0
Your cart

Your cart is empty

Browse All Departments
Price
  • R250 - R500 (8)
  • R500+ (906)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Computer graphics software

Applying Molecular and Materials Modeling (Hardcover, 2002 ed.): Phillip R. Westmoreland, Peter A. Kollman, Anne M. Chaka,... Applying Molecular and Materials Modeling (Hardcover, 2002 ed.)
Phillip R. Westmoreland, Peter A. Kollman, Anne M. Chaka, Peter T. Cummings, Keiji Morokuma, …
R5,472 Discovery Miles 54 720 Ships in 18 - 22 working days

Computational molecular and materials modeling has emerged to deliver solid technological impacts in the chemical, pharmaceutical, and materials industries. It is not the all-predictive science fiction that discouraged early adopters in the 1980s. Rather, it is proving a valuable aid to designing and developing new products and processes. People create, not computers, and these tools give them qualitative relations and quantitative properties that they need to make creative decisions.
With detailed analysis and examples from around the world, Applying Molecular and Materials Modeling describes the science, applications, and infrastructures that have proven successful. Computational quantum chemistry, molecular simulations, informatics, desktop graphics, and high-performance computing all play important roles. At the same time, the best technology requires the right practitioners, the right organizational structures, and - most of all - a clearly understood blend of imagination and realism that propels technological advances. This book is itself a powerful tool to help scientists, engineers, and managers understand and take advantage of these advances.

Agent-Based Modelling in Population Studies - Concepts, Methods, and Applications (Hardcover, 1st ed. 2017): Andre Grow, Jan... Agent-Based Modelling in Population Studies - Concepts, Methods, and Applications (Hardcover, 1st ed. 2017)
Andre Grow, Jan Van Bavel
R4,937 Discovery Miles 49 370 Ships in 10 - 15 working days

This book examines the use of agent-based modelling (ABM) in population studies, from concepts to applications, best practices to future developments. It features papers written by leading experts in the field that will help readers to better understand the usefulness of ABM for population projections, how ABM can be injected with empirical data to achieve a better match between model and reality, how geographic information can be fruitfully used in ABM, and how ABM results can be reported effectively and correctly. Coverage ranges from detailing the relation between ABM and existing paradigms in population studies to infusing agent-based models with empirical data. The papers show the benefits that ABM offers the field, including enhanced theory formation by better linking the micro level with the macro level, the ability to represent populations more adequately as complex systems, and the possibility to study rare events and the implications of alternative mechanisms in artificial laboratories. In addition, readers will discover guidelines and best practices with detailed examples of how to apply agent-based models in different areas of population research, including human mating behaviour, migration, and socio-structural determinants of health behaviours. Earlier versions of the papers in this book have been presented at the workshop "Recent Developments and Future Directions in Agent-Based Modelling in Population Studies," which took place at the University of Leuven (KU Leuven), Belgium, in September 2014. The book will contribute to the development of best practices in the field and will provide a solid point of reference for scholars who want to start using agent-based modelling in their own research.

Computer Simulation in Business Decision Making - A Guide for Managers, Planners, and MIS Professionals (Hardcover): Roy... Computer Simulation in Business Decision Making - A Guide for Managers, Planners, and MIS Professionals (Hardcover)
Roy Nersesian
R2,806 R2,540 Discovery Miles 25 400 Save R266 (9%) Ships in 10 - 15 working days

Here is a comprehensive guide to the incorporation of computer simulation in all levels of the planning function of an organization. Writing for managers of planning, planners, and programmers, the author enables readers to gain an overall understanding of the potential role of simulation in planning, to apply simulation to their own particular needs, and to translate planning concepts into computer instructions. Nersesian demonstrates that for manager, planner, and programmer alike, simulation is not difficult in concept nor complicated to put into practice. The author argues that simulation is a necessary activity in a planning environment characterized by uncertain futures and rapidly changing conditions.

The book is organized into separate chapters, each of which acts as a case study of an aspect in the use of simulation. The synopsis that begins every chapter provides the manager of a planning operation with an appreciation of the general application of simulation to one facet of planning. The chapters themselves focus on particular situations which might befall a planner within the general application of simulation to the planning process. Special appendices--designed to aid programmers who have not had much previous experience in setting up simulation programs--follow each chapter and provide descriptive material and the applicable simulation program. As a comprehensive yet easily understood guide to the benefits of utilizing simulation in the planning process, this book will be an invaluable resource for planners, corporate executives, and programmers.

Innovative Healthcare Systems for the 21st Century (Hardcover, 1st ed. 2017): Hassan Qudrat-Ullah, Peter Tsasis Innovative Healthcare Systems for the 21st Century (Hardcover, 1st ed. 2017)
Hassan Qudrat-Ullah, Peter Tsasis
R4,111 Discovery Miles 41 110 Ships in 10 - 15 working days

This book presents the latest in decision-making tools, techniques, and solutions for policy makers to utilize in overcoming the challenges faced by healthcare systems. With contributions from experts world-wide, an array of healthcare management models, techniques, and integrative solutions are presented, drawing on econometric, system dynamics, and agent-based models as well as state-of-the-art empirical studies. As total healthcare spending (both total expenditures on health as a percentage of GDP and average spending on per capita) increases across most of the world's economies, healthcare systems continue to face challenges in terms of cost, quality, and access, as a result of its fragmented nature. Consequently, healthcare managers and policy makers require innovative integrative approaches and solutions to better manage complex, dynamic healthcare systems. This volume offers researchers and policy makers an insightful and critical review of the state of the art in healthcare modeling, with a particular focus on system dynamics, agent-based models, and modern empirical studies. It will be of interest to those in the fields of health, business management, and information systems.

V-Ray 5 for 3ds Max - Day & Night Interior Workflows for Parametric Designs, Volume 2 (Paperback): Jamie Cardoso V-Ray 5 for 3ds Max - Day & Night Interior Workflows for Parametric Designs, Volume 2 (Paperback)
Jamie Cardoso
R1,642 Discovery Miles 16 420 Ships in 10 - 15 working days

Revitalize your architectural visualizations by bringing new levels of realism to your day and night interior scenes. This book features full-color, step-by-step tutorials to develop a firm understanding of the processes and techniques involved in creating jaw-dropping 3d visualizations for top marketing agencies. This second volume includes day and night lighting of an atrium scene using seasoned tools and techniques to deploy V-Ray 5 and 3ds Max 2020. It has never been quicker and easier to create the industry's top-of-the-range 3d marketing visuals. The book starts with an overview of the best techniques to approach clients via emails, calls, meetings, and social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, pre-production, production, post-production, etc. The subsequent step takes users through the installation of V-Ray 5 and the process of accessing the V-Ray Material browser dialog. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, IOR, Abbe number, Fog color, Translucency, BRDF, Coat, Sheen and Bump. Users will also learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl and VRayEdgesTex. Users will have a rare insight into all functionalities of a V-Ray camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force GI, Light cache, Color management, Distributed rendering, Render elements, V-Ray image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table and much more. Finally, users will embark on the amazing journey of utilizing the previous chapters to create eye-catching 3d marketing visuals through the meticulous process of pre-production, production and post-production of both day and night scenes/lighting. The tips and tricks section will extensively cover key sections about Verified views for planning applications, Parametric modeling with AdvArray, anima (R), project manager plug-in, Verge3d, Webrotate 360, Accucities 3d city models and much more.

Computational Creativity Research: Towards Creative Machines (Hardcover, 2015 ed.): Tarek R. Besold, Marco Schorlemmer, Alan... Computational Creativity Research: Towards Creative Machines (Hardcover, 2015 ed.)
Tarek R. Besold, Marco Schorlemmer, Alan Smaill
R3,395 Discovery Miles 33 950 Ships in 10 - 15 working days

Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life - machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises' R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on "Computational Creativity, Concept Invention, and General Intelligence" (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.

Object-Oriented Simulation - Reusability, Adaptability, Maintainability (Hardcover): GW Zobrist Object-Oriented Simulation - Reusability, Adaptability, Maintainability (Hardcover)
GW Zobrist
R4,810 Discovery Miles 48 100 Ships in 18 - 22 working days

The second part of a yearly series on simulation technology, OBJECT-ORIENTED SIMULATION presents an outstanding variety of the very latest advances in simulation techniques. This leading-edge volume contains a cohesive selection of presentations written by the world-renowned experts in a broad range of topics. OBJECT-ORIENTED SIMULATION is a key resource for anyone involved in computer simulator research and design as well as developers, producers, scholars, and managers. It is an excellent tool for preparing proposals for simulation in commercial and military fields.

Object-Oriented Computer Simulation of Discrete-Event Systems (Hardcover, 1999 ed.): Jerzy Tyszer Object-Oriented Computer Simulation of Discrete-Event Systems (Hardcover, 1999 ed.)
Jerzy Tyszer
R5,967 Discovery Miles 59 670 Ships in 18 - 22 working days

Object-Oriented Computer Simulation of Discrete-Event Systems offers a comprehensive presentation of a wide repertoire of computer simulation techniques available to the modelers of dynamic systems. Unlike other books on simulation, this book includes a complete and balanced description of all essential issues relevant to computer simulation of discrete event systems, and it teaches simulation users how to design, program and exploit their own computer simulation models. In addition, it uses the object-oriented methodology throughout the book as its main programming platform. The reader is expected to have some background in the theory of probability and statistics and only a little programming experience in C++, as the book is not tied down to any particular simulation language. The book also provides 50 complete simulation problems to assist with writing such simulation programs. Object-Oriented Computer Simulation of Discrete-Event Systems demonstrates the basic and generic concepts used in computer simulation of discrete-event systems in a comprehensive, uniform and self-contained manner.

Inverse Analyses with Model Reduction - Proper Orthogonal Decomposition in Structural Mechanics (Hardcover, 2012): Vladimir... Inverse Analyses with Model Reduction - Proper Orthogonal Decomposition in Structural Mechanics (Hardcover, 2012)
Vladimir Buljak
R2,661 Discovery Miles 26 610 Ships in 18 - 22 working days

In this self-consistent monograph, the author gathers and describes different mathematical techniques and combines all together to form practical procedures for the inverse analyses. It puts together topics coming from mathematical programming, with soft computing and Proper Orthogonal Decomposition, in order to show, in the context of structural analyses, how the things work and what are the main problems one needs to tackle.

Throughout the book a number of examples and exercises are worked out in order to make reader practically familiar with discussed topics.

Software, Animation and the Moving Image - What's in the Box? (Hardcover): A. Wood Software, Animation and the Moving Image - What's in the Box? (Hardcover)
A. Wood
R1,733 Discovery Miles 17 330 Ships in 10 - 15 working days

Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.

Accelerated Lattice Boltzmann Model for Colloidal Suspensions - Rheology and Interface Morphology (Hardcover, 2014): Hassan... Accelerated Lattice Boltzmann Model for Colloidal Suspensions - Rheology and Interface Morphology (Hardcover, 2014)
Hassan Farhat, Joon Sang Lee, Sasidhar Kondaraju
R3,282 Discovery Miles 32 820 Ships in 10 - 15 working days

Colloids are ubiquitous in the food, medical, cosmetics, polymers, water purification, and pharmaceutical industries. The thermal, mechanical, and storage properties of colloids are highly dependent on their interface morphology and their rheological behavior. Numerical methods provide a convenient and reliable tool for the study of colloids.

"Accelerated Lattice Boltzmann Model for Colloidal Suspensions" introduce the main building-blocks for an improved lattice Boltzmann based numerical tool designed for the study of colloidal rheology and interface morphology. This book also covers the migrating multi-block used to simulate single component, multi-component, multiphase, and single component multiphase flows and their validation by experimental, numerical, and analytical solutions.

Among other topics discussed are the hybrid lattice Boltzmann method (LBM) for surfactant-covered droplets; biological suspensions such as blood; used in conjunction with the suppression of coalescence for investigating the rheology of colloids and microvasculature blood flow.

The presented LBM model provides a flexible numerical platform consisting of various modules that could be used separately or in combination for the study of a variety of colloids and biological flow deformation problems."

3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition): Luke Ahearn 3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition)
Luke Ahearn
R1,612 Discovery Miles 16 120 Ships in 9 - 17 working days

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Material Parameter Identification and Inverse Problems in Soft Tissue Biomechanics (Hardcover, 1st ed. 2017): Stephane Avril,... Material Parameter Identification and Inverse Problems in Soft Tissue Biomechanics (Hardcover, 1st ed. 2017)
Stephane Avril, Sam Evans
R3,246 Discovery Miles 32 460 Ships in 18 - 22 working days

The articles in this book review hybrid experimental-computational methods applied to soft tissues which have been developed by worldwide specialists in the field. People developing computational models of soft tissues and organs will find solutions for calibrating the material parameters of their models; people performing tests on soft tissues will learn what to extract from the data and how to use these data for their models and people worried about the complexity of the biomechanical behavior of soft tissues will find relevant approaches to address this complexity.

Visualizing Statistical Models And Concepts (Paperback): R.W. Farebrother, Michael Schyns Visualizing Statistical Models And Concepts (Paperback)
R.W. Farebrother, Michael Schyns
R2,036 Discovery Miles 20 360 Ships in 10 - 15 working days

Examines classic algorithms, geometric diagrams, and mechanical principles for enhancing visualization of statistical estimation procedures and mathematical concepts in physics, engineering, and computer programming.

High-Speed 3D Imaging with Digital Fringe Projection Techniques (Paperback): Song Zhang High-Speed 3D Imaging with Digital Fringe Projection Techniques (Paperback)
Song Zhang
R2,396 Discovery Miles 23 960 Ships in 10 - 15 working days

Digital fringe projection (DFP) techniques are used for non-contact shape measurement of 3D images. In the rapidly expanding field of 3D high-speed imaging, the demand for DFP continues to grow due to the technology's fast speed, flexibility, low cost, and high accuracy. High-Speed 3D Imaging with Digital Fringe Projection Techniques discusses the generation of digital fringe with digital video projection devices, covering a variety of core technical aspects. The book begins by establishing the theoretical foundations of fringe pattern analysis, reviewing various 3D imaging techniques while highlighting the advantages of DFP. The author then: Describes the differences between digital light processing (DLP), liquid crystal display (LCD), and liquid crystal on silicon (LCoS) Explains how to unwrap phase maps temporally and spatially Shows how to generate fringe patterns with video projectors Demonstrates how to convert phase to coordinates through system calibrations Provides a detailed example of a built-from-scratch 3D imaging system Incorporating valuable insights gained during the author's 15+ years of 3D imaging research, High-Speed 3D Imaging with Digital Fringe Projection Techniques illuminates the pathway to advancement in high-speed 3D optical imaging using DFP.

3D Immersive and Interactive Learning (Hardcover, 2013 ed.): Yiyu Cai 3D Immersive and Interactive Learning (Hardcover, 2013 ed.)
Yiyu Cai
R3,172 Discovery Miles 31 720 Ships in 18 - 22 working days

3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Computer Modelling of Concrete Mixtures (Paperback): Joe Dewar Computer Modelling of Concrete Mixtures (Paperback)
Joe Dewar
R2,092 Discovery Miles 20 920 Ships in 10 - 15 working days

The complexity of specifications and the number of materials options available today for concrete production mean that the traditional procedure of making trial mixes is now unnecessary, expensive and time consuming. Using J.D Dewar's research, this book shows how a small amount of materials data can be used confidently to predict the composition of the ideal product.

Up and Running with AutoCAD 2016 - 2D and 3D Drawing and Modeling (Paperback): Elliot J. Gindis Up and Running with AutoCAD 2016 - 2D and 3D Drawing and Modeling (Paperback)
Elliot J. Gindis
R1,827 Discovery Miles 18 270 Ships in 10 - 15 working days

Get up and running with AutoCAD using Gindis' combination of step-by-step instruction, examples and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in engineering, architecture, and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom.

Simulation Modeling Handbook - A Practical Approach (Paperback): Christopher A. Chung Simulation Modeling Handbook - A Practical Approach (Paperback)
Christopher A. Chung
R2,138 Discovery Miles 21 380 Ships in 10 - 15 working days

The use of simulation modeling and analysis is becoming increasingly more popular as a technique for improving or investigating process performance. This book is a practical, easy-to-follow reference that offers up-to-date information and step-by-step procedures for conducting simulation studies. It provides sample simulation project support material, including checklists, data-collection forms, and sample simulation project reports and publications to facilitate practitioners' efforts in conducting simulation modeling and analysis projects. Simulation Modeling Handbook: A Practical Approach has two major advantages over other treatments. First, it is independent of any particular simulation software, allowing readers to use any commercial package or programming language. Second, it was written to insulate practitioners from unnecessary simulation theory that does not focus on their average, practical needs. As the popularity of simulation studies continues to grow, the planning and execution of these projects, more and more engineering and management professionals will be called upon to perform these tasks. With its simple, no-nonsense approach and focus on application rather than theory, this comprehensive and easy-to-understand guide is the ideal vehicle for acquiring the background and skills needed to undertake effective simulation projects. Features Presents step-by-step procedures for conducting successful simulation modeling and analysis Addresses every phase of performing simulations, from formulating the problem to presenting study results and recommendations Uses approaches applicable regardless of the specific simulation or software used Includes a summary of the major simulation software packages and discusses the pros and cons of using general purpose programming languages

Computer Modelling of Electrical Power Systems 2e (Hardcover, 2nd Edition): J. Arrillaga Computer Modelling of Electrical Power Systems 2e (Hardcover, 2nd Edition)
J. Arrillaga
R5,589 Discovery Miles 55 890 Ships in 10 - 15 working days

The changing structure of the electric utility industry has had a significant impact on power system design and operation. In particular, the incorporation of flexible a.c. transmission system (FACTS) devices and high voltage direct current (HVDC) links into conventional computational programs presents new challenges in power system modelling. Responding to these changes, Computer Modelling of Electrical Power Systems, Second Edition presents modern analysis tools for the design and improvement of power system performance.
This fully revised and updated edition features:

  • The incorporation of HVDC and FACTS devices in power flow and system stability with detailed descriptions of the relevant algorithms.
  • Extensive coverage of the EMTP (electromagnetic transient program) method - a key development in power system simulation.
  • The use and impact of personal computers in power system simulation, with emphasis on efficient computational techniques for interactive work.
Practising engineers involved in the power system industry will value this timely update of a classic reference. Researchers and advanced electrical engineering students will appreciate the clear treatment of the latest analytical techniques.

The Art of 3D Computer Animation and Effects 4e (Paperback, 4th Edition): I.V. Kerlow The Art of 3D Computer Animation and Effects 4e (Paperback, 4th Edition)
I.V. Kerlow
R1,716 Discovery Miles 17 160 Ships in 18 - 22 working days

Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide

This remarkable edition of "The Art of 3D Computer Animation and Effects" offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects--from creative development and preproduction to finished animation.

Designed to work with any computer platform, this "Fourth Edition" cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented--including VFX and animated feature movies, games, and TV commercials--by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world.

This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing.

Whether you are a student, an independent artist or creator, or a production company team member, "The Art of 3D Computer Animation and Effects, Fourth Edition" gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.Unique focus on creative development and production issuesNon-platform specific, with multiple examples illustrated in a practical, step-by-step approachThe newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integrationOver 700 full-color imagesEncyclopedic timeline and production pipeline

Applied System Simulation - Methodologies and Applications (Hardcover, 2003 ed.): Mohammad S. Obaidat, Georgios I. Papadimitriou Applied System Simulation - Methodologies and Applications (Hardcover, 2003 ed.)
Mohammad S. Obaidat, Georgios I. Papadimitriou
R4,295 Discovery Miles 42 950 Ships in 18 - 22 working days

Simulation and molding are efficient techniques that can aid the city and regional planners and engineers in optimizing the operation of urban systems such as traffic light control, highway toll automation, consensus building, public safety, and environmental protection. When modeling transportation systems such as freeway systems, arterial or downtown grid systems, the city planner and engineer is concerned with capturing the varied interactions between drivers, automobiles, and the infrastructure. Modeling and simulation are used to effectively optimize the design and operation of all of these urban systems. It is possible that in an urban simulation community workshop, citizens can work interactively in front of computers and be able using the click of the mouse to walk up to their own front porch, looking at the proposed shopping mall alternatives across the street from virtually any angle and proposed bridge or tunnel and see how it can reduce traffic congestion. Buildings can be scaled down or taken out, their orientation can be changed in order to check the view and orientation in order to have better site with efficient energy-conservation. The stone or brick material on a building can be replaced by colored concrete, or more trees and lampposts can be placed on the site. Such flexibility in simulation and animation allows creative ideas in the design and orientation of urban sites to be demonstrated to citizens and decision makers before final realization.

AAD Algorithms-Aided Design (Paperback, 14th edition): Arturo Tedeschi AAD Algorithms-Aided Design (Paperback, 14th edition)
Arturo Tedeschi
R1,252 Discovery Miles 12 520 Ships in 9 - 17 working days

Algorithmic design is not simply the use of computer to design architecture and objects. Algorithms allow designers to overcome the limitations of traditional CAD software and 3D modelers, reaching a level of complexity and control which is beyond the human manual ability. Algorithms-Aided Design presents design methods based on the use of Grasshopper (R), a visual algorithm editor tightly integrated with Rhinoceros (R), the 3D modeling software by McNeel & Associates allowing users to explore accurate freeform shapes. The book provides computational techniques to develop and control complex geometries, covering parametric modeling, digital fabrication techniques, form-finding strategies, environmental analysis and structural optimization. It also features case studies and contributions by researchers and designers from world's most influential universities and leading architecture firms.

Semantic Modeling and Interoperability in Product and Process Engineering - A Technology for Engineering Informatics... Semantic Modeling and Interoperability in Product and Process Engineering - A Technology for Engineering Informatics (Hardcover, 2013 ed.)
Yongsheng Ma
R5,129 R4,808 Discovery Miles 48 080 Save R321 (6%) Ships in 10 - 15 working days

In the past decade, feature-based design and manufacturing has gained some momentum in various engineering domains to represent and reuse semantic patterns with effective applicability. However, the actual scope of feature application is still very limited. Semantic Modeling and Interoperability in Product and Process Engineering provides a systematic solution for the challenging engineering informatics field aiming at the enhancement of sustainable knowledge representation, implementation and reuse in an open and yet practically manageable scale. This semantic modeling technology supports uniform, multi-facet and multi-level collaborative system engineering with heterogeneous computer-aided tools, such as CADCAM, CAE, and ERP. This presented unified feature model can be applied to product and process representation, development, implementation and management. Practical case studies and test samples are provided to illustrate applications which can be implemented by the readers in real-world scenarios. By expanding on well-known feature-based design and manufacturing approach, Semantic Modeling and Interoperability in Product and Process Engineering provides a valuable reference for researchers, practitioners and students from both academia and engineering field.

3D Rotations - Parameter Computation and Lie Algebra based Optimization (Paperback): Kenichi Kanatani 3D Rotations - Parameter Computation and Lie Algebra based Optimization (Paperback)
Kenichi Kanatani
R1,515 Discovery Miles 15 150 Ships in 10 - 15 working days

3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot motion all require 3D rotation computation. This book focuses on the computational analysis of 3D rotation, rather than classical motion analysis. It regards noise as random variables and models their probability distributions. It also pursues statistically optimal computation for maximizing the expected accuracy, as is typical of nonlinear optimization. All concepts are illustrated using computer vision applications as examples. Mathematically, the set of all 3D rotations forms a group denoted by SO(3). Exploiting this group property, we obtain an optimal solution analytical or numerically, depending on the problem. Our numerical scheme, which we call the "Lie algebra method," is based on the Lie group structure of SO(3). This book also proposes computing projects for readers who want to code the theories presented in this book, describing necessary 3D simulation setting as well as providing real GPS 3D measurement data. To help readers not very familiar with abstract mathematics, a brief overview of quaternion algebra, matrix analysis, Lie groups, and Lie algebras is provided as Appendix at the end of the volume.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Optimal Control of Complex Structures
Karl-Heinz Hoffmann, Irena Lasiecka, … Hardcover R2,449 Discovery Miles 24 490
DHM and Posturography
Sofia Scataglini, Gunther Paul Hardcover R4,078 Discovery Miles 40 780
Digital Manufacturing - The…
Chandrakant D. Patel, Chun-Hsien Chen Paperback R4,567 Discovery Miles 45 670
Up and Running with AutoCAD 2017 - 2D…
Elliot J. Gindis Paperback R2,069 Discovery Miles 20 690
THE INT. SIMULATION & GAMING RESEARCH…
Book R5,487 Discovery Miles 54 870
Artificial Crime Analysis Systems…
Lin Liu, John Eck Hardcover R4,647 Discovery Miles 46 470
Digital Image and Video Watermarking and…
Sudhakar Ramakrishnan Hardcover R2,552 Discovery Miles 25 520
Models and World Making - Bodies…
Annabel Jane Wharton Hardcover R2,049 Discovery Miles 20 490
Modelling and Control in Biomedical…
David Dagan Feng, Janan Zaytoon Paperback R2,376 R2,252 Discovery Miles 22 520
Amazon Sumerian User Guide
Documentation Team Hardcover R1,140 Discovery Miles 11 400

 

Partners