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Books > Computing & IT > Computer software packages > Computer graphics software
Phase diagrams are used in materials research and engineering to understand the interrelationship between composition, microstructure and process conditions. In complex systems, computational methods such as CALPHAD are employed to model thermodynamic properties for each phase and simulate multicomponent phase behavior. Written by recognized experts in the field, this is the first introductory guide to the CALPHAD method, providing a theoretical and practical approach. Building on core thermodynamic principles, this book applies crystallography, first principles methods and experimental data to computational phase behavior modeling using the CALPHAD method. With a chapter dedicated to creating thermodynamic databases, the reader will be confident in assessing, optimizing and validating complex thermodynamic systems alongside database construction and manipulation. Several case studies put the methods into a practical context, making this suitable for use on advanced materials design and engineering courses and an invaluable reference to those using thermodynamic data in their research or simulations.
For courses in Control Theory and Operational Amplifiers. Ideal for use with Simulink 5 and later versions, this text covers all of the important capabilities of Simulink including subsystems, masking, callbacks, S-Functions, and debugging. Its full range of coverage makes the text suitable for new users of Simulink as well as experienced and advanced users—allowing all students to take full advantage of the power of Simulink. Designed for students with a good understanding of the fundamentals of calculus and differential equations, this text includes a chapter on block diagram notation for students who may not be familiar with that topic.
Learn how to animate using the world's most advanced free software for 3D content creation Key Features * Master the essentials of 3D animation with enjoyable step-by-step exercises * Get inspired by expert techniques used by professional Blender animators * Learn unique Blender insights and secrets that you won't find in its documentation Book Description Blender's supportive community and powerful feature set make it an indispensable tool for creating 3D animations. Completely free and open source, Blender holds its own against other 3D applications that cost hundreds, even thousands of dollars. However, learning the software can be a challenge as Blender is known for its complex interface, and animation is not an easy subject to begin with.! If you want to get into 3D animation but don't know where to begin, Realizing 3D Animation in Blender will help you overcome these challenges by taking a practical approach to demystifying both the theories of 3D animation and the many animation workflows specific to Blender. With detailed explanations of exercises and a sharp focus on the animation process, this book will help you learn everything you need to set out on your path to becoming a 3D animator. It's much more than just an introduction. The book covers complex concepts in an easy-to-follow manner, and shows you how to avoid common errors that novice animators are prone to making. By the end of this Blender 3D animation book, you'll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own. What you will learn * Become well-versed with the simple rules of keyframing and interpolation * Understand the function and behavior of Blender's animation curves * Set up object relationships * Pose an advanced character rig * Bring a character to life with Blender 3D character animation * Explore advanced features such as physics simulation * Get to grips with Blender's mysterious non-linear animation tool * Render animations the professional way Who This Book Is For This book guides you in working with Blender's latest animation tools from the ground up. If you have a background in art or animation in other software, this book will help you transition to Blender. You'll find this book useful even if you are new to 3D art. No prior art skills or experience with Blender are necessary to get started.
This book considers evolution at different scales: sequences, genes, gene families, organelles, genomes and species. The focus is on the mathematical and computational tools and concepts, which form an essential basis of evolutionary studies, indicate their limitations, and give them orientation. Recent years have witnessed rapid progress in the mathematics of evolution and phylogeny, with models and methods becoming more realistic, powerful, and complex. Aimed at graduates and researchers in phylogenetics, mathematicians, computer scientists and biologists, and including chapters by leading scientists: A. Bergeron, D. Bertrand, D. Bryant, R. Desper, O. Elemento, N. El-Mabrouk, N. Galtier, O. Gascuel, M. Hendy, S. Holmes, K. Huber, A. Meade, J. Mixtacki, B. Moret, E. Mossel, V. Moulton, M. Pagel, M.-A. Poursat, D. Sankoff, M. Steel, J. Stoye, J. Tang, L.-S. Wang, T. Warnow, Z. Yang, this book of contributed chapters explains the basis and covers the recent results in this highly topical area.
Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work. Though only minimal background in mathematics is needed to understand the bookis concepts, the book covers an amazing array of topics such as Bezier and B-spline curves and their corresponding surfaces, subdivision surfaces, and NURBS (Non-Uniform Rational B-Splines). Also included are techniques such as interpolation and least squares methods.
SQL is full of difficulties and traps for the unwary. You can avoid them if you understand relational theory, but only if you know how to put that theory into practice. In this book, Chris Date explains relational theory in depth, and demonstrates through numerous examples and exercises how you can apply it to your use of SQL. This third edition has been revised, extended, and improved throughout. Topics whose treatment has been expanded include data types and domains, table comparisons, image relations, aggregate operators and summarization, view updating, and subqueries. A special feature of this edition is a new appendix on NoSQL and relational theory. Could you write an SQL query to find employees who have worked at least once in every programming department in the company? And be sure it's correct? Why is proper column naming so important? Nulls in the database cause wrong answers. Why? What you can do about it? How can image relations help you formulate complex SQL queries? SQL supports "quantified comparisons," but they're better avoided. Why? And how? Database theory and practice have evolved considerably since Codd first defined the relational model, back in 1969. This book draws on decades of experience to present the most up to date treatment of the material available anywhere. Anyone with a modest to advanced background in SQL can benefit from the insights it contains. The book is product independent.
Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. * Learn professional techniques used in real-world visual effects * Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more * Expand your skills with advanced techniques for cloth, fur, and fluids * Understand everything you need to know for the Maya certification exam
Alan Turing was one of the most important and influential thinkers of the 20th century. This volume makes his key writings available to a non-specialist readership for the first time. They make fascinating reading both in their own right and for their historic significance: contemporary computational theory, cognitive science, and artificial intelligence life all spring from this ground-breaking work.
The science of materials (metallurgy) tells us that every material contains microscopic features that vary at different length scales. This underlying microstructure determines the mechanical properties of the material. This book presents the particularly dramatic and compelling case of shape-memory alloys, technologically important materials, beautifully explaining the link between microstructure and macroscopic properties. A sample wire of shape memory material is included with the book.
Discover how graph databases can help you manage and query highly connected data. With this practical book, you'll learn how to design and implement a graph database that brings the power of graphs to bear on a broad range of problem domains. Whether you want to speed up your response to user queries or build a database that can adapt as your business evolves, this book shows you how to apply the schema-free graph model to real-world problems. This second edition includes new code samples and diagrams, using the latest Neo4j syntax, as well as information on new functionality. Learn how different organizations are using graph databases to outperform their competitors. With this book's data modeling, query, and code examples, you'll quickly be able to implement your own solution. Model data with the Cypher query language and property graph model Learn best practices and common pitfalls when modeling with graphs Plan and implement a graph database solution in test-driven fashion Explore real-world examples to learn how and why organizations use a graph database Understand common patterns and components of graph database architecture Use analytical techniques and algorithms to mine graph database information
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.
Model based predictive control (MBPC) is arguably the most important approach to the advance control of complex interacting industrial processes. Unique among modern theories, MBPC can handle real-time state and actuator constraints in a natural way, enabling plants to maximize their profits. In addition, the wide range of model structures, prediction horizons, and optimization criteria allows for tailor-made MBPC applications--whether they be for high-speed machine tools or large-scale industrial processes. This timely edited volume, based on a conference held at Oxford University and devoted exclusively to MBPC, brings the field up to date with the latest theoretical and practical advances. Topics include how MBPC is expanding to include variants in the basic themes (such as new prediction and optimization approaches, nonlinear models, and two-dimensional problems), general stabilization ideas for constrained plant, and unsolved problems in MBPC. This excellent volume is the introduction to the theory, current applications, and hot research areas in MBPC that students and professionals in control systems have been waiting for.
Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn's How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. Key Features Bite-sized tips and tricks that can be read in any order Illustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tips Improves your efficiency and workflow
In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced iOS programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs
Inspire your own creativity with "Digital Mayhem 3D Machine Techniques. "Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the "Digital Mayhem "series. Explore, page after page, spectacular machine images created by the industry s top talent. With over 500 stunning images," Digital Mayhem 3D Machine Techniques "is not your basic software manual. It is where technique and inspiration meet a detailed and innovative guide to great machine images. Each chapter contains vibrant images and an explanation of the artist s workflow, including a step-by-step tutorial to help you achieve similar results. From pre-viz to post production, this book takes you through the whole process of creating your very own machine masterpiece
Soils interact with the biological environment in a number of ways. Our understanding of these interactions can often be enhanced by computer modelling. The primary function of this book is to introduce basic modelling skills and to show how even complex problems in the relationship between soil and the biosphere can be solved using modelling packages. The author presents numerous examples using ModelMaker, an easily learnt software package. Only basic mathematical skills are expected of the reader. A demo of ModelMaker is available on CD from Cherwell Scientific.
A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more Key Features Learn how to use geometry nodes to create motion graphics and dynamic scenes Understand organic 3D modeling and how to create and animate your own 3D characters Use physics simulations to create clothing and hair for characters that interact with forces like wind Book DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes. What you will learn Use geometry nodes to quickly create complex 3D scenes and motion graphics renders Create realistic textures using physically based rendering materials 3D scan real-life objects using a normal camera and clean up the model using Blender Understand how to model, rig, and animate your own 3D characters Use rigid body simulations to create dynamic scenes Understand how to perform 3D tracking within Blender Become well-versed with compositing 3D renders into live-action footage Who this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
This practical reference explores computer modeling of enzyme reations - techniques that help chemists, biochemists and pharmaceutical researchers understand drug and enzyme action.
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
Readers learn to create high-quality 3D animations and models using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. Readers get a studio reference breaking down the core concepts into eas-to-understand segments, showing readers the "why" in addition to the "how." Taking an application-agnostic approach, this book shows how to model, pose, and texture readers' creations, and then create scenery for them, animate, and render them. Chopine shows readers what applications best fit their needs and how to get started making money in 3D. The companion website includes video tutorials, models, project files, and other resources. Includes is endorsed by and includes extensive models by Daz3d.com.
Revitalize your architectural visualizations by bringing new levels
of realism to them with an enhanced command of the mental ray
toolset in 3ds Max. Full-color step-by-step tutorials give you a
firm understanding of the processes and techniques needed to create
impressive interior and exterior visualizations. You'll learn how
to prepare materials, light a daytime interior scene, use mr
Physical Sky, and how to save time during complex renders. The
companion website includes all of the tutorial files and sample
files from the book. Plus find more information at http:
//jamiecardoso-mentalray.blogspot.com/.
This simple-to-follow textbook/reference provides an invaluable guide to object-oriented C++ programming for scientific computing. Through a series of clear and concise discussions, the key features most useful to the novice programmer are explored, enabling the reader to quickly master the basics and build the confidence to investigate less well-used features when needed. The text presents a hands-on approach that emphasizes the benefits of learning by example, stressing the importance of a clear programming style to minimise the introduction of errors into the code, and offering an extensive selection of practice exercises. This updated and enhanced new edition includes additional material on software testing, and on some new features introduced in modern C++ standards such as C++11. Topics and features: presents a practical treatment of the C++ programming language for applications in scientific computing; reviews the essentials of procedural programming in C++, covering variables, flow of control, input and output, pointers, functions and reference variables; introduces the concept of classes, showcasing the main features of object-orientation, and discusses such advanced C++ features as templates and exceptions; examines the development of a collection of classes for linear algebra calculations, and presents an introduction to parallel computing using MPI; describes how to construct an object-oriented library for solving second order differential equations; contains appendices reviewing linear algebra and useful programming constructs, together with solutions to selected exercises; provides exercises and programming tips at the end of every chapter, and supporting code at an associated website. This accessible textbook is a "must-read" for programmers of all levels of expertise. Basic familiarity with concepts such as operations between vectors and matrices, and the Newton-Raphson method for finding the roots of non-linear equations, would be an advantage, but extensive knowledge of the underlying mathematics is not assumed.
The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constitues the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing.
The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constituts the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing.
The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constitues the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing. |
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