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Books > Computing & IT > Computer software packages > Computer graphics software
This book constitutes the refereed proceedings of the 26th International Conference on Conceptual Modeling, ER 2007, held in Auckland, New Zealand, in November 2007. The 37 revised full papers presented together with 3 keynote lectures were carefully reviewed and selected from 167 submissions. The papers are organized in topical sections on data warehousing and data mining, design methodologies and tools, information and database integration, information modelling concepts and ontologies, integrity constraints, logical foundations of conceptual modelling, patterns and conceptual meta-modelling, requirements elicitation, reuse and reengineering, semi-structured data and XML, as well as Web information systems and XML.
Eugen Lamers explains the principle of simulation speed-up in general and shortly demonstrates the technique RESTART for the simulation of rare events. He introduces the Short-Term Dynamic Simulation concept, developed for the planning of mobile radio networks.
Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Explore traditional linear storytelling and learn different processes for creating successful nonlinear animated stories, and also discover the wonders of experimental filmmaking. Award-winning filmmaker, educator, and motivator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. Animated Storytelling teaches you how to: * Write a creative brief for your project * Find and communicate your story's Big Idea * Create tight stories with linear and nonlinear structures * Explore experimental filmmaking techniques * Use storyboards to communicate your visual story * Use color to clarify and enrich your story * Define the rules for your animated world * Ease into the challenging task of animation * Make the work you want to be hired to do * Share your work with the world! "Equal parts inspiring and practical, Animated Storytelling is a step-by-step guide that takes aspiring storytellers from raw idea to final render to distribution. -Justin Cone, Co-founder, Motionographer "This book is the instruction manual for navigating the complex world of animated storytelling. It's informative, inspirational, and extremely entertaining to read. Anyone working (or hoping to work) in the field of animation needs to read this. -Joey Korenman, CEO & Founder, School of Motion
This book includes selected papers of the Asia Simulation Conference 2007, held in Seoul, Korea, October 10-12, 2007. The 42 revised full papers presented were carefully reviewed and selected from 120 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on Manufacturing, Numerical Simulation I, General Application, Agent Based Simulation, Aero Space, System Dynamics, Numerical Simulation II, Web Based Simulation, General Engineering, Logistics Simulation, Simulation and AI, Simulation Tools, Statistical Methods, Health Care/Education as well as Methodology.
This book surveys research results on the physical and mathematical modeling, as well as the numerical simulation of complex fluid and structural mechanical processes occurring in the human blood circulation system. Topics treated include continuum mechanical description; choice of suitable liquid and wall models; mathematical analysis of coupled models; numerical methods for flow simulation; parameter identification and model calibration; fluid-solid interaction; mathematical analysis of piping systems; particle transport in channels and pipes; artificial boundary conditions, and many more. The book was developed from lectures presented by the authors at the Oberwolfach Research Institute (MFO), in Oberwolfach-Walke, Germany, November, 2005.
This book constitutes the thoroughly refereed proceedings of the 7th International Workshop on Multi-Agent-Based Simulation, MABS 2006, held in Hakodate, Japan, May 8, 2006 as an associated event of AAMAS 2006, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with 3 short papers and 2 invited papers were carefully reviewed and selected from 25 submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on Empirical Cross Studies, Experimental Ecology, Experimental Economics, Foundations and Methodologies, Learning and Social Dependence.
This book constitutes the refereed proceedings of the 6th International and Interdisciplinary Conference on Modeling and Using Context, CONTEXT 2007, held in Roskilde, Denmark in August 2007. The 42 revised full papers presented were carefully reviewed and selected from a total of 121 submissions. The papers deal with the interdisciplinary topic of modeling and using context from various points of view, ranging from computer science, especially artificial intelligence and ubiquitous computing, through cognitive science, linguistics, organizational sciences, philosophy, and psychology to application areas such as medicine and law.
This book is the outcome of a project that started with the organisation of theTopicalWorkshopon"Agent-BasedComputationalModelling. AnInst- ment for Analysing Complex Adaptive Systems in Demography, Economics and Environment" at the Vienna Institute of Demography, December 4-6, 2003. The workshop brought together scholars from several disciplines, all- ing both for serious scienti?c debate and for informal conversation over a cup co?ee or during a visit to the wonderfulmuseums of Vienna. One of the nicest features of Agent-Based Modelling is indeed the opportunity that scholars ?nd a common language and discuss from their disciplinary perspective, in turn learning from other perspectives. Given the success of the meeting, we found it important to pursue the purpose of collecting these interdisciplinary contributions in a volume. In order to ensure the highest scienti?c standards for the book, we decided that all the contributions (with the sole exception of the introductory chapter) should have been accepted conditional on peer reviews. Generoushelpwasprovidedbyreviewers, someofwhomwereneither directly involved in the workshop nor in the book. All this would not have been possible without the funding provided by the Complex Systems N- work of Excellence (Exystence) funded by the European Union, the Vienna Institute of Demography of the Austrian Academy of Sciences, Universit a Bocconi, and ARC Systems Research GmbH, and the help of the wonderful sta? ofthe Vienna Institute of Demography(in particular, Ani Minassianand Belinda Aparicio Diaz). Agent-Based Modelling is important, interesting and also fun-we hope this book contributes to showing that. Milano Francesco C.
The 31st International Workshop on Graph-Theoretic Concepts in Computer Science (WG 2005) was held on the campus "Ile du Saulcy" of the Univ- sity Paul Verlaine-Metz in France. The workshop was organized by the La- ratoire d'Informatique Th eorique et Appliqu ee (LITA) and it took place June 23 - 25 2005. The 94 participants of WG 2005 came from universities and - search institutes of 18 di?erent countries. The WG 2005 workshop continues the series of 30 previous WG workshops. Since 1975, WG has taken place 20 times in Germany, four times in The Neth- lands, twotimesinAustriaaswellasonceinItaly, inSlovakia, inSwitzerlandand inCzechRepublic, andhas nowbeen heldfor the ?rsttime inFrance.The wo- shop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in computer science, or by extracting new problems from applications. The goal is to present recent research results and to identify and explore directions of future research. The talks were given in the "Petit Th eatre." They showed how recent research results from algori- mic graph theory can be used in computer science and which graph-theoretic questions arise from new developments in computer science. There were two fascinating invited lectures by Georg Gottlob (Vienna, Austria) and Gregory Kucherov (Nancy, France)."
Multi-agent systems have been a focus of studies for more than 25 years. Yet, despite substantial effort of an active research community, modeling of multi-agent systems still lacks complete and proper definition, general acceptance, and practical application. This book provides the Agent-Modeling Language (AML), a comprehensive modeling language as an extension of UML 2.0, concentrating on multi-agent systems and applications.
Molecular simulation is a widely used tool in biology, chemistry, physics and engineering. This book contains a collection of articles by leading researchers who are developing new methods for molecular modelling and simulation. Topics addressed here include: multiscale formulations for biomolecular modelling, such as quantum-classical methods and advanced solvation techniques; protein folding methods and schemes for sampling complex landscapes; membrane simulations; free energy calculation; and techniques for improving ergodicity. The book is meant to be useful for practitioners in the simulation community and for those new to molecular simulation who require a broad introduction to the state of the art.
Exciting developments in earthquake science have benefited from new observations, improved computational technologies, and improved modeling capabilities. Designing realistic supercomputer simulation models for the complete earthquake generation process is a grand scientific challenge due to the complexity of phenomena and range of scales involved from microscopic to global. The present volume - Part II - incorporates computational environment and algorithms, data assimilation and understanding, model applications and iSERVO. Topics covered range from iSERVO and QuakeSim: implementing the international solid earth research virtual observatory by integrating computational grid and geographical information web services; LURR (Load-Unload Response Ratio) described in six papers involving this promising earthquake forecasting model; pattern informatics and phase dynamics and their applications, which was also a highlight in the Workshop; computational algorithms, including continuum damage models and visualization and analysis of geophysical datasets; evolution of mantle material; the state vector approach; and assimilation of data such as geodetic data, GPS data, and seismicity and laboratory experimental data.
The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.
A guide for leveraging SketchUp for any project size, type, or style. New construction or renovation. The revised and updated second edition of The SketchUp Workflow for Architecture offers guidelines for taking SketchUp to the next level in order to incorporate it into every phase of the architectural design process. The text walks through each step of the SketchUp process from the early stages of schematic design and model organization for both renovation and new construction projects to final documentation and shows how to maximize the LayOut toolset for drafting and presentations. Written by a noted expert in the field, the text is filled with tips and techniques to access the power of SketchUp and its related suite of tools. The book presents a flexible workflow method that helps to make common design tasks easier and gives users the information needed to incorporate varying degrees of SketchUp into their design process. Filled with best practices for organizing projects and drafting schematics, this resource also includes suggestions for working with LayOut, an underused but valuable component of SketchUp Pro. In addition, tutorial videos compliment the text and clearly demonstrate more advanced methods. This important text: Presents intermediate and advanced techniques for architects who want to use SketchUp in all stages of the design process Includes in-depth explanations on using the LayOut tool set that contains example plans, details, sections, presentations, and other information Updates the first edition to reflect the changes to SketchUp 2018 and the core functionalities, menus, tools, inferences, arc tools, reporting, and much more Written by a SketchUp authorized trainer who has an active online platform and extensive connections within the SketchUp community Contains accompanying tutorial videos that demonstrate some of the more advanced SketchUp tips and tricks Written for professional architects, as well as professionals in interior design and landscape architecture, The SketchUp Workflow for Architecture offers a revised and updated resource for using SketchUp in all aspects of the architectural design process.
This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Multi-Agent-Based Simulation, MABS 2005, held in Utrecht, The Netherlands in July 2005 as an associated event of AAMAS 2005, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with 1 invited talk were carefully reviewed. The papers are organized in topical sections on coalition emergence, theories and models, applications, and environments.
During its 30-year existence, the International Workshop on Graph-Theoretic Concepts in Computer Science has become a distinguished and high-quality computer science event. The workshop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can successfully be applied to v- ious areas of computer science and by exposing new theories emerging from applications. In this way, WG provides a common ground for the exchange of information among people dealing with several graph problems and working in various disciplines. Thereby, the workshop contributes to forming an interdis- plinary research community. The original idea of the Workshop on Graph-Theoretic Concepts in C- puter Science was ingenuity in all theoretical aspects and applications of graph concepts, wherever applied. Within the last ten years, the development has strengthened in particular the topic of structural graph properties in relation to computational complexity. This workshop has become pivotal for the c- munity interested in these areas.An aimspeci?c to the 30thWG was to support the central role of WG in both of the prementioned areas on the one hand and on the other hand to promote its originally broader scope. The 30th WG was held at the Physikzentrum Bad Honnef, which serves as the main meeting point of the German Physical Society. It o?ers a secluded setting for research conferences, seminars, and workshops, and has proved to be especiallystimulatingforfruitful discussions.Talksweregiveninthenewlecture hall with a modern double rear projection, interactive electronic board, and full video conferencing equipment.
Conceptual modeling is fundamental to any domain where one must cope with complex real-world situations and systems because it fosters communication - tween technology experts and those who would bene?t from the application of those technologies. Conceptual modeling is the key mechanism for und- standing and representing the domains of information system and database - gineering but also increasingly for other domains including the new "virtual" e-environmentsandtheinformationsystemsthatsupportthem.Theimportance of conceptual modeling in software engineering is evidenced by recent interest in "model-drivenarchitecture"and"extremenon-programming".Conceptualm- eling also plays a prominent rolein various technical disciplines and in the social sciences. The Annual International Conference on Conceptual Modeling (referred to as the ER Conference) provides a central forum for presenting and discussing current research and applications in which conceptual modeling is the major emphasis. In keeping with this tradition, ER 2005, the 24th ER Conference, spanned the spectrum of conceptual modeling including research and practice in areas such as theories of concepts and ontologies underlying conceptual m- eling, methods and tools for developing and communicating conceptual models, and techniques for transforming conceptual models into e?ective (information) system implementations. Moreover, new areas of conceptual modeling incl- ing Semantic Web services and the interdependencies of conceptual modeling with knowledge-based, logical and linguistic theories and approaches were also addressed.
Biomedical research is at a critical point at present. The research has led to an enormous amount of data and models describing these data, but - proachesforapplication,formalizationand integrationof this knowledgefrom the molecular to the system level are still topics of ongoing research and c- tainly far from fully developed. Also in cardiology the di?erent anatomical and physiological constituents as well as the coupling between them are being researchedin increasing detail and areoften described using computer-based models. But for this domain an integrative framework is still missing. The application of computer-based modeling as a research, development and clinical tool often necessitates the coupling of various models from di?- ent levels. Describing the interactions between these models, which are both physically sound and computationally e?cient, determines the applicability of such promising computer-based attempts. Myhopeisthatthisbookwillcontributetothecomprehension,spreadand impact of computer-based modeling in cardiology,both from a teaching point of view and by summarizing knowledge from several, commonly delimited topics relating to the cardiac manifoldness. The book evolved from revision and extension of my professorial disser- tion(Habilitationsschrift)"MathematicalModelingoftheMammalianHeart" written in 2002. This dissertation was based on notes for the lectures "C- putational Biology: Bioelectromagnetism and Biomechanics," "Simulation of Physical Fields in the Human Body," and "Anatomical, Physical and Fu- tional Models of the Human Body," which I gaveat the Universita t Karlsruhe (TH) from 1998 to 2003. Salt Lake City, 1 February 2004 Frank B. Sachse VI Preface Acknowledgement Manypeople meritmy gratitudefor their assistanceandsupportin this work.
This volume presents revised versions of the papers presented at the 4th International Workshop on Multi-agent Based Simulation (MABS 2003), a workshop federated with the2ndInternationalJointConferenceonAutonomousAgentsandMulti-agentSystems (AAMAS 2003), which was held in Melbourne, Australia, in July 2003. In addition to the papers presented at the workshop, three additional papers have been included in this volume (Robertson, Noto et al., and Marietto et al.). Multiagent Based Simulation (MABS) is a vibrant interdisciplinary area which brings together researchers active within the agent-based social simulation community (ABSS) and the multiagent systems community (MAS). These two communities have different, indeed somewhat divergent, goals. The focus of ABSS is on simulating and synthesizing social behaviors in order to understand observed social systems (human, animal and even electronic) via the development and testing of new models and c- cepts. MAS focuses instead on the solution of hard engineering problems related to the construction, deployment and ef?cient operation of multiagent-based systems.
The 29th International Workshop on Graph-Theoretic Concepts in Computer Science(WG2003)washeldintheMennorodeconferenceCenterinElspeet, The Netherlands.TheworkshopwasorganizedbytheCenterforAlgorithmicSystems of the Institute of Information and Computing Sciences of Utrecht University. The workshop took place June 19-21, 2003. The 72 participants of WG 2003 came from universities and research institutes from 18 di?erent countries and ?ve di?erent continents. The workshop looks back at a long tradition. It was ?rst held in 1975, and has been held 20 times in Germany, twice in Austria, and once in Italy, Slo- kia, Switzerland, and the Czech Republic, and has now been held for the third time in The Netherlands. The workshop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in computerscience, orbyextractingnewproblemsfromapplications.Itisdevoted to the theoretical and practical aspects of graph concepts in computer science. The goal is to present recent research results and to identify and explore - rections of future research. The talks given at the workshop showed how recent research results from algorithmic graph theory can be used in computer science and which graph-theoretic questions arise from new developments in computer scienc
The refereed proceedings of the 9th International Conference on User Modeling, UM 2003, held in Johnstown, PA, USA in June 2003. The 20 revised full papers and 28 revised poster papers presented together with 12 abstracts were carefully reviewed and selected from 106 submissions. The papers are organized in topical sections on adaptive hypermedia, adaptive Web, natural language and dialogue, plan recognition, evaluation, emerging issues of user modeling, group modeling and cooperation, applications, student modeling, learning environments - natural language and paedagogy, and mobile and ubiquitous computing.
Designed for senior electrical engineering students, this textbook explores the theoretical concepts of digital signal processing and communication systems by presenting laboratory experiments using real-time DSP hardware. The experiments are designed for the Texas Instruments TMS320C6701 Evaluation Module or TMS320C6711 DSK but can easily be adapted to other DSP boards. Each chapter begins with a presentation of the required theory and concludes with instructions for performing experiments to implement the theory. In the process of performing the experiments, students gain experience in working with software tools and equipment commonly used in industry.
This book constitutes the thoroughly refereed post-proceedings of the Third International Workshop on Multi-Agent-Based Simulation, MABS 2002, held as part of the AAMAS 2002 conference in Bologna, Italy, in July 2002. The 12 revised full papers presented together with an invited paper were carefully selected during two rounds of reviewing and improvement. The papers are organized in topical sections on emergence, alliances, and groups; MABS platforms and languages; and MABS applications.
This book constitutes the refereed proceedings of the 28th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2002, held in Cesky Krumlov, Czech Republic in June 2002. The 36 revised full papers presented were carefully selected from initially 61 submissions during two rounds of reviewing and improvement. The papers provide a wealth of new results for various classes of graphs, graph computations, graph algorithms, and graph-theoretical applications in various fields.
The 2002 IFIP Workshop on Internet Technologies, Applications, and Societal Impact (WITASI 2002), held in Wroclaw, Poland, October 10-11, 2002, presents different research aspects of the Internet, both technical and societal. The workshop aims at getting together scientists and practitioners from different research areas to work together on Internet development and reflect on Internet consequences to the economy and society. The papers presented in these proceedings describe state-of-the-art research in such areas of Internet applications as languages, mobility, multimedia, quality of service, voice over IP, and wireless access. A total of 40 papers were submitted to WITASI 2002 out of which 18 papers were selected for presentation at the workshop and inclusion in the proceedings. The workshop also includes 4 invited papers. WIT ASI 2002 was sponsored by IFIP -the International Federation for Information Processing. It was organized by Working Group WG 6.4 on Internet Applications Engineering of the Technical Committee TC 6 on Communication Systems. Locally, WITASI 2002 was organized by the Institute of Control and Systems Engineering, Wroclaw University of Technology. |
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