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Books > Computing & IT > Computer software packages > Computer graphics software

Computer Simulation in Business Decision Making - A Guide for Managers, Planners, and MIS Professionals (Hardcover): Roy... Computer Simulation in Business Decision Making - A Guide for Managers, Planners, and MIS Professionals (Hardcover)
Roy Nersesian
R2,571 Discovery Miles 25 710 Ships in 18 - 22 working days

Here is a comprehensive guide to the incorporation of computer simulation in all levels of the planning function of an organization. Writing for managers of planning, planners, and programmers, the author enables readers to gain an overall understanding of the potential role of simulation in planning, to apply simulation to their own particular needs, and to translate planning concepts into computer instructions. Nersesian demonstrates that for manager, planner, and programmer alike, simulation is not difficult in concept nor complicated to put into practice. The author argues that simulation is a necessary activity in a planning environment characterized by uncertain futures and rapidly changing conditions.

The book is organized into separate chapters, each of which acts as a case study of an aspect in the use of simulation. The synopsis that begins every chapter provides the manager of a planning operation with an appreciation of the general application of simulation to one facet of planning. The chapters themselves focus on particular situations which might befall a planner within the general application of simulation to the planning process. Special appendices--designed to aid programmers who have not had much previous experience in setting up simulation programs--follow each chapter and provide descriptive material and the applicable simulation program. As a comprehensive yet easily understood guide to the benefits of utilizing simulation in the planning process, this book will be an invaluable resource for planners, corporate executives, and programmers.

Innovative Healthcare Systems for the 21st Century (Hardcover, 1st ed. 2017): Hassan Qudrat-Ullah, Peter Tsasis Innovative Healthcare Systems for the 21st Century (Hardcover, 1st ed. 2017)
Hassan Qudrat-Ullah, Peter Tsasis
R4,111 Discovery Miles 41 110 Ships in 10 - 15 working days

This book presents the latest in decision-making tools, techniques, and solutions for policy makers to utilize in overcoming the challenges faced by healthcare systems. With contributions from experts world-wide, an array of healthcare management models, techniques, and integrative solutions are presented, drawing on econometric, system dynamics, and agent-based models as well as state-of-the-art empirical studies. As total healthcare spending (both total expenditures on health as a percentage of GDP and average spending on per capita) increases across most of the world's economies, healthcare systems continue to face challenges in terms of cost, quality, and access, as a result of its fragmented nature. Consequently, healthcare managers and policy makers require innovative integrative approaches and solutions to better manage complex, dynamic healthcare systems. This volume offers researchers and policy makers an insightful and critical review of the state of the art in healthcare modeling, with a particular focus on system dynamics, agent-based models, and modern empirical studies. It will be of interest to those in the fields of health, business management, and information systems.

Computational Creativity Research: Towards Creative Machines (Hardcover, 2015 ed.): Tarek R. Besold, Marco Schorlemmer, Alan... Computational Creativity Research: Towards Creative Machines (Hardcover, 2015 ed.)
Tarek R. Besold, Marco Schorlemmer, Alan Smaill
R3,395 Discovery Miles 33 950 Ships in 10 - 15 working days

Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life - machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises' R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on "Computational Creativity, Concept Invention, and General Intelligence" (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.

Object-Oriented Computer Simulation of Discrete-Event Systems (Hardcover, 1999 ed.): Jerzy Tyszer Object-Oriented Computer Simulation of Discrete-Event Systems (Hardcover, 1999 ed.)
Jerzy Tyszer
R5,967 Discovery Miles 59 670 Ships in 18 - 22 working days

Object-Oriented Computer Simulation of Discrete-Event Systems offers a comprehensive presentation of a wide repertoire of computer simulation techniques available to the modelers of dynamic systems. Unlike other books on simulation, this book includes a complete and balanced description of all essential issues relevant to computer simulation of discrete event systems, and it teaches simulation users how to design, program and exploit their own computer simulation models. In addition, it uses the object-oriented methodology throughout the book as its main programming platform. The reader is expected to have some background in the theory of probability and statistics and only a little programming experience in C++, as the book is not tied down to any particular simulation language. The book also provides 50 complete simulation problems to assist with writing such simulation programs. Object-Oriented Computer Simulation of Discrete-Event Systems demonstrates the basic and generic concepts used in computer simulation of discrete-event systems in a comprehensive, uniform and self-contained manner.

Advances in Model-Based Predictive Control (Hardcover): David Clarke Advances in Model-Based Predictive Control (Hardcover)
David Clarke
R5,892 Discovery Miles 58 920 Ships in 10 - 15 working days

Model based predictive control (MBPC) is arguably the most important approach to the advance control of complex interacting industrial processes. Unique among modern theories, MBPC can handle real-time state and actuator constraints in a natural way, enabling plants to maximize their profits. In addition, the wide range of model structures, prediction horizons, and optimization criteria allows for tailor-made MBPC applications--whether they be for high-speed machine tools or large-scale industrial processes. This timely edited volume, based on a conference held at Oxford University and devoted exclusively to MBPC, brings the field up to date with the latest theoretical and practical advances. Topics include how MBPC is expanding to include variants in the basic themes (such as new prediction and optimization approaches, nonlinear models, and two-dimensional problems), general stabilization ideas for constrained plant, and unsolved problems in MBPC. This excellent volume is the introduction to the theory, current applications, and hot research areas in MBPC that students and professionals in control systems have been waiting for.

Software, Animation and the Moving Image - What's in the Box? (Hardcover): A. Wood Software, Animation and the Moving Image - What's in the Box? (Hardcover)
A. Wood
R1,733 Discovery Miles 17 330 Ships in 10 - 15 working days

Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.

Inverse Analyses with Model Reduction - Proper Orthogonal Decomposition in Structural Mechanics (Hardcover, 2012): Vladimir... Inverse Analyses with Model Reduction - Proper Orthogonal Decomposition in Structural Mechanics (Hardcover, 2012)
Vladimir Buljak
R2,661 Discovery Miles 26 610 Ships in 18 - 22 working days

In this self-consistent monograph, the author gathers and describes different mathematical techniques and combines all together to form practical procedures for the inverse analyses. It puts together topics coming from mathematical programming, with soft computing and Proper Orthogonal Decomposition, in order to show, in the context of structural analyses, how the things work and what are the main problems one needs to tackle.

Throughout the book a number of examples and exercises are worked out in order to make reader practically familiar with discussed topics.

Material Parameter Identification and Inverse Problems in Soft Tissue Biomechanics (Hardcover, 1st ed. 2017): Stephane Avril,... Material Parameter Identification and Inverse Problems in Soft Tissue Biomechanics (Hardcover, 1st ed. 2017)
Stephane Avril, Sam Evans
R3,246 Discovery Miles 32 460 Ships in 18 - 22 working days

The articles in this book review hybrid experimental-computational methods applied to soft tissues which have been developed by worldwide specialists in the field. People developing computational models of soft tissues and organs will find solutions for calibrating the material parameters of their models; people performing tests on soft tissues will learn what to extract from the data and how to use these data for their models and people worried about the complexity of the biomechanical behavior of soft tissues will find relevant approaches to address this complexity.

Accelerated Lattice Boltzmann Model for Colloidal Suspensions - Rheology and Interface Morphology (Hardcover, 2014): Hassan... Accelerated Lattice Boltzmann Model for Colloidal Suspensions - Rheology and Interface Morphology (Hardcover, 2014)
Hassan Farhat, Joon Sang Lee, Sasidhar Kondaraju
R3,282 Discovery Miles 32 820 Ships in 10 - 15 working days

Colloids are ubiquitous in the food, medical, cosmetics, polymers, water purification, and pharmaceutical industries. The thermal, mechanical, and storage properties of colloids are highly dependent on their interface morphology and their rheological behavior. Numerical methods provide a convenient and reliable tool for the study of colloids.

"Accelerated Lattice Boltzmann Model for Colloidal Suspensions" introduce the main building-blocks for an improved lattice Boltzmann based numerical tool designed for the study of colloidal rheology and interface morphology. This book also covers the migrating multi-block used to simulate single component, multi-component, multiphase, and single component multiphase flows and their validation by experimental, numerical, and analytical solutions.

Among other topics discussed are the hybrid lattice Boltzmann method (LBM) for surfactant-covered droplets; biological suspensions such as blood; used in conjunction with the suppression of coalescence for investigating the rheology of colloids and microvasculature blood flow.

The presented LBM model provides a flexible numerical platform consisting of various modules that could be used separately or in combination for the study of a variety of colloids and biological flow deformation problems."

3D Immersive and Interactive Learning (Hardcover, 2013 ed.): Yiyu Cai 3D Immersive and Interactive Learning (Hardcover, 2013 ed.)
Yiyu Cai
R3,172 Discovery Miles 31 720 Ships in 18 - 22 working days

3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Up and Running with AutoCAD 2016 - 2D and 3D Drawing and Modeling (Paperback): Elliot J. Gindis Up and Running with AutoCAD 2016 - 2D and 3D Drawing and Modeling (Paperback)
Elliot J. Gindis
R1,827 Discovery Miles 18 270 Ships in 10 - 15 working days

Get up and running with AutoCAD using Gindis' combination of step-by-step instruction, examples and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in engineering, architecture, and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom.

Diving the Thistlegorm - The Ultimate Guide to a World War II Shipwreck (Hardcover): Simon Brown, Jon Henderson, Alex Mustard,... Diving the Thistlegorm - The Ultimate Guide to a World War II Shipwreck (Hardcover)
Simon Brown, Jon Henderson, Alex Mustard, Mike Postons; Foreword by Emad Khalil
R998 R835 Discovery Miles 8 350 Save R163 (16%) Ships in 9 - 17 working days

Diving the Thistlegorm is a unique in-depth look at one of the world's best-loved shipwrecks, the World War II British Merchant Navy steamship, featuring award-winning underwater photography. In this highly visual guide, cutting edge photographic methods enable views of the famous wreck and its fascinating cargo which were previously impossible. Sitting upright in 30m of clear, inviting Red Sea waters, the ship is packed with the materials of war. Largely complete lorries, trucks, motorbikes, aircraft spares and airfield equipment are crammed into the forward holds and the remains of other vehicles lie amongst boxes of ammunition in the exploded aft holds. Often referred to as an underwater museum, the wreck fascinates visitors for dive after dive. The book is the culmination of decades of experience, archaeological and photographic expertise, many hours underwater, months of computer processing time, and days spent researching and verifying the history of the ship and its cargo. For the first time, Diving the Thistlegorm brings the rich and complex contents of the wreck together, identifying individual items and illustrating where they can be found. As the expert team behind the underwater photography, reconstructions and explanations take you through the wreck in incredible detail, you will discover not only what has been learned but also what mysteries are still to be solved. Limited run of hardbacks.

Applied System Simulation - Methodologies and Applications (Hardcover, 2003 ed.): Mohammad S. Obaidat, Georgios I. Papadimitriou Applied System Simulation - Methodologies and Applications (Hardcover, 2003 ed.)
Mohammad S. Obaidat, Georgios I. Papadimitriou
R4,295 Discovery Miles 42 950 Ships in 18 - 22 working days

Simulation and molding are efficient techniques that can aid the city and regional planners and engineers in optimizing the operation of urban systems such as traffic light control, highway toll automation, consensus building, public safety, and environmental protection. When modeling transportation systems such as freeway systems, arterial or downtown grid systems, the city planner and engineer is concerned with capturing the varied interactions between drivers, automobiles, and the infrastructure. Modeling and simulation are used to effectively optimize the design and operation of all of these urban systems. It is possible that in an urban simulation community workshop, citizens can work interactively in front of computers and be able using the click of the mouse to walk up to their own front porch, looking at the proposed shopping mall alternatives across the street from virtually any angle and proposed bridge or tunnel and see how it can reduce traffic congestion. Buildings can be scaled down or taken out, their orientation can be changed in order to check the view and orientation in order to have better site with efficient energy-conservation. The stone or brick material on a building can be replaced by colored concrete, or more trees and lampposts can be placed on the site. Such flexibility in simulation and animation allows creative ideas in the design and orientation of urban sites to be demonstrated to citizens and decision makers before final realization.

3D Rotations - Parameter Computation and Lie Algebra based Optimization (Paperback): Kenichi Kanatani 3D Rotations - Parameter Computation and Lie Algebra based Optimization (Paperback)
Kenichi Kanatani
R1,430 Discovery Miles 14 300 Ships in 10 - 15 working days

3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot motion all require 3D rotation computation. This book focuses on the computational analysis of 3D rotation, rather than classical motion analysis. It regards noise as random variables and models their probability distributions. It also pursues statistically optimal computation for maximizing the expected accuracy, as is typical of nonlinear optimization. All concepts are illustrated using computer vision applications as examples. Mathematically, the set of all 3D rotations forms a group denoted by SO(3). Exploiting this group property, we obtain an optimal solution analytical or numerically, depending on the problem. Our numerical scheme, which we call the "Lie algebra method," is based on the Lie group structure of SO(3). This book also proposes computing projects for readers who want to code the theories presented in this book, describing necessary 3D simulation setting as well as providing real GPS 3D measurement data. To help readers not very familiar with abstract mathematics, a brief overview of quaternion algebra, matrix analysis, Lie groups, and Lie algebras is provided as Appendix at the end of the volume.

Semantic Modeling and Interoperability in Product and Process Engineering - A Technology for Engineering Informatics... Semantic Modeling and Interoperability in Product and Process Engineering - A Technology for Engineering Informatics (Hardcover, 2013 ed.)
Yongsheng Ma
R5,129 R4,808 Discovery Miles 48 080 Save R321 (6%) Ships in 10 - 15 working days

In the past decade, feature-based design and manufacturing has gained some momentum in various engineering domains to represent and reuse semantic patterns with effective applicability. However, the actual scope of feature application is still very limited. Semantic Modeling and Interoperability in Product and Process Engineering provides a systematic solution for the challenging engineering informatics field aiming at the enhancement of sustainable knowledge representation, implementation and reuse in an open and yet practically manageable scale. This semantic modeling technology supports uniform, multi-facet and multi-level collaborative system engineering with heterogeneous computer-aided tools, such as CADCAM, CAE, and ERP. This presented unified feature model can be applied to product and process representation, development, implementation and management. Practical case studies and test samples are provided to illustrate applications which can be implemented by the readers in real-world scenarios. By expanding on well-known feature-based design and manufacturing approach, Semantic Modeling and Interoperability in Product and Process Engineering provides a valuable reference for researchers, practitioners and students from both academia and engineering field.

Context in Computing - A Cross-Disciplinary Approach for Modeling the Real World (Hardcover, 2014 ed.): Patrick Brezillon,... Context in Computing - A Cross-Disciplinary Approach for Modeling the Real World (Hardcover, 2014 ed.)
Patrick Brezillon, Avelino J. Gonzalez
R4,112 Discovery Miles 41 120 Ships in 18 - 22 working days

This volume explores how context has been and can be used in computing to model human behaviors, actions and communications as well as to manage data and knowledge. It addresses context management and exploitation of context for sharing experience across domains. The book serves as a user-centric guide for readers wishing to develop context-based applications, as well as an intellectual reference on the concept of context. It provides a broad yet deep treatment of context in computing and related areas that depend heavily on computing. The coverage is broad because of its cross-disciplinary nature but treats topics at a sufficient depth to permit a reader to implement context in his/her computational endeavors. The volume addresses how context can be integrated in software and systems and how it can be used in a computing environment. Furthermore, the use of context to represent the human dimension, individually as well as collectively is explained. Contributions also include descriptions of how context has been represented in formal as well as non-formal, structured approaches. The last section describes several human behavior representation paradigms based on the concept of context as its central representational element. The depth and breadth of this content is certain to provide useful as well as intellectually enriching information to readers of diverse backgrounds who have an interest in or are intrigued by using context to assist in their representation of the real world.

V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Paperback, 2nd edition): Jamie Cardoso V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Paperback, 2nd edition)
Jamie Cardoso
R1,776 Discovery Miles 17 760 Ships in 10 - 15 working days

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.

The Art of 3D Computer Animation and Effects 4e (Paperback, 4th Edition): I.V. Kerlow The Art of 3D Computer Animation and Effects 4e (Paperback, 4th Edition)
I.V. Kerlow
R1,716 Discovery Miles 17 160 Ships in 18 - 22 working days

Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide

This remarkable edition of "The Art of 3D Computer Animation and Effects" offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects--from creative development and preproduction to finished animation.

Designed to work with any computer platform, this "Fourth Edition" cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented--including VFX and animated feature movies, games, and TV commercials--by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world.

This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing.

Whether you are a student, an independent artist or creator, or a production company team member, "The Art of 3D Computer Animation and Effects, Fourth Edition" gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.Unique focus on creative development and production issuesNon-platform specific, with multiple examples illustrated in a practical, step-by-step approachThe newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integrationOver 700 full-color imagesEncyclopedic timeline and production pipeline

Climate Under Cover - Digital Dynamic Simulation in Plant Bio-Engineering (Hardcover, 1993 ed.): Tadashi Takakura Climate Under Cover - Digital Dynamic Simulation in Plant Bio-Engineering (Hardcover, 1993 ed.)
Tadashi Takakura
R2,739 Discovery Miles 27 390 Ships in 18 - 22 working days

From mulching to greenhouses, the air space between the cover and the soil surface is the key to the classification of climates under cover. The same mechanism governs environments produced by the various covers. This book describes and analyses all the different environments from mulching to greenhouses. The relationship between plants and environment is another important topic in the book. Stress is placed on the link between quantitative phenomena and qualitative analyses. Most phenomena involved are nonlinear and non-steady-state. An approach called System Dynamics is used, and simulation models developed in the simulation language CSMP are fully used. The subjects covered are of relevance to graduate students, to scientists and researchers in agriculture and biological sciences and, of course, to agricultural organizations in both the developing and developed countries.

V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Hardcover, 2nd edition): Jamie Cardoso V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Hardcover, 2nd edition)
Jamie Cardoso
R4,156 Discovery Miles 41 560 Ships in 10 - 15 working days

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.

Turbulence (Hardcover, 2015 ed.): Christophe Bailly, Genevieve Comte-Bellot Turbulence (Hardcover, 2015 ed.)
Christophe Bailly, Genevieve Comte-Bellot
R3,810 Discovery Miles 38 100 Ships in 10 - 15 working days

This book covers the major problems of turbulence and turbulent processes, including physical phenomena, their modeling and their simulation. After a general introduction in Chapter 1 illustrating many aspects dealing with turbulent flows, averaged equations and kinetic energy budgets are provided in Chapter 2. The concept of turbulent viscosity as a closure of the Reynolds stress is also introduced. Wall-bounded flows are presented in Chapter 3 and aspects specific to boundary layers and channel or pipe flows are also pointed out. Free shear flows, namely free jets and wakes, are considered in Chapter 4. Chapter 5 deals with vortex dynamics. Homogeneous turbulence, isotropy and dynamics of isotropic turbulence are presented in Chapters 6 and 7. Turbulence is then described both in the physical space and in the wave number space. Time dependent numerical simulations are presented in Chapter 8, where an introduction to large eddy simulation is offered. The last three chapters of the book summarize remarkable digital techniques current and experimental. Many results are presented in a practical way, based on both experiments and numerical simulations. The book is written for a advanced engineering students as well as postgraduate engineers and researchers. For students, it contains the essential results as well as details and demonstrations whose oral transmission is often tedious. At a more advanced level, the text provides numerous references which allow readers to find quickly further study regarding their work and to acquire a deeper knowledge on topics of interest.

Applied Stochastic Hydrogeology (Hardcover): Yoram Rubin Applied Stochastic Hydrogeology (Hardcover)
Yoram Rubin
R4,674 Discovery Miles 46 740 Ships in 10 - 15 working days

Stochastic hydrogeology, which emerged as a research area in the late 1970s, involves the study of subsurface, geological variability on flow and transport processes and the interpretation of observations using existing theories. Lacking, however, has been a rational framework for modeling the impact of the processes that take place in heterogeneous media and for incorporating it in predictions and decision-making. This book provides this important framework. It covers the fundamental and practical aspects of stochastic hydrogeology, coupling theoretical aspects with examples, case studies, and guidelines for applications.

A Focus on SLM and SLS Methods in 3D Printing (Paperback): Emerald Group Publishing Limited A Focus on SLM and SLS Methods in 3D Printing (Paperback)
Emerald Group Publishing Limited
R1,461 Discovery Miles 14 610 Ships in 10 - 15 working days

A Focus on SLM and SLS Methods in 3D Printing is an indispensable collection of articles for anyone involved in additive manufacturing - from academics and researchers through to engineers and managers within the manufacturing industry. The collection features examples of innovative research involving selective laser melting and selective laser sintering techniques applied across a range of contexts.

Developing Graphics Frameworks with Python and OpenGL (Hardcover): Lee Stemkoski, Michael Pascale Developing Graphics Frameworks with Python and OpenGL (Hardcover)
Lee Stemkoski, Michael Pascale
R3,101 Discovery Miles 31 010 Ships in 10 - 15 working days

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition): Luke Ahearn 3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition)
Luke Ahearn
R1,556 Discovery Miles 15 560 Ships in 10 - 15 working days

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

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