.
It has become an axiom in comic studies that ""comics is a language, not a genre."" But what exactly does that mean, and how is discourse on the form both aided and hindered by thinking of it in linguistic terms? In Comics and Language, Hannah Miodrag challenges many of the key assumptions about the ""grammar"" and formal characteristics of comics, and offers a more nuanced, theoretical framework that she argues will better serve the field by offering a consistent means for communicating critical theory in the scholarship. Through engaging close readings and an accessible use of theory, this book exposes the problems embedded in the ways critics have used ideas of language, literature, structuralism, and semiotics, and sets out a new and more theoretically sound way of understanding how comics communicate. Comics and Language argues against the critical tendency to flatten the distinctions between language and images and to discuss literature purely in terms of story content. It closely examines the original critical theories that such arguments purport to draw on and shows how they in fact point away from the conclusions they are commonly used to prove. The book improves the use the field makes of existing scholarly disciplines and furthers the ongoing sophistication of the field. It provides animated and insightful analyses of a range of different texts and takes an interdisciplinary approach. Comics and Language will appeal to the general comics reader and will prove crucial for specialized scholars in the fields of comics, literature, cultural studies, art history, and visual studies. It also provides a valuable summary of the current state of formalist criticism within comics studies and so presents the ideal text for those interested in exploring this growing area of research
So you want to be a Cartoonist? Is another book by Peter Maddocks, Newspaper Cartoonist and childrens film and book maker. In this book he shows you how to draw cartoons, from beginning to finished product... from faces, to hands, to morphing from human to animal! All of this and more is in this great book for the budding cartoonist, and artist! Also How to be a Cartoonist, and Cartooning for beginners!
With the help of the easy-to-follow illustrations found in this book you'll quickly be able to learn how to draw a whole bunch of cats and kittens. For each character, detailed step-by-step illustrations are provided so that you can easily follow along from start to finish. The H.W. Doodles series of drawing books are ideal for beginning artists who would like to learn and improve their drawing skills as well as more advanced artists who are looking to practice and hone the skills that they have already acquired. So, with the help of this drawing book, absolutely anyone will be able to tap into their creative side. These drawings can be completed on paper using drawing implements or, if you prefer to work digitally, then you can use your favorite drawing program instead. Either way, you're sure to have fun drawing all of the adorable cats and kittens found in this book.
'I really have a secret satisfaction in being considered rather mad.' The name of William Heath Robinson has entered the national vocabulary as a by-word for eccentric inventions and makeshift solutions - and with good reason. His world of cogs, bits of string, magnets and precarious tipping points holds a universal appeal. Whacky machines and bemusing solutions to everyday problems are brought to life in this hilarious collection of cartoons from Heath Robinson. From wart removers to potato peelers to an early version of the holiday selfie, this much-loved classic illustrator and would-be inventor shows us that there really can be a gadget for everything!
Canada has not always had the role of 'friendly neighbor to the north.' In fact, the seemingly peaceful history of relations between the United States and Canada is punctuated with instances of border disputes, annexation manifestos and trade disagreements. David R. Spencer reveals the complexity of this relationship through a fascinating examination of political cartoons that appeared both in the U.S. and Canada from 1849 through the 1990s. By first examining both the cultural and political differences and similarities between the two nations, Spencer lays the groundwork for the main focus of his study - deeper analysis of the political perspectives of the editorial cartoons. Including 141 actual cartoons of the time, Spencer provides meaningful references to the historical material covered. An intriguing study by a leading Canadian-American scholar, this work is sure to interest many across the disciplines of journalism history, cartoons, media studies, communication and international relations.
"Mike Madrid is doing God's work. . . . mak ing] accessible a lost,
heady land of female adventure." --"ComicsAlliance"
If you want to cartoon yourself, then this is the book for you. Jarrod Knight takes you through 10 easy steps to quickly cartoon your own creation.
In 1977, Dave Sim (b. 1956) began to self-publish "Cerebus," one of the earliest and most significant independent comics, which ran for 300 issues and ended, as Sim had planned from early on, in 2004. Over the run of the comic, Sim used it as a springboard to explore not only the potential of the comics medium but also many of the core assumptions of Western society. Through it he analyzed politics, the dynamics of love, religion, and, most controversially, the influence of feminism--which Sim believes has had a negative impact on society. Moreover, Sim inserted himself squarely into the comic as Cerebus's creator, thereby inviting criticism not only of the creation, but also of the creator. What few interviews Sim gave often pushed the limits of what an interview might be in much the same way that "Cerebus" pushed the limits of what a comic might be. In interviews Sim is generous, expansive, provocative, and sometimes even antagonistic. Regardless of mood, he is always insightful and fascinating. His discursive style is not conducive to the sound bite or to easy summary. Many of these interviews have been out of print for years. And, while the interviews range from very general, career-spanning explorations of his complex work and ideas, to tightly focused discussions on specific details of "Cerebus," all the interviews contained herein are engaging and revealing.
Alan Moore and Dave Gibbons's "Watchmen "has been widely hailed as
a landmark in the development of the graphic novel. It was not only
aesthetically groundbreaking but also anticipated future
developments in politics, literature, and intellectual property.
How to draw all of Amit Offir's cartoon gnomes and dwarves In this children book you will learn how to draw gnomes and dwarves step by step in a fun and unique technique: Drawing Easily.
How to Draw Space, Monsters, Spaceships, Aliens and Other Space Drawings This is a great drawing book for kids and adults that want to learn how to draw space drawings.
A great fruit activity book for kids and adults that want to learn how to draw fruits step by step.
This book woll teach you how to draw ships and boats in a fun and unique way step by step.
How to draw weapons, guns, pistols, arrows, clubs, swords and more step by step |
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