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Books > Computing & IT > Computer software packages > Computer graphics software

Game Character Creation with Blender and Unity (Paperback): C Totten Game Character Creation with Blender and Unity (Paperback)
C Totten
R991 R789 Discovery Miles 7 890 Save R202 (20%) Ships in 10 - 15 working days

A complete guide to creating usable, realistic game characters with two powerful tools

Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the processArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledgeProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and exportEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine

Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Geometric Modelling - Dagstuhl 1999 Computing Supplement 14 (Paperback, Softcover reprint of the original 1st ed. 2001): G.... Geometric Modelling - Dagstuhl 1999 Computing Supplement 14 (Paperback, Softcover reprint of the original 1st ed. 2001)
G. Brunnett, H. Bieri, G. Farin
R5,268 Discovery Miles 52 680 Ships in 18 - 22 working days

Geometric Modelling is concerned with the computer aided design, manipulation, storage and transmission of geometric shape. It provides fundamental techniques to different areas of application as CAD/CAM, computer graphics, scientific visualization, and virtual Reality. 20 papers presented by leading experts give a state-of-the-art survey of the following topics: surface design and fairing; multiresolution models; reverse engineering; solid modelling; constrained based modelling.

Cellular Automata - 5th International Conference on Cellular Automata for Research and Industry, ACRI 2002, Geneva,... Cellular Automata - 5th International Conference on Cellular Automata for Research and Industry, ACRI 2002, Geneva, Switzerland, October 9-11, 2002, Proceedings (Paperback, 2002 ed.)
Bastien Chopard, Marco Tomassini
R1,543 Discovery Miles 15 430 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 5th International Conference on Cellular Automata for Research and Industry, ACRI 2002, held in Geneva, Switzerland in October 2002.The 31 revised full papers presented together with 3 invited paper were carefully reviewed and selected from around 50 submissions. The topics covered range from theoretical issues to applications in various fields, including lattice gases, pattern recognition, cryptography, and authentication. Less known models receive attention as well, such as probabilistic, asynchronous, and multi-level automata. Among novel applications and models are highway traffic, population and growth dynamics, environmental applications, and collective intelligence.

Data Visualization 2001 - Proceedings of the Joint Eurographics - IEEE TCVG Symposium on Visualization in Ascona, Switzerland,... Data Visualization 2001 - Proceedings of the Joint Eurographics - IEEE TCVG Symposium on Visualization in Ascona, Switzerland, May 28-30, 2001 (Paperback, Softcover reprint of the original 1st ed. 2001)
D. Ebert, J.M. Favre, R. Peikert
R1,452 Discovery Miles 14 520 Ships in 18 - 22 working days

This book contains 33 papers presented at the Third Joint Visualization Symposium of the Eurographics Association and the Technical Committee on Visualization and Graphics of the IEEE Computer Society. The main topics treated are: visualization of geoscience data; multi-resolution and adaptive techniques; unstructured data, multi-scale and visibility; flow visualization; biomedical applications; information visualization; object representation; volume rendering; information visualization applications; and automotive applications.

Virtual and Augmented Architecture (VAA'01) - Proceedings of the International Symposium on Virtual and Augmented... Virtual and Augmented Architecture (VAA'01) - Proceedings of the International Symposium on Virtual and Augmented Architecture (VAA'01), Trinity College, Dublin, 21 -22 June 2001 (Paperback, 2001 ed.)
Bob Fisher, Kenneth Dawson-Howe, Carol O'Sullivan
R2,662 Discovery Miles 26 620 Ships in 18 - 22 working days

This book focuseson the use of computer visionand graphics in architecture. It arose from a convergenceof several hot topics: 1. visualization of built environments for engineering, historical and other purposes, 2. virtual reconstruction of architecture from visual data of existing struc tures, whether via photogrammetric or range sensing techniques, and 3. augmentation of video data of architecture with useful information. The focus here is on architecture and howto present it, enhance it's abilities, make it easier to understand and make it accessibleto a larger public. Collective interest in this topic led to the International Symposium on Virtual and Augmented Architecture, whose papers are contained in this book. As editors, we were very pleased about how well the different papers chosen gavea nice focus to the topic and conference.It is clear that there are many different research approaches still active in this area - this makes it an exciting time. Wehope that this book captures that excitement and succeeds in bringing it to you.

Immersive Projection Technology and Virtual Environments 2001 - Proceedings of the Eurographics Workshop in Stuttgart, Germany,... Immersive Projection Technology and Virtual Environments 2001 - Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 (Paperback, Softcover reprint of the original 1st ed. 2001)
B. Froehlich, J. Deisinger, H.J. Bullinger
R2,679 Discovery Miles 26 790 Ships in 18 - 22 working days

Seventeen papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Conceptual Modeling - ER 2001 - 20th International Conference on Conceptual Modeling, Yokohama, Japan, November 27-30, 2001,... Conceptual Modeling - ER 2001 - 20th International Conference on Conceptual Modeling, Yokohama, Japan, November 27-30, 2001, Proceedings (Paperback, 2001 ed.)
Hideko S Kunii, Sushil Jajodia, Arne Soelvberg
R2,765 Discovery Miles 27 650 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 20th International Conference on Conceptual Modeling, ER 2001, held in Tokohama, Japan, in November 2001.The 45 revised full papers presented together with three keynote presentations were carefully reviewed and selected from a total of 197 submissions. The papers are organized in topical sections on spatial databases, spatio-temporal databases, XML, information modeling, database design, data integration, data warehouse, UML, conceptual models, systems design, method reengineering and video databases, workflows, web information systems, applications, and software engineering.

Multi-Agent-Based Simulation - Second International Workshop, MABS 2000, Boston, MA, USA, July 2000; Revised and Additional... Multi-Agent-Based Simulation - Second International Workshop, MABS 2000, Boston, MA, USA, July 2000; Revised and Additional Papers (Paperback, 2001 ed.)
Scott Moss, Paul Davidsson
R1,485 Discovery Miles 14 850 Ships in 18 - 22 working days

This book is devoted to investigating and developing the synergy between software engineering for multi-agent systems and agent-based social simulation; it originates from the Second International Workshop on Multi-Agend-Based Simulation, MABS 2000, held in Boston, MA, USA in July 2000, in conjunction with ICAMS 2000. Besides the thoroughly revised full papers accepted for presentation at the workshop, two invited papers and an introductory survey by one of the volume editors have been added in order to round off the scope and achieve complete coverage of all relevant topics. The book competently surveys the state of the art in the area by offering topical sections on model design issues, applications, simulating social relations and processes, and formal approaches.

Interactive Multimedia Learning - Shared Reusable Visualization-based Modules (Paperback, 2001 ed.): Abdulmotaleb El Saddik Interactive Multimedia Learning - Shared Reusable Visualization-based Modules (Paperback, 2001 ed.)
Abdulmotaleb El Saddik
R1,403 Discovery Miles 14 030 Ships in 18 - 22 working days

In this book several concepts with respect to the development and reusability of multimedia content in web-based learning systems are introduced. More specifically, the development of a component-based framework that enables developers to employ reusable software components enhanced with metadata, creating complete instructional visualizations for a given subject and integrating these visualizations in an appropriate learning context, is discussed. Two activities for making stand-alone visualizations group-aware are addressed: transparent sharing of the same instructional visualization with diverse views in a moderated session, and organization of interactions in the shared workspace. No other work has addressed the issue of transparent collaboration based on instructional visualizations enhanced with metadata in such a way. The CD-ROM contains all the interactive learning modules as well as the content of the book in HTML format.

Managing Software Quality - A Measurement Framework for Assessment and Prediction (Paperback, Softcover reprint of the original... Managing Software Quality - A Measurement Framework for Assessment and Prediction (Paperback, Softcover reprint of the original 1st ed. 2002)
Richard E. Nance, James D. Arthur
R1,456 Discovery Miles 14 560 Ships in 18 - 22 working days

What should be every software organization's primary goal? Managing Software Quality. Producing and sustaining the high quality of products and processes in evolutionary systems are at the core of software engineering, and it is only through a comprehensive measurement program that a successful outcome can be assured. Cost and budget limitations, schedule due dates, all represent systems engineering constraints which impinge on the degree to which software development and maintenance professional can achieve maximum quality. Richard Nance and James Arthur's guide to managing software quality goes beyond the usual answers to the "why" and "what" questions generally provided in the standards documents. They not only look at the "how to" in their focus of the measurement of software quality, but also come up with specific suggestions to the pressing needs of practising software engineers, quality assurance engineers and software and project managers."This is one of the few books in this area that addresses the 'quality' aspect based upon the important aspect of documentation. In addition, the book provides a basis for not only the software manager concerned with measurement implementation, but also the researcher in identifying the current state of the art and practice. This will be a key reference guide for anyone that is concerned with developing quality software."(William H Farr, PhD, Naval Surface Warfare Center Dahlgren Division)About the Authors: Research motivated by problems arising in large, complex software systems is what stimulates Richard Nance. His collaboration with the U.S. Navy on major software-intensive programs spans over 30 years. James Arthur is an Associate Professor of Computer Science at Virginia Tech.

RoboCup-99: Robot Soccer World Cup III (Paperback, 2000 ed.): Manuela Veloso, Enrico Pagello, Hiroaki Kitano RoboCup-99: Robot Soccer World Cup III (Paperback, 2000 ed.)
Manuela Veloso, Enrico Pagello, Hiroaki Kitano
R2,795 Discovery Miles 27 950 Ships in 18 - 22 working days

This book is the third official archival publication devoted to RoboCup and documents the achievements presented at the Third Robot World Cup Soccer Games and Conferences, Robo-Cup-99, held in Stockholm, Sweden in July/August 1999. The book presents the following parts
- Introductory overview and survey
- Research papers of the champion teams and scientific award winners
- Technical papers presented at the RoboCup-99 Workshop
- Team description of a large number of participating teams.
This book is mandatory reading for the rapidly growing RoboCup community as well as a valuable source or reference and inspiration for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.

Simulation and Visualization on the Grid - Parallelldatorcentrum Kungl Tekniska Hoegskolan Seventh Annual Conference Stockholm,... Simulation and Visualization on the Grid - Parallelldatorcentrum Kungl Tekniska Hoegskolan Seventh Annual Conference Stockholm, Sweden December 1999 Proceedings (Paperback, 2000 ed.)
Bjoern Engquist, Lennart Johnsson, Michael Hammill, Faith Short
R4,029 Discovery Miles 40 290 Ships in 18 - 22 working days

It is now 30 years since the network for digital communication, the ARPA-net, first came into operation. Since the first experiments with sending electronic mail and performing file transfers, the development of networks has been truly remarkable. Today's Internet continues to develop at an exponential rate that even surpasses that of computing and storage technologies. About five years after being commercialized, it has become as pervasive as the tele phone had become 30 years after its initial deployment. In the United States, the size of the Internet industry already exceeds that of the auto industry, which has been in existence for about 100 years. The exponentially increas ing capabilities of communication, computing, and storage systems is also reshaping the way science and engineering are pursued. Large-scale simulation studies in chemistry, physics, engineering, and sev eral other disciplines may now produce data sets of ,several terabytes or petabytes. Similarly, almost all measurements today produce data in digital form, whether from collections of sensors, three-dimensional digital images, or video. These data sets often represent complex phenomena that require rich visualization capabilities and efficient data-mining techniques to under stand. Furthermore, the data may be produced and archived in several differ ent locations, and the analysis carried out by teams with members at several locations-possibly distinct from those with significant storage, computation, or visualization facilities. The emerging computational Grids enable the transparent use of remote instruments, computational and data resources.

Neural Networks in the Analysis and Design of Structures (Paperback, 1999 ed.): Zenon Waszczysznk Neural Networks in the Analysis and Design of Structures (Paperback, 1999 ed.)
Zenon Waszczysznk
R1,426 Discovery Miles 14 260 Ships in 18 - 22 working days

Neural Networks are a new, interdisciplinary tool for information processing. Neurocomputing being successfully introduced to structural problems which are difficult or even impossible to be analysed by standard computers (hard computing). The book is devoted to foundations and applications of NNs in the structural mechanics and design of structures.

Effects of Joint Incongruity on Articular Pressure Distribution and Subchondral Bone Remodeling (Paperback, Softcover reprint... Effects of Joint Incongruity on Articular Pressure Distribution and Subchondral Bone Remodeling (Paperback, Softcover reprint of the original 1st ed. 2000)
F. Eckstein, B. Merz, C.R. Jacobs
R1,377 Discovery Miles 13 770 Ships in 18 - 22 working days

The objective of the present work is to review the existing literature on joint incongruity, cellular mechano-transduction, and computer simulations of mechano-adaptive bone remodelling, and to quantitatively assess the effect of incongruity on load transmission and subchondral mineralisation. Idealised computer models of incongruous joints and a specific anatomically based model of the humero-ulnar joint articulation were analysed with the finite element method, and the results directly compared with experimental and morphological data.

Reviews in Computational Chemistry V 2 (Hardcover, Volume 2): KB Lipkowitz Reviews in Computational Chemistry V 2 (Hardcover, Volume 2)
KB Lipkowitz
R7,511 Discovery Miles 75 110 Ships in 10 - 15 working days

This second volume of the series 'Reviews in Computational Chemistry' explores new applications, new methodologies, and new perspectives. The topics covered include conformational analysis, protein folding, force field parameterizations, hydrogen bonding, charge distributions, electrostatic potentials, electronic spectroscopy, molecular property correlations, and the computational chemistry literature. Methodologies described include conformational search strategies, distance geometry, molecular mechanics, molecular dynamics, ab initio and semiempirical molecular orbital calculations, and quantitative structure-activity relationships (QSAR) using topological and electronic descriptors.
A compendium of molecular modeling software will help users select the computational tools they need. Each chapter in 'Reviews in Computational Chemistry' serves as a brief tutorial for organic, physical, pharmaceutical, and biological chemists new to the field. Practitioners will be interested in the recent advances.

Conceptual Modeling ER'99 - 18th International Conference on Conceptual Modeling Paris, France, November 15-18, 1999... Conceptual Modeling ER'99 - 18th International Conference on Conceptual Modeling Paris, France, November 15-18, 1999 Proceedings (Paperback, 1999 ed.)
Jacky Akoka, Mokrane Bouzeghoub, Isabelle Comyn-Wattiau, Elisabeth Metais
R1,635 Discovery Miles 16 350 Ships in 18 - 22 working days

This book provides a comprehensive state-of-the-art, in conceptual modeling. It grew out of research papers presented at the 18th International Conference on Conceptual Modeling (ER '99) and arranged by the editors. The plan of the conference is to cover the whole spectrum of conceptual modeling as it relates to database and information systems design and to offer a complete coverage of data and process modeling, database technology, and database applications. The aim of the conference and of these proceedings is to present new insights related to each of these topics. This book contains both selected and invited papers. The 33 selected papers are organized in 11 sessions encompassing the major themes of the conference, especially : - schema transformation, evolution, and integration - temporal database design - views and reuse in conceptual modeling - advanced conceptual modeling - business process modeling and workflows - data warehouse design. Besides the selected papers, 3 invited papers present the views of three keynote speakers, internationally known for their contribution to conceptual modeling and database research and for their active role in knowledge dissemination. Peter Chen presents the results of his ongoing research on ER model, XML, and the Web. Georges Gardarin presents the first results of an ESPRIT project federating various data sources with XML and XML-QL. Finally, Matthias Jarke develops a way to capture and evaluate the experiences gained about process designs in so-called process data warehouses.

MultiBody System SIMulation - Numerical Methods, Algorithms, and Software (Paperback, Softcover reprint of the original 1st ed.... MultiBody System SIMulation - Numerical Methods, Algorithms, and Software (Paperback, Softcover reprint of the original 1st ed. 1999)
Reinhold von Schwerin
R4,815 Discovery Miles 48 150 Ships in 18 - 22 working days

The book presents innovative methods for the solution of multibody descriptor models. It emphasizes the interdependence of modeling and numerical solution of the arising system of differential-algebraic equations (DAE). Here, it is shown that modifications of non-stiff ODE-solvers are very effective for a large class of multibody systems. In particular, implicit methods are found to dovetail optimally with the linearly implicit structure of the model equations, allowing an inverse dynamics approach for their solution. Furthermore, the book stresses the importance of software development in scientific computing and thus presents a complete example of an interdisciplinary problem solution for an important field of application from technical mechanics.

Modeling and Using Context - Second International and Interdisciplinary Conference, CONTEXT'99, Trento, Italy, September... Modeling and Using Context - Second International and Interdisciplinary Conference, CONTEXT'99, Trento, Italy, September 9-11, 1999, Proceedings (Paperback, 1999 ed.)
Paolo Bouquet, Luciano Serafini, Patrick Brezillon, Massimo Benerecetti, Francesca Castellani
R1,630 Discovery Miles 16 300 Ships in 18 - 22 working days

This volume contains the papers presented at the Second International and - terdisciplinary Conference on Modeling and Using Context (CONTEXT 99), held in Trento (Italy) from 9 to 11 September 1999. CONTEXT 99 is the second in the CONTEXT series. The rst was held in Rio de Janeiro (Brazil) in 1997. The CONTEXT conference series is meant to provide an interdisciplinary - rum where researchers can exchange ideas, methodologies, and results on c- text, and is increasingly becoming an important reference for all people doing research on context. This is testi ed by the larger number of research areas that are represented at CONTEXT 99 (in particular, Philosophy and Cognitive Psychology were not signi cantly present at the rst conference), and by the number and quality of submitted papers. Speci cally, we received 118 papers, mostly of good or excellent quality. Among them, 33 (28%) have been accepted as full papers, and 21 as short papers. We think it is fair to say that the 54 papers collected in this volume provide a signi cant picture of the international research on context currently going on. The notion of context plays an important role in many areas, both theoretical and applied, such as Formal Logic, Arti cial Intelligence, Philosophy, Pragm- ics, Computational Linguistics, Computer Science, Cognitive Psychology."

Computer Animation and Simulation '99 - Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999... Computer Animation and Simulation '99 - Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999 (Paperback, 1999 ed.)
Nadia Magnenat-Thalmann, Daniel Thalmann
R2,648 Discovery Miles 26 480 Ships in 18 - 22 working days

The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.

Theoretical and Practical Aspects of SPIN Model Checking - 5th and 6th International SPIN Workshops, Trento, Italy, July 5,... Theoretical and Practical Aspects of SPIN Model Checking - 5th and 6th International SPIN Workshops, Trento, Italy, July 5, 1999, Toulouse, France, September 21 and 24, 1999, Proceedings (Paperback, 1999 ed.)
Dennis Dams, Robert Gerth, Stefan Leue, Mieke Massinek
R1,490 Discovery Miles 14 900 Ships in 18 - 22 working days

Increasing the designer's con dence that a piece of software or hardwareis c- pliant with its speci cation has become a key objective in the design process for software and hardware systems. Many approaches to reaching this goal have been developed, including rigorous speci cation, formal veri cation, automated validation, and testing. Finite-state model checking, as it is supported by the explicit-state model checkerSPIN, is enjoying a constantly increasingpopularity in automated property validation of concurrent, message based systems. SPIN has been in large parts implemented and is being maintained by Gerard Ho- mann, and is freely available via ftp fromnetlib.bell-labs.comor from URL http: //cm.bell-labs.com/cm/cs/what/spin/Man/README.html. The beauty of nite-state model checking lies in the possibility of building \push-button" validation tools. When the state space is nite, the state-space traversal will eventually terminate with a de nite verdict on the property that is being validated. Equally helpful is the fact that in case the property is inv- idated the model checker will return a counterexample, a feature that greatly facilitates fault identi cation. On the downside, the time it takes to obtain a verdict may be very long if the state space is large and the type of properties that can be validated is restricted to a logic of rather limited expressiveness.

Tinkercad For Dummies (Paperback): S. C. Bryant Tinkercad For Dummies (Paperback)
S. C. Bryant
R523 R454 Discovery Miles 4 540 Save R69 (13%) Ships in 10 - 15 working days

Create in 3D with Tinkercad! If you can dream it, you can create it--using Tinkercad. This free tool gives everyone the power to create 3D models, regardless of your level of experience. With the help of Tinkercad For Dummies, you'll have the knowledge you need to plan your designs, the know-how to utilize the platform's drag-and-drop tools to create your design, and the information you need to print or export your designs to use them elsewhere. Tinkercad is for everyone! It's simple enough to be used by kids and students, but robust enough that an adult could use it to create a complex product prototype. With more than 4 million designs posted in the Tinkercad community, the platform is also popular with teachers around the world. Why not join in on the fun? Create your Tinkercad account and join the community Use the drag-and-drop tools to build 3D images Export your designs to have them 3D printed Learn the principles of great 3D design Tinkercad is truly fun for all ages, and this hands-on guide makes it faster and easier to start using it right away!

UM99 User Modeling - Proceedings of the Seventh International Conference (Paperback, 1999 ed.): Judy Kay UM99 User Modeling - Proceedings of the Seventh International Conference (Paperback, 1999 ed.)
Judy Kay
R1,454 Discovery Miles 14 540 Ships in 18 - 22 working days

User modeling researchers look for ways of enabling interactive software systems to adapt to their users-by constructing, maintaining, and exploiting user models, which are representations of properties of individual users. User modeling has been found to enhance the effectiveness and/or usability of software systems in a wide variety of situations. Techniques for user modeling have been developed and evaluated by researchers in a number of fields, including artificial intelligence, education, psychology, linguistics, human-computer interaction, and information science. The biennial series of International Conferences on User Modeling provides a forum in which academic and industrial researchers from all of these fields can exchange their complementary insights on user modeling issues. The published proceedings of these conferences represent a major source of information about developments in this area.

Simulation of Semiconductor Devices and Processes, v. 5 (Hardcover): Siegfried Selberherr, Hannes Stippel, Ernst Strasser Simulation of Semiconductor Devices and Processes, v. 5 (Hardcover)
Siegfried Selberherr, Hannes Stippel, Ernst Strasser
R2,485 Discovery Miles 24 850 Ships in 10 - 15 working days

The SISDEP 93 conference proceedings present outstanding research and development results in the area of numerical process and device simulation. The miniaturization of today's semiconductor devices, the usage of new materials and advanced process steps in the development of new semiconductor technologies suggests the design of new computer programs. This trend towards more complex structures and increasingly sophisticated processes demands advanced simulators, such as fully three-dimensional tools for almost arbitrarily complicated geometries. With the increasing need for better models and improved understanding of physical effects, these proceedings support the simulation community and the process- and device engineers who need reliable numerical simulation tools for characterization, prediction, and development. This book covers the following topics: process simulation and equipment modeling, device modeling and simulation of complex structures, device simulation and parameter extraction for circuit models, integration of process, device and circuit simulation, practical applications of simulation, algorithms and software.

Principles of Neural Model Identification, Selection and Adequacy - With Applications to Financial Econometrics (Paperback,... Principles of Neural Model Identification, Selection and Adequacy - With Applications to Financial Econometrics (Paperback, Softcover reprint of the original 1st ed. 1999)
Achilleas Zapranis, Apostolos-Paul N. Refenes
R2,629 Discovery Miles 26 290 Ships in 18 - 22 working days

Neural networks have had considerable success in a variety of disciplines including engineering, control, and financial modelling. However a major weakness is the lack of established procedures for testing mis-specified models and the statistical significance of the various parameters which have been estimated. This is particularly important in the majority of financial applications where the data generating processes are dominantly stochastic and only partially deterministic. Based on the latest, most significant developments in estimation theory, model selection and the theory of mis-specified models, this volume develops neural networks into an advanced financial econometrics tool for non-parametric modelling. It provides the theoretical framework required, and displays the efficient use of neural networks for modelling complex financial phenomena. Unlike most other books in this area, this one treats neural networks as statistical devices for non-linear, non-parametric regression analysis.

Virtual Environments '99 - Proceedings of the Eurographics Workshop in Vienna, Austria, May 31-June 1, 1999 (Paperback,... Virtual Environments '99 - Proceedings of the Eurographics Workshop in Vienna, Austria, May 31-June 1, 1999 (Paperback, Softcover reprint of the original 1st ed. 1999)
Michael Gervautz, Axel Hildebrand, Dieter Schmalstieg
R1,398 Discovery Miles 13 980 Ships in 18 - 22 working days

This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

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