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Books > Computing & IT > Computer software packages > Computer graphics software

Modeling Mobility with Open Data - 2nd SUMO Conference 2014 Berlin, Germany, May 15-16, 2014 (Hardcover, 2015 ed.): Michael... Modeling Mobility with Open Data - 2nd SUMO Conference 2014 Berlin, Germany, May 15-16, 2014 (Hardcover, 2015 ed.)
Michael Behrisch, Melanie Weber
R5,972 Discovery Miles 59 720 Ships in 18 - 22 working days

This contributed volume contains the conference proceedings of the Simulation of Urban Mobility (SUMO) conference 2014, Berlin. The included research papers cover a wide range of topics in traffic planning and simulation, including open data, vehicular communication, e-mobility, urban mobility, multimodal traffic as well as usage approaches. The target audience primarily comprises researchers and experts in the field, but the book may also be beneficial for graduate students.

Computer Modelling of Concrete Mixtures (Hardcover): Joe Dewar Computer Modelling of Concrete Mixtures (Hardcover)
Joe Dewar
R6,756 Discovery Miles 67 560 Ships in 10 - 15 working days

The complexity of specifications and the number of materials options available today for concrete production mean that the traditional procedure of making trial mixes is now unnecessary, expensive and time consuming. However the data generated by trial mixes can be incorporated into the development of computer-based systems and combined with knowledge generated through research and practice. J.D Dewar has spent much of the 20 years between 1979 and 1999 developing systems by which a small amount of materials data can be used confidently to predict the composition of the ideal product to satisfy a specification with maximim economy, or to provide the "batch book" to fulfill all requirements using a specified combination of materials. Equally useful is the potential for forward control by the continuous adjustment of designs to take account of current or developing materials properties.

Monte Carlo Modeling for Electron Microscopy and Microanalysis (Hardcover, New): David C. Joy Monte Carlo Modeling for Electron Microscopy and Microanalysis (Hardcover, New)
David C. Joy
R4,654 Discovery Miles 46 540 Ships in 10 - 15 working days

This book describes for the first time how Monte Carlo modeling methods can be applied to electron microscopy and microanalysis. Computer programs for two basic types of Monte Carlo simulation are developed from physical models of the electron scattering process--a single scattering program capable of high accuracy but requiring long computation times, and a plural scattering program which is less accurate but much more rapid. Optimized for use on personal computers, the programs provide a real time graphical display of the interaction. The programs are then used as the starting point for the development of programs aimed at studying particular effects in the electron microscope, including backscattering, secondary electron production, EBIC and cathodo-luminescence imaging, and X-ray microanalysis. The computer code is given in a fully annotated format so that it may be readily modified for specific problems. Throughout, the author includes numerous examples of how such applications can be used. Students and professionals using electron microscopes will want to read this important addition to the literature.

Visualization and Mathematics - Experiments, Simulations and Environments (Hardcover, illustrated edition): H.C. Hege, K.... Visualization and Mathematics - Experiments, Simulations and Environments (Hardcover, illustrated edition)
H.C. Hege, K. Polthier
R2,702 Discovery Miles 27 020 Ships in 18 - 22 working days

Visualization and mathematics have begun a fruitful relationship, establishing links between problems and solutions of both fields. In some areas of mathematics, like differential geometry and numerical mathematics, visualization techniques are applied with great success. However, visualization methods are relying heavily on mathematical concepts.
Applications of visualization in mathematical research and the use of mathematical methods in visualization have been topic of an international workshop in Berlin in June 1995. Selected contributions treat topics of particular interest in current research. Experts are reporting on their latest work, giving an overview on this fascinating new area. The reader will get insight to state-of-the-art techniques for solving visualization problems and mathematical questions.

Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback): Ted Boardman Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)
Ted Boardman
R1,562 Discovery Miles 15 620 Ships in 10 - 15 working days

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

Urban Stormwater Management Planning with Analytic  Probabilistic Models (Hardcover): B J Adams Urban Stormwater Management Planning with Analytic Probabilistic Models (Hardcover)
B J Adams
R3,693 Discovery Miles 36 930 Ships in 18 - 22 working days

Understanding how to properly manage urban stormwater is a critical concern to civil and environmental engineers the world over. Mismanagement of stormwater and urban runoff results in flooding, erosion, and water quality problems. In an effort to develop better management techniques, engineers have come to rely on computer simulation and advanced mathematical modeling techniques to help plan and predict water system performance. This important book outlines a new method that uses probability tools to model how stormwater behaves and interacts in a combined- or single-system municipal water system. Complete with sample problems and case studies illustrating how concepts really work, the book presents a cost-effective, easy-to-master approach to analytical modeling of stormwater management systems.

Explaining Altruism - A Simulation-Based Approach and its Limits (Hardcover): Eckhart Arnold Explaining Altruism - A Simulation-Based Approach and its Limits (Hardcover)
Eckhart Arnold
R4,684 Discovery Miles 46 840 Ships in 10 - 15 working days

Employing computer simulations for the study of the evolution of altruism has been popular since Axelrod's book "The Evolution of Cooperation". But have the myriads of simulation studies that followed in Axelrod's footsteps really increased our knowledge about the evolution of altruism or cooperation? This book examines in detail the working mechanisms of simulation based evolutionary explanations of altruism. It shows that the "theoretical insights" that can be derived from simulation studies are often quite arbitrary and of little use for the empirical research. In the final chapter of the book, therefore, a set of epistemological requirements for computer simulations is proposed and recommendations for the proper research design of simulation studies are made.

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)
Mike Bailey, Steve Cunningham
R2,787 Discovery Miles 27 870 Ships in 10 - 15 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

CAD, 3D Modeling, Engineering Analysis, and Prototype Experimentation - Industrial and Research Applications (Hardcover, 2015... CAD, 3D Modeling, Engineering Analysis, and Prototype Experimentation - Industrial and Research Applications (Hardcover, 2015 ed.)
Jeremy Zheng Li
R3,663 R3,403 Discovery Miles 34 030 Save R260 (7%) Ships in 10 - 15 working days

This succinct book focuses on computer aided design (CAD), 3-D modeling, and engineering analysis and the ways they can be applied effectively in research and industrial sectors including aerospace, defense, automotive, and consumer products. These efficient tools, deployed for R&D in the laboratory and the field, perform efficiently three-dimensional modeling of finished products, render complex geometrical product designs, facilitate structural analysis and optimal product design, produce graphic and engineering drawings, and generate production documentation. Written with an eye toward green energy installations and novel manufacturing facilities, this concise volume enables scientific researchers and engineering professionals to learn design techniques, control existing and complex issues, proficiently use CAD tools, visualize technical fundamentals, and gain analytic and technical skills. This book also: * Equips practitioners and researchers to handle powerful tools for engineering design and analysis using many detailed illustrations * Emphasizes important engineering design principles in introducing readers to a range of techniques * Includes tutorials providing readers with appropriate scaffolding to accelerate their learning process * Adopts a product development, cost-consideration perspective through the book's many examples

Concise Encyclopedia of Modelling and Simulation, Volume 5 (Hardcover): D.P. Atherton, Pierre Borne Concise Encyclopedia of Modelling and Simulation, Volume 5 (Hardcover)
D.P. Atherton, Pierre Borne
R8,336 Discovery Miles 83 360 Ships in 10 - 15 working days

The "Concise Encyclopedia of Modelling & Simulation" contains 172 alphabetically arranged articles describing the modelling and simulation of physical systems. The emphasis is on mathematical models and their various forms, although other types of models, such as knowledge-based, linguistics-based, graphical and data-based, are also discussed. The articles are revised from the "Systems & Control Encyclopedia," and many newly commissioned articles are included describing recent developments in the field. Articles on identification cover all aspects of this problem, from the use and choice of specific test signals to problems of model order and the many algorithms and approaches to parameter estimation. Computational techniques, such as the finite-element method, that play an important role in analyzing nonlinear models are covered. Articles outline the development of simulation, consider currently available simulation languages, describe applications and cover current developments in the area. Where appropriate, illustrations and tables are included to clarify particular topics. This encyclopedia will be a valuable reference source for all practising engineers, researchers and postgraduate students in the field of modelling and simulation.

Intelligent Computational Paradigms in Earthquake Engineering (Hardcover): Yiannis Tsompanakis, Nikos D. Lagaros Intelligent Computational Paradigms in Earthquake Engineering (Hardcover)
Yiannis Tsompanakis, Nikos D. Lagaros
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

The enormous advances in computational hardware and software resources over the last fifteen years resulted in the development of non-conventional data processing and simulation methods. Among these methods artificial intelligence (AI) has been mentioned as one of the most eminent approaches to the so-called intelligent methods of information processing that present a great potential for engineering applications. ""Intelligent Computational Paradigms in Earthquake Engineering"" contains contributions that cover a wide spectrum of very important real-world engineering problems, and explore the implementation of neural networks for the representation of structural responses in earthquake engineering. This book assesses the efficiency of seismic design procedures and describes the latest findings in intelligent optimal control systems and their applications in structural engineering. ""Intelligent Computational Paradigms in Earthquake Engineering"" presents the application of learning machines, artificial neural networks and support vector machines as highly-efficient pattern recognition tools for structural damage detection. It includes an AI-based evaluation of bridge structures using life-cycle cost principles that considers seismic risk, and emphasizes the use of AI methodologies in a geotechnical earthquake engineering application.

Direct and Large-Eddy Simulation VIII (Hardcover, 2011 ed.): Hans Kuerten, Bernard Geurts, Vincenzo Armenio, Jochen Froehlich Direct and Large-Eddy Simulation VIII (Hardcover, 2011 ed.)
Hans Kuerten, Bernard Geurts, Vincenzo Armenio, Jochen Froehlich
R5,217 Discovery Miles 52 170 Ships in 18 - 22 working days

This volume continues previous DLES proceedings books, presenting modern developments in turbulent flow research. It is comprehensive in its coverage of numerical and modeling techniques for fluid mechanics.

After Surrey in 1994, Grenoble in 1996, Cambridge in 1999, Enschede in 2001, Munich in 2003, Poitiers in 2005, and Trieste in 2009, the 8th workshop, DLES8, was held in Eindhoven, The Netherlands, again under the auspices of ERCOFTAC. Following the spirit of the series, the goal of thisworkshopis to establish a state-of-the-art of DNS and LES techniques for the computation and modeling of transitional/turbulent flows covering a broad scope of topics such as aerodynamics, acoustics, combustion, multiphase flows, environment, geophysics and bio-medical applications. This gathering of specialists in the field was a unique opportunity for discussions about the more recent advances in the prediction, understanding and control of turbulent flows in academic or industrial situations.

"

TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition): Kenneth L. Calvert, Michael J. Donahoo TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition)
Kenneth L. Calvert, Michael J. Donahoo
R709 Discovery Miles 7 090 Ships in 10 - 15 working days

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:
The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.
In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.
Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a genral overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. The book's Web site contains many examples of command-based sockets-related code discussed throughout the book. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.
KEY FEATURES
* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.
* Concise and up-to-date coverage of the most recent platform (1.7) for Java
applications in networking technology
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code.

Advanced Concepts in Fuzzy Logic and Systems with Membership Uncertainty (Hardcover, 2013 ed.): Janusz T. Starczewski Advanced Concepts in Fuzzy Logic and Systems with Membership Uncertainty (Hardcover, 2013 ed.)
Janusz T. Starczewski
R2,688 Discovery Miles 26 880 Ships in 18 - 22 working days

This book generalizes fuzzy logic systems for different types of uncertainty, including - semantic ambiguity resulting from limited perception or lack of knowledge about exact membership functions - lack of attributes or granularity arising from discretization of real data - imprecise description of membership functions - vagueness perceived as fuzzification of conditional attributes. Consequently, the membership uncertainty can be modeled by combining methods of conventional and type-2 fuzzy logic, rough set theory and possibility theory. In particular, this book provides a number of formulae for implementing the operation extended on fuzzy-valued fuzzy sets and presents some basic structures of generalized uncertain fuzzy logic systems, as well as introduces several of methods to generate fuzzy membership uncertainty. It is desirable as a reference book for under-graduates in higher education, master and doctor graduates in the courses of computer science, computational intelligence, or fuzzy control and classification, and is especially dedicated to researchers and practitioners in industry.

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells - A Guide for the... Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells - A Guide for the Scientist and Artist (Paperback)
Giorgio Luciano
R1,466 Discovery Miles 14 660 Ships in 10 - 15 working days

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

New Heritage - New Media and Cultural Heritage (Hardcover, New): Yehuda Kalay, Thomas Kvan, Janice Affleck New Heritage - New Media and Cultural Heritage (Hardcover, New)
Yehuda Kalay, Thomas Kvan, Janice Affleck
R4,512 Discovery Miles 45 120 Ships in 10 - 15 working days

The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.

Games and Full Abstraction for a Functional Metalanguage with Recursive Types (Hardcover): Guy McCusker Games and Full Abstraction for a Functional Metalanguage with Recursive Types (Hardcover)
Guy McCusker
R2,400 Discovery Miles 24 000 Ships in 18 - 22 working days

The Distinguished Dissertation series is published on behalf of the Conference of Professors and Heads of Computing and The British Computer Society, who annually select the best British PhD dissertations in computer science for publication. The dissertations are selected on behalf of the CPHC by a panel of eight academics. Each dissertation chosen makes a noteworthy contribution to the subject and reaches a high standard of exposition, placing all results clearly in the context of computer science as a whole. In this way computer scientists with significantly different interests are able to grasp the essentials - or even find a means of entry - to an unfamiliar research topic. This book develops a theory of game semantics, a recently discovered setting for modelling and reasoning about sequential programming languages, suitable for interpreting higher-order functional languages with rich type structure, and applies it to constr uct a fully abstract model of the metalanguage FPC.

Advances in Spatio-Temporal Analysis (Hardcover, New): Xinming Tang, Yaolin Liu, Jixian Zhang, Wolfgang Kainz Advances in Spatio-Temporal Analysis (Hardcover, New)
Xinming Tang, Yaolin Liu, Jixian Zhang, Wolfgang Kainz
R4,924 Discovery Miles 49 240 Ships in 10 - 15 working days

Developments in Geographic Information Technology have raised the expectations of users. A static map is no longer enough; there is now demand for a dynamic representation. Time is of great importance when operating on real world geographical phenomena, especially when these are dynamic. Researchers in the field of Temporal Geographical Information Systems (TGIS) have been developing methods of incorporating time into geographical information systems. Spatio-temporal analysis embodies spatial modelling, spatio-temporal modelling and spatial reasoning and data mining. Advances in Spatio-Temporal Analysis contributes to the field of spatio-temporal analysis, presenting innovative ideas and examples that reflect current progress and achievements.

Geometric Transformations for 3D Modelling (Paperback, Second Edition): Michael E. Mortenson Geometric Transformations for 3D Modelling (Paperback, Second Edition)
Michael E. Mortenson
R2,324 Discovery Miles 23 240 Ships in 18 - 22 working days

Written from a mathematical standpoint accessible to students, teachers, and professionals studying or practicing in engineering, mathematics, or physics, the new second edition is a comprehensive introduction to the theory and application of transformations. Presenting the more abstract foundation material in the first three chapters, Geometric Transformations in 3D Modeling reduces the clutter of theoretical derivation and development in the remainder of the text and introduces the operational and more application-oriented tools and concepts as the need arises. It assumes the reader has already taken analytic geometry and first-year calculus and has a working knowledge of basic matrix and vector algebra. This self-contained resource is sure to appeal to those working in 3D modeling, geometric modeling, computer graphics, animation, robotics, and kinematics. Explores and develops the subject in much greater breadth and depth than other books, offering readers a better understanding of transformation theory, the role of invariants, the uses of various notation systems, and the relations between transformations. Describes how geometric objects may change position, orientation, or even shape when subjected to mathematical operations, while properties characterizing their geometric identity and integrity remain unchanged. Presents eigenvalues, eigenvectors, and tensors in a way that makes it easier for readers to understand. Contains revised and improved figures, with many in color to highlight important features. Provides exercises throughout nearly all of the chapters whose answers are found at the end of the book.

Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications - Proceedings of the... Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications - Proceedings of the International Symposium CompIMAGE 2006 (Coimbra, Portugal, 20-21 October 2006) (Hardcover)
Joao Manuel R.S. Tavares, Jorge R.M. Natal
R7,072 Discovery Miles 70 720 Ships in 10 - 15 working days

This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstruction; - Objects Tracking; - Motion and Deformation Analysis; - Objects Simulation; - Medical Imaging; - Computational Bioimaging and Visualization. Related techniques also covered in this book include the finite element method, modal analyses, stochastic methods, principal and independent components analyses and distribution models. Computational Modelling of Objects Represented in Images will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, and Computational Mechanics.

Design and Modeling for Computer Experiments (Hardcover, New): Kai-Tai Fang, Runze Li, Agus Sudjianto Design and Modeling for Computer Experiments (Hardcover, New)
Kai-Tai Fang, Runze Li, Agus Sudjianto
R3,096 Discovery Miles 30 960 Ships in 10 - 15 working days

Computer simulations based on mathematical models have become ubiquitous across the engineering disciplines and throughout the physical sciences. Successful use of a simulation model, however, requires careful interrogation of the model through systematic computer experiments. While specific theoretical/mathematical examinations of computer experiment design are available, those interested in applying proposed methodologies need a practical presentation and straightforward guidance on analyzing and interpreting experiment results. Written by authors with strong academic reputations and real-world practical experience, Design and Modeling for Computer Experiments is exactly the kind of treatment you need. The authors blend a sound, modern statistical approach with extensive engineering applications and clearly delineate the steps required to successfully model a problem and provide an analysis that will help find the solution. Part I introduces the design and modeling of computer experiments and the basic concepts used throughout the book. Part II focuses on the design of computer experiments. The authors present the most popular space-filling designs - like Latin hypercube sampling and its modifications and uniform design - including their definitions, properties, construction and related generating algorithms. Part III discusses the modeling of data from computer experiments. Here the authors present various modeling techniques and discuss model interpretation, including sensitivity analysis. An appendix reviews the statistics and mathematics concepts needed, and numerous examples clarify the techniques and their implementation. The complexity of real physical systems means that thereis usually no simple analytic formula that sufficiently describes the phenomena. Useful both as a textbook and professional reference, this book presents the techniques you need to design and model computer experiments for practical problem solving.

Production Volume Rendering - Design and Implementation (Paperback): Magnus  Wrenninge Production Volume Rendering - Design and Implementation (Paperback)
Magnus Wrenninge
R1,555 Discovery Miles 15 550 Ships in 10 - 15 working days

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web ResourceThe scripts, data, and source code for the book's renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.

Geological Objects and Structures in 3D - Observation, Interpretation and Building of 3D Models (Paperback): Dominique Frizon... Geological Objects and Structures in 3D - Observation, Interpretation and Building of 3D Models (Paperback)
Dominique Frizon de Lamotte, Pascale Leturmy, Pauline Souloumiac, Adrien Frizon De Lamotte
R1,573 Discovery Miles 15 730 Ships in 10 - 15 working days

Geologists must be able to "read" a geological map. That means interpreting the vertical dimension through the 2D view represented on the map and at different scales. The main objective of this book is to help students during this difficult learning process. Based on an abundant iconography (field photos, maps, cross-sections) and on basics in mathematics and mechanics, the book dissects the geometry of emblematic geological structures and objects in order to build 3 D models, printable in 3D. The book is dedicated to structural geology with a particular emphasis on kinematics of faulting and folding and on salt tectonics (chapters III, IV and V). The origin of continental great unconformities and oceanic break-up unconformities is also discussed (chapter II). The audience of the book is broad and includes (under)graduate students in Earth Sciences, professors of Natural Sciences, and professional or amateur geologists.

Design and Modeling for Computer Experiments (Paperback): Kai-Tai Fang, Runze Li, Agus Sudjianto Design and Modeling for Computer Experiments (Paperback)
Kai-Tai Fang, Runze Li, Agus Sudjianto
R1,561 Discovery Miles 15 610 Ships in 10 - 15 working days

Computer simulations based on mathematical models have become ubiquitous across the engineering disciplines and throughout the physical sciences. Successful use of a simulation model, however, requires careful interrogation of the model through systematic computer experiments. While specific theoretical/mathematical examinations of computer experiment design are available, those interested in applying proposed methodologies need a practical presentation and straightforward guidance on analyzing and interpreting experiment results. Written by authors with strong academic reputations and real-world practical experience, Design and Modeling for Computer Experiments is exactly the kind of treatment you need. The authors blend a sound, modern statistical approach with extensive engineering applications and clearly delineate the steps required to successfully model a problem and provide an analysis that will help find the solution. Part I introduces the design and modeling of computer experiments and the basic concepts used throughout the book. Part II focuses on the design of computer experiments. The authors present the most popular space-filling designs - like Latin hypercube sampling and its modifications and uniform design - including their definitions, properties, construction and related generating algorithms. Part III discusses the modeling of data from computer experiments. Here the authors present various modeling techniques and discuss model interpretation, including sensitivity analysis. An appendix reviews the statistics and mathematics concepts needed, and numerous examples clarify the techniques and their implementation. The complexity of real physical systems means that there is usually no simple analytic formula that sufficiently describes the phenomena. Useful both as a textbook and professional reference, this book presents the techniques you need to design and model computer experiments for practical problem solving.

Simulation Modelling for Business (Hardcover, New Ed): Andrew Greasley Simulation Modelling for Business (Hardcover, New Ed)
Andrew Greasley
R4,922 Discovery Miles 49 220 Ships in 10 - 15 working days

Simulation Modelling has been used for many years in the manufacturing sector but has now become a mainstream tool in business situations. This is partly because of the popularity of Business Process Reengineering (BPR) and other process based improvement methods that use simulation to help analyse changes in process design. This text book includes case studies in both manufacturing and service situations to demonstrate the usefulness of the approach. A further reason for the increasing popularity of the technique is the development of business orientated and user-friendly windows-based software. This text provides a guide to the use of ARENA, SIMUL8 and WITNESS simulation software systems which are widely used in industry and available to students. Overall this text provides a practical guide to building and implementing the results from a simulation model. All the steps in a typical simulation study are covered including data collection, input data modelling and experimentation.

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