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Books > Computing & IT > Computer software packages > Computer graphics software

Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Hardcover, 3rd edition):... Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Hardcover, 3rd edition)
Pete Draper
R5,078 Discovery Miles 50 780 Ships in 10 - 15 working days

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training."Deconstructing the Elements" allows artists to recreate natural effects using Autodesk 3ds Max. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

Rules of the Mind (Paperback): John R. Anderson Rules of the Mind (Paperback)
John R. Anderson
R1,909 Discovery Miles 19 090 Ships in 10 - 15 working days

Related to the earlier well-known ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses the rational analyses of Anderson (1990) to improve upon that theory and extend its scope. It also relates the theory to a great deal of new data on the performance and acquisition of cognitive skills.
The new theory -- ACT-R -- involves a neurally plausible implementation of a production system architecture. Rational analysis is used to structure and parameterize the system to yield optimal information processing. The theory is applicable to a wide variety of research disciplines, including memory, problem solving, and skill acquisition. Using intelligent tutors, much of the data is concerned with the acquisition of cognitive skills. The book provides analyses of data sets describing the extended course of the acquisition of mathematical and computer programming skills.

Integrating Research on the Graphical Representation of Functions (Hardcover): Thomas A. Romberg, Elizabeth Fennema, Thomas P... Integrating Research on the Graphical Representation of Functions (Hardcover)
Thomas A. Romberg, Elizabeth Fennema, Thomas P Carpenter
R4,219 Discovery Miles 42 190 Ships in 10 - 15 working days

This volume focuses on the important mathematical idea of functions that, with the technology of computers and calculators, can be dynamically represented in ways that have not been possible previously. The book's editors contend that as result of recent technological developments combined with the integrated knowledge available from research on teaching, instruction, students' thinking, and assessment, curriculum developers, researchers, and teacher educators are faced with an unprecedented opportunity for making dramatic changes.
The book presents content considerations that occur when the mathematics of graphs and functions relate to curriculum. It also examines content in a carefully considered integration of research that conveys where the field stands and where it might go. Drawing heavily on their own work, the chapter authors reconceptualize research in their specific areas so that this knowledge is integrated with the others' strands. This model for synthesizing research can serve as a paradigm for how research in mathematics education can -- and probably should -- proceed.

Rules of the Mind (Hardcover): John R. Anderson Rules of the Mind (Hardcover)
John R. Anderson
R4,229 Discovery Miles 42 290 Ships in 10 - 15 working days

Related to the earlier well-known ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses the rational analyses of Anderson (1990) to improve upon that theory and extend its scope. It also relates the theory to a great deal of new data on the performance and acquisition of cognitive skills.
The new theory -- ACT-R -- involves a neurally plausible implementation of a production system architecture. Rational analysis is used to structure and parameterize the system to yield optimal information processing. The theory is applicable to a wide variety of research disciplines, including memory, problem solving, and skill acquisition. Using intelligent tutors, much of the data is concerned with the acquisition of cognitive skills. The book provides analyses of data sets describing the extended course of the acquisition of mathematical and computer programming skills.

Computers As Cognitive Tools (Paperback, 2 Rev Ed): Susanne P. Lajoie, Sharon J. Derry Computers As Cognitive Tools (Paperback, 2 Rev Ed)
Susanne P. Lajoie, Sharon J. Derry
R1,802 Discovery Miles 18 020 Ships in 10 - 15 working days

Highlighting and illustrating several important and interesting theoretical trends that have emerged in the continuing development of instructional technology, this book's organizational framework is based on the notion of two opposing camps. One evolves out of the intelligent tutoring movement, which employs artificial-intelligence technologies in the service of student modeling and precision diagnosis, and the other emerges from a constructivist/developmental perspective that promotes exploration and social interaction, but tends to reject the methods and goals of the student modelers. While the notion of opposing camps tends to create an artificial rift between groups of researchers, it represents a conceptual distinction that is inherently more interesting and informative than the relatively meaningless divide often drawn between "intelligent" and "unintelligent" instructional systems.
An evident trend is that researchers in both "camps" view their computer learning environments as "cognitive tools" that can enhance learning, performance, and understanding. Cognitive tools are objects provided by the instructional environment that allow students to incorporate new auxiliary methods or symbols into their social problem solving which otherwise would be unavailable. A final section of the book represents researchers who are assimilating and accommodating the wisdom and creativity of their neighbors from both camps, perhaps forming the look of technology for the future. When the idea of model tracing in a computer-based environment is combined with appreciation for creative mind-extension cognitive tools and for how a community of learners can facilitate learning, a camp is created where AI technologists and social constructivist learning theorists can feel equally at home.

Introducing Multilevel Modeling (Hardcover): Ita G. G. Kreft, Jan de Leeuw Introducing Multilevel Modeling (Hardcover)
Ita G. G. Kreft, Jan de Leeuw
R5,555 Discovery Miles 55 550 Ships in 10 - 15 working days

This is the first accessible and practical guide to using multilevel models in social research. Multilevel approaches are becoming increasingly important in social, behavioral, and educational research and it is clear from recent developments that such models are seen as being more realistic, and potentially more revealing, than ordinary regression models. While other books describe these multilevel models in considerable detail none focuses on the practical issues and potential problems of doing multilevel analyses that are covered in Introducing Multilevel Modeling.

How to Cheat in Blender 2.7x (Hardcover): Alan Thorn How to Cheat in Blender 2.7x (Hardcover)
Alan Thorn
R3,940 Discovery Miles 39 400 Ships in 10 - 15 working days

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn's How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. Key Features Bite-sized tips and tricks that can be read in any order Illustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tips Improves your efficiency and workflow

Spark - The Definitive Guide - Big data processing made simple (Paperback): Bill Chambers, Matei Zaharia Spark - The Definitive Guide - Big data processing made simple (Paperback)
Bill Chambers, Matei Zaharia
R1,555 R1,174 Discovery Miles 11 740 Save R381 (25%) Ships in 10 - 15 working days

Learn how to use, deploy, and maintain Apache Spark with this comprehensive guide, written by the creators of the open-source cluster-computing framework. With an emphasis on improvements and new features in Spark 2.0, authors Bill Chambers and Matei Zaharia break down Spark topics into distinct sections, each with unique goals. You'll explore the basic operations and common functions of Spark's structured APIs, as well as Structured Streaming, a new high-level API for building end-to-end streaming applications. Developers and system administrators will learn the fundamentals of monitoring, tuning, and debugging Spark, and explore machine learning techniques and scenarios for employing MLlib, Spark's scalable machine-learning library. Get a gentle overview of big data and Spark Learn about DataFrames, SQL, and Datasets-Spark's core APIs-through worked examples Dive into Spark's low-level APIs, RDDs, and execution of SQL and DataFrames Understand how Spark runs on a cluster Debug, monitor, and tune Spark clusters and applications Learn the power of Structured Streaming, Spark's stream-processing engine Learn how you can apply MLlib to a variety of problems, including classification or recommendation

Foundations of Physically Based Modeling and Animation (Hardcover): Donald House, John C. Keyser Foundations of Physically Based Modeling and Animation (Hardcover)
Donald House, John C. Keyser
R3,693 Discovery Miles 36 930 Ships in 10 - 15 working days

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Computer Simulation Using Particles (Paperback, Special Student): R.W. Hockney, J.W. Eastwood Computer Simulation Using Particles (Paperback, Special Student)
R.W. Hockney, J.W. Eastwood
R2,696 Discovery Miles 26 960 Ships in 10 - 15 working days

Computer simulation of systems has become an important tool in scientific research and engineering design, including the simulation of systems through the motion of their constituent particles. Important examples of this are the motion of stars in galaxies, ions in hot gas plasmas, electrons in semiconductor devices, and atoms in solids and liquids. The behavior of the system is studied by programming into the computer a model of the system and then performing experiments with this model. New scientific insight is obtained by observing such computer experiments, often for controlled conditions that are not accessible in the laboratory. Computer Simulation using Particles deals with the simulation of systems by following the motion of their constituent particles. This book provides an introduction to simulation using particles based on the NGP, CIC, and P3M algorithms and the programming principles that assist with the preparations of large simulation programs based on the OLYMPUS methodology. It also includes case study examples in the fields of astrophysics, plasmas, semiconductors, and ionic solids as well as more detailed mathematical treatment of the models, such as their errors, dispersion, and optimization. This resource will help you understand how engineering design can be assisted by the ability to predict performance using the computer model before embarking on costly and time-consuming manufacture.

Simulation of Semiconductor Devices and Processes, v. 6 - 6th International Conference, Papers (Hardcover, illustrated... Simulation of Semiconductor Devices and Processes, v. 6 - 6th International Conference, Papers (Hardcover, illustrated edition)
Heiner Ryssel, Peter Pichler
R2,482 Discovery Miles 24 820 Ships in 10 - 15 working days

SISDEP a (TM)95 provides an international forum for the presentation of state-of-the-art research and development results in the area of numerical process and device simulation. Continuously shrinking device dimensions, the use of new materials, and advanced processing steps in the manufacturing of semiconductor devices require new and improved software. The trend towards increasing complexity in structures and process technology demands advanced models describing all basic effects and sophisticated two and three dimensional tools for almost arbitrarily designed geometries. The book contains the latest results obtained by scientists from more than 20 countries on process simulation and modeling, simulation of process equipment, device modeling and simulation of novel devices, power semiconductors, and sensors, on device simulation and parameter extraction for circuit models, practical application of simulation, numerical methods, and software.

Modelling Soil Erosion by Water (Hardcover): John Boardman, D. Favis-Mortlock Modelling Soil Erosion by Water (Hardcover)
John Boardman, D. Favis-Mortlock
R2,471 Discovery Miles 24 710 Ships in 10 - 15 working days

This book compares existing soil erosion models and determines their suitability for predicting the impacts of global change upon soil erosion. The common datasets used for the evaluation are drawn from both temperate and semi-arid areas; they represent 73 site-years of data from seven sites in three countries. Six field-scale erosion models are evaluated; five of these are continuous-simulation types (GLEAMS, EPIC, CSEP, MEDRUSH and WEPP), the other is event-based (EUROSERM). After an introduction, the results of the model evaluation exercise are presented. Subsequent sections deal with weaknesses or omissions in current modelling approaches, descriptions of specific erosion models, and potential or actual model applications.

Agile Modeling - Effective Practices for EXtreme Programming and the Unified Process (Paperback): Scott W Ambler Agile Modeling - Effective Practices for EXtreme Programming and the Unified Process (Paperback)
Scott W Ambler
R1,201 R938 Discovery Miles 9 380 Save R263 (22%) Ships in 10 - 15 working days

The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book.
* AM was created by the author for modeling XP projects-an element lacking in the original XP design
* The XP community and its creator have embraced AM, which should give this book strong market acceptance
Companion Web site at www.agilemodeling.com features updates, links to XP and AM resources, and ongoing case studies about agile modeling.

AAD Algorithms-Aided Design (Paperback, 14th edition): Arturo Tedeschi AAD Algorithms-Aided Design (Paperback, 14th edition)
Arturo Tedeschi
R1,252 Discovery Miles 12 520 Ships in 9 - 17 working days

Algorithmic design is not simply the use of computer to design architecture and objects. Algorithms allow designers to overcome the limitations of traditional CAD software and 3D modelers, reaching a level of complexity and control which is beyond the human manual ability. Algorithms-Aided Design presents design methods based on the use of Grasshopper (R), a visual algorithm editor tightly integrated with Rhinoceros (R), the 3D modeling software by McNeel & Associates allowing users to explore accurate freeform shapes. The book provides computational techniques to develop and control complex geometries, covering parametric modeling, digital fabrication techniques, form-finding strategies, environmental analysis and structural optimization. It also features case studies and contributions by researchers and designers from world's most influential universities and leading architecture firms.

Proceedings of the 20th International Meshing Roundtable (Hardcover): William Roshan Quadros Proceedings of the 20th International Meshing Roundtable (Hardcover)
William Roshan Quadros
R7,757 Discovery Miles 77 570 Ships in 18 - 22 working days

This volume contains the articles presented at the 20th International Meshing Roundtable (IMR) organized, in part, by Sandia National Laboratories and was held in Paris, France on Oct 23-26, 2011. This is the first year the IMR was held outside the United States territory. Other sponsors of the 20th IMR are Systematic Paris Region Systems & ICT Cluster, AIAA, NAFEMS, CEA, and NSF. The Sandia National Laboratories started the first IMR in 1992, and the conference has been held annually since. Each year the IMR brings together researchers, developers, and application experts, from a variety of disciplines, to present and discuss ideas on mesh generation and related topics. The topics covered by the IMR have applications in numerical analysis, computational geometry, computer graphics, as well as other areas, and the presentations describe novel work ranging from theory to application.

Parametric Building Design Using Autodesk Maya (Hardcover): Ming Tang Parametric Building Design Using Autodesk Maya (Hardcover)
Ming Tang
R5,482 Discovery Miles 54 820 Ships in 10 - 15 working days

Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.

Simulation of Thermal Systems - A Modular Program with an Interactive Preprocessor (EMGP3) (Hardcover): W.L. Dutre Simulation of Thermal Systems - A Modular Program with an Interactive Preprocessor (EMGP3) (Hardcover)
W.L. Dutre
R3,009 Discovery Miles 30 090 Ships in 18 - 22 working days

I: EMGP3 USER GUIDE.- II: INTEGRATION ALGORITHMS.- III: METEOROLOGICAL DATA FILES AND DATA PROCESSING.- IV: EMGP3 COMPONENT MODELS.- V: EXAMPLES OF EMGP3 SIMULATIONS.- Annex A: EMGP3 INPUT FILES: Preparation, Limitations, and Data Sequence.- Preparing an EMGP3 simulation.- Limits imposed to EMGP3 configurations.- EMGP3 input file data sequence.- Annex B: TABLES OF INPUT PARAMETERS.- Types of parameter tables.- Use of the parameter tables.- Tables EL-1 to EL-41: System element parameters.- Tables CR-1 to CR-15: Controller parameters.- Tables SV-1 and SV-2: Switching valve parameters.- Tables HP-1 and HP-2: Heat pump parameters.- Tables ES-1 to ES-22: Excitation function and subsystem parameters.- Annex C: LIST OF ERROR MESSAGES.

3D Laser Scanning for Heritage - Advice and Guidance on the Use of Laser Scanning in Archaeology and Architecture (Paperback):... 3D Laser Scanning for Heritage - Advice and Guidance on the Use of Laser Scanning in Archaeology and Architecture (Paperback)
Clive Boardman, Paul B. Ryan
R1,292 Discovery Miles 12 920 Ships in 10 - 15 working days

The first edition of 3D Laser Scanning for Heritage was published in 2007 and originated from the Heritage3D project that in 2006 considered the development of professional guidance for laser scanning in archaeology and architecture. Publication of the second edition in 2011 continued the aims of the original document in providing updated guidance on the use of three-dimensional (3D) laser scanning across the heritage sector. By reflecting on the technological advances made since 2011, such as the speed, resolution, mobility and portability of modern laser scanning systems and their integration with other sensor solutions, the guidance presented in this third edition should assist archaeologists, conservators and other cultural heritage professionals unfamiliar with the approach in making the best possible use of this now highly developed technique.

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)
Mike Bailey, Steve Cunningham
R2,646 Discovery Miles 26 460 Ships in 10 - 15 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

Applied Regression Including Computing and Graphic (Hardcover): R.D. Cook Applied Regression Including Computing and Graphic (Hardcover)
R.D. Cook
R4,737 Discovery Miles 47 370 Ships in 18 - 22 working days

A step-by-step guide to computing and graphics in regression analysis

In this unique book, leading statisticians Dennis Cook and Sanford Weisberg expertly blend regression fundamentals and cutting-edge graphical techniques. They combine and up- date most of the material from their widely used earlier work, An Introduction to Regression Graphics, and Weisberg's Applied Linear Regression; incorporate the latest in statistical graphics, computing, and regression models; and wind up with a modern, fully integrated approach to one of the most important tools of data analysis.

In 23 concise, easy-to-digest chapters, the authors present:? A wealth of simple 2D and 3D graphical techniques, helping visualize results through graphs
* An improved version of the user-friendly Arc software, which lets readers promptly implement new ideas
* Complete coverage of regression models, including logistic regression and generalized linear models
* More than 300 figures, easily reproducible on the computer
* Numerous examples and problems based on real data
* A companion Web site featuring free software and advice, available at www.wiley.com/mathem atics

Accessible, self-contained, and fully referenced, Applied Regression Including Computing and Graphics assumes only a first course in basic statistical methods and provides a bona fide user manual for the Arc software. It is an invaluable resource for anyone interested in learning how to analyze regression problems with confidence and depth.

Distributed Model Predictive Control Made Easy (Hardcover, 2014 ed.): Jose M. Maestre, Rudy R. Negenborn Distributed Model Predictive Control Made Easy (Hardcover, 2014 ed.)
Jose M. Maestre, Rudy R. Negenborn
R4,116 Discovery Miles 41 160 Ships in 18 - 22 working days

The rapid evolution of computer science, communication, and information technology has enabled the application of control techniques to systems beyond the possibilities of control theory just a decade ago. Critical infrastructures such as electricity, water, trafficand intermodal transport networks are now in the scope of control engineers. The sheer size of such large-scale systems requires the adoption of advanced distributed control approaches. Distributed model predictive control (MPC) is one of the promising control methodologies for control of such systems.

This book provides a state-of-the-art overview of distributed MPC approaches, while at the same time making clear directions of research that deserve more attention. The core and rationale of 35 approaches are carefully explained. Moreover, detailed step-by-step algorithmic descriptions of each approach are provided. These features make the book a comprehensive guide both for those seeking an introduction to distributed MPC as well as for those who want to gain a deeper insight in the wide range of distributed MPC techniques available.

"

Modeling in Silo - The Official Guide (Paperback): Antony Ward, David Randall, Nevercenter Modeling in Silo - The Official Guide (Paperback)
Antony Ward, David Randall, Nevercenter
R1,319 Discovery Miles 13 190 Ships in 10 - 15 working days

Create high-quality models in no time at all with these comprehensive, full-color, techniques and tutorials from Antony Ward and David Randall. These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character. The companion website includes all of the tutorial and project files. This book is officially endorsed and co-written by the creators of Silo, Nevercenter. Features include: - See how to create three main models - A base mesh, a detailed female base mesh and the final cover character, Jade Raven. - Covers both organic and hard surface modeling techniques. - Introduces the reader to more advanced Silo tools like Paint Displacement and UV Mapping. - Full of bonus material and information to make you a more efficient 3D artist. - The techniques featured can also be applied to other 3D applications, making the skills you will learn easily transferable. - Get money off Silo with the discount code included.

Dynamic Modeling (Hardcover, 2nd ed. 2001): Bruce Hannon Dynamic Modeling (Hardcover, 2nd ed. 2001)
Bruce Hannon; Foreword by D.H. Meadows; Matthias Ruth
R4,241 Discovery Miles 42 410 Ships in 18 - 22 working days

The book uses STELLA software to develop simulation models, thus allowing readers to convert their understanding of a phenomenon to a computer model, and then run it to yield the inevitable dynamic consequences built into the structure. Part I provides an introduction to modeling dynamic systems, while Part II offers general modeling methods. Parts III through VIII then apply these methods to model real-world phenomena from chemistry, genetics, ecology, economics, and engineering. Dynamic Modeling includes STELLA run-time software for both Windows and Mac systems, as well as computer files of sample models used in the book. A clear, approachable introduction to the modeling process, of interest in any field where real problems can be illuminated by computer simulation.

Computational Neurogenetic Modeling (Hardcover, 2007 ed.): Lubica Benuskova, Nikola K. Kasabov Computational Neurogenetic Modeling (Hardcover, 2007 ed.)
Lubica Benuskova, Nikola K. Kasabov
R4,056 Discovery Miles 40 560 Ships in 18 - 22 working days

This is a student text, introducing the scope and problems of a new scientific discipline - Computational Neurogenetic Modeling (CNGM). CNGM is concerned with the study and development of dynamic neuronal models for modeling brain functions with respect to genes and dynamic interactions between genes. These include neural network models and their integration with gene network models. This new area brings together knowledge from various scientific disciplines.

Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Paperback): Laurent Brixius Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Paperback)
Laurent Brixius
R1,224 Discovery Miles 12 240 Ships in 10 - 15 working days

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.
* Packed with 16 real-world Google SketchUp projects from working professionals that traverse the entire spectrum of what SketchUp can accomplish
* Covers both the free and Professional versions of the Google SketchUp program - it is not bound to any version
* Teaches 2D illustration and pre-visualization through to the fully rendered 3D Model - from start to finish

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