0
Your cart

Your cart is empty

Browse All Departments
Price
  • R250 - R500 (10)
  • R500+ (927)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Computer graphics software

Modelling the Impact of Trade Liberalisation - A Critigue of Computable General Equilibrium Models (Paperback): Lance Taylor Modelling the Impact of Trade Liberalisation - A Critigue of Computable General Equilibrium Models (Paperback)
Lance Taylor
R364 R330 Discovery Miles 3 300 Save R34 (9%) Ships in 10 - 15 working days

This hard-hitting research report presents a rigorous critique of the most widely used trade models based on computable general equilibrium (or CGE) models. The authors present concise analytical arguments explaining the fundamental weaknesses of typical CGE models. They show that these models tend to make unrealistic assumptions about the macro-economy and do not allow an accurate estimation of the welfare gains that trade liberalisation is supposed to induce. The report appeals for honest simulation strategies showing a variety of possible outcomes, which would enable policy-makers to assess the different scenarios for themselves.

Advanced Structural Equation Modeling - Issues and Techniques (Paperback): George A Marcoulides, Randall E. Schumacker Advanced Structural Equation Modeling - Issues and Techniques (Paperback)
George A Marcoulides, Randall E. Schumacker
R1,581 Discovery Miles 15 810 Ships in 10 - 15 working days

By focusing primarily on the application of structural equation modeling (SEM) techniques in example cases and situations, this book provides an understanding and working knowledge of advanced SEM techniques with a minimum of mathematical derivations. The book was written for a broad audience crossing many disciplines, assumes an understanding of graduate level multivariate statistics, including an introduction to SEM.

Integrating Research on the Graphical Representation of Functions (Paperback): Thomas A. Romberg, Elizabeth Fennema, Thomas P... Integrating Research on the Graphical Representation of Functions (Paperback)
Thomas A. Romberg, Elizabeth Fennema, Thomas P Carpenter
R1,525 Discovery Miles 15 250 Ships in 10 - 15 working days

This volume focuses on the important mathematical idea of functions that, with the technology of computers and calculators, can be dynamically represented in ways that have not been possible previously. The book's editors contend that as result of recent technological developments combined with the integrated knowledge available from research on teaching, instruction, students' thinking, and assessment, curriculum developers, researchers, and teacher educators are faced with an unprecedented opportunity for making dramatic changes. The book presents content considerations that occur when the mathematics of graphs and functions relate to curriculum. It also examines content in a carefully considered integration of research that conveys where the field stands and where it might go. Drawing heavily on their own work, the chapter authors reconceptualize research in their specific areas so that this knowledge is integrated with the others' strands. This model for synthesizing research can serve as a paradigm for how research in mathematics education can -- and probably should -- proceed.

Haptic Interaction with Deformable Objects - Modelling VR Systems for Textiles (Hardcover, 2011 ed.): Guido Boettcher Haptic Interaction with Deformable Objects - Modelling VR Systems for Textiles (Hardcover, 2011 ed.)
Guido Boettcher
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

Fluid Simulation for Computer Graphics (Hardcover, 2nd edition): Robert Bridson Fluid Simulation for Computer Graphics (Hardcover, 2nd edition)
Robert Bridson
R2,569 Discovery Miles 25 690 Ships in 10 - 15 working days

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle-voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Handbook of Logic in Computer Science: Volume 4. Semantic Modelling (Hardcover): S. Abramsky, Dov M. Gabbay, T.S.E. Maibaum Handbook of Logic in Computer Science: Volume 4. Semantic Modelling (Hardcover)
S. Abramsky, Dov M. Gabbay, T.S.E. Maibaum
R11,864 Discovery Miles 118 640 Ships in 10 - 15 working days

The Handbook of Logic in Computer Science is a multi-volume work covering all the major areas of the application of logic to theoretical computer science. It comprises six volumes, each containing five or six chapters giving an in-depth overview of one of the major topics in the field. The handbook is the result of many years of cooperative effort by eminent researchers in the area, and will no doubt be the standard reference work in logic and theoretical computer science for years to come. Volume 4: Semantic Modelling covers the fundamental topics of semantic modelling in logic and computation. Contents include models for concurrency, concrete process algebra, correspondence between operational and denotational semantics, effective algebras, and abstract interpretation.

3d Printing And Additive Manufacturing: Principles And Applications (With Companion Media Pack) - Fourth Edition Of Rapid... 3d Printing And Additive Manufacturing: Principles And Applications (With Companion Media Pack) - Fourth Edition Of Rapid Prototyping (Hardcover, Revised ed.)
Chee Kai Chua, Kah Fai Leong
R3,170 Discovery Miles 31 700 Ships in 10 - 15 working days

3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.

Advances in Applied Strategic Mine Planning (Hardcover, 1st ed. 2018): Roussos Dimitrakopoulos Advances in Applied Strategic Mine Planning (Hardcover, 1st ed. 2018)
Roussos Dimitrakopoulos
R6,059 Discovery Miles 60 590 Ships in 18 - 22 working days

This book presents a collection of papers on topics in the field of strategic mine planning, including orebody modeling, mine-planning optimization and the optimization of mining complexes. Elaborating on the state of the art in the field, it describes the latest technologies and related research as well as the applications of a range of related technologies in diverse industrial contexts.

Essential Skills for 3D Modeling, Rendering, and Animation (Paperback): Nicholas Bernhardt Zeman Essential Skills for 3D Modeling, Rendering, and Animation (Paperback)
Nicholas Bernhardt Zeman
R1,865 Discovery Miles 18 650 Ships in 10 - 15 working days

The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D-modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information-presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.

3d Printing And Additive Manufacturing: Principles And Applications (With Companion Media Pack) - Fourth Edition Of Rapid... 3d Printing And Additive Manufacturing: Principles And Applications (With Companion Media Pack) - Fourth Edition Of Rapid Prototyping (Paperback, Revised ed.)
Chee Kai Chua, Kah Fai Leong
R1,718 Discovery Miles 17 180 Ships in 10 - 15 working days

3D Printing and Additive Manufacturing (AM) has revolutionised how prototypes are made and small batch manufacturing carried out. With additive manufacturing, the strategies used to produce a part change a number of important considerations and limitations previously faced by tool designers and engineers.This textbook is the fourth edition of Rapid Prototyping: Principles and Applications. It covers the key AM processes, the available models and specifications, and their principles, materials, advantages and disadvantages. Examples of application areas in design, planning, manufacturing, biomedical engineering, entertainment, weaponry, art and architecture are also given. The book includes several related problems for the reader to test his or her understanding of the topics. This edition comes with a companion media pack that presents animated illustrations of the working principles of today's key AM processes.

Modeling Mobility with Open Data - 2nd SUMO Conference 2014 Berlin, Germany, May 15-16, 2014 (Hardcover, 2015 ed.): Michael... Modeling Mobility with Open Data - 2nd SUMO Conference 2014 Berlin, Germany, May 15-16, 2014 (Hardcover, 2015 ed.)
Michael Behrisch, Melanie Weber
R5,972 Discovery Miles 59 720 Ships in 18 - 22 working days

This contributed volume contains the conference proceedings of the Simulation of Urban Mobility (SUMO) conference 2014, Berlin. The included research papers cover a wide range of topics in traffic planning and simulation, including open data, vehicular communication, e-mobility, urban mobility, multimodal traffic as well as usage approaches. The target audience primarily comprises researchers and experts in the field, but the book may also be beneficial for graduate students.

Parametric Building Design Using Autodesk Maya (Hardcover): Ming Tang Parametric Building Design Using Autodesk Maya (Hardcover)
Ming Tang
R5,764 Discovery Miles 57 640 Ships in 10 - 15 working days

Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.

Practical Algorithms for 3D Computer Graphics (Paperback, 2nd edition): R.Stuart Ferguson Practical Algorithms for 3D Computer Graphics (Paperback, 2nd edition)
R.Stuart Ferguson
R2,741 Discovery Miles 27 410 Ships in 10 - 15 working days

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Monte Carlo Modeling for Electron Microscopy and Microanalysis (Hardcover, New): David C. Joy Monte Carlo Modeling for Electron Microscopy and Microanalysis (Hardcover, New)
David C. Joy
R4,654 Discovery Miles 46 540 Ships in 10 - 15 working days

This book describes for the first time how Monte Carlo modeling methods can be applied to electron microscopy and microanalysis. Computer programs for two basic types of Monte Carlo simulation are developed from physical models of the electron scattering process--a single scattering program capable of high accuracy but requiring long computation times, and a plural scattering program which is less accurate but much more rapid. Optimized for use on personal computers, the programs provide a real time graphical display of the interaction. The programs are then used as the starting point for the development of programs aimed at studying particular effects in the electron microscope, including backscattering, secondary electron production, EBIC and cathodo-luminescence imaging, and X-ray microanalysis. The computer code is given in a fully annotated format so that it may be readily modified for specific problems. Throughout, the author includes numerous examples of how such applications can be used. Students and professionals using electron microscopes will want to read this important addition to the literature.

Foundations and Methods of Stochastic Simulation - A First Course (Hardcover, 2013 ed.): Barry Nelson Foundations and Methods of Stochastic Simulation - A First Course (Hardcover, 2013 ed.)
Barry Nelson
R3,027 Discovery Miles 30 270 Ships in 10 - 15 working days

This graduate-level text covers modeling, programming and analysis of simulation experiments and provides a rigorous treatment of the foundations of simulation and why it works. It introduces object-oriented programming for simulation, covers both the probabilistic and statistical basis for simulation in a rigorous but accessible manner (providing all necessary background material); and provides a modern treatment of experiment design and analysis that goes beyond classical statistics. The book emphasizes essential foundations throughout, rather than providing a compendium of algorithms and theorems and prepares the reader to use simulation in research as well as practice.

The book is a rigorous, but concise treatment, emphasizing lasting principles but also providing specific training in modeling, programming and analysis. In addition to teaching readers how to do simulation, it also prepares them to use simulation in their research; no other book does this. An online solutions manual for end of chapter exercises is also be provided. "

Visualization and Mathematics - Experiments, Simulations and Environments (Hardcover, illustrated edition): H.C. Hege, K.... Visualization and Mathematics - Experiments, Simulations and Environments (Hardcover, illustrated edition)
H.C. Hege, K. Polthier
R2,702 Discovery Miles 27 020 Ships in 18 - 22 working days

Visualization and mathematics have begun a fruitful relationship, establishing links between problems and solutions of both fields. In some areas of mathematics, like differential geometry and numerical mathematics, visualization techniques are applied with great success. However, visualization methods are relying heavily on mathematical concepts.
Applications of visualization in mathematical research and the use of mathematical methods in visualization have been topic of an international workshop in Berlin in June 1995. Selected contributions treat topics of particular interest in current research. Experts are reporting on their latest work, giving an overview on this fascinating new area. The reader will get insight to state-of-the-art techniques for solving visualization problems and mathematical questions.

Explaining Altruism - A Simulation-Based Approach and its Limits (Hardcover): Eckhart Arnold Explaining Altruism - A Simulation-Based Approach and its Limits (Hardcover)
Eckhart Arnold
R4,684 Discovery Miles 46 840 Ships in 10 - 15 working days

Employing computer simulations for the study of the evolution of altruism has been popular since Axelrod's book "The Evolution of Cooperation". But have the myriads of simulation studies that followed in Axelrod's footsteps really increased our knowledge about the evolution of altruism or cooperation? This book examines in detail the working mechanisms of simulation based evolutionary explanations of altruism. It shows that the "theoretical insights" that can be derived from simulation studies are often quite arbitrary and of little use for the empirical research. In the final chapter of the book, therefore, a set of epistemological requirements for computer simulations is proposed and recommendations for the proper research design of simulation studies are made.

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)
Mike Bailey, Steve Cunningham
R2,787 Discovery Miles 27 870 Ships in 10 - 15 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

CAD, 3D Modeling, Engineering Analysis, and Prototype Experimentation - Industrial and Research Applications (Hardcover, 2015... CAD, 3D Modeling, Engineering Analysis, and Prototype Experimentation - Industrial and Research Applications (Hardcover, 2015 ed.)
Jeremy Zheng Li
R3,663 R3,403 Discovery Miles 34 030 Save R260 (7%) Ships in 10 - 15 working days

This succinct book focuses on computer aided design (CAD), 3-D modeling, and engineering analysis and the ways they can be applied effectively in research and industrial sectors including aerospace, defense, automotive, and consumer products. These efficient tools, deployed for R&D in the laboratory and the field, perform efficiently three-dimensional modeling of finished products, render complex geometrical product designs, facilitate structural analysis and optimal product design, produce graphic and engineering drawings, and generate production documentation. Written with an eye toward green energy installations and novel manufacturing facilities, this concise volume enables scientific researchers and engineering professionals to learn design techniques, control existing and complex issues, proficiently use CAD tools, visualize technical fundamentals, and gain analytic and technical skills. This book also: * Equips practitioners and researchers to handle powerful tools for engineering design and analysis using many detailed illustrations * Emphasizes important engineering design principles in introducing readers to a range of techniques * Includes tutorials providing readers with appropriate scaffolding to accelerate their learning process * Adopts a product development, cost-consideration perspective through the book's many examples

Concise Encyclopedia of Modelling and Simulation, Volume 5 (Hardcover): D.P. Atherton, Pierre Borne Concise Encyclopedia of Modelling and Simulation, Volume 5 (Hardcover)
D.P. Atherton, Pierre Borne
R8,336 Discovery Miles 83 360 Ships in 10 - 15 working days

The "Concise Encyclopedia of Modelling & Simulation" contains 172 alphabetically arranged articles describing the modelling and simulation of physical systems. The emphasis is on mathematical models and their various forms, although other types of models, such as knowledge-based, linguistics-based, graphical and data-based, are also discussed. The articles are revised from the "Systems & Control Encyclopedia," and many newly commissioned articles are included describing recent developments in the field. Articles on identification cover all aspects of this problem, from the use and choice of specific test signals to problems of model order and the many algorithms and approaches to parameter estimation. Computational techniques, such as the finite-element method, that play an important role in analyzing nonlinear models are covered. Articles outline the development of simulation, consider currently available simulation languages, describe applications and cover current developments in the area. Where appropriate, illustrations and tables are included to clarify particular topics. This encyclopedia will be a valuable reference source for all practising engineers, researchers and postgraduate students in the field of modelling and simulation.

Discrete-Event Modeling and Simulation - Theory and Applications (Hardcover): Gabriel A. Wainer, Pieter J. Mosterman Discrete-Event Modeling and Simulation - Theory and Applications (Hardcover)
Gabriel A. Wainer, Pieter J. Mosterman
R3,598 R3,410 Discovery Miles 34 100 Save R188 (5%) Ships in 10 - 15 working days

Collecting the work of the foremost scientists in the field, Discrete-Event Modeling and Simulation: Theory and Applications presents the state of the art in modeling discrete-event systems using the discrete-event system specification (DEVS) approach. It introduces the latest advances, recent extensions of formal techniques, and real-world examples of various applications. The book covers many topics that pertain to several layers of the modeling and simulation architecture. It discusses DEVS model development support and the interaction of DEVS with other methodologies. It describes different forms of simulation supported by DEVS, the use of real-time DEVS simulation, the relationship between DEVS and graph transformation, the influence of DEVS variants on simulation performance, and interoperability and composability with emphasis on DEVS standardization. The text also examines extensions to DEVS, new formalisms, and abstractions of DEVS models as well as the theory and analysis behind real-world system identification and control. To support the generation and search of optimal models of a system, a framework is developed based on the system entity structure and its transformation to DEVS simulation models. In addition, the book explores numerous interesting examples that illustrate the use of DEVS to build successful applications, including optical network-on-chip, construction/building design, process control, workflow systems, and environmental models. A one-stop resource on advances in DEVS theory, applications, and methodology, this volume offers a sampling of the best research in the area, a broad picture of the DEVS landscape, and trend-setting applications enabled by the DEVS approach. It provides the basis for future research discoveries and encourages the development of new applications.

Intelligent Computational Paradigms in Earthquake Engineering (Hardcover): Yiannis Tsompanakis, Nikos D. Lagaros Intelligent Computational Paradigms in Earthquake Engineering (Hardcover)
Yiannis Tsompanakis, Nikos D. Lagaros
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

The enormous advances in computational hardware and software resources over the last fifteen years resulted in the development of non-conventional data processing and simulation methods. Among these methods artificial intelligence (AI) has been mentioned as one of the most eminent approaches to the so-called intelligent methods of information processing that present a great potential for engineering applications. ""Intelligent Computational Paradigms in Earthquake Engineering"" contains contributions that cover a wide spectrum of very important real-world engineering problems, and explore the implementation of neural networks for the representation of structural responses in earthquake engineering. This book assesses the efficiency of seismic design procedures and describes the latest findings in intelligent optimal control systems and their applications in structural engineering. ""Intelligent Computational Paradigms in Earthquake Engineering"" presents the application of learning machines, artificial neural networks and support vector machines as highly-efficient pattern recognition tools for structural damage detection. It includes an AI-based evaluation of bridge structures using life-cycle cost principles that considers seismic risk, and emphasizes the use of AI methodologies in a geotechnical earthquake engineering application.

Domain-Specific Modeling (Paperback): S Kelly Domain-Specific Modeling (Paperback)
S Kelly
R2,899 Discovery Miles 28 990 Ships in 10 - 15 working days

" The authors] are pioneers. . . . Few in our industry have their breadth of knowledge and experience."
--From the Foreword by Dave Thomas, Bedarra Labs

Domain-Specific Modeling (DSM) is the latest approach to software development, promising to greatly increase the speed and ease of software creation. Early adopters of DSM have been enjoying productivity increases of 500-1000% in production for over a decade. This book introduces DSM and offers examples from various fields to illustrate to experienced developers how DSM can improve software development in their teams.

Two authorities in the field explain what DSM is, why it works, and how to successfully create and use a DSM solution to improve productivity and quality. Divided into four parts, the book covers: background and motivation; fundamentals; in-depth examples; and creating DSM solutions. There is an emphasis throughout the book on practical guidelines for implementing DSM, including how to identify the necessary language constructs, how to generate full code from models, and how to provide tool support for a new DSM language. The example cases described in the book are available the book's Website, www.dsmbook.com, along with, an evaluation copy of the MetaEdit+ tool (for Windows, Mac OS X, and Linux), which allows readers to examine and try out the modeling languages and code generators.

Domain-Specific Modeling is an essential reference for lead developers, software engineers, architects, methodologists, and technical managers who want to learn how to create a DSM solution and successfully put it into practice.

Direct and Large-Eddy Simulation VIII (Hardcover, 2011 ed.): Hans Kuerten, Bernard Geurts, Vincenzo Armenio, Jochen Froehlich Direct and Large-Eddy Simulation VIII (Hardcover, 2011 ed.)
Hans Kuerten, Bernard Geurts, Vincenzo Armenio, Jochen Froehlich
R5,217 Discovery Miles 52 170 Ships in 18 - 22 working days

This volume continues previous DLES proceedings books, presenting modern developments in turbulent flow research. It is comprehensive in its coverage of numerical and modeling techniques for fluid mechanics.

After Surrey in 1994, Grenoble in 1996, Cambridge in 1999, Enschede in 2001, Munich in 2003, Poitiers in 2005, and Trieste in 2009, the 8th workshop, DLES8, was held in Eindhoven, The Netherlands, again under the auspices of ERCOFTAC. Following the spirit of the series, the goal of thisworkshopis to establish a state-of-the-art of DNS and LES techniques for the computation and modeling of transitional/turbulent flows covering a broad scope of topics such as aerodynamics, acoustics, combustion, multiphase flows, environment, geophysics and bio-medical applications. This gathering of specialists in the field was a unique opportunity for discussions about the more recent advances in the prediction, understanding and control of turbulent flows in academic or industrial situations.

"

TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition): Kenneth L. Calvert, Michael J. Donahoo TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition)
Kenneth L. Calvert, Michael J. Donahoo
R709 Discovery Miles 7 090 Ships in 10 - 15 working days

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:
The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.
In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.
Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a genral overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. The book's Web site contains many examples of command-based sockets-related code discussed throughout the book. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.
KEY FEATURES
* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.
* Concise and up-to-date coverage of the most recent platform (1.7) for Java
applications in networking technology
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Universal Fuzzy Controllers for…
Qing Gao Hardcover R3,236 Discovery Miles 32 360
Agent-Based Models and Complexity…
Liliana Perez, Eun-Kyeong Kim, … Hardcover R4,011 Discovery Miles 40 110
DHM and Posturography
Sofia Scataglini, Gunther Paul Hardcover R4,078 Discovery Miles 40 780
The State of Creativity - The Future of…
James Griffin Hardcover R3,784 Discovery Miles 37 840
BIM for Heritage - Developing a Historic…
Sofia Antonopoulou, Paul B. Ryan Paperback R1,139 Discovery Miles 11 390
Digital Manufacturing - The…
Chandrakant D. Patel, Chun-Hsien Chen Paperback R4,567 Discovery Miles 45 670
Simulation and Modeling - Current…
Asim El Sheikh, Abid Thyab Al Ajeeli, … Hardcover R2,655 Discovery Miles 26 550
Digital Image and Video Watermarking and…
Sudhakar Ramakrishnan Hardcover R2,552 Discovery Miles 25 520
Computer Modeling in Inorganic…
C.Richard A. Catlow Hardcover R2,960 Discovery Miles 29 600
Multimedia Information Retrieval
Eduardo Quevedo Hardcover R3,062 Discovery Miles 30 620

 

Partners