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Books > Computing & IT > Computer software packages > Computer graphics software
Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges
Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes. Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems. Since the best way to learn something is with a practical example, this book follows one of the author's own projects, starting with how to prepare the elements that will be needed later on. The example illustrates how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions-from start to finish in a professional workflow. The book examines all the compositing nodes that can be used in Blender. It details time-saving tips, features such as the motion tracker, and rendering techniques so readers will have enough information to accomplish the most common tasks encountered in the creation of a professional visual effects composition. By following the example project presented in the book, you will gain the practical understanding required to use Blender's tools in the most common scenarios in video/film production. You will also gain industry insights into the limitations of the software and how to sort out the problematic scenarios that may come up through the various stages of your project.
Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements. Overcome Challenges in Your Own Research Experiments This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.
Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
A collection of 100 conference papers divided into five sections: computational advances and multiscale modelling; constitutive modelling; modelling in multiphysics phenomena and time effects; modelling of structural performance; and modelling of seismic and cyclic response.
Environmental science combined with computer technology. One click on a mouse and information flows into your PC from up to 10,000 miles away. When you receive this information you can ferret through the data and use it in any number of computer programs. The result: solutions to plant design problems that affect the health and well being of people around the globe. What does that mean to you, the environmental professional, scientist, or engineer?
Simulation Systems expolres a wide spectrum of topics including simulation software, logic simulation, query-driven simulation, multi-computer simulation and manufacturing simulation. Although such papers are presented in Journals and conference proceedings it is difficult to find a single source where the foremost papers are presented. Contributions in Simulation Systms are freom leading researchers and practioners which explore a wide spectrum of topics. The chapters include topics such as presentation of SIMULA/OBJECTR, which is a query driven simulation support environment and a method of translating automatically digital logic equations so that they may be simulated using VHDL. This is followed by simulation techniques for deterministic and statistical circuit design optimization. A mathematical model of a magnetic resonance imaging system is simulated so that one can better understand the imaging system.
This volume presents computer simulation methods and mathematical modelling of physical processes used in surface science research. It offers in-depth analysis of advanced theoretical approaches to behaviours of fluids in contact with porous, semiporous and nonporous solid surfaces. The book also explores interfacial systems for a wide variety of phenomena, including: absorption, flotation, osmosis, and colloidal stability.
Focuses on the argument that performance modelling and simulation has become a central issue in computer science and engineering, in part due to its applications to the structures comprising the internet. Dealing primarily with theory, tools, and techniques related to communications systems, it provides tutorials and surveys and relates new important research results. Each chapter provides background information, describes and analyses important work done in the field, and provides important direction to the reader on future work and further readings. The topics covered include traffic models for ATM networks, simulation environments, analytical methods, interprocessor communications and an evaluation of process architectures.
Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics -- particularly in machine learning, scientific modeling, and artificial life -- and reviews a broad span of research, including the work of Mitchell and her colleagues. The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines. "An Introduction to Genetic Algorithms" is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text. The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.
This second edition describes the fundamentals of modelling and simulation of continuous-time, discrete time, discrete-event and large-scale systems. Coverage new to this edition includes: a chapter on non-linear systems analysis and modelling, complementing the treatment of of continuous-time and discrete-time systems; and a chapter on the computer animation and visualization of dynamical systems motion.;College or university bookstores may order five or more copies at a special student price, available on request from Marcel Dekker Inc.
Kinetic models are becoming standard tools in the research of biological systems. They are used to represent hypotheses, analyze data, and design experiments to maximize the information obtained from a study. Kinetic Models of Trace Element and Mineral Metabolism During Development describes models for calcium, chromium, copper, iron, iodide, lead, mercury, selenium, zinc, and others in health and disease.
The proceedings of the Second International Conference on [title] held in Barcelona, Spain, September/October 1991, comprise papers on topics in ocean circulation, wave structure interaction, water quality and biological modeli harbor resonance, coastal circulation, random waves description, sedimen
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Master the art of 3D printing with step-by-step tutorials and DIY projectsAre you ready to join the new industrial revolution? 3D Printing with Autodesk 123D, Tinkercad, and MakerBot reveals how to turn your ideas into physical products that you can use or sell! You'll learn how tooperate powerful, free software from Autodesk and bring your creations to life with the MakerBot--a leading consumer printer--or an online service bureau. Practical examples take you through the Design, Catch, Meshmixer, Tinkercad, Make, and CNC Utility apps, and the MakerBot Desktop. Fun projects, easy-to-follow instructions, and clear screenshots progress from installing the software to printing the design. Videos and digital files accompany this hands-on guide. Make your own creations with Design and Tinkercad Download editable, premade content Generate construction documents with the LayOut feature Create and edit a reality capture model with Catch Edit and mash up .stl files with Meshmixer Navigate the MakerBot Desktop Print the model on your own machine or with a service bureau
A practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication.
Seeking new methods to satisfy increasing communication demands, researchers continue to find inspiration from the complex systems found in nature. From ant-inspired allocation to a swarm algorithm derived from honeybees, Bio-Inspired Computing and Networking explains how the study of biological systems can significantly improve computing, networking, and robotics. Containing contributions from leading researchers from around the world, the book investigates the fundamental aspects and applications of bio-inspired computing and networking. Presenting the latest advances in bio-inspired communication, computing, networking, clustering, optimization, and robotics, the book considers state-of-the-art approaches, novel technologies, and experimental studies, including bio-inspired: * Optimization of dynamic NP-hard problems * Top-down controller design for distributing a robot swarm among multiple tasks * Self-organizing data and signals cellular systems * Dynamic spectrum access in cognitive radio networks * QoS-aware architecture for scalable, adaptive, and survivable network systems * Locomotion control of the Hexapod Robot Gregor III The book explores bio-inspired topology control and reconfiguration methods, as well as bio-inspired localization, synchronization, and mobility approaches. Providing wide-ranging coverage that includes past approaches, current challenges, and emerging concepts such as the evolution and self-healing of network architectures and protocols, this comprehensive reference provides you with the well-rounded understanding you need to continue the advancement of the development, design, and implementation of bio-inspired computing and networking.
Most books covering the use of computer models in agricultural management systems target only one or two types of models. There are few texts available that cover the subject of systems modeling comprehensively and that deal with various approaches, applications, evaluations, and uses for technology transfer. Agricultural System Models in Field Research and Technology Transfer fills this need. It presents the latest advances in the use of various computer models in agricultural management systems.
This book develops a theory for transactions that provides practical solutions for system developers, focusing on the interface between the user and the database that executes transactions. Atomic transactions are a useful abstraction for programming concurrent and distributed data processing systems. Presents many important algorithms which provide maximum concurrency for transaction processing without sacrificing data integrity. The authors include a well-developed data processing case study to help readers understand transaction processing algorithms more clearly. The book offers conceptual tools for the design of new algorithms, and for devising variations on the familiar algorithms presented in the discussions. Whether your background is in the development of practical systems or formal methods, this book will offer you a new way to view distributed systems.
Now a large growth area in computing, multimedia is becoming more accessible to those who need it most - artists, musicians, educators, publishers, advertisers, marketing people, and so on - and who feel that interactive sound and video is the way forward in their business. This book should benefit all those who are now building (authoring) or considering building multimedia applications.;This is above all a practical book about multimedia PCs and applications, featuring extensive and detailed examples of how multimedia applications are authored, and taking a tutorial approach.;A disk is available to support the book, containing multimedia applications to run instantly (authored by using ToolBook) and a Windows video recorder (VFW compatible) so the applications can run on any multimedia PC.;This book should be of interest to users or potential users of multimedia PCs and those considering upgrading an "ordinary" PC to a multimedia one.
The focus of this volume is comprised of the fundamentals, models, and information technologies (IT) methods and tools for disaster prediction and mitigation. A more detailed list of topics includes mathematical and computational modeling of processes leading to or producing disasters, modeling of disaster effects, IT means for disaster mitigation, including data mining tools, knowledge-based and expert systems for use in disaster circumstances, GIS-based systems for disaster prevention and mitigation and equipment for disaster-prone areas. A specific type or class of disasters (natural or human-made), however will not be part of the main focus of this work. Instead, this book was conceived to offer a comprehensive, integrative view on disasters, seeking to determine what various disasters have in common. Because disaster resilience and mitigation involve humans, societies and cultures, not only technologies and economic models, special attention was paid in this volume to gain a comprehensive view on these issues, as a foundation of the IT tool design.
The authors have developed a computer program that can be of valuable assistance in surgical decision-making for strabismus surgery. The combination of diagnostic data of individual surgical cases, related diagnosis and treatments are incorporated into a well designed, clinically applicable software system. A new way of interactive, virtual eye muscle surgery and preoperative planning is proposed, based on a biomechanical model of the human eye, which enables the prediction of surgical outcomes on the basis of objective, anatomically related and measured data. Additionally, a realistic three-dimensional visualization of the human eyes and their muscles is used to support detailed evaluation and meaningful interpretation of eye motility disorders. This software system is not intended to replace common clinical diagnostics, nor surgical expertise but it should improve the accuracy of clinical decisions in an objective manner.
Molecular Modeling is a powerful tool of computational chemistry and is widely used in many research areas, such as drug design or biotechnology. This volume publishes in printed form all articles on the subject published by the Journal of Molecular Modeling during 1995 online in the Internet. The printed version guarantees easy access to all articles without connecting to Internet; the accompanying CD delivers all articles including colour prints in postscript format and supplemental material not available online.
In this fifth volume of the authoritative series, the simulation of forest fires, flames, and hydrodynamics is presented in the first three articles. The next two deal with quantum simulations, in particular for two dimensions (quantum Hall effect and monolayers). Biology is connected with the last two articles: we learn from biological evolution to complement computer hardware and software with evolware, or we simulate immunology. |
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