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Books > Computing & IT > Computer software packages > Computer graphics software

Simulationstechnik (German, Paperback): F. Breitenecker, W Kleinert Simulationstechnik (German, Paperback)
F. Breitenecker, W Kleinert
R1,994 Discovery Miles 19 940 Ships in 10 - 15 working days

Das "2. Symposium Simulationstechnik" fand vom 25. - 27. September 1984 an der Technischen Universitat Wien statt. Die Veranstaltung setzte die Reihe einer von ASlM/Bl, der deutschsprachigen Simulationsvereinigung (FachausschuB 4.5 der Besellschaft fUr lnformatik) ins Leben gerufenen Tagungen fort, die 1982 mit dem "1. Symposium Simulationstechnik" in Erlangen startete und 1983 mit dem "First European Simulation .Congress' in Aachen fortgesetzt wurde. Die Wiener Tagung zeigte auch das Wachsen und die Bedeutung von ASIM auf: 120 Aut oren prasentierten ihre Beitrage ca. 220 Teilnehmern. Die Beitrige wurden von einem internationalen Programmkomitee (W. Ameling, RWTH Aachen; I. Bausch-Gall; F. Breitenecker, TU Wien; F.E. Cellier, University of Arizona; W. Kleinert, TU Wien; D. M611er, Universitit Mainz; B. Schmid, Unlversitat Erlangen; R. Trappl, Universitat Wlen, A. Weinmann, TU Wien) sorgfaltig ausgewahlt und spiegeln den State-of-the-Art der Simulation in Theorle und Praxis wieder. Um der graBen Bedeutung der Simulation in der Anwendung gerecht zu werden, wurde nicht die ubliche Eintellung der Beltrage In Methodologie, Software-Hardware und Anwendung verwendet, sondern nach Anwendungsgruppen eingeteilt, namlich Simulation von Rechensystemen, Schaltkreissimulation, Simulation in energleerzeugenden und energieverteilenden Systemen, Simulation In Verfahrenstechnik, Simulation in betrlebswirtschaftlichen Anwendungen, Simulationshardware, Modellbildungs- und Softwaremethodik, Ausbildung, Simulation in Biologie und Medizin, Demonstration von Simulationssoft- und Hardware, Simulationssprachen und Simulationssoftware ftir kontinuierliche und diskrete Systeme, Fahrzeug- und Flugsimulation, Simulation in okologie, Simulation in technischen Anwendungen. FUnf Hauptvortrlge mit den Themenkreisen Modellvalidierung, "analytische" Simulationssoftware, Robotics, Rad-Schiene-Dynamik und Computer der ftinften Generation arbeiteten auch die Zukunft der Siaulation heraus.

Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models... Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models (Paperback)
Michael Steppig
R1,002 Discovery Miles 10 020 Ships in 10 - 15 working days

A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level Key Features Overcome complex topology problems while working through projects Learn to topologize quad-based and non-quad-based meshes with step-by-step examples Optimize your models by reducing the triangle count to improve performance Book DescriptionThis book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format. Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count. By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging. What you will learn Identify the general flow of a model's topology, and what might cause issues Understand the topology of a character, and the joints that they make up Handle non-quad based topology Lay out your meshes for UV seams Explore and use hotkeys to get things done faster Optimize models for a reduced triangle count Who this book is forThis book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.

Simulationsmethoden in Der Medizin und Biologie (German, Paperback): B. Schneider, Ulrich Ranft Simulationsmethoden in Der Medizin und Biologie (German, Paperback)
B. Schneider, Ulrich Ranft
R1,965 Discovery Miles 19 650 Ships in 10 - 15 working days

Der vorliegende Band enthalt aIle Referate, die auf dem Workshop "Simulationsmethoden in der Medizin und Biologie" vom 29.Sept.1977 bis 1.0kt.1977 in Hannover gehalten wurden sowie zwei Arbeiten, die auf einer Posterausstellung des Workshop vorgestellt wurden. Auf eine Publikation der Diskussionen muBte leider verzichtet werden, da aus der Bandaufzeichnung keine brauchbare Reproduktion gewonnen werden konnte. Die Referate sind nicht in der Reihenfolge, in der sie gehalten wurden, publiziert, sondern wurden zu sieben thematisch geschlossenen .Abschnitten zusammengefaBt. Damit solI dem Leser eine leichtere Orientierung ermoglicht werden. Dem Rektor der Medizinischen Hochschule Hannover danken wir fUr die Bereitstellung der Raume und der organisatorischen Moglichkeiteri zur DurchfUhrung des Workshop. Unserem Kollegen, Herrn Prof. Dr.-Ing. Chr. Hartung, der gemeinsam mit uns fUr die Organisation und Leitung der Veranstaltung verantwortlich war, sind wir zu besonderem Dank verpflichtet. Der tatkraftigen UnterstUtzung unserer Mitarbeiter in der Abteilung fUr Biometrie sowie einer groBzUgigen Spende der Fir- ma Siemens verdanken wir einen reibungslosen und, wie wir hoffen, aIle Teilnehmer zufriedenstellenden Ablauf des Workshop. Besonde- ren Dank schulden wir Frau Schmeetz fUr ihren Einsatz bei der Orga- nisation und DurchfUhrung des Workshop sowie beim Korrekturlesen der t-lanuskripte. SchlieBlich gilt unser Dank auch allen Referenten und dem Springer-Verlag, der sich bereit erklart hat, die Referate im Rahmen der Serie "t-1edizinische Informatik und Statistik" zu verof- fentlichen.

Zur Mechanik Und Regelung Des Herzkreislaufsystems (German, Paperback): Ulrich Ranft Zur Mechanik Und Regelung Des Herzkreislaufsystems (German, Paperback)
Ulrich Ranft
R1,872 Discovery Miles 18 720 Ships in 10 - 15 working days

Erste AnstoBe, mich mit Simulationsmodellen des Herzkreislaufsystems zu befassen, gingen von einer Arbeitsgemeinschaft "Biomechanik des Herzkreislaufsystems" der drei Hannoverschen Hochschulen (Technische Universitat, Tierarztl ichl iche Hochschule und Medizinische Hochschule) aus. Der Entwicklung digitaler und analoger Model Ie zur Simulation regelbarer mechanischer Vorgange des Herzkreislaufsystems kam innerhalb der interdiszipl inaren Arbeitsgemeinschaft eine Funktion zu. Mathemat i sch-phys i ka Ii sche, integrative exper i mente I Ie und k lin i sche Ges i chtspunkte so I I ten in den Mode I I en quant if i z i ert i h ren N i edersch lag f i nden. Anfang 1972 Arbeitsgemeinschaft wegen fehlender loste sich die Forschungsmittel auf. FU r meine Arbeit an der Entwicklung eines digitalen Simulationsmodel Is des geregelten Herzkreislaufsystems gingen dadurch zwei wichtige Bindungen verloren, naml ich dle RUckkopp lung zu exper i mente I I en und zu k lin i sche Arbe i tsgruppen. Das vorl iegende Ergebnis meiner Arbeit hat daher zwangslaufig einen mehr "theoretischen" Charakter. Seine "praktische" klinischen Auswertung in der exper i mente I I en und Herzkreislaufforschung steht noch aus.

Realistic Asset Creation with Adobe Substance 3D - Create materials, textures, filters, and 3D models using Substance 3D... Realistic Asset Creation with Adobe Substance 3D - Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager (Paperback)
Zeeshan Jawed Shah
R1,758 Discovery Miles 17 580 Ships in 10 - 15 working days

Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this interactive book Key Features Find out how to use Adobe Substance 3D swiftly and with little prior knowledge Use a variety of interactive projects to get familiar with the fundamentals Create better career prospects for yourself by mastering 3D design with a single comprehensive guide Book DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design. What you will learn Discover Substance 3D Painter, Designer, and Stager through easy projects Assemble 3D scenes and set up assets, materials, lights, and cameras Explore the innovative 3D assets library and learn how to digitize your 3D assets Texture your 3D assets with advanced brushes and Smart Materials Use and blend a variety of nodes in Adobe Substance 3D Designer Create and export materials using Adobe Substance 3D Sampler Who this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.

Die Simulation Kontinuierlicher Prozesse Mit Digitalrechnern - Eine Vergleichende Analyse Der Techniken Bei Der Digitalen... Die Simulation Kontinuierlicher Prozesse Mit Digitalrechnern - Eine Vergleichende Analyse Der Techniken Bei Der Digitalen Simulation Kontinuierlicher Prozesse (German, Paperback, 1972 ed.)
Peter Rechenberg
R1,606 Discovery Miles 16 060 Ships in 10 - 15 working days

Bei der Uberarbeitung einer Dissertation fiir eine Buchveroffentlichung steht man vor zwei Problemen. Das erste ist die Verbesserung der Darstellung und die Einbezie hung von neu gewonnenen Kenntnissen. Das zweite ist die Versuchung, Fragen, die in der Dissertation nur am Rande oder unvollstandig behandelt wurden, in grosserer Breite darzustellen. Zur Verbesserung der Darstellung habe ich die automatische Schrittweitensteuerung bei der Integration etwas ausfuhrlicher behandelt und im ubrigen eine Reihe von kleinen, relativ unbedeutenden, Umstellungen und Korrek turen vorgenommen. An neuen Erkenntnissen habe ich die Runge-Kutta-Fehlberg Verfahren zur Integration und neue Literaturstellen aufgenommen. Der Versuchung, das Thema auszuweiten, bin ich nicht gefolgt, weil dies so grosse Anderungen nach sich gezogen hatte, dass der ursprungliche Charakter der Dissertation ganz verloren gegangen ware, was aber weder meine Absicht noch die des Verlages war. Eigentlich wollte ich in einem Anhang die wichtigsten Abschnitte aus der defmieren den Beschreibung der Simulationssprache CSSL ubersetzen, die augenblicklich von besonderem Interesse ist, weil sie den Versuch eines Algol-ahnlichen Standards dar stellt. Da ich aber den Eindruck gewonnen habe, dass ein solcher Auszug einen unbe friedigenden Torso darstellen wurde, mit dem niemandem geholfen ware, verzichte ich lieber darauf und weise den Leser auf die originale Beschreibung 41 ] hin. Auch auf zwei andere wichtige Veroffentlichungen, die etwa gleichzeitig mit der Disserta tion erschienen sind, mochte ich hinweisen."

Unreal Engine 5 Character Creation, Animation, and Cinematics - Create custom 3D assets and bring them to life in Unreal Engine... Unreal Engine 5 Character Creation, Animation, and Cinematics - Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite (Paperback)
Henk Venter, Wilhelm Ogterop
R2,048 Discovery Miles 20 480 Ships in 10 - 15 working days

Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics. What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5 Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

The Garden in the Machine - The Emerging Science of Artificial Life (Paperback, Revised): Claus Emmeche The Garden in the Machine - The Emerging Science of Artificial Life (Paperback, Revised)
Claus Emmeche; Translated by Steven Sampson
R964 Discovery Miles 9 640 Ships in 10 - 15 working days

What is life? Is it just the biologically familiar--birds, trees, snails, people--or is it an infinitely complex set of patterns that a computer could simulate? What role does intelligence play in separating the organic from the inorganic, the living from the inert? Does life evolve along a predestined path, or does it suddenly emerge from what appeared lifeless and programmatic?

In this easily accessible and wide-ranging survey, Claus Emmeche outlines many of the challenges and controversies involved in the dynamic and curious science of artificial life. Emmeche describes the work being done by an international network of biologists, computer scientists, and physicists who are using computers to study life as it could be, or as it might evolve under conditions different from those on earth.

Many artificial-life researchers believe that they can create new life in the computer by simulating the processes observed in traditional, biological life-forms. The flight of a flock of birds, for example, can be reproduced faithfully and in all its complexity by a relatively simple computer program that is designed to generate electronic "boids." Are these "boids" then alive? The central problem, Emmeche notes, lies in defining the salient differences between biological life and computer simulations of its processes. And yet, if we can breathe life into a computer, what might this mean for our other assumptions about what it means to be alive?

"The Garden in the Machine" touches on every aspect of this complex and rapidly developing discipline, including its connections to artificial intelligence, chaos theory, computational theory, and studies of emergence. Drawing on the most current work in the field, this book is a major overview of artificial life. Professionals and nonscientists alike will find it an invaluable guide to concepts and technologies that may forever change our definition of life.

Blender 3D Incredible Models - A comprehensive guide to hard-surface modeling, procedural texturing, and rendering (Paperback):... Blender 3D Incredible Models - A comprehensive guide to hard-surface modeling, procedural texturing, and rendering (Paperback)
Arijan Belec
R1,315 Discovery Miles 13 150 Ships in 10 - 15 working days

Learn all about hard-surface modeling in Blender while creating three increasingly complex projects: an assault rifle, a sci-fi racing ship, and an army tank Key Features Explore Blender's wide array of 3D modeling tools and features with key images printed in color Learn techniques for texturing, rendering, and rigging Employ these lessons to create increasingly complex hard-surface models Book DescriptionBlender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You'll be led through progressively more challenging modeling projects- from an assault rifle and an army tank to a sci-fi spaceship model-giving you a glimpse of all the skills you'd need in Blender's vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you're equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won't just know how to create the models covered here, but you'll be able to turn your own concepts and references into 3D Blender models too! What you will learn Dive into the fundamental theory behind hard-surface modeling Explore Blender's extensive modeling tools and features Use references to produce sophisticated and accurate models Create models with realistic textures and materials Set up lighting and render your scenes with style Master the use of polygons to make game-optimized models Develop impressive animations by exploring the world of rigging Employ texture painting and modifiers to render the tiniest details Who this book is forThis book is for aspiring 3D artists, animators, architectural visualizers, and game developers looking to learn hard-surface modeling, an essential skill in creative industries. A basic understanding of Blender and its interface, orienting in the 3D Viewport, creating and moving objects, and mesh editing is necessary to get started.

Taking Blender to the Next Level - Implement advanced workflows such as geometry nodes, simulations, and motion tracking for... Taking Blender to the Next Level - Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines (Paperback)
Ruan Lotter
R2,018 Discovery Miles 20 180 Ships in 10 - 15 working days

A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more Key Features Learn how to use geometry nodes to create motion graphics and dynamic scenes Understand organic 3D modeling and how to create and animate your own 3D characters Use physics simulations to create clothing and hair for characters that interact with forces like wind Book DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes. What you will learn Use geometry nodes to quickly create complex 3D scenes and motion graphics renders Create realistic textures using physically based rendering materials 3D scan real-life objects using a normal camera and clean up the model using Blender Understand how to model, rig, and animate your own 3D characters Use rigid body simulations to create dynamic scenes Understand how to perform 3D tracking within Blender Become well-versed with compositing 3D renders into live-action footage Who this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

Simplifying 3D Printing with OpenSCAD - Design, build, and test OpenSCAD programs to bring your ideas to life using 3D printers... Simplifying 3D Printing with OpenSCAD - Design, build, and test OpenSCAD programs to bring your ideas to life using 3D printers (Paperback)
Colin Dow
R1,291 Discovery Miles 12 910 Ships in 10 - 15 working days

A step-by-step full-color guide to OpenSCAD that makes 3D printing easier than ever Key Features Learn more about 3D printing technology and the software used to design your objects Discover the various FDM slicer programs used to create G-code for 3D printer jobs Use a slicer program to create G-code to run your 3D printer job Book DescriptionWant to bring your 3D designs to life with OpenSCAD, but don't know where to start? Simplifying 3D Printing with OpenSCAD will teach you the key skills so that you can focus on your ideas, not troubleshooting your 3D printer. With the help of this book, you'll build a solid foundation in 3D printing technology, the software used for designing your objects, and an analysis of the G-code produced by the 3D printer slicer software. You'll also get to know your 3D printer and find out how to set up a printing job effortlessly - from configuring the parameters to build well-defined designs. Consider yourself a practical learner? Use real-world examples such as designing and printing a 3D name badge, model rocket, and laptop stand, to dive into the world of 3D printers build your skillset. By the end of this 3D printing book, you'll be ready to start designing and printing your own 3D printed products using OpenSCAD and being your ideas into reality. What you will learn Gain a solid understanding of 3D printers and 3D design requirements to start creating your own objects Prepare a 3D printer for a job starting from leveling the print bed and loading the filament Discover various OpenSCAD commands and use them to create shapes Understand how OpenSCAD compares to other CAD programs Get to grips with combining text and a cube to create an object Explore the common libraries in OpenSCAD Who this book is forThis book is for engineers, hobbyists, teachers, 3D printing enthusiasts, and individuals working in the field of 3D printing. Basic knowledge of setting up and running 3D printers will help you get the most of this book.

Volumetric Regimes 2022 - Material Cultures of Quantified Presence (Paperback): Jara Rocha, Femke Snelting Volumetric Regimes 2022 - Material Cultures of Quantified Presence (Paperback)
Jara Rocha, Femke Snelting
R561 Discovery Miles 5 610 Ships in 9 - 17 working days
Sculpting the Blender Way - Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh... Sculpting the Blender Way - Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush (Paperback)
Xury Greer
R1,357 Discovery Miles 13 570 Ships in 10 - 15 working days

Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Key Features Use Blender's core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Learn how to use and customize Blender's sculpting brushes to create fantastic art effortlessly Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more Book DescriptionSculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You'll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life. What you will learn Configure your graphics tablet for use in 3D sculpting Set up Blender's user interface for sculpting Understand the core Blender sculpting workflows Familiarize yourself with Blender's basic sculpting brushes Customize brushes for more advanced workflows Explore high-resolution details with brush alphas and Multiresolution Try out the all-new Cloth brush Render your finished artwork for and make it portfolio-ready Who this book is forThis book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.

Models and World Making - Bodies, Buildings, Black Boxes (Hardcover): Annabel Jane Wharton Models and World Making - Bodies, Buildings, Black Boxes (Hardcover)
Annabel Jane Wharton
R2,219 R1,788 Discovery Miles 17 880 Save R431 (19%) Ships in 10 - 15 working days

From climate change forecasts and pandemic maps to Lego sets and Ancestry algorithms, models encompass our world and our lives. In her thought-provoking new book, Annabel Wharton begins with a definition drawn from the quantitative sciences and the philosophy of science but holds that history and critical cultural theory are essential to a fuller understanding of modeling. Considering changes in the medical body model and the architectural model, from the Middle Ages to the twenty-first century, Wharton demonstrates the ways in which all models are historical and political. Examining how cadavers have been described, exhibited, and visually rendered, she highlights the historical dimension of the modified body and its depictions. Analyzing the varied reworkings of the Holy Sepulchre in Jerusalem-including by monumental commanderies of the Knights Templar, Alberti's Rucellai Tomb in Florence, Franciscans' olive wood replicas, and video game renderings-she foregrounds the political force of architectural representations. And considering black boxes-instruments whose inputs we control and whose outputs we interpret, but whose inner workings are beyond our comprehension-she surveys the threats posed by such opaque computational models, warning of the dangers that models pose when humans lose control of the means by which they are generated and understood. Engaging and wide-ranging, Models and World Making conjures new ways of seeing and critically evaluating how we make and remake the world in which we live.

Computer Modeling in Bioengineering - Theorectical Background, Examples and Software (Hardcover): M. Kojic Computer Modeling in Bioengineering - Theorectical Background, Examples and Software (Hardcover)
M. Kojic
R3,808 Discovery Miles 38 080 Ships in 10 - 15 working days

Bioengineering is a broad-based engineering discipline that applies engineering principles and design to challenges in human health and medicine, dealing with bio-molecular and molecular processes, product design, sustainability and analysis of biological systems. Applications that benefit from bioengineering include medical devices, diagnostic equipment and biocompatible materials, amongst others.

"Computer Modeling in Bioengineering" offers a comprehensive reference for a large number of bioengineering topics, presenting important computer modeling problems and solutions for research and medical practice. Starting with basic theory and fundamentals, the book progresses to more advanced methods and applications, allowing the reader to become familiar with different topics to the desired extent. It includes unique and original topics alongside classical computational modeling methods, and each application is structured to explain the physiological background, phenomena that are to be modeled, the computational methods used in the model, and solutions of typical cases. The accompanying software contains over 80 examples, enabling the reader to study a topic using the theory and examples, then run the software to solve the same, or similar examples, varying the model parameters within a given range in order to investigate the problem at greater depth. Tutorials also guide the user in further exploring the modeled problem; these features promote easier learning and will help lecturers with presentations.

"Computer Modeling in Bioengineering" includes computational methods for modelling bones, tissues, muscles, cardiovascular components, cartilage, cells and cancer nanotechnology as well as many other applications. It bridges the gap between engineering, biology and medicine, and will appeal not only to bioengineering students, lecturers and researchers, but also medical students and clinical researchers.

AutoCAD 2018 - 3D Modeling (Mixed media product): Munir M. Hamad AutoCAD 2018 - 3D Modeling (Mixed media product)
Munir M. Hamad
R1,336 R1,110 Discovery Miles 11 100 Save R226 (17%) Ships in 10 - 15 working days

This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. AutoCAD 2018 3DModeling includes 50 "mini-workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2018. Features: Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units CD can be used to set up in-text drawing exercises and projects and to see the book's figures in color

3D Printing Unleashed - 7 Key Questions Answered Inside (Paperback): Peter Goodwin 3D Printing Unleashed - 7 Key Questions Answered Inside (Paperback)
Peter Goodwin
R549 Discovery Miles 5 490 Ships in 10 - 15 working days

Discover the Exciting World of 3D Printing! Are you a: DIY Enthusiast? Artist? Computer Programmer? Scientist or Engineer? Fashion or Interior Designer? "or just a person with an insatiable curiosity and desire to create?" If so, Peter Goodwin's "3D Printing Unleashed: 7 Key Questions Answered Inside" is the book you've been waiting for! Inside, he explains the many wonders of 3D printing: Creating objects exactly as you imagine them Controlling the time and space of fabrication Taking your creative impulses further Sharing your skills and ideas with people around the world Forming amazing shapes by whim - or through cunning calculation "and" Watching your designs and ideas take shape layer by layer-right before your eyes! 3D Printing can literally make your dreams into realities - Order Now! When you read "3D Printing Unleashed: 7 Key Questions Answered Inside," you'll discover how this amazing technology works, its history, and how to apply it to your daily life and projects. You'll find out how this device is changing paradigms as a new generation of designers works and learns in 3D. The future is wide open! This book offers practical tips and advice for Designing in 3D, Choosing the Materials to Work With, and Using the Internet with 3D Printing. "You'll even discover helpful, up-to-date advice about buying your very own 3D printer!" Don't wait - It's time to unleash your fullest creative potential! Order your copy of "3D Printing Unleashed: 7 Key Questions Answered Inside" right away! "You'll be so happy you did!"

3D Printing Designs: Fun and Functional Projects (Paperback): Joe Larson 3D Printing Designs: Fun and Functional Projects (Paperback)
Joe Larson
R876 Discovery Miles 8 760 Ships in 10 - 15 working days

Get to grips with 3D printing and learn to model designs using Blender About This Book * From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints * Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs * Rekindle your mathematical genius to design personalized objects for complex puzzles Who This Book Is For If you're new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary. What You Will Learn * Get to know about the different types of 3D printers and their limitations * See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers * Set up and configure Blender to model a file for 3D printing * Understand material characteristics, printing specifications, tolerances, and design tips * Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing * Break down complex geometries into multiple simple shapes and model them in layers using Blender * Design, manipulate, and export 3D models for 3D printing with Blender * Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape * Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle In Detail 3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next "trillion-dollar" business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you'll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You'll move, rotate, and scale the object, and manipulate the view. You'll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice. Style and approach This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.

WebGL Hotshot (Paperback): Mitch Williams WebGL Hotshot (Paperback)
Mitch Williams
R1,394 Discovery Miles 13 940 Ships in 10 - 15 working days

Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the reallife requirements of a developer and gets you ready to successfully build your own project. If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.

Blender Compositing and Post Processing (Paperback): Mythravarun Vepakomma Blender Compositing and Post Processing (Paperback)
Mythravarun Vepakomma
R975 Discovery Miles 9 750 Ships in 10 - 15 working days

This book is a step by step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.

Multi-View Stereo - A Tutorial (Paperback): Yasutaka Furukawa, Carlos Hernandez Multi-View Stereo - A Tutorial (Paperback)
Yasutaka Furukawa, Carlos Hernandez
R2,231 Discovery Miles 22 310 Out of stock

Presents a hands-on view of the field of multi-view stereo with a focus on practical algorithms. Multi-view stereo algorithms are able to construct highly detailed 3D models from images alone. They take a possibly very large set of images and construct a 3D plausible geometry that explains the images under some reasonable assumptions, the most important being scene rigidity. Multi-View Stereo: A Tutorial frames the multiview stereo problem as an image/geometry consistency optimization problem. It describes in detail its main two ingredients: robust implementations of photometric consistency measures, and efficient optimization algorithms. It then presents how these main ingredients are used by some of the most successful algorithms, applied into real applications, and deployed as products in the industry. Finally, it describes more advanced approaches exploiting domain-specific knowledge such as structural priors, and gives an overview of the remaining challenges and future research directions.

Photographic Rendering with VRay for SketchUp (Paperback): Brian Bradley Photographic Rendering with VRay for SketchUp (Paperback)
Brian Bradley
R1,405 Discovery Miles 14 050 Ships in 10 - 15 working days

This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with VRay. If you are a SketchUp user who would love to turn your favourite modelling application into a virtual photography studio, then this book has been designed and written for you. Existing VRay users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory.

OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition): David Wolff OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition)
David Wolff
R1,556 Discovery Miles 15 560 Ships in 10 - 15 working days

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.

Blender 2.6 Cycles: Materials and Textures Cookbook (Paperback): Enrico Valenza Blender 2.6 Cycles: Materials and Textures Cookbook (Paperback)
Enrico Valenza
R1,254 Discovery Miles 12 540 Ships in 10 - 15 working days

Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures. This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

Blender Game Engine: Beginner's Guide (Paperback): Victor Kuller Bacone Blender Game Engine: Beginner's Guide (Paperback)
Victor Kuller Bacone
R1,117 Discovery Miles 11 170 Ships in 10 - 15 working days

'Blender Game Engine' is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Blender's innovative logic bricks. This book is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.

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