0
Your cart

Your cart is empty

Browse All Departments
Price
  • R250 - R500 (8)
  • R500+ (930)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Computer graphics software

Models and World Making - Bodies, Buildings, Black Boxes (Hardcover): Annabel Jane Wharton Models and World Making - Bodies, Buildings, Black Boxes (Hardcover)
Annabel Jane Wharton
R2,091 R1,537 Discovery Miles 15 370 Save R554 (26%) Ships in 10 - 15 working days

From climate change forecasts and pandemic maps to Lego sets and Ancestry algorithms, models encompass our world and our lives. In her thought-provoking new book, Annabel Wharton begins with a definition drawn from the quantitative sciences and the philosophy of science but holds that history and critical cultural theory are essential to a fuller understanding of modeling. Considering changes in the medical body model and the architectural model, from the Middle Ages to the twenty-first century, Wharton demonstrates the ways in which all models are historical and political. Examining how cadavers have been described, exhibited, and visually rendered, she highlights the historical dimension of the modified body and its depictions. Analyzing the varied reworkings of the Holy Sepulchre in Jerusalem-including by monumental commanderies of the Knights Templar, Alberti's Rucellai Tomb in Florence, Franciscans' olive wood replicas, and video game renderings-she foregrounds the political force of architectural representations. And considering black boxes-instruments whose inputs we control and whose outputs we interpret, but whose inner workings are beyond our comprehension-she surveys the threats posed by such opaque computational models, warning of the dangers that models pose when humans lose control of the means by which they are generated and understood. Engaging and wide-ranging, Models and World Making conjures new ways of seeing and critically evaluating how we make and remake the world in which we live.

Computer Modeling in Bioengineering - Theorectical Background, Examples and Software (Hardcover): M. Kojic Computer Modeling in Bioengineering - Theorectical Background, Examples and Software (Hardcover)
M. Kojic
R3,680 Discovery Miles 36 800 Ships in 10 - 15 working days

Bioengineering is a broad-based engineering discipline that applies engineering principles and design to challenges in human health and medicine, dealing with bio-molecular and molecular processes, product design, sustainability and analysis of biological systems. Applications that benefit from bioengineering include medical devices, diagnostic equipment and biocompatible materials, amongst others.

"Computer Modeling in Bioengineering" offers a comprehensive reference for a large number of bioengineering topics, presenting important computer modeling problems and solutions for research and medical practice. Starting with basic theory and fundamentals, the book progresses to more advanced methods and applications, allowing the reader to become familiar with different topics to the desired extent. It includes unique and original topics alongside classical computational modeling methods, and each application is structured to explain the physiological background, phenomena that are to be modeled, the computational methods used in the model, and solutions of typical cases. The accompanying software contains over 80 examples, enabling the reader to study a topic using the theory and examples, then run the software to solve the same, or similar examples, varying the model parameters within a given range in order to investigate the problem at greater depth. Tutorials also guide the user in further exploring the modeled problem; these features promote easier learning and will help lecturers with presentations.

"Computer Modeling in Bioengineering" includes computational methods for modelling bones, tissues, muscles, cardiovascular components, cartilage, cells and cancer nanotechnology as well as many other applications. It bridges the gap between engineering, biology and medicine, and will appeal not only to bioengineering students, lecturers and researchers, but also medical students and clinical researchers.

Introduction to Computational Social Science - Principles and Applications (Hardcover, 2nd ed. 2017): Claudio Cioffi-Revilla Introduction to Computational Social Science - Principles and Applications (Hardcover, 2nd ed. 2017)
Claudio Cioffi-Revilla
R3,051 Discovery Miles 30 510 Ships in 10 - 15 working days

This textbook provides a comprehensive and reader-friendly introduction to the field of computational social science (CSS). Presenting a unified treatment, the text examines in detail the four key methodological approaches of automated social information extraction, social network analysis, social complexity theory, and social simulation modeling. This updated new edition has been enhanced with numerous review questions and exercises to test what has been learned, deepen understanding through problem-solving, and to practice writing code to implement ideas. Topics and features: contains more than a thousand questions and exercises, together with a list of acronyms and a glossary; examines the similarities and differences between computers and social systems; presents a focus on automated information extraction; discusses the measurement, scientific laws, and generative theories of social complexity in CSS; reviews the methodology of social simulations, covering both variable- and object-oriented models.

Guide to 3D Vision Computation - Geometric Analysis and Implementation (Hardcover, 1st ed. 2016): Kenichi Kanatani, Yasuyuki... Guide to 3D Vision Computation - Geometric Analysis and Implementation (Hardcover, 1st ed. 2016)
Kenichi Kanatani, Yasuyuki Sugaya, Yasushi Kanazawa
R2,286 Discovery Miles 22 860 Ships in 10 - 15 working days

This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at an associated website.

Enterprise Risk Management Models (Hardcover, 2nd ed. 2017): David L. Olson, Desheng Dash Wu Enterprise Risk Management Models (Hardcover, 2nd ed. 2017)
David L. Olson, Desheng Dash Wu
R1,961 Discovery Miles 19 610 Out of stock

This book is a comprehensive guide to several aspects of risk, including information systems, disaster management, supply chain and disaster management perspectives. A major portion of this book is devoted to presenting a number of operations research models that have been (or could be) applied to enterprise supply risk management, especially from the supply chain perspective. Each chapter of this book can be used as a unique module on a different topics with dedicated examples, definitions and discussion notes. This book comes at a time when the world is increasingly challenged by different forms of risk and how to manage them. Events of the 21st Century have made enterprise risk management even more critical. Risks such as suspicions surrounding top-management structures, financial and technology bubbles (especially since 2008), as well as the demonstrated risk from terrorism, such as the 9/11 attack in the U.S. as well as more recent events in France, Belgium, and other locations in Europe, have a tremendous impact on many facets of business. Businesses, in fact, exist to cope with risk in their area of specialization.

3D Printing Designs: Fun and Functional Projects (Paperback): Joe Larson 3D Printing Designs: Fun and Functional Projects (Paperback)
Joe Larson
R854 Discovery Miles 8 540 Ships in 18 - 22 working days

Get to grips with 3D printing and learn to model designs using Blender About This Book * From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints * Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs * Rekindle your mathematical genius to design personalized objects for complex puzzles Who This Book Is For If you're new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary. What You Will Learn * Get to know about the different types of 3D printers and their limitations * See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers * Set up and configure Blender to model a file for 3D printing * Understand material characteristics, printing specifications, tolerances, and design tips * Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing * Break down complex geometries into multiple simple shapes and model them in layers using Blender * Design, manipulate, and export 3D models for 3D printing with Blender * Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape * Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle In Detail 3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next "trillion-dollar" business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you'll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You'll move, rotate, and scale the object, and manipulate the view. You'll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice. Style and approach This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.

Multi-View Stereo - A Tutorial (Paperback): Yasutaka Furukawa, Carlos Hernandez Multi-View Stereo - A Tutorial (Paperback)
Yasutaka Furukawa, Carlos Hernandez
R2,061 Discovery Miles 20 610 Out of stock

Presents a hands-on view of the field of multi-view stereo with a focus on practical algorithms. Multi-view stereo algorithms are able to construct highly detailed 3D models from images alone. They take a possibly very large set of images and construct a 3D plausible geometry that explains the images under some reasonable assumptions, the most important being scene rigidity. Multi-View Stereo: A Tutorial frames the multiview stereo problem as an image/geometry consistency optimization problem. It describes in detail its main two ingredients: robust implementations of photometric consistency measures, and efficient optimization algorithms. It then presents how these main ingredients are used by some of the most successful algorithms, applied into real applications, and deployed as products in the industry. Finally, it describes more advanced approaches exploiting domain-specific knowledge such as structural priors, and gives an overview of the remaining challenges and future research directions.

3D Printing Unleashed - 7 Key Questions Answered Inside (Paperback): Peter Goodwin 3D Printing Unleashed - 7 Key Questions Answered Inside (Paperback)
Peter Goodwin
R512 Discovery Miles 5 120 Ships in 18 - 22 working days

Discover the Exciting World of 3D Printing! Are you a: DIY Enthusiast? Artist? Computer Programmer? Scientist or Engineer? Fashion or Interior Designer? "or just a person with an insatiable curiosity and desire to create?" If so, Peter Goodwin's "3D Printing Unleashed: 7 Key Questions Answered Inside" is the book you've been waiting for! Inside, he explains the many wonders of 3D printing: Creating objects exactly as you imagine them Controlling the time and space of fabrication Taking your creative impulses further Sharing your skills and ideas with people around the world Forming amazing shapes by whim - or through cunning calculation "and" Watching your designs and ideas take shape layer by layer-right before your eyes! 3D Printing can literally make your dreams into realities - Order Now! When you read "3D Printing Unleashed: 7 Key Questions Answered Inside," you'll discover how this amazing technology works, its history, and how to apply it to your daily life and projects. You'll find out how this device is changing paradigms as a new generation of designers works and learns in 3D. The future is wide open! This book offers practical tips and advice for Designing in 3D, Choosing the Materials to Work With, and Using the Internet with 3D Printing. "You'll even discover helpful, up-to-date advice about buying your very own 3D printer!" Don't wait - It's time to unleash your fullest creative potential! Order your copy of "3D Printing Unleashed: 7 Key Questions Answered Inside" right away! "You'll be so happy you did!"

WebGL Hotshot (Paperback): Mitch Williams WebGL Hotshot (Paperback)
Mitch Williams
R1,351 Discovery Miles 13 510 Ships in 18 - 22 working days

Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the reallife requirements of a developer and gets you ready to successfully build your own project. If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.

Photographic Rendering with VRay for SketchUp (Paperback): Brian Bradley Photographic Rendering with VRay for SketchUp (Paperback)
Brian Bradley
R1,361 Discovery Miles 13 610 Ships in 18 - 22 working days

This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with VRay. If you are a SketchUp user who would love to turn your favourite modelling application into a virtual photography studio, then this book has been designed and written for you. Existing VRay users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory.

Blender Compositing and Post Processing (Paperback): Mythravarun Vepakomma Blender Compositing and Post Processing (Paperback)
Mythravarun Vepakomma
R944 Discovery Miles 9 440 Ships in 18 - 22 working days

This book is a step by step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.

Blender Cycles: Lighting and Rendering Cookbook (Paperback): Bernardo Iraci Blender Cycles: Lighting and Rendering Cookbook (Paperback)
Bernardo Iraci
R1,337 Discovery Miles 13 370 Ships in 18 - 22 working days

An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition): David Wolff OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition)
David Wolff
R1,500 Discovery Miles 15 000 Ships in 18 - 22 working days

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.

Blender Master Class (Paperback): Ben Simonds Blender Master Class (Paperback)
Ben Simonds
R1,429 Discovery Miles 14 290 Ships in 18 - 22 working days

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.For those who have struggled to create professional quality projects in Blender, author Ben Simonds offers this peek inside his studio. You'll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you'll master the Blender interface and learn how to create and refine your own models.You'll also learn how to: Work with reference and concept art in Blender and GIMP to make starting projects easierBlock in models with simple geometry and build up more complex formsUse Blender's powerful sculpting brushes to create detailed organic modelsPaint textures with Blender and GIMP and map them onto your 3D artworkDesign textures in GIMP and map them onto your 3D artworkLight, render, and composite your models to create striking imagesEach chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, "Blender Master Class" gives you the foundation you need to create your own stunning masterpieces.Supplementary download includes files for each project in the book, as wellas extra textures, brushes, and other resources.Covers Blender 2.6x

The Complete Guide to DAZ Studio 4 (Paperback): Paolo Ciccone The Complete Guide to DAZ Studio 4 (Paperback)
Paolo Ciccone
R1,122 Discovery Miles 11 220 Ships in 9 - 17 working days

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

Oxford Users' Guide to Mathematics (Paperback): Eberhard Zeidler Oxford Users' Guide to Mathematics (Paperback)
Eberhard Zeidler; Translated by Bruce Hunt
R2,104 Discovery Miles 21 040 Ships in 10 - 15 working days

The Oxford Users' Guide to Mathematics is one of the leading handbooks on mathematics available. It presents a comprehensive modern picture of mathematics and emphasises the relations between the different branches of mathematics, and the applications of mathematics in engineering and the natural sciences. The Oxford User's Guide covers a broad spectrum of mathematics starting with the basic material and progressing on to more advanced topics that have come to the fore in the last few decades. The book is organised into mathematical sub-disciplines including analysis, algebra, geometry, foundations of mathematics, calculus of variations and optimisation, theory of probability and mathematical statistics, numerical mathematics and scientific computing, and history of mathematics. The book is supplemented by numerous tables on infinite series, special functions, integrals, integral transformations, mathematical statistics, and fundamental constants in physics. It also includes a comprehensive bibliography of key contemporary literature as well as an extensive glossary and index. The wealth of material, reaching across all levels and numerous sub-disciplines, makes The Oxford User's Guide to Mathematics an invaluable reference source for students of engineering, mathematics, computer science, and the natural sciences, as well as teachers, practitioners, and researchers in industry and academia.

Blender 2.6 Cycles: Materials and Textures Cookbook (Paperback): Enrico Valenza Blender 2.6 Cycles: Materials and Textures Cookbook (Paperback)
Enrico Valenza
R1,202 Discovery Miles 12 020 Ships in 18 - 22 working days

Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures. This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

3ds Max Speed Modeling for 3D Artists (Paperback): Thomas Mooney 3ds Max Speed Modeling for 3D Artists (Paperback)
Thomas Mooney
R1,249 Discovery Miles 12 490 Ships in 18 - 22 working days

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Blender Game Engine: Beginner's Guide (Paperback): Victor Kuller Bacone Blender Game Engine: Beginner's Guide (Paperback)
Victor Kuller Bacone
R1,076 Discovery Miles 10 760 Ships in 18 - 22 working days

'Blender Game Engine' is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Blender's innovative logic bricks. This book is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.

Mudbox 2013 Cookbook (Paperback): Jeremy Roland Mudbox 2013 Cookbook (Paperback)
Jeremy Roland
R1,194 Discovery Miles 11 940 Ships in 18 - 22 working days

Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order,This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create "next gen" assets for the game industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.

Professional WebGL Programming - Developing 3D Graphics for the Web (Paperback): AA Anyuru Professional WebGL Programming - Developing 3D Graphics for the Web (Paperback)
AA Anyuru
R1,023 R876 Discovery Miles 8 760 Save R147 (14%) Ships in 18 - 22 working days

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL

As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.

You will also develop a stronger understanding of WebGL development from coverage that:

-Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies-Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting -Teaches you how to write vertex shaders and fragment shaders for WebGL -Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations

Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.

Mastering Autodesk Revit Architecture 2013 (Paperback): Phil Read, James Vandezande, Eddy Krygiel Mastering Autodesk Revit Architecture 2013 (Paperback)
Phil Read, James Vandezande, Eddy Krygiel
R916 Discovery Miles 9 160 Ships in 4 - 6 working days

Learn BIM the Revit Way

Revit is Autodesk's industry-leading Building Information Modeling (BIM) software, and this Autodesk Official Training Guide thoroughly covers core Revit topics such as modeling, massing, sustainability, and more. It also brings you up to speed on advanced techniques such as using Revit in the cloud and how to go direct to fabrication.

Organized by real-world workflows, this book covers the interface, templates, worksharing, modeling and massing, visualization techniques for different industries, sustainability, roofs and floors, stairs and railings, documentation, and much more.This Autodesk Official Training Guide teaches you how to use the leading BIM software and also serves as a study aid for Autodesk's Certified Associate and Certified Professional exams Organized according to actual workflows, the book begins with an explanation of key BIM concepts, familiarizes you with the interface, and then moves into actual application Covers modeling and massing, the Family Editor, visualization techniques for various industries, documentation, annotation and detailing, and how to work with complex walls, roofs, floors, stairs, and railings Companion website features before-and-after tutorial files, so readers can jump in at any point

"Mastering Autodesk Revit Architecture" helps you learn Revit in a context that makes real-world sense.

Google SketchUp for Game Design: Beginner's Guide (Paperback): Robin De Jongh Google SketchUp for Game Design: Beginner's Guide (Paperback)
Robin De Jongh
R1,195 Discovery Miles 11 950 Ships in 18 - 22 working days

The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.

OpenGL 4.0 Shading Language Cookbook (Paperback): David Wolff OpenGL 4.0 Shading Language Cookbook (Paperback)
David Wolff
R1,356 Discovery Miles 13 560 Ships in 18 - 22 working days
Blender 2.5 Materials and Textures Cookbook (Paperback): Colin Litster Blender 2.5 Materials and Textures Cookbook (Paperback)
Colin Litster
R1,207 Discovery Miles 12 070 Ships in 18 - 22 working days

Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Introduction to Electronic Warfare…
David Adamy Hardcover R2,934 Discovery Miles 29 340
Urban Dynamics and Simulation Models
Denise Pumain, Romain Reuillon Hardcover R3,656 Discovery Miles 36 560
Artificial Crime Analysis Systems…
Lin Liu, John Eck Hardcover R4,647 Discovery Miles 46 470
Digital Manufacturing - The…
Chandrakant D. Patel, Chun-Hsien Chen Paperback R4,567 Discovery Miles 45 670
Modelling and Control in Biomedical…
David Dagan Feng, Janan Zaytoon Paperback R2,376 R2,252 Discovery Miles 22 520
BIM for Heritage - Developing a Historic…
Sofia Antonopoulou, Paul B. Ryan Paperback R770 Discovery Miles 7 700
THE INT. SIMULATION & GAMING RESEARCH…
Book R5,487 Discovery Miles 54 870
Amazon Sumerian User Guide
Documentation Team Hardcover R1,140 Discovery Miles 11 400
DHM and Posturography
Sofia Scataglini, Gunther Paul Hardcover R4,078 Discovery Miles 40 780
Up and Running with AutoCAD 2017 - 2D…
Elliot J. Gindis Paperback R2,069 Discovery Miles 20 690

 

Partners