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Books > Computing & IT > Computer software packages > Computer graphics software
"Current Topics in Membranes" provides a systematic, comprehensive,
and rigorous approach to specific topics relevant to the study of
cellular membranes. Each volume is a guest edited compendium of
membrane biology.
Modeling is a key component to sciences from mathematics to life
science, including environmental and ecological studies. By looking
at the underlying concepts of the software, we can make sure that
we build mathematically feasible models and that we get the most
out of the data and information that we have. This book shows how
models can be analyzed using simple math and software to generate
meaningful qualitative descriptions of system dynamics. This book
shows that even without a full analytical, mathematically rigorous
analysis of the equations, there may be ways to derive some
qualitative understanding of the general behavior of a system. By
relating some of the modeling approaches and systems theory to
real-world examples the book illustrates how these approaches can
help understand concepts such as sustainability, peak oil, adaptive
management, optimal harvest and other practical applications.
This book covers the major problems of turbulence and turbulent processes, including physical phenomena, their modeling and their simulation. After a general introduction in Chapter 1 illustrating many aspects dealing with turbulent flows, averaged equations and kinetic energy budgets are provided in Chapter 2. The concept of turbulent viscosity as a closure of the Reynolds stress is also introduced. Wall-bounded flows are presented in Chapter 3 and aspects specific to boundary layers and channel or pipe flows are also pointed out. Free shear flows, namely free jets and wakes, are considered in Chapter 4. Chapter 5 deals with vortex dynamics. Homogeneous turbulence, isotropy and dynamics of isotropic turbulence are presented in Chapters 6 and 7. Turbulence is then described both in the physical space and in the wave number space. Time dependent numerical simulations are presented in Chapter 8, where an introduction to large eddy simulation is offered. The last three chapters of the book summarize remarkable digital techniques current and experimental. Many results are presented in a practical way, based on both experiments and numerical simulations. The book is written for a advanced engineering students as well as postgraduate engineers and researchers. For students, it contains the essential results as well as details and demonstrations whose oral transmission is often tedious. At a more advanced level, the text provides numerous references which allow readers to find quickly further study regarding their work and to acquire a deeper knowledge on topics of interest.
Senior level/graduate level text/reference presenting state-of-the- art numerical techniques to solve the wave equation in heterogeneous fluid-solid media. Numerical models have become standard research tools in acoustic laboratories, and thus computational acoustics is becoming an increasingly important branch of ocean acoustic science. The first edition of this successful book, written by the recognized leaders of the field, was the first to present a comprehensive and modern introduction to computational ocean acoustics accessible to students. This revision, with 100 additional pages, completely updates the material in the first edition and includes new models based on current research. It includes problems and solutions in every chapter, making the book more useful in teaching (the first edition had a separate solutions manual). The book is intended for graduate and advanced undergraduate students of acoustics, geology and geophysics, applied mathematics, ocean engineering or as a reference in computational methods courses, as well as professionals in these fields, particularly those working in government (especially Navy) and industry labs engaged in the development or use of propagating models.
Particle models play an important role in many applications in physics, chemistry and biology. They can be studied on the computer with the help of molecular dynamics simulations. This book presents in detail both the necessary numerical methods and techniques (linked-cell method, SPME-method, tree codes, multipole technique) and the theoretical background and foundations. It illustrates the aspects modelling, discretization, algorithms and their parallel implementation with MPI on computer systems with distributed memory. Furthermore, detailed explanations are given to the different steps of numerical simulation, and code examples are provided. With the description of the algorithms and the presentation of the results of various simulations from the areas material science, nanotechnology, biochemistry and astrophysics, the reader of this book will be able to write his own programs for molecular dynamics step by step and to run successful experiments.
Computational welding mechanics (CWM) provides an important
technique for modelling welding processes. Welding simulations are
a key tool in improving the design and control of welding processes
and the performance of welded components or structures. CWM can be
used to model phenomena such as heat generation, thermal stresses
and large plastic deformations of components or structures. It also
has a wider application in modelling thermomechanical and
microstructural phenomena in metals. This important book reviews
the principles, methods and applications of CWM.
The Distinguished Dissertation series is published on behalf of the Conference of Professors and Heads of Computing and The British Computer Society, who annually select the best British PhD dissertations in computer science for publication. The dissertations are selected on behalf of the CPHC by a panel of eight academics. Each dissertation chosen makes a noteworthy contribution to the subject and reaches a high standard of exposition, placing all results clearly in the context of computer science as a whole. In this way computer scientists with significantly different interests are able to grasp the essentials - or even find a means of entry - to an unfamiliar research topic. This book develops a theory of game semantics, a recently discovered setting for modelling and reasoning about sequential programming languages, suitable for interpreting higher-order functional languages with rich type structure, and applies it to constr uct a fully abstract model of the metalanguage FPC.
This book presents bond graph model-based fault detection with a focus on hybrid system models. The book addresses model design, simulation, control and model-based fault diagnosis of multidisciplinary engineering systems. The text beings with a brief survey of the state-of-the-art, then focuses on hybrid systems. The author then uses different bond graph approaches throughout the text and provides case studies.
The physics of metal forming and metal removing is normally expressed using non-linear partial differential equations which can be solved using the finite element method (FEM). However, when the process parameters are uncertain and/or the physics of the process is not well understood, soft computing techniques can be used with FEM or alone to model the process. Using FEM, fuzzy set theory and neural networks as modeling tools; Modeling of Metal Forming and Machining Processes provides a complete treatment of metal forming and machining, and includes: a [ an explanation of FEM and its application to the modeling of manufacturing processes; a [ a discussion of the numerical difficulties of FEM; a [ chapters on the application of soft computing techniques in this modeling process. The algorithms and solved examples included make Modeling of Metal Forming and Machining Processes of value to postgraduates, senior undergraduates, lecturers and researchers in these fields. R&D engineers and consultants for the manufacturing industry will also find it of use.
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
Nowadays, engineering systems are of ever-increasing complexity and must be c- sidered asmultidisciplinary systems composed of interacting subsystems or system components from different engineering disciplines. Thus, an integration of various engineering disciplines, e.g, mechanical, electrical and control engineering in ac- current design approach is required. With regard to the systematic development and analysis of system models, interdisciplinary computer aided methodologies are - coming more and more important. A graphical description formalism particularly suited for multidisciplinary s- tems arebondgraphs devised by Professor Henry Paynter in as early as 1959 at the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts, USA and in use since then all over the world. This monograph is devoted exclusively to the bond graph methodology. It gives a comprehensive, in-depth, state-of-the-art presentation including recent results sc- tered over research articles and dissertations and research contributions by the - thor to a number of topics. The book systematically covers the fundamentals of developing bond graphs and deriving mathematical models from them, the recent developments in meth- ology, symbolic and numerical processing of mathematical models derived from bond graphs. Additionally it discusses modern modelling languages, the paradigm of object-oriented modelling, modern software that can be used for building and for processing of bond graph models, and provides a chapter with small case studies illustrating various applications of the methodology
This book offers a basic introduction to genetic algorithms. It provides a detailed explanation of genetic algorithm concepts and examines numerous genetic algorithm optimization problems. In addition, the book presents implementation of optimization problems using C and C++ as well as simulated solutions for genetic algorithm problems using MATLAB 7.0. It also includes application case studies on genetic algorithms in emerging fields.
Revitalize your architectural visualizations by bringing new levels of realism to your day and night interior scenes. This book features full-color, step-by-step tutorials to develop a firm understanding of the processes and techniques involved in creating jaw-dropping 3d visualizations for top marketing agencies. This second volume includes day and night lighting of an atrium scene using seasoned tools and techniques to deploy V-Ray 5 and 3ds Max 2020. It has never been quicker and easier to create the industry's top-of-the-range 3d marketing visuals. The book starts with an overview of the best techniques to approach clients via emails, calls, meetings, and social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, pre-production, production, post-production, etc. The subsequent step takes users through the installation of V-Ray 5 and the process of accessing the V-Ray Material browser dialog. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, IOR, Abbe number, Fog color, Translucency, BRDF, Coat, Sheen and Bump. Users will also learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl and VRayEdgesTex. Users will have a rare insight into all functionalities of a V-Ray camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force GI, Light cache, Color management, Distributed rendering, Render elements, V-Ray image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table and much more. Finally, users will embark on the amazing journey of utilizing the previous chapters to create eye-catching 3d marketing visuals through the meticulous process of pre-production, production and post-production of both day and night scenes/lighting. The tips and tricks section will extensively cover key sections about Verified views for planning applications, Parametric modeling with AdvArray, anima (R), project manager plug-in, Verge3d, Webrotate 360, Accucities 3d city models and much more.
Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to "Real and Virtual Environment" computer modelling. Graphics models are used to illustrate both the way computer languages are processed and also used to create computer models of graphic displays. Computer languages have been bootstrapped from machine code, to high-level languages such as Java, to animation scripting languages. Integrating graphic and computer models takes this support for programming, design and simulation work, one step further, allowing interactive computer graphic displays to be used to construct computer models of both real and virtual environment systems. The Java language is used to implement basic algorithms for language translation, and to generate graphic displays. It is also used to simulate the behaviour of a computer system, to explore the way programming and design-simulation environments can be put together.
This book is a collection of writings by active researchers in the field of Artificial General Intelligence, on topics of central importance in the field. Each chapter focuses on one theoretical problem, proposes a novel solution, and is written in sufficiently non-technical language to be understandable by advanced undergraduates or scientists in allied fields. This book is the very first collection in the field of Artificial General Intelligence (AGI) focusing on theoretical, conceptual, and philosophical issues in the creation of thinking machines. All the authors are researchers actively developing AGI projects, thus distinguishing the book from much of the theoretical cognitive science and AI literature, which is generally quite divorced from practical AGI system building issues. And the discussions are presented in a way that makes the problems and proposed solutions understandable to a wide readership of non-specialists, providing a distinction from the journal and conference-proceedings literature. The book will benefit AGI researchers and students by giving them a solid orientation in the conceptual foundations of the field (which is not currently available anywhere); and it would benefit researchers in allied fields by giving them a high-level view of the current state of thinking in the AGI field. Furthermore, by addressing key topics in the field in a coherent way, the collection as a whole may play an important role in guiding future research in both theoretical and practical AGI, and in linking AGI research with work in allied disciplines
This graduate-level text covers modeling, programming and analysis of simulation experiments and provides a rigorous treatment of the foundations of simulation and why it works. It introduces object-oriented programming for simulation, covers both the probabilistic and statistical basis for simulation in a rigorous but accessible manner (providing all necessary background material); and provides a modern treatment of experiment design and analysis that goes beyond classical statistics. The book emphasizes essential foundations throughout, rather than providing a compendium of algorithms and theorems and prepares the reader to use simulation in research as well as practice. The book is a rigorous, but concise treatment, emphasizing lasting principles but also providing specific training in modeling, programming and analysis. In addition to teaching readers how to do simulation, it also prepares them to use simulation in their research; no other book does this. An online solutions manual for end of chapter exercises is also be provided. "
This book contains a selection of papers from the 16th International Symposium on Spatial Data Handling (SDH), the premier long-running forum in geographical information science. This collection offers readers exemplary contributions to geospatial scholarship and practice from the conference's 30th anniversary.
This book is a compilation of a selected subset of research articles presented at the Eighth INFORMS Computing Society Conference, held in Chandler, Arizona, from January 8 to 10, 2003. The articles in this book represent the diversity and depth of the interface between ORiMS (operations research and the management sciences) and CS/AI (computer science and artificial intelligence ). This volume starts with two papers that represent the reflective and integrative thinking that is critical to any scientific discipline. These two articles present philosophical perspectives on computation, covering a variety of traditional and newer methods for modeling, solving, and explaining mathematical models. The next set includes articles that study machine learning and computational heuristics, and is followed by articles that address issues in performance testing of solution algorithms and heuristics. These two sets of papers demonstrate the richness of thought that takes place at the ORiMS and CSI AI interface. The final set of articles demonstrates the usefulness of these and other methods at the interface towards solving problems in the real world, covering e-commerce, workflow, electronic negotiation, music, parallel computation, and telecommunications. The articles in this collection represent the results of cross-fertilization between ORiMS and CSI AI, making possible advances that could have not been achieved in isolation. The continuing aim ofthe INFORMS Computing Society and this research conference is to invigorate and further develop this interface.
Understanding how the human brain represents, stores, and processes information is one of the greatest unsolved mysteries of science today. The cerebral cortex is the seat of most of the mental capabilities that distinguish humans from other animals and, once understood, it will almost certainly lead to a better knowledge of other brain nuclei. Although neuroscience research has been underway for 150 years, very little progress has been made. What is needed is a key concept that will trigger a full understanding of existing information, and will also help to identify future directions for research. This book aims to help identify this key concept. Including contributions from leading experts in the field, it provides an overview of different conceptual frameworks that indicate how some pieces of the neuroscience puzzle fit together. It offers a representative selection of current ideas, concepts, analyses, calculations and computer experiments, and also looks at important advances such as the application of new modeling methodologies. Computational Models for Neuroscience will be essential reading for anyone who needs to keep up-to-date with the latest ideas in computational neuroscience, machine intelligence, and intelligent systems. It will also be useful background reading for advanced undergraduates and postgraduates taking courses in neuroscience and psychology.
Computer simulations not only belong to the most important methods for the theoretical investigation of granular materials, but provide the tools that have enabled much of the expanding research by physicists and engineers. The present book is intended to serve as an introduction to the application of numerical methods to systems of granular particles. Accordingly emphasis is on a general understanding of the subject rather than on the presentation of latest advances in numerical algorithms. Although a basic knowledge of C++ is needed for the understanding of the numerical methods and algorithms in the book, it avoids usage of elegant but complicated algorithms to remain accessible for those who prefer to use a different programming language. While the book focuses more on models than on the physics of granular material, many applications to real systems are presented.
This book provides a conceptual and computational framework to study how the nervous system exploits the anatomical properties of limbs to produce mechanical function. The study of the neural control of limbs has historically emphasized the use of optimization to find solutions to the muscle redundancy problem. That is, how does the nervous system select a specific muscle coordination pattern when the many muscles of a limb allow for multiple solutions? I revisit this problem from the emerging perspective of neuromechanics that emphasizes finding and implementing families of feasible solutions, instead of a single and unique optimal solution. Those families of feasible solutions emerge naturally from the interactions among the feasible neural commands, anatomy of the limb, and constraints of the task. Such alternative perspective to the neural control of limb function is not only biologically plausible, but sheds light on the most central tenets and debates in the fields of neural control, robotics, rehabilitation, and brain-body co-evolutionary adaptations. This perspective developed from courses I taught to engineers and life scientists at Cornell University and the University of Southern California, and is made possible by combining fundamental concepts from mechanics, anatomy, mathematics, robotics and neuroscience with advances in the field of computational geometry. Fundamentals of Neuromechanics is intended for neuroscientists, roboticists, engineers, physicians, evolutionary biologists, athletes, and physical and occupational therapists seeking to advance their understanding of neuromechanics. Therefore, the tone is decidedly pedagogical, engaging, integrative, and practical to make it accessible to people coming from a broad spectrum of disciplines. I attempt to tread the line between making the mathematical exposition accessible to life scientists, and convey the wonder and complexity of neuroscience to engineers and computational scientists. While no one approach can hope to definitively resolve the important questions in these related fields, I hope to provide you with the fundamental background and tools to allow you to contribute to the emerging field of neuromechanics.
This book brings together some of the most influential pieces of research undertaken around the world in design synthesis. It is the first comprehensive work of this kind and covers all three aspects of research in design synthesis:- understanding what constitutes and influences synthesis;- the major approaches to synthesis;- the diverse range of tools that are created to support this crucial design task.The chapters are comprised of cutting edge research and established methods, written by the originators of this growing field of research. They cover all major generic synthesis approaches i.e., composition, retrieval, change and repair, and tackle problems that come from a wide variety of domains within architecture and engineering as well as areas of application including clocks, sensors and medical devices. The book contains an editorial introduction to the chapters and the broader context of research they represent. With its range of tools and methods covered, it is an ideal introduction to design synthesis for those intending to research in this area as well as being a valuable source of ideas for educators and practitioners of engineering design.
This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills. One of the major challenges in 6-DoF haptic rendering is to resolve the conflict between high speed and high fidelity requirements, especially in simulating a tool interacting with both rigid and deformable objects in a narrow space and with fine features. The book presents a configuration-based optimization approach to tackle this challenge. Addressing a key issue in many VR-based simulation systems, the book will be of particular interest to researchers and professionals in the areas of surgical simulation, rehabilitation, virtual assembly, and inspection and maintenance.
This book has the unique intention of returning the mathematical tools of neural networks to the biological realm of the nervous system, where they originated a few decades ago. It aims to introduce, in a didactic manner, two relatively recent developments in neural network methodology, namely recurrence in the architecture and the use of spiking or integrate-and-fire neurons. In addition, the neuro-anatomical processes of synapse modification during development, training, and memory formation are discussed as realistic bases for weight-adjustment in neural networks. While neural networks have many applications outside biology, where it is irrelevant precisely which architecture and which algorithms are used, it is essential that there is a close relationship between the network's properties and whatever is the case in a neuro-biological phenomenon that is being modelled or simulated in terms of a neural network. A recurrent architecture, the use of spiking neurons and appropriate weight update rules contribute to the plausibility of a neural network in such a case. Therefore, in the first half of this book the foundations are laid for the application of neural networks as models for the various biological phenomena that are treated in the second half of this book. These include various neural network models of sensory and motor control tasks that implement one or several of the requirements for biological plausibility.
This book is a status report. It provides a broad overview of the most recent developments in the field, spanning a wide range of topical areas in simulational condensed matter physics. These areas include recent developments in simulations of classical statistical mechanics models, electronic structure calculations, quantum simulations, and simulations of polymers. Both new physical results and novel simulational and data analysis methods are presented. Some of the highlights of this volume include detailed accounts of recent theoretical developments in electronic structure calculations, novel quantum simulation techniques and their applications to strongly interacting lattice fermion models, and a wide variety of applications of existing methods as well as novel methods in the simulation of classical statistical mechanics models, including spin glasses and polymers. |
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