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Books > Computing & IT > Computer software packages > Computer graphics software
* Based on the new idea of gathering state of the art topics in
Geometric Modeling together with techniques, applications, systems
and tools
"Connectionism" is a "hands on" introduction to connectionist
modeling through practical exercises in different types of
connectionist architectures.
The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Suite subscription, it's already included. Now, Adobe Dimension CC Classroom in a Book offers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Kevin Bomberry covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more -- even if you've never worked with 3D tools before!
VolumesofLNCS 5821andCCIS51aretheproceedingsofthe 4thInternational Symposium on Intelligence Computation and Applications (ISICA 2009) held in Huangshi, China, October 23-25, 2009. These two volumes are in memory of Prof. Lishan Kang, the ISICA 2009 Honorary General Chair, who was a leading ?gurein the ?elds of domain decomposition methods and computational intelligence. ISICA 2009 successfully attracted over 300 submissions. Through rigorous reviews, 58 high-quality papers were included in LNCS 5821, while the other 54 papers were collected in CCIS 51. ISICA conferencesare one of the ?rst series of internationalconferencesoncomputationalintelligencethatcombineelementsof learning, adaptation, evolution and fuzzy logic to create programsas alternative solutions to arti?cial intelligence. The last three ISICA proceedings have been accepted in the Index to Scienti?c and Technical Proceedings (ISTP) and/or Engineering Information (EI). Following the success of the past three ISICA events, ISICA 2009 made good progress in the analysis and design of newly developed methods in the ?eld of computationalintelligence. ISICA 2009featured the most up-to-dateresearchin analysisandtheoryofevolutionaryalgorithms,neuralnetworkarchitecturesand learning, fuzzy logic and control, predictive modeling for robust classi?cation, swarm intelligence, evolutionary system design, evolutionary image analysis and signal processing, and computational intelligence in engineering design. ISICA 2009 provided a venue to foster technical exchanges, renew everlasting frie- ships, and establish new connections.
This book constitutes the thoroughly refereed post-proceedings of the 33rd International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2007, held in Dornburg, Germany, in June 2007. The 30 revised full papers presented together with 1 invited paper were carefully selected from 99 submissions. The papers feature original results on all aspects of graph-theoretic concepts in Computer Science, e.g. structural graph theory, sequential, parallel, and distributed graph and network algorithms and their complexity, graph grammars and graph rewriting systems, graph-based modeling, graph-drawing and layout, diagram methods, and support of these concepts by suitable implementations.
This book constitutes the refereed proceedings of the 26th International Conference on Conceptual Modeling, ER 2007, held in Auckland, New Zealand, in November 2007. The 37 revised full papers presented together with 3 keynote lectures were carefully reviewed and selected from 167 submissions. The papers are organized in topical sections on data warehousing and data mining, design methodologies and tools, information and database integration, information modelling concepts and ontologies, integrity constraints, logical foundations of conceptual modelling, patterns and conceptual meta-modelling, requirements elicitation, reuse and reengineering, semi-structured data and XML, as well as Web information systems and XML.
Eugen Lamers explains the principle of simulation speed-up in general and shortly demonstrates the technique RESTART for the simulation of rare events. He introduces the Short-Term Dynamic Simulation concept, developed for the planning of mobile radio networks.
This book includes selected papers of the Asia Simulation Conference 2007, held in Seoul, Korea, October 10-12, 2007. The 42 revised full papers presented were carefully reviewed and selected from 120 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on Manufacturing, Numerical Simulation I, General Application, Agent Based Simulation, Aero Space, System Dynamics, Numerical Simulation II, Web Based Simulation, General Engineering, Logistics Simulation, Simulation and AI, Simulation Tools, Statistical Methods, Health Care/Education as well as Methodology.
This book surveys research results on the physical and mathematical modeling, as well as the numerical simulation of complex fluid and structural mechanical processes occurring in the human blood circulation system. Topics treated include continuum mechanical description; choice of suitable liquid and wall models; mathematical analysis of coupled models; numerical methods for flow simulation; parameter identification and model calibration; fluid-solid interaction; mathematical analysis of piping systems; particle transport in channels and pipes; artificial boundary conditions, and many more. The book was developed from lectures presented by the authors at the Oberwolfach Research Institute (MFO), in Oberwolfach-Walke, Germany, November, 2005.
This book constitutes the thoroughly refereed proceedings of the 7th International Workshop on Multi-Agent-Based Simulation, MABS 2006, held in Hakodate, Japan, May 8, 2006 as an associated event of AAMAS 2006, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with 3 short papers and 2 invited papers were carefully reviewed and selected from 25 submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on Empirical Cross Studies, Experimental Ecology, Experimental Economics, Foundations and Methodologies, Learning and Social Dependence.
This book constitutes the refereed proceedings of the 6th International and Interdisciplinary Conference on Modeling and Using Context, CONTEXT 2007, held in Roskilde, Denmark in August 2007. The 42 revised full papers presented were carefully reviewed and selected from a total of 121 submissions. The papers deal with the interdisciplinary topic of modeling and using context from various points of view, ranging from computer science, especially artificial intelligence and ubiquitous computing, through cognitive science, linguistics, organizational sciences, philosophy, and psychology to application areas such as medicine and law.
This book is the outcome of a project that started with the organisation of theTopicalWorkshopon"Agent-BasedComputationalModelling. AnInst- ment for Analysing Complex Adaptive Systems in Demography, Economics and Environment" at the Vienna Institute of Demography, December 4-6, 2003. The workshop brought together scholars from several disciplines, all- ing both for serious scienti?c debate and for informal conversation over a cup co?ee or during a visit to the wonderfulmuseums of Vienna. One of the nicest features of Agent-Based Modelling is indeed the opportunity that scholars ?nd a common language and discuss from their disciplinary perspective, in turn learning from other perspectives. Given the success of the meeting, we found it important to pursue the purpose of collecting these interdisciplinary contributions in a volume. In order to ensure the highest scienti?c standards for the book, we decided that all the contributions (with the sole exception of the introductory chapter) should have been accepted conditional on peer reviews. Generoushelpwasprovidedbyreviewers, someofwhomwereneither directly involved in the workshop nor in the book. All this would not have been possible without the funding provided by the Complex Systems N- work of Excellence (Exystence) funded by the European Union, the Vienna Institute of Demography of the Austrian Academy of Sciences, Universit a Bocconi, and ARC Systems Research GmbH, and the help of the wonderful sta? ofthe Vienna Institute of Demography(in particular, Ani Minassianand Belinda Aparicio Diaz). Agent-Based Modelling is important, interesting and also fun-we hope this book contributes to showing that. Milano Francesco C.
The 31st International Workshop on Graph-Theoretic Concepts in Computer Science (WG 2005) was held on the campus "Ile du Saulcy" of the Univ- sity Paul Verlaine-Metz in France. The workshop was organized by the La- ratoire d'Informatique Th eorique et Appliqu ee (LITA) and it took place June 23 - 25 2005. The 94 participants of WG 2005 came from universities and - search institutes of 18 di?erent countries. The WG 2005 workshop continues the series of 30 previous WG workshops. Since 1975, WG has taken place 20 times in Germany, four times in The Neth- lands, twotimesinAustriaaswellasonceinItaly, inSlovakia, inSwitzerlandand inCzechRepublic, andhas nowbeen heldfor the ?rsttime inFrance.The wo- shop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in computer science, or by extracting new problems from applications. The goal is to present recent research results and to identify and explore directions of future research. The talks were given in the "Petit Th eatre." They showed how recent research results from algori- mic graph theory can be used in computer science and which graph-theoretic questions arise from new developments in computer science. There were two fascinating invited lectures by Georg Gottlob (Vienna, Austria) and Gregory Kucherov (Nancy, France)."
Multi-agent systems have been a focus of studies for more than 25 years. Yet, despite substantial effort of an active research community, modeling of multi-agent systems still lacks complete and proper definition, general acceptance, and practical application. This book provides the Agent-Modeling Language (AML), a comprehensive modeling language as an extension of UML 2.0, concentrating on multi-agent systems and applications.
Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Explore traditional linear storytelling and learn different processes for creating successful nonlinear animated stories, and also discover the wonders of experimental filmmaking. Award-winning filmmaker, educator, and motivator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. Animated Storytelling teaches you how to: * Write a creative brief for your project * Find and communicate your story's Big Idea * Create tight stories with linear and nonlinear structures * Explore experimental filmmaking techniques * Use storyboards to communicate your visual story * Use color to clarify and enrich your story * Define the rules for your animated world * Ease into the challenging task of animation * Make the work you want to be hired to do * Share your work with the world! "Equal parts inspiring and practical, Animated Storytelling is a step-by-step guide that takes aspiring storytellers from raw idea to final render to distribution. -Justin Cone, Co-founder, Motionographer "This book is the instruction manual for navigating the complex world of animated storytelling. It's informative, inspirational, and extremely entertaining to read. Anyone working (or hoping to work) in the field of animation needs to read this. -Joey Korenman, CEO & Founder, School of Motion
Molecular simulation is a widely used tool in biology, chemistry, physics and engineering. This book contains a collection of articles by leading researchers who are developing new methods for molecular modelling and simulation. Topics addressed here include: multiscale formulations for biomolecular modelling, such as quantum-classical methods and advanced solvation techniques; protein folding methods and schemes for sampling complex landscapes; membrane simulations; free energy calculation; and techniques for improving ergodicity. The book is meant to be useful for practitioners in the simulation community and for those new to molecular simulation who require a broad introduction to the state of the art.
Theoretical molecular spectroscopy has been the subject of intense activity in the last decade as a result of the increasing availability of powerful computers. Computational Molecular Spectroscopy is the first book ever to provide a comprehensive treatment of modern compuational techniques for predicting/interpreting molecular spectra.
Exciting developments in earthquake science have benefited from new observations, improved computational technologies, and improved modeling capabilities. Designing realistic supercomputer simulation models for the complete earthquake generation process is a grand scientific challenge due to the complexity of phenomena and range of scales involved from microscopic to global. The present volume - Part II - incorporates computational environment and algorithms, data assimilation and understanding, model applications and iSERVO. Topics covered range from iSERVO and QuakeSim: implementing the international solid earth research virtual observatory by integrating computational grid and geographical information web services; LURR (Load-Unload Response Ratio) described in six papers involving this promising earthquake forecasting model; pattern informatics and phase dynamics and their applications, which was also a highlight in the Workshop; computational algorithms, including continuum damage models and visualization and analysis of geophysical datasets; evolution of mantle material; the state vector approach; and assimilation of data such as geodetic data, GPS data, and seismicity and laboratory experimental data.
The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.
A step-by-step guide to computing and graphics in regression analysis
This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Multi-Agent-Based Simulation, MABS 2005, held in Utrecht, The Netherlands in July 2005 as an associated event of AAMAS 2005, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with 1 invited talk were carefully reviewed. The papers are organized in topical sections on coalition emergence, theories and models, applications, and environments.
During its 30-year existence, the International Workshop on Graph-Theoretic Concepts in Computer Science has become a distinguished and high-quality computer science event. The workshop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can successfully be applied to v- ious areas of computer science and by exposing new theories emerging from applications. In this way, WG provides a common ground for the exchange of information among people dealing with several graph problems and working in various disciplines. Thereby, the workshop contributes to forming an interdis- plinary research community. The original idea of the Workshop on Graph-Theoretic Concepts in C- puter Science was ingenuity in all theoretical aspects and applications of graph concepts, wherever applied. Within the last ten years, the development has strengthened in particular the topic of structural graph properties in relation to computational complexity. This workshop has become pivotal for the c- munity interested in these areas.An aimspeci?c to the 30thWG was to support the central role of WG in both of the prementioned areas on the one hand and on the other hand to promote its originally broader scope. The 30th WG was held at the Physikzentrum Bad Honnef, which serves as the main meeting point of the German Physical Society. It o?ers a secluded setting for research conferences, seminars, and workshops, and has proved to be especiallystimulatingforfruitful discussions.Talksweregiveninthenewlecture hall with a modern double rear projection, interactive electronic board, and full video conferencing equipment.
Conceptual modeling is fundamental to any domain where one must cope with complex real-world situations and systems because it fosters communication - tween technology experts and those who would bene?t from the application of those technologies. Conceptual modeling is the key mechanism for und- standing and representing the domains of information system and database - gineering but also increasingly for other domains including the new "virtual" e-environmentsandtheinformationsystemsthatsupportthem.Theimportance of conceptual modeling in software engineering is evidenced by recent interest in "model-drivenarchitecture"and"extremenon-programming".Conceptualm- eling also plays a prominent rolein various technical disciplines and in the social sciences. The Annual International Conference on Conceptual Modeling (referred to as the ER Conference) provides a central forum for presenting and discussing current research and applications in which conceptual modeling is the major emphasis. In keeping with this tradition, ER 2005, the 24th ER Conference, spanned the spectrum of conceptual modeling including research and practice in areas such as theories of concepts and ontologies underlying conceptual m- eling, methods and tools for developing and communicating conceptual models, and techniques for transforming conceptual models into e?ective (information) system implementations. Moreover, new areas of conceptual modeling incl- ing Semantic Web services and the interdependencies of conceptual modeling with knowledge-based, logical and linguistic theories and approaches were also addressed.
Biomedical research is at a critical point at present. The research has led to an enormous amount of data and models describing these data, but - proachesforapplication,formalizationand integrationof this knowledgefrom the molecular to the system level are still topics of ongoing research and c- tainly far from fully developed. Also in cardiology the di?erent anatomical and physiological constituents as well as the coupling between them are being researchedin increasing detail and areoften described using computer-based models. But for this domain an integrative framework is still missing. The application of computer-based modeling as a research, development and clinical tool often necessitates the coupling of various models from di?- ent levels. Describing the interactions between these models, which are both physically sound and computationally e?cient, determines the applicability of such promising computer-based attempts. Myhopeisthatthisbookwillcontributetothecomprehension,spreadand impact of computer-based modeling in cardiology,both from a teaching point of view and by summarizing knowledge from several, commonly delimited topics relating to the cardiac manifoldness. The book evolved from revision and extension of my professorial disser- tion(Habilitationsschrift)"MathematicalModelingoftheMammalianHeart" written in 2002. This dissertation was based on notes for the lectures "C- putational Biology: Bioelectromagnetism and Biomechanics," "Simulation of Physical Fields in the Human Body," and "Anatomical, Physical and Fu- tional Models of the Human Body," which I gaveat the Universita t Karlsruhe (TH) from 1998 to 2003. Salt Lake City, 1 February 2004 Frank B. Sachse VI Preface Acknowledgement Manypeople meritmy gratitudefor their assistanceandsupportin this work.
Digital manufacturing has become an intrinsic part of the modelmaking profession, so today's practitioner must be skilled in both traditional hand-making techniques and digital technology. Relevant to a wide variety of creative industries, including film and television, theatre, architecture and product design, Digital Modelmaking offers a comprehensive insight into the manufacturing processes and technologies used within contemporary modelmaking. Each chapter contains an in-depth explanation of each topic, presents examples of how each process is used and includes case studies from professional modelmakers and students. Topics covered include: making models using a laser cutter, 3D printer and CNC milling machinery; generating 3D digital data using a 3D scanner and photogrammetry; two-and three- dimensional drawing software such as CAD; designing models for digital manufacturing; selecting materials based on their suitability for modelmaking; combining traditional hand-making skills with digital manufacturing; painting and finishing models, and finally, moulding and casting using silicone and resin. This invaluable book will be of great interest for students, young professionals and everyone with a passion for design and making. |
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