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Books > Computing & IT > Computer software packages > Computer graphics software

3D Printing Projects (Paperback): Brook Drumm, James Floyd Kelly, Matt Stultz, Rick Winscot, John Edgar Park, John Baichtal,... 3D Printing Projects (Paperback)
Brook Drumm, James Floyd Kelly, Matt Stultz, Rick Winscot, John Edgar Park, …
R634 R475 Discovery Miles 4 750 Save R159 (25%) Ships in 12 - 17 working days

Even if you've never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas. Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials. In Make: 3D Printing Projects, you'll: Print and assemble a modular lamp that's suitable for beginners--and quickly gets you incorporating electronics into 3D-printed structures. Learn about RC vehicles by fabricating--and driving--your own sleek, shiny, and fast Inverted Trike. Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping. Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools. Get hands-on with animatronics by building your own set of life-like mechanical eyes. Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone. Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.

The Complexity of Cooperation - Agent-Based Models of Competition and Collaboration (Paperback, New): Robert Axelrod The Complexity of Cooperation - Agent-Based Models of Competition and Collaboration (Paperback, New)
Robert Axelrod
R1,143 R1,040 Discovery Miles 10 400 Save R103 (9%) Ships in 12 - 17 working days

Robert Axelrod is widely known for his groundbreaking work in game theory and complexity theory. He is a leader in applying computer modeling to social science problems. His book "The Evolution of Cooperation" has been hailed as a seminal contribution and has been translated into eight languages since its initial publication. The "Complexity of Cooperation" is a sequel to that landmark book. It collects seven essays, originally published in a broad range of journals, and adds an extensive new introduction to the collection, along with new prefaces to each essay and a useful new appendix of additional resources. Written in Axelrod's acclaimed, accessible style, this collection serves as an introductory text on complexity theory and computer modeling in the social sciences and as an overview of the current state of the art in the field.

The articles move beyond the basic paradigm of the Prisoner's Dilemma to study a rich set of issues, including how to cope with errors in perception or implementation, how norms emerge, and how new political actors and regions of shared culture can develop. They use the shared methodology of agent-based modeling, a powerful technique that specifies the rules of interaction between individuals and uses computer simulation to discover emergent properties of the social system. "The Complexity of Cooperation" is essential reading for all social scientists who are interested in issues of cooperation and complexity

Financial Modeling Using C++ + Website (Paperback): C Sengupta Financial Modeling Using C++ + Website (Paperback)
C Sengupta
R2,866 R1,965 Discovery Miles 19 650 Save R901 (31%) Out of stock

Praise for Financial Modeling Using C++

"Financial Modeling Using C++ will have universal appeal for anyone interested in unlocking the power of the C++ language within the context of financial modeling. It is approachable for those with no skill in computer programming and provides excellent insight into proper programming techniques. The language is taught simultaneously within the framework of mainstream financial modeling tasks that are covered in detail and in steps that build off of each other. This book is a valuable introduction to both C++ and financial modeling, and also provides robust example code that can instantly be used and built upon to complete advanced analyses."
--Keith A. Allman, Principal, Enstruct Corp.

"Financial analysts and others seeking to move beyond spreadsheet modeling will find this book most useful. Professor Sengupta begins at 'step zero' of C++ and takes the reader artfully through advanced programming concepts that are essential for building large-scale financial models. This is a wonderful book for learning to program in C++ and to have on hand as a reference."
--John Charnes, Professor and Scupin Faculty Fellow, The University of Kansas School of Business, and author of Financial Modeling with Crystal Ball and Excel

Computerized financial models now form the backbone of most practical applications of finance, and C++ is the preeminent computer language for building powerful and complex financial models. This book starts by teaching both computer programming and the C++ language assuming no prior knowledge of either. It then walks you through building increasingly complex real-life financial models using basic to advanced C++, including its Object-Oriented Programming features. Chandan Sengupta's step-by-step approach makes this book ideal for both self-study and classroom use. In addition, discussions of the key elements of the C++ language--and the availability of the complete codes of all the models in the book--make it a useful reference for developers.

Blender 3D Incredible Models - A comprehensive guide to hard-surface modeling, procedural texturing, and rendering (Paperback):... Blender 3D Incredible Models - A comprehensive guide to hard-surface modeling, procedural texturing, and rendering (Paperback)
Arijan Belec
R1,346 Discovery Miles 13 460 Ships in 10 - 15 working days

Learn all about hard-surface modeling in Blender while creating three increasingly complex projects: an assault rifle, a sci-fi racing ship, and an army tank Key Features Explore Blender's wide array of 3D modeling tools and features with key images printed in color Learn techniques for texturing, rendering, and rigging Employ these lessons to create increasingly complex hard-surface models Book DescriptionBlender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You'll be led through progressively more challenging modeling projects- from an assault rifle and an army tank to a sci-fi spaceship model-giving you a glimpse of all the skills you'd need in Blender's vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you're equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won't just know how to create the models covered here, but you'll be able to turn your own concepts and references into 3D Blender models too! What you will learn Dive into the fundamental theory behind hard-surface modeling Explore Blender's extensive modeling tools and features Use references to produce sophisticated and accurate models Create models with realistic textures and materials Set up lighting and render your scenes with style Master the use of polygons to make game-optimized models Develop impressive animations by exploring the world of rigging Employ texture painting and modifiers to render the tiniest details Who this book is forThis book is for aspiring 3D artists, animators, architectural visualizers, and game developers looking to learn hard-surface modeling, an essential skill in creative industries. A basic understanding of Blender and its interface, orienting in the 3D Viewport, creating and moving objects, and mesh editing is necessary to get started.

Simulations and the Future of Learning - An Innovative (and Perhaps Revolutionary) Approach to e-Learning (Hardcover): Clark... Simulations and the Future of Learning - An Innovative (and Perhaps Revolutionary) Approach to e-Learning (Hardcover)
Clark Aldrich
R1,712 Discovery Miles 17 120 Ships in 12 - 17 working days

Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.

Data Mashups in R (Paperback): Jeremy Leipzig Data Mashups in R (Paperback)
Jeremy Leipzig; Contributions by Xiaoyi Li
R359 R263 Discovery Miles 2 630 Save R96 (27%) Ships in 12 - 17 working days

How do you use R to import, manage, visualize, and analyze real-world data? With this short, hands-on tutorial, you learn how to collect online data, massage it into a reasonable form, and work with it using R facilities to interact with web servers, parse HTML and XML, and more. Rather than use canned sample data, you'll plot and analyze current home foreclosure auctions in Philadelphia.

This practical mashup exercise shows you how to access spatial data in several formats locally and over the Web to produce a map of home foreclosures. It's an excellent way to explore how the R environment works with R packages and performs statistical analysis.Parse messy data from public foreclosure auction postings Plot the data using R's PBSmapping package Import US Census data to add context to foreclosure data Use R's lattice and latticeExtra packages for data visualization Create multidimensional correlation graphs with the pairs() scatterplot matrix package

Data Source Handbook (Paperback): Pete Warden Data Source Handbook (Paperback)
Pete Warden
R712 R516 Discovery Miles 5 160 Save R196 (28%) Ships in 12 - 17 working days

If you're a developer looking to supplement your own data tools and services, this concise ebook covers the most useful sources of public data available today. You'll find useful information on APIs that offer broad coverage, tie their data to the outside world, and are either accessible online or feature downloadable bulk data. You'll also find code and helpful links.

This guide organizes APIs by the subjects they cover--such as websites, people, or places--so you can quickly locate the best resources for augmenting the data you handle in your own service. Categories include: Website tools such as WHOIS, bit.ly, and Compete Services that use email addresses as search terms, including Github Finding information from just a name, with APIs such as WhitePages Services, such as Klout, for locating people with Facebook and Twitter accounts Search APIs, including BOSS and Wikipedia Geographical data sources, including SimpleGeo and U.S. Census Company information APIs, such as CrunchBase and ZoomInfo APIs that list IP addresses, such as MaxMind Services that list books, films, music, and products

Scaling MongoDB (Paperback): Kristina Chodorow Scaling MongoDB (Paperback)
Kristina Chodorow
R714 R519 Discovery Miles 5 190 Save R195 (27%) Ships in 12 - 17 working days

Create a MongoDB cluster that will to grow to meet the needs of your application. With this short and concise book, you'll get guidelines for setting up and using clusters to store a large volume of data, and learn how to access the data efficiently. In the process, you'll understand how to make your application work with a distributed database system.

"Scaling MongoDB" will help you: Set up a MongoDB cluster through sharding Work with a cluster to query and update data Operate, monitor, and backup your cluster Plan your application to deal with outages

By following the advice in this book, you'll be well on your way to building and running an efficient, predictable distributed system using MongoDB.

Reservoir modelling - A Practical Guide (Hardcover): S Cannon Reservoir modelling - A Practical Guide (Hardcover)
S Cannon
R2,446 Discovery Miles 24 460 Ships in 9 - 15 working days

Dieses massgebliche Fachbuch erlautert die allgemeinen Ablaufe bei der Modellierung von Speichern, von der Qualitatskontrolle der Daten und dem Projektmanagement, der Strukturmodellierung, Fazies- und Grundstucksmodellierung bis hin zu Upscaling und den Anforderungen an die dynamische Modellierung. Der Autor erlautert die strukturellen Elemente eines Models und untersucht sowohl seismische Interpretation als auch Tiefenumrechnung als wesentliche Unsicherheitsfaktoren bei der Volumenbestimmung. Er macht ebenfalls deutlich, wie weitreichende stratigraphische Beziehungen in die Rahmenbedingungen fur Speicher integriert werden. Das Buch legt den Schwerpunkt auf die geostatische Modellierung von Fazies und Heterogenitaten, die die Verteilung von Speichereigenschaften, wie Porositat, Permeabilitat und Wassersattigung, einschranken. Daruber hinaus werden die Rolle der Unsicherheitsanalyse bei statischen Modellen und deren Auswirkungen auf Volumenschatzungen betrachtet. Eingegangen wird auch auf eine Reihe typischer Ansatze bei der Modellierung spezifischer Speicher mithilfe von Fallstudien und anschaulicher Beispiele. - Praktischer Leitfaden fur den Einsatz von Daten bei der Erstellung erfolgreicher Speichermodelle. - Greift auf die jungsten Fortschritte bei 3D-Modellierungssoftware zuruck. - Untersucht die Modellierung von Fazies, die verschiedenen Methoden und die Notwendigkeit, die geologische Interpretation von Kernen und Logs zu verstehen. - Bietet Informationen zum Upscaling der Strukturen und Eigenschaften von kleinen geologischen Modellen als Grundlage fur eine dynamische Simulation. - Betont die Bedeutung eines interdisziplinaren Teamansatzes.

Learning Blender (Paperback, 3rd edition): Oliver Villar Learning Blender (Paperback, 3rd edition)
Oliver Villar
R1,038 Discovery Miles 10 380 Ships in 9 - 15 working days

Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Google Sketchup (Paperback): Chris Grover Google Sketchup (Paperback)
Chris Grover
R886 R664 Discovery Miles 6 640 Save R222 (25%) Ships in 12 - 17 working days

If you want to learn to create 3-D models using Google SketchUp, this "Missing Manual" is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans - even characters for computer games - in no time. "Google SketchUp: The Missing Manual" offers a hands-on tour of the program, with crystal-clear instructions for using every feature and lots of real-world examples to help you pick up the practical skills you need. It helps you learn to use the basic tools, build and animate models, and place your objects in Google Earth.With this book, you will: learn your way around the SketchUp workspace, and explore the differences between working in 2-D and 3-D; build simple 3-D shapes, save them as reusable components, and use SketchUp's Outliner to show or hide them as you work; tackle a complicated model building with lots of detail, and discover timesaving tools for using many components; animate the model by creating an interior walkthrough of your building; and, dress up your model with realistic material shading and shadows, and place it in Google Earth. It's easy to get started. Just download the program from Google.com, and follow the instructions in this book. You'll become a SketchUp master in a jiffy.

Advanced Research on Computer Education, Simulation and Modeling - International Conference, CESM 2011, Wuhan, China, June... Advanced Research on Computer Education, Simulation and Modeling - International Conference, CESM 2011, Wuhan, China, June 18-19, 2011. Proceedings, Part II (Paperback, 2011 ed.)
Sally Lin, Xiong Huang
R3,016 Discovery Miles 30 160 Ships in 10 - 15 working days

This two-volume set (CCIS 175 and CCIS 176) constitutes the refereed proceedings of the International Conference on Computer Education, Simulation and Modeling, CSEM 2011, held in Wuhan, China, in June 2011. The 148 revised full papers presented in both volumes were carefully reviewed and selected from a large number of submissions. The papers cover issues such as multimedia and its application, robotization and automation, mechatronics, computer education, modern education research, control systems, data mining, knowledge management, image processing, communication software, database technology, artificial intelligence, computational intelligence, simulation and modeling, agent based simulation, biomedical visualization, device simulation & modeling, object-oriented simulation, Web and security visualization, vision and visualization, coupling dynamic modeling theory, discretization method, and modeling method research.

Google SketchUp Cookbook (Paperback): Bonnie Roskes Google SketchUp Cookbook (Paperback)
Bonnie Roskes
R1,242 R899 Discovery Miles 8 990 Save R343 (28%) Ships in 12 - 17 working days

As the first book for intermediate and advanced users of Google SketchUp, this Cookbook goes beyond the basics to explore the complex features and tools that design professionals use. You'll get numerous step-by-step tutorials for solving common (and not so common) design problems, with detailed color graphics to guide your way, and discussions that explain additional ways to complete a task. Google SketchUp Cookbook will help you:

Use SketchUp more efficiently by taking advantage of components and groups Learn new techniques for using Follow Me, Intersect, and constraints Go beyond simple textures with tools such as texture positioning and Photo Match Create animations and walkthroughs, and explore design scenarios by using layers and scenes Learn how to use styles to customize your presentations Combine SketchUp with the 3D Warehouse and Google Earth

Google SketchUp Cookbook is ideal for architects, engineers, interior designers, product designers, woodworkers, and other professionals and hobbyists who want to work more efficiently and achieve true mastery of this amazing tool.

Rendering with mental ray and 3ds Max (Portuguese, Paperback, 2nd edition): Joep van der Steen, Ted Boardman Rendering with mental ray and 3ds Max (Portuguese, Paperback, 2nd edition)
Joep van der Steen, Ted Boardman
R1,573 Discovery Miles 15 730 Ships in 12 - 17 working days

Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book.

Dynamic Models in Biology (Paperback): Stephen P. Ellner, John Guckenheimer Dynamic Models in Biology (Paperback)
Stephen P. Ellner, John Guckenheimer
R2,344 R2,109 Discovery Miles 21 090 Save R235 (10%) Ships in 12 - 17 working days

"This book is written with the reality of biology students and their apprehension about mathematics in mind. The applications of mathematical models to real biological problems are not contrived, as they are in a number of other texts. And the biology examples are taken from the current literature--a wonderful help to those who will be teaching with this book."--Jim Keener, University of Utah, author of "Principles of Applied Mathematics" and "Mathematical Physiology"

""Dynamic Models in Biology" is a new and significant contribution to the field. Very well written and clearly presented, it fulfills its goal of bringing dynamic models into the undergraduate biology curriculum. Indeed it puts biology first, and then seeks to show how biological phenomena can be explained in mathematical terms."--Martin Henry H. Stevens, Miami University

"This excellent book is a major contribution to the literature. Strong biologically and mathematically, well-organized, and engagingly written, it introduces the subject of dynamical models in biology in as coherent a way as I have seen anywhere. Few authors could approach this topic as authoritatively as do Ellner and Guckenheimer."--Simon Levin, Princeton University, author of "The Importance of Species" and "The Encyclopedia of Biodiversity"

Computational Neurogenetic Modeling (Hardcover, 2007 ed.): Lubica Benuskova, Nikola K. Kasabov Computational Neurogenetic Modeling (Hardcover, 2007 ed.)
Lubica Benuskova, Nikola K. Kasabov
R4,537 Discovery Miles 45 370 Ships in 10 - 15 working days

This is a student text, introducing the scope and problems of a new scientific discipline - Computational Neurogenetic Modeling (CNGM). CNGM is concerned with the study and development of dynamic neuronal models for modeling brain functions with respect to genes and dynamic interactions between genes. These include neural network models and their integration with gene network models. This new area brings together knowledge from various scientific disciplines.

Introduction to Apache Flink (Paperback): Ellen Friedman, Kostas Tzoumas Introduction to Apache Flink (Paperback)
Ellen Friedman, Kostas Tzoumas
R601 R439 Discovery Miles 4 390 Save R162 (27%) Ships in 12 - 17 working days

There's growing interest in learning how to analyze streaming data in large-scale systems such as web traffic, financial transactions, machine logs, industrial sensors, and many others. But analyzing data streams at scale has been difficult to do well--until now. This practical book delivers a deep introduction to Apache Flink, a highly innovative open source stream processor with a surprising range of capabilities. Authors Ellen Friedman and Kostas Tzoumas show technical and nontechnical readers alike how Flink is engineered to overcome significant tradeoffs that have limited the effectiveness of other approaches to stream processing. You'll also learn how Flink has the ability to handle both stream and batch data processing with one technology. * Learn the consequences of not doing streaming well--in retail and marketing, IoT, telecom, and banking and finance* Explore how to design data architecture to gain the best advantage from stream processing* Get an overview of Flink's capabilities and features, along with examples of how companies use Flink, including in production* Take a technical dive into Flink, and learn how it handles time and stateful computation* Examine how Flink processes both streaming (unbounded) and batch (bounded) data without sacrificing performance

Simulating the Evolution of Language (Paperback, Softcover reprint of the original 1st ed. 2002): Angelo Cangelosi, Domenico... Simulating the Evolution of Language (Paperback, Softcover reprint of the original 1st ed. 2002)
Angelo Cangelosi, Domenico Parisi
R2,980 Discovery Miles 29 800 Ships in 10 - 15 working days

This book is the first to provide a comprehensive survey of the computational models and methodologies used for studying the evolution and origin of language and communication. Comprising contributions from the most influential figures in the field, it presents and summarises the state-of-the-art in computational approaches to language evolution, and highlights new lines of development.Essential reading for researchers and students in the fields of evolutionary and adaptive systems, language evolution modelling and linguistics, it will also be of interest to researchers working on applications of neural networks to language problems. Furthermore, due to the fact that language evolution models use multi-agent methodologies, it will also be of great interest to computer scientists working on multi-agent systems, robotics and internet agents.

Environmental Modelling and Prediction (Hardcover, 2002 ed.): Gongbing Peng, Lance M. Leslie, Yaping Shao Environmental Modelling and Prediction (Hardcover, 2002 ed.)
Gongbing Peng, Lance M. Leslie, Yaping Shao
R5,873 Discovery Miles 58 730 Ships in 10 - 15 working days

In this book the authors consider the natural environment as an integrated system and describe a cohesive approach to its modelling and prediction. The book emphasises the mathematical representation and numerical simulation of the interactions between the various environmental components and those of the environmental processes, including physical, chemical and biological. Furthermore, it summarises some of the recent progress and new developments in the modelling and prediction of the atmosphere, ocean, land surface, continental hydrosphere, cryosphere, etc. The authors also explore new theoretical frameworks in environmental prediction, such as systems analysis and statistical-dynamic modelling. The applications of remote sensing and geographic information systems in environmental modelling and prediction are discussed. Examples of integrated environmental modelling are given

Dynamic Modeling (Hardcover, 2nd ed. 2001): Bruce Hannon Dynamic Modeling (Hardcover, 2nd ed. 2001)
Bruce Hannon; Foreword by D.H. Meadows; Matthias Ruth
R4,753 Discovery Miles 47 530 Ships in 10 - 15 working days

The book uses STELLA software to develop simulation models, thus allowing readers to convert their understanding of a phenomenon to a computer model, and then run it to yield the inevitable dynamic consequences built into the structure. Part I provides an introduction to modeling dynamic systems, while Part II offers general modeling methods. Parts III through VIII then apply these methods to model real-world phenomena from chemistry, genetics, ecology, economics, and engineering. Dynamic Modeling includes STELLA run-time software for both Windows and Mac systems, as well as computer files of sample models used in the book. A clear, approachable introduction to the modeling process, of interest in any field where real problems can be illuminated by computer simulation.

Fabricated - The New World of 3D Printing (Paperback, New): H. Lipson Fabricated - The New World of 3D Printing (Paperback, New)
H. Lipson
R681 R527 Discovery Miles 5 270 Save R154 (23%) Ships in 12 - 17 working days

"Fabricated "tells the story of 3D printers, humble manufacturing machines that are bursting out of the factory and into schools, kitchens, hospitals, even onto the fashion catwalk. "Fabricated "describes our emerging world of printable products, where people design and 3D print their own creations as easily as they edit an online document.

A 3D printer transforms digital information into a physical object by carrying out instructions from an electronic design file, or 'blueprint.' Guided by a design file, a 3D printer lays down layer after layer of a raw material to 'print' out an object. That's not the whole story, however. The magic happens when you plug a 3D printer into today's mind-boggling digital technologies. Add to that the Internet, tiny, low cost electronic circuitry, radical advances in materials science and biotech and voila The result is an explosion of technological and social innovation.

"Fabricated "takes the reader onto a rich and fulfilling journey that explores how 3D printing is poised to impact nearly every part of our lives.

Aimed at people who enjoy books on business strategy, popular science and novel technology, "Fabricated "will provide readers with practical and imaginative insights to the question 'how will this technology change my life?' Based on hundreds of hours of research and dozens of interviews with experts from a broad range of industries, "Fabricated" offers readers an informative, engaging and fast-paced introduction to 3D printing now and in the future.

Writing and Querying MapReduce Views in CouchDB (Paperback): Bradley Holt Writing and Querying MapReduce Views in CouchDB (Paperback)
Bradley Holt
R720 R525 Discovery Miles 5 250 Save R195 (27%) Ships in 12 - 17 working days

If you want to use CouchDB to support real-world applications, you'll need to create MapReduce views that let you query this document-oriented database for meaningful data. With this short and concise ebook, you'll learn how to create a variety of MapReduce views to help you query and aggregate data in CouchDB's large, distributed datasets.

You'll get step-by-step instructions and lots of sample code to create and explore several MapReduce views through the course of the book, using an example database you construct. To work with these different views, you'll learn how to use the Futon web administration console and the cURL command line tool that come with CouchDB. Learn how the Map and Reduce steps work independently and together to index your data Use the example database to create several temporary views based on different criteria Discover the uses of Map and Reduce JavaScript functions Convert your temporary views to permanent views within a design document Learn several options for querying the data within your views Limit the number of results returned, skip some results, or reverse the order of the output Group your results by exact keys or by parts of keys

Bradley Holt, co-founder of the creative services firm Found Line, is a web developer and entrepreneur ten years of PHP and MySQL experience. He began using CouchDB before the release of version 1.0. Bradley is an active member of the PHP community, and can be reached at bradley-holt.com.

Network Modeling and Simulation - A Practical Perspective (Hardcover): M. Guizani Network Modeling and Simulation - A Practical Perspective (Hardcover)
M. Guizani
R2,163 R1,757 Discovery Miles 17 570 Save R406 (19%) Out of stock

"Network Modeling and Simulation" is a practical guide to using modeling and simulation to solve real-life problems. The authors give a comprehensive exposition of the core concepts in modeling and simulation, and then systematically address the many practical considerations faced by developers in modeling complex large-scale systems. The authors provide examples from computer and telecommunication networks and use these to illustrate the process of mapping generic simulation concepts to domain-specific problems in different industries and disciplines.

Key features: Provides the tools and strategies needed to build simulation models from the ground up rather than providing solutions to specific problems. Includes a new simulation tool, CASiNO built by the authors. Examines the core concepts of systems simulation and modeling. Presents code examples to illustrate the implementation process of commonly encountered simulation tasks.

Offers examples of industry-standard modeling methodology that can be applied in steps to tackle any modeling problem in practice.

GPU Pro 6 - Advanced Rendering Techniques (Hardcover): Wolfgang Engel GPU Pro 6 - Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
R2,490 Discovery Miles 24 900 Ships in 12 - 17 working days

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

Digital Modelmaking - Laser Cutting, 3D Printing and Reverse Engineering (Paperback): Helen Lansdown Digital Modelmaking - Laser Cutting, 3D Printing and Reverse Engineering (Paperback)
Helen Lansdown
R629 R564 Discovery Miles 5 640 Save R65 (10%) Ships in 12 - 17 working days

Digital manufacturing has become an intrinsic part of the modelmaking profession, so today's practitioner must be skilled in both traditional hand-making techniques and digital technology. Relevant to a wide variety of creative industries, including film and television, theatre, architecture and product design, Digital Modelmaking offers a comprehensive insight into the manufacturing processes and technologies used within contemporary modelmaking. Each chapter contains an in-depth explanation of each topic, presents examples of how each process is used and includes case studies from professional modelmakers and students. Topics covered include: making models using a laser cutter, 3D printer and CNC milling machinery; generating 3D digital data using a 3D scanner and photogrammetry; two-and three- dimensional drawing software such as CAD; designing models for digital manufacturing; selecting materials based on their suitability for modelmaking; combining traditional hand-making skills with digital manufacturing; painting and finishing models, and finally, moulding and casting using silicone and resin. This invaluable book will be of great interest for students, young professionals and everyone with a passion for design and making.

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