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Books > Computing & IT > Computer software packages > Computer graphics software
This book offers a basic introduction to genetic algorithms. It provides a detailed explanation of genetic algorithm concepts and examines numerous genetic algorithm optimization problems. In addition, the book presents implementation of optimization problems using C and C++ as well as simulated solutions for genetic algorithm problems using MATLAB 7.0. It also includes application case studies on genetic algorithms in emerging fields.
The physics of metal forming and metal removing is normally expressed using non-linear partial differential equations which can be solved using the finite element method (FEM). However, when the process parameters are uncertain and/or the physics of the process is not well understood, soft computing techniques can be used with FEM or alone to model the process. Using FEM, fuzzy set theory and neural networks as modeling tools; Modeling of Metal Forming and Machining Processes provides a complete treatment of metal forming and machining, and includes: a [ an explanation of FEM and its application to the modeling of manufacturing processes; a [ a discussion of the numerical difficulties of FEM; a [ chapters on the application of soft computing techniques in this modeling process. The algorithms and solved examples included make Modeling of Metal Forming and Machining Processes of value to postgraduates, senior undergraduates, lecturers and researchers in these fields. R&D engineers and consultants for the manufacturing industry will also find it of use.
Nowadays, engineering systems are of ever-increasing complexity and must be c- sidered asmultidisciplinary systems composed of interacting subsystems or system components from different engineering disciplines. Thus, an integration of various engineering disciplines, e.g, mechanical, electrical and control engineering in ac- current design approach is required. With regard to the systematic development and analysis of system models, interdisciplinary computer aided methodologies are - coming more and more important. A graphical description formalism particularly suited for multidisciplinary s- tems arebondgraphs devised by Professor Henry Paynter in as early as 1959 at the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts, USA and in use since then all over the world. This monograph is devoted exclusively to the bond graph methodology. It gives a comprehensive, in-depth, state-of-the-art presentation including recent results sc- tered over research articles and dissertations and research contributions by the - thor to a number of topics. The book systematically covers the fundamentals of developing bond graphs and deriving mathematical models from them, the recent developments in meth- ology, symbolic and numerical processing of mathematical models derived from bond graphs. Additionally it discusses modern modelling languages, the paradigm of object-oriented modelling, modern software that can be used for building and for processing of bond graph models, and provides a chapter with small case studies illustrating various applications of the methodology
Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to "Real and Virtual Environment" computer modelling. Graphics models are used to illustrate both the way computer languages are processed and also used to create computer models of graphic displays. Computer languages have been bootstrapped from machine code, to high-level languages such as Java, to animation scripting languages. Integrating graphic and computer models takes this support for programming, design and simulation work, one step further, allowing interactive computer graphic displays to be used to construct computer models of both real and virtual environment systems. The Java language is used to implement basic algorithms for language translation, and to generate graphic displays. It is also used to simulate the behaviour of a computer system, to explore the way programming and design-simulation environments can be put together.
This book is a collection of writings by active researchers in the field of Artificial General Intelligence, on topics of central importance in the field. Each chapter focuses on one theoretical problem, proposes a novel solution, and is written in sufficiently non-technical language to be understandable by advanced undergraduates or scientists in allied fields. This book is the very first collection in the field of Artificial General Intelligence (AGI) focusing on theoretical, conceptual, and philosophical issues in the creation of thinking machines. All the authors are researchers actively developing AGI projects, thus distinguishing the book from much of the theoretical cognitive science and AI literature, which is generally quite divorced from practical AGI system building issues. And the discussions are presented in a way that makes the problems and proposed solutions understandable to a wide readership of non-specialists, providing a distinction from the journal and conference-proceedings literature. The book will benefit AGI researchers and students by giving them a solid orientation in the conceptual foundations of the field (which is not currently available anywhere); and it would benefit researchers in allied fields by giving them a high-level view of the current state of thinking in the AGI field. Furthermore, by addressing key topics in the field in a coherent way, the collection as a whole may play an important role in guiding future research in both theoretical and practical AGI, and in linking AGI research with work in allied disciplines
This book is a compilation of a selected subset of research articles presented at the Eighth INFORMS Computing Society Conference, held in Chandler, Arizona, from January 8 to 10, 2003. The articles in this book represent the diversity and depth of the interface between ORiMS (operations research and the management sciences) and CS/AI (computer science and artificial intelligence ). This volume starts with two papers that represent the reflective and integrative thinking that is critical to any scientific discipline. These two articles present philosophical perspectives on computation, covering a variety of traditional and newer methods for modeling, solving, and explaining mathematical models. The next set includes articles that study machine learning and computational heuristics, and is followed by articles that address issues in performance testing of solution algorithms and heuristics. These two sets of papers demonstrate the richness of thought that takes place at the ORiMS and CSI AI interface. The final set of articles demonstrates the usefulness of these and other methods at the interface towards solving problems in the real world, covering e-commerce, workflow, electronic negotiation, music, parallel computation, and telecommunications. The articles in this collection represent the results of cross-fertilization between ORiMS and CSI AI, making possible advances that could have not been achieved in isolation. The continuing aim ofthe INFORMS Computing Society and this research conference is to invigorate and further develop this interface.
This book contains a selection of papers from the 16th International Symposium on Spatial Data Handling (SDH), the premier long-running forum in geographical information science. This collection offers readers exemplary contributions to geospatial scholarship and practice from the conference's 30th anniversary.
Conceived for both computer scientists and biologists alike, this
collection of 22 essays highlights the important new role that
computers play in developmental biology research. Essays show how
through computer modeling, researchers gain further insight into
developmental processes. Featured essays also cover their use in
designing computer algorithms to tackle computer science problems
in areas like neural network design, robot control, evolvable
hardware, and more. Peter Bentley, noted for his prolific research
on evolutionary computation, and Sanjeev Kumar head up a respected
team to guide readers through these very complex and fascinating
disciplines.
Computer simulations not only belong to the most important methods for the theoretical investigation of granular materials, but provide the tools that have enabled much of the expanding research by physicists and engineers. The present book is intended to serve as an introduction to the application of numerical methods to systems of granular particles. Accordingly emphasis is on a general understanding of the subject rather than on the presentation of latest advances in numerical algorithms. Although a basic knowledge of C++ is needed for the understanding of the numerical methods and algorithms in the book, it avoids usage of elegant but complicated algorithms to remain accessible for those who prefer to use a different programming language. While the book focuses more on models than on the physics of granular material, many applications to real systems are presented.
This book provides a conceptual and computational framework to study how the nervous system exploits the anatomical properties of limbs to produce mechanical function. The study of the neural control of limbs has historically emphasized the use of optimization to find solutions to the muscle redundancy problem. That is, how does the nervous system select a specific muscle coordination pattern when the many muscles of a limb allow for multiple solutions? I revisit this problem from the emerging perspective of neuromechanics that emphasizes finding and implementing families of feasible solutions, instead of a single and unique optimal solution. Those families of feasible solutions emerge naturally from the interactions among the feasible neural commands, anatomy of the limb, and constraints of the task. Such alternative perspective to the neural control of limb function is not only biologically plausible, but sheds light on the most central tenets and debates in the fields of neural control, robotics, rehabilitation, and brain-body co-evolutionary adaptations. This perspective developed from courses I taught to engineers and life scientists at Cornell University and the University of Southern California, and is made possible by combining fundamental concepts from mechanics, anatomy, mathematics, robotics and neuroscience with advances in the field of computational geometry. Fundamentals of Neuromechanics is intended for neuroscientists, roboticists, engineers, physicians, evolutionary biologists, athletes, and physical and occupational therapists seeking to advance their understanding of neuromechanics. Therefore, the tone is decidedly pedagogical, engaging, integrative, and practical to make it accessible to people coming from a broad spectrum of disciplines. I attempt to tread the line between making the mathematical exposition accessible to life scientists, and convey the wonder and complexity of neuroscience to engineers and computational scientists. While no one approach can hope to definitively resolve the important questions in these related fields, I hope to provide you with the fundamental background and tools to allow you to contribute to the emerging field of neuromechanics.
Understanding how the human brain represents, stores, and processes information is one of the greatest unsolved mysteries of science today. The cerebral cortex is the seat of most of the mental capabilities that distinguish humans from other animals and, once understood, it will almost certainly lead to a better knowledge of other brain nuclei. Although neuroscience research has been underway for 150 years, very little progress has been made. What is needed is a key concept that will trigger a full understanding of existing information, and will also help to identify future directions for research. This book aims to help identify this key concept. Including contributions from leading experts in the field, it provides an overview of different conceptual frameworks that indicate how some pieces of the neuroscience puzzle fit together. It offers a representative selection of current ideas, concepts, analyses, calculations and computer experiments, and also looks at important advances such as the application of new modeling methodologies. Computational Models for Neuroscience will be essential reading for anyone who needs to keep up-to-date with the latest ideas in computational neuroscience, machine intelligence, and intelligent systems. It will also be useful background reading for advanced undergraduates and postgraduates taking courses in neuroscience and psychology.
This book brings together some of the most influential pieces of research undertaken around the world in design synthesis. It is the first comprehensive work of this kind and covers all three aspects of research in design synthesis:- understanding what constitutes and influences synthesis;- the major approaches to synthesis;- the diverse range of tools that are created to support this crucial design task.The chapters are comprised of cutting edge research and established methods, written by the originators of this growing field of research. They cover all major generic synthesis approaches i.e., composition, retrieval, change and repair, and tackle problems that come from a wide variety of domains within architecture and engineering as well as areas of application including clocks, sensors and medical devices. The book contains an editorial introduction to the chapters and the broader context of research they represent. With its range of tools and methods covered, it is an ideal introduction to design synthesis for those intending to research in this area as well as being a valuable source of ideas for educators and practitioners of engineering design.
This book has the unique intention of returning the mathematical tools of neural networks to the biological realm of the nervous system, where they originated a few decades ago. It aims to introduce, in a didactic manner, two relatively recent developments in neural network methodology, namely recurrence in the architecture and the use of spiking or integrate-and-fire neurons. In addition, the neuro-anatomical processes of synapse modification during development, training, and memory formation are discussed as realistic bases for weight-adjustment in neural networks. While neural networks have many applications outside biology, where it is irrelevant precisely which architecture and which algorithms are used, it is essential that there is a close relationship between the network's properties and whatever is the case in a neuro-biological phenomenon that is being modelled or simulated in terms of a neural network. A recurrent architecture, the use of spiking neurons and appropriate weight update rules contribute to the plausibility of a neural network in such a case. Therefore, in the first half of this book the foundations are laid for the application of neural networks as models for the various biological phenomena that are treated in the second half of this book. These include various neural network models of sensory and motor control tasks that implement one or several of the requirements for biological plausibility.
Agent-based modelling on a computer appears to have a special role to play in the development of social science. It offers a means of discovering general and applicable social theory, and grounding it in precise assumptions and derivations, whilst addressing those elements of individual cognition that are central to human society. However, there are important questions to be asked and difficulties to overcome in achieving this potential. What differentiates agent-based modelling from traditional computer modelling? Which model types should be used under which circumstances? If it is appropriate to use a complex model, how can it be validated? Is social simulation research to adopt a realist epistemology, or can it operate within a social constructionist framework? What are the sociological concepts of norms and norm processing that could either be used for planned implementation or for identifying equivalents of social norms among co-operative agents? Can sustainability be achieved more easily in a hierarchical agent society than in a society of isolated agents? What examples are there of hybrid forms of interaction between humans and artificial agents? These are some of the sociological questions that are addressed.
This book presents the selected results of the XI Scientific Conference Selected Issues of Electrical Engineering and Electronics (WZEE) which was held in Rzeszow and Czarna, Poland on September 27-30, 2013. The main aim of the Conference was to provide academia and industry to discuss and present the latest technological advantages and research results and to integrate the new interdisciplinary scientific circle in the field of electrical engineering, electronics and mechatronics. The Conference was organized by the Rzeszow Division of Polish Association of Theoretical and Applied Electrical Engineering (PTETiS) in cooperation with Rzeszow University of Technology, the Faculty of Electrical and Computer Engineering and Rzeszow University, the Faculty of Mathematics and Natural Sciences.
Introduction The exponential scaling of feature sizes in semiconductor technologies has side-effects on layout optimization, related to effects such as inter connect delay, noise and crosstalk, signal integrity, parasitics effects, and power dissipation, that invalidate the assumptions that form the basis of previous design methodologies and tools. This book is intended to sample the most important, contemporary, and advanced layout opti mization problems emerging with the advent of very deep submicron technologies in semiconductor processing. We hope that it will stimulate more people to perform research that leads to advances in the design and development of more efficient, effective, and elegant algorithms and design tools. Organization of the Book The book is organized as follows. A multi-stage simulated annealing algorithm that integrates floorplanning and interconnect planning is pre sented in Chapter 1. To reduce the run time, different interconnect plan ning approaches are applied in different ranges of temperatures. Chapter 2 introduces a new design methodology - the interconnect-centric design methodology and its centerpiece, interconnect planning, which consists of physical hierarchy generation, floorplanning with interconnect planning, and interconnect architecture planning. Chapter 3 investigates a net-cut minimization based placement tool, Dragon, which integrates the state of the art partitioning and placement techniques."
This book is a status report. It provides a broad overview of the most recent developments in the field, spanning a wide range of topical areas in simulational condensed matter physics. These areas include recent developments in simulations of classical statistical mechanics models, electronic structure calculations, quantum simulations, and simulations of polymers. Both new physical results and novel simulational and data analysis methods are presented. Some of the highlights of this volume include detailed accounts of recent theoretical developments in electronic structure calculations, novel quantum simulation techniques and their applications to strongly interacting lattice fermion models, and a wide variety of applications of existing methods as well as novel methods in the simulation of classical statistical mechanics models, including spin glasses and polymers.
This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills. One of the major challenges in 6-DoF haptic rendering is to resolve the conflict between high speed and high fidelity requirements, especially in simulating a tool interacting with both rigid and deformable objects in a narrow space and with fine features. The book presents a configuration-based optimization approach to tackle this challenge. Addressing a key issue in many VR-based simulation systems, the book will be of particular interest to researchers and professionals in the areas of surgical simulation, rehabilitation, virtual assembly, and inspection and maintenance.
The book focusses on questions of individual and collective action, the emergence and dynamics of social norms and the feedback between individual behaviour and social phenomena. It discusses traditional modelling approaches to social norms and shows the usefulness of agent-based modelling for the study of these micro-macro interactions. Existing agent-based models of social norms are discussed and it is shown that so far too much priority has been given to parsimonious models and questions of the emergence of norms, with many aspects of social norms, such as norm-change, not being modelled. Juvenile delinquency, group radicalisation and moral decision making are used as case studies for agent-based models of collective action extending existing models by providing an embedding into social networks, social influence via argumentation and a causal action theory of moral decision making. The major contribution of the book is to highlight the multifaceted nature of the dynamics of social norms, consisting not only of emergence, and the importance of embedding of agent-based models into existing theory."
This book treats computational modeling of structures in which strong nonlinearities are present. It is therefore a work in mechanics and engineering, although the discussion centers on methods that are considered parts of applied mathematics. The task is to simulate numerically the behavior of a structure under various imposed excitations, forces, and displacements, and then to determine the resulting damage to the structure, and ultimately to optimize it so as to minimize the damage, subject to various constraints. The method used is iterative: at each stage an approximation to the displacements, strains, and stresses throughout the structure is computated and over all times in the interval of interest. This method leads to a general approach for understanding structural models and the necessary approximations.
The book Model-Based Reasoning in Scientific Discovery, aims to explain how specific modeling practices employed by scientists are productive methods of creative changes in science. The study of diagnostic, visual, spatial, analogical, and temporal reasoning has demonstrated that there are many ways of performing intelligent and creative reasoning which cannot be described by classical logic alone. The study of these high-level methods of reasoning is situated at the crossroads of philosophy, artificial intelligence, cognitive psychology, and logic: at the heart of cognitive science. Model based reasoning promotes conceptual change because it is effective in abstracting, generating, and integrating constraints in ways that produce novel results. There are several key ingredients common to the various forms of model-based reasoning to be considered in this presentation. The models are intended as interpretations of target physical systems, processes, phenomena, or situations. The models are retrieved or constructed on the basis of potentially satisfying salient constraints of the target domain. In the modeling process, various forms of abstraction, such as limiting case, idealization, generalization, and generic modeling are utilized. Evaluation and adaptation take place in the light of structural of structural, causal, and/or functional constraint satisfaction and enhanced understanding of the target problem is obtained through the modeling process. Simulation can be used to produce new states and enable evaluation of behaviors, constraint satisfaction, and other factors. The book also addresses some of the main aspects of the concept of abduction, connecting it to the centralepistemological question of hypothesis withdrawal in science and model-based reasoning, where abductive interferences exhibit their most appealing cognitive virtues. The most recent results and achievements in the above areas are illustrated in detail by the various contributors to the work, who are among the most respected researchers in philosophy, artificial intelligence and cognitive science.
Researches and developers of simulation models state that the Java program ming language presents a unique and significant opportunity for important changes in the way we develop simulation models today. The most important characteristics of the Java language that are advantageous for simulation are its multi-threading capabilities, its facilities for executing programs across the Web, and its graphics facilities. It is feasible to develop compatible and reusable simulation components that will facilitate the construction of newer and more complex models. This is possible with Java development environments. Another important trend that begun very recently is web-based simulation, i.e., and the execution of simulation models using Internet browser software. This book introduces the application of the Java programming language in discrete-event simulation. In addition, the fundamental concepts and prac tical simulation techniques for modeling different types of systems to study their general behavior and their performance are introduced. The approaches applied are the process interaction approach to discrete-event simulation and object-oriented modeling. Java is used as the implementation language and UML as the modeling language. The first offers several advantages compared to C++, the most important being: thread handling, graphical user interfaces (QUI) and Web computing. The second language, UML (Unified Modeling Language) is the standard notation used today for modeling systems as a collection of classes, class relationships, objects, and object behavior."
The term "haptics" refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.
This book presents a unified theory of rare event simulation and the variance reduction technique known as importance sampling from the point of view of the probabilistic theory of large deviations. It allows us to view a vast assortment of simulation problems from a unified single perspective.
The book covers the various approaches to modeling the in-cylinder processes such as mixture formation, combustion and formation of exhaust emissions in diesel and gasoline engines. Due to their complexity, emphasis is put on multi-dimensional spray, combustion and emission formation models. However, phenomenological as well as zero-dimensional thermodynamic models, which are still widely used in engine development because of their computational efficiency, are addressed as well. Example calculations of each model type are compared with corresponding experimental data – represented in diagrams as well as in images resulting from modern optical measuring techniques – in order to discuss the capabilities of today's simulation models and the shortcomings that still exist either because of oversimplifying assumptions or insufficient knowledge. Readers achieve an overview of the most important simulation models describing the in-cylinder processes of internal combustion engines and gain insights into which modeling approach is appropriate for a specific problem. |
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