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Books > Computing & IT > Computer software packages > Computer graphics software

Developing Graphics Frameworks with Python and OpenGL (Hardcover): Lee Stemkoski, Michael Pascale Developing Graphics Frameworks with Python and OpenGL (Hardcover)
Lee Stemkoski, Michael Pascale
R3,383 Discovery Miles 33 830 Ships in 10 - 15 working days

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Paperback, 2nd edition): Jamie Cardoso V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Paperback, 2nd edition)
Jamie Cardoso
R1,860 Discovery Miles 18 600 Ships in 10 - 15 working days

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.

V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Hardcover, 2nd edition): Jamie Cardoso V-Ray 5 for 3ds Max 2020 - 3D Rendering Workflows Volume 1 (Hardcover, 2nd edition)
Jamie Cardoso
R4,439 Discovery Miles 44 390 Ships in 10 - 15 working days

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.

The Electronic Design Automation Handbook (Hardcover, 2003 ed.): Dirk Jansen The Electronic Design Automation Handbook (Hardcover, 2003 ed.)
Dirk Jansen
R5,450 R4,453 Discovery Miles 44 530 Save R997 (18%) Ships in 10 - 15 working days

When I attended college we studied vacuum tubes in our junior year. At that time an average radio had ?ve vacuum tubes and better ones even seven. Then transistors appeared in 1960s. A good radio was judged to be one with more thententransistors. Latergoodradioshad15-20transistors and after that everyone stopped counting transistors. Today modern processors runing personal computers have over 10milliontransistorsandmoremillionswillbeaddedevery year. The difference between 20 and 20M is in complexity, methodology and business models. Designs with 20 tr- sistors are easily generated by design engineers without any tools, whilst designs with 20M transistors can not be done by humans in reasonable time without the help of Prof. Dr. Gajski demonstrates the Y-chart automation. This difference in complexity introduced a paradigm shift which required sophisticated methods and tools, and introduced design automation into design practice. By the decomposition of the design process into many tasks and abstraction levels the methodology of designing chips or systems has also evolved. Similarly, the business model has changed from vertical integration, in which one company did all the tasks from product speci?cation to manufacturing, to globally distributed, client server production in which most of the design and manufacturing tasks are outsourced.

3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition): Luke Ahearn 3D Game Textures - Create Professional Game Art Using Photoshop (Paperback, 4th edition)
Luke Ahearn
R1,612 Discovery Miles 16 120 Ships in 9 - 17 working days

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Foundations and Methods of Stochastic Simulation - A First Course (Hardcover, 2013 ed.): Barry Nelson Foundations and Methods of Stochastic Simulation - A First Course (Hardcover, 2013 ed.)
Barry Nelson
R2,680 Discovery Miles 26 800 Ships in 18 - 22 working days

This graduate-level text covers modeling, programming and analysis of simulation experiments and provides a rigorous treatment of the foundations of simulation and why it works. It introduces object-oriented programming for simulation, covers both the probabilistic and statistical basis for simulation in a rigorous but accessible manner (providing all necessary background material); and provides a modern treatment of experiment design and analysis that goes beyond classical statistics. The book emphasizes essential foundations throughout, rather than providing a compendium of algorithms and theorems and prepares the reader to use simulation in research as well as practice.

The book is a rigorous, but concise treatment, emphasizing lasting principles but also providing specific training in modeling, programming and analysis. In addition to teaching readers how to do simulation, it also prepares them to use simulation in their research; no other book does this. An online solutions manual for end of chapter exercises is also be provided. "

Geological Objects and Structures in 3D - Observation, Interpretation and Building of 3D Models (Hardcover): Dominique Frizon... Geological Objects and Structures in 3D - Observation, Interpretation and Building of 3D Models (Hardcover)
Dominique Frizon de Lamotte, Pascale Leturmy, Pauline Souloumiac, Adrien Frizon De Lamotte
R2,794 Discovery Miles 27 940 Ships in 10 - 15 working days

Geologists must be able to "read" a geological map. That means interpreting the vertical dimension through the 2D view represented on the map and at different scales. The main objective of this book is to help students during this difficult learning process. Based on an abundant iconography (field photos, maps, cross-sections) and on basics in mathematics and mechanics, the book dissects the geometry of emblematic geological structures and objects in order to build 3 D models, printable in 3D. The book is dedicated to structural geology with a particular emphasis on kinematics of faulting and folding and on salt tectonics (chapters III, IV and V). The origin of continental great unconformities and oceanic break-up unconformities is also discussed (chapter II). The audience of the book is broad and includes (under)graduate students in Earth Sciences, professors of Natural Sciences, and professional or amateur geologists.

Analysis and Design of Elastic Beams: Computationa Methods (Hardcover): W.D. Pilkey Analysis and Design of Elastic Beams: Computationa Methods (Hardcover)
W.D. Pilkey
R3,515 Discovery Miles 35 150 Ships in 18 - 22 working days

State-of-the-art coverage of modern computational methods for the analysis and design of beams

Analysis and Design of Elastic Beams presents computer models and applications related to thin-walled beams such as those used in mechanical and aerospace designs, where thin, lightweight structures with high strength are needed. This book will enable readers to compute the cross-sectional properties of individual beams with arbitrary cross-sectional shapes, to apply a general-purpose computer analysis of a complete structure to determine the forces and moments in the individual members, and to use a unified approach for calculating the normal and shear stresses, as well as deflections, for those members’ cross sections.

In addition, this book augments a solid foundation in the basic structural design theory of beams by:

  • Providing coverage of thin-wall structure analysis and optimization techniques
  • Applying computer numerical methods to classical design methods
  • Developing computational solutions for cross-sectional properties and stresses using finite element analyses

Including access to an associated Web site with software for the analysis and design of any cross-sectional shape, Analysis and Design of Elastic Beams: Computational Methods is an essential reference for mechanical, aerospace, and civil engineers and designers working in the automotive, ship, and aerospace industries in product and process design, machine design, structural design, and design optimization, as well as students and researchers in these areas.

Statistics and Simulation - IWS 8, Vienna, Austria, September 2015 (Hardcover, 1st ed. 2018): Jurgen Pilz, Dieter Rasch,... Statistics and Simulation - IWS 8, Vienna, Austria, September 2015 (Hardcover, 1st ed. 2018)
Jurgen Pilz, Dieter Rasch, Viatcheslav B. Melas, Karl Moder
R3,664 Discovery Miles 36 640 Ships in 10 - 15 working days

This volume features original contributions and invited review articles on mathematical statistics, statistical simulation and experimental design. The selected peer-reviewed contributions originate from the 8th International Workshop on Simulation held in Vienna in 2015. The book is intended for mathematical statisticians, Ph.D. students and statisticians working in medicine, engineering, pharmacy, psychology, agriculture and other related fields. The International Workshops on Simulation are devoted to statistical techniques in stochastic simulation, data collection, design of scientific experiments and studies representing broad areas of interest. The first 6 workshops took place in St. Petersburg, Russia, in 1994 - 2009 and the 7th workshop was held in Rimini, Italy, in 2013.

Simulation - Pragmatic Constructions of Reality (Hardcover, 2006 ed.): Johannes Lenhard, Gunter Kuppers, Terry Shinn Simulation - Pragmatic Constructions of Reality (Hardcover, 2006 ed.)
Johannes Lenhard, Gunter Kuppers, Terry Shinn
R2,768 Discovery Miles 27 680 Ships in 18 - 22 working days

This book examines the historical roots and evolution of simulation from an epistemological, institutional and technical perspective. Rich case studies go far beyond documentation of simulation 's capacity for application in many domains; they also explore the "functional" and "structural" debate that continues to traverse simulation thought and action. This book is an essential contribution to the assessment of simulation as scientific instrument.

Maintenance Management in Network Utilities - Framework and Practical Implementation (Hardcover, 2012 ed.): Juan F Gomez... Maintenance Management in Network Utilities - Framework and Practical Implementation (Hardcover, 2012 ed.)
Juan F Gomez Fernandez, Adolfo Crespo Marquez
R2,717 Discovery Miles 27 170 Ships in 18 - 22 working days

In order to satisfy the needs of their customers, network utilities require specially developed maintenance management capabilities. Maintenance Management information systems are essential to ensure control, gain knowledge and improve-decision making in companies dealing with network infrastructure, such as distribution of gas, water, electricity and telecommunications. Maintenance Management in Network Utilities studies specified characteristics of maintenance management in this sector to offer a practical approach to defining and implementing the best management practices and suitable frameworks.
Divided into three major sections, Maintenance Management in Network Utilities defines a series of stages which can be followed to manage maintenance frameworks properly. Different case studies provide detailed descriptions which illustrate the experience in real company situations. An introduction to the concepts is followed by main sections including:


A Literature Review: covering the basic concepts and models needed for framework design, development and implementation.
Framework Design and Definition: developing the basic pillars of network utilities maintenance management framework.
Performance Evaluation & Maturity: focusing on the reliability concept and maturity models from different viewpoints.


By establishing basic foundations for creating and maintaining maintenance managements strategies, Maintenance Management in Network Utilities acts a practical handbook for all professionals in these companies and across areas such as network development, operations management and marketing.
"

Modernizing Processes in Public Administrations - Process Management in the Age of e-Government and New Public Management... Modernizing Processes in Public Administrations - Process Management in the Age of e-Government and New Public Management (Hardcover, 2012)
Joerg Becker, Lars Algermissen, Thorsten Falk
R2,698 Discovery Miles 26 980 Ships in 18 - 22 working days

In this monograph, a new process modelling approach for the public sector is described: the PICTURE method. The approach takes into account the specific characteristics of public administrations. Hence several advantages are derived: increased modelling speed, improved user acceptance and enhanced analysis capabilities.

Handbook of Mathematical Models in Computer Vision (Hardcover, 2006 ed.): Nikos Paragios, Yunmei Chen, Olivier D. Faugeras Handbook of Mathematical Models in Computer Vision (Hardcover, 2006 ed.)
Nikos Paragios, Yunmei Chen, Olivier D. Faugeras
R2,998 Discovery Miles 29 980 Ships in 18 - 22 working days

Abstract Biological vision is a rather fascinating domain of research. Scientists of various origins like biology, medicine, neurophysiology, engineering, math ematics, etc. aim to understand the processes leading to visual perception process and at reproducing such systems. Understanding the environment is most of the time done through visual perception which appears to be one of the most fundamental sensory abilities in humans and therefore a significant amount of research effort has been dedicated towards modelling and repro ducing human visual abilities. Mathematical methods play a central role in this endeavour. Introduction David Marr's theory v DEGREESas a pioneering step tov DEGREESards understanding visual percep tion. In his view human vision was based on a complete surface reconstruction of the environment that was then used to address visual subtasks. This approach was proven to be insufficient by neuro-biologists and complementary ideas from statistical pattern recognition and artificial intelligence were introduced to bet ter address the visual perception problem. In this framework visual perception is represented by a set of actions and rules connecting these actions. The emerg ing concept of active vision consists of a selective visual perception paradigm that is basically equivalent to recovering from the environment the minimal piece information required to address a particular task of interest."

Visualizing Statistical Models And Concepts (Paperback): R.W. Farebrother, Michael Schyns Visualizing Statistical Models And Concepts (Paperback)
R.W. Farebrother, Michael Schyns
R2,036 Discovery Miles 20 360 Ships in 10 - 15 working days

Examines classic algorithms, geometric diagrams, and mechanical principles for enhancing visualization of statistical estimation procedures and mathematical concepts in physics, engineering, and computer programming.

Practical Algorithms for 3D Computer Graphics (Paperback, 2nd edition): R.Stuart Ferguson Practical Algorithms for 3D Computer Graphics (Paperback, 2nd edition)
R.Stuart Ferguson
R2,741 Discovery Miles 27 410 Ships in 10 - 15 working days

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

High-Speed 3D Imaging with Digital Fringe Projection Techniques (Paperback): Song Zhang High-Speed 3D Imaging with Digital Fringe Projection Techniques (Paperback)
Song Zhang
R2,396 Discovery Miles 23 960 Ships in 10 - 15 working days

Digital fringe projection (DFP) techniques are used for non-contact shape measurement of 3D images. In the rapidly expanding field of 3D high-speed imaging, the demand for DFP continues to grow due to the technology's fast speed, flexibility, low cost, and high accuracy. High-Speed 3D Imaging with Digital Fringe Projection Techniques discusses the generation of digital fringe with digital video projection devices, covering a variety of core technical aspects. The book begins by establishing the theoretical foundations of fringe pattern analysis, reviewing various 3D imaging techniques while highlighting the advantages of DFP. The author then: Describes the differences between digital light processing (DLP), liquid crystal display (LCD), and liquid crystal on silicon (LCoS) Explains how to unwrap phase maps temporally and spatially Shows how to generate fringe patterns with video projectors Demonstrates how to convert phase to coordinates through system calibrations Provides a detailed example of a built-from-scratch 3D imaging system Incorporating valuable insights gained during the author's 15+ years of 3D imaging research, High-Speed 3D Imaging with Digital Fringe Projection Techniques illuminates the pathway to advancement in high-speed 3D optical imaging using DFP.

Computer Modelling of Concrete Mixtures (Paperback): Joe Dewar Computer Modelling of Concrete Mixtures (Paperback)
Joe Dewar
R2,092 Discovery Miles 20 920 Ships in 10 - 15 working days

The complexity of specifications and the number of materials options available today for concrete production mean that the traditional procedure of making trial mixes is now unnecessary, expensive and time consuming. Using J.D Dewar's research, this book shows how a small amount of materials data can be used confidently to predict the composition of the ideal product.

Simulation Modeling Handbook - A Practical Approach (Paperback): Christopher A. Chung Simulation Modeling Handbook - A Practical Approach (Paperback)
Christopher A. Chung
R2,138 Discovery Miles 21 380 Ships in 10 - 15 working days

The use of simulation modeling and analysis is becoming increasingly more popular as a technique for improving or investigating process performance. This book is a practical, easy-to-follow reference that offers up-to-date information and step-by-step procedures for conducting simulation studies. It provides sample simulation project support material, including checklists, data-collection forms, and sample simulation project reports and publications to facilitate practitioners' efforts in conducting simulation modeling and analysis projects. Simulation Modeling Handbook: A Practical Approach has two major advantages over other treatments. First, it is independent of any particular simulation software, allowing readers to use any commercial package or programming language. Second, it was written to insulate practitioners from unnecessary simulation theory that does not focus on their average, practical needs. As the popularity of simulation studies continues to grow, the planning and execution of these projects, more and more engineering and management professionals will be called upon to perform these tasks. With its simple, no-nonsense approach and focus on application rather than theory, this comprehensive and easy-to-understand guide is the ideal vehicle for acquiring the background and skills needed to undertake effective simulation projects. Features Presents step-by-step procedures for conducting successful simulation modeling and analysis Addresses every phase of performing simulations, from formulating the problem to presenting study results and recommendations Uses approaches applicable regardless of the specific simulation or software used Includes a summary of the major simulation software packages and discusses the pros and cons of using general purpose programming languages

Unconventional Conflict - A Modeling Perspective (Hardcover, 1st ed. 2017): Dean S. Hartley III Unconventional Conflict - A Modeling Perspective (Hardcover, 1st ed. 2017)
Dean S. Hartley III
R3,655 Discovery Miles 36 550 Ships in 10 - 15 working days

This book describes issues in modeling unconventional conflict and suggests a new way to do the modeling. It presents an ontology that describes the unconventional conflict domain, which allows for greater ease in modeling unconventional conflict. Supporting holistic modeling, which means that we can see the entire picture of what needs to be modeled, the ontology allows us to make informed decisions about what to model and what to omit. The unconventional conflict ontology also separates the things we understand best from the things we understand least. This separation means that we can perform verification, validation and accreditation (VV&A) more efficiently and can describe the competence of the model more accurately. However, before this message can be presented in its entirety the supporting body of knowledge has to be explored. For this reason, the book offers chapters that focus on the description of unconventional conflict and the analyses that have been performed, modeling, with a concentration on past efforts at modeling unconventional conflict, the precursors to the ontology, and VV&A. Unconventional conflict is a complex, messy thing. It normally involves multiple actors, with their own conflicting agendas and differing concepts of legitimate actions. This book will present a useful introduction for researchers and professionals within the field.

Computer Modelling of Heat and Fluid Flow in Materials Processing (Hardcover): C. P. Hong Computer Modelling of Heat and Fluid Flow in Materials Processing (Hardcover)
C. P. Hong
R5,491 Discovery Miles 54 910 Ships in 10 - 15 working days

The understanding and control of transport phenomena in materials processing play an important role in the improvement of conventional processes and in the development of new techniques. Computer modeling of these phenomena can be used effectively for this purpose. Although there are several books in the literature covering the analysis of heat transfer and fluid flow, Computer Modelling of Heat and Fluid Flow in Materials Processing specifically addresses the understanding of these phenomena in materials processing situations. Written at a level suitable for graduate students in materials science and engineering and subjects, this book is ideal for those wishing to learn how to approach computer modeling of transport phenomena and apply these techniques in materials processing. The text includes a number of relevant case studies and each chapter is supported by numerous examples of transport modeling programs.

Diving the Thistlegorm - The Ultimate Guide to a World War II Shipwreck (Hardcover): Simon Brown, Jon Henderson, Alex Mustard,... Diving the Thistlegorm - The Ultimate Guide to a World War II Shipwreck (Hardcover)
Simon Brown, Jon Henderson, Alex Mustard, Mike Postons; Foreword by Emad Khalil
R998 R835 Discovery Miles 8 350 Save R163 (16%) Ships in 9 - 17 working days

Diving the Thistlegorm is a unique in-depth look at one of the world's best-loved shipwrecks, the World War II British Merchant Navy steamship, featuring award-winning underwater photography. In this highly visual guide, cutting edge photographic methods enable views of the famous wreck and its fascinating cargo which were previously impossible. Sitting upright in 30m of clear, inviting Red Sea waters, the ship is packed with the materials of war. Largely complete lorries, trucks, motorbikes, aircraft spares and airfield equipment are crammed into the forward holds and the remains of other vehicles lie amongst boxes of ammunition in the exploded aft holds. Often referred to as an underwater museum, the wreck fascinates visitors for dive after dive. The book is the culmination of decades of experience, archaeological and photographic expertise, many hours underwater, months of computer processing time, and days spent researching and verifying the history of the ship and its cargo. For the first time, Diving the Thistlegorm brings the rich and complex contents of the wreck together, identifying individual items and illustrating where they can be found. As the expert team behind the underwater photography, reconstructions and explanations take you through the wreck in incredible detail, you will discover not only what has been learned but also what mysteries are still to be solved. Limited run of hardbacks.

Cad Frameworks - Principles and Architecture (Hardcover, 1994 ed.): Pieter van der Wolf Cad Frameworks - Principles and Architecture (Hardcover, 1994 ed.)
Pieter van der Wolf
R4,136 Discovery Miles 41 360 Ships in 18 - 22 working days

Since the early 1980s, CAD frameworks have received a great deal of attention, both in the research community and in the commercial arena. It is generally agreed that CAD framework technology promises much: advanced CAD frameworks can turn collections of individual tools into effective and user-friendly design environments. But how can this promise be fulfilled? CAD Frameworks: Principles and Architecture describes the design and construction of CAD frameworks. It presents principles for building integrated design environments and shows how a CAD framework can be based on these principles. It derives the architecture of a CAD framework in a systematic way, using well-defined primitives for representation. This architecture defines how the many different framework sub-topics, ranging from concurrency control to design flow management, relate to each other and come together into an overall system. The origin of this work is the research and development performed in the context of the Nelsis CAD Framework, which has been a working system for well over eight years, gaining functionality while evolving from one release to the next. The principles and concepts presented in this book have been field-tested in the Nelsis CAD Framework. CAD Frameworks: Principles and Architecture is primarily intended for EDA professionals, both in industry and in academia, but is also valuable outside the domain of electronic design. Many of the principles and concepts presented are also applicable to other design-oriented application domains, such as mechanical design or computer-aided software engineering (CASE). It is thus a valuable reference for all those involved in computer-aided design.

Reviews in Computational Chemistry V 3 (Hardcover, Volume 3): KB Lipkowitz Reviews in Computational Chemistry V 3 (Hardcover, Volume 3)
KB Lipkowitz
R7,486 Discovery Miles 74 860 Ships in 18 - 22 working days

From reviews of the series:
'Many of the articles are indeed accessible to any interested nonspecialist, even without theoretical background.'
Journal of the American Chemical Society
'...an invaluable resource for the serious molecular modeler.' Chemical Design Automation News

Assessment and Simulation Tools for Sustainable Energy Systems - Theory and Applications (Hardcover, 2013 ed.): Fausto Cavallaro Assessment and Simulation Tools for Sustainable Energy Systems - Theory and Applications (Hardcover, 2013 ed.)
Fausto Cavallaro
R4,860 Discovery Miles 48 600 Ships in 10 - 15 working days

In recent years the concept of energy has been revised and a new model based on the principle of sustainability has become more and more pervasive. The appraisal of energy technologies and projects is complex and uncertain as the related decision making has to encompass environmental, technical, economic and social factors and information sources. The scientific procedure of assessment has a vital role as it can supply the right tools to evaluate the actual situation and make realistic forecasts of the effects and outcomes of any actions undertaken. "Assessment and Simulation Tools for Sustainable Energy Systems" offers reviews of the main assessment and simulation methods used for effective energy assessment.

Divided across three sections, "Assessment and Simulation Tools for Sustainable Energy Systems" develops the reader s ability to select suitable tools to support decision making and implementation of sustainable energy projects. The first is dedicated to the analysis of theoretical foundations and applications of multi-criteria decision making. This is followed by chapters concentrating on the theory and practice of fuzzy inference, neural nets and algorithms genetics. Finally, simulation methods such as Monte Carlo analysis, mathematical programming and others are detailed.

This comprehensive illustration of these tools and their application makes "Assessment and Simulation Tools for Sustainable Energy Systems" a key guide for researchers, scientists, managers, politicians and industry professionals developing the field of sustainable energy systems. It may also prompt further advancements in soft computing and simulation issues for students and researchers."

Prevention of Pressure Sores - Engineering and Clinical Aspects (Paperback): J.G. Webster Prevention of Pressure Sores - Engineering and Clinical Aspects (Paperback)
J.G. Webster
R2,260 Discovery Miles 22 600 Ships in 10 - 15 working days

Prevention of Pressure Sores: Engineering and Clinical Aspects collects together material from throughout the literature. The book first discusses the causes of pressure sores and then describes warning signs and behavior to prevent the incidence of pressure sores. It also examines the numerous different devices used to alleviate and prevent pressure sores, including various types of seat cushions, hospital beds, complex pressure relief methods, wheelchair pressure reliefs, and other preventative methods. After comparing the accuracy of various methods of measuring pressure distributions using different types of sensors, the book discusses the treatment of pressure sores. It contains a large number of references, allowing readers to refer back to the important original work in the different fields of this subject.

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