0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R250 - R500 (7)
  • R500+ (905)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Computer graphics software

Modeling in Silo - The Official Guide (Paperback): Antony Ward, David Randall, Nevercenter Modeling in Silo - The Official Guide (Paperback)
Antony Ward, David Randall, Nevercenter
R1,404 Discovery Miles 14 040 Ships in 10 - 15 working days

Create high-quality models in no time at all with these comprehensive, full-color, techniques and tutorials from Antony Ward and David Randall. These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character. The companion website includes all of the tutorial and project files. This book is officially endorsed and co-written by the creators of Silo, Nevercenter. Features include: - See how to create three main models - A base mesh, a detailed female base mesh and the final cover character, Jade Raven. - Covers both organic and hard surface modeling techniques. - Introduces the reader to more advanced Silo tools like Paint Displacement and UV Mapping. - Full of bonus material and information to make you a more efficient 3D artist. - The techniques featured can also be applied to other 3D applications, making the skills you will learn easily transferable. - Get money off Silo with the discount code included.

Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback): Roland Hess Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback)
Roland Hess
R1,620 Discovery Miles 16 200 Ships in 10 - 15 working days

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

Real World Modo: The Authorized Guide - In the Trenches with Modo (Paperback): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Paperback)
Wes Mcdermott
R1,612 Discovery Miles 16 120 Ships in 10 - 15 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.

Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Paperback, 3rd edition):... Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Paperback, 3rd edition)
Pete Draper
R1,610 Discovery Miles 16 100 Ships in 10 - 15 working days

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training.
"Deconstructing the Elements" allows artists to re-create natural effects using Autodesk(R) 3ds Max(R). This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.
The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!
--"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard." Mark Gerhard, M&E Applications Engineer, Imaginit Technologies, USA.
--Draper is award-winning Max luminary, was nominated this year for an Autodesk Max Master Award 2007 (at SIGGRAPH).
--Official Autodesk Max Techniques book: co-published with Autodesk Media and Entertainment.
--Packed with 4-color illustrations that direct and inspire the reader - the book has received rave reviews both online and in industry magazines;it's also recommended reading for several CG university courses.
--3 books in one - all previous editions are now available to the purchaser of this edition, with the new companion web site that offers all tutorials from the two previous editions, plus 6 hours of video tutorials.

Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Paperback): Andrew Gahan Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Paperback)
Andrew Gahan
R1,731 Discovery Miles 17 310 Ships in 10 - 15 working days

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Essential CG Lighting Techniques with 3ds Max (Paperback, 3rd edition): Darren Brooker Essential CG Lighting Techniques with 3ds Max (Paperback, 3rd edition)
Darren Brooker
R1,429 Discovery Miles 14 290 Ships in 10 - 15 working days

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way

Reviews in Computational Chemistry V 2 (Hardcover, Volume 2): KB Lipkowitz Reviews in Computational Chemistry V 2 (Hardcover, Volume 2)
KB Lipkowitz
R7,554 Discovery Miles 75 540 Ships in 18 - 22 working days

This second volume of the series 'Reviews in Computational Chemistry' explores new applications, new methodologies, and new perspectives. The topics covered include conformational analysis, protein folding, force field parameterizations, hydrogen bonding, charge distributions, electrostatic potentials, electronic spectroscopy, molecular property correlations, and the computational chemistry literature. Methodologies described include conformational search strategies, distance geometry, molecular mechanics, molecular dynamics, ab initio and semiempirical molecular orbital calculations, and quantitative structure-activity relationships (QSAR) using topological and electronic descriptors.
A compendium of molecular modeling software will help users select the computational tools they need. Each chapter in 'Reviews in Computational Chemistry' serves as a brief tutorial for organic, physical, pharmaceutical, and biological chemists new to the field. Practitioners will be interested in the recent advances.

Mixed-Signal Layout Generation Concepts (Hardcover, 2003 ed.): Chieh. Lin, Arthur H. M. van Roermund, Domine Leenaerts Mixed-Signal Layout Generation Concepts (Hardcover, 2003 ed.)
Chieh. Lin, Arthur H. M. van Roermund, Domine Leenaerts
R2,667 Discovery Miles 26 670 Ships in 18 - 22 working days

Mixed-Signal Layout Generation Concepts covers important physical-design issues that exist in contemporary analog and mixed-signal design flows. Due to the increasing pressure on time-to-market, the steep increase in chip fabrication costs, and the increasing design complexity, it becomes even more challenging to produce a first-time right IC layout. The fundamental issues in creating a layout are placement and routing. Although these coupled problems have been investigated for many decades, no satisfactory automated solution has emerged yet. Fortunately, supported by modern computing power and results of new research that further improve computation efficiency, significant steps forward have been taken.
Mixed-Signal Layout Generation Concepts brings together many principles and techniques required to successfully develop and implement layout generation tools to accommodate many mixed-signal layout generation needs. Not only does it provide a comprehensive overview of state-of-the-art concepts, it also illustrates many concepts with intuitive examples and pseudo code. Altogether, it facilitates creation of insight in a vast and complex area.
For those who are new to the area of mixed-signal layout generation, this book provides an excellent introduction to advanced topics in this area. A practicing EDA researcher or tool developer might find this book a useful reference that combines classical and new principles. In addition, this book relates theories to each other and to pragmatic implementations. Finally, the designer, or layout artist, interested to have a thorough understanding of fundamental concepts in mixed-signal layout generation, can take advantage of theself-contained chapters in this book.

Scaled Worlds: Development, Validation and Applications (Hardcover, New Ed): Linda R. Elliott Scaled Worlds: Development, Validation and Applications (Hardcover, New Ed)
Linda R. Elliott; Edited by Samuel G. Schiflett; Michael D. Coovert
R4,930 Discovery Miles 49 300 Ships in 10 - 15 working days

This text identifies and discusses emerging challenges and opportunities arising from advanced-technology simulation-based microworld analogues of operational environments. These scaled worlds have been used and advocated for many years. A major transformation is expected in research and training using new, more advanced versions of these systems. Technology now affords new capabilities using PC-based systems. Complex and distributed expert decision making and team performance can be elicited and rehearsed through affordable and easily distributed systems. These new systems will transform the nature of research and training on two fronts: (1) the content internal (i.e. laboratory control) and external validity, and (2) who can do the research and/or training, as these new systems offer more opportunities/options. train, educate and/or utilize individuals who may be distributed across the globe. Researchers across the globe will also use these new capabilities, forging new and multi-discipline research as new alliances and collaborations are enabled. Research previously restricted to highly realistic and restricted high-fidelity systems will be open to more participants and these new processes and systems will create new opportunities. Such systems will offer more realism, control and feedback to researchers and trainers. Distributed systems can link multiple nodes, allowing many participants to perform within a shared scenario. Scenarios are more easily constructed and controlled. Opportunities using these internet-based systems are clear, as evidenced by high funding and investments in advanced internet-based training systems. Universities, corporations and DoD organizations are rapidly escalating their use of such systems for collaborative research, education, distributed training and distance learning. education and training for most performance domains. Low to medium fidelity environments capture knowledge and performance requirements while retaining high levels of experimental control and generalizability. This book goes further than others on simulation-based training and research (which focus on highly realistic systems) by addressing the issues of scale, fidelity and purpose in more abstracted scaled world systems. It brings together experts who use these systems, from a variety of perspectives. Their contributions document emerging trends and issues with regard to development, utilization and validation of these emerging scaled world systems.

Spark - The Definitive Guide - Big data processing made simple (Paperback): Bill Chambers, Matei Zaharia Spark - The Definitive Guide - Big data processing made simple (Paperback)
Bill Chambers, Matei Zaharia
R1,591 R1,281 Discovery Miles 12 810 Save R310 (19%) Ships in 9 - 17 working days

Learn how to use, deploy, and maintain Apache Spark with this comprehensive guide, written by the creators of the open-source cluster-computing framework. With an emphasis on improvements and new features in Spark 2.0, authors Bill Chambers and Matei Zaharia break down Spark topics into distinct sections, each with unique goals. You'll explore the basic operations and common functions of Spark's structured APIs, as well as Structured Streaming, a new high-level API for building end-to-end streaming applications. Developers and system administrators will learn the fundamentals of monitoring, tuning, and debugging Spark, and explore machine learning techniques and scenarios for employing MLlib, Spark's scalable machine-learning library. Get a gentle overview of big data and Spark Learn about DataFrames, SQL, and Datasets-Spark's core APIs-through worked examples Dive into Spark's low-level APIs, RDDs, and execution of SQL and DataFrames Understand how Spark runs on a cluster Debug, monitor, and tune Spark clusters and applications Learn the power of Structured Streaming, Spark's stream-processing engine Learn how you can apply MLlib to a variety of problems, including classification or recommendation

Computing in Nonlinear Media and Automata Collectives (Hardcover): Andrew Adamatzky Computing in Nonlinear Media and Automata Collectives (Hardcover)
Andrew Adamatzky
R6,774 Discovery Miles 67 740 Ships in 10 - 15 working days

Computing in Nonlinear Media and Automata Collectives presents an account of new ways to design massively parallel computing devices in advanced mathematical models, such as cellular automata and lattice swarms, from unconventional materials, including chemical solutions, bio-polymers, and excitable media.

Handbook of Simulator-Based Training (Hardcover, New Ed): Eric Farmer, John van Rooij, Johan Riemersma, Peter Jorna Handbook of Simulator-Based Training (Hardcover, New Ed)
Eric Farmer, John van Rooij, Johan Riemersma, Peter Jorna
R4,518 Discovery Miles 45 180 Ships in 10 - 15 working days

Advances in simulation technology have enabled an interesting amount of training and instruction to be conducted on training simulators instead of on real systems. However, experiences with the procurement and use of training simulators has not always been as successful, often owing to a lack of knowledge of didactics and of training programme development, and also to inadequate simulator specifications. The Handbook of Simulator-based Training represents the first comprehensive overview of the European state of the art in simulator-based training. It also comprises a well-founded and systematic approach to simulator-based training and the specification of simulator requirements. The multi-disciplinary research project described in this book combines the expertise of specialists in human factors, information systems, system design and engineering from 23 research and industrial organizations from five countries - France, Germany, the Netherlands, Spain, the UK. The authors have synthesized and documented the project results to ensure that this handbook provides not only many valuable guidelines, but more importantly a common frame of reference. It will be a key resource for the many specialists who are concerned with simulator-based training: researchers, engineers, and users; military training institutes and training system development departments; military staff responsible for the procurement of training devices and simulators; the simulator industry; the training research community; and the human factors and ergonomics community.

Augmented Reality - Placing Artificial Objects in Real Scenes (Hardcover): Reinhold Behringer, Gudrun Klinker, David Mizell Augmented Reality - Placing Artificial Objects in Real Scenes (Hardcover)
Reinhold Behringer, Gudrun Klinker, David Mizell
R2,300 Discovery Miles 23 000 Ships in 10 - 15 working days

This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry. Using computer vision, graphics, and signal processing, augmented reality makes special effects in movies and computer games economically viable. This collection of survey and research papers presents a synopsis of the work covered at the First International Workshop on Augmented Reality.

Advanced Computer Performance Modeling and Simulation (Hardcover): Kallol Bagchi, Jean Walrand, George Zobrist Advanced Computer Performance Modeling and Simulation (Hardcover)
Kallol Bagchi, Jean Walrand, George Zobrist
R3,512 Discovery Miles 35 120 Ships in 10 - 15 working days

Addresses the major issues involved in computer design and architectures. Dealing primarily with theory, tools, and techniques as related to advanced computer systems, it provides tutorials and surveys and relates new important research results. Each chapter provides background information, describes and analyzes important work done in the field, and provides important direction to the reader on future work and further readings. The topics covered include hierarchical design schemes, parallel and distributed modeling and simulation, parallel simulation tools and techniques, theoretical models for formal and performance modeling, and performance evaluation techniques.

The Art of Simulation Using PSPICEAnalog and Digital (Hardcover): Bashir Al-Hashimi The Art of Simulation Using PSPICEAnalog and Digital (Hardcover)
Bashir Al-Hashimi
R5,490 Discovery Miles 54 900 Ships in 10 - 15 working days

This comprehensive volume covers both elementary and advanced analog and digital circuit simulation using PSpice. The text includes many worked examples, circuit diagrams, tables, and code listings. It also compares practical results with those obtained from simulation.

Modeling and Simulation (Hardcover): Hartmut Bossel Modeling and Simulation (Hardcover)
Hartmut Bossel
R3,406 Discovery Miles 34 060 Ships in 10 - 15 working days

Models and simulations of all kinds are tools for dealing with reality. Humans have always used mental models to better understand the world around them: to make plans, to consider different possibilities, to share ideas with others, to test changes, and to determine whether or not the development of an idea is feasible. The book Modeling and Simulation uses exactly the same approach except that the traditional mental model is translated into a computer model, and the simulations of alternative outcomes under varying conditions are programmed on the computer. The advantage of this method is that the computer can track the multitude of implications and consequences in complex relationships much more quickly and reliably than the human mind. This unique interdisciplinary text not only provides a self contained and complete guide to the methods and mathematical background of modeling and simulation software (SIMPAS) and a collection of 50 systems models on an accompanying diskette. Students from fields as diverse as ecology and economics will find this clear interactive package an instructive and engaging guide.

Modelling Human Behaviour in Landscapes - Basic Concepts and Modelling Elements (Hardcover, 1st ed. 2016): Oliver Nakoinz,... Modelling Human Behaviour in Landscapes - Basic Concepts and Modelling Elements (Hardcover, 1st ed. 2016)
Oliver Nakoinz, Daniel Knitter
R2,892 Discovery Miles 28 920 Ships in 10 - 15 working days

This volume is designed as a 12-lecture textbook, which can serve as a course companion, self teaching guide and handbook for basic concepts. Each lecture comprises 20 pages, in which the methods are introduced, examples shown and the code is given. All examples are computed with open source software, mainly R, and with archaeological data available from the book's website. The book does not describe elaborated high-end models but rather very basic modelling concepts that serve as components in more complex models. The book enables the reader to construct such models by themselves and be sensitive for certain problems. In addition it gives hints for the interpretation of the results. Students are usually quick to apply fancy methods yet fail in the proper interpretation due to a lack of understanding of the underlying principles. This problem is addressed by the proposed book through three concepts: 1. Command line software forces the students to first learn some details before they are able to produce results on their own. 2. The book is focused on principles and methods. When the students understand a few basic principles, they have far better access to a wide range of related methods. 3. Examples of poor analysis highlight common pitfalls. The volume attempts to be an applied, minimalistic and efficient textbook and is based upon several successful courses.

Discrete Event Simulation - A Practical Approach (Hardcover): Udo W. Pooch, James A. Wall Discrete Event Simulation - A Practical Approach (Hardcover)
Udo W. Pooch, James A. Wall
R2,239 Discovery Miles 22 390 Ships in 10 - 15 working days

Discrete Event Simulation is a process-oriented text/reference that utilizes an eleven-step model to represent the simulation process from problem formulation to implementation and documentation. The book presents the necessary level of detail required to fully develop a model that produces meaningful results and considers the tools necessary to interpret those results. Sufficient background information is provided so that the underlying concepts of simulation are understood. Major topics covered in Discrete Event Simulation include probability and distributional theory, statistical estimation and inference, the generation of random variates, verification and validation techniques, time management methods, experimental design, and programming language considerations. The book also examines distributed simulation and issues related to distributing the physical process over a network of tightly coupled processors. Topics covered in this area include deadlock, synchronization, rollback, event management, and communication processes. Fully worked examples and numerous practical exercises have been drawn from the engineering disciplines and computer science, although they have been structured so that they will be useful as well to other disciplines such as economics, business administration, and management science. The presentation of techniques and methods in Discrete Event Simulation make it an ideal text/reference for all practitioners of discrete event simulation.

Geometric Constraint Solving and Applications (Hardcover, illustrated edition): B. Bordelin, Droller Geometric Constraint Solving and Applications (Hardcover, illustrated edition)
B. Bordelin, Droller
R2,429 Discovery Miles 24 290 Ships in 18 - 22 working days

Geometric constraint programming increases flexibility in CAD design specifications and leads to new conceptual design paradigms.
This volume features a collection of work by leading researchers developing the various aspects of constraint-based product modeling.
In an introductory chapter the role of constraints in CAD systems of the future and their implications for the STEP data exchange format are discussed. The main part of the book deals with the application of constraints to conceptual and collaborative design, as well as state-of-the-art mathematical and algorithmic methods for constraint solving.

Computer-Generated Phase-Only Holograms for 3D Displays - A Matlab Approach (Hardcover): Peter Wai Ming Tsang Computer-Generated Phase-Only Holograms for 3D Displays - A Matlab Approach (Hardcover)
Peter Wai Ming Tsang
R4,313 R3,632 Discovery Miles 36 320 Save R681 (16%) Ships in 10 - 15 working days

'Phase-only Fresnel holograms,' which can be displayed on a single SLM without the need for lenses or complicated optical accessories, substantially simplifies 3-D holographic display systems. Exploring essential concepts, theories, and formulations of these phase-only Fresnel holograms, this book provides comprehensive coverage of modern methods for generating such holograms, which pave the way for commercial products such as compact holographic projectors, heads-up displays, and data security enhancement. Relevant MATLAB codes are provided for readers to implement and evaluate the theories and formulations of different methods, and can be used as a quick start framework for further research and development. This is a crucial and up-to-date treatment of phase-only Fresnel holograms for students and researchers in electrical and electronic engineering, computer science/engineering, applied physics, information technology, and multimedia technology, as well as engineers and scientists in industry developing new products on 3-D displays and holographic projection.

Environmental Behaviour of Agrochemicals (Hardcover, Volume 9): T.R. Roberts Environmental Behaviour of Agrochemicals (Hardcover, Volume 9)
T.R. Roberts
R12,647 Discovery Miles 126 470 Ships in 18 - 22 working days

Environmental Behaviour of Agrochemicals deals with a major area of concern regarding the use of agrochemicals - the potential for contamination of soil, air and water. This ninth volume in the Progress in Pesticide Biochemistry and Toxicology series, provides an international outlook on the impact of the production and use of agrochemicals on the environment, In Environmental Behaviour of Agrochemicals emphasis is placed on the methods for assessing the movement of pesticides into ground water from a variety of perspectives, and run-off of agrochemicals from soil into surface water. In addition to detailed accounts of recommended analytical methodologies for environmental samples, an in-depth overview is given of recent developments in the use of computer simulation models for assessing environmental fate. Coverage also includes the current status of biosensors for in vitro measurements for environmental analysis, volatization of agrochemicals and estimation of physico-chemical properties. Environmental Behaviour of Agrochemicals brings together contributions from internationally renowned experts to discuss a developing topic which is of vital importance to both producers and users of agrochemicals.

Environmental Modelling and Prediction (Hardcover, 2002 ed.): Gongbing Peng, Lance M. Leslie, Yaping Shao Environmental Modelling and Prediction (Hardcover, 2002 ed.)
Gongbing Peng, Lance M. Leslie, Yaping Shao
R5,241 Discovery Miles 52 410 Ships in 18 - 22 working days

In this book the authors consider the natural environment as an integrated system and describe a cohesive approach to its modelling and prediction. The book emphasises the mathematical representation and numerical simulation of the interactions between the various environmental components and those of the environmental processes, including physical, chemical and biological. Furthermore, it summarises some of the recent progress and new developments in the modelling and prediction of the atmosphere, ocean, land surface, continental hydrosphere, cryosphere, etc. The authors also explore new theoretical frameworks in environmental prediction, such as systems analysis and statistical-dynamic modelling. The applications of remote sensing and geographic information systems in environmental modelling and prediction are discussed. Examples of integrated environmental modelling are given

Information Modeling: The EXPRESS Way (Hardcover): Douglas Schenck, Peter Wilson Information Modeling: The EXPRESS Way (Hardcover)
Douglas Schenck, Peter Wilson
R4,944 Discovery Miles 49 440 Ships in 10 - 15 working days

Information modeling technology - the open representation of information for database and other computing applications - has grown significantly in recent years as the need for universal systems of information coding has steadily increased. EXPRESS is a particularly successful ISO International Standard language family for object-flavored information modeling. This cogent introduction to EXPRESS provides numerous, detailed examples of the language family's applicability to a diverse range of endeavors, including mechanical engineering, petroleum exploration, stock exchange asset management, and the human genome project. The book also examines the history, practicalities, and implications of information modeling in general, and considers the vagaries of normal language that necessitate precise communication methods. This first-ever guide to information modeling and EXPRESS offers invaluable advice based on years of practical experience. It will be the introduction that students as well as information and data modeling professionals have been waiting for.

Mathematics of Evolution and Phylogeny (Hardcover): Olivier Gascuel Mathematics of Evolution and Phylogeny (Hardcover)
Olivier Gascuel
R3,377 Discovery Miles 33 770 Ships in 10 - 15 working days

This book considers evolution at different scales: sequences, genes, gene families, organelles, genomes and species. The focus is on the mathematical and computational tools and concepts, which form an essential basis of evolutionary studies, indicate their limitations, and give them orientation. Recent years have witnessed rapid progress in the mathematics of evolution and phylogeny, with models and methods becoming more realistic, powerful, and complex. Aimed at graduates and researchers in phylogenetics, mathematicians, computer scientists and biologists, and including chapters by leading scientists: A. Bergeron, D. Bertrand, D. Bryant, R. Desper, O. Elemento, N. El-Mabrouk, N. Galtier, O. Gascuel, M. Hendy, S. Holmes, K. Huber, A. Meade, J. Mixtacki, B. Moret, E. Mossel, V. Moulton, M. Pagel, M.-A. Poursat, D. Sankoff, M. Steel, J. Stoye, J. Tang, L.-S. Wang, T. Warnow, Z. Yang, this book of contributed chapters explains the basis and covers the recent results in this highly topical area.

Systems and Control (Hardcover): Stanislaw H. Zak Systems and Control (Hardcover)
Stanislaw H. Zak
R5,990 Discovery Miles 59 900 Ships in 10 - 15 working days

This textbok deals with modelling, analysis, and control of dynamical systems. Its objective is to familiarize students with the basics of dynamical system theory while equipping them with the tools needed for control system design. The emphasis is on design in order to show how dynamical system theory fits into practical applications. The broad scope of this book allows it to demonstrate the multidisciplinary role of dynamics and control. In particular, it presents neural networks, fuzzy systems, and genetic algorithms, and provides a concise introducton to chaotic systems. Systems and Control covers classical methods as well as the techniques of modern control engineering such as fuzzy logic, neural networks, and genetic algorithms. No special background is necessary to use this text beyond basic differential equations and elements of linear algebra. A free solutions manual is avaialbe for adopting lecturers.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Modelling and Control in Biomedical…
David Dagan Feng, Janan Zaytoon Paperback R2,376 R2,252 Discovery Miles 22 520
Digital Image and Video Watermarking and…
Sudhakar Ramakrishnan Hardcover R2,552 Discovery Miles 25 520
Models and World Making - Bodies…
Annabel Jane Wharton Hardcover R2,049 Discovery Miles 20 490
Up and Running with AutoCAD 2017 - 2D…
Elliot J. Gindis Paperback R2,069 Discovery Miles 20 690
Digital Manufacturing - The…
Chandrakant D. Patel, Chun-Hsien Chen Paperback R4,567 Discovery Miles 45 670
Enterprise Modeling and Computing with…
Hardcover R2,490 Discovery Miles 24 900
Light and Skin Interactions…
Gladimir V. G. Baranoski, Aravind Krishnaswamy Paperback R1,125 Discovery Miles 11 250
Agent-Based Models and Complexity…
Liliana Perez, Eun-Kyeong Kim, … Hardcover R4,011 Discovery Miles 40 110
View-based 3-D Object Retrieval
Yue Gao, Qionghai Dai Paperback R787 Discovery Miles 7 870
Global Change Scenarios of the 21st…
J. Alcamo, R. Leemans, … Hardcover R4,336 Discovery Miles 43 360

 

Partners