Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Books > Computing & IT > Computer software packages > Computer graphics software
This book constitutes the thoroughly refereed post-workshop proceedings of the International Workshop on Medical Computer Vision: Algorithms for Big Data, MCV 2014, held in Cambridge, MA, USA, in September 2019, in conjunction with the 17th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2014. The one-day workshop aimed at exploring the use of modern computer vision technology and "big data" algorithms in tasks such as automatic segmentation and registration, localization of anatomical features and detection of anomalies emphasizing questions of harvesting, organizing and learning from large-scale medical imaging data sets and general-purpose automatic understanding of medical images. The 18 full and 1 short papers presented in this volume were carefully reviewed and selected from 30 submission.
This book constitutes the refereed proceedings of the 14th International Conference on Software Reuse for Dynamic Systems in the Cloud and Beyond, ICSR 2015, held in Miami, FL, USA, in January 2015. The 21 revised full papers presented together with 3 revised short papers were carefully reviewed and selected from 60 submissions. The papers cover several software engineering areas where software reuse is important, such as software product lines, domain analysis, open source, components, cloud, quality.
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs you ll wonder how you every got by without it This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations all featured on the companion website."
A practical, hands-on guide to real-world construction estimating How to Estimate with RSMeans Datais the only instructional book on construction cost estimating that uses the most popular source of construction cost data, RS Means. This updated fifth edition includes new coverage on the role of Building Information Modeling (BIM) in the estimating process, and over 300 sample problems and exercises that show you how to apply cost data to your building project based on the RS Means 2015 Building Construction Cost Data. The companion website provides access to RS Means CostWorks data, allowing you to use real-world numbers in your practice estimates, and the included Instructor's Manual provides step-by-step solutions to problems in the book. Focused on the practical aspects of estimating, this book emphasizes the application of estimating techniques which are transferable to any estimating software through problem solving and the ground-up creation of complete construction project estimates. Estimating skills are fundamental to the construction industry, and are applied by all parties at all levels throughout the industry. This book is a hands-on guide to the techniques and tools used to create a thorough estimate, with plenty of opportunities for practice. * Apply cost data to all aspects of the building project * Practice your skills on over 300 sample problems * Construct a complete estimate using RSMeans Besides being an essential construction skill, learning estimating helps you become familiar with reading and understanding construction blueprints and how construction assemblies are built. Mastery of these vital skills is important to your future career, and How to Estimate with RSMeans Data is your ideal guide to a solid foundation.
Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.
In the past decade, feature-based design and manufacturing has gained some momentum in various engineering domains to represent and reuse semantic patterns with effective applicability. However, the actual scope of feature application is still very limited. Semantic Modeling and Interoperability in Product and Process Engineering provides a systematic solution for the challenging engineering informatics field aiming at the enhancement of sustainable knowledge representation, implementation and reuse in an open and yet practically manageable scale. This semantic modeling technology supports uniform, multi-facet and multi-level collaborative system engineering with heterogeneous computer-aided tools, such as CADCAM, CAE, and ERP. This presented unified feature model can be applied to product and process representation, development, implementation and management. Practical case studies and test samples are provided to illustrate applications which can be implemented by the readers in real-world scenarios. By expanding on well-known feature-based design and manufacturing approach, Semantic Modeling and Interoperability in Product and Process Engineering provides a valuable reference for researchers, practitioners and students from both academia and engineering field.
Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life - machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises' R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on "Computational Creativity, Concept Invention, and General Intelligence" (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.
Decision makers in large scale interconnected network systems require simulation models for decision support. The behaviour of these systems is determined by many actors, situated in a dynamic, multi-actor, multi-objective and multi-level environment. How can such systems be modelled and how can the socio-technical complexity be captured? Agent-based modelling is a proven approach to handle this challenge. This book provides a practical introduction to agent-based modelling of socio-technical systems, based on a methodology that has been developed at TU Delft and which has been deployed in a large number of case studies. The book consists of two parts: the first presents the background, theory and methodology as well as practical guidelines and procedures for building models. In the second part this theory is applied to a number of case studies, where for each model the development steps are presented extensively, preparing the reader for creating own models.
This book generalizes fuzzy logic systems for different types of uncertainty, including - semantic ambiguity resulting from limited perception or lack of knowledge about exact membership functions - lack of attributes or granularity arising from discretization of real data - imprecise description of membership functions - vagueness perceived as fuzzification of conditional attributes. Consequently, the membership uncertainty can be modeled by combining methods of conventional and type-2 fuzzy logic, rough set theory and possibility theory. In particular, this book provides a number of formulae for implementing the operation extended on fuzzy-valued fuzzy sets and presents some basic structures of generalized uncertain fuzzy logic systems, as well as introduces several of methods to generate fuzzy membership uncertainty. It is desirable as a reference book for under-graduates in higher education, master and doctor graduates in the courses of computer science, computational intelligence, or fuzzy control and classification, and is especially dedicated to researchers and practitioners in industry.
In this monograph, a new process modelling approach for the public sector is described: the PICTURE method. The approach takes into account the specific characteristics of public administrations. Hence several advantages are derived: increased modelling speed, improved user acceptance and enhanced analysis capabilities.
This volume contains the articles presented at the 20th International Meshing Roundtable (IMR) organized, in part, by Sandia National Laboratories and was held in Paris, France on Oct 23-26, 2011. This is the first year the IMR was held outside the United States territory. Other sponsors of the 20th IMR are Systematic Paris Region Systems & ICT Cluster, AIAA, NAFEMS, CEA, and NSF. The Sandia National Laboratories started the first IMR in 1992, and the conference has been held annually since. Each year the IMR brings together researchers, developers, and application experts, from a variety of disciplines, to present and discuss ideas on mesh generation and related topics. The topics covered by the IMR have applications in numerical analysis, computational geometry, computer graphics, as well as other areas, and the presentations describe novel work ranging from theory to application.
This volume continues previous DLES proceedings books, presenting modern developments in turbulent flow research. It is comprehensive in its coverage of numerical and modeling techniques for fluid mechanics. After Surrey in 1994, Grenoble in 1996, Cambridge in 1999, Enschede in 2001, Munich in 2003, Poitiers in 2005, and Trieste in 2009, the 8th workshop, DLES8, was held in Eindhoven, The Netherlands, again under the auspices of ERCOFTAC. Following the spirit of the series, the goal of thisworkshopis to establish a state-of-the-art of DNS and LES techniques for the computation and modeling of transitional/turbulent flows covering a broad scope of topics such as aerodynamics, acoustics, combustion, multiphase flows, environment, geophysics and bio-medical applications. This gathering of specialists in the field was a unique opportunity for discussions about the more recent advances in the prediction, understanding and control of turbulent flows in academic or industrial situations. "
This hard-hitting research report presents a rigorous critique of the most widely used trade models based on computable general equilibrium (or CGE) models. The authors present concise analytical arguments explaining the fundamental weaknesses of typical CGE models. They show that these models tend to make unrealistic assumptions about the macro-economy and do not allow an accurate estimation of the welfare gains that trade liberalisation is supposed to induce. The report appeals for honest simulation strategies showing a variety of possible outcomes, which would enable policy-makers to assess the different scenarios for themselves.
Abstract Biological vision is a rather fascinating domain of research. Scientists of various origins like biology, medicine, neurophysiology, engineering, math ematics, etc. aim to understand the processes leading to visual perception process and at reproducing such systems. Understanding the environment is most of the time done through visual perception which appears to be one of the most fundamental sensory abilities in humans and therefore a significant amount of research effort has been dedicated towards modelling and repro ducing human visual abilities. Mathematical methods play a central role in this endeavour. Introduction David Marr's theory v DEGREESas a pioneering step tov DEGREESards understanding visual percep tion. In his view human vision was based on a complete surface reconstruction of the environment that was then used to address visual subtasks. This approach was proven to be insufficient by neuro-biologists and complementary ideas from statistical pattern recognition and artificial intelligence were introduced to bet ter address the visual perception problem. In this framework visual perception is represented by a set of actions and rules connecting these actions. The emerg ing concept of active vision consists of a selective visual perception paradigm that is basically equivalent to recovering from the environment the minimal piece information required to address a particular task of interest."
Some architects dream of 3D-printing houses. Some even fantasise about 3D-printing entire cities. But what is the real potential of 3D printing for architects? This issue focuses on another strand of 3D-printing practice emerging among architects operating at a much smaller scale that is potentially more significant. Several architects have been working with the fashion industry to produce some exquisitely designed 3D-printed wearables. Other architects have been 3D-printing food, jewellery and other items at the scale of the human body. But what is the significance of this work? And how do these 3D-printed body-scale items relate to the discipline of architecture? Are they merely a distraction from the real business of the architect? Or do they point towards a new form of proto-architecture - like furniture, espresso makers and pavilions before them - that tests out architectural ideas and explores tectonic properties at a smaller scale? Or does this work constitute an entirely new arena of design? In other words, is 3D printing at the human scale to be seen as a new genre of 'body architecture'? This issue contains some of the most exciting work in this field today, and seeks to chart and analyse its significance. Contributors include: Paola Antonelli/MoMA, Francis Bitonti, Niccolo Casas, Behnaz Farahi, Madeline Gannon, Eric Goldemberg/MONAD Studio, Kyle von Hasseln/3D Systems Culinary Lab, Rem D Koolhaas, Julia K rner, Neil Leach, Steven Ma/Xuberance, Neri Oxman/MIT Media Lab, Ronald Rael and Virginia San Fratello, Gilles Retsin, Jessica Rosenkrantz/Nervous System, and Patrik Schumacher/Zaha Hadid Architects.
Create innovative CG solutions with Maya and this creative guide Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline.Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadlineGives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsetsOffers workable ideas that can be applied, no matter which version of Maya software is being usedPresents projects in an engaging style, with pages of full-color imagery to illustrate concepts Create amazing effects with the creative insights and fresh advice in this new edition of "Maya Visual Effects: The Innovator's Guide."
Performability modelling and evaluation brings together two disciplines that have long been treated separately in different communities: computer and communication system performance evaluation and system reliability and availability evaluation.
—Network throughput when network nodes and links fail. —Task completion times on degradable multiprocessor systems. —A variety of modelling and evaluation techniques. Computer scientists and engineers will find this excellent overview compulsive reading as will postgraduates and researchers in computer science and related fields.
This practical guide offers a short course on scaling CouchDB to meet the capacity needs of your distributed application. Through a series of scenario-based examples, this book lets you explore several methods for creating a system that can accommodate growth and meet expected demand. In the process, you learn about several tools that can help you with replication, load balancing, clustering, and load testing and monitoring.Apply performance tips for tuning your database Replicate data, using Futon and CouchDB's RESTful interface Distribute CouchDB's workload through load balancing Learn options for creating a cluster of CouchDB nodes, including BigCouch, Lounge, and Pillow Conduct distributed load testing with Tsung
R is a powerful tool for statistics and graphics, but getting started with this language can be frustrating. This short, concise book provides beginners with a selection of how-to recipes to solve simple problems with R. Each solution gives you just what you need to know to use R for basic statistics, graphics, and regression. You'll find recipes on reading data files, creating data frames, computing basic statistics, testing means and correlations, creating a scatter plot, performing simple linear regression, and many more. These solutions were selected from O'Reilly's "R Cookbook," which contains more than 200 recipes for R that you'll find useful once you move beyond the basics.
DRAG (from un modele de la Demande Routiere, des Accidents et leur
Gravite) is a complex computer model that simulates accident
propensities under detailed conditions. The DRAG approach
constitutes the largest road accident modelling effort ever
undertaken. Gaudry is the creator and developer of DRAG and this
work explains its nature, purpose and value. Such a model, which
explains accidents for a whole region, province or country, has
advantages in answering many questions asked about accidents (such
as the role of the economic cycle, weather, prices, insurance etc.)
that other models fail to take fully into account.
The only complete guide to all aspects and uses of simulation—from the international leaders in the field There has never been a single definitive source of key information on all facets of discrete-event simulation and its applications to major industries. The Handbook of Simulation brings together the contributions of leading academics, practitioners, and software developers to offer authoritative coverage of the principles, techniques, and uses of discrete-event simulation. Comprehensive in scope and thorough in approach, the Handbook is the one reference on discrete-event simulation that every industrial engineer, management scientist, computer scientist, operations manager, or operations researcher involved in problem-solving should own, with an in-depth examination of:
This book presents state-of-the-art methods in computer graphics rendering. The papers included in this volume were selected after careful review by an international committee of experts. Included are various topics related to the generation of synthetic images: visibility, global illumination, perception, hardware assisted rendering, reflectance models, real-time rendering, antialiasing, compression and image-based rendering.
Database technology and entity-relationship (ER) modeling have meanwhile reached the level of an established technology. This book presents the achievements of research in this field in a comprehensive survey. It deals with the entity-relationship model and its extensions with regard to an integrated development and modeling of database applications and, consequently, the specification of structures, behavior and interaction. Apart from research on the ER model and the syntax, semantics, and pragmatics of database modeling the book also presents techniques for the translation of the ER model into classical database models and languages such as relational, hierarchical, and network models and languages, and also into object-oriented models. The book is of interest for all database theoreticians as well as practitioners who are provided with the relevant foundations of database modeling.
This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers."
An exploration of the basis for social and economic behaviour. Using cellular automata in particular, the authors model various factors that are involved in a system of individuals who interact socially and economically with one another. Computer simulations in the social sciences provide a laboratory in which qualitative ideas about social and economic interactions can be tested. This brings a new dimension to the science, where 'explanations' abound, but are rarely subject to much experimental testing. The authors have chosen Mathematica because it has a number of features which make it uniquely qualified for use by social scientists, especially those without expertise in computer programming. Further, users can easily access and readily interact with the various 3.0 Mathematica notebooks, plus other data to be found at www.telospub.com. |
You may like...
Ferrite Nanostructured Magnetic…
Jitendra Pal Singh, Keun Hwa Chae, …
Paperback
R6,786
Discovery Miles 67 860
Emerging Applications of Low Dimensional…
Ram K. Gupta, Sanjay R. Mishra, …
Hardcover
R4,458
Discovery Miles 44 580
Applied NMR Spectroscopy for Chemists…
Oliver Zerbe, Simon Jurt
Paperback
Physics of Magnetism and Magnetic…
K.H.J. Buschow, F.R.De Boer
Hardcover
R4,601
Discovery Miles 46 010
Introduction to Dual Polarization…
V. Chandrasekar, Robert M. Beauchamp, …
Hardcover
|