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Books > Computing & IT > Computer software packages > Computer graphics software

Rules of the Mind (Hardcover): John R. Anderson Rules of the Mind (Hardcover)
John R. Anderson
R4,759 Discovery Miles 47 590 Ships in 10 - 15 working days

Related to the earlier well-known ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses the rational analyses of Anderson (1990) to improve upon that theory and extend its scope. It also relates the theory to a great deal of new data on the performance and acquisition of cognitive skills.
The new theory -- ACT-R -- involves a neurally plausible implementation of a production system architecture. Rational analysis is used to structure and parameterize the system to yield optimal information processing. The theory is applicable to a wide variety of research disciplines, including memory, problem solving, and skill acquisition. Using intelligent tutors, much of the data is concerned with the acquisition of cognitive skills. The book provides analyses of data sets describing the extended course of the acquisition of mathematical and computer programming skills.

Multilevel Modeling Using Mplus (Paperback): Holmes Finch, Jocelyn Bolin Multilevel Modeling Using Mplus (Paperback)
Holmes Finch, Jocelyn Bolin
R1,697 Discovery Miles 16 970 Ships in 12 - 17 working days

This book is designed primarily for upper level undergraduate and graduate level students taking a course in multilevel modelling and/or statistical modelling with a large multilevel modelling component. The focus is on presenting the theory and practice of major multilevel modelling techniques in a variety of contexts, using Mplus as the software tool, and demonstrating the various functions available for these analyses in Mplus, which is widely used by researchers in various fields, including most of the social sciences. In particular, Mplus offers users a wide array of tools for latent variable modelling, including for multilevel data.

Prevention of Pressure Sores - Engineering and Clinical Aspects (Hardcover): J.G. Webster Prevention of Pressure Sores - Engineering and Clinical Aspects (Hardcover)
J.G. Webster
R6,725 Discovery Miles 67 250 Ships in 10 - 15 working days

Prevention of Pressure Sores: Engineering and Clinical Aspects collects together material from throughout the literature. The book first discusses the causes of pressure sores and then describes warning signs and behavior to prevent the incidence of pressure sores. It also examines the numerous different devices used to alleviate and prevent pressure sores, including various types of seat cushions, hospital beds, complex pressure relief methods, wheelchair pressure reliefs, and other preventative methods. After comparing the accuracy of various methods of measuring pressure distributions using different types of sensors, the book discusses the treatment of pressure sores. It contains a large number of references, allowing readers to refer back to the important original work in the different fields of this subject.

Advanced Structural Equation Modeling - Issues and Techniques (Paperback): George A Marcoulides, Randall E. Schumacker Advanced Structural Equation Modeling - Issues and Techniques (Paperback)
George A Marcoulides, Randall E. Schumacker
R1,448 Discovery Miles 14 480 Ships in 12 - 17 working days

By focusing primarily on the application of structural equation modeling (SEM) techniques in example cases and situations, this book provides an understanding and working knowledge of advanced SEM techniques with a minimum of mathematical derivations. The book was written for a broad audience crossing many disciplines, assumes an understanding of graduate level multivariate statistics, including an introduction to SEM.

Integrating Research on the Graphical Representation of Functions (Paperback): Thomas A. Romberg, Elizabeth Fennema, Thomas P... Integrating Research on the Graphical Representation of Functions (Paperback)
Thomas A. Romberg, Elizabeth Fennema, Thomas P Carpenter
R1,419 Discovery Miles 14 190 Ships in 12 - 17 working days

This volume focuses on the important mathematical idea of functions that, with the technology of computers and calculators, can be dynamically represented in ways that have not been possible previously. The book's editors contend that as result of recent technological developments combined with the integrated knowledge available from research on teaching, instruction, students' thinking, and assessment, curriculum developers, researchers, and teacher educators are faced with an unprecedented opportunity for making dramatic changes. The book presents content considerations that occur when the mathematics of graphs and functions relate to curriculum. It also examines content in a carefully considered integration of research that conveys where the field stands and where it might go. Drawing heavily on their own work, the chapter authors reconceptualize research in their specific areas so that this knowledge is integrated with the others' strands. This model for synthesizing research can serve as a paradigm for how research in mathematics education can -- and probably should -- proceed.

Modelling the Impact of Trade Liberalisation - A Critigue of Computable General Equilibrium Models (Paperback): Lance Taylor Modelling the Impact of Trade Liberalisation - A Critigue of Computable General Equilibrium Models (Paperback)
Lance Taylor
R379 R315 Discovery Miles 3 150 Save R64 (17%) Ships in 12 - 17 working days

This hard-hitting research report presents a rigorous critique of the most widely used trade models based on computable general equilibrium (or CGE) models. The authors present concise analytical arguments explaining the fundamental weaknesses of typical CGE models. They show that these models tend to make unrealistic assumptions about the macro-economy and do not allow an accurate estimation of the welfare gains that trade liberalisation is supposed to induce. The report appeals for honest simulation strategies showing a variety of possible outcomes, which would enable policy-makers to assess the different scenarios for themselves.

Agent-Based Modelling of Socio-Technical Systems (Hardcover, 2013 ed.): Koen H. van Dam, Igor Nikolic, Zofia Lukszo Agent-Based Modelling of Socio-Technical Systems (Hardcover, 2013 ed.)
Koen H. van Dam, Igor Nikolic, Zofia Lukszo
R4,568 Discovery Miles 45 680 Ships in 12 - 17 working days

Decision makers in large scale interconnected network systems require simulation models for decision support. The behaviour of these systems is determined by many actors, situated in a dynamic, multi-actor, multi-objective and multi-level environment. How can such systems be modelled and how can the socio-technical complexity be captured? Agent-based modelling is a proven approach to handle this challenge. This book provides a practical introduction to agent-based modelling of socio-technical systems, based on a methodology that has been developed at TU Delft and which has been deployed in a large number of case studies. The book consists of two parts: the first presents the background, theory and methodology as well as practical guidelines and procedures for building models. In the second part this theory is applied to a number of case studies, where for each model the development steps are presented extensively, preparing the reader for creating own models.

Reviews in Computational Chemistry V 9 (Hardcover, Volume 9): KB Lipkowitz Reviews in Computational Chemistry V 9 (Hardcover, Volume 9)
KB Lipkowitz
R8,323 Discovery Miles 83 230 Ships in 10 - 15 working days

Volume 9 Reviews in Computational Chemistry Kenny B. Lipkowitz and Donald B. Boyd A Select Group of Scientists from Around the World Join in this Volume to Create Unique Chapters Aimed at Both the Novice Molecular Modeler and the Expert Computational Chemist. Chapter 1 Shows how Molecular Modeling of Peptidomimetics Plays a Key Role in Drug Discovery. Specific Examples of Successful Computer-Aided Drug Design are Spelled Out. Chapter 2 is a Definitive Exposition on Thermodynamic Perturbation and Thermodynamic Integration Approaches in Molecular Dynamic Simulations. Three Chapters Elucidate Molecular Modeling of Carbohydrates, the Best Empirical Force Fields to Use in Molecular Mechanics, and Molecular Shape as a Useful Quantitative Descriptor. -From Reviews of the Series ...Very Capably Organized and Edited....Timely, Authoritative, and Well-Written....of Considerable Value to Anyone Pursuing Computational Methods. Journal of Medicinal Chemistry

3d Printing And Additive Manufacturing: Principles And Applications (With Companion Media Pack) - Fourth Edition Of Rapid... 3d Printing And Additive Manufacturing: Principles And Applications (With Companion Media Pack) - Fourth Edition Of Rapid Prototyping (Hardcover, Revised ed.)
Chee Kai Chua, Kah Fai Leong
R3,281 Discovery Miles 32 810 Ships in 12 - 17 working days

3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.

3d Printing And Additive Manufacturing: Principles And Applications (With Companion Media Pack) - Fourth Edition Of Rapid... 3d Printing And Additive Manufacturing: Principles And Applications (With Companion Media Pack) - Fourth Edition Of Rapid Prototyping (Paperback, Revised ed.)
Chee Kai Chua, Kah Fai Leong
R1,767 Discovery Miles 17 670 Ships in 12 - 17 working days

3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.

Essential Skills for 3D Modeling, Rendering, and Animation (Paperback): Nicholas Bernhardt Zeman Essential Skills for 3D Modeling, Rendering, and Animation (Paperback)
Nicholas Bernhardt Zeman
R1,741 Discovery Miles 17 410 Ships in 9 - 15 working days

The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D-modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information-presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.

Modelling Metabolism with Mathematica (Hardcover, New): Peter Mulquiney, Philip W. Kuchel Modelling Metabolism with Mathematica (Hardcover, New)
Peter Mulquiney, Philip W. Kuchel
R8,415 Discovery Miles 84 150 Ships in 10 - 15 working days

With the advent of sophisticated general programming environments like Mathematica, the task of developing new models of metabolism and visualizing their responses has become accessible to students of biochemistry and the life sciences in general. Modelling Metabolism with Mathematica presents the approaches, methods, tools, and algorithms for modelling the chemical-dynamics of metabolic pathways. The authors explain the concepts underpinning the deterministic theory of chemical and enzyme kinetics, present a graded series of computer models of metabolic pathways leading up to that of the human erythrocyte, and document a consistent set of rate equations and associated kinetic parameters.

The experimental and theoretical study of metabolism in mammalian cells has a long and fruitful history, but our understanding of cellular metabolism at the molecular level is far from complete. This book enables its readers to formulate their own models of time-dependent metabolic systems and aids them in the quest for the many fundamental and clinically relevant discoveries that remain to be made.

Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback): Ted Boardman Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)
Ted Boardman
R1,397 R1,116 Discovery Miles 11 160 Save R281 (20%) Ships in 9 - 15 working days

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells - A Guide for the... Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells - A Guide for the Scientist and Artist (Paperback)
Giorgio Luciano
R1,358 Discovery Miles 13 580 Ships in 12 - 17 working days

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Animated Storytelling (Paperback, 2nd edition): Liz Blazer Animated Storytelling (Paperback, 2nd edition)
Liz Blazer
R798 R697 Discovery Miles 6 970 Save R101 (13%) Ships in 12 - 17 working days

Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Explore traditional linear storytelling and learn different processes for creating successful nonlinear animated stories, and also discover the wonders of experimental filmmaking. Award-winning filmmaker, educator, and motivator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. Animated Storytelling teaches you how to: * Write a creative brief for your project * Find and communicate your story's Big Idea * Create tight stories with linear and nonlinear structures * Explore experimental filmmaking techniques * Use storyboards to communicate your visual story * Use color to clarify and enrich your story * Define the rules for your animated world * Ease into the challenging task of animation * Make the work you want to be hired to do * Share your work with the world! "Equal parts inspiring and practical, Animated Storytelling is a step-by-step guide that takes aspiring storytellers from raw idea to final render to distribution. -Justin Cone, Co-founder, Motionographer "This book is the instruction manual for navigating the complex world of animated storytelling. It's informative, inspirational, and extremely entertaining to read. Anyone working (or hoping to work) in the field of animation needs to read this. -Joey Korenman, CEO & Founder, School of Motion

Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback): Roland Hess Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback)
Roland Hess
R1,399 R1,118 Discovery Miles 11 180 Save R281 (20%) Ships in 9 - 15 working days

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

Concise Encyclopedia of Modelling and Simulation, Volume 5 (Hardcover): D.P. Atherton, Pierre Borne Concise Encyclopedia of Modelling and Simulation, Volume 5 (Hardcover)
D.P. Atherton, Pierre Borne
R8,667 Discovery Miles 86 670 Ships in 12 - 17 working days

The "Concise Encyclopedia of Modelling & Simulation" contains 172 alphabetically arranged articles describing the modelling and simulation of physical systems. The emphasis is on mathematical models and their various forms, although other types of models, such as knowledge-based, linguistics-based, graphical and data-based, are also discussed. The articles are revised from the "Systems & Control Encyclopedia," and many newly commissioned articles are included describing recent developments in the field. Articles on identification cover all aspects of this problem, from the use and choice of specific test signals to problems of model order and the many algorithms and approaches to parameter estimation. Computational techniques, such as the finite-element method, that play an important role in analyzing nonlinear models are covered. Articles outline the development of simulation, consider currently available simulation languages, describe applications and cover current developments in the area. Where appropriate, illustrations and tables are included to clarify particular topics. This encyclopedia will be a valuable reference source for all practising engineers, researchers and postgraduate students in the field of modelling and simulation.

Intelligent Computational Paradigms in Earthquake Engineering (Hardcover): Yiannis Tsompanakis, Nikos D. Lagaros Intelligent Computational Paradigms in Earthquake Engineering (Hardcover)
Yiannis Tsompanakis, Nikos D. Lagaros
R2,827 Discovery Miles 28 270 Ships in 12 - 17 working days

The enormous advances in computational hardware and software resources over the last fifteen years resulted in the development of non-conventional data processing and simulation methods. Among these methods artificial intelligence (AI) has been mentioned as one of the most eminent approaches to the so-called intelligent methods of information processing that present a great potential for engineering applications. ""Intelligent Computational Paradigms in Earthquake Engineering"" contains contributions that cover a wide spectrum of very important real-world engineering problems, and explore the implementation of neural networks for the representation of structural responses in earthquake engineering. This book assesses the efficiency of seismic design procedures and describes the latest findings in intelligent optimal control systems and their applications in structural engineering. ""Intelligent Computational Paradigms in Earthquake Engineering"" presents the application of learning machines, artificial neural networks and support vector machines as highly-efficient pattern recognition tools for structural damage detection. It includes an AI-based evaluation of bridge structures using life-cycle cost principles that considers seismic risk, and emphasizes the use of AI methodologies in a geotechnical earthquake engineering application.

Production Volume Rendering - Design and Implementation (Paperback): Magnus  Wrenninge Production Volume Rendering - Design and Implementation (Paperback)
Magnus Wrenninge
R1,451 Discovery Miles 14 510 Ships in 12 - 17 working days

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web ResourceThe scripts, data, and source code for the book's renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.

Direct and Large-Eddy Simulation VIII (Hardcover, 2011 ed.): Hans Kuerten, Bernard Geurts, Vincenzo Armenio, Jochen Froehlich Direct and Large-Eddy Simulation VIII (Hardcover, 2011 ed.)
Hans Kuerten, Bernard Geurts, Vincenzo Armenio, Jochen Froehlich
R5,785 Discovery Miles 57 850 Ships in 10 - 15 working days

This volume continues previous DLES proceedings books, presenting modern developments in turbulent flow research. It is comprehensive in its coverage of numerical and modeling techniques for fluid mechanics.

After Surrey in 1994, Grenoble in 1996, Cambridge in 1999, Enschede in 2001, Munich in 2003, Poitiers in 2005, and Trieste in 2009, the 8th workshop, DLES8, was held in Eindhoven, The Netherlands, again under the auspices of ERCOFTAC. Following the spirit of the series, the goal of thisworkshopis to establish a state-of-the-art of DNS and LES techniques for the computation and modeling of transitional/turbulent flows covering a broad scope of topics such as aerodynamics, acoustics, combustion, multiphase flows, environment, geophysics and bio-medical applications. This gathering of specialists in the field was a unique opportunity for discussions about the more recent advances in the prediction, understanding and control of turbulent flows in academic or industrial situations.

"

TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition): Kenneth L. Calvert, Michael J. Donahoo TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition)
Kenneth L. Calvert, Michael J. Donahoo
R716 Discovery Miles 7 160 Ships in 12 - 17 working days

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:
The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.
In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.
Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a genral overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. The book's Web site contains many examples of command-based sockets-related code discussed throughout the book. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.
KEY FEATURES
* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.
* Concise and up-to-date coverage of the most recent platform (1.7) for Java
applications in networking technology
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code.

New Heritage - New Media and Cultural Heritage (Hardcover, New): Yehuda Kalay, Thomas Kvan, Janice Affleck New Heritage - New Media and Cultural Heritage (Hardcover, New)
Yehuda Kalay, Thomas Kvan, Janice Affleck
R4,092 Discovery Miles 40 920 Ships in 12 - 17 working days

The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.

Advanced Concepts in Fuzzy Logic and Systems with Membership Uncertainty (Hardcover, 2013 ed.): Janusz T. Starczewski Advanced Concepts in Fuzzy Logic and Systems with Membership Uncertainty (Hardcover, 2013 ed.)
Janusz T. Starczewski
R2,966 Discovery Miles 29 660 Ships in 10 - 15 working days

This book generalizes fuzzy logic systems for different types of uncertainty, including - semantic ambiguity resulting from limited perception or lack of knowledge about exact membership functions - lack of attributes or granularity arising from discretization of real data - imprecise description of membership functions - vagueness perceived as fuzzification of conditional attributes. Consequently, the membership uncertainty can be modeled by combining methods of conventional and type-2 fuzzy logic, rough set theory and possibility theory. In particular, this book provides a number of formulae for implementing the operation extended on fuzzy-valued fuzzy sets and presents some basic structures of generalized uncertain fuzzy logic systems, as well as introduces several of methods to generate fuzzy membership uncertainty. It is desirable as a reference book for under-graduates in higher education, master and doctor graduates in the courses of computer science, computational intelligence, or fuzzy control and classification, and is especially dedicated to researchers and practitioners in industry.

Handbook of Ecosystem Theories and Management (Hardcover): Felix Muller Handbook of Ecosystem Theories and Management (Hardcover)
Felix Muller
R9,147 Discovery Miles 91 470 Ships in 10 - 15 working days

As part of the Environmental and Ecological Modeling Handbooks series, the Handbook of Ecosystem Theories and Management provides a comprehensive overview of ecosystem theory and the tools - ecological engineering, ecological modeling, ecotoxicology and ecological economics -to manage these systems.
The book is laid out to provide a summary or survey of each topic, using many tables and figures. Concepts, definitions, important findings, basic hypotheses, important correlations between theories and observation with illustrative graphs are included.
The comprehensive treatment of ecosystem theory and application of theoretical tools, and the integration of classical theory and real world examples, sets this book apart. It covers newly emerging topical areas as well as nontraditional topical areas (i.e. chaos) that will interest professionals trained in previous decades and enlighten those now entering into formal training. The general approach taken by the authors makes this an essential reference and handbook for professionals and students.

Design and Modeling for Computer Experiments (Hardcover, New): Kai-Tai Fang, Runze Li, Agus Sudjianto Design and Modeling for Computer Experiments (Hardcover, New)
Kai-Tai Fang, Runze Li, Agus Sudjianto
R2,969 Discovery Miles 29 690 Ships in 12 - 17 working days

Computer simulations based on mathematical models have become ubiquitous across the engineering disciplines and throughout the physical sciences. Successful use of a simulation model, however, requires careful interrogation of the model through systematic computer experiments. While specific theoretical/mathematical examinations of computer experiment design are available, those interested in applying proposed methodologies need a practical presentation and straightforward guidance on analyzing and interpreting experiment results. Written by authors with strong academic reputations and real-world practical experience, Design and Modeling for Computer Experiments is exactly the kind of treatment you need. The authors blend a sound, modern statistical approach with extensive engineering applications and clearly delineate the steps required to successfully model a problem and provide an analysis that will help find the solution. Part I introduces the design and modeling of computer experiments and the basic concepts used throughout the book. Part II focuses on the design of computer experiments. The authors present the most popular space-filling designs - like Latin hypercube sampling and its modifications and uniform design - including their definitions, properties, construction and related generating algorithms. Part III discusses the modeling of data from computer experiments. Here the authors present various modeling techniques and discuss model interpretation, including sensitivity analysis. An appendix reviews the statistics and mathematics concepts needed, and numerous examples clarify the techniques and their implementation. The complexity of real physical systems means that thereis usually no simple analytic formula that sufficiently describes the phenomena. Useful both as a textbook and professional reference, this book presents the techniques you need to design and model computer experiments for practical problem solving.

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